Svanir Appreciation Society [SAS]
Svanir Appreciation Society [SAS]
Hello,
Our team is currently looking for the following:
Celestial Rifle Engineer
Shoutbow Warrior
Shatter Mesmer (Must have good experience with portal!)
Classes we currently have:
Elementalist
Thief
We will be competing in weekly AG cups and eventually ESL weeklies.
Requirements:
Tournament experience is preferable, but not required.
Strong communication skills with TeamSpeak3 is a must – includes calling numbers, calling respawns, calling all enemy movement between points, calling safe stomps.
Strong mechanical ability, must be able to hold 1v1s competently.
Strong team support – includes cleaving downed, healing and peeling for allies, interrupting banner resses.
Strong map awareness and rotational awareness – should automatically know when to disengage, when to +1 a fight, where to go upon respawning, when to regroup.
If interested, contact Random Weird Guy.3528 or Impact.2780 in-game.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
What are the rules concerning roster changes for the EU tournament?
Svanir Appreciation Society [SAS]
I just won a ranked match with my necromancer and didn’t get the Daily Ranger or Necromancer winner.
I was in the game for the full duration with no disconnections. Game finished at 23:47 BST.
Update: Went to a custom arena with my ranger and got the daily there.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
By not fighting them off point. A decent s/d thief can 1v1 anything off point since they can port in and out as much as they like, but they’ll die to a sustain class if forced to fight on point.
Svanir Appreciation Society [SAS]
Bump – not long left.
Svanir Appreciation Society [SAS]
People blaming celestial when it’s zerker the problem…
Nobody’s complaining about celestial here. Cleansing ire is also used on soldier and zerker builds…
If there is ANY nerf that needs to happen, then nerf it after the specializations come out. Nerfing Cleansing Ire right now will kitten many people off. If you want it nerfed so bad right now, then nerf Slick Shoes and D/D ele too. Both are just as “cancer” and easy to be honest.
You’re not being reasonable.
I’m being perfectly reasonable.
Ele and engi traits/skills have been moaned about for months and the devs are well aware of this, they do not however seem to be aware of this trait that is clearly overpowered for a non-grandmaster trait when it has both of its functionalities combined into a single trait.
Even Cleansing Water (an ele grandmaster trait) requires synergy with other traits and does not work by itself on a D/D ele, since they need other traits to get regeneration.
Svanir Appreciation Society [SAS]
People blaming celestial when it’s zerker the problem…
Nobody’s complaining about celestial here. Cleansing ire is also used on soldier and zerker builds…
Svanir Appreciation Society [SAS]
But against an experienced ele, 1v1, they would just LF out of sight and return RTL in under 20 sec.
Meanwhile you’ve capped the point and have points ticking in. It will take a while for an ele to beat you like this, by which time you can get +1d.
It’s extremely hard for an ele to stay on point and 1v1 a necro with a high amount of life force.…and wasted a 180 sec cooldown, which can turn a team fight around for a 1v1.
I wasn’t referring to lich form, what I said applies without using lich form.
Svanir Appreciation Society [SAS]
But against an experienced ele, 1v1, they would just LF out of sight and return RTL in under 20 sec.
Meanwhile you’ve capped the point and have points ticking in. It will take a while for an ele to beat you like this, by which time you can get +1d.
It’s extremely hard for an ele to stay on point and 1v1 a necro with a high amount of life force.
Svanir Appreciation Society [SAS]
Hello,
Our team is currently looking for the following:
Celestial Rifle Engineer
Shoutbow Warrior
Requirements:
Tournament experience is preferable, but not required.
Strong communication skills with TeamSpeak3 is a must – includes calling numbers, calling respawns, calling all enemy movement between points, calling safe stomps before the target goes down.
Strong mechanical ability, must be able to hold 1v1s competently.
Strong team support – includes cleaving downed, healing and peeling for allies, interrupting banner resses.
Strong map awareness and rotational awareness – should automatically know when to disengage, when to +1 a fight, where to go upon respawning, when to regroup.
If interested, contact Random Weird Guy.3528 or Liam McColgan.7689 in-game or reply here.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
Most of us do not even want to spec into CI but we have to or we will just melt from conditions. If you were to grandmaster CI ~ Spiked Armor ~ Defy Pain ~ moving down?
Any would work. CI in its current state is more powerful than any one of those.
Defy Pain moving down would be most preferable, so that it’s still viable for people wanting to go full tank to take both condi cleanse and a damage negation when low.
Svanir Appreciation Society [SAS]
but people never consider that something has to make up for the lack of the second weapon set, be it skills or traits. It is merely logical.
They have this. It’s called kits.
And before you start talking about how they have to take up a utility slot, consider the following:
Double kit is standard. With a double kit engi, you are trading , you are trading 4 weapon skills (I’m not going to count auto attacks here) and 2 utility slots for 10 skills (if you don’t include kit auto attacks but include toolbelt skills). Only 6 of these 10 skills need to be useful for the trade to be worth it.
Svanir Appreciation Society [SAS]
Well if Shoutbow is your issue than I fully am on board with Shoutbow being nerfed! I do not like playing Warrior to blow a horn…. I don’t like trying to kill them, I find them annoying and almost exploitive.
Well my other suggestion was to move Cleansing Ire to Grandmaster tier. Every other warrior build that doesn’t use shouts specs 6 into defense anyway, but it would force shoutbows to either drop Cleansing Ire (they have so much condi cleanse anyway) or heals on shout.
Svanir Appreciation Society [SAS]
Warriors are already pigeon holed into 4 points in Defense for CI, you want to make their builds and less diverse?
Unless your a ShoutBow Warriors have almost no Condition cleanse other than CI.
Warriors already have to spec 3 into Discipline for fast hands anyway, my suggestion changes nothing with regards to trait point distribution, while still keeping the condi cleanse.
Svanir Appreciation Society [SAS]
playing mesmer at the moment and seeing people suffering the same thing i do when they see me, pop stealth blink and precede to watch them attack every clone i have summoned wasting skills or stand there trying to target me only to have me drop out and waste a skill on a clone or start fighting the ranger pet attacking them.
This never happens except for the bottom tier of players…
The average PvPer can figure it out it under a second.
Svanir Appreciation Society [SAS]
Well I’ve been solo queing Ranked, and people seem to care far more about scores than getting nodes and defending them.
Well I can’t say I’ve ever seen this, with the exception of someone getting 0 points.
Svanir Appreciation Society [SAS]
Plays Engi/Ele, cries about cleansing ire. Fail.
You know that D/D eles are being pushed out of the meta because of shoutbows right? Because shoutbows do everything better with arguably less skill required.
Svanir Appreciation Society [SAS]
TL:DR – Either remove the adrenaline gain when hit and create a separate trait for this in the Discipline line, or move this to the Grandmaster Tier.
Cleansing Ire is currently too powerful. We have two powerful functionalities built into a single trait that isn’t even Grandmaster Tier.
Functionality 1: Condition Cleanse
This function is already powerful in its own right. Without the additional adrenaline gain, it would still be able to remove conditions faster than other traits that remove conditions (Guardian Purity = 1 condition every 10 seconds, Ranger SotF = 2 conditions upon using a survival skill, elementalist Cleansing Wave = AoE 1 condition every 10-15 seconds, etc.).
Functionality 2: Adrenaline gain when hit
Another function that is already powerful in its own right. Compare this to Berserker’s Might, a Grandmaster trait in the Strength line that gives 2 adrenaline every 3 seconds while in combat. The adrenaline gain from Cleansing Ire already provides a similar adrenaline gain, with even more when being focussed on (which is also when you’d need more adrenaline for faster condition clears). Adding the condition cleanse on top of this adds unnecessary strength to an already powerful trait that is in line with a Grandmaster trait. Furthermore, this has a stupid level of synergy with Adrenal Health (regeneration that scales with adrenaline).
Solution:
Leave the trait where it is, but remove the adrenaline gain from it. Create a new trait in the Discipline line for the adrenaline gain when it and replace Thrill of the Kill (adrenaline on kill, currently not used by anyone in any game mode) with this trait. This will then force warriors to pick two out of three traits from this trait, adrenaline on shouts and 3% damage per boon on target.
Alternatively, move the trait into the Grandmaster tier. This would only really affect shout builds (i.e. the builds that have plenty of additional condition cleanse), since other warrior builds spec 6 into this line.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
It’s based on the order that people load the maps, people with the fastest computers will be at the top.
Svanir Appreciation Society [SAS]
I fairly new to pvp
Svanir Appreciation Society [SAS]
Why would you care about how many points you get?
Svanir Appreciation Society [SAS]
If people only ran the meta, the meta would never change. Rom and Tarcis ran shoutbow when it wasn’t meta, now everyone uses it.
Svanir Appreciation Society [SAS]
I wouldn’t say it’s dead, over 200 teams signed up for ToL3 lol…
More likely everyone already has a team due to ToL3.
Svanir Appreciation Society [SAS]
In response to a post that was made recently about how a match result can be decided in the first 3 minutes.
No matter how bad your pugs seem in the first 3 minutes, you can never judge the ending from the first 3 minutes unless you let it.
In this video of a late-night duo queue, the score was 131-32 against us, they had a strong double cap + neut. The start was a complete mess, with our shoutbow deciding that our thief needed help killing a treb, me eating 3 treb shots due to well-timed/lucky immobilises and our necro being a typical far-point hero and dying to their necro 1v1.
We could have easily let this get to us and stopped playing seriously, but we kept going and turned the game completely around and won the game 500-333.
Please don’t comment on my plays, I don’t pretend to be pro and it’s not the point of this video.
Svanir Appreciation Society [SAS]
Raid on the Capricorn
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Everything else.
Svanir Appreciation Society [SAS]
Cause rank means nothing and many people farmed it in hotjoin and so are still not very good.
Svanir Appreciation Society [SAS]
Adding to this, I don’t see a single member of oRNG (the current world champions) in the top 100. What does that tell you?
(Blackjack is at 79, but he’s not in oRNG currently)
Svanir Appreciation Society [SAS]
2. Matching two or more of the same class into the same team against a team who has two or more of a different class. Wouldn’t be better to put one in each team? And no, I’m not talking about cases when people queue up together while being on the same class.
Third one could be explained by low population, but not the other two.
Second one can be explained perfectly fine with low population. If you have a new ele + a pro ele vs 2 average guards, it’s fairer to put the 2 eles on the same team than to screw up the skill level difference.
Svanir Appreciation Society [SAS]
Mini Llamas took about 2-3 weeks last time I think. They don’t have an automated system for it and have to physically go through every single person who’s eligible and send it to them.
Svanir Appreciation Society [SAS]
Now that the test season is over and changes are going to be made to the system, I feel that this is a good time to revive this debate.
3 months ago, during the first test season, I created a post and listed a number of possible leaderboard systems along with a poll:
Original post with analysis of each option: https://forum-en.gw2archive.eu/forum/game/pvp/POLL-Possible-leaderboard-changes/first
Poll: http://strawpoll.me/3638200/r
An overwhelming majority of voters voted for a pure MMR-based system – the current votes stand at 82% of voters voting for this option with over 200 votes.
The development team decides to completely ignore this and decide that they can continue with the current system with a few minor changes.
The leaderboard is now completely meaningless when used for skill comparison, it’s more a way of comparing how much time people spend on this game. For players in the middle tier who aren’t of tournament standard, there is little motivation to actually do well at pvp. This is amplified by the matchmaking system, which makes it so that as you get better, you also get matched with worse players on your team and/or better players on the enemy team to compensate for your own improvement. This results in no reward at all for improvement – win rate isn’t improving, neither is leaderboard ranking if you don’t play 8+ hours every day.
Please take some time to review this situation and know that over 80% of players want a skill-based leaderboard, you are giving the players something they don’t want and you are losing middle tier pvp players from this. Less players => poorer matchmaking => even less players, less players = less gem store revenue.
Svanir Appreciation Society [SAS]
(edited by Random Weird Guy.3528)
I find it extremely hard to believe that those guardians were all soloq’ing, at least 3 of them must have been in a party together, unless some of them switched mid game.
Matchmaking sucks at times, but it’s not THAT bad.
Svanir Appreciation Society [SAS]
Welp, back to ESO in the meantime.. nothing to see here.
i wish. ESO is garbage.
The classes in the game are more balanced and their developers make more balance changes than every 2 year increments.. its been a breath of fresh air for me.
It says a lot about a game that gets more “balance” changes but is still more crap than a game that gets less.
^
Svanir Appreciation Society [SAS]
maybe you should actually click my images and see the 500-0 wins
Or, Superform, maybe I did, and maybe I didn’t base my argumentation on a couple of particular cases. I can see how bad luck could have biased your judgment, but allow me to remain skeptical.
Svanir Appreciation Society [SAS]
If it’s the most OP build in the game, why is it being replaced by shoutbows everywhere?
Svanir Appreciation Society [SAS]
come on 400:500 vs 5-man team is a joke
When matchmaking actually works, the full pug team will have individually better players than the premade. I think I’ve lost to more pugs than other premades when I queue with others.
(I still don’t know secondary condition for win when the teams tie)
That’s the one time where personal score actually matters.
Svanir Appreciation Society [SAS]
Take the stairs like it was intended.
By the time you run all they way around the back of Keep, your team will have wiped. As for being able to hit them with ranged attacks, then can easily fall back and reset whenever they want, wasting your efforts.
Svanir Appreciation Society [SAS]
Or just get rid of V-porting and then everyone is happy!
Yes, let’s allow lich necros and LB rangers to freely roll over the mid-point in Forest/Legacy because it takes too long to run around to them. I’m sure everyone would be happy with this.
Svanir Appreciation Society [SAS]
You want to prevent teams from joining a game-mode that’s all about teamplay?
I’d rather they just split it into a team queue and a solo queue. Oh wait…
Svanir Appreciation Society [SAS]
It would be nice to have Glyph of Renewal and/or Glyph of Elemental Power changed to elite skills, they would essentially be the elementalist equivalent of Battle Standard and Signet of Rage and would both be useful in PvP.
Hell, no. 3 1/4 sec cast time is far from ‘’useful in pvp’’.
Glyph of Elemental Power is not elite worthy.
So you’re saying these are not at least on-par with the current ele elite choices? And there’s such a thing as pre-casting the glyph when you expect someone to go down.
Svanir Appreciation Society [SAS]
It would be nice to have Glyph of Renewal and/or Glyph of Elemental Power changed to elite skills, they would essentially be the elementalist equivalent of Battle Standard and Signet of Rage and would both be useful in PvP.
Svanir Appreciation Society [SAS]
Power necros are everywhere in casual play atm.
Svanir Appreciation Society [SAS]
DS auto attacks are literally the easiest attack to dodge in game and has the most ridiculous wind up.
So your suggestion is to somehow dodge every single DS auto-attack while also having to dodge anything else of importance within a fight?
As for passives, perhaps passive was the wrong word to use but a berserker class can be taken from 75% to 0% in a couple of seconds by fire/air proc followed by CoD proc and 1-2 auto attacks with CTD active – it doesn’t really require any skill at all to make this happen.
Yes you can argue that fire/air is global and not just a necro thing, but the synergy with these sigils makes the build ridiculous.
Svanir Appreciation Society [SAS]
For PvP?
Worst designed ones would be ranger and necro.
Power ranger = Spam 2 to win from 1500+ range.
Condi ranger = Faceroll all your conditions and spam 1 for bleeds when they’re on cooldown.
Power necro = Spam 1 and get carried by your high dps auto in DS/Lich form and a boat-load of passives that have no counterplay.
Condi necro I can sort of live with, but the power side of necro is bad enough.
Svanir Appreciation Society [SAS]
We are allowing two free agent teams this week. Be on teamspeak early if you want that slot!
Sorry, for which region?
Svanir Appreciation Society [SAS]
In higher levels of play, DPS guards don’t even counter thieves that hard, it’s quite close to a 50/50. DPS guards are fairly telegraphed – yes you can argue that they have an insta cast teleport, but if you see someone start a GS whirl or hammer leap from 600 range away, they’re quite obviously about to teleport into you…
If the hammer ring screws you up, just don’t stand on top of them and they’ll have a hard time getting you inside it. Again with the insta-teleports, if they use a melee animation from range, the they’re probably teleporting into you.
Besides that, it’s just about kiting them around when they have their blocks/invulns.
Svanir Appreciation Society [SAS]
You’re asking ANet to change their entire gameplay? Good luck with that.
Svanir Appreciation Society [SAS]
All random passive procs that have no counterplay.
Svanir Appreciation Society [SAS]
2) If you switched characters (possible to make your team more amicable) you don’t gain any points, though that also counts as a loss.
Not too sure where you’re getting this from…
Svanir Appreciation Society [SAS]
Timer isn’t the issue, ready up button is. If I know the team I’m against is strong, then I’ll want to take time to discuss things. On the other hand, they should really put the button in the middle of the screen or something so people actually notice it.
Svanir Appreciation Society [SAS]