Showing Posts For Rizzy.8293:

Legendary with better stats

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

No it shouldnt have.
Why?
Arenanet has made it clear Gw2 is not about stats.

The skin itself is your reward.

And I dont mean to sound solipsistic.
But I dont want a legendary, I’m a practical person, I like my weapons to look like weapons and not over glamourized light sabers.

Telling me to go grind for thousands of hours for another tier of weaponry just for better stats which I will no doubt transmute to something more practical is moronic.

You complain about people who do dungeon runs and get their dungeon armour.
I do dungeon runs and I got my dungeon armour.

It aint hard to do.

Exotics are your baseline gear stats, everything after that is your SKILL.

(edited by Rizzy.8293)

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

http://en.wikipedia.org/wiki/Chess_endgame

In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when there are few pieces left on the board.

Or basically, the point where one of the parties says GG and you start a new game (unless the endgame is not trivial). To play out a trivial endgame is considered bad mannered.

In MMOs however, it means exactly that. To keep repeating the same trivial content even though it has been beaten. And people wonder why MMO players are so bad mannered on average …

Chess =/= MMORPG

You’re one of those people who thinks the term Dungeon Finder means a tool that finds dungeons huh?

Game = game. If find it absurd how the meaning of endgame is completely different in MMOs compared to every other game. In Starcraft, you’re expected to say GG once a decisive position has been reached in the endgame. In Counter-Strike you say thanks once the game has been decided. In bridge, once the game has been decided, you throw the cards on the table and claim a win. In all other games, one doesn’t play out a decided endgame because it’s rude.

In MMO games, playing out a trivial endgame is expected and called “content”. I find that pretty weird, but maybe I’m just used to competitive and skilled games. However the term “endgame” has no place in MMOs.

No idea what dungeon finders have to do with this thread, but I’m of the opinion finding dungeons is best left to the playerbase so A.net can focus on more important things.

Okay buddy, I’m done talking to you if you’re going to be “End Game = Chess rule End Games or StarCraft End Game” You clearly cant contextualize.

End Game in MMORPG terms = Things you do once you hit 80.
I’ll fill in the blanks for you.

End of max level Game.

Well … at the end of the game you start a new one. Alting is the only proper form of endgame. What you want to argue about is midgame. So please stick to the proper terms. Endgame is right before the game ends. MMO endgame is a contradiction.

Dungeon Group Finder

Gw2LFG Experienced = Experienced in applicable dungeon

Now if you’re going to continue arguing over technicalities, because you’re unable to contextualize, please dont respond any further.

Good idea. Stay silent then if you can’t stand the proper definition of endgame.

Alting, wow so your idea of end gaming is re rolling and go through the whole story again.

Excellent idea /end sarcasm.

Stay silent then if you can’t stand the proper definition of endgame in the proper context.

to be fair atlest half of the story wont be the same and will flush out more lore for you if you play both anouther race AND join Different Group

yes until you hit level 30 and then it becomes traherne’s story.

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

http://en.wikipedia.org/wiki/Chess_endgame

In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when there are few pieces left on the board.

Or basically, the point where one of the parties says GG and you start a new game (unless the endgame is not trivial). To play out a trivial endgame is considered bad mannered.

In MMOs however, it means exactly that. To keep repeating the same trivial content even though it has been beaten. And people wonder why MMO players are so bad mannered on average …

Chess =/= MMORPG

You’re one of those people who thinks the term Dungeon Finder means a tool that finds dungeons huh?

Game = game. If find it absurd how the meaning of endgame is completely different in MMOs compared to every other game. In Starcraft, you’re expected to say GG once a decisive position has been reached in the endgame. In Counter-Strike you say thanks once the game has been decided. In bridge, once the game has been decided, you throw the cards on the table and claim a win. In all other games, one doesn’t play out a decided endgame because it’s rude.

In MMO games, playing out a trivial endgame is expected and called “content”. I find that pretty weird, but maybe I’m just used to competitive and skilled games. However the term “endgame” has no place in MMOs.

No idea what dungeon finders have to do with this thread, but I’m of the opinion finding dungeons is best left to the playerbase so A.net can focus on more important things.

Okay buddy, I’m done talking to you if you’re going to be “End Game = Chess rule End Games or StarCraft End Game” You clearly cant contextualize.

End Game in MMORPG terms = Things you do once you hit 80.
I’ll fill in the blanks for you.

End of max level Game.

Well … at the end of the game you start a new one. Alting is the only proper form of endgame. What you want to argue about is midgame. So please stick to the proper terms. Endgame is right before the game ends. MMO endgame is a contradiction.

Dungeon Group Finder

Gw2LFG Experienced = Experienced in applicable dungeon

Now if you’re going to continue arguing over technicalities, because you’re unable to contextualize, please dont respond any further.

Good idea. Stay silent then if you can’t stand the proper definition of endgame.

Alting, wow so your idea of end gaming is re rolling and go through the whole story again.

Excellent idea /end sarcasm.

Stay silent then if you can’t stand the proper definition of endgame in the proper context.

(edited by Rizzy.8293)

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

http://en.wikipedia.org/wiki/Chess_endgame

In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when there are few pieces left on the board.

Or basically, the point where one of the parties says GG and you start a new game (unless the endgame is not trivial). To play out a trivial endgame is considered bad mannered.

In MMOs however, it means exactly that. To keep repeating the same trivial content even though it has been beaten. And people wonder why MMO players are so bad mannered on average …

Chess =/= MMORPG

You’re one of those people who thinks the term Dungeon Finder means a tool that finds dungeons huh?

Game = game. If find it absurd how the meaning of endgame is completely different in MMOs compared to every other game. In Starcraft, you’re expected to say GG once a decisive position has been reached in the endgame. In Counter-Strike you say thanks once the game has been decided. In bridge, once the game has been decided, you throw the cards on the table and claim a win. In all other games, one doesn’t play out a decided endgame because it’s rude.

In MMO games, playing out a trivial endgame is expected and called “content”. I find that pretty weird, but maybe I’m just used to competitive and skilled games. However the term “endgame” has no place in MMOs.

No idea what dungeon finders have to do with this thread, but I’m of the opinion finding dungeons is best left to the playerbase so A.net can focus on more important things.

Okay buddy, I’m done talking to you if you’re going to be “End Game = Chess rule End Games or StarCraft End Game” You clearly cant contextualize.

End Game in MMORPG terms = Things you do once you hit 80.
I’ll fill in the blanks for you.

End of max level Game.

Dungeon Group Finder

Gw2LFG Experienced = Experienced in applicable dungeon

Now if you’re going to continue arguing over technicalities, because you’re unable to contextualize, please dont respond any further.

Kryta - Too white washed?

in Lore

Posted by: Rizzy.8293

Rizzy.8293

Back in the days, Kryta was a simple small fishing settlement themed after south east asian culture, where most people were healthy shade of tan to brown.

These days Kryta is big masonic buildings very reminiscent of medieval Europe just like Ascalon was.

Charr Enjoyment, why?

in Charr

Posted by: Rizzy.8293

Rizzy.8293

Their dialogue and steampunk ascetics.

http://www.youtube.com/watch?v=mPjwHqc2ZII
http://www.youtube.com/watch?v=A-nJmuOd5KA&feature=player_detailpage#t=327s

And because the human characters in any game where there’s other playable races are always horribly generic.

HUMANS ARE GENERIC!?

Excuse me, I’ll have you know that the human race in Tyria is a well diverse multi cultural bunch compared to you oafish brutes and your military regime.

When will we see THIS kind of PvP?

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

They need to bring back something along the lines of Fort Aspenwood or War Song Gulch and actually have the arena be big enough that zerging is actually detrimental to your teams effort.

There is a desire for mounts! [merged]

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

Like I mentioned in my other thread.

Mounts Acquisition
Gemstore
Dungeon Drop
PVE gold

Mounts benefits
33% – 60% speed boost.
Eliminates the need to sacrifice one utility skill slot for a +25% profession speed boost.
Useable outdoors, Dismount upon in Combat.

Don’t like mounts?
Use WP.

Why get mounts?
To Immerse yourself in the world of tyria and not have to WP from point A to Point B with a boring loading screen in between and actually enjoy the view in a timely fashion finding events and people in need en route.

You dont like hunting events or other adventurers and wish to keep the game as solipsistic for yourself, feel free to do so.

Mounts also contribute to a form of End Game collectibles.
Especially if they’re a rare dungeon drop

(edited by Rizzy.8293)

Thief Counter Suggestions

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

In otherwords, let me have more easy kills.

How about no?

Need Dwarves and Elves races.

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

Elves are lame
Dwarves are extinct.

Deal with it bru.

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

http://en.wikipedia.org/wiki/Chess_endgame

In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when there are few pieces left on the board.

Or basically, the point where one of the parties says GG and you start a new game (unless the endgame is not trivial). To play out a trivial endgame is considered bad mannered.

In MMOs however, it means exactly that. To keep repeating the same trivial content even though it has been beaten. And people wonder why MMO players are so bad mannered on average …

Chess =/= MMORPG

You’re one of those people who thinks the term Dungeon Finder means a tool that finds dungeons huh?

So... Charr are cat people?

in Charr

Posted by: Rizzy.8293

Rizzy.8293

Does this mean they cant move their jaw side to side?
Do they also have barbs on their tongue and…. you know where?
Are they obligatory carnivores?

Horizontal Flip of Ele or Engi icons

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

Should just adjust the engis icon to be a rustish orange color Cog

this

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I hope there is no “end game”, because, that would mean no expansions/NEW CONTENT as the game will end. Think about it.

Thats not what End Game means.

Please enlighten me, what is your definition of the term “END GAME” because end game means just what it says.

It means, things people do once they reach the max level.

this is what end game means.

Most people start collecting and hording things.
In Guildwars it was Armour.

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I hope there is no “end game”, because, that would mean no expansions/NEW CONTENT as the game will end. Think about it.

Thats not what End Game means.

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

Yes, I am the devil

Attachments:

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

My elementalist Axel Dawnfire: (Pride and Iron versions)

Awesome look dude, What gear are you wearing?

Named top and gloves
COE pants
CM shoes
not sure about the shoulders.

Ascended Amulets

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

30 laurels. :|

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

You miss understand i am just saying there a lot of hate with any thing that even looks kind of like a grind. You have ppl on these forums complaining to no end that its hard to make a legendary even though its not needed and it should be hard to get.

To me WvW is the best end game you could ever have in an mmorpg. It is endless content there is no true boring moment and you will find random things that will happen to make it feel more player generated game. Spvp should be part of the end game but GW2 spvp must compete with a lot of other pure pvp games such as LoL, SC2, or DotA2. As for the pve end game in effect level 1-80 was made to be the end game but ppl tended to burn though the level missing out on a lot of content that can only be had by playing slow and at a low level. They have added in new gear to give pve players something to work for in the long run and i am sure they will add in more armor skins in time. They could add in an over level system much like in WvW but aimed at giving you +1% of something at a very high skill point cost or a very high new type of exp. There always adding in new skills but that is only a temp. fix. I still think story is the best way to make pve end game or add in more effects we got boon +% on armor what else could we get on armor.

To me wvwvw is a kitten contest between 2 zergs, I tolerate it but I wouldnt call it the best gw2 has to offer.

And secondly I believe in the philosophy, its not a grind if you want to do it.

Yeh legendary is something that should be hard to get.
But I do agree with those people right now its ridiculously hard to get the precursors.
I think the real issue is the gambling, you have to gamble exotics to get a precursor.

And I dunno, Im not a gambling person also I’m not interested in the flashy weapons :\
So I dont really have this problem, but the whole gambling aspect, I can agree with them to some level.

And I’m not a fan of ascended items, it went against what they said about gear grinding.

Secondly they dont have the prefix i want, carrion.

Again no issue for me :|

And they already have new skin, like waaay early in the game, primeval, krytan and profane armours but those are BLTC skins, again with the new weapon skins the fused weapons, BLTC skins again, only this time requires you to have luck and money to buy keys. just like with halloween skins.

Again i mention I’m not a gambling person, so I’m not gonna waste my money on trinkets like those.

What this game needs is PVE incentives that encourages people to do something they wouldnt do.

You say PVE story content, Arah has a wonderful Exploration story, I done it once all four paths.
They were a nightmare.

I look at the dungeon token merchant… I saw nothing I wanted.
Would I ever do arah again?

Not in a million years.

Now if Arah had an incentive for people not interested in the token rewards like an armour skin unique to the bosses in the dungeon, or a mini that dropped off one of them.

Would I want to?
Depends if I like the items that can only be attained from it.

What does this mean for the community though?
+1 one more player willing to burn 2 hours of their lives through a horrible dungeon.

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Sounds like your view on end game is the grind for gear. I am not sure if ppl would like that at all.

Gear grind?
Depends on what you mean on that.

Gear for visual aesthetic yes
Gear for high stats no

Stats have nothing to do with a grind just getting new version of something in an time consuming way is some what of a grind. You could easily make it so exp only give you new looks past 80 but that would be more of a time sink.
I would like to see an end game with story effectively what they have now in GW2. WvW is a player generated story where events have there own story.

Have you cleared Diessa Plateau?

That map has the most annoying POIs and Vistas, more annoying than Arah.

Do you know how amazing it felt to actually complete that map without looking at guides, confirming you’re actually that awesome to figure this out on your own?

Pretty good.

What you’re suggesting is the game just gives you hand outs at 80, no… sorry that devalues everything, might aswell just give hand outs for Legendaries.

Congrats on turning 80, please pick the legendary of your choice.

That quickly devalues things.

I take it you’re not a fan of the dailies either?

For me, dailies are just there.

80 percent, mostly, of the things they want me to do are things I normally do anyways.
That extra 20 just tells me to go someplace else that I might never go.

Along the way I might meet people, I might unlock that map or whatever, bottomline, it gave me an incentive to do something I would normally not do.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Im sorry?
Say that again?

Never played melee in this game…

I have a thief…

I also have a dual dagger Elementalist, Do you know how close and in your face dual dagger eles have to be?

Yeah… if I’m playing squishy classes with low hp pools of their levels, I dont see how a Warrior with high HP and exponentially higher Armour rating cant survive.

Oh nice, you get wiped during a zerg, how sad

You do know unlike some classes you do have a weapon swap to go range if you get hit massively which could give you time to recover?

Seriously bro, learn to play the guardian.
Not hard.
And stop speccing, 30/30/x

LOL. You had to actually go back and edit to throw in the insults.

How sad.

Of course bro, because warriors are harder to play than guardian, mad respect to warrior bros.

You play a guardian one of the most durable classes in the game and your HP is only 16k

This tells me you 30/30 in Zerker gear.

Stop it bro, glass cannoning gets you killed hella fast.

Uh boy…“hella fast” and “bro”

Now I see what I’m dealing with.

By the way, you’re wrong about the zerker gear and my spec, but if it makes you sleep better at night, believe what you want to.

I was trying out Clerics gear, Einstein.

LAWL And you still have issues with survivablity.

Sooooo sad v.v

Where did I say that, son?

Oh, and you comparing the warrior HP to the guardian HP?

LOL!

I’ve got to go…have a good day at school tomorrow.

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.
Particle effects make it impossible to see boss mechanics when playing melee.

Do you want me to translate this?

Okay I will.

You are saying

“You dont know the trials and tribulations I go through with being a melee class, I have to be up close to whack away at the boss and people are annoying with their particle effects, i cant even see what the boss is doing, because I like to stand infront of them, pressing WASD to move behind them is SOOOO hard for me, You can see why I die often, coz I dont know how to move behind them and avoid their frontal assaults.”

While I agree with you Particle effects are overkill in GW2
Being able to tell which side is front and which side is back isnt so hard.

And seriously 16k Hp and in clerics? laugh

And again seriously bro I play a thief, standing behind the target is what I have to do for a living.

Wow, you sure showed me. Laughing about my HP in clerics gear.

However will I continue to live?

Seriously, son, you need to understand that most people think of this as a game, not a “living.”

Have a good one.

son LawL

Exactly bro, its a game thats why its so hella easy.
Why so hard for you?

I know it’s not the games fault for not having a holy trinity.

:)

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Im sorry?
Say that again?

Never played melee in this game…

I have a thief…

I also have a dual dagger Elementalist, Do you know how close and in your face dual dagger eles have to be?

Yeah… if I’m playing squishy classes with low hp pools of their levels, I dont see how a Warrior with high HP and exponentially higher Armour rating cant survive.

Oh nice, you get wiped during a zerg, how sad

You do know unlike some classes you do have a weapon swap to go range if you get hit massively which could give you time to recover?

Seriously bro, learn to play the guardian.
Not hard.
And stop speccing, 30/30/x

LOL. You had to actually go back and edit to throw in the insults.

How sad.

Of course bro, because warriors are harder to play than guardian, mad respect to warrior bros.

You play a guardian one of the most durable classes in the game and your HP is only 16k

This tells me you 30/30 in Zerker gear.

Stop it bro, glass cannoning gets you killed hella fast.

Uh boy…“hella fast” and “bro”

Now I see what I’m dealing with.

By the way, you’re wrong about the zerker gear and my spec, but if it makes you sleep better at night, believe what you want to.

I was trying out Clerics gear, Einstein.

LAWL And you still have issues with survivablity.

Sooooo sad v.v

Where did I say that, son?

Oh, and you comparing the warrior HP to the guardian HP?

LOL!

I’ve got to go…have a good day at school tomorrow.

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.
Particle effects make it impossible to see boss mechanics when playing melee.

Do you want me to translate this?

Okay I will.

You are saying

“You dont know the trials and tribulations I go through with being a melee class, I have to be up close to whack away at the boss and people are annoying with their particle effects, i cant even see what the boss is doing, because I like to stand infront of them, pressing WASD to move behind them is SOOOO hard for me, You can see why I die often, coz I dont know how to move behind them and avoid their frontal assaults.”

While I agree with you Particle effects are overkill in GW2
Being able to tell which side is front and which side is back isnt so hard.

And seriously 16k Hp and in clerics? laugh

And again seriously bro I play a thief, standing behind the target is what I have to do for a living.

PS: if you dont know which side of the priest is it’s back, its the left side.

(edited by Rizzy.8293)

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

What if we had a game – where players got to define their own end game, instead of playing to how the developers wanted it to.

this happened in Guild Wars 1, I remember a place called Pre-Searing that was not intended to be the endgame, but for a select few, it was the end game.

People need to be less rigid and play games for their own enjoyment, not letting other people dictate their fun.

And no one forced them out until the devs decided to make it so.

The suggestions I’ve given are all choices not ultimatums.

You dont like collecting minis, dont collect them.
You dont like speed boosts dont use them, you still got WPs.
You dont like the way a certain armour looks, dont get it, no loss, it has no beneficial stats.

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Sounds like your view on end game is the grind for gear. I am not sure if ppl would like that at all.

Gear grind?
Depends on what you mean on that.

Gear for visual aesthetic yes
Gear for high stats no

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Im sorry?
Say that again?

Never played melee in this game…

I have a thief…

I also have a dual dagger Elementalist, Do you know how close and in your face dual dagger eles have to be?

Yeah… if I’m playing squishy classes with low hp pools of their levels, I dont see how a Warrior with high HP and exponentially higher Armour rating cant survive.

Oh nice, you get wiped during a zerg, how sad

You do know unlike some classes you do have a weapon swap to go range if you get hit massively which could give you time to recover?

Seriously bro, learn to play the guardian.
Not hard.
And stop speccing, 30/30/x

LOL. You had to actually go back and edit to throw in the insults.

How sad.

Of course bro, because warriors are harder to play than guardian, mad respect to warrior bros.

You play a guardian one of the most durable classes in the game and your HP is only 16k

This tells me you 30/30 in Zerker gear.

Stop it bro, glass cannoning gets you killed hella fast.

Uh boy…“hella fast” and “bro”

Now I see what I’m dealing with.

By the way, you’re wrong about the zerker gear and my spec, but if it makes you sleep better at night, believe what you want to.

I was trying out Clerics gear, Einstein.

LAWL And you still have issues with survivablity.

Sooooo sad v.v

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Well if community stuff is what you are looking for the guild-hall might be an idea. I never really cared about that (saw many people asking for it) but last week I saw a video of guild-halls in Rift and I must say I was impressed. They could really build thinks (placing items in specific ways) and in that video somebody even made a jumping puzzle in the guild-hall.

If you search on google for “Rift Storm Legion (the bigger, beefier review)” and in the video you find you go to 20:40 you see what I am talking about.

But I would be happy with the thinks I said.

Guildhalls are boring, you just hang out with people from your own guild
I want to hang out with people from the game.
Im playing an MMOrpg and I expect the MMO part to be true.

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Im sorry?
Say that again?

Never played melee in this game…

I have a thief…

I also have a dual dagger Elementalist, Do you know how close and in your face dual dagger eles have to be?

Yeah… if I’m playing squishy classes with low hp pools of their levels, I dont see how a Warrior with high HP and exponentially higher Armour rating cant survive.

Oh nice, you get wiped during a zerg, how sad

You do know unlike some classes you do have a weapon swap to go range if you get hit massively which could give you time to recover?

Seriously bro, learn to play the guardian.
Not hard.
And stop speccing, 30/30/x

LOL. You had to actually go back and edit to throw in the insults.

How sad.

Of course bro, because warriors are harder to play than guardian, mad respect to warrior bros.

You play a guardian one of the most durable classes in the game and your HP is only 16k

This tells me you 30/30 in Zerker gear.

Stop it bro, glass cannoning gets you killed hella fast.

Attachments:

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Im sorry?
Say that again?

Never played melee in this game…

I have a thief…

I also have a dual dagger Elementalist, Do you know how close and in your face dual dagger eles have to be?

Yeah… if I’m playing squishy classes with low hp pools of their levels, I dont see how a Warrior with high HP and exponentially higher Armour rating cant survive.

Oh nice, you get wiped during a zerg, how sad

You do know unlike some classes you do have a weapon swap to go range if you get hit massively which could give you time to recover?

Seriously bro, learn to play the guardian.
Not hard.
And stop speccing, 30/30/x

Look at mine, not a 30/30/x not in zerker gear and I have more hp than you because of it.

Attachments:

(edited by Rizzy.8293)

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Well I already posted something about that here: https://forum-en.gw2archive.eu/forum/game/gw2/Why-I-think-you-re-losing-active-players/page/3#post1826087

But end-game depends on the persons. For some it is building armor, for other it is WvW, for other it is raiding or for some it is attacking the enemy main city. Some of those are available in GW2, some are not.

WvW is my main end-content in GW2 but what is my end-content if it would be available.

Collecting mini’s, and then I am not talking about buying them from a gemstroe but completing achivements for them, doing dungeons for them, farming mobs for them and, getting them from quest so on. In another MMO I went so far as not completing quest that temporary gave me a item that spawned a mini. (by not completing those I could have multiple mini’s at a time what I think is nice)

Same for mounts and pets. I am a ranger and like to tame rare pets. Not really available in GW2 but I like to do that if it is available.

As last I like fun-craft, mainly crafts like engineering or (if is is very dynamic) breeding mini / pets and so on. Of course that should require recipes you need to get from dungeons or from fishing or from rare drops and so on.

Yeah but see, what do those people do the raids for?
To collect loot.
That loot be it armour or weapons is a form of collectable.

You can do the same doing sPVP and WvWvW, unlocking skins.

And fun crafting, that falls under community, another aspect Gw2 is falls short on is the community building effort.

Theres no place where people actively hang out and seek the company for conversation with another person, because theres nothing to do in the inns.

The game feels like a single player game until the time it forces you to socialize via dungeon.

And I’ve also suggested other things for community building, but right now the end game needs more forms of collectibles, not just in the form of new weapon skins based on wealth and luck, but on skills and luck in the form of giving people an incentive to kill an otherwise skippable moment in a dungeon, be it a rare dungeon skin, a rare dungeon mini or even a rare dungeon mount.

What would you name my character?

in Human

Posted by: Rizzy.8293

Rizzy.8293

Shaman Lamandingdong

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I would rather it would not go to trinity. Ever. You can still heal as a heal dedicated character and you can still tank just fine using your utility blocks, dodges and piling toughness on yourself. I like not being forced into a role.

Toughness scales poorly, endurance runs out quickly if you like to dodge, and all blocks are associated with significant cooldowns rather than passives :[

you don’t dodge at random, you time your dodges, yes, there’s cooldowns, that’s why you use your abilities in an intelligent manner instead of spamming them. It also helps to learn the bosses mechanics so you would know when to dodge, when to block, etc.

The problem is being able to see the boss mechanics in the first place.

how is every boss having their own pattern that you need to figure out even a problem?

If you have to ask that question, it’s obvious you’ve never played a melee class in this game or you’ve played it solely in the ranged mode.

Particle effects make it impossible to see boss mechanics when playing melee.

Im sorry?
Say that again?

Never played melee in this game…

I have a thief…

I also have a dual dagger Elementalist, Do you know how close and in your face dual dagger eles have to be?

Yeah… if I’m playing squishy classes with low hp pools of their categories, I dont see how a Warrior with high HP and exponentially higher Armour rating cant survive.

(edited by Rizzy.8293)

Tanks being tankier, dedicated healing class

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Because the holy trinity is a sucky concept?
We’ve joined Gw2 because of it understanding how much the trinity sucks.
We’ve waited for ages on Guildwars for Guildwars2 to be released and enjoy a life without monks.

And now you’re saying, HEY MAKE THE TRINITY COME BACK.

No. How about you learn how to not go 30/30/x?

Warriors are hella tanky when they specc to heal on shouts and clear conditions.
Every class can tank, even a thief who can keep up blinds

Everyone in Gw2 is accountable for their own survival first and foremost and effect that comes out of your survival skill like, Shout being AOE heal, mass stealth being AOE regen, Water Attunement being aoe condition removal and aoe Regen, are extra benefits that your teamates get.

They dont rely on you to keep them alive, they rely on you to stay alive and continue to fight and lay down combo fields.

(edited by Rizzy.8293)

What I actually want to see next patch

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Confusion – To remove one stack everytime a skill is used.

Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.

Even retaliation doesnt hurt that bad.

Confusion is just Empathy and Backfire on Steroids.

it’s that OP because it’s easy to avoid. Just don’t do anything for a while and your health won’t fall.

Yes, thats what I tell people who got backfired or empathied too in guildwars, you know what happens when they dont do something?
They still get attacked.

What I actually want to see next patch

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Confusion – To remove one stack everytime a skill is used.

Lets face, this condition is OP as it is to be able to stack so high and take chunks of your HP from just normal attack.

Even retaliation doesnt hurt that bad.

Confusion is just Empathy and Backfire on Steroids.

What exactly is "End Game"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Everyone keeps saying this game lacks End Game.
I agree, but what exactly is “end game”
WvWvW?

Not really, thats continual game.
You continue to fight for your home world in an on going battle.

sPVP?
Again no… sPVP is the equivalent to Random Arena of the first guildwars.

Map Exploration?
Not really because thats still part of the game.
What happens if you finish the map?
Re roll a new toon and complete the world exploration again?

It all boils down to collectibles.

The thing that got me hooked on the first guildwars were the yearly presents and the menagerie of armour that can be obtained but also, the fact that Anet has perfected this forumula of armour being just a visual aesthetic and nothing more.
Stats are all standardized making it a game of skill and I can respect anyone who has earned Fissure of Woe armour or Orrian armour because part of getting those are the skills needed on pre existing armour stats that I have and I know personally how hard it can be but it doesnt make me go, “Oh I need that armour because it has better stats” Armour is a form of expression, you can mix and match it as you like, it shouldn’t be a uniform.

This is the thing that is missing in the current Guildwars 2.
Guildwars needs to realize its no longer dealing with a smaller crowd of people who enjoy PVP like Guildwars, its attracted crowds who love PVE and want PVE content and want something to show for it.

PVP you have /rank to show your kittenery
PVE… just armour and some weapons.

What I dont like about the new weapon skins and armour skins is… they’re based on luck and how rich you are.

I dont mind running through a dungeon to get a chance of getting a particular weapon or armour skin but right now… all it boils down to is how much money you can convert to gems (or buy gems) to get BLTC keys and hope you get lucky.

Anet, you’ve done a wonderful job perfecting the formula of Gear = Aesthetic need and if you want it, go get it and I commend you on it.

But maybe its time to stop relying on chance and wealth to get gear but on skills and chance.

You could release unique dungeon gear that only drops in the dungeon without having to use tokens, just skins.

And speaking of Collectibles.

Minis, rare dungeon minis that do not drop from the “Minis chest” in the gemstore but only acquired from killing certain dungeon bosses.

This would make people have the incentive to do hard dungeon paths or kill bosses (talking about Kholer) that would normally be skipped, instead of forcing people to go through with it.

Risk vs Reward

Lastly Out of Combat Speed Enhancements with Visual Aesthetic.
Aka Mounts.

Many people who will dissent this say, Use WP
WPs are not Immersive, Honestly i dont care how much they cost but they are not immersive,
Example: How many of you know the colour of trim around Div Reach’s drop gate?

Or say.
Mounts just make Guildwars2 into a WoW clone.

HOW? Because Guildwars 2 and WoW are already very similar?
Im sorry but no, this is a dumb rebuttal, saying having mounts turns a game into a WOW clone is just ludicrous and absurd.

As of right now, most people have sacrifice one utility slot for a their professions +25% speed boost. You dont use this skill in dungeons or in pvp or in WvWvW.
I like to hunt for events in places I’ve been before, I like to help out people, when I see a blue skull and crossbones, I run towards it and just as im in visual range the person WPs, 25% speedboost just doesnt cut it.

Firstly its a waste of a skill slot and secondly again Mounts can be treated as collectibles.

Either from earning them the hard old fashion way through PVE gold.
Buying them from the GemStore
Or a rare dungeon drop.

(edited by Rizzy.8293)

NPCs, Customization, Mounts

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

I really want mounts. This game doesn’t really feel like it needs them, but I really miss collecting them. Collecting mounts is usually my ‘endgame’ so I’m a bit bored now since this game has none. =/

This game does need alot more customization! There is a disturbing lack of options in the gem store to buy. When I heard gw2 was going the f2p cash shop option, I figured the shop would be packed with new things to buy every week, inlcuding gowns, faces, hair colors and styles. I’m very disappointed with it.

You should check out this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Why-I-think-you-re-losing-active-players/page/3#post1826061 and then my topic. I think you are one of those players I am referring to.

There is no doubt in my mind that they will not introduce mounts, as a matter effect they already did when they introduced the broom. First is was some rare Halloween drop if I remember correctly and later they permanently put it in the gem-store. I think to see what people reactions would be.

What I read about it is that ArenaNet had planned on implementing mounts but that there old GW fan-base did not like that because it would be to much WoW-like (as if only WoW has mounts). So they did not introduce them. But at this moment old GW1 players is just a part of the players so mount will come in the future.

I do hope that they will not only introduce them as gem-items because like you said. Collecting them is part of the fun and end-contend. Buying them from a gemstore is not a lot of fun. They can put some on there but most should be put in the game as a rare drop from a mob, from doing a quest, maybe even make with a craft, earning by doing achievements and so on.

If the whole point of not having Mounts is just coz “I dont want this to be a wow clone” then its a dumb and stupid rebuttal.

How is this a WOW clone if it has mounts?
So according to them Assassin’s Creed is a wow clone because you can ride on horses?

First of all running speed is slow, in world exploration you’re bound to use your profs +25% speed boost just to curb the dullness of walking and before a tough fight you switch that useless utility to something you actually need.

In dungeon fights you dont even use it.

The whole point of having an Out of Combat Speed boost with a visual aesthetic is so people can respond to events promptly by pass trash mobs and/or just enjoy the sights of the world while feeling grand on something you’ve earned.

Whens the last time you saw the gates of divinity’s reach?
Or the entrances of the other racial starting zones?

Mounts are another way of getting people to collect something that visually appeals to them without being gear treadmill.

Im a player of the first guildwars and I approve mounts.

(edited by Rizzy.8293)

Im hearing rumours about reveal...

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Is Paragon in sight for the future?

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Spear throwers that sing in battle in an african/arabian/egyptian themed expansion.

XD

Is CoF Farm an exploit ? *

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Solution?
Nerf Warriors and Mesmers obviously.

rebuff thief

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Why are you dissing it on elementalists?

Take it out on mesmers, they’re even more annoying than your stealth.

its like playing Assassins creed trying to figure out which one is the target kill.

Also Confusion is empathy + backfire on steroids seriously who smart idea was it to make it so that thing stacks and not get removed after you’ve attack?

Like how blind works.

"LFM Berzerker Wars ONLY!!!"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I can’t wait for the warrior nerf. It’s going to be entertaining as hell.

You know thats never gonna happen.

[Video]The truth about average thief players.

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Totally agree with this video. I don´t get the mania about thief being OP. I think that mesmers , guardians, elementalists are more close to be OP.

Woah woah woah!
Eles are no where near close to OP, the way ele is, you either survive a long time by being a punching bag and do very little damage knicking away at bads or you balance it out a little.

But yeah, thieves ar eno where near OP.

Mesmers on the other hand, Confusion is like empathy + backfire on steroids. -.-

Not to be ‘that guy’, but Eles can tank and do a lot of damage. Refer to BitCloud1 on twitch for his new build showcasing such.

I refer to you the point of this thread.

Average player vs Awesome player.

Bitcloud has amazing leet skillz comparable to Bill.

Pet rock dog

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

I want wargs They’re like wolves on steroids

Im hearing rumours about reveal...

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Being reverted back to 3 seconds.
Can I have the source please if this is true?

[Video]The truth about average thief players.

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Totally agree with this video. I don´t get the mania about thief being OP. I think that mesmers , guardians, elementalists are more close to be OP.

Woah woah woah!
Eles are no where near close to OP, the way ele is, you either survive a long time by being a punching bag and do very little damage knicking away at bads or you balance it out a little.

But yeah, thieves ar eno where near OP.

Mesmers on the other hand, Confusion is like empathy + backfire on steroids. -.-

Non-OP weapon swapping for eles

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

No, we just want an OOC weapon swap.

Explain staff dps gain in atune jumping.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

I dont think anyone i denying that staying in Fire will grant you the highest dps if specced for direct damage.

attunement dancing in staff is for Support and Control. If you have a condition damage Build you are more likely to stay in earth for dps.

in d/d and s/d its Mendatory because you Need the surviveabilty through water attunement (evasive arcana) and you can Stack a Lot of might – which increases dps.

Yup and attune to fire for fire 3

Statically, it was bound to happen...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

his eyebrows are different and well your body is very different

Eyebrows move when you’re dancing.
Our faces are the same.

:)

Statically, it was bound to happen...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

It finally happened.
After many months since release, I finally met my doppelganger…

I mean yeah, hes a bit beefier, but seriously, does he even lift bro?

How long did it take for you to meet your Doppelganger?

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Your Mini and You In Cute Poses!

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Here is me and my Pink Moa!

fabulous