Showing Posts For Rizzy.8293:

General dislike (moved by author)

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

I think secret world did it right with their dungeons and skills.

They took the old guildwars mechanic i:e builds but based on what weapon you’re holding and added it into a persistent world.

I thought guildwars would have done this too, allow you to choose your a small variety of skill 1 – 5 attack skills for each of your weapon types.

The only real memorization youd have to do is with the Elementalist who has a lot of differrent attunements and weaponry.

Otherwise if you see a thief with pistols you know hes just gonna be spamming 1 + 3
if hes running daggers, 4 1 3 5 1 spam 2

Ranger Longbow … 3 5 2 1

Combat is a bit stale which explains why a lot of people tend to stick with zerging in WvWvW and why I avoid it.

Maybe the problem isn't the trinity, maybe its the dungeons

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

That is a well written, thoughtful post, but still I see a major problem with it. “Why should they be denied their play style choices for a certain boss? A player should be able to play how they want, and the dungeons and bosses should still be accessible to them if they can play well”. Because it is part of the challenges for players in GW2, you really have to adapt to all kinds of situations and the game gives you all the tools for it. Why shouldn´t a warrior be forced to go ranged when the situation dictates it? Games deny play style choices all the time, a warrior does not cast fire balls even if his player thinks it would be cool if he did, you cannot oneshoot bosses even if a player would like to, a character cannot fly to a vista and bypass the whole mad jumping part. I know these are very simplified examples, but I hope you get what I am trying to say. I can see how people have been made to stick with a single narrow playstyle by years of MMORPG development – or lack thereof – but personally I like this fresh “he brings a knife, you bring a gun” approach in GW2.

PS: But I agree with you that the dungeon encounters need some tuning.

Because when you do this, it leads to fixes like the current one, where in they just make monsters harder by giving them harder hits and more hp, making it take much longer for you to kill them.

There Will Always Be Grind It Depends on If You Like Doing Them

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

This game pve is pretty much going down the hill. every thing is pointless now after u hit 80. there is no point of going through boring and insane difficult dungeon anymore when u can craft better stats gears at peace. events are boring. They’re pretty much the same on every map. Friends stop playing. Endless people having the same feeling on this forum.

Pretty much I mean the reason why I’m on the forums these days is coz the game has grinded to a halt, Map chat is an empty barren wasteland with one or 2 people going LFG.

I havent checked out arah yet, I wonder if people are still around doing the DEs there.

Has anyone seen a Dev post (Red post?) on Waypoint prices?

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I sense a lot of trolls in this forum…Rhongomyniad.5081….More like 15-30 mins. To get to lions arch from the south 75 area I spent about 10 mins running then used a WP.

I got the same problem atm. In cof runs i cant even afford the repair costs of the run anymore.

The problem is that you’re repairing a lot, which comes from a problem of dying, which comes from a problem of not being good at this game.

I’d suggest taking care of the problem at its source instead of moving up the ladder and claiming there’s a problem there.

This one, im not sure if mentally challenged or troll.

You are talking about a game with random aggro, if you pull 4 mobs, and they all target you instead of spread the damage, the 2’nd shot downs you, the 4th shot kills you. This can happen in less than 2 seconds. Plus no one knows these bosses yet, we wiped on the first boss in 3rd option explorer mode like 9 times before we happen to find the troll trying to pass him.

I understand you guys enjoy the game, and Im sure you were one of the people using CM runs over and over to stock pile gold. Thats fine, but not everyone had a chance to do that. Now there is a problem where half the people are filthy freakin rich, and the other half are dirt poor and can’t play the game.

Maybe hes not a good player and has never done a dungeon before and is talking like hes a good player and hoping that you buy his ruse.

Dungeons are teamplay based live with it :)

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

PUGs are how most people are going to get a group. Deal with it.

This.

Current state of PvE & dungeons

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

theres nothing to do in PVE
its too expensive.

Don't get it...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

You cant grind more mobs, diminished rewards, anti farming/botting measures.

And I recalled a cetain developer who said we dont want you to go “Oh I swung a sword, I swung a sword again” so for someone like me getting my money straight from dungeons was fair enough for the work that would or could have taken the same time someone in the world farming would have made.

Dueling System

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

OOOOR, you carebears can suck it up and go hot-join. That’s what it’s there for. Join an empty room with your friend. People joined? Tell them you’re practicing, GW2 has a pretty mature community.

The outcry for duels is astonishing, and it’s far from a “need” (see above.) When there are much bigger things that need to be addressed, QoL features like dueling can and should take a back seat.

Wanna sharpen your skills vs players? Hot join. Everything else has a dummy.

So all that trouble to just practice fighting. or fight dummies that don’t fight back just so you can stand still and see how much damage you do.

Thats cool, OR you dont act like a presumptuous Anet feature rep and let suggestions be what they are, suggestions.

If all you have to say to a suggestion is ‘its not top priority" dont bother saying it.
Like I said, you’re not an Anet Rep, you dont know what their plans are you dont speak for them.

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Oh you mean like farming for resources, killing mobs to get crafting mats to sell.

That boring grind?

Right

You go enjoy that boring monotonous thing then.

"Autoattack Isn't Fun" or "I Miss DPS Priority System"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Lets take guildwars into example.
Not guildwars2 the first one.

Spell casters, Auto attack…. do you actually use your weapon as a spell caster as in wanding them or striking a target with a martial weapon which yields you no damage…

Because as a mesmer a necro and an ele I did not.

As a martial class like an assassin or a warrior did I mindlessly use auto attack?

I didn’t, even though there was press spacebar to move to target and start whacking away, I still understood the mechanics of kiting, as in if a hammer warrior was about to KD me, Id move away run around and get back in the fight.

And this would greatly help as melee with melee weapons as servers have different lag responses to people from different part of the worlds. So what may look like somethings infront of you, might be by your side.

Does auto attack make people stand in one spot and whack away with attacks?

Yes if they’re bad players, no if they’re not, All it does is allow you as a player to release your middle finger from the W key and place it on a number key getting ready to use an attack when its inrange.

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Wrong?
In what aspect dusk?

The flaws of GW 2 begins to show

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Look, you aren’t going to win this. Not like this. You bought the game, lets round it to a static Sixty bucks. You purchased your right to play the game. You realised, buying it, that it’s an online, and ever changing piece of software. Do you know what happens when you buy something that changes? Heres a little scenario for you, a bit blunt, but should send the picture.

Grab a hammer. Grab a nail. Put the nail on a wall, put your thumb on the head of the nail, now hit the hammer on the nail, with your thumb inbetween.

Hurt, didn’t it? But you got the nail in the wall. Now, imagine someone coming up to you, and telling you that what you just did wasn’t right, and that it was their fault for not telling you, when you bought the hammer and nail, They aren’t able to help you with your thumb, but they teach you how to hammer in a nail properly. They fix it.

This might be an over stretched analogy, but in basis, TPs are the nail, your gold is the hammer, and the glitch is the thumb. You hit the glitch, but you still got to your destination.

There may be a chance your gold will come back.

But if you punch the guy out, despite him doing his best to help you, he’s not going to even give you ice for your thumb, as he was planning to.

Don’t punch A-net. You may have bought the game, but that dosen’t entitle you to anything more then another. Glitches happen. They are sorry that it happens, they are a buisness. It’s their job to fix these things. If it’s possible, they’ll restore your gold to you. But threatening to steal from them isn’t going to do it. They can take legal action.

This anology would fit better in this scenario

I buy a car, someone crashes into my car, while Im parked the way I should be parked so it’s my fault for buying a car?

The flaws of GW 2 begins to show

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

tp bug?
what happened?

There Will Always Be Grind It Depends on If You Like Doing Them

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

It’s not a grind if you actually enjoyed it.

Personally I did enjoy running the dungeons and seeing the different play styles that each person has to each profession and the combos you can come up with.
It was a good way to bridge the gap between those who are 80 and those who are not keeping the mix diverse and the social interaction you just dont get with the other parts, I didn’t do them to get your end game exotic dungeon gear, personally I find them visually unattractive, sorry to whoever made those, Im just not a fan really, I did the dungeons for the variety, the experience and the social aspects, sure it gave me a nice reward at the end, but hay thats an incentive I am willing to accept.

And I also enjoy PVP, so I don’t care about it’s grindiness which is to unlock the PVP titles as much as I do the rest hence why its on the bottom of the list.

Heres what I find grindy.

Discipline/Crafting – In every MMO thats ever had this system, I just cant be bothered to level up my crafting, I really really cant, its boring its monotonous, I’m guessing theres profit to be made here since people buy onnomnomberry bars and peach tarts. So hay look out crafters. I find this aspect in any game to be the most boring thing to do, Oh look I made an 8slot bag, I made an 8slot bag… I made another 8slot bag again Haay haay That’s great! (referring to the famous Collin Johansen I swung a sword line in the manifesto video) grind.

Hearts/Quests – I hope everyone realizes that Heart events are just another name for quests right? Now theres no talking to NPC, Predetermined amount of kill/gather XX of YY or backtracking to get reward and if you’re lucky the heart coincides with a Dynamic Event, I don’t mind doing them, but still not as fun as playing with 4 other players and seeing each different play styles, so still grindy.

Dynamic Events – I remember when I was 24 to 27 there was not much content in kessex hills, so everyone started grinding the centaur bridge dynamic event it goes like this. Bridge – Overlord Camp – Champion overlord, repeat. It did not feel dynamic, it felt like a Routine Event another name for a routine…. Grind. (Yes I know not all DEs are designed poorly like this but if you start depending on them as a source of leveling thats a grind)

Dragon Champions – Theres even dragon timers that keep track of spawn times for dragons and people do grind them.

Map Exploration – By that I mean finding all the vistas, the pois, the waypoints and so forth, thats grinding to get a star by your name.

PVP – Thats right PVP is a grind as well if you don’t enjoy it and you want that pvp title, You’re going to have to… grind it.

SUMMARY for those TL:DRers
So to summarize. You say 26 silvers is too much of a reward?
Fair enough but is 3 silvers even a reward?

Your Risk and Reward ratio is unbalanced.
You’re closing the gap between people who level 80s and people who are just starting to experience dungeons by telling people who are 80 to go away, theres nothing for you here.

And I get you want your exp mode to be hard but you want it at a level where its only beatable by players who are really organized with teamspeak/vent/skype, why are you punishing casual players when your marketing is casual friendly? Casual doesn’t mean you lack gaming skills, It just means you lack the dedication to plan a dungeon raid 3 days in advance and clear your schedule for the next 30mins to an hour. A pug of casuals that notices what’s happening around them and take advantage of combo fields rallying downed players and organizing spikes on targeted mob without any vocal cue is far more skillful than an organized team and You’re punishing them for playing the game the way you designed, based on skill instead of cookie cutter team mechanics.

So if this trend keeps up where you fubar all aspects of Guildwars 2 PVE content. Guildwars2 is just going to end up like Guildwars for me.

In the sense that, I log on, I queue for PVP, I kill people for an hour or 2 and log out.

And thats not fine, you made it so that the PVE mechanics are extremely repetitive and boring.

Guildwars had a nice story, game mechanics was sub par you normally end up playing with heroes anyways for PVE, I grinded PVE in guildwars was to get good looking armour to kill people in PVP with style. It sets up a clear boundary between PVPers and PVEers which is where it failed.

So instead of telling us how to play and when to play Anet, why not just let us play what we want to play, what aspects of the game we find fun and focus on that until we get bored and move on to the next aspect we want to do, instead of taking our fun away.

I can assure you most people use that money at the end of dungeons to pay their bills and for upgrades.

You may have not noticed but your exotic set crafted versions are expensive as well.

(edited by Rizzy.8293)

There Will Always Be Grind It Depends on If You Like Doing Them

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I never knew how true my character’s creation line was going to be until yesterdays’ patch

“Im a common folk, my friends and I don’t seek fame or glory, we have hard enough time as it is making ends meet”

And with the crazy costs of Way Pointing and Armour repairing, It’s pretty tough for a level 80 to keep up with the bills.

Am I supposed to walk to Tarnished coast, then to Blazeridge Steppes and to Forstgorge to face the dragon champions because their reward is like 1silver and the chances of getting a rare is pretty slim even if you’re suited up with 3 sup runes of the noble, innit?

Im fine with you guys at Anet wanting to make Caudacus’ Manor harder, it was waaay too easy the first time around and I’ve done it after the patch, it was more challenging I like that, What I don’t like is that you decided that 26 silvers is too much so heres 3 silvers, then fine give us the same silver reward as you did for under people under level 80, with 13 silvers, atleast I can use a Way Point in the region 6 times.

Mind you if you break an exotic piece of armour that thing is worth just about 3 silver to fix and with the bad loot… You just made it so threes no incentive for more veteran players to help newer players through dungeons.

Why would someone whos level 80 randomly join a pug and help out newer players who wish to dungeon if the risk outweighs the reward? I wouldn’t, money is tight in GW2.

And this issue doesn’t just boil down to the Story Mode dungeon, if what I’ve been reading in other threads about CoF and the dungeon rewards diminishing, and as a person who does NOT find end game dungeon sets visually or aesthetically pleasing (talking mainly about medium armour) I have absolutely no reason whatsoever to do explorable dungeons and Ive already done a AC and CM explore with pugs, sure we weren’t the best of the best seeing the game was only about 5 days old, we werent 80s and theres no actual wikis to see how we’re supposed to do this, so we were one of the first few pioneers but with the rewards being that we can still fix our gear and then make some made it fun, I still Dungeon with 2 people I did explore AC with up till yesterday. That’s the power of the community at work when 2 strangers get together and bond over something they enjoy in the game, why ruin that?

Now that I know if I get stuck in a bad pug in Arah’s explorable mode which I had planned on doing to find out more about the dragon lore, I’ll be in serious debt… so… yeah goodbye to that, I’ll just wiki this a month later to read and find out about the how the Jotun, the Forgotten and the Mursaat fought the dragons instead of losing my all my money to fix my armour just to experience your story which are fantastic stories by the way. Don’t get me wrong the lore in GW2 is one of the things that keeps me to Tyria.

-cont

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

You must be talking about CM, yeah thats the fun part lol the champion dog

Cultural Tier 3 armor

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Its ugly as hell why do i want it?
Im a ranger not a ninja

even my thief wouldnt wear it, hes a thief not an assassin

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

So humor the complaints a little more. Five more days, most of them will be gone anyway.

Yup and then in 5 more days you’ll be sitting outside in a dungeon your Yaks Bend server going LFG for 2 hours with no replying to you.

That is if you even do dungeons anyways, you wont even take up my offer to put YOUR theory to the test which is to run explorable mode Arah in white gear.

So go figure.

Has anyone seen a Dev post (Red post?) on Waypoint prices?

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

@Terok, you don’t because… hang on let me bring in a fan boy.

Fanboy

Exotic gear is by no means an upgrade to your damage output and survivorbility, it is only a 12 – 20 percent increase and therefore only used for aesthetic reasons.

But one thing fanboys an girls fail to realize 12 – 20 percent more damge ranges anywhere from 400 – 800 more BASE damage which is pretty significant.

Some fanboy said the crazy remarks dungeons can be done in whites
And I said really, lets do it! lets form a party to do exploration dungeon in white gear to which they say if i can find people.

They make this kitten up swear its like a talking a wall accept a wall doesnt make stupid things up.

Exotic gear is the baseline equipment a level 80 should have to be efficient to have the 18 – 24k hp Hrouda expects us to have.
And right now with all the goldsinks theres no way for you to attain those unless you get gems

(edited by Rizzy.8293)

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Rizzy, I didn’t tell you to grind, I said I sometimes do a dungeon. Talk about hearing what you want to hear…
And according to you, you HAD money, you just recklessly pent it all… Well, then it’s your own fault, isn’t it?

So how many times before it becomes a grind when you do a dungeon then?

Because surviving one of those grind fests with such a low reward and a high repair cost, seems pretty grindy to me

You are messing up concepts. Grind is to do something mindlessly over and over again to achieve something, like killing 1000 apes or farming the same “farm” raid over and over again so everyone get the minimal gear to progress.

What you are complaining is that rewards for running hard instances or w/e isnt worth the trouble. In fact, you are going out loosing more than you are earning.
That does requires some balancing indeed, however the bullseye of that discussion would be what exactly would be enough to worth all that trouble?

With the mobs being HP pools that they are now, id say im mindlessly shooting arrows at them.

But you’re right the issue is the reward does not match the effort.
I wouldt have minded the dungeon grinds if my reward was equal to atleast to the effort but right now, deffo not.

And with the risk of death causing a loss in any profits, definitely not taking the chance.

And before anyone accuses me of just being dungeon gear slag, let me put it out there for you, Medium Dungeon Armour designs look like crap (In my opinion) I would rather wear Rawhide armour with the same stats than those.

(edited by Rizzy.8293)

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I haven’t even done all the story dungeons yet, and only one explo. I hardly consider myself a grinder, yet I am happy with my 4 gold and feel I can freely use waypoints, like when a low level friend logs on.

Oooooooh right so you have four gold and you did only one exploration mode.
Cool bro you clearly are the authority when it comes to inworld tax huh
My bad, heres me giving you credit for your vast superior knowledge.

I had 20g saved up before I hit 80 how?
I was just that efficient of a player

And now after hitting 80 and getting my self geared up in exotics to be an effective member in a team, The game goes and tells me, NOPE You cant do those dungeons anymore, well you can but chances are if you die once you’re not going to make a single copper in profits.

So what am I left with?
Running around in Arah farming nodes?
Do you like Farming? I don’t

I come to an online video game to play, not to do more work.
But hey if you love farming, good for you!
Aint gonna stop you, but don’t tell me farming is FUN an everyone must do it just like I dont tell people PVP is FUN and they HAVE to do it.

Has anyone seen a Dev post (Red post?) on Waypoint prices?

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Nope none, and they’re not going to because lowbies who are not level 80 dont know just how high the tax is for level 80s.

So they’ll keep defending the cost of WPs being just right.

Ohwell.

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Rizzy, I didn’t tell you to grind, I said I sometimes do a dungeon. Talk about hearing what you want to hear…
And according to you, you HAD money, you just recklessly pent it all… Well, then it’s your own fault, isn’t it?

So how many times before it becomes a grind when you do a dungeon then?

Because surviving one of those grind fests with such a low reward and a high repair cost, seems pretty grindy to me

Standard MMO features.

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

Not to mention mail trade is risky

Standard MMO features.

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

No Dungeon finder, oh wait dungeons are boring now.
Yeah that can be skipped.

But pretty much it misses out on key mmo features. but youd get fan boys and girls saying, you want those features? just go play those games then!

Dueling System

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

Bottomline is you need one.

ArenaNet, you’re gearing your game up towards having spvp and wvwvw one of the key endgame activities with your recent patch.

Im fine with that, I love PVP, Ive always considered PVP more fun than PVE anyways.

But heres why you need a dueling system.

It helps players get ready to fight against other players – No more fighting a stationary AI monster. You’re gonna need to learn to anticipate dodges, erratic movements and line of sights.

It helps players get familiar with other professions, learning their visual cues, learning how to react faster when those cues pop up

Dueling is done in a friendly and forgiving environment where your failure does not determine the win or loss of your team.

Bottom line, its FUN.

As of right now the current state of WVWVW looks like a mob of headless chickens zerging from point A to point B shooting out AOEs, really now? Is that what you envision world vs world vs world combat to be?

Dont you want more tactical game play in your wvwvw?
Like in Dark Age of Camelot?

There were frontliners people who frontline offensive providing pressure and defensive protecting vital structures.

There were backliners, people who were manning seige weapons and defending their seige weapons from skirmishers

There were Skirmishers small strike force that divert from the main line to take out artillery and such

sPVP right now is more superior than wvwvw because you see when people zerg capture points they’ll end up losing as they cant sustain the fast captures split up teams can do.

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

These are the answers I wanted. Thank you.

In my eyes, this game will just be one of those “play once all the way through” games. Guess this game wasn’t for me after all.

We can hold out hope for a huge patch, can’t we?

Nah, if anything, Anet is gonna make a clear boundary between PVEer and PVPers like in Guildwars.

Predungeon patch, I was having fun doing both, the loot reward was reasonable for my effort and my pvp reward was simply knowing ive bested someone in combat.

Post dungeon patch, PVE yielded NOTHING, no financial sustainability, financial losses, difficult time getting into groups and just very low reward and fun.

So now what do I do with this 70 dollar PVP game?
Log on for an hour or 2 and pvp .

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Again, why make an MMO if in the end, the gear you earn makes little difference? Would have been much easier to just make an Arena game.

Because some people enjoy actually playing the game, instead of enjoying the rewards like good little puppies. Not everyone is a reward-centric gamer. You obviously are, and there are other MMOs that cater to people like yourself; this isn’t one of them.

So just how do you suggest going about having fun when fun costs XX amount in game and you can’t sustain that kind of cost?

I don’t grind, but at level 80 you make more than enough money to sustain using waypoints freely. I play a few hours a night, do my daily, perhaps some PvP or search for omnomberries, or a dungeon… I’m sitting on a little more than 4 gold, and gaining a bit more each night.

Dont grind but you tell me to go do a dungeon, dungeons are the very defination of GRIND especially when they’ve nerfed the rewards.

And trust me by the time I hit 80, I had 20 gold in my bank which went to upgrading my gear to exotic armour so i can be an effecive member of the team doing what is expected of my level And a 10 to 20 percent damage output is still a lot more than youd think.

Why I'm sticking it out with gw2...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

K, let’s just have no sense of accomplishment, ever again, and slap a fun sticker on it! are you sure you are not a game scientist? you sure know the meaning of fun.

I must. I’ve been having fun playing the game. I also think board games are fun, as is riding a bike, taking my girlfriend on dates, watching football with friends, and many things that I don’t get +5 extra strength for.

I play because for me it is fun to go exploring in a fantasy world what with all the random adventures that I get into. The game not having an “!” over npc heads at quest hubs makes it a little more immersive for me, and not having to worry about gear gives me a sense of adventuring just for the sake of it.

But I suppose the world has a place for people who strive to make accomplishments fun. Most my friends who have fun by accomplishing things do so at work, and the more money they make the more fun they have. Perhaps you should try that? Better than “accomplishing” something in a virtual world which equates to jack kitten.

OOHH Okay, i get it.
If it’s fun for you, it has to be fun for other people too right?
Because lets face it because you’re the leading authority on the subject matter of fun.

The value of fun is determined by you.
Clearly theres something wrong with the people whose expectations of fun differs from yours, clearly.

Munchkin is more fun at the moment than PVE GW2

Cultural Armor price

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Medium armour looks so bad.

If you don't want me to farm, make not farming worth it.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I plan on playing GW2 for a long time to come. I’m disabled so I don’t work, I spend probably 12 hours a day logged into GW2 (Though admittedly I’m not always playing a lot of times I’m chit chatting with guildies & friends). Hitting 80 doesn’t seem like a big deal to accept that I’ll have access to more content to try. But I don’t want it to take forever to have something cool in game. We really need a better way to earn money for those wonderful looking high end pieces you guys put out there. Nerfing everything into the ground in the hopes that you’ll stop botters isn’t really the answer because in the process you’re only ticking off your legitimate customers.

Actually, being 80 comes with a lot of responsibilities.

I think the game design got it backwards.

In most other games, guildwars included, once you hit max level, thats the end of your worries, you get geared up, you start exploring having fun and checking out the aspects of the game you want to check out.

In guildwars2 once you max your level, the cost of living in tyria is so high, after you’ve suited up, you cant even afford to travel to far places without paying a exorbitant fee because and anything you do wont yield as much monetary compensation anymore since you’ve done all your stories, instead what its trying to make you do is to grind heart events and complete the map 100% but then what when you finish those?

Wheres your income going to come from?
Dungeons? forget that, they want explorable to be so hard that only fully organized teams can make any sort of profit from it.

Gemstore? I thought the point of the gemstore was for cosmetic upgrades not as a means for me to barely etch out a living on a GAME just to enjoy its content.

GW2: my personal opinion.

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Another person who bought a game he knew nothing about. Is it such an alien concept that GW2 is not a game based around loot rewards? If that’s what you’re looking for, then go back to WoW.

Yeah because WOW is clearly much better than GW2 right?

Cheaper too ingame without the high costs of waypoints.

So just how do you suggest going about having fun when fun costs XX amount in game and you can’t sustain that kind of cost?

Because clearly asking for a reasonable means of financial stability in GW2 that does not require to grind Crafting warrants a go back to wow.

Why I'm sticking it out with gw2...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.

OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.

Dark age of camelot.

I knew you’d say that, and to this I say that it’s outdated as hell now. Not just graphically but skill/action wise too. I doubt I’d go back to any mmorpg that doesn’t have fast action, visual feedback and scale as GW2 does.

If only people could look past that.
or they would make a new Dark age of camelot.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Still not logged into guildwars2 or felt the need to
OHHH WELL.

Logged in an hour or two ago with nothing to do but Source or Orr. First go boss bugs after it’s death nothing happens. Ok, round two works. So its Arah time. I PUG a grp for story mode. I beat the game….awesome. I go to get the rewards….

Opened my 5 exotic loot bags only to find 5 , blue , lvl 30-33, salvage crap.
(Known bug on the story forums, yet not a top of the page sticky thread?)
Ever watch “Press Your Luck!”…?
I definitely hit the wammy button today.

Ohhh well.
Aslong as you’ve had “fun” right?

Where are the Dungeons Runners?

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Nialiss, those nerfs were to builds not to the dungeons, the dungeons still wielded reward. by giving loot, ecto and gold.

This just takes reward out of the equation.

CM is very well doable without dying in its new form, trust me.
But why would I when I have no reward from it?

I have no desire to run dungeons...anyone ells?

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

You mean you don’t enjoy shooting at a mob for 10 minutes because super high HP pools = difficult?

Or more like CoF ritual room is overboard, how are you supposed to kill/kite all of that with out making it a “deathfest?” Hmmm…….sounds like some tactics don’t it? Just go in a die. Funnest thing I’ve ever did in a video game.

Like this.
http://www.youtube.com/watch?v=_rsAbj3Xly0

Why I'm sticking it out with gw2...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.

OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.

Dark age of camelot.

"Run to target"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

ANet seems very against adding anything to make anything ‘automatic’ as far as combat or movement are concerned.

Adding something to your target to make them more visible would probably be a better alternative.

Yeah. Like an arrow or a green glow….
Wait, nah that would be stupid ideas.

You mean like a red bulls eye target above a target’s head when you ctrl + click, yeah thats stupid.

Lions Arch PvE Arena

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

You know what it needs to be?
It needs to be a king of the hill type of arena where its Free for all.

And the person who can manage to open the chest, which would take atleast 5 minutes to open would win the contents, and not just some crappy blue item, let it be something exotic or something from the game store.

Heres how it works, the event happens once every hour or two.
Players can freely enter the arena where they become targetable for attacks
Unlocking the chest is a progression, so any previous attempts to unlock adds up to the contribution of unlocking the chest.
The winner is the one who is unlocking the chest when it reaches 100 percent unlocked.
All participants will get Karma for competing and maybe a small consolation prize while the winner gets the epic loot.

(edited by Rizzy.8293)

"Run to target"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Run to target, lol

Let’s not make Guild Wars 2 anymore casual than it already is

Lets hear you give a valid reason as to why this function would be bad?

"Run to target"

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

No you’re not.

But taking this to the suggestion forum would be better.

Where are the Dungeons Runners?

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Look at the sticky, it’ll explain everything.

Dungeons dont yield any rewards

Loved the new CM Story mode

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

I’m not sure I understand what you’re saying.

Everyone in there was dropped to 40 on entering. We were all level 14 in the area outside to dungeon so I had no idea we had a 79 in the group until he started talking about planning to hit 80 tonight.

We’ve all got the same skill bars now – so we’re essentially on par. Maybe it would have been a little tougher with all level 40s – but given the difficulty it had, that would just make it equal to AC, and not slightly easier – so still no bad thing.

The 79 in your group had massively superior stats to the rest of your group, to the degree that without a special spec he could probably solo a silver elite in there. His damage was MASSIVELY higher than yours and your entire team.

Maybe you’re new or don’t know how the stats in this game work but gear still has a higher impact even with downranked.

Now, if he died even once in that run, he was at least 70c in the red for that run. He may have gotten more exp but he definitely got the same gold reward. Hell, you yourself ran in the red for doing that run, there was no reason for you to be there and you got nothing from it.

Actually you’re right, I soloed a silver in CM whilst the other 4 were working on another, it took about the same time for my silver to die as theirs.

And if that lvl 79 had planned on leveling to 80 in CM with its low exp reward, hes going to be in Beetletun for quite sometime and broke soon

If I was you, instead of keeping him down with you guys, I would have told him to just do the DEs in Arah.

Loved the new CM Story mode

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Thats cool, Im glad you enjoy low rewards high risk game factors, dungeon designers are gonna need people like you to survive being a viable part of GW2.

And as for helping lower level players get through CM with my knowledge of the dungeon, forget that, Ive no reason to do it now.

Don't want to quit, but don't want to pay the penalty for being a first responder

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Yep. Still having a blast in sPvP & WvW.

Yup which makes me come to the conclusion, this was a really expensive PVP game.

Don't want to quit, but don't want to pay the penalty for being a first responder

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

And then they’ll call you a Vanilla player.

Why I'm sticking it out with gw2...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I love guildwars2 but only for the pvp, Im not such a fanboy I’d defend a clearly broken pve mechanic of punishing people for being effective, finding their own strategies.

Ill say it for what it is, it’s got a great PVP platform but as far as PVE goes… A lot of things coulda been done differently.

And if anyone says differently about the pvp I will present them with my opinion on the pvp which are mostly positive.

If you feel like 60 – 70 dollars is fair for a pvp game… Get the game
if you like a good story, buy Ghosts of Ascalon or read the plot for gw2 online.

And Story plots… there are many different branches yes, but they all lead to one point. They don’t change the course of the world you’re in in a drastic manner, sure someone might dissapear, a building might not be there, you’d take a different attack on a problem but your mentor or whatever will do the other one but it all leads to one point, you reuniting destiny’s edge and beating Zhaitan.

It’s a nice change from a linear storyline, but when you take it for what it is, its just one storyline with variations which leads to one final conclusion

(edited by Rizzy.8293)

Triskell KU-WAY And other voice acting stuff

in Audio

Posted by: Rizzy.8293

Rizzy.8293

Triskell what?
What’s a ku-way?

Oh you mean Triskell Key…….

And theres this one annoying female voice actor that makes me wanna poke the eyes out of something cute and has big eyes when ever she speaks because of the accent and her tone of her voice.

She’s like 3 Characters, Captain Jayne, Merry (that pirate dude’s wife) and the Priestess of Grenth All in the Arah area.

I have no desire to run dungeons...anyone ells?

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Ive no desire to log into gw2 and sit around at lobbies doing nothing because of the costs of living in tyria.

I will however log on later for an hour or 2 to spvp

so what have i done? paid 70 bucks for a pvp game with boring pve content, I have regrets now.

Atleast with guilwars it was cheaper and you werent forced to do those dungeons and make a considerable amount of money through pvp

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Yup i hated the medium armour designs, i have no other reason to do dungeons other than the experience of doing it or the cash rewards, now the cash gone, so is my reason to do it.

i was planning on going to do arah’s explorable mode to find out how those 3 races beat the dragons, but since its going to cost me to enjoy that story, screw that.