I think you are underestimating the prestige of “Honorary Skritt”
This could work… However, I’d say only for dragons that have been slain. Atm I can see three sub races come into play this way:
Sylvari: Subrace – Mordrem Guard
Since the mordrem are left without a leader, some of the Mordrem guard might rejoin the Sylvari, having regained their own mind.All races except Sylvari: Subrace – Rissen
Since the demise of Zaithan, the mightiest amongst his forces might have gained self control. These beings might have been good people in their life and in their unlife, they might be willing to fight for the living.All races: Blighted
Beings that raised from victims bound to a blighting tree, might gain awareness of what they are and what their originals were. Such creatures could possibly form a wish to become more than draconic minions, just like the Sylvari are more than that.EDIT: I could never see a destroyer as playable. However, whatever have happened to the flame legion, it is clear that they have been influenced by primordus. So I could see his corruption do things to people.
The flame legion are not influenced by Primordus
Whilst visually the sub race corruption idea would look cool, the models would still each be different from the main race and have risks to the armour clipping. It also would not make any sense to have a liberated dragon minion of a Dragon still alive and active, the Pact would li,ely be prejudiced against them and not want the PC anywhere near vital missions. That would mean a diverging story, where resources for which are non-existant.
Frankly it would prob be easier to actually do a single new race than have a lot of sub races from what I can see
They do it, simply because they make more money this way and it gets it into the game and the hands of players quicker. In many ways that’s a win/win
I’m sure if enough ppl objected and didn’t buy skins like these from the gemstore, they’d re-consider their strategy. As it is, it seems to be working for them.
I only have one character that’s been to Bloodstone Fen, and yet all my characters are seeing these ghosts all over Tyria, even in the guild hall. So that leads me to believe that these ghost sightings are not really bloodstone related.
What will really worry me is if all my characters do a (scream!) all over Tyria!
Whether you have been to Bloodstone Fen is probably irrelevant, since the overflow of magic was reaching out prior to our visit there – we already had anomalies occuring. Plus we are seeing the effects of the bloodstone explosion in central Tyria with the new events – I’m pretty certain there were no Arctodus in BF
Ty inculpatus, but do you get better gear in Hot, visual or statwise?
You get more options in terms of stat combinations. GW2 isn’t built on the premise of getting “better gear”. In terms of visuals, there are only a few extra looks in HoT versus the huge wealth in core.
There is no real reason to have HoT pre-80 unless you want to power a toon to lvl 80 and enter those maps for gliding or unless you have a burning desire to raid. Masteries are post-80 progression.
A disagreement over mechanics resulting in a raid kick is not a reportable incident – unless abuse was involved it does not break any ToS. Yes, it’s annoying or frustrating, but all that will be gained is a ticket bogging down Support’s time, which is highly unlikely to lead anywhere and you wont ever find out the result anyway.
Better to take the high ground and just move on and forget about the other player.
Did you transmute a level 70 armor with the Mist Walker skin?
Its been years since I did anything with this character’s armor so I don’t remember. I don’t see why I would’ve done that though.
You buy Mist Walker from WvW vendors so I would’ve bought it at level 80 with the skin already in place. And I think that’s the only place to buy it. And every single piece is level 70.
Anything’s possible, is that the only way it could’ve happened? Anyone else had armor transmogrify itself?
Armour doesn’t transmogrify itself. The likely explanation is that you have equipped level 70 armour at some point by mistake, transmuted it and forgotten. I did something similar with my Reaper where I equipped lvl 70ish armour as aplaceholder, but because I transmuted and dyed, I ended up forgetting all about it until the other day when I noticed.
https://forum-en.gw2archive.eu/forum/game/gw2/Strange-ghost-pops-up-and-goes-poof
One theory I read was that these are leyline elementals or djinns that have spawned due to the excess of magic. There was a very good thread about it all in the lore forums that covered it in more detail and how it may be a repeat of a previous rise in elemental/djinn activity.
LS3 is permanent. Each episode is also free if you log in just once in the first 2-3 months (or however long between episodes exists) of it being released.
So yes, you can do things at your time and pace. Just be wary of spoilers
A missing storyline will forever be detrimental to the game. I totally understand why it hasn’t been prioritised over newer content, but at the same time an acceptable bridge doesn’t exist for me, especially after our mass warnings that this would happen.
I don’t believe LS1 will ever reappear now – I think the longer time passes, the chance of it being reintroduced becomes more distant. I hope I am wrong though.
What at least I think should be added is a much better overview of LS1, that captures the essence of each main chapter. Now that could be a cutscene, or it could be a storyboard of stills which might be less exepnsive and resource intensive to build.
Either option then inserted into it’s own story journal chapter – either independently (and for free) or as a prologue chapter before starting LS2 once unlocked.
I don’t think having an NPC in LA play a cutscene is as organic, especially since it really doesn’t cover enough of LS1 to be worth watching anyway.
I liked the expansion packs in GW1 because they let you really focus on a whole different story… a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest. Does anyone have any thoughts on this? I’d like to see something similar to nightfall where the focus is intense story telling
I signed on to this game after HoT. I’m not a huge storyline buff, so maybe it wasn’t a big deal to me. I had more fun exploring the HoT maps than playing through the storyline (typical for me). So having to go out into the jungle was the fun part for me.
Then again, I never played GW1 and I don’t know what “Nightfall” is all about. Maybe I would like it? I really liked the WotLK WoW xpac, for instance. As WoW goes, that was a very story-centric expansion. But that’s sort of a different animal as they don’t have a “storyline” as we know it.
Expansions in GW1 were set on different continents (except Eye of the North) and had complete stories from start to finish. They retconned in a thread to link them all together, but essentially they were distinct stand alone stories.
Personally I prefer that complete package, but GW2 is not set up for that method of storytelling. This Living World concept was part of the development plan for GW2 and it was meant to be an evolving story rather than fixed stories like GW1.
They have stated they have the backbone of the story arc for GW2 already plotted, so any chance of stand alone campaigns can be forgotten about.
I enjoy fishing in lotro. I doubt it suits GW2’s style, but I’d be interested in it
Gw2 isnt even halfway through its lifespa, the chance of a GW3 within 10 years is pretty small. Regardless of the age of the engine and the technical challenges, making a new game or engine is a substantial many year undertaking, especially with so much life potentially in the current game.
Personally I would be surprised if we ever see a GW3, but in the chance we do, it is a very, very long way off before work will prob start on such a project
If you like the idea of paying a subscription you can just spend a fixed amount on gems every month, and then use those to buy whatever “subscription benefits” you want.
Including converting them to gold and using that to fund waypoints, buy minis or whatever else you want from it.
This. You can fix your own subscription if you wish. Any other form of subscription would do irreparable damage to the game and Anets reputation since it is a huge selling point for players. Even an optional sub will psychologically send out a message which will be immediately misinterpreted, even if the motive were pure.
The Consortium are becoming very much involved in interacting with the world on a grand scale. Rebuilding LA, occupying Southson, setting up the fractals and now involved in the leyline problems scattered across the Shiverpeaks, Maelstrom and Ascalonian lands.
I’d also argue that they are one of the most interesting factions that have appeared, since our knowledge of them is quite limited
I think this is one the problems I am finding with TD atm. It seems to be done less and less right now or at least less often through a range of times in the day. In contrary, Auric is not only more reliable in terms of getting groups together, the multi looting going on appears to increase the number of maps you can get into.
I can walk out of Auric with a bag full of rares pretty much every run. I killed Gerent a couple of days ago and didn’t get a single rare. OK, that’s pretty unlucky, but even on a good day, the numbers of rare items is lower than in Auric.
Gerent is a decent meta, with decent mechanics, in a good place difficulty wise. It just needs a bit more encouragement in terms of rewards to bring more people into it so that more maps are viable. Whether that is with a greater chance for unique skins or with more rares/ectos.
This is happening all over Tyria, in instances, in guild halls, in open world since Tuesdays patch
Don’t know if it’s related, but the wiki has this mentioned in Tuesday’s patch: “Bloodstone slivers have scattered across Tyria.”
That is the new current events happening all across Tyria.
This is happening all over Tyria, in instances, in guild halls, in open world since Tuesdays patch
There are plenty of things in the game which should be nerfed (imo), but I am not convinced Vinetooth is one of them. Or at least not until we reach a new expansion and HoT in general needs nerfing “if” the population in HoT isn’t as high as it has been.
The issue with Vinetooth simply is a lack of awareness and training in what is cc and how breakbars work. We have suggested this as dozens of different threads since HoT came out and I am a little surprised we haven’t seen something added yet.
If everyone equipped cc before the fight begins and uses the adrenal mushrooms (where mastery exists) to reset cc between breakbars, then it’s a smooth fight.
Actually there is a second issue with VT.
After it finishes doing it’s jumping thing it will take a short walk. If you try to CC while it is doing the walking in many cases the CC will miss.
Ah yes, good point – that trips up a lot of ppl’s cooldowns
There are plenty of things in the game which should be nerfed (imo), but I am not convinced Vinetooth is one of them. Or at least not until we reach a new expansion and HoT in general needs nerfing “if” the population in HoT isn’t as high as it has been.
The issue with Vinetooth simply is a lack of awareness and training in what is cc and how breakbars work. We have suggested this as dozens of different threads since HoT came out and I am a little surprised we haven’t seen something added yet.
If everyone equipped cc before the fight begins and uses the adrenal mushrooms (where mastery exists) to reset cc between breakbars, then it’s a smooth fight.
Since HoT I have crafted Rodgort and Chuka and Champawat through the precursor crafting method.
The new generation ones are by far and away more time consuming and require larger number of mats. For starters, the new precursors are ascended and require a lot more ascended materials. There are also more requirements for doing pvp and wvw with the new ones as well, plus you need 250 amalgamated gemstones which is an additional sink.
I will say though, that collection 1,3 and 4 of Chuka and Champawat were fantastic to play through. The collections were really well thought out, with a strong story and some engaging subcollections. Rodgort was fun, yet much more basic in comparison (although going round burning stuff in collection 3 was amusing!).
I know I am comparing 1hand to 2hand, but from what I am seeing of a guildies Astralaria grind, the new ones still definitely take a lot longer than the old ones from a standing start. Difficulty wise there isn’t a lot of difference.
I understand that most other players won’t share my philosophy of enjoying things at a leisurely pace, and sometimes even I want to rush through to the finish line to get something done, but at the very least you have to give the developers credit for giving players a taste of what they’ve been asking for.
(and now I prepare myself for the flames coming my way)
I agree with your philosophy, but that isn’t what much of the feedback is about in this instance.
Don’t do them, then.
ANet is most likely gathering data on how many people are doing these events. This situtuation is a variation of ‘voting with your wallets.’ If less people than expected aren’t doing the content, they’ll either change it OR won’t repeat it going forward.
The only person making you sit and wait is you.
~EW
This is not good advice. These threads are the only thing driving the context behind any metrics.
Anet can gather all the in game metrics they like, but players will still do them regardless, because they want the rewards. That is classic human nature, especially in mmo gaming.
Look at adventures. Many despise them, yet do them because they need rewards for collections and masteries. Players who hate pvp and wvw will often participate for rewards they cant otherwise get.
90% of players can be doing these new events (made up stat btw), yet it is meaningless if most them arent enjoying the experience.
I never said not to make threads, or do anything else one might come up with. But the fact is regardless if people are complaining about something, if ANet’s numbers show that it’s popular, they’re less likely to heed the dissenters. There’s always going to be a portion of the player base who’s unhappy no matter what they do. The metrics they gather from what players are doing is going to inform them of how ‘correct’ the complainers actually are.
By playing the stuff that you don’t find fun, you only encourage more development of the same… that’s the reality of it.
It’s also important to recognize that one size doesn’t fit all… what you as the player don’t find fun doesn’t mean it’s not good content for others. The game strives to provide entertainment for as many people as possible, and that means there’s going to be plenty of content that gives rewards you want, but content you don’t enjoy.
In all ways playing the content you enjoy over trudging through the stuff you don’t is the smarter choice… The metrics of what is played informs ANet of what content they should create more than a handful of complaints. Yes, I recognize those complaints are important… but they lose meaning when a player is a hypocrite by metrics.
~EW
Metrics cannot drive a game’s development. They simply do not provide anywhere near enough information and are usually always misinterpreted. Look at the legendaries. Few (probably) enjoy the actual crafting process itself because it involves lots of farming or lots of gold expenditure. For so many it simply wont be regarded as fun, yet it is necessary for the completion.
Does that mean Anet should create more grindy content because so many are making legendaries? No that would be beyond ludicrous for a games company to do such a thing. And there is no way players will simply not do it just because of one aspect is not too their taste.
Tangled Depths was a map which heavily divided the community. Yet ppl have to play it to advance. Metrics here are again largely useless since they wont show where any issues lie.
If everyone stayed away, Anet would still not know where the problem lies and since actually people’s complaints are specific to a couple of issues here, nothing would be learned for the future development of the game. It is fundamentally crucial for ppl to play the content so Anet can gather a better idea of what is and what isn’t working.
I think with the admission armour sets take months to develop and then potential extra work for making outfits backward compatible, the chance of new races is very low.
Personally I find races much more interesting to interact with rather than play as
Don’t do them, then.
ANet is most likely gathering data on how many people are doing these events. This situtuation is a variation of ‘voting with your wallets.’ If less people than expected aren’t doing the content, they’ll either change it OR won’t repeat it going forward.
The only person making you sit and wait is you.
~EW
This is not good advice. These threads are the only thing driving the context behind any metrics.
Anet can gather all the in game metrics they like, but players will still do them regardless, because they want the rewards. That is classic human nature, especially in mmo gaming.
Look at adventures. Many despise them, yet do them because they need rewards for collections and masteries. Players who hate pvp and wvw will often participate for rewards they cant otherwise get.
90% of players can be doing these new events (made up stat btw), yet it is meaningless if most them arent enjoying the experience.
This is probably the least well designed of all the current events
- no indication there are events unless u stumble across them or happen to check your current events panel. Anet listened to feedback on using the mail system to alert us to getting started and now have gone backwards here.
- Too much waiting around for mobs that do not really last very long
I’m all for these little extra events, but they are missing direction overall right now. LS3 was of a high quality, yet these events aren’t matching the higher standard they are setting themselves.
Temporarily yes, although there are plenty of things for to do, I’m just not inclined right now.
For now, I’m helping others and building the Guild Hall, whilst playing other stuff more
They’re appearing in fractals as well
Basically each map has a different layer which when it fills up, creates a new layer for more players to fill with each layer being separate from the others. If you join a group which has players who aren’t in your map layer, then you can right click on their mini portrait to “join them”.
This is what gets referred to as “taxiing” into a map. You will find that if their map layer is full, you can’t join them and a message will pop up. You can either keep trying and hope someone leaves that map, or just give up trying at that point.
If I remember correctly, it was designed in mind for stealth gliding mastery to have some use/meaning here.
Maps have individual map rewards now – that already is enough to maintain interest in an assortment of maps.
I don’t see any beneficial gains to this Vs the amount of resources required to do it. It also doesn’t really make an awful lot of sense to have Guilds, who’s primary concern is battling in WvW and fighting a war against the Elder Dragons, to be competing for zones in the open world.
It would also cause further unnecessary friction in the already sensitive small vs large guild debate
Maps could be rejuvenated with refreshed events and side story campaigns, but even that is something they are reluctant to do for various, legitimate reasons.
I think the one we are missing most is The Gauntlet. We have Lunar New Year, SAB, Halloween and Wintersday. Which is a healthy number, but they are unevenly spread through the year. Adding Queens Gauntlet in the summer would balance things out and add in an excellent festival.
Summer is the worst, if it wasn’t for SAB all of the steam build-up from Legendary weapon development being halted would’ve kept on riling everyone up. I agree with you though, the Queen’s Gauntlet was fun and is the special event I miss the most. They need one or two special events happening during the Summer, the waits are too long and not everyone is patient enough to stick around in something they may have lost faith in.
I still feel like they could add Dragon Bash back somewhere else other than in Lion’s Arch. They did that the first time then blew Lion’s Arch up! Total waste of resources.
Part of DB was merged with lunar. They could add other elements to that festival as well, but I don’t think DB is strong enough as a festival in its own right anymore.
4-5 festivals should be the maximum they aim for to avoid the overkill they put out in that first year. It just depends on the spacing
I think the one we are missing most is The Gauntlet. We have Lunar New Year, SAB, Halloween and Wintersday. Which is a healthy number, but they are unevenly spread through the year. Adding Queens Gauntlet in the summer would balance things out and add in an excellent festival.
LS1 was stated to set festivals up so they could repeat annually. Im guessing there is a technical issue in repeating them that has arisen alongside the change in direction, but I hope we see Gauntlet return.
The event is not dead, it is just done more commonly at selected times and specific groups. That is by design.
It does have the perception of being dead because it essentially works like an instanced boss raid, but you cannot compare to say Unbound because that requires little coordination beyond numbers.
Umm well I disagree, I think the new Episode had a lot more actual story content than previous episodes did in just one episode. The way it was presented was better, as well. But ultimately I think the update cadence is what it is because they’re actively developing the 2nd expansion, otherwise we would probably be seeing more episodes, quickly.
In part yes it is. It also allows them to develop better quality story content, whilst still working on fractals, wvw and pvp.
The problem with ls1 and ls2 is their focus was too narrow. I only really play story and open world and in the first teo years, i can say i was spoiled for content. The same cannot be said for wvwers and pvpers.
If the new cadence allows a fairer spread of resources and content, then that can only be a positive step forward. This was what we proposed during ls1. It has taken time to get there, but I think it is mostly going in the direction which suits it best.
Dont forget, the latter half of the year will also have halloween and wintersday which likely fall independtly to the story. Even recycled, its still extra content and generally good fun
We were given 3 fairly poor choices, which i think someone pointed out a bizarre similarity to some names in Game of Thrones.
None of the 3 were suitable for our Guild at all. They didn’t fit – Dragon’s Watch was just the better of the 3 (imo). We should have carried the legacy on of Destiny’s Edge. It fitted so much better in terms of lore in terms of the established legend of the guild, in terms of Guild renewing themselves with new recruits and in terms of a fitting tribute to those who had fallen.
In my opinion, it should never have been changed – that was a needless and poor story decision. Which is a shame, because the quality otherwise of LS3 ep1 was excellent.
From my experience, which is limited, people are generally happy when a higher level comes help out with events, especially when there are champions.
So this could be a simple case of you being part of a minority so small that Anet will not change what is apparently working for most people.
Completely and utterly restating the question with no actual answer in sight.
What is your actual question though? Why ppl don’t find it a problem? That seems to be fairly obvious, but I’ll give it a stab.
At the moment, the downscaling isn’t causing an issue. It isn’t something being raised by new players on the forums and I can count on one hand how many threads I have seen in 4 years.
It wasn’t raised as an issue when Anet did their research on developing an NPE, regardless of how badly that NPE went down, it wasn’t something theat was felt needed changing.
Downscaling works because it keeps things relevant, but I feel you get that. Why doesn’t it completely level out a new player with a downscaled player? Because it simply isn’t logical to do so. No player will want to fully trade off all their traits, their progression completely, but the current system does level things out to an extent which keeps a fine balance between feeling like your character has progressed and also keeping the area relevant proportionatly.
GW2 isn’t the sort of game where most ppl feel the need to lvl with equal footing players. Even beyond 80, it is designed to take into account players at different progression levels and it makes sense to work that backwards with the downscaling.
This isn’t a skill based levelling experience, so a true equal footing is not needed or necessary.
This doesn’t answer the question at all, and completely misinterprets the question.
I will clarify. Downscaling does not work. The reason it doesn’t work is because players aren’t truly scaled down on even level. Even when downscaled, players are overpowered in relation to the level they are downscaled to. Hence, no point in even downscaling. Might as well just keep players at full capacity since nobody cares about real actual balance.
Which I described regarding the relationship between being too grindy, thereby not being fun because of being too tedious. VS being too easy, thereby not being fun because not actually getting to fully experience the content due to overpowered players.
The problem is you still offer no clear question or proof to show the system is broken. There have been many clear, precise answers in this thread to show exactly why downscaling works and why it is not broken. Right now it is a system that works extremely well and works because it doesnt truly downscale in the way you describe. That would likely be an unwanted system by many fir the reasons I described..
You explain not fully experiencing the content because of other players, which I and others have specifically answered and addressed and then say that isnt what you want to know. The design of not being on level when down scaled you talked about and I specifically addressed with my comments about how it is designed yo be in balance with progression and relevance to the map. That addresses at least that part of your statement.
No one here is therefore sure what you really want because you arent really asking anything. We have thoroughly dismantled your statement from our point of view completely now. If you share a different point of view, then fine and no one will take that away, but we have given a complete and well rounded series of answers to exactly what your opening post has discussed.
If you want a different answer, then short of a clearer question, your replies will be the same.
A warrior with power, vit, tough stats can generally stand and swing very well. Works for me when I feel like playing in low maintenance mode. I use mace and shoeld a lot, but hammer or greatsword will work as well and with better dps
Ranger will allow u to stand at greater range though and have your pets take the brunt of it. Wont necs work in big fights, but most of the normal open world stuff will be doable.
From my experience, which is limited, people are generally happy when a higher level comes help out with events, especially when there are champions.
So this could be a simple case of you being part of a minority so small that Anet will not change what is apparently working for most people.
Completely and utterly restating the question with no actual answer in sight.
What is your actual question though? Why ppl don’t find it a problem? That seems to be fairly obvious, but I’ll give it a stab.
At the moment, the downscaling isn’t causing an issue. It isn’t something being raised by new players on the forums and I can count on one hand how many threads I have seen in 4 years.
It wasn’t raised as an issue when Anet did their research on developing an NPE, regardless of how badly that NPE went down, it wasn’t something theat was felt needed changing.
Downscaling works because it keeps things relevant, but I feel you get that. Why doesn’t it completely level out a new player with a downscaled player? Because it simply isn’t logical to do so. No player will want to fully trade off all their traits, their progression completely, but the current system does level things out to an extent which keeps a fine balance between feeling like your character has progressed and also keeping the area relevant proportionatly.
GW2 isn’t the sort of game where most ppl feel the need to lvl with equal footing players. Even beyond 80, it is designed to take into account players at different progression levels and it makes sense to work that backwards with the downscaling.
This isn’t a skill based levelling experience, so a true equal footing is not needed or necessary.
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
The problem is, how do non-meta players doing story and exploration get in w/o queueing?
If it’s a case of only organised maps having a queue, how does the system decide which maps should have a queue and which don’t?
I’m not against the idea at all, I’m just curious how to prevent a myriad of other problems cropping up.
.. I go walking in my sleep
From the mountains of faith.
On topic: No OP. All my names I have wanted have been available. I try to be as unique as possible whilst retaining the personality/flavour of the character I am creating. The options the game gives should be wide enough to prevent too much overlap.
I more have the issue finding a name I like rather than one which isn’t taken. I’m in the middle of renaming a toon atm from Fenrir Ravensong to something more in keeping to the character he has evolved to.
Bloodstone Fen from Living Story can only be accessed via the story progression
Or by using a teleport to friend stone.
Yes, but I omitted that since your first toon can’t use that and this is the OP’s first foray into the area.
Why wouldn’t the first toon be able to use that?
Apologies I misread. I thought you wrote the direct BF teleport.
And to think I just bought new glasses…
Bloodstone Fen from Living Story can only be accessed via the story progression
Or by using a teleport to friend stone.
Yes, but I omitted that since your first toon can’t use that and this is the OP’s first foray into the area.
You can got to Verdant Brink via the zone portal in Silverwastes, which is in a cave just past the yellow fortress in the SE
The next 3 maps are linked by portals in linear order.
Bloodstone Fen from Living Story can only be accessed via the story progression
Great to hear you sorted it and Gaile’s account is secure.
I am not sure advertising that a hacker gained access after trying multiple times until they found a CS agent not following through procedure, is perhaps the wisest thing to be putting out there though
Having seen how ships move and animate, I’m not 100% sure the engine could pull it off and look good.
Having said that, I’d love to see airship combat using the Pact Airships we see.. Whether in GvG or pvp or maybe as a fractal, I could see players manning the cannons etc. The Guild Hall could have an airport upgrade, with all the tier relating to airship upgrades in some way. Perhaps the ship could even moor above the Guild Hall.
The salvage tool is an excellent convenience purchase, however since u can make mystic kits which are better and in bulk or easily buy kits, I would advocate going with the unique look from the hawk wings.
I’d rather they make a map properly than waste it by rushing out a quick fix.
Southson has “harder” mobs, it didn’t really work. And Karka shells, blood and passion flowers all sell for decent amount as loot.
Personally, I;d rather all maps were filled in and filled in fully. The more they put in a map, the more active and long term that maps life will be. Otherwise a whole zone just gets thrown to waste for very little gain.
Making new tickets slows things down. Add your ticket number to the “days old ticket” thread in the support section. Also, check your spam filter – GW2 emails often end up there with some email providers.