Showing Posts For Rizzy.8293:

Dungeon Updates

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Posted by: Rizzy.8293

Rizzy.8293

Still not logged into guildwars2 or felt the need to
OHHH WELL.

Mounts Please Pretty Pretty please with suger on top!!

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Posted by: Rizzy.8293

Rizzy.8293

already, i feel like i will never run up the path from say Queensdale to Divinity Reach again, taking in the stunning view of DR’s gate … after a while, Teleporting from one point to the next will all start to feel very similar… I believe we simply won’t remember these things … running/riding through a zone helps to build a picture in our mind of the area, and the adventure we had exploring it.
I would rather teleports exist at the start and end of the zone, and maybe one in the middle for some of the bigger ones. Then we could ride mounts through the area, around the winding paths taking in the landscape the way Anet intended forever more. And we can all collect awesome mounts as we go

Logged out for Inactivity

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Posted by: Rizzy.8293

Rizzy.8293

Really?
I was in LA, a safe hub I got logged out for inactivity because I spent 30 minutes browsing forum.

aNet… are you guys really paranoid about the botters?

Doing an Auto log out feature wont hurt bots, they spam their 1 button or spam their cash for gold messages so your Auto Log Out Feature still views them as normal active players.

But hey if you wanna keep auto log out, might I suggest making it so that Safe hubs like outposts and towns free from this feature?

I hope your auto log out feature doesnt target people who were queuing for wvwvw and were alt tabbed too…

(edited by Rizzy.8293)

Money Frustration: Traveling and Repair

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Posted by: Rizzy.8293

Rizzy.8293

Robert Hrouda

but I understand you’re upset. For all it’s worth I’m sorry, and I hope we can move past this.

XD yeah, sorry bro.

I feel the same way too, therefore I started to play more sPVP like 1 – 2 hours as oppose to my 4 hours enjoying the pve meeting new people socializing.

But hay you heard it from the man himself, I hope we can move past this

(edited by Rizzy.8293)

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

I really am not 100% sure why some posts in this thread take such issue with the concept of having mounts in the game, as though doing so undermines what makes the game great.

I would be in support of the game having either mounts, or some other form of travel (waypoints/asura gates don’t count). Why?

Because I want the game to feel more like a massive world, and when I’m just teleporting from place to place it feels less so. While I do have to discover areas before waypointing to them, I would still prefer to take some sort of taxi or ride a mount from the Black Citadel to the Bloodtide Coast instead of teleporting there and breaking immersion.

(Edited to fix a typo)

This guy makes a good point on why it would enhance the game

Fenlock.1405:
… already, i feel like i will never run up the path from say Queensdale to Divinity Reach again, taking in the stunning view of DR’s gate … after a while, Teleporting from one point to the next will all start to feel very similar… I believe we simply won’t remember these things … running/riding through a zone helps to build a picture in our mind of the area, and the adventure we had exploring it.
I would rather teleports exist at the start and end of the zone, and maybe one in the middle for some of the bigger ones. Then we could ride mounts through the area, around the winding paths taking in the landscape the way Anet intended forever more. And we can all collect awesome mounts as we go

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

no need for mounts, they cant increase speed for game dynamic reasons so they would be purely aesthetic, I’d rather devs spend time on content rather than pointless mounts.

Cant increase speed really I got 2 ranger skills that increase my speed and some NPC in towns gives me a speed boost for 5 minutes oh and my thief has a passive +20percent to movement speed from a skill…. And also do you work for arenanet and get special privilege to view their programming codes so you know for a fact they cant increase speed because of game I think the word you’re looking for here is mechanics, for game mechanics?

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

@Kelkka and also drink in tavern and get a new list of fighting skills with our Ale mug to start bar fights.

Oh wait they did mention that, but no delivery.

Oh well, games perfect the way it is.

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

@RIZZY dude i said not flying lol read everything 1st <3

I was adding on to your points not countering them

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

i can understand why everyone is against them… but i would like to see mounts in this game with no increased movement speed unless the player has a passive no flying mounts just ground mounts and finally have them as really rare drops from champion/ dungeon drop chance.

Flying mounts just wont work her with all the Vista and stuff, it’ll be like an exploit, ontop of that if you haven’t notice Tyria’s persistent world is Instances neighbouring instances.

So youd still have to “fly” towards a portal hole to go to the next area.
land mounts would make sense with the high WP cost points.

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

Mounts never had a place in Guild Wars. The content comes in smaller packages and the game has waypoints, a vastly superior form of travel.

Now if you want mount heads on sticks to “giddy up” around town in your town clothes, go for it.

that is because they weren’t needed. There were mounted mobs in GW1, so this argument is invalid.

I think that mounts have a place in GW2, and should be implemented.

Mounts aren’t needed now, either. And two non-human mobs that rode mounts doesn’t invalidate anything since mobs inherently can have/do things that play characters can’t.

Plus there’s no lore that supports mounts. The closest is asura riding golems. Now, there are hints that humans used to ride horses centuries ago, but horses themselves appear to be quite rare — possibly nearly extinct. Other than that, there are no cases (at least as far as I’m aware) where riding a mount was commonplace. The races of Tyria seem to be perfectly content to walk around on foot or riding on dolyak carts (which aren’t any faster than walking on foot, though it makes moving stuff a lot easier).

The game just isn’t set up for mounts, and shoehorning such a feature in would be a lot of time and effort for little-to-no gain and potentially cause more problems than it “solves”. Arenanet is on record saying that if they add mounts to the game, it needs to be done right and in such a way that it adds to the game. This could mean that at some point we’ll get an area where we can use mounts where they’re part of the gameplay (such as the junundu in GW1) but cosmetic speedboost of the complexity of mounts aren’t needed, imo, in the game as it stands. The waypoint system works well enough, granted it could use some tweaks, and adding mounts just for the sake of mounts would be a waste of resources.

Charr riding a tank like the small ones in your Arah story line doesnt count either?

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

Ok so i have been thinking about this quite a lot since launch, and i have to say that most of my friends who i have introduced to the game are very surprised by the lack of mounts. Most people I know won’t really consider the context, GW’s history or how mounts should/should not be used. Just that riding a fictional beast/horse/dragon in to battle comes pretty much hand in hand with any major RP fantasy experience.
When i look at the areas in game, i have to consider the feeling i have when i travel through them. I am (after all) on an adventure. I am exploring the world, and uncovering it’s secrets. ANet have crafted this world for us to uncover and travel through, the artwork and detail is incredible! i think we all agree on this. But i have to wonder at the moment how much i am really going to remember about the areas, how much of that “experience” is going to stick with me in the months to come – as i feel i will never “travel” through any of these zones again.

Once i have unlocked all the waypoints, i will simply “teleport” from point to point as and when i need to. If i am farming, i will likely port myself around the map from one batch of nodes to the next. Why run when i can teleport?. But already, i feel like i will never run up the path from say Queensdale to Davinity Reach again, taking in the stunning view of DR’s gate. I will simply port right in to the city, straight to crafter or bankers NPC (or wherever i need to be). The sweeping hills and winding paths of say Kessex Hills, or Gandarran Fields.. I feel like i am never going to follow that road again because now i will simply jump around to within feet of wherever i need to be.
And after a while, Teleporting from one point to the next will all start to feel very similar.. you either arrive next to grass, trees, lake – you don’t consider where you are in the world or what the journey though that area was like when you first explored it. Now, you just click to teleport right to some random space that happens to exist next to the node or NPC you need to be at.

The shatter dragon for example. How many people now will simply portal right in to the camp every 3 hours when it spawns, instead of travelling up the ruined scar on the land, watching the dragon fly above glimpsing it through the shadowy clouds. It all adds to the atmosphere of the area, and reminds us of what a cool area that is. I believe we simply won’t remember these things. I’ll likely remember how cool that big purple dragon was, and that to get to him i had to click somewhere around the top right area of the map.
I am probably rambling now, but i think the travelling element – running/riding through a zone helps to build a picture in our mind of the area, and the adventure we had exploring it.

I would rather teleports exist at the start and end of the zone, and maybe one in the middle for some of the bigger ones. Then we could ride mounts through the area, around the winding paths taking in the landscape the way Anet intended forever more. And we can all collect awesome mounts as we go.

TLDR: Mounts help us remember the areas in game, instead of symbols on a map to be clicked on.

cant farm, got an anti farm system, so you are fine with paying 1.64s per wp in the same region?

with the very little income at lvl 80?

thats cool

Dungeon Update is awful: LISTEN TO YOUR PLAYERS

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Posted by: Rizzy.8293

Rizzy.8293

Same way blizzard listened to their players and turned the game into it’s current state?
No thanks.

They are probably listening, that doesn’t mean they will do all the things crybabys want immediately.

Dungeons needs more work but i fail to see how this patch ruined the whole system.

First of all, as a ranger and a thief, I can honestly say, the dungeon armour for the tokens in medium armour look horrible and I would not like them at all, from the very first moment I saw them, I was like… Nope, gross looking, no need.

What do I want from a dungeon
Challenge – Check
Reward – failed to deliver

So even if I was with a well organized team and we messed up once and got wiped wed still have no profits from the reward, why waste time in the dungeon?

Do you think dungeons can survive people doing them just once twice three times a day? With the vast majority of people in servers afraid to try them out even in story mode.

(edited by Rizzy.8293)

Dungeon Update is awful: LISTEN TO YOUR PLAYERS

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Posted by: Rizzy.8293

Rizzy.8293

I am their player. They listened to me, stuff was easy. I think that’s settled. Thanks for playing.

You people provide me with great fun during work, I thank you

You shouldnt play games during work

Dungeon Update is awful: LISTEN TO YOUR PLAYERS

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

There is a huge difference between a vocal minority of complainers on this forum, and “a majority of people don’t like the update”. I am not interested if 3 of your friends in your guild disagree with me, because they also do not comprise large section of the entire playerbase.

Im not her friend and I dislike this update, hell, I only spent like 1 and a half hours today on guildwars as opposed to my almost 4 hours nightly

What did I do?
Talk to people in LA seeing as its talk like a pirate day, and sPVP.

Did I pve? Nope not at all, nothing to do there.

Dungeon Updates

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Posted by: Rizzy.8293

Rizzy.8293

Question: They take out the ability to grind dungeons because they hate grinding. Isn’t running around finding waypoints and doing 100% maps considered a lesser form of grinding? I mean it’s worse than grinding because you’re not killing anything. So why not take that out? Oh, because the diehard fans who demanded that CM be screwed over are the only ones who grind maps like WoW players grind monster kills.
There’s grinding in EVERY MMO. The best part of GW2 is that we can choose to do different things to level. Or we used to be able to. Now they took out dungeons because some people were complaining about it because THEY didn’t like it.
So stupid.

Because doing it effectively is not doing it right, it’s not the vision the dungeon designers had in mind.

Dungeon Updates

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Posted by: Rizzy.8293

Rizzy.8293

It’s not a grind if you actually enjoyed it.

Personally I did enjoy running the dungeons and seeing the different play styles that each person has to each profession and the combos you can come up with.
It was a good way to bridge the gap between those who are 80 and those who are not keeping the mix diverse and the social interaction you just dont get with the other parts.

Heres what I find grindy.

Discipline/Crafting – In every MMO thats ever had this system, I just cant be bothered to level up my crafting, I really really cant, its boring its monotonous, I’m guessing theres profit to be made here since people buy onnomnomberry bars and peach tarts. So hay look out crafters. I find this aspect in any game to be the most boring thing to do, Oh look I made an 8slot bag, I made an 8slot bag again! Woo (referring to the famous Collin Johansen I swung a sword line in the manifesto video) grind.

Hearts/Quests – I hope everyone realizes that Heart events are just another name for quests right? Now theres no talking to NPC, Predetermined amount of kill/gather XX of YY or backtracking to get reward and if you’re lucky the heart coincides with a Dynamic Event, I don’t mind doing them, but still not as fun as playing with 5 players and seeing each different play styles, so still grindy.

Dynamic Events – I remember when I was 24 to 27 there was not much content in kessex hills, so everyone started grinding the centaur bridge dynamic event it goes like this. Bridge – Overlord Camp – Champion overlord, repeat. It did not feel dynamic, it felt like a Routine Event another name for a routine…. Grind. (Yes I know not all DEs are designed poorly like this but if you start depending on them as a source of leveling thats a grind)

Dragon Champions – Theres even dragon timers that keep track of spawn times for dragons and people do grind them.

Map Exploration – By that I mean finding all the vistas, the pois, the waypoints and so forth, thats grinding to get a star by your name.

PVP – Thats right PVP is a grind as well if you don’t enjoy it and you want that pvp title, You’re going to have to… grind it.

SUMMARY for those TL:DRers
So to summarize. You say 26 silvers is too much of a reward?
Fair enough but is 3 silvers even a reward?

Your Risk and Reward ratio is unbalanced.
You’re closing the gap between people who level 80s and people who are just starting to experience dungeons by telling people who are 80 to go away, theres nothing for you here.

And I get you want your exp mode to be hard but you want it at a level where its only beatable by players who are really organized with teamspeak/vent/skype, why are you punishing casual players when your marketing is casual friendly? Casual doesn’t mean you lack gaming skills, It just means you lack the dedication to plan a dungeon raid 3 days in advance and clear your schedule for the next 30mins to an hour. A pug of casuals that notices what’s happening around them and take advantage of combo fields rallying downed players and organizing spikes on targeted mob without any vocal cue is far more skillful than an organized team and You’re punishing them for playing the game the way you designed, based on skill instead of cookie cutter team mechanics.

So if this trend keeps up where you fubar all aspects of Guildwars 2 PVE content. Guildwars2 is just going to end up like Guildwars for me.

In the sense that, I log on, I queue for PVP, I kill people for an hour or 2 and log out.

Guildwars had a nice story, game mechanics was sub par you normally end up playing with heroes anyways for PVE, I grinded PVE in guildwars was to get good looking armour to kill people in PVP with style. It’s a vanity thing.

So instead of telling us how to play and when to play Anet, why not just let us play what we want to play, what aspects of the game we find fun and focus on that until we get bored and move on, instead of taking our fun away.

I can assure you most people use that money at the end of dungeons to pay their bills and for upgrades.

You may have not noticed but your exotic set crafted versions are expensive as well.

(edited by Rizzy.8293)

Dungeon Updates

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Posted by: Rizzy.8293

Rizzy.8293

Well here goes my 2 cents.

I never knew how true my character’s creation line was going to be until yesterdays’ patch

“Im a common folk, my friends and I don’t seek fame or glory, we have hard enough time as it is making ends meet”

And with the crazy costs of Way Pointing and Armour repairing, It’s pretty tough for a level 80 to keep up with the bills.

Am I supposed to walk to Tarnished coast, then to Blazeridge Steppes and to Forstgorge to face the dragon champions because their reward is like 1silver and the chances of getting a rare is pretty slim even if you’re suited up with 3 sup runes of the noble, innit?

Im fine with you guys at Anet wanting to make Caudacus’ Manor harder, it was waaay too easy the first time around and I’ve done it after the patch, it was more challenging I like that, What I don’t like is that you decided that 26 silvers is too much so heres 3 silvers, then fine give us the same silver reward as you did for under people under level 80, with 13 silvers, atleast I can use a Way Point in the region 6 times.

Mind you if you break an exotic piece of armour that thing is worth just about 3 silver to fix and with the bad loot… You just made it so threes no incentive for more veteran players to help newer players through dungeons.

Why would someone whos level 80 randomly join a pug and help out newer players who wish to dungeon if the risk outweighs the reward? I wouldn’t, money is tight in GW2.

And this issue doesn’t just boil down to the Story Mode dungeon, if what I’ve been reading in other threads about CoF and the dungeon rewards diminishing, and as a person who does NOT find end game dungeon sets visually or aesthetically pleasing (talking mainly about medium armour) I have absolutely no reason whatsoever to do explorable dungeons and Ive already done a AC and CM explore with pugs, sure we weren’t the best of the best seeing the game was only about 5 days old, we werent 80s and theres no actual wikis to see how we’re supposed to do this, so we were one of the first few pioneers but with the rewards being that we can still fix our gear and then make some made it fun, I still Dungeon with 2 people I did explore AC with up till yesterday. That’s the power of the community at work when 2 strangers get together and bond over something they enjoy in the game, why ruin that?

Now that I know if I get stuck in a bad pug in Arah’s explorable mode which I had planned on doing to find out more about the dragon lore, I’ll be in serious debt… so… yeah goodbye to that, I’ll just wiki this a month later to read and find out about the how the Jotun, the Forgotten and the Mursaat fought the dragons instead of losing my all my money to fix my armour just to experience your story which are fantastic stories by the way. Don’t get me wrong the lore in GW2 is one of the things that keeps me to Tyria.

(edited by Rizzy.8293)

The CoF Buff: My opinions

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Posted by: Rizzy.8293

Rizzy.8293

2. Instead of fighting the enemies in a timed event at he door buster, you just circle strafe them or leash aggro them to “kill the clock” since it was only a 100 second timer on the event.

2. I extended the time from 100 seconds to 200 seconds at the Door Buster event. I intended for you to fight those guys, not circle strafe them and aggro leash chain them. I also added 1 additional mob to the encounter at the very middle (a bow dude) to account for you now having twice the time to defeat the waves that come in.

I Can’t express how angry this statement made me.

You Guys designed a dungeon , tested it , found it suitable and released it. We came in saw, and figured out a strat. A good strat , no exploits, no bugs, we made use of our CCs etc. We played by the rules you set.

But as this didn’t agree with your vision you buffed it.

NOW YOU EXPECT US TO THINK OF A WHOLE NEW STRAT!!! Why ??? whats the point. You probably with disagree the new strat too and buff the dungeon again.

And then when you think of a new strat you get punished for it because its not how its meant to be played.

How about this anet, you paint arrows on your dungeon floors, point us where to go, write on the walls for us instructions on how to handle the mobs

Game guides you know

Dungeons made you stop playing? head count

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Posted by: Rizzy.8293

Rizzy.8293

Nope, still doing.

I’m sorry, am I the only one who gets lots of blues valued at 60 copper each from dungeons? Greens worth 1.5s, and some rares that can be salvaged for Ectos and such? 13 silver…

Yeah, each dungeon should just give 10 gold at the end, right guys?

The gear from the dungeons themselves and selling them is worth it.

Yeah no, not everyone has OCD and meticulously loots corpses.

But sure if you want them to give 10 gold at the end of the dungeon, be my guest, we just want the effort we put into doing a hard dungeon to match our efforts.

So why bother selling everything you get from dungeon loot plus the weak reward at the end and minus repair costs if any, which sums up to very little profit when you can gain the same profit in a shorter time outside??

But hay! listen, its your game right, you play your dungeon for low rewards you enjoy it, good for you.

We’re not gonna stop you from doing that, GW2 needs people like you to keep dungeons alive.

I was from Fort Aspenwood server once spamming for 1 hour to LFG AC when the game was new, and people were scared of doing it, but if a small band of people like you wanna do and help out the newbies, good man

Its cool bro we get it, you dont want people like us to clutter your dungeons by having any worthwhile rewards so you can horde them like you horde corpse loots, but still just remember to take on newbies once in a while and teach them the dungeoneering ropes in Story mode kay or they gonna be stuck there for an hour like me when i was new looking for group

Dungeons made you stop playing? head count

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Posted by: Rizzy.8293

Rizzy.8293

Yeah I’ve actually stopped PVEing
Pointless no rewards everything just takes away money, be it transport, repair or eating food.

PVP is where its at
But even so, I pvp for like 1 – 2 hours and go do something else outside of GW2.

So add me into the headcount

Mounts [Merged]

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Posted by: Rizzy.8293

Rizzy.8293

Firstly, Mounts (NOT flying) immerse you in the world, because they are riding beasts. It’s natural and realistic that riding beasts would be part of the lore (as they are in any fictional world). Honestly, having no mounts due to the fact that there were none in GW1 is not a reason to exclude them. GW2 is not the same game, in fact its quite different from the first game.
Second, you’re not going to bypass content cos you’ve already experienced the content by walking there first. They can make it that you can only get a mount by exploring content and unlocking it. You couldn’t summon your mount in an area you haven’t explored, this forces you to experience the content on foot.
Thirdly, mounts can be disabled in cities and when interacting with NPCs, so there’s no reason for players to be whinging about people on mounts covering up NPCs and such.
Fourth: mounts will NOT give an unfair advantage. Because everyone should have the right and the ability to get them. Mounts could be mostly cosmetic but be slightly faster than walking so pretty much like the speed boost except not so lame. But I’d be fine with it if they were the same speed as walking.
Fifth: It is quite exhilarating and satisfying riding beneath the stars on your loyal steed.
Sixth: They’ve said they want the player to feel like a hero. Steeds are a classic and traditional part of a hero’s story. I already have doubts about Anet’s ability to make the player feel like a hero; mounts can only improve this.

So I would vote in favour of mounts.

Correction, there were mounts, mounted mobs anyways

And honestly if the current state of PVE goes on its current path in gw2, id rather pay off a one time large sum for a perma speed boost whilst on a mount than pay the ridiculous way point costs.

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Mounts [Merged]

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Rizzy.8293

I disagree, mounts have no place in Tyria.

Why not?
Because paying 1.64silver per way point in the same map is reasonable at level 80? :|
I guess its nothing compared to the massive pay out you get from mobs at level 80 right?

Another bot thread

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Posted by: Rizzy.8293

Rizzy.8293

Yep, it’s becoming a cheater’s paradise. You’d think developers had listened to us when videos of such cheats were shown in the beta forums.

They’ll just say… “I hope we can move past this” lol

"This is maybe just not the game for you"

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Rizzy.8293

So I take it you’re not gonna put your theory of whites in Arah explorable mode going to the test?

I would if I had four other good dungeon runners on Yak’s Bend.

Oh so now its a matter of I cant find the people to do it.
Right cool then.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

So incase someone else says gear doesnt matter, Let me just show you my longbow vs a rare longbow

You’re right gear doesnt matter in GW2, but GW2 Standardizes its weapons and gears to the point that Exotic Armour does have an upper hand against Rares

Exotic armour is the baseline of what a level 80 should be doing to be an effective member of the team, you can use rares and let people carry you through harder instances that’s fine but I hope you do plan to upgrade to exotics soon and start being a contributing member of the team.

And by standardizing what I mean is, you’ll be on par with someone in the same level tier armor/weapon as you in the case of the longbow over a its quite significant, the base itself 920 vs 815, thats more than 100 And that’s not including the +to crit damage on beserker stuff.

Exotic vs Legendary, is more or less for aesthetics reasons but exotics is pretty much the baseline of a level 80s eq.

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"This is maybe just not the game for you"

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Rizzy.8293

I tried wearing level 1 armour

Did I say level 1 armor? Go look at my post again.

So I take it you’re not gonna put your theory of whites in Arah explorable mode going to the test?

And here I thought you were gonna back up your statement .

Ohwell

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

Still not as insane as this statement

A skill-based MMO?! That’s craaaaaazy!

It’s hilarious how so many people have this “I’m max level, but I gotta get my numbers up before I can do x” endgame mentality. Then GW2 comes along, does away with that stuff, and it’s a shock, like a CoD fanboy playing Unreal Tournament 3 for the first time and going “Gaaaaah, why is everything so fast and where’s ma prone”.

I tried wearing level 1 armour in guildwars to do Underworld, I got smacked for 14k damage.
Pretty high considering at most people have anywhere from 450 – 590 hp in guildwars.

But yeah Id really like to put this to the test, how about this we do a simple CM explorable run, your explorer buddies and me in whites, its one of the easier explorable dungeons.

Also no trinkets or jewelry.

No actually screw CM, Lets do ARAH in white, I’ve never done Arah before.

(edited by Rizzy.8293)

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

The difference between tiers of gear is very small. A full set of rares vs a full set of exotics is less than a 5% total upgrade.

It would stand to reason the difference between a full set of whites and full set of exotics is a 20% difference, if all are separated by 5%. So yes, in theory, a fully coordinated group, on TS3/Vent, could quite easily do dungeons in whites.

Id still like to see that

"This is maybe just not the game for you"

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Rizzy.8293

The difference on stats between rare and exotic never overrides player skill. A team of five good level-80 players rockin’ level-80 whites can clear any dungeon.

No, I’m not being sarcastic. You “uber 1337 raiderz” put way too much stock in your gear. This isn’t a numbers game anymore.

Have you tried it?

No, I can’t say I’ve tried specifically that, but for all I know, the guys I ran explorables with may as well be undergeared considering I don’t check.

Seriously, the only indicator in this game that you’re ready to do content is if you’re ready to do content. If you’re throwing down against bosses and not dying, it doesn’t matter what you’re wearing.

If you’re dying and blaming it on gear, you’re scapegoating; the problem’s between your chair and your keyboard. Realize that first, then get better.

So okay, let me get this straight, You dont know for a fact that the people you are doing the party with are undergeared but youd assume they would be because somehow the damage output is still pretty high because…. what exactly?

Were you undergeared? If you were, you really should gear up and stop letting people carry you through dungeons, otherwise…

Heres an idea, go form a party do explorable the harder path of Citadel of Flame in whites, everyone in white and see if you can keep up the DPS to bring down silver mobs.

Hell I’ll join you even!

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

The OP talks about the skinner box model. I don’t think he understands how insane the grind for dungeon rewards is, or how bad the grind for karma is for karma weapons and karma armour. There is a carrot on a stick, there is a grindy end game, it’s all here, I have no idea what the OP is talking about if they can’t see this stuff.

Still not as insane as this statement

Dusk

The difference on stats between rare and exotic never overrides player skill. A team of five good level-80 players rockin’ level-80 whites can clear any dungeon.
No, I’m not being sarcastic. You “uber 1337 raiderz” put way too much stock in your gear. This isn’t a numbers game anymore.

Waypoint Costs Getting You Down? Check Here!

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Posted by: Rizzy.8293

Rizzy.8293

Travel costs are high, to encourage you to be out in the world. No mounts, and events everywhere. Could the hint be any bigger that they want you running along the roads, heading through the cities, and not teleporting everywhere to make the world feel lifeless.

Look at WoW, the transport in that game is either Teleport, Teleport, or Port into a dungeon, or Teleport, or there is also Teleport, oh and Flying Mounts. You are either ethereal in transport, or flying high above it.

Guild Wars 2 has you running the roads and being part of the world, not skipping it to get some push button frenzy reward. If you want to teleport, you can pay the costs, if you want to walk, you reap the rewards along the way.

Exactly this.

So socializing is not an option?
Coz if my friends are in Arah just saying and wanted to do the Dungeon there and I’m in Hirathi Hinterlands…

I should make my friends wait about 15 minutes? while I tp to heart of the mists, out to LA, and from LA to Fort Trinity and from Fort Trinity run the lenght of 3 maps to Arah? :S

Righto then!
I’ll get to it then shall I.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

The difference on stats between rare and exotic never overrides player skill. A team of five good level-80 players rockin’ level-80 whites can clear any dungeon.

No, I’m not being sarcastic. You “uber 1337 raiderz” put way too much stock in your gear. This isn’t a numbers game anymore.

Have you tried it?

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

I can’t find the wiki page with a comparison chart between item qualities. The difference isn’t really that much.

I don’t remember the numbers exactly but I think rare items have 88% of an exotic numbers in stats or damage.

Incase you havent noticed.

Traveler = Magic Find
Carrion = Vit + Toughness
Beserker = Power + Precision + Crit Damage bonus
Rampager = Precision + Power + Condition damage

Items in Guildwars2 are named according to what stats they boost and the stat difference is significant between rare and exotic

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

Guys, clearly the only way to “save” this game is to turn it into a carbon-copy of the game it was supposed to be different from.

I mean, it worked for all those other recent MMO’s, right?

Or to uphold what the game promises in the first place, which it hasnt delivered.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

Oh and being rewarded for doing something challenging is part of games being fun.
Otherwise you’re just wasting time.

No, it is just wasting time. The point of a game is to have fun, I always find it amusing how some people think the point is to get better stats for some non-existent pixels, especially when many of them actively moan about how boring it is having to do some dungeon/dialy quest/raid, etc for the billionth time in order to get that better gear for their non-existent pixels.

I don’t need to be rewarded (other than the reward of beating a challenge) when I play an RTS, or a MOBA or a zillion other games, if yo don’t find the game play in itself fun, then playing for non-existant rewards is just lame.

I killed someone in PVP my reward is knowing I bested another person in combat = fun.

I killed someone in PVP but Im a pacifist Im only doing this to grind for title = not fun.

So poor people need to do those dungeons to get their baseline level 80 gear with stats that will make them more effective team players on a pretty hard dungeon, something that they cant do right now

Exotic crafted armour sets go as high as 18 gold to aquire.

Id like you to look at Rare and Exotic and compare the stats on them, they’re pretty big.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

Lets put it this way, the difference between Elite 15k Armour and 1.5k armour in guildwars is visual aesthetics.

Now if Rares and Exotics in guildwars2 followed that principal, no problem.
I wouldnt have to save up 18gold just to get the base line standard of my level to become an effective member in my team BUT this isn’t the case, the Exotics boost your stats by quite a bit, it means you’ll be on par with all the other people in exotics and slightly better than those in rares.

Legendaries on the other hand, follow the same rule as 15k elite armour 1.5k armour in guildwars and are for visual reasons, as a ranger my Legendary bow looks like a unicorn…. I dont need that.

First off, great post Tiresias.6473

Second, if that is true what you say Rizzy (which I haven’t felt the case for me, I only bother getting 3 exotics and I haven’t felt like an “Hindrance”) BUT if the difference about rares and exotic is that big, then the development need to adjust the numbers! and then that should be solved!

I wouldn’t mind if they did that.
But if they were just devalue the power of exotic stats by bringing rares up to the same level the lots of people would be pretty annoyed.

If that ugly crafted emblazoned set cost only 5 – 8gold thats fair more newly turned level 80s would be ready and geared up with baseline stats and we could all enjoy all that tyria has to offer. But thats not the case, so now that money is hard to come by because of the anti farming feature they put in, good luck getting the rest of your set

350 hours and not BORED! Details inside.

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Posted by: Rizzy.8293

Rizzy.8293

sPVP is a lot of fun actually you should try that, more rewarding than killing a mindless AI.

But yeah the reason why people or I rather, wont touch a dungeon anymore is because the payout is too little for so much effort, the level of difficulty is fine, I can deal with it, but with so little silver being rewarded…. yeah no… Ill go play PVP now, nothing for me in PVE anymore.

My buddy didn't like dungeons, quit game

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Actually I can attest to that, as a “vanilla” wow player back when WOW was new, Boss fights arent just about tank holding boss aggro.

Five things the game *Needs*

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Posted by: Rizzy.8293

Rizzy.8293

Yeah pretty much, Im glad someone else realizes that WvWvW is an inspired battlegrounds based on Dark Age of Camelot.

Kudos.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

Let me take a second to distill the message of the original post, as it was a little to glib and unfocused:

If you are playing an aspect of the game for a “reward”, then this is not the game for you.

Sure, the various aspects of the game provide rewards, such as levels, items, and money; however, these rewards are ancillary to the actual game itself, which is instead focused on the EXPERIENCE of the game.

Notice that the rewards are modest and, in general, do not result in dramatic contributions to wealth or improved performance even from the most difficult of events and activities. Even the legendary items — which require a huge amount of time and expense to create — are not dramatic improvements over similar items of lower quality.

If you will remember, this was the case with the original Guild Wars. In that game, the level system stopped at level 20 and the item system reached a terminal baseline at an extremely close point after the final level. For nearly a decade the level cap and item power baseline were not increased, and this was thought by many to be a huge selling point of that game.

At the same time, this quickly and easily attained baseline was a turn-off to some potential players. There are those who actively seek advantages — who want to progress in power beyond content and other players so that they can leverage the power differential into easier victories. That is in and off itself not a problem, but it does run counter to many of the game systems of Guild Wars 2 and almost every single game system of Guild Wars 1.

So perhaps this isn’t the game for you. There is nothing wrong with that admission, and given that there is no monthly fee there is no harm in stepping away for several months while the game evolves — and perhaps you as well.

Lets put it this way, the difference between Elite 15k Armour and 1.5k armour in guildwars is visual aesthetics.

Now if Rares and Exotics in guildwars2 followed that principal, no problem.
I wouldnt have to save up 18gold just to get the base line standard of my level to become an effective member in my team BUT this isn’t the case, the Exotics boost your stats by quite a bit, it means you’ll be on par with all the other people in exotics and slightly better than those in rares.

Legendaries on the other hand, follow the same rule as 15k elite armour 1.5k armour in guildwars and are for visual reasons, as a ranger my Legendary bow looks like a unicorn…. I dont need that.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

So now what do I have?
A heavily voice acted persistent world version of League of Leagends.

Every piece of credibility your post could have was lost when you compared Guild Wars with League of Legends. Really they are so disconnected to each other that I think you were just trolling and in no way interested on posting something meaningful.

No game will be good enough for everyone.

No, they didn’t lie about a single thing. I followed A.Net development of GW2 since it’s first days and I’m playing exactly the game I was expecting. If you are not, then your expectations were way off and that is your problem and fault.

My problem is with people who think the developers should change the whole game to meet the players’ expectations. Actually, sorry, let me correct myself: to meet their own expectations. Like something that took years to develop was that easy to change, anyways. My problem is with this kind of gamer who think they deserve everything their way and feel entitled to come here on the forums to make demands for it.

It is really this simple: if you really disliked this game, just go play something else. That is what I did with almost every other mmo out there. I’ve played them all, with a few exceptions. You name it, I’ve played it. And I’m sure you will never or have ever seen any post of mine complaining about core features and mechanics of any of them, and still I paid the same money everyone else did.

Ask for minor adjustments, fine… I won’t be a fanboy saying this game is perfect. No it has flaws, and its ok, nothing is perfect. An MMO is an ever evolving kind of game. If you played any other MMO before you would know this by now.

I’m just tired of people turning this forum on a “I was expecting this,kittenyou A.Net for not making MY own private and personal dream of a game come true.kittenyou!” mural.

Really so wvwvw isnt about assisting AI from point A to point B, capturing towers and opening clear paths to the enemies territory and defeating other players? :|

I guess I’ve been doing it wrong.

Ohwell.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

@Deith… I fail to see your problem then? So you went to a dungeon, you and your team fought together and got thekittenbosskittenin a fun boss battle! What more do you need? you had fun?

We had fun and we have no reason to go back there again, “same joke isn’t funy twice”.

Exactly ad now without the reward i the end, its like a joke but not funny, better off not hearing at all.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

i want to love the game… really do. put enough investment in the first game that i was really hopeing this game would live up to what they said. Right now my biggest problem is your not allowed to farm. and everything in the game is pretty much just another gold sink.

you know why people loved gw1 with less content? Because Anet didnt tell them how to play.

Also the thousands of personal stories thing is BS no mater where you start it ends the same. its mass effect all over again.

What ain’t you allowed to farm again? The only thing they have stopped you in farming is the same dungeon twice in a row?

Oh you don’t know?
Loot rates drop dramatically when you start killing stuff in an area after 15 minutes.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

PVE is just boring tedious grind now with very little reward, PVP on the other hand, is fast pace, ever changing and dynamic.

Boring and tedious is your personal taste going on. Tell it’s grind is not a fact, i cant even see why do you think that when that’s the less grind pve I ever seen. If you are talking about armors you do not NEED, then again its not grind at all, grind for what? cosmetic?

Oh so you’re telling me that when I’m in my rare gear and my crit damage just almost touches 2000 and when Im in my exotic gear my crit damage goes up to 2700 equipment doesnt matter?

Im not sure you understand how guildwars and guildwars 2 works but heres the basics on equipment.

Equipment is STANDARDIZED, it matters to a certain point but it doesnt give you an advantage that is unfair over someone else.

Wearing Rare armour at level 80 is like being a level 20 in guildwars wearing a gear for a level 17 – 19, yes you can still kill things and survive and but you’re not going to be as efficient a player as you would be in your level appropriate gear, you’re dragging the team down people are carrying you

And if you are level 80, please go check the price of crafted exotic gear, its called Emblazoned, the Beserker stats at TP

Do the maths on how gold it takes to get that full set, you’re telling me that 18 gold is something easy to come by, I’ve not even included the weapons or the upgrades.

And stop talking like everyone complains about how I DONT WANT TO DO DUNGEONS BECAUSE ITS TOO HARD AN I JUST WANT THE GEAR AT THE END

First of all, I personally think the end game medium armour is hideous that even a male lady gaga would not wear them. I had to transmutate my emblazone set to an outlaw skin because it doesnt look like a mongolian shredder.

If you think the armour looks AWESOME and you want it, its your choice, go get it.

My problem with the whole PVE is the fact that theres no rewards what so ever, What do I get after wasting 1 hour in a dungeon I dont need to do? 18 – 3 silvers?

Is that fun?
Well if you definition of fun is to do boring risky things that break your bank, yeah sure good for you, mine isn’t

I can level up from 1 – 80 solely by PVP why not.
I dont have to put up with the monotonous grind of ROUTINED events.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

@Porky.5021

Id rather waste my time having fun, than waste my time not having fun.

My job is fun, its by no means a game because if I were to treat as a game, people die, for reals, no spawn points.

How much time have you played? Hardcore or Casual?

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Posted by: Rizzy.8293

Rizzy.8293

I say im in between.

"This is maybe just not the game for you"

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Posted by: Rizzy.8293

Rizzy.8293

Yup its not the game for me, pity I bought it thinking I could enjoy the pve content and the pvp equally but thats not the case.

PVE is just boring tedious grind now with very little reward, PVP on the other hand, is fast pace, ever changing and dynamic.

I just wish they hadn’t lied about what the game was actually focused on.

And yeah I played the PVE content, it was fun, my pace of gaming is faster than most “average” people even if I consider myself average player. But theres no way I was rushing, thats like being in a marathon and saying anyone who isnt walking as slow as you is rushing to the finish line, they’re running it at their own pace.

So now what do I have?
A heavily voice acted persistent world version of League of Leagends.

Oh and being rewarded for doing something challenging is part of games being fun.
Otherwise you’re just wasting time.
Grinding is wasting time… see where this is going….?

(edited by Rizzy.8293)

With this Dungeon Patch I feel like....

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Guildwars2 is like a giant version of League of Legends.

Im pretty much done with PVE content, I got my exotics, my gear and everything, I was looking forward to doing dungeons and experiencing the stories but with the reward payout being so low and the risk of dying being so high without the reward to cover the costs and then some…. Id rather just read the stories about the explorable path in Arah on the Wiki I was really curious to know how to Jotun beat the Dragon.

Im down with PVP, PVP is fun, killing players is a lot easier and more rewarding than killing monsters.

I thought this game’s end game was whatever I wanted it to be and I wanted it to be that dungeons help support my exorbitant high risk life of PVPing and to meet new people to dungeon together and experience different play styles but apparently Im discouraged from doing that so I just get stuck in quick sPVP games where I meet different people for a rough estimate of 15 minutes and we part ways?

Guildwars’ endgame was the reverse, PVP helped pay the costs of my exorbitant fashion prices.

So yeah, why bother with all that PVE GRIND when I can just 1 to 80 through PVP, unless thats going to change too because they’re going to force people to do the balance of the 2? :S

About the new grind

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Just a big thank you for making the grind for dungeon gear longer, harder and costly.

You really listened to the fan base and made excellent changes!

Aren’t we all so happy that 1300 tokens will now take much longer to get?

You’re welcome trots around in COF gear pre patch

Do not appease the whiners.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

So discard everyone else and listen to you. I see.

There are a lot of good points made in some of these threads. To lump them all as whiners is silly. This game still needs some refinement. If you can’t agree with that well I guess you see the world through rose colored glasses.

Yup because hes clearly not a spoilt child of the cohort, Am I right? eye roll

YEAH ANET I LOVE IT WHEN YOU DO THINGS LIKE THIS MAKING CASUAL GAMERS SUFFER! Atleast I got my stuff already! Woo!