All sorted, thank you
Hello,
I have just discovered I need to kill this boss for the Chuka and Chumpawat collection, but as my Guild is rather low population nowadays and I haven’t got as far as lvl 25 in fractals personally, I wondered if any friendly guild would be able to assist? I’m not looking to join a new guild atm, just get past this point/have some fun with a group.
I have killed her before, but it was long ago when fractals were random so I am a bit out of touch with fractals these days. I’m only personal level 13 at the moment (I have infusions though)
If any friendly guild is able to help, I am on an EU server.
thanks in advance!
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(edited by Randulf.7614)
The price is high due to guild halls, chuka prevursor needing thousands of leather and raids attracting interest and ppl want ascended. In return, the source for leather is too low vs compared to metal and wood. The devs have admitted the issue now, so hopefully we will soon see a tweak.
Which one has the heart where you have to stealth to sneak past the Ash Legion? I swear that Heart takes longer than the rest of the map to complete…
I believe it has been acknowledged over on Reddit now, so hopefully we will see some kind of tweaking soon.
Great, I got all the feedback from GW1 vetrans, sad thing is that GW2 only players probably doesnt even know what Hall of Monuments is and wont bother with this post.
Well… Whatever.
Which isn’t really an issue since it exists as a loyalty scheme for veteran players, with the added bonus of being open to new players who want to invest their time and explore the prequel, discover a great game for themselves and be rewarded for it here.
Also, some players posted here who aren’t GW1 vets and actually went to GW1 to do just that – so you got feedback from players who in fact were GW2 only until they discovered GW1
They have specifically stated that LS3 and raids are separate.
Re-posting from a different thread;
Looking at my Scribes storage, it might be an idea to implement some kind of storage exclusively for Scribing materials. With decorations needing mats from a variety of Scribe tiers, it is useful to keep a lot of the things and that’s a lot of bank or invent space to dedicate.
Possible solutions:
- An extra tab in the bank or mat storage area exclusively for each item (similar to the decorations tab where every item has a slot, but for personal use)
- Ability to put the items into the Guild Bank and then link it to the crafting station. Could be personal or guild wide accessed.
- A scribing slot in the Guild Hall menu like Guild Decorations where anyone could access and pool the resources from. It could be an extra free tab or one you unlock like any other Guild Hall upgrade
It’s not the end of the world, but it would be useful QoL upgrade
July was always the working time frame from Mike O’Brien, it was never given as any earlier. It may or may not arrive with the quarterly patch, but the most up to date window is within the month or so.
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(edited by Randulf.7614)
What new event? Is there a link to the information?
Thank you in advance
Same with the previous 4 events, there is a footnote in the patch notes about leyline activity. In theory, you should have received a mail about it and directing you where to go.
Personally I think 2 hours is too long a timer. 1 hour would suffice. I’d also spread them to multiple maps at the same time to avoid the crowding issues.
The first one was a tad crowded, esp when everyone decided to be commander for a day… I’m going to wait a day or 2 before I go again and hopefully it will die down a little to at least be able to appreciate the event.
It came close to failing, but eventually everyone got on track and it went w/o a hitch. Nice to have another source of mystic coins as well.
I had also noted the similarity to the Thaumanova Anomaly boss, although right now it is harder to get much visuals on it due to the sheer number of players on it. Whilst I wasn’t a huge fan of the messiness of this event, it certainly seems to be the most interesting one in terms of it what it could represent.
Oh. Well.
I thought the bandits revived the Twisted Marionette. My bad. That would have been cool though.
The new event is however interesting. Well when you can see whats going on from under the giant zerg..
I can’t wait to get off work to see this!
I think and assume they refer to the music rather than the boss fight itself
In addition to your advice on the weapon set, what stats do you recommend to go with that?
Why berserker ofc
Awesome, just the set I had knocking around. Thanks for the advice
In addition to your advice on the weapon set, what stats do you recommend to go with that?
Silverwastes is possibly the best designed “gaming area”. It has group events, a decent difficulty vs the rest of the World and the option to farm. It also looks nice, has one of the single best jumping puzzles and a variety of map navigations. Auric and Verdant have mostly the same selling points, hence why I spend most of my time there. I think they are rewarding and fun to play in, I love the verticality design and Auric is notable for being incredibly easy to get around in.
Beyond those 3 I’d say my favourite core maps are
- Frostgorge for map variety in an endgame zone
- Bloodtide for being a drop dead gorgeous tropical area with lots of underwater
- Queensdale for being the first map I ever saw and thus remaining my fav starter zone
Honourable mentions go to the below for being great maps, but vastly under utilised
- Southson Cove for being a stunning and unique looking map, but has virtually nothing to do there
- Snowden. Prob the “snowiest” feeling of the shiverpeaks map, but lacks interesting events and stories. I like to for the atmosphere and lanscape beauty more than the map gameplay itself.
- Tangled Depths. Wonderfully intricate and yet rarely uses that intricacy for any reason beyond a couple of mastery points. It does the meta stories reasonably well, but needs so much more content. We have a huge underground river simply for one hero point (I know its a travel option as well, but it’s a long/slow one)
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(edited by Randulf.7614)
I agree with above – it has been a tradition since GW1 began. I’d rather it was kept as it was.
Getting away from the original technical reason why they separated everything out into armours and outfits, at this point popularity will be the driving force. I know I;ve bought loads of them and some I find preferable to armours.
Whilst I understand the mix and match argument, being separate has a huge advantage of not requiring transmutation charges and can set a look over the top of armour whilst levelling – useful for alts and new players.
The reason simply seems to be, it is working for them and generating money.
I’d prefer something on the guild side that way everyone can access.
Yes, I think on balance I prob would too. But I’d accept any solution to lighten the storage issues atm. I am a bit surprised lessons weren’t learnt from how it affected chefs to be honest.
Looking at my Scribes storage, it might be an idea to implement some kind of storage exclusively for Scribing materials. With decorations needing mats from a variety of Scribe tiers, it is useful to keep a lot of the things and that’s a lot of bank or invent space to dedicate.
Possible solutions:
- An extra tab in the bank or mat storage area exclusively for each item (similar to the decorations tab where every item has a slot, but for personal use)
- Ability to put the items into the Guild Bank and then link it to the crafting station. Could be personal or guild wide accessed.
- A scribing slot in the Guild Hall menu like Guild Decorations where anyone could access and pool the resources from. It could be an extra free tab or one you unlock like any other Guild Hall upgrade
It’s not the end of the world, but it would be useful QoL upgrade
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
I am the only player in my guild active daily and I pump the largest amount in. There are 3-4 other guildies who are active but play less than I do due to other commitments, but have contributed a significant amount. So far we have got to level 21.
That isn’t a statement to brag, but more to try and reassure it is possible and we haven’t even been at it religiously – we’ve had things like pvp, legendaries, scribing and other collections which are distracting us as well.
When the Halls first launched, I was one of the people who also felt like this was ridiculous for small guilds, but as time has gone on, we have built quite the achievement in 8 months between a group of people who barely make up a dungeon party. Whilst still sympathetic to other small guilds, I’m much less against the system.
I’m not sure of any logistical way to either differentiate between guilds size (and make it unexploitable) or implement a change outside of the design phase.
It can be done, but it’s much harder now. With the first push and zerg moving to new pastures, some events will be impossible solo. This, sadly, will include some hero points and the like because of timers.
Unfortunately, ArenaNet went the way of Silverwastes with events that required a zerg to complete in coordination. Again, now that the rush is dead, so are any attempts to do certain content without said zerg. Dragon Stand is the prime example because even mapping will need zergs to complete because content is locked behind quests. In order to gain access to more of the map, those quests must be successful . . . unless you’re clever with some climbing over the environment.
Personally, I expect an overhaul of this situation in the future. But for now? You’re not going to solo certain content.
Sorry.
People keep saying it’s much harder, and yet people do it every single day. People in my guild are working on it now.
Saying it’s hard doesn’t make it hard. What makes it hard is people insisting on playing one way and never changing what they do no matter the situation.
That’s what makes it hard.
Agreed. I had a bit of trouble early on, but a few adjustments to skills and traits and things became a lot easier quite quickly.
I remember when I first got my Scrapper and started doing non-hero point group content. It was a disaster. Once I played with some hybrid stat set ups and adjusted what utlities I needed best against Mordrem, he now happily charrges around barely taking any damage and carving up Mordrem.
It’s a steep learning curve compared to core GW2, but once you adjust your playing style and skills, it becomes a lot easier.
Would be largely unworkable given the set up of the game and the collaborative open world ethos behind it. Also, I remember hard mode was not well received across the board in GW1 when it first arrived – it (for a while) created just as much drama as anything negative in GW2 has.
Nothing at all suggests they wont add legendary armour to other modes down the line, but they are obviously struggling to implement legendaries right now, what with the weapon fiasco and delay on revealing the armour skins.
Hopefully wvw and pvp will get their time too.
Lets not forget WvW has also had love this year with the first of some major updates, so it isnt just raids.
The issue isn’t directly with raids. I don’t raid and have no issues with them being in game, apart from the unnecessary toxicity which arrived with it and ironically will only hurt raids long term. Personally I find the raids bolster the lore and make the overall game a bit more interesting.
However, the issue is the open world and story drought. When it takes this long to put out content for what basically constitutes your largest section of communities, then players start venting loudly and in the direction of other content. If we had had raids alongside other pve content, I doubt most ppl wpuld be kicking off.
We are also in a situation where the drought is so long, that the long awaited content needs to be of the highest quality and of great substance. After wvw and raids getting what they want, expectations for pve will be great.
Frankly this was the perfect opportunity for festivals, but one not taken to fill the gap
Vistas exist to show off the world and landscape for those of us who like exploring and enjoying the scenery.
Just last night a guy showed the map I was in an easy way to get T4.
So, I was in the usual map, not enough people, not enough commanders. We lost A LOT of the camps during the defense phase, almost no upgrades, and didn’t even hit T3 before the choppers landed.
This guy pipes up and says to just do the bosses with the minimum amount of people necessary to get them done before the timer ends, and have everyone not on or having completed a boss, doing every event on the ground they can possibly find. We wound up getting T4 easily.
Or, in short, depending entirely on the defense phase to get you to T4, is exactly what screws people out of getting it. Clearing the entire map of veteran mordrem, supply runs, and salvage missions, will easily get you an entire tier up on the map reward scale.
The general rule of thumb is to be 40-50% into tier 2. Then as long as you kill all bosses and either have a ground crew to mop up events, or mop after bosses time permitting, then t4 can be achieved. That has been the case since before the April update.
Risen/Zhaitan’s Bane is a bit of an anomaly. None of the other ‘corrupted’ dragon minions (ie not including Svanir) have slayer achievements either – no destroyer, branded or icebrood.
The Sons of Svanir are not dragon minions. They worship Jormag, but are not (yet) corrupted by him. Icebrood, now those are dragon minions. The Svanir are cultists, so to speak, and equal to Nightmare Court, Flame Legion, etc.
I know, but some people blur the line between worshippers and minions, hence why I worded it the way I did, to avoid that confusion.
Just to confirm, it is 640 gems for me since i only lacked the harvesting one.
If they’re Charr I never feel guilty. They’re lucky if I even rez them…
Usually I take the time to help an NPC. If however their event is on a short timer and I get asked more than once on the map to help them while I’m there, then I’ll swing them a disdainful look and move along.
Risen/Zhaitan’s Bane is a bit of an anomaly. None of the other ‘corrupted’ dragon minions (ie not including Svanir) have slayer achievements either – no destroyer, branded or icebrood.
Come to think of it, I don’t think any slayer achievements were added post launch – Karka didn’t get one either. Could be one of those things they overlook during design. I remember reading how they stopped giving out new titles for a while because it never came up as a consideration – could be the same situation.
Also keep an eye on the wvw subforums. Lots of polls have been running to help improve the experience. They are clearly focussing a lot on WvW atm
Significant balance updates usually get reserved for the quarterly patch. That’s not til July (I think)
Well you’ve barely been gone anytime at all so you’ll get back into the game instantly.
- 3 full raid wings
- return of alpine wvw maps
- wvw reward tracks and merging of wvw servers (only wvw) to create better and more populated match ups.
- improvements to the HoT maps in terms of slightly lowered difficulty and much more accessible rewards.
Other than that, nothing that has changed would affect your return – it’s largely the same as when you left bar a few tweaks and improvements. The maps are still populated, the metas are still running (although the use of lfg is recommended for a full map).
So, what do we know that they have in the works?
- LS3
- new mastery entry in the provisioner line to get HoT recipes
- Mystic Forge revamp — this was mentioned when we accidentally got some of it already, though, with the return of some old skins. Other than that, there hasn’t been an official announcement or explanation of what this means.
Megaserver updates (no timescale, rough eta was maybe later this year)
New fractal (part of LS3)
Probably a considerable amount if it wasn’t designed to have colour schemes.
When asked about weapon dyes, they said it was doable, but it would require not only a huge amount of work, but also it would trigger a “non-trivial” patch.
Aestheically it works in games like Champions Online because it fitted thematically.
I’m not sure if my eyes could watch a GW2 tempest going into full-on hot pink tornado form…
I’m hoping we get Queen’s Gauntlet back. I wasn’t around last time it was here, but I have heard nothing but good things about it and have heard a lot of players that experienced it talk about how much fun they had doing that content. Would love the chance to participate in it myself
Whilst it is looking unlikely we will see it again, despite that year where festivals were being laid down specifially to be able bring them regularly…Queens Gauntlet remains probably one of the best festivals GW2 has done. I really hope we see it a 3rd time for vets and newcomers alike.
GW1 was cheaper to maintain and catered to a smaller population. It also wasn’t an MMO, or at least in the same respect.
In Anarchy Online, before there were cash shops (which it later added), you could change your face to a cost of 50 million credits. At the game’s peak, 50 million was probably the equivalent of 100 gold here in GW2.
So there is precedent for pre-cash shop games to charge the same amount for style changes (back then face/hair changes were fixed together).
Whilst I’m not against an in game barber, there are things to bear in mind;
- it is a non-essential social item. Therefore prime for Anet to make money from since they have no sub. This is where they have to make their money from for the game to be funded.
- You already can get it for free. These style changing kits can drop from BL chests, keys for which can be obtained free in game via map rewards and story. In that respect they are making you play to get what you want here. That’s not a bad thing for them to expect.
- adding in a barber would likely incur a gold sink anyway. My barber in real life refuses to cut my hair for free, despite my protestations…
I don’t remember anarchy online ever having a cash shop with cosmetics or anything like that, this must of been something they added in the last couple of years because it was not there when I tried to get into it again then that I remember.
It’s been there for maybe 5 years roughly. Maybe slightly longer. It’s also one of the worst and most expensive cash shops I’ve seen, although it has improved it’s stock over the last 2-3 years.
It’s not obvious it exists since the button is a bit hidden and it isn’t heavily advertised compared to say GW2, Lotro or FFIV
GW1 was cheaper to maintain and catered to a smaller population. It also wasn’t an MMO, or at least in the same respect.
In Anarchy Online, before there were cash shops (which it later added), you could change your face to a cost of 50 million credits. At the game’s peak, 50 million was probably the equivalent of 100 gold here in GW2.
So there is precedent for pre-cash shop games to charge the same amount for style changes (back then face/hair changes were fixed together).
Whilst I’m not against an in game barber, there are things to bear in mind;
- it is a non-essential social item. Therefore prime for Anet to make money from since they have no sub. This is where they have to make their money from for the game to be funded.
- You already can get it for free. These style changing kits can drop from BL chests, keys for which can be obtained free in game via map rewards and story. In that respect they are making you play to get what you want here. That’s not a bad thing for them to expect.
- adding in a barber would likely incur a gold sink anyway. My barber in real life refuses to cut my hair for free, despite my protestations…
I do think a tweak is needed somewhere. Currently leather is also needed for Guild Halls and every precursor collection as part of the legendary inscription and sometimes (like CHuka) part of the second collection – eg thick string.
I think they need to either improve the salvage return rate or reduce the amount of thick leather per square. Atm 4 per square is too excessive. Reducing to 3 at least should help. For one collection item in the Chuka precursor to require 1225 thick leather is perhaps a bit ambitious as a mat sink.
Whilst the sting in Guild Hall requirements is less as the contribution is spread across members, it’s another major use of a fundamental material.
I’m all for mat sinks, but leather feels most out of sync when compared to other fundamental resources.
I’d have no issue with a torch. Torches rarely seem to come out well by nature, so this theme could make it pretty unique/
I doubt we will see more due to the collection being set though.
The fractal one doesn’t really come into its own until combat. Personally I find it a truly ugly piece, but in general people seem to like how it is. As Critical Lag states, overdoing the effects will make it obnoxious and they’ve already damaged enough legendaries with continued tampering over the years.
Ascension from what I have seen, feels a lot more like a legendary backpack and is in a decent place.
GW2’s skill system was built deliberately to avoid the GW1 system. They specifically mentioned they wanted to avoid having to balance such a large number of skills as GW1 was pretty much impossible to keep on top of. It was also widely overwhelming for most players, where so many skills were fundamentally useless.
I admit personally some more skills would be nice, but with the current problems they are suffering with balance and things often going awry, I’d rather they not put additional work/pressure on themselves which would develop more issues down the line.
We had new styles on May 17thThe same patch they also added a new preview npc for styles in LA
Those were new hair colors. I’m actually talking about new styles as well as new faces. >.>
My bad, as you were
We had new styles on May 17thThe same patch they also added a new preview npc for styles in LA
It’s prob best to wait for an actual official announcement and with details of what will be in each content drop. If each chapter is substantial, then I don’t see it as a problem – they will need the intervals to keep high quality, chunkier chapters going.
If each content drop is small, then there will be greater reason to voice objections
At this stage, we simply know nothing
There has been a bit of speculation over the last 8 months about whether “Bubbles” would be next. What really kicked it off was the artwork that appeared on the HoT website as a background for Masteries (I think)
It could easily be a red herring since it came out before we even set off down the road of killing Mordremoth, but it fuelled speculation nonetheless.
The Moon! Calling it now!
btw..context for quote..?