https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
down state directly encourages zerging.
I find that it works in tPvP and PvE, but in WvW it is a rather silly concept.
Ya’ll remember this guy from the last thread?
Just thought I’d add some extra content to the thread.
A pretty typical SBI vs CD battle.
http://www.twitch.tv/ailesdelumiere/c/2286241You can see more of this on my stream!
Because of his mouth, I decided to find him a couple of days ago to show him a real CD fight. He runs a gimmicky build and gets a good majority of his kills from complete surprise, whether his victim is running solo or attempting to take a camp. To his credit, he was able to catch me with his burst just one time but has failed to do so since.
My friends and I got a good laugh when I went toe to toe with him and he rage quit just before I could spike him, which is recorded at 13:04 at:
http://www.twitch.tv/ailesdelumiere/b/404214420
I gave him a dose of his own medicine today and then he called me a terrible name! I felt so bad, really I did. He was attempting to troll an open field fight between SOS and CD, as he usually does, and I decided to show him how trolling is properly done . . . to him. Anyways, you can hear what name he called me at 2:46 at
http://www.twitch.tv/ailesdelumiere/b/405058847
I was only trying to show him how to properly do what he was attempting to do himself.
You can see him try to do the same thing to me at 2:22 while I was finishing an SOS player. Of course, he failed as usual.
He logged about 16 minutes after.
Totally logged because I got ghosted and trained, not because it was 2AM in Japan. Yup.
How real CD fight: Zerg harder and hug NPC.
Not to say it isn’t effective (because it is), but at least play like you’ve got a pair if you want to talk trash.
Only CD I currently have respect for are that one mesmer from cAc (who I have no clue who they are. If anyone has their character name, I’d really appreciate it,) and Iskandarex from TOFU.
That said, the build is pretty glassy, and is based off of the standard D/P Backstab thief in tPvP. It’s really not supposed to win any head on 1v1s which is why I think its hilarious how it does in WvW.
If you want to win a good 90% of 1v1 matchups, play a (good) D/D triple cantrip Ele.
I’m confused. Where in this video does the CD player zerg and hug NPC’s? Because that’s what you imply in your post. In the video you come to a fight between SoS and CD – you jump in and try to take some of them down as they’re fighting one another. Shortly thereafter, the CD player comes in and pretty much destroys you, to which you respond with some epic (albeit quiet) nerd rage.
The CD player was doing the EXACT same thing you were attempting to do (except he does it more effectively). Funny thing though, I didn’t see the CD hug any NPC’s or bring a zerg to you – just saw him flatten you into the ground. So with that being said…I’m fairly certain that he’s earned the right to trash talk you. Straight up.
Lol. You should watch a little bit more then.
Ya’ll remember this guy from the last thread?
Just thought I’d add some extra content to the thread.
A pretty typical SBI vs CD battle.
http://www.twitch.tv/ailesdelumiere/c/2286241You can see more of this on my stream!
Because of his mouth, I decided to find him a couple of days ago to show him a real CD fight. He runs a gimmicky build and gets a good majority of his kills from complete surprise, whether his victim is running solo or attempting to take a camp. To his credit, he was able to catch me with his burst just one time but has failed to do so since.
My friends and I got a good laugh when I went toe to toe with him and he rage quit just before I could spike him, which is recorded at 13:04 at:
http://www.twitch.tv/ailesdelumiere/b/404214420
I gave him a dose of his own medicine today and then he called me a terrible name! I felt so bad, really I did. He was attempting to troll an open field fight between SOS and CD, as he usually does, and I decided to show him how trolling is properly done . . . to him. Anyways, you can hear what name he called me at 2:46 at
http://www.twitch.tv/ailesdelumiere/b/405058847
I was only trying to show him how to properly do what he was attempting to do himself.
You can see him try to do the same thing to me at 2:22 while I was finishing an SOS player. Of course, he failed as usual.
He logged about 16 minutes after.
Totally logged because I got ghosted and trained, not because it was 2AM in Japan. Yup.
How real CD fight: Zerg harder and hug NPC.
Not to say it isn’t effective (because it is), but at least play like you’ve got a pair if you want to talk trash.
Only CD I currently have respect for are that one mesmer from cAc (who I have no clue who they are. If anyone has their character name, I’d really appreciate it,) and Iskandarex from TOFU.
That said, the build is pretty glassy, and is based off of the standard D/P Backstab thief in tPvP. It’s really not supposed to win any head on 1v1s which is why I think its hilarious how it does in WvW.
If you want to win a good 90% of 1v1 matchups, play a (good) D/D triple cantrip Ele.
(edited by Reikou.7068)
Woah, woah lets not start FPS fighting. That’s a seriously lame excuse to getting kittened by a troll thief. So he did down a lvl 60 alt, that means he is not trash? Also since his fps is higher than 25 it means what? I play on a laptop and my fps is about that in wvw and I don’t see it as an excuse for getting beatin in a 1v1. DUDE you’re FPS is higher, thats why you beat me. Nothing to do with how you spec or play your character in WvW eh? Come on man!! At least come at this troll with something better. Maybe some momma jokes?
He understands that while running d/p he can afford to run a high dmg spec, due to melee blind, even more so if he is roaming and looking for 1v1, 1v2’s and not running with the zerg. I do question his lack of initiative return but he killed 3 of you easily enough :P. He is an annoying troll but with that post you are just feeding him.
Did I miss something amazing?
Hmm, I see. I just don’t think that running D/P without +2/sec ini regen and +2 ini on stealth is very safe cause to open with stealth you’re already dumping 9 of your 15 initiative which imo is dangerous since you have no ini regen boosts. D/P skills are generally quite high ini req. skills so for me having +3ini/sec regen and +2 ini on stealth is a must. I don’t like initiating pre-fight stealth with my utilities cause I generally reserve them for mid combat. Imo, sacrificing the 25 in DA for 25 in SA is worth it for the extra survivability you get.
Different styles of play.
Stalling out in stealth and killing your opponent through attrition only works on bad opponents who let you kill them, in which case any build would do the same thing.
Just thought I’d add some extra content to the thread.
A pretty typical SBI vs CD battle.
http://www.twitch.tv/ailesdelumiere/c/2286241You can see more of this on my stream!
I saw your D/P build that you use and honestly, you should be using D/D instead. The lack of ini regen and stealth buffs defeats the point of using D/P.
Nah. Ever since Dancing Dagger nerf, dagger off-hand has been pretty bad.
The utility that Headshot and Black Powder bring are far superior to what the Dagger offhand can provide. Shadowshot is also much more useful than death blossom.
(edited by Reikou.7068)
Just thought I’d add some extra content to the thread.
A pretty typical SBI vs CD battle.
http://www.twitch.tv/ailesdelumiere/c/2286241
You can see more of this on my stream!
SBI trolls seem to be on CD ts daily… sigh
Could it be that one really bad Mez?
You should learn to play Mesmer from that one cAc human mesmer with blue hair. At least he/she gave me a good fight. (Although their thieves are still terrible.)
The very best definition I’ve come across is
“Casual” is when you’re in for the journey.
“Hardcore” is when you’re in for the destination.
Interesting. I was commanding when you posted this, and the user Reikou was in the map at the time, but he provided zero valuable information at all, and more often than not got himself killed and complained about it.
What a horrible thing to say considering that I didn’t even type anything in chat during the entire time =O.
Still though, this WvW drama is actually pretty fun once you get into it!
CD had a pretty cool training session going on yesterday, and where they taught all sorts of cool little tricks to new WvW aspirants, and then took them to SBI borderlands to train. Perhaps we should learn from that SBI!
Shoutout to Huntyre and Boaky for the informative Guardian lessons as well!
Will be sure to see you guys in TS next week!
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Honestly, instead of bothering with this forum, just go to the PvP leaderboards, and PM all the thieves from top-down.
You will get far better players that way, instead of random WvW zergers and hotjoin heroes.
In my opinion, if you are going to do this, I would suggest changing the tournament format completely from the elimination/ladder style tournament, to a round robin style tournament.
I represented the Mesmers (on short notice) yesterday, and simply felt we were incredibly lucky to not have been matched against the Rangers or Thieves, which led to the Mesmer team pulling off a victory.
Hi guys! Its me!
Check out my super spy activity on stream!
UC isn’t an ex-GW1 team.
Having played with/against EviL, all I can say is that they basically got bored of the game.
They had a core team including Last of Master, and Danjang, Bloodlight Eyes, and 2 more I cannot remember playing tournaments pretty seriously in the beginning. Unfortunately like many GW1 veterans, they just got bored of the game.
All the “Asian teams” did. Supernova Jpn, The Last Pride, some of the War Machine players, Lily all just got really bored of the game’s stale gameplay and metagame, as well as glacial-pace of development. There was a huge exodus at about November, and now they’re all just playing LoL, or SC2 or similar.
The only remaining “Asian team,” that I know of are “Strange World,” which are a Japanese guild.
Regarding their ranks, I’d like to say they were probably about rank 40’ish give or take before quitting.
Given that the only real “end game goal,” in Guild Wars 2 is improving your own ability/skill at the game, and the only real way to measure your ability at the game is your DPS, I personally feel that a DPS meter is a very necessary addition to the game.
DPS meters will help bad and sub-par players KNOW that they are bad, and thus open their eyes to necessary improvements eventually bringing the “average skill level” of players in the game up. Good players will have a never-ending goal to strive towards improving their DPS.
Right now Guild Wars 2 rewards all players (basically) equally, regardless of how good or bad you are at the game, thus unskilled players never really come to the realization of just how under-par they are, which I find is incredibly detrimental to the future of the game’s community.
(edited by Reikou.7068)
Good luck Apollo.
Remember, Joining a team requires significant time investment and dedication. In this case, 6 hours a day, 6 days a week.
Also remember that there will be tough times ahead, and not all of it is going to be “fun.” All of it however, will help to build your team in terms of personal relationships and gameplay.
Finally, it is best to remember that there is no “I” in “team.” Check your ego at the door.
For those prospective members, I would just like to say to know exactly what you are going into. Know what you are expecting of the team, and know what the team is expecting of you. Any sort of misunderstanding regarding this will be sure to cause tension and trouble along the way. As of now, from what I can tell, the only expectation of Apollo’s is for team members to be able to practice 6 hours a day, 6 days a week.
The game isn’t “less casual-oriented.” Only less bad/unskilled player oriented.
Time-investment has very little to do with the issues brought up in your post. In fact, you can probably complete it even faster now that you only need to play 2 matches.
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In my opinion, Anet needs to completely revamp the whole reward system in PvE such that it doesn’t reward only grinding.
Achievements should be actual achievements such as completing dungeons faster than 99% of the population, or being the first in the world to get map completion for example.
Things that people can’t just grind for and eventually achieve but require both dedication and effort in order to achieve.
If it somehow were possible… they should make it so the kills and captures from tournaments only count if you win the match. But I don’t think this is possible(at least not with changing and programming a lot of stuff) since it always counts the moment you capture or kill.
This would go a long way in fostering the PvP community IMO.
It really depends what sort of game you want.
If you want a competitive game that punishes a team for it’s mistakes, what you have is pretty good.
If you want a game for casuals and hotjoin heroes, then just make it 5 seconds,
Roam with a zerg. Thats what I see all the streaming “T1 Roamers” do.
Saw something similar in WvW as well.
Most classes have their ‘go to’ guides for basic information
You’re here asking for basic information, and yet you claim to have an idea of how to play the class.
How in the world do you even hit level 80 without having some inkling of how to play the class?
Is PvE in this game really that facerolly?
I just got the feeling that Jon was rather incompetent, and Karl pretty much held everything together.
Rangers getting buffed to ridiculous proportions, and thieves getting pretty much removed from the game.
There will always be an optimal set up for everything.
Fix the “berzerker problem,” and the “cleric problem” will arise. Before, it was the Soldier’s problem.
Then it was not “working as intended.”
There is nothing available to the thief class that allows it to be visible yet untargetable.
Was he invisible/stealthed? Or was his character visible, but just untargetable?
If its the latter, then its probably a bug or something.
I really don’t like to jump to hasty conclusions claiming its an exploit or mod/hack or something, but it does seem like something that needs to be brought to ANet’s attention.
That’s a good point someone brought up. Some people are playing on machines that can’t keep up, or have intermittent lag spikes on their internet, or they are living in Australia and there’s sometimes latency issues. I don’t think any of that makes bezerker gear better for everyone.
Thats the fault of the player then, and the group shouldn’t have to carry a bad player, regardless of the reason why he/she is bad, be it sub-par physical or mental capabilities, or a sub-par computer/internet connection. Bad players are bad players.
So you’re saying everyone in another country is a bad player? LMAO. Okay there. Add to the list of people I’d never consider grouping with.
Anyone who performs worse than the top 50% of the population is a bad player by definition of being sub-par.
The reasons why they perform worse than 50% of the population is irrelevant, and the game doesn’t recognize this anyway. Only the fact that they don’t perform up to par.
That’s a good point someone brought up. Some people are playing on machines that can’t keep up, or have intermittent lag spikes on their internet, or they are living in Australia and there’s sometimes latency issues. I don’t think any of that makes bezerker gear better for everyone.
Thats the fault of the player then, and the group shouldn’t have to carry a bad player, regardless of the reason why he/she is bad, be it sub-par physical or mental capabilities, or a sub-par computer/internet connection. Bad players are bad players.
You are right in saying that PERHAPS Berserker gear may not be the best set up for these players. However, these players also (in a sense) need to L2P better. Take into account their sub-par computer or laggy internet connection and simply play better. Perhaps put in more effort than those with good computers and smooth internet connections, but still, play better.
(edited by Reikou.7068)
Its still worth talking and discussing about.
Whether ANet actually reads whats going on here is rather irrelevant.
One thing that I see in this topic is that people keep mixing up the term “casual gamer,” with the term “bad gamer.”
Casual gamers are simply gamers who do not spend a significant amount of time on the game. This does not mean that they are bad at the game, and cannot tackle difficult content. it only means that they do not spend a significant amount of time on the game.
Bad gamers are gamers who are either physically, or mentally, or both physically and mentally unable to perform up to a “par” skill level due to their inherit biology. While being “hardcore” at a game, allows for the gamer to practice more and thus attempt to improve their ability at the game, it does not mean that casual gamers “bad gamers,” or “hardcore gamers,” are good gamers.
Things that would break up the zerg.
1.) Remove AoE Cap.
2.) Limit rewards from events/kills. In PvE, shared rewards for events/kills are viable because of scaling. There is no scaling in WvW, and thus there shouldn’t be shared rewards. 100 people zerging through a supply camp shouldn’t be rewarded as much as one person solo’ing a supply camp. 10 players beating on one player shouldn’t be rewarded as much as 1v1 kills. Make it such that rewards are “shared” amongst a decent amount of players, but not excessively.
For example, a “normal event,” should reward up to 5 players, a “group event,” should reward up to 10 players, and a “zerg event,” should reward up to 25 players.
Basically “The numbers it should take to complete the event +5”
OR…
3.) Add scaling to WvW. The larger a zerg is, the stronger the keep/lord/whatever becomes. This means adding “time values,” to each WvW objective (A supply camp should take 2 minutes to cap, a tower 10 mins, a keep 30 mins etc.) and then scaling appropriately.
As #3 is not very viable, I would think the best changes are #1 and #2.
Well I would just suggest taking the ‘wxp,exp,karma,silver’ rewards and dividing them by the amount of players present. Rather then adding a cap on how many can get the reward. This would require raising the rewards for Keep capturing though as it generally takes a lot of people to capture those. Also, defense rewards need to be A LOT higher and awarded for just dealing damage, not only for getting tags on kills as it currently does(or repairing).
Zerg battles can be epic, but I don’t believe they should be everywhere on the map (camps – towers etc).. You don’t need 50-100 people for a tower and it shouldn’t be happening.. The groups of 50-100 should be at keeps, while smaller groups are flipping camps and medium sized groups are fighting over towers. It would be a lot more fun if this was how it worked, as opposed to 100 ppl zerging the whole map in one giant train.
This would also work in my opinion. Both are reward systems with an upper limit of how much a faction earns. As of right now, there is no upper limit, which is why the zerg “strategy,” for dealing with everything has become so popular.
I also think some sort of “risk factor,” would also be a good thing to add to prevent stupid players from repeating stupid tactics and graveyard rushing. Losing WxP on death would be a good one I think. With this, WxP gain would also have to be adjusted, but it can be done.
(edited by Reikou.7068)
Things that would break up the zerg.
1.) Remove AoE Cap.
2.) Limit rewards from events/kills. In PvE, shared rewards for events/kills are viable because of scaling. There is no scaling in WvW, and thus there shouldn’t be shared rewards. 100 people zerging through a supply camp shouldn’t be rewarded as much as one person solo’ing a supply camp. 10 players beating on one player shouldn’t be rewarded as much as 1v1 kills. Make it such that rewards are “shared” amongst a decent amount of players, but not excessively.
For example, a “normal event,” should reward up to 5 players, a “group event,” should reward up to 10 players, and a “zerg event,” should reward up to 25 players.
Basically “The numbers it should take to complete the event +5”
OR…
3.) Add scaling to WvW. The larger a zerg is, the stronger the keep/lord/whatever becomes. This means adding “time values,” to each WvW objective (A supply camp should take 2 minutes to cap, a tower 10 mins, a keep 30 mins etc.) and then scaling appropriately.
As #3 is not very viable, I would think the best changes are #1 and #2.
(edited by Reikou.7068)
Thief was never ever really anywhere above “average tier” in my opinion.
Yes they have stealth and burst, and in a deathmatch they would be OP.
But GW2 tPvP is not a deathmatch.
Thief currently remains the only class that still cannot fight on point in a point-cap game.
His $60, he can play how he wants… and you probably deserve it.
I am pretty sure this is not the way ANet wants people to play. They will have to do something about this soon enough, its getting old.
I’m pretty sure that zerging everything is not the way ANet wants people to play. You still do it anyway.
If he gets banned, you should too.
you’re honestly probably better off spending that gold on your own commander tag and leading a zerg to attack said tower.
I was told in another thread that utilizing an exploit was a sign of “skill.”
Yeah, I’m still laughing at that one too.
Knowing about an exploit is a sign of game knowledge, which is part of being good at the game.
Being ABLE to do the exploit is a sign of game ability, which is also part of being good at the game.
Abusing the exploit is another topic altogether.
But most importantly, it must be clear to each player what exactly IS an exploit.
Essentially anything that gets you infinite of something without making you lose ingredients, anything that prevents the boss mechanics to work as intended, anything that makes you invulnerable to damage longer than you should be, anything that allows you to skip most of the area.
What is “work as intended?” Should every PvE zerger be banned? Because its pretty obvious this wasn’t how the game was "intended to be played.
Problem is, no one knows what ANets cutoffs are. I may do something ten times and never realize it was an exploit (where could I ever find out unless banned?)
Second, I like the rules. I want exploiters to be banned. I don’t want anyone to take advantage of the game and potentially ruin it for others.
Just let me know what the rules are and I’ll follow them. Don’t just say, “Don’t exploit!” cause that isn’t always clear, as I’ve stated above.
This.
Basically this.
I have no problems with banning exploiters or anyone who breaks the EULA. Just make it clear to player what is kosher under EULA and what isn’t.
Because to be honest, most of the people are just playing the game the way its meant to be played. Anet then comes and retroactively claims something you are doing is an exploit and then bans you.
In the current form of the EULA, Anet does not attempt to define “Exploit,” and thus literally anything and everything you do in game can be labeled as an “exploit,” and result in a ban. This is fully in their legal right, but honestly very bad customer service.
From what I understand, its your percentile among the population that are under the top 1,000.
So you need to be over 100% to be in the top 1,000.
if you have 60% it means you are higher rated than 60% of the people under the top 1,000, and rated lower than 40% of the people under the top 1,000.
If you have 75% it means you are higher rated than 75% of the pople under the top 1,000, and rated lower than 25% of the people under the top 1,000.
Because there is much more to the game than pve zerging.
To be honest, its not your fault.
People get mad for any random reason.
Just play the way you want to play. Remember, you’re playing this game for your own enjoyment. Not the enjoyment of someone else.
The problem with this game is that it does not cater to “casual gamers,” but it caters to BAD and unskilled gamers.
It rewards bad and unskilled play (zerging, using MF gear, etc.) and punishes good and efficient play by anet literally banning good players who figure out the system (Snowflakes situation etc.)
Because of anet’s decision to cater to BAD players, not casual players, everything has just been reduced to a terrible grind.
Thus, instead of a situation as in GW1, where skill was the biggest deciding factor in how far a player got (at least in the beginning,) in order to cater to the lowest common denominator, the bad players, its been watered down to where time spent in-game is the biggest deciding factor in how far a player gets.
Both are zerg guilds with pathetic performance in tPvP, which reinforces this fact.
If you have to restart – ow – I’d recommend starting by pulling them one or two at a time.
Yep, that was exactly what happened! Here is my YouTube video of me getting slaughtered by the Nightmare Courtiers:
http://www.youtube.com/watch?v=NJR8RoLTXwQ
What can I do differently?
First of all, stop keyboard turning.
Secondly get a Greatsword.
Thirdly, stop keyboard turning.
fourth, get a utility skill.
fifth, stop keyboard turning.
sixth, honestly, perhaps drink some coffee or something before you play. Your reactions are pathetically slow.
seventh, stop keyboard turning.
You didn’t lose rating, and if you did you couldn’t confirm it anyway. You lost rank. People behind you gained more than you did. It’s a leaderboard, genius.
I played 6 matches in about 2 hours, all of which I won.
By doing so, I lost 200 ranking.
I did not play the game at all for the last week and a half due to me being on travels, and did not play the game since leader boards released earlier this week. My rank remained relatively stable (only moving down a few ranks, specifically 9 ranks) while I was inactive for 3 days.
Inactivity or +/-0 rating dropped my rank by 9 in 3 days.
Activity, specifically winning 6 matches me to drop rank by 200 in 2 hours.
If anything, this is pretty obviously a rating loss caused by winning matches. The other alternative would have been I gained near 0 points for winning 6 matches, while in those 2 hours, 200 players were able to overtake me in ranking… something they could not do for 3 whole days.
(edited by Reikou.7068)
I just played 6 matches today and won all of them.
But I lost rating and rank. Not a few jumps up or down, which is sort of understandable, but a loss of about 200 ranking.
I’m kind of baffled by what possibly could have caused this. Winning matches causing you to lose rank.
(edited by Reikou.7068)
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