This is honest feedback from someone who has really enjoyed episodes 1-3 of this season.
So far, I don’t find the story and zone very interesting. I think episodes 1-3 were some of the best LW and I can appreciate that this episode might have been planned to reuse more material than usual due to the holiday season.
I do intend to finish it but I don’t really feel very compelled to do much with it now.
It feels like a lot of re-used foes and zone models. Again, given time of year, I can understand this one wasn’t planned as a heavy lift but I would have reused mobs or zones, not both.
That said, it isn’t terrible, just not as good as some of the recent ones that set a very high bar. Looking forward to finishing it and looking forward to more.
I logged into GW2 on thursday in anticipation of seeing the new zone and experiencing it. I quickly found myself asking what it was that was boring me. Was it my character, the zone, or just the game’s mechanics. It felt like I had already experienced all of it, and was merely replaying it, even though it was the first time in the new zone, and I hadn’t played GW2 in months.
Thanks for your reply, I did manage to get the map completion but is was hit or miss…got lucky.
Still. why is there a reset for the Renown Hearts? I can’t think of anything that that would add to making the game more fun……only frustration.
It is done so that players have stuff to farm for zone specific currencies, in order to get minis and trinkets. No doubt NCsoft wanted GW2 to become a korean grinder wannabe that can’t even compete with actual korean grinders.
Question for people who put their reasons for leaving, or their vision why results are going down, here.
What do you think that has to change (and how) to get the game good again, and then how to get people back?
Because even if it is good, if there is nobody to see, it’s not helping.
It would be interesting to also see that in the comments.
I think loot needs to be more exciting. Imagine just going around an area doing events and suddenly an item drops and it is a focus that reduces cantrip recharge by 3 seconds every time you blind an opponent. This could completely change how you play your character. Loot in an rpg is part of the adventure and people should be excited every time something drops because maybe… just maybe it’ll be something really fun to play with.
I left GW2, because I was tired of it all. It is completely awesome at first, but eventually it just becomes too repetitive to endure any longer.
I stopped playing guild wars 2 last December. It’s when I realized I was depending on it too much for enjoyment, yet I wasn’t enjoying playing it.
I went back to Path of Exile, as the content added to that game is designed to shake things up… change how people play the game. Grinding Gear Games aren’t designing new content within a strict comfort zone. Their ideas are bold as **** and I found it exciting.
P.S. I miss guild wars. Is why I still lurk when I really should be moving on. I don’t know why I find it so hard to walk away from GW completely.
(edited by Redfeather.6401)
I was standing around the fractal gate area and just happened to hear 2 npc’s talking about the aerodrome.
The last part where charr realizes it’s a stingray sculpture and his reaction just made me laugh.
It’s normal to get bored. Especially within a genre that has past it’s peak. Perhaps switch genres instead of finding another mmorpg to play. If it is the potential interaction with other players that you like, then there are plenty of genres surging in popularity utilizing multplayer online technology.
(edited by Redfeather.6401)
I honestly like the quaggans as much as I like the skritt… and bouncing on mushrooms to get to the top of a cliff. I’m saying I don’t like them.
I miss when an mmorpg sent me off on adventures.
GW2 feels like a daily checklist.
Fill up a heart by killing x mobs, collecting x items, interacting with x objects, etc.
Get your AP by unlocking x skins, killing x mobs, or consuming x items, etc.
Complete your daily by mining x ores, capturing x camps, or winning x matches, etc.
Good grief it’s like the worst examples of mmorpg quests were turned into a whole game on their own.
Anyone remember the days when an mmorpg would have a person in town needing your help. Sending you off to those distant mountains. To journey deep into a mysterious cave, finding some ancient ruins. Navigating deadly traps and conquering strange beasts. And eventually coming across whatever that NPC was after tucked away in a tomb. What an adventure!
(edited by Redfeather.6401)
The expac should have released more than 1 elite per class. Essentially it’s like the game cements a trait line into slot 3 the second you unlock it, if you want to do anything besides solo pve.
Build diversity is such a big thing in retaining players, I often wonder why it is in such a sorry state.
I don’t even know if Anet has staff dedicated to making changes that promote build diversity, or if instead it comes from some of the staff focusing on it once in a while in their off-time.
Traits and upgrade components need to be seriously re-evaluted at some point. It gets really stale waiting on the rare skill update patches. Hoping that changes are made to create a new way to play a class that can compete.
(edited by Redfeather.6401)
If you have lots of alts…
1. Collect winterberries.
2. Consume them.
3. Buy magic warped whatever that gives ascended mats.
4. List ascended mats for sale.
5. Switch characters and repeat.
If you have enough alts to keep doing it, it adds up fast.
It’s just Anet adding incentive that doesn’t do jack, nor show any signs of creativity. Nothing new.
Darnit, this was about showing off armour. I got nothing.
(edited by Redfeather.6401)
Cuz GW2 is exceptionally bad at horizontal progression, so it still uses vertical progression to incentivize players… only it offers that vertical progression with massive diminishing returns.
Were you underwater when you checked. I just have to ask. Just in case.
I don’t see any issues.
Did notice that enemies attack in large packs, and just like a group of ninjas, don’t always focus fire until death. They flee, evade, switch targets and ‘recharge’. This changes things up. Makes it so I have to pay attention to what is currently a threat and what isn’t.
It could look like pathing issues or AI issues, but I’m giving the designers credit for at least planning it to make PvE mobs more interesting. I can’t get away with a “kill target”, “once target is dead switch targets”, “kill target” mentality… as it’s very inefficient here.
(edited by Redfeather.6401)
I remember seeing energy bars and mana potions. And I remember seeing skill trainer scrolls with multiple tiers of each skill. Boy did that trigger me something fierce.
I quit WoW to play GW, and there I was finding out about GW2 little by little and it was looking like World of Guildwarscraft! RaWr!
If the goal is to get people to play the game longer I think there are more interesting ways other than adding so much farming.
I like the new zone a lot, because there is stuff hiding in it that gets me excited to explore. Sometimes after playing a game for a while I grow to expect what to find in every new area, and I stop really exploring every little corner. But this new map keeps surprising me and I keep wanting to poke around everywhere.
I work nights, and not knowing is a pain.
It is getting to the time of day when I should probably consider going to bed. Will have to wait until tomorrow morning after I come back from work, to see what’s up.
Warm up bars for enemy skill activation. <_<
I just miss playing interrupt builds. >_>
I just really miss secondary profs is all. Guild Wars 1 allowed me to expand how I could play my character, and that in turn allowed me to replay content in different ways. I personally sunk tons of hours into GW1 because of that ability.
It feels like GW2 abandoned that idea, or perhaps it wasn’t even on Anet’s radar that certain players in GW1 replayed content using different secondary profs to increase the game’s longevity.
As it feels right now, GW2 has so many roadblocks to someone like me who enjoys replaying content in different ways. Up to 14 pieces of equipment need to be changed, builds can’t be saved as templates, and there is such a limited number of truly workable builds available due to the gear/sigil/rune/trait/skill imbalance. The more I think about it, the more I see the core aspect of GW1’s key to content longevity simply fleeting away into nothingness.
Just add a sprint button that drains endurance.
It gives something and it takes something, and it makes the game feel more modern.
I’ve played mmorpgs with a sprint that drains endurance. They aren’t broken for it, and it adds excitement and fun.
Imagine not carrying any swiftness skills, and deciding to sprint to get to a boss or event just in the nick of time, but once you get there you are too low on endurance to have dodging available right away. Much drama, so excite.
(edited by Redfeather.6401)
Elite:
1. a select part of a group that is superior to the rest in terms of ability or qualities:
synonyms: best · pick · cream · crème de la crème · flower ·
[more]
Maybe that’s why it was named elite. Rather than open up build options like secondary profs in GW1, this new system in GW2 completely pigeon holes professions into roles…
… except for the celestial elementalist. The saving grace of this game.
lol I just realized something GW2 is actually the anti-GW. It does everything opposite to what GW did. It all makes sense now.
(edited by Redfeather.6401)
I have a sylvari engineer and it’s the least seen thing I’ve ever known in this game. In fact I haven’t even seen my own character in months. I think they are sitting out behind the shed somewhere.
I like revenant, but don’t like herald.
I like ranger, but don’t like druid.
I like mesmer, but don’t like chronomancer.
See the problem?
Was it intended to change class roles with elite specs and only offer 1 elite spec per prof that was way more powerful than any combination of core specs? It’s been a year and it’s infuriating.
I would like the old pantheon of gods coming back. Like titans stomping around the world.
Oh my goodness, ArchonWing. lol
If Nexon takes over the world, we will have games like that.
Adept Perception Mastery
Completing this mastery will increase your xp gain by 10%. This bonus xp gain only applies to this mastery line. (repeatable)
There’s a lot of grind in the game, where there doesn’t need to be.
Say for example a weapon has 90 skins you can collect. It honestly feels like the majority of those skins are treated as end-game singular goals, each one taking a freakish amount of time/mats to acquire. I would excitedly spend ages doing them all if each one was less than a grind so that I felt like I was progressing my account’s collection at a reasonable pace.
Things do feel broken the higher up you go.
I could write a list of it all, but it’s like fighting a tidal wave with a fly swatter.
Let’s just say it’s like if Valve made an mmorpg.
Here’s an example.
Beating the Legendary Anomaly gives you increased movement speed until you are downed. When you are downed you nuke the area and lose the buff. The buff persists when you leave the zone, so you can use it all over tyria.
The example aside, I think it would be cool if big events or special creatures gave a persistent buff until your character was downed. Something your character could use to then tackle other PvE content elsewhere in the game.
I also think it would be interesting if you could acquire two buffs at a time, and when your character is downed the oldest buff you got triggers a downed effect, and then that buff is removed. The other buff you had you will not lose, not until the next time you are downed and then that will trigger an active effect and then go away. Like the buffs are sliding down in order until they reach a point where being downed removes them by triggering an active effect.
Events/Creatures that could give different buffs.
Unbound Guardian = Random Buff
Legendary Anomaly = Passive Buff – Speed / Active Effect – Mini Nuke
Bandit Leaders = Variable Buffs depending on leader
Legendary Bandit Executioner = Passive Buff – Stability / Active Effect – Bubble Shield
What do you gals/guys think?
(edited by Redfeather.6401)
I think it’s intended, as I found out ages ago that Arc Lightning from an elementalist tracks a stealthed thief.
You mean like
That’s just different light/shadow/ambient colour combinations.
CreepyXtina is referring to adding specular qualities to materials through dyes.
I love the bobblehead’s. I bought one because of how much more fun it makes everything!
Here’s what I have.
3 male sylvari.
1 female sylvari.
1 male norn.
1 female asura.
1 male asura.
2 male charr.
1 male human.
Deeper PvE Loot System
The idea being that people would consider using a drop instead of liquidating it into gold.
A sceptre that gives +5% crit chance to earth skills.
An axe that decreases well cooldowns by X seconds.
Boots that increase movement speed.To balance each positive mod, they could be paired with a negative mod. It gives something, and taketh something away.
Minus X from life.
Decreased movement speed.
+X% damage taken from poison.It’s not revolutionary, but it’s something GW2 lacks compared to other games.
One of my favorite parts of GW2 is that it doesn’t have this system. Games with this system almost always devolve into grinding forever to get those equips with the one mod that is best (because there will always be one that is the best), which sucks the fun out of the rest of the game. I think this would be a bad change to implement into GW2
There isn’t anything wrong with the system. I’ve seen it done competently in games. I play Path of Exile and it does it very well. But I attribute that success to GGG’s design philosophy. Chris Wilson has talked in detail about it all here and there.
But I do realize that Arenanet isn’t really experienced in that kind of thinking, as evidenced with the game’s state of runes/sigils and their tendency to favour vertical progression over horizontal. So they wouldn’t do it justice I believe.
For PvE, how about unique weapons that replace one of their skills with a unique skill.
Like some unique staff weapons where the skill number 5 is something else other than each profession’s number 5 skill.
Deeper PvE Loot System
The idea being that people would consider using a drop instead of liquidating it into gold.
A sceptre that gives +5% crit chance to earth skills.
An axe that decreases well cooldowns by X seconds.
Boots that increase movement speed.
To balance each positive mod, they could be paired with a negative mod. It gives something, and taketh something away.
Minus X from life.
Decreased movement speed.
+X% damage taken from poison.
It’s not revolutionary, but it’s something GW2 lacks compared to other games.
(edited by Redfeather.6401)
My first character was an asura elementalist just for the poison field, as I thought combo mechanic was fun and wanted to do it all. I can’t even remember the last time I used radiation field though!
What the heck is lotus training and bound?
Seriously, what are those.
I’d like to see a trident user elite spec.
Range all over the place, from pbaoe to 1200 units.
Each element doing vastly different roles than other weapon sets. Water being the main dps/mobility an elementalist would stay in longer than other elements.
The other elements being skills that overlap with the water skills to create special combos.
For example a certain air skill when comboed with a certain water skill would make a freeze happen. And a certain earth skill when comboed with a certain water skill would make mud based stuff happen. Fire+water make a smoke field. Stuff like that.
(edited by Redfeather.6401)
I would like to see them made available to all races, maybe via a mastery track.
Me too. I knew they wouldn’t break the game because they are weaker.
I like mixing matching stuff to see how they synergize. Is a fun pastime for me.
I liked the shiro boss fight.
Each profession getting their own super charge special skill.
Then that long walk down the pathway to shiro’s temple area.
The anticipation of it all!
And at last the fight, only to get wiped in seconds.
But with practice, one can kick shiro’s butt rather quickly.
Makes you feel accomplished.
A single trick or treat bag seems like a mistake. The bags literally drop everywhere like candy.
I really like Axe, but Axe#3 feels stinky poo.
Maybe for each target hit that has no boons, you convert one of your conditions into a boon.
I still haven’t gotten the druid staff because of the non-existent oakheart drop after all these weeks of butchering every peaceful oakheart that crosses my path. Maybe I should skip the chrono shield as well.
If they have goofy hair they always answer. The rest are silent automatons walking the streets posing as one of us. Is why I can only party up with goofy haired toons at this point. My paranoia is real! :O
Super-sayan Charr, ftw!
~EW
Honestly the best hair there is. I have a make over kit beckoning me every day to pop it open and unleash the SS beast on my charr char.