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Well it will come at a big cost. But might be really nice for AH builds.
You won’t really be able to take the new meditation trait.
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Very low health for many activities.
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Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..One tick. What game are you playing? I have conditions running off my screen 90% of the time. In seconds. With perplexity runes, I have 15-20 stacks of confusion applied to me in seconds. There are big issues at play here.
The problem is the Condition casters now apply Fast Damage and are so tanky they can not be burst down. Previously, before Dire gear, perplexity runes, and recent buffs, they applied slow damage and were weaker to burst.
Cause criticals aren’t damage? If you have 15-20 stacks (assume 20 stacks) you got interrupted 4 times in a row(you said in seconds).
The condition classes play pretty much the same and lose dps by going dire gear.
Popular Necromancer Terror build 30/20/0/0/20 you drop your sigil of earth(more damage) everything else is the same. Except you have no more direct damage. You ever seen how much feast of corruption does when you crit in rabid gear? If you go on the necro forums many people still prefer rabid gear or mix of. Mathematically rabid gear provides more dps so anyone running dire gear does so sacrificing dps. Direct Damage builds do the same when they take Soldier Gear.
P/D thief spec never ran rabid gear anyway you ran carrion mostly cause you don’t need crits.
If your a mesmer condi spec you have to run rabid gear unless you don’t care about bleeds on crit which means you won’t kill anyone and you will have less dodges. Which means less clone production which means less survivability and less damage.
I don’t know much about rangers condi builds or engineers.
Fact a Rabid Gear condi build will kill you faster than a Dire gear condi build. Why? Critical Damage!
Anyway your derailing here talking about dire gear make a new thread about that this is about food. *
It takes about 3 seconds to get that many confusions built up. Have you seen the videos? And its not like the interrupts require any skill, like positioning, many are ranged spam.
Thr whole condition meta needs to be looked at. As it is high reward for little risk or skill.
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Problem is not the +40% duration, problem is when people see 1 tick of bleed and they waste their condi removal.
And there is no fix for that..
One tick. What game are you playing? I have conditions running off my screen 90% of the time. In seconds. With perplexity runes, I have 15-20 stacks of confusion applied to me in seconds. There are big issues at play here.
The problem is the Condition casters now apply Fast Damage and are so tanky they can not be burst down. Previously, before Dire gear, perplexity runes, and recent buffs, they applied slow damage and were weaker to burst.
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How about a compromise?
Remove the offensive part of the buff, toughness and vitality only. Let’s be honest with 3500+ power the undermanned side is just melting.
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Add in the addition of Dire gear and you have a very bad pvp mix heacily favouring condition builds.
One of the things they could do to balance the condition meta is remove the + condition duration food.
The creation of Dire gear was just stupid.
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Might be the Birthday Bonus I was running to get more xp.
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Ok i made a warrior just to craft. Crafted him up to 400. Used the essences of luck I’d salvaged. My lvl 29 warrior’s luck is 140% or so. My main which is lvl 80 only has 40% luck.
I thought luck was account wide.
Please explain.
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How about any group with more than 25 will appear as large X in their teams colour so that everyone van avoid them.
This would cause servers to run all 15-20 man havoc squads.
A large X isn’t going to stop anyone
Maybe maybe not.
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Did you complete the run?
If so I am wondering what the issue is.
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How about any group with more than 25 will appear as large X in their teams colour so that everyone van avoid them.
This would cause servers to run all 15-20 man havoc squads.
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Horizontal progression is pointless.
The problem with GW2 is it had neither vertical or horizontal progression at launch. Hit 80 get exotics in a week or two. Done.
If the whole point of playing was to find new skills that could be combined together in neat ways, like gw1, then there would be worthwhile horizontal progression. Instead the devs really wanted to control the classes and the result is no horizontal progression.
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Until I have other abilities that also give stability, shouts will have to do.
Most Guardian builds use SYG anyway. Even Meditation builds.
Exactly. I figure if I am going to slot a shout I might as well go all shouts and make them work better.
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Don’t need a new level cap.
What would be cool is introducing dual classing and revamping the stat/trait system so itis more interesting.
Instead they introduce new ways to profit from gems aka Ascended Weapons.
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I agree
This game is very shallow in comparison.
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Problem is AH is a crutch to begin with. Unless your group is just horrible and needs an anchor guard, you are better off going something like 15/15/0/20/20 or 10/30/0/20/10 or some other hybrid/dps build. Although AH is good kind of if you are new to dungeons and don’t know bosses. But in that case you should just learn the fight and not get used to using the AH crutch.
Once upon a time, AH was seen to be extraordinary. Everyone used it and praised it. Now its considered crutch, newbie friendly, for people afraid to play, etc etc.
AH is good, there are other options but no necessary better options. Sadly, the standard AH build gets a lot done, perhaps too much. With pov and shouts it will remove conditions, give might to allies, heal you, do great damage if you are in zerk gear.
I personally do not use AH, I like meditations. AH gameplay is much to passive to entertain me, but realistically in pve I would probably be much better off running AH than a meditation build. (I primarily use hammer btw).
You are talking 2 different trees. PoV and shouts are in the Honor tree which i agree is a very good skill. The only thing AH brings is the healing you get from shouts/boons. Nothing to do with removing conditions. EM is in the honor tree as well. The only traits valor tree brings are retributive armor and purify but the rest of the traits and passives in that tree kind of suck. I too run hammer and use a 15/15/0/30/10 build just cause i like PoV and am lazy. Otherwise i would run the 15/15/0/20/20 build and use purging flames and absolute resolution with renewed focus to be able to wipe out 6 conditions.
Like i said, AH is good if your group is bad or they need an anchor guard but today most people have run these dungeons 5k times and know whats going on so they can avoid most stuff.
Thats why I said “standard AH build.”
What you think about AH is exactly that, what you think. It doesn’t make it true. Its your personal choice not to use it or not.
I understand exactly what you meant. The thread isn’t about just AH, on it’s own with no other traits it’s horrible. In my opinion it isn’t that great, but it does have it’s place. In certain builds it’s wonderful. I personally prefer meditation builds. I love the extra mobility.
Unfortunately pvp has become an arms race of condi damage, cc, and mobility. Guardians as a whole aren’t really able to keep up on at least two of those. We are still great at sitting on a point and standing there, but that’s so boring.
You must be talking small scale pvp because in WvW groups of guardians are king.
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Have you tried to craft an ascended weapon from scratch? I mean starting at Zero weapon smithing. Its impossible to do in a reasonable time frame… say a month. It is a grind set up to do nothing but sell gems. Anet has lost all credibility in my books… what little they had left.
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They have had over 365 days… and its as big a mess as ever.
I see little improvement. If anything, its less fun now with the current mindless condition meta and creation of Skyhammer. Why Skyhammer always pops first is beyone me.
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Lol. On my spvp warrior I have 6 forms of CC which I think is pretty absurd.
My damage is not great though. I actually need someone with me to do more than frustrate anyone.
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Sorry you have to deal with so many negative nancies here Devon. Just so you know, there are ton of others who enjoy the majority of these changes and are actively playing WvW to even bother posting here on the forums. It also doesn’t help that any sort of positive feedback is met with unjustified vitrol.
Have you recently played in servers ranked lower than SoR? If your answer is no, then you (and the devs) really don’t know what is being discussed within guilds, guild websites, and in /m and /s.
There are people that care enough to come here and post their concerns (trolls aside), as Luvpie did, based upon what they see/hear from others that don’t bother with the official forums.
If you haven’t been out of T1 lately, perhaps the “air up there” is causing some delirium.
In T1 the discussion has been incredibly negative. Guilds already discussing what game will replace GW2. To parphrase
- we’ve given them a year and they have not fixed the bugs or issues reported in Beta
- they bring in content no one asked for
- they still don’t reward us at the same rate as pve players
- I can’t understand why they waste so much time and effort on Living Story when WvW could be turned into DAOC which would keep players long term
- they seem to just do what ever they want, they don’t listen to the players
- they need to be more like CCP who both listen to the players and play the game… its clear they don’t WvW at a high level
- our NPC’s could beat these other servers
- the Leagues are way too late, they would have worked a year ago
-not going to be many people left after the 7 weeks
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Force/force does stack, two force on two weapons will give 10%. Before you criticize me, it is a very easy test in heart of the mists.
That is interesting. Not something I have heard before.
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Until I have other abilities that also give stability, shouts will have to do.
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Tbh no. I only meant I would be picking between those two. I just wasn’t clear. Last time I saw the theory craft, damage was about equal between the two but one of the Bloodlust is much more expensive. I am not the sort of person who stresses over 1-2% and Perception gets better as your crit damage gets better.
That’s not exactly how it is, perception will lost it’s value if you go too deep into radiance, which means it is better for builds like 15/15/0/30/10 and maybe 15/25/0/30/0 but not for things like 10/30/0/30/0, 10/30/0/5/25, etc.
The numbers I saw for guardian said about 10% either way give or take a percent across several builds.
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My argument was that people don’t much like the tree. NOT that it was useless. The traits are weaker mostly focused on defense. Valor and honor have both offense and defense. It needs to have a few traits merged and rethought out.
While I can agree to that to a certain extent, you have to be careful not to overlook Virtues passive offensive capability ( boon duration, retaliation, consecration duration/cd reduction ) which can count for a lot.
There’s a reason why a lot of the popular DPS builds spec into virtues:
Also, if conditions didn’t generally suck on the guardian, then a trait like Permeating Wrath would actually be very good. On the other hand, Power of the Virtuous definitely needs a buff…
I think they could rework the tree slightly so that virtues were better.
I believe that, in comparison to a warrior, a lot of our skills are unnecessarily weak without traiting.
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“Perception and Bloodlust”
have you tried these.. Killstacking sigils, such as Bloodlust, will not allow you to get multiple different types of kill stack (you can’t have Bloodlust and Perception)
Tbh no. I only meant I would be picking between those two. I just wasn’t clear. Last time I saw the theory craft, damage was about equal between the two but one of the Bloodlust is much more expensive. I am not the sort of person who stresses over 1-2% and Perception gets better as your crit damage gets better.
I actually usually run the lifesteal and energy runes in my 1h weapons but find the lifesteal greatly underwhelming.
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I know people who reccomend the Sigil of Restoration, heals on kill.
Omnomberry Compote? Frees up your sigil slot for something else
I mean personally I prefer Lemongrass Poultry Soup to go along with my Melandru runes, but our commanders normally put compote trays out when food buff runes out.
I believe the guys who used those sigils used the LP Soup and oddly boon duration runes. It was a guild that had excellent guardians and theorycrafters.
I am not going to argue. The guy asked for a really tanky build. He has been given a couple.
I run a build like the commando build, at times. It is very survivable. I can reccomend it. I tried a healway type build and didn’t enjoy it.
When I want to do more damage, I use same build but sacrifice soldier runes for ruby orbs, switch to beserker weapons, and a couple pieces of Beryl Jewellery to get 45% crit and 75% crit damage. Still have 19+k health, 2950 armor and 3100 power. Damage can be pretty fun.
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Just to go over things again.
I’m on a tier 1 server, in a strong WvW guild and was able to wipe another strong WvW guild. Our raid commander jumps right in the thick of combat and survives. Our PUG commanders in eternal drop right in the thick of combat and survive (they don’t even try hiding it, Wemil uses sword 2 on his warrior to leap in, Rida in our raids uses greatsword 3 on his guard to leap in). This is my experience.
You’re saying that you don’t command at the front because you’ll just die, and I’ve explained that even in the blobbiest tier that you can do it and survive perfectly fine.
If you think you’ll die being at the front, then it’s because you’re not using enough defensive gear and you aren’t playing properly, because I rarely ever see commanders die and I’ve only ever seen commanders leading from the front, and yes there are plenty of guardian commanders.
You know, it wouldn’t bother me how obnoxious you were being if you were actually right about … well, anything. But you’re not, so save the arrogance for when you actually have the vaguest idea of what you’re talking about and don’t come out with embarrassing things like telling somebody who runs Fractal 79 to learn to play.
Sorry but nothing you’ve stated conforms with the facts. Myself and others on this thread already pointed out exactly why you are wrong. If you are in fact in a strong tier 1 wvw guild then all you’ve done so far is embarrass them.
Colsey is right. Most T1 commanders lead from the front. It provides a focal point for your whole team to focus around. And they are the last one standing. For example, I’ve never seen the SAHP commander, who I don’t know, die. He is the first one in and last one out each time. When we play other servers they just melt in all their gimicky builds. Beserker FTL.
I have played with a great commander on a Necro but he was near the front and surrounder by about 10 guardians and warriors at all times.
There’s a fundamental confusion here. Read my post about the distinctions of what leading from the front means.
Stacking together around the commander and stacking buffs and then charging in is a real strategy. What I was saying is you don’t have to be the first person in that charge.
If that commander magically survives being first person in a charge and last out then good for him. Obviously that is contrary to the experiences of most people here.
A commander in the thick knows hoe much damage his forces are taking and can call for things. Someone standing in the back is just guessing. The pugs will follow someone better if he is in the thick of it.
Command however you want. I enjoy the bags.
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I know people who reccomend the Sigil of Restoration, heals on kill.
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TL;DR, the only place a Guardian should be having mobility issues is in combat, since we have a lot of options for moving across maps OOC. If you’re having enough trouble with certain builds and professions killing you “because of your run speed” that you need to consider running these runes instead of more practical sets that offer more to your overall build, then that +25% base speed isn’t going to be enough to stop you from continuing to be killed by those builds and professions.
Just my opinion, though.
I am not sure what else you are worried about besides combat.
Staff gimps you in combat. Guardian is designed like an AP toon in LOL. AP toons rely on getting off a combo of abilities in a particular order. When that happens they win fights. When it doesn’t they lose. In LOL people can’t dodge. What this means is that if part of your chain of abilities is dodged, you lose. When you can equip another weapon its like you get a second chance, when you equip a staff you lose out on a second chain.
In your healway build you are kinda like Taric and try and make the enemy waste their abilities on you while you whittle them down.
Its very effective but not the playstyle most blokes want to play. The runes allow them to play to their style.
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Perception and Bloodlust
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Just to go over things again.
I’m on a tier 1 server, in a strong WvW guild and was able to wipe another strong WvW guild. Our raid commander jumps right in the thick of combat and survives. Our PUG commanders in eternal drop right in the thick of combat and survive (they don’t even try hiding it, Wemil uses sword 2 on his warrior to leap in, Rida in our raids uses greatsword 3 on his guard to leap in). This is my experience.
You’re saying that you don’t command at the front because you’ll just die, and I’ve explained that even in the blobbiest tier that you can do it and survive perfectly fine.
If you think you’ll die being at the front, then it’s because you’re not using enough defensive gear and you aren’t playing properly, because I rarely ever see commanders die and I’ve only ever seen commanders leading from the front, and yes there are plenty of guardian commanders.
You know, it wouldn’t bother me how obnoxious you were being if you were actually right about … well, anything. But you’re not, so save the arrogance for when you actually have the vaguest idea of what you’re talking about and don’t come out with embarrassing things like telling somebody who runs Fractal 79 to learn to play.
Sorry but nothing you’ve stated conforms with the facts. Myself and others on this thread already pointed out exactly why you are wrong. If you are in fact in a strong tier 1 wvw guild then all you’ve done so far is embarrass them.
Colsey is right. Most T1 commanders lead from the front. It provides a focal point for your whole team to focus around. And they are the last one standing. For example, I’ve never seen the SAHP commander, who I don’t know, die. He is the first one in and last one out each time. When we play other servers they just melt in all their gimicky builds. Beserker FTL.
I have played with a great commander on a Necro but he was near the front and surrounder by about 10 guardians and warriors at all times.
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All the commanders I know run x/x/30/30/x and pvt. Something very similar to the commando build
Retreat works well as it can be used to strip conditions off you and your team and provide both speed and an aegis. On Zerg Day it might be an option to equip Signet of Jdgement instead, but retreat works fine. I also know a few blokes who run Save Yourselves with Contemplation of Purity.
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(edited by Relentliss.2170)
it already does block every 30 when traited
Yeah but you have to trait up a boring tree to do WHAT IT SHOULD ALREADY DO and then pigeon hole yourself severely.
Well, that is kind of the point in having skill trees in the first place – you either spec for getting added utility out of your virtues or you don’t – it’s a choice. There are far more broken traits and traitlines to worry about tbh.
My argument was that people don’t much like the tree. NOT that it was useless. The traits are weaker mostly focused on defense. Valor and honor have both offense and defense. It needs to have a few traits merged and rethought out.
Compare virtues to adrenaline skills and they are very uninspired and not very exciting.
Now move battle presence to the top of that tree, merge a couple of the traits, add an offensive trait, and it starts to be more appealing.
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I run this build all the time in spvp but the stats are better in the real world by far. It relies on brute force.
This also works but relies on healing. It heals alot and the damage is good.
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(edited by Relentliss.2170)
it already does block every 30 when traited
Yeah but you have to trait up a boring tree to do WHAT IT SHOULD ALREADY DO and then pigeon hole yourself severely.
If I have a choice between AH MF and Pure voice OR Indomitable Courage… I know what I would pick every time.
Comparing Aegis with a warrior’s shield block is comparing apples and oranges and near ludicrous.
Yeah you know, its not like the 2 character classes are mele classes that exist in the same game… can’t compare them at all. One is from GW2 and the other is from… ugh I forget.
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Youtube the commando build. Copy that. Easy.
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It would leave room for some more damage traits that we seem to be sparse on.
I don’t see them combining that many traits together. But maybe 2 here and there.
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(edited by Relentliss.2170)
It used to block 1 in 5 attacks in beta. This is the reason our health pool is so low.
Compared to other skills in the game it is pretty lackluster. If it was a warrior skill it would proc every time you used your 3 skill or something.
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8 months ago the leagues would have worked.
Currently no. The WvW population is not big enough.
Set up 6 premium WvW servers. Allow transfers to the bottom 3. After every League have a week of free transfers to the bottom 3.
Then set up some sort of league play. 6, 9, 9
What about the other servers? Well you could combine them into teams of 3 servers, call it an alliance or something.
At this point in time the population is not such that Leauge will work in its current state. Everyone knows it but Devon.
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Ostra, what do you mean by stacking?
I’m pretty sure TC can beat JQ and SoR whether they outnumber us or not.
If it turns out we have no competition during the tournament it will not be a big deal. Something will eventually change. One thing we can count on from ANet is change.
Devon, is that you?!?
No its Habib
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The fact that there is less than 100 people queued in their spvp at any one time should tell the how bad it is. Over 1000000 people play LOL every day, just for reference.
WvW is worth saving. But its lack of attention and their unwillingness to listen to the players is killing it.
Just some thoughts
The only large organised guilds playing this game are WvWers. They have done very little to improve WvW. The guilds feel unlistened to atm. The second a new pvp game comes out they will leave, as the feelings I hear from the guild leaders are those of anger and resentment towards Anet.
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One imporant difference to me, because I love to play with builds, is that Warriors have more weapons and a greater number of builds to fiddle around with.
Want to do uber damage
- Can do that
Want to run massive CC
- can do that too
Want a to be ranged
- can do that
Want to be tanky
- check
Conditions
- yep
And so on…
Guardian is a lot more limited. Healway or AH for pvp. The pve builds all seem to be generally the same too, with it just depending on which 10% damage trait you prefer, the one in Virtues or the one in Honor.
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Leagues would have been great like 8 months ago. Its not the same game now.
WvW’s spend money too. Transfers, gems to convert to gold to try out new builds, gems to gold for siege equipment, appearance items, transmuation stones, etc… per person they likely spend as much or more than pve’ers. A transfer alone is 1800 gems to some servers.
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I think 750 badges of honour and 20gp would be reasonable. That would take a while to accumulate and far exceed the 2 weeks you can supposedly get them in PVE.
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Season 1 is going forward as we described, however nothing about future seasons is set in stone. We’ll take a look at the data we get from the first season and will absolutely make adjustments so that future seasons are even better than the first one.
My concern with four leagues is simply that there isn’t enough variety at that point. I could very well be wrong, but we are going to try season 1 this way and then we’ll take a look at how it played out.
I can not fathom how you possible see this working. Your entire player base is telling you it will not work. By time the league stuff is finished you will have lost ALL your serious WvWers. Seriously, when are you going to listen to the people who are playing? No one wants 8 weeks or whatever of bad match ups.
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One of the biggest reasons Spvp sucks so much is the animal farm aspect of it. There is way too much visual pollution for it to be a pleasant experience. There are spirits, clones, illusions, phantasms, gross floaty brains, gross walking brains, gross black little clouds, glowy blue weapons.
Seriously, has Anet ever played or looked at a legitimate Esport? Last I checked Animal Farm was NOT an Esport.
Whoever designed these classes with Spvp in mind, and my understanding was it was at the forefront of their development, was really not very bright.
Its got so that if there are too many things roaming around I will Hotjoin another match immediately.
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My suggestion would be to set a gold Tier -which would be T1 and 2. Initially offer free transfers to the T2 servers. This would allow them to fill up. Then occasionally offer free transfers from the top 2 to the bottom 4 of that division.
For other servers 2 possibilities for casual WvW. Only use the EB map or merge servers together for WvW into an Alliance.
I can fully understand Ricky’s desire for some fun small scale WvW where you feel like you made a difference.
I transferred to SOR partially so I could play against the good guilds that exist on BG and JQ. I don’t want to be playing against uncoordinated alsorans. Last night most of our server was playing naked to even the odds. Sad really.
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(edited by Relentliss.2170)
that’s not fair either – they don’t like fighting the same bloated servers over and over – There are a few groups of people that don’t need a ton of zergs to win – they are the ones that constantly bring all these servers to number one …and thats honorable – whats NOT honorable is when everyone flocks to say they are a part of them and turn those guys strategy into this massive ball of meat.
We have some pretty mean pvp strategists in the mid tiers that would have fun fights vs these guys – we will never see those fights if they are covered in fat. It’s not justice to them, and its not justice to pvp’rs who would rather face the odds than join a bloated server to play hard.
This is pretty true. Just look at the current TC/JQ/BG thread in matchups. We’re all having a frekkin’ blast!
Same thing when TC had just move up into T2 from T3… those were some of the best weeks I’ve ever had in WvW. Sure we didn’t get record breaking numbers or anything, but it was fun for everyone to have a new challenge and learn how to fight against the different tactics that each server was using (as well as learn from each other). We still have a solid friendship with BG from back then and have fun when we face them. I would be sad if we never got to pair up against them again
actually i had a blast vs bg/jq aswell. they were very nice….sor though is like woah!!!!!! they got insane numbers……the thing is 1 t2 vs 2 t1 servers is better as the 2 t1 serer will fight eachother too,but a t1 server vs 2 t2 servers…not so much.
This really shows how little people know. SOR has less coverage than the other 2. BG probably has 50% more players and JQ 25%. SOR just has attracted a ton og good guild and guild leaders.
Ricky has this whole thing backwards they should be condensing their WvW population down to 6 servers so everyone can experience the game at a high level.
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The new Leagues are going to destroy what remains of WvW. The T1 servers are light years beyond even T2.
After months of poor match ups, WvW will be dead. Yesterday was the first Sunday ever that I did not experience a queue on SOR. Because of our current bad match up.
This might be the Worst idea I have ever seen in a video game. WvW is end game for a lot of people. Making it totally uncompetative is just going to lose you customers in the long run.
I know I won’t sit through 8 weeks of 100000 point victories.
Sacrx seems to be 100% right. They are purposefully killkng WvW so that people might start playimg Spvp. I can tell you right now, I would rather play Smite, LoL or Dota2 than spvp. And 99% of the WvWers I know will not spvp at’all.
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