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What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Invisibility not only breaks LOS atks but it breaks target lock meaning players have to re-target the thief (hit tab) every time stealth is used.

Not to mention the regeneration, condition removal, and repositioning going on in the mean time.

Opponents cant react given only a 3 sec window.

GC builds should require support from other team mates for survivability but as it was thieves could run full zerk gear with no toughness, vitality and still survive.

All I can say is welcome to the club of placing more resources into those areas in order to survive……….

As long as there are no other targets, very few of those attacks won’t still hit when fired off in the thieves general direction and if there are other targets your in a team battle that should have teammates that can help with CCing and AoE to make up for it.

The stealth trait effects aren’t in every build but I concede that those that do have them have a bit more survivability in stealth with them but not enough to prevent death while still in stealth if their opponent does well.

Against the average WvW stealth does well yes but as soon as you throw in even just a single experienced player that knows how to handle a stealthing thief and stealth suddenly becomes almost non-existent.

For example I recently rolled a ranger, I took it into WvW with a longbow at level 4 and with no utility and only 2 of my weapon skills unlocked (rapidfire and hunters shot) I fought a thief who was at least level 30 (they had elite skills) not only to a stand still but long enough that they tried to flee and when they did they ran into a second person who helped finish them off. Sure the thief was actually really bad but the fact is every time they stealthed or tried to stealth I either evaded (wasting their initiative) or I just simply ignored it and kept hitting them.

Now I’m not saying thats possible against every thief and different professions will find different mileage with different builds but stealth is definitely not as risk free nor as big a survival boost as many people make it out to be.

Also, in addition to this post, I’ve recently been playing other classes to learn more about them. But, since I have so much time as a thief, I hardly ever have an issue with them.

Playing Necro? Are they going to Backstab? Time to pop DS and get that 3 second retal. Did they going into SR? Time for Reaper’s Mark. Are they spamming HS? Make them run away with some fear, and give yourself some breathing room.

Etc, etc. You get the idea. If you have such a hard time with thieves, try playing one. Learn the mindset, and we’re easier to beat. It’s like complaining about Mesmer’\s, when you dont understand the class and the real one’s sitting in the back laughing at you destroy their clones.

Exactly.
On an Ele, Shadow refuge?
Burning Speed + ring of fire, + burning breath the area.

Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

With a group that knows what they’re doing, you can complete all three paths faster than you could pre-revamp. You have people attempting the dungeon without even bothering to read up on strategies or watch videos.

I saw this one video the other day that someone made of the path 3 boss claiming that it was impossible to beat due to the falling rocks. They were still trying to fight the boss the old way. If they had done a simple search then they would see you need the npc to cast their shield to block the rocks.

This dungeon is still very easy. It’s just that you have to know the general idea on what to do beforehand which honestly isn’t asking much.

Some people with higher IQ don’t need to watch tutorial.
They learn on the go and have situational Awareness.
WOW that ice bow is really hurting mounds, where can I get one, oh look theres one, pick up ice bow attack

Oh look that bubble is stopping the rocks from hitting players, i should go stand under it.

Oh look the gravelings die when they cross the fire, I should go stand in it.

Oh this is just like ghost busters.

Incredibly simple and obvious mechanics like this elude many gw2 players.

As a player of the first Guildwars...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Had to quote Rizzy to see what would happen.

Is his post just blank to anyone else?

Edit – it quoted blank too, even though I could see the text when making my post. He said kitten straight its not gw without cantha"[/quote]
Haxxors :|

What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Teamkiller smells like ele … MUG nerf deserved xD … why doesn’t anet give us rotten apples to throw at targets tbh or atleast to throw at rotten trolls such as teamkiller here.

Imo ANYONE that has not played a thief at lvl 80 and in sPvP should not even be here.

hes a guardian.

What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Look back at what this quote chain was about, and you will see. It has nothing to do with the “fundamental problem” of a smidgen less dps in PvE, which again, I already said needs fixing.

The fundamental problem is the staying power like the OP said. To compensate for that, the Thief are given a lot of DPS.

With the changes on revealed, we get laskluster staying power and cummulative broken negative effect in our DPS.

Whether it is in PvP or in PvE, the negative effect of stealth in our DPS is significant, noticeable, and annoying.

I don’t really notice it, however. And I do not PvE with my thief, which again, I already said needs tweaking.

Whether you notice it or not is not relevant. The fact is, it’s there. And I disagree, it is noticeable.

The fact that his hp is around 16k is why hes all up in arms about this.

As a player of the first Guildwars...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

He was?
In your OP you even understood that QQ was synonymous with Complains.

if you did what you were smart enough to understand from the meaning of QQ in that sentence to be a synonym of complain. As though no one ever came into the Thief forum before to COMPLAIN/QQ about thieves being able to kill them and they cant do anything about it or complain/QQ about thieves stealthing and never to be seen again yet you still went to attack him with ad homs, despite his decoded sentence meaning “what do you think people will complain about next?”

Why is that? You said it yourself it was rude.

There can be new thief rotations?
Can be?
That implies there was a choice.
Is there really a choice?

And why is signet of malice in this when its a healing signet and not an escape tool like withdraw, are you talking about hide in shadow being a precursor to thieves’s sneak attacks, lol.

again pointlessly redundant.

Oh I see so there was personal emotions behind this.

Trust me, you can still dish out the damage. I ate a 7.5k backstab + 4k heartseeker yesterday from a GC thief. Yes, he was full GC and went down to 4-5 autoattacks but trust me, you can still dish out the damage.

Remember what I said about my armor rating being at 3.2k?

You ever thought that maybe, I dunno just a hunch, you could be bad and let a thief for 11.5k worth of damage and then dying to a couple of auto attacks?

Sounds like you have pretty crappy hp to me.

See when I thieve, most guardians provide a challenge.

They have those annoying protection buffs, aegis and snares, Id go invisible they spin around in place with a GS making it hard for me to come close to them also, makes front and back impossible to detect.

The moment I come out of stealth they hit me with an immob, if I were a bad thief I would be brown bread but luckily I can shadow step away and call it a day they aint worth the fight.

Ive had my fair share of pretty bad elementalists who stand still and get ambushed and die in one sneak attack and a couple of heart seekers.

And some, even see me vanish and instead of trying to flush me out, run around in circles waiting for me to pop, of course being specced for shadow I have increased mobility in stealth so i can shadow their steps and backstab them and finish them off, easy pickings.

But there elementalists who play eles like i do, when confronted with a thief, put down our aoes and spray the area with cone attacks, smart thieves run away, bad thieves stay around to get killed.

The problem is you, not thieves.

Now you’re just being annoying again.
Glass cannons arent specced for survivability.
Initiative is part of survival, in the form of using HS to leap away, CnD to get another quick stealth and recover hp else where safely, these are traits found in shadow and trickery

Oh and heres a trick on how you learn to manage your cool downs on your weapons, time it with another skills cooldown when you switch weapons.

Messing up int and having int being shared on 2 weapons means your SOL.

I play an ele and I manage 4 cooldowns and I do just fine from using cooldown timers from one bar to keep track of the cool down from another.

What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

And you’ve been CIVIL?
LAWL, I refer to you to your first post which you have deleted which I have quoted.
This is what you call Civil.

Yes, the first part of my post were three facts stated in the SotGs.

The second part of my post noted it was ironic he was telling other players they were QQing when in fact he was practicing what he preached against. The last paragraph told him the class isn’t exactly in a terrible position and called for him to stop complaining.

Very rude, I agree.

Im sorry if calling you out on your foul attitude hurts, the truth often does.

You’re the one who’s calling me a lout every post you make, multiple times, I’d say this might be an instance of the pot calling the kettle black.

Regardless,

http://en.wikipedia.org/wiki/Ad_hominem

Again you proven my point by bringing up RTL.
RTL works as a closer for many D/D elementalist, who quickly pop up electric shield, kd with a blowblack, switch to fire, put burn then turn to earth attunement and put down serious bleeds, cripple and KD

What I meant, the point that you seem to have missed, was that before the RTL nerf eles learned a rotation. After it they had to change and adapt.

It’s the exact same with the thief. Before the revealed nerf you had a 3 second rotation. Now you have a four second rotation. You seem to be upset that now you have to re-learn a rotation, yet eles had to do that as well.

You are the only class in the game that does not have to manage individual cooldowns, rather, one simple initiative bar. I’d say you have it better than you’re making it out to be.

Unless you’re another glass cannon build that relies on 30/30/x build you’re not going to be using your air attacks other than for an opener.

irrelevant.

You want to actually read what an ad hom actually is

appealing to one’s prejudices, emotions, or special interests rather than to one’s intellect or reason

Your second paragraphs is all Ad homs, dont even try to deny it.
My calling you out on your unwarranted behaviour is pointing out your lack of respect for another person’s concerns.

Now Eles RTL nerf and the rotations.
Ugh no.
There have always been eles who used RTL as a closer and air attacks as control, and relied on condition damage from burn and bleed and there have been glass cannons who have had been toned down and learned a new rotation whilst the previous sort of eles did not have a problem.

The problem with Stealth nerf to 4 second reveal debuff is that it’s UNIVERSAL, meaning even if you’re NOT a D/D thief, your pistol sneak attack is still going to suffer.

This “nerf” was supposed to fix stealth abuse in WvW, but IT DOESNT.
instead its punishing people like the OP from and making them feel worthless because they cant dish out the damage.

4second reveal debuff is a pointless nerf and uncessary and only punishes the thieves PVE gameplay not the PVP.

Really initiative bar is so easy to maintain.
Do you know how easy it is to kill glass cannons after they’ve made a kill?
Super easy, you know why?
No initiative, you know why?
They dont know how to maintain initiative.

Global cooldowns are easier to maintain than initiative.

(edited by Rizzy.8293)

What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Notice how this stealth nerf isn’t being complained about in other classes forums?
Mhmm, stop being a foul mouth lout and think before you make an input.

notice how the omnom nerf wasn’t being complained about in the guardian section? That doesn’t mean it doesn’t affect guardians at all, it just means it doesn’t impact guardians nearly as much as it impacted warriors, who DID complain about it in their forums. It does NOT however change the fact that it was a cross class nerf, just like the stealth nerf is, that I’ll again point out was not in changes to thief but changes to general.

Did you know I can combo a smoke field provided by my neighborhood friendly engineer (and of course thief) and stealth my guardian as well? Trufax.

Also, I’ve been pretty civil, not sure where you’re getting “foul-mouth” from. seems kinda ironic given the last sentence in that particular quote, I’d say.

Do you wonder that?
because 4 seconds nerf means 1 extra second before PVE thieves can CnD and open another Backstab, it cuts their DPS and getting used to this new rotation of hitting CnD on Wild strike is annoying.

Boohoo, RTL same deal, eles used to have a 15 second rotation before they did RTL again, now they have to adapt.

I understand it cuts down PvE viability and this is a real issue, but the OP isn’t complaining about PvE. He’s complaining about other players in PvP “QQing” about thieves and getting them nerfed. He’s more specifically commenting on their staying power, which is enormously higher than any other class to begin with. My thief is the ONLY class I can consistently go to sPvP with and not die a single time yet maintain a respectable place on the scoreboard.

Even with the 4 second reveal, it still is. And I do not chain C&D.

Human players like you, are hella squishy, all a PVP thief needs to do is hit you once with a cycle and you’re brown bread 4 seconds revealed debuff DOESNT MATTER TO THEM because youd be dead in 4 seconds.

lolwut? human players?

Also, good on you if you meant my class, I fully agree that 3.2k armor is squishy. I need at least 6k. Every thief i met has downed me in less than 4 seconds.

A lot of sarcasm, I should mention, went into the construction of my last paragraph

AI on the other hand arent they take ages to get killed, part of having a thief your party was for the burst damage they can put out until then D/D just has to keep backstabing

He’s complaining about staying power.

Also, mug is once every 45 seconds skill. CHILL, your dps went down a bit but backstab thieves aren’t meant for consistent dps anyways. You’re the king of burst.

Oh really? You know what?
I can lay down a fire field and anyone with a jump finisher can get a fire aura.
Does this mean THEY depend on fire aura like you depend on stealth?

And you’ve been CIVIL?
LAWL, I refer to you to your first post which you have deleted which I have quoted.
This is what you call Civil.

Im sorry if calling you out on your foul attitude hurts, the truth often does.

Case and point you’re rude and you still have no idea what you’re talking about.

Again you proven my point by bringing up RTL.
RTL works as a closer for many D/D elementalist, who quickly pop up electric shield, kd with a blowblack, switch to fire, put burn then turn to earth attunement and put down serious bleeds, cripple and KD

Unless you’re another glass cannon build that relies on 30/30/x build you’re not going to be using your air attacks other than for an opener or a finisher.

Did I mention I too have a thief.
Who is 80 and geared.

(edited by Rizzy.8293)

Is New AC dying?

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

It’s too hard for most people to handle, however I’m pretty good at it.
I do wish people would step up their game play and learn to not “stand in the fire”

Idea for a new Sylvari Hair

in Suggestions

Posted by: Rizzy.8293

Rizzy.8293

Dandelion Afro.
It’ll be awesome, trust me.

I USED to like Dandelions!

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Dandelions are weeds -.-
I hate em, grow ANYWHERE.
If you stuck one of them seeds up your teeth, I swear it will germinate and sprout.

No Gear Treadmills = Endless Grind

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Because in previous guildwars, armour is purely cosmetic.
Stats are standardize.

This was what most guildwars players were expecting when they got guildwars2, work on the cosmetics.

As a player of the first Guildwars...

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Or rather the second guildwars, since Guildwars “prophecies” is actually the second of the big guildwars, the first one was the one that sank Arah.

but anyways as a fan of the original series and being asian in real life, I would really love to visit cantha after 250 years, put a stop to the isolationist rule of that emperor.

While I have no love for the tengu, they were constantly trying to kill eversince I stepped foot in kryta and even in Shing Jea monastery I still cant get away from them.

I do agree with that Sylvari saying, Everything has a right to grow.

And also to reunite the Humans of Tyria to their Canthan counter parts and double the human forces before we launch an army towards Elona, liberating the elonian Humans and Centaurs from there, of whom my ancestor had a hand in helping a certain influential centaur by the name of Zhed Shadowhoof.

With this new human and centaur alliance, we could show the centaurs in kryta we can live in peace, and with this new army of many races we can finally beat palawa joko and the dragon called Kralkratorik.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

Keep in mind both air and fire are ranged. Air stuns and swifts (for like 8sec?), but fire deals the highest damage. Along with your attack it might even come to burst if your elemental hits in the exact same time as you do.

Fire elemental has melee ranged attacks

What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

I wouldnt call mesmers balancing issues nerfs.

In the same way i wouldn’t call the CROSS CLASS stealth “nerf” a nerf because hey, it’s just a balancing issue right?

Should I remind how Guardians received the retaliation “Balancing” issue? A lot of classes, again, have been consistently hit with the nerf bat. I’ll repeat it as many times as it takes to sink in.

Why, just last patch, Eles auras and ride the lightning. It completely broke DPS D/Ds. Guardian spirit weapons got hit earlier as well. A-net ruined a unique build with nothing to anticipate for it beforehand.

They were balanced down like the rest of us but still not down to our level enough.
I dont recall warriors getting hit with a significant nerf, neither do I recall eles getting hit with one,.

Warriors didn’t get hit by a direct nerf. However, they did get shafted by an indirect nerf. Quickness nerf. If you go to the spvp or warrior forums, you’ll see how utterly useless they are for spvp now (they were already the worst spvp class, now they’re even worse off)

If you think it’s not a nerf, I’ll point out that the stealth nerf applies to all classes as well, not just thieves. It just so happens that thieves use it most. Just like warriors use quickness the most.

In the same way Omnomberry Ghost/Pie nerfs have completely ruined the sustain of many warrior builds, despite being a cross class adjustment.

Retaliation the same ruined some retaliation builds as well, when the mechanics changed completely from 33% reflected damage to base damage.

If you don’t have anything of value to add to the issue other than “suck it up and stop whining” please keep your dissenting opinion to yourself, I’m not telling you this to be mean and make it look like I’m trying to shut you up, I’m telling you this so other people wont perceive you to be a huge opinionated lout that doesnt know what hes talking about.

So basically what you’re saying is I’m wrong because I disagree with you. Excellent reasoning.

Cross class stealth nerf?
You’ve officially no idea what you’re talking about

You do know this reveal nerf +1 second coming out of stealth VIA AN ATTACK Is an issue for thieves, tell me how mesmers or other classes are effected by this nerf?

Do you get hurt by it as a mesmer? does your auto attack turn into a sneak attack?

Im an ele and mine doesnt, I dont care about reveal being 4 seconds on me.

Thanks for proving my point.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

The elementals are situational. I know you’re upset that the fire elemental couldn’t face tank 3 mobs but in time you’ll learn how the mechanic works and when to use each elemental. Also, responding to everyone’s constructive replies by saying “it dies fast” doesn’t make for very good discussion. We get it, it’s squishy.

Oh I see so you pop out fire elemental when you’re being attacked by a horde of rabbits.
Gotcha, situational.

What will next nerf be?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Nerf to mug is incoming (and deserved).

Backstab will probably be untouched.

Well, actually, if thieves get something called boon hate, their raw burst is getting toned down.


You had ENORMOUS staying power originally, the revealed debuff has been increased by 1 second only, and ironically while you predict QQ from other players you are the one who is actually appearing to QQ.

It’s really an overused phrase anyways (QQ), just stop complaining. A lot of classes have been consistently hit with the nerf bat, so you aren’t exactly in a terrible position.

I wouldnt call mesmers balancing issues nerfs.

They were balanced down like the rest of us but still not down to our level enough.
I dont recall warriors getting hit with a significant nerf, neither do I recall eles getting hit with one,.

I do recall rangers getting hit with an utterly pointless dps nerf like the thieves just had, and they were pretty upset about it, rightfully so, now all they have is traps.

If you don’t have anything of value to add to the issue other than “suck it up and stop whining” please keep your dissenting opinion to yourself, I’m not telling you this to be mean and make it look like I’m trying to shut you up, I’m telling you this so other people wont perceive you to be a huge opinionated lout that doesnt know what hes talking about.

The most broken class in any MMO?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Remove stealth, give high hp and allow rifle wielding :>

it is called warrior.

you have multiple options for pve not requiring stealth.
move on

Don’t quote me, but I think he was being cheeky there, Dae…

I feel like he was actually being rather serious… >.> Ofcourse, if he was, he’ll look into warrior, and say I was wrong, so they dont feel like kitten

You’re wrong :>
warriors lack the speed and cant hold 2 daggers.

Thief pve is now unplayable

in Thief

Posted by: Rizzy.8293

Rizzy.8293

And yeah tbh i dont want to reroll collecting all laurels and relearn a new profession again… maybe i should just do daily each day and take a break from the game.

Laurels are account bound :>
karma is easy to come across.
If you’re good as a thief, every other class is a piece of cake.
Thief is one of the harder professions to play effectively.

And if people tell you thief is all about spamming Heartseeker
1) they’ve never played a thief before and dont know what they’re talking
2) they’re really really bad thieves.

(edited by Rizzy.8293)

Thief pve is now unplayable

in Thief

Posted by: Rizzy.8293

Rizzy.8293

The dmg is low and stealth debuff need to get reverted to 3 sec again. The 4 sec debuff screws our rotation. Thief got no support thats good/better then other professions. And our dmg is now lower then most professions by a large margien, on top of that we are one of the harder pve professions to play and can easily get 1 shotted in some exp mode dungs. Why bring a theif instead of a warr?

Sadly if u wanna be able to play this game in non noob grps its time to reroll warr or mesm…..

or guardian

or ele, dont forget the eles. :>

Thief pve is now unplayable

in Thief

Posted by: Rizzy.8293

Rizzy.8293

pat pat
I feel your pain, this 4 sec revealed DEbuff was completely uncalled for.

Getting close to hanging up my staff

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

if ur server got some well organized groups, a staff ele on either dmg build or a bunker build is a god send. a well organized zerg finishes the battle in like 1min. either ur wiped, or the enemy is wiped. they stack up, they push, smashing into and through each other. personally, even as a glass cannon, i am almost always in the front line, right behind or close to our commander leading . as u run through, u drop ur aoe in the back line of the enemy. some aoes like eruption or ice spike can interrupt the cast time by dodge rolling foward to keep mobile. glyph of the storm can be casted on the go. magnetic aura can take care of any range atks as u charge forward. its a… risky style as a glass cannon, but when the fight is over in about 1min-2min, it really doesnt matter much once u finish ur cycle.

i started wvw as a staff ele glass cannon, i am sticking to it unless some major changes get applied to staff.

So let me get this straight. You are a glass cannon ele, that stays in the front
and “runs through” their zerg while dropping AOE? If that is even remotely
true the only thing saving you is complete and total lag in large zergs, preventing
the enemy from attacking. That or they are complete newbies.

After 1500 hours in staff ele WvW at tier 1, I can assure you that that doesnt work.
You are the first target they look for.

Pfft, assuming they can catch you through all your cantrips and ride the lightning -.-

Because we can equip a dagger offhand here right

Im talking about D off hand.

Getting close to hanging up my staff

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

if ur server got some well organized groups, a staff ele on either dmg build or a bunker build is a god send. a well organized zerg finishes the battle in like 1min. either ur wiped, or the enemy is wiped. they stack up, they push, smashing into and through each other. personally, even as a glass cannon, i am almost always in the front line, right behind or close to our commander leading . as u run through, u drop ur aoe in the back line of the enemy. some aoes like eruption or ice spike can interrupt the cast time by dodge rolling foward to keep mobile. glyph of the storm can be casted on the go. magnetic aura can take care of any range atks as u charge forward. its a… risky style as a glass cannon, but when the fight is over in about 1min-2min, it really doesnt matter much once u finish ur cycle.

i started wvw as a staff ele glass cannon, i am sticking to it unless some major changes get applied to staff.

So let me get this straight. You are a glass cannon ele, that stays in the front
and “runs through” their zerg while dropping AOE? If that is even remotely
true the only thing saving you is complete and total lag in large zergs, preventing
the enemy from attacking. That or they are complete newbies.

After 1500 hours in staff ele WvW at tier 1, I can assure you that that doesnt work.
You are the first target they look for.

Pfft, assuming they can catch you through all your cantrips and ride the lightning -.-

Please make PvE-thiefs more than "ress bots"

in Thief

Posted by: Rizzy.8293

Rizzy.8293

i really think you all dont read posts, outa here .. as last time, try to combinate your gameplay with #3 from bow, #4 from bow, use combofields, use gamemechanics…

but i am sure you will again write about your 2,2,2 interpretation of all this discussions here, outa here, farming stupid BS thiefs…

Oh yeah thats weakness spam sooo cool brah :>
guess what, power trait makes it so that if you poison a target they weakness too, gasp.

that means at the end of every lotus strike, target is weakened if specced that way.

Oh hey guess what happens when you shoot black powder from pistol then jump out of it with a heart seeker?
You get stealthed OO, amazing huh.

Guess what happens when other people jump into your smoke field?
They get stealthed too, I know! its weird huh.

but yeah Dagger dagger probably can’t do the massive aoe condition damage like on the short bow.
OH wait, LEAPING DEATH BLOSSOM. :|

But hey if you want to think the shortbow is still the BEST thief weapon there is, be my guest, but every good thief nay, every good GW2 player regardless of class, knows all weapons are situational.

Why do you think D/D Elementalists still carry a staff in their back pack, because theres times when D/D gets them killed and its best to keep their distance.

We need a break.

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Dolan has no clue. HE just blind copy pastes what every other QQer does “omgz u gaiz be bustinz omgz cnd mug HS 2222 backstab omgz you gaiz that must work every time so ez profesion u gaiz u deseruvfe more nerf!”

It’s only the thief that is being torn apart by the developers listening to complainers right now. Every class has their uniqueness, clones, guardian/warrior being strong upfront, etc. but it’s mostly the thief that gets all the flak because some noob in WvW on his level 10 character died to a level 80 glass cannon thief burst rotation.

Lulz.

I kid you not, someone in LA said a thief could spam HS 10 times.
Im like.. really now?

I must be doing something wrong then, considering I am traited to get +3 extra int, +2 int when I stealth and even after using back stab, I can still pull off about 5 heart seekers.

And if I just open up with heart seeker thats about 6 heart seekers.

Yep. A huge part of the problem is the developers are falling for this complaining suckerplay. Most of the people that complain haven’t played thief themself and realize how squishy it is and how you cannot simply “spam” stuff.

A lot of the ones that were complaining about cloak and dagger don’t even realize if you miss 1 cloak and dagger you’re basically dead lol.

I have a thief and a guardian. They play completely different. But when I play thief, relying on stealth/evasion/dodges/mobilitywith sword + shortbow only makes me EQUIVALENT to my guardian or other people’s warriors’s damage output.

A lot of people don’t realize, while their guardian/warrior or whatever is swinging their sword, healing, and such the thief is actually evading during this time or stealthing to stay alive, and then is going through their burst rotation to equal the warrior/guard’s output…and this is only assuming you stay alive as the thief which can be difficult.

There is a reason why the thief does “burst” and it’s because it’s one of the squishiest classes, and during the time the thief is evading/stealthing we aren’t doing damage so we have to have that burst to make up for it.

Sadly, as we’ve all read and seen in the past weeks, the developers gave in to complainers that know nothing about the game, let alone the thief class, so they keep attempting to blanket nerf thieves entirely.

It’s sad.

Makes me think that the devs dont play thieves XD

They’ve been nerfing the thief since the game got released anyways, first the Heart seeker damage, because apparently doing double damage at 50% damage was too much, wasnt a problem for me anyways since I start bursting HS when they’re close to death, to top it off HS still has a sucky connect chance if the target is running, kitten thing is prone to missing.

Then the Revealed buff was added, dunno why its called a buff when its a DEbuff.

Then BV was nerfed to a breakable stun, because apparently, 1.5 second stone duration is soooo deadly, more so than a 10 second unbreakable moa morph from which if you get snared skill 5 (flee) is utterly useless.

Then Dancing Dagger was nerfed because bad mesmers came in here crying about how those daggers decimated their clones and bounced back and forth causing them grievous pain, because they’re bad mesmers who dont know how to distance themselves from their clones making it more confusing for the victim and so their clones dont get killed in an AOE attack like say, Dancing dagger.

The last nerf I remember was the Backstab Assassin’s signet fiasco I’m like, okay seriously, screw this.

Left for a while, checked the patch notes, patch after patch more “minor nerfs” to the thieves and now a dps nerf to a DPS class that is supposed to have good DPS, via reveal debuff of 4 seconds.

I came back about a week ago, rerolled to anet’s more favourable classes, wasted all that time on my thief and ranger for nothing -.-

And then Dolan here goes off ranting about how people who play thieves should go learn to play a REAL class, I’m like LAWL, I’ve never had such an easy time on a class.
Spamming 4 elemental rotations and being so highly mobile.

Even the Legendaries themselves show how much love the thief gets.

Daggers are for Eles
Pistols are for Engies.
Short bow is for Ranger.

This is the only counter to anet listening to the whiners, thieves must unite
https://www.youtube.com/watch?v=KOqk_q4NLLI

Hell yeah, we aint gonna take it no more.

Please make PvE-thiefs more than "ress bots"

in Thief

Posted by: Rizzy.8293

Rizzy.8293

learn to play with your thief, thief still is strong as hell in pve / spvp / wvw, i play thief since beta and nearly without cloak

try to use best wpn ingame (shortbow) instead of just 2-2-2-2 from your double carrots…

Tells me a lot about your game play if you all you do is 2-2-2-2-2-2-2-2 on your Short bow.
LAWL

Short bow best weapon in game, laff.

Sorry to burst your bubble brah, shortbow =/= best weapon in game.
In game no such thing as best weapon in game.

Short bow best for crowd control, bouncing arrow hitting multiple targets, aoe.
Vs Single = SUCKS.

P/P best for ranged single target, stacks bleed with auto attack, burst damage on dual, provides blind for team mates.

D/D best for single target DPS, via BACKSTAB, not HS spam.

P/D, Best for single target condition

S/D D/D best for mobility and surprise attacks.

S/P was viable , not anymore.

The fact that you think theres ONE best weapon for thieves just makes me laugh knowing how horrible of a thief you are XD

Learn to melee.

(edited by Rizzy.8293)

We need a break.

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Dolan has no clue. HE just blind copy pastes what every other QQer does “omgz u gaiz be bustinz omgz cnd mug HS 2222 backstab omgz you gaiz that must work every time so ez profesion u gaiz u deseruvfe more nerf!”

It’s only the thief that is being torn apart by the developers listening to complainers right now. Every class has their uniqueness, clones, guardian/warrior being strong upfront, etc. but it’s mostly the thief that gets all the flak because some noob in WvW on his level 10 character died to a level 80 glass cannon thief burst rotation.

Lulz.

I kid you not, someone in LA said a thief could spam HS 10 times.
Im like.. really now?

I must be doing something wrong then, considering I am traited to get +3 extra int, +2 int when I stealth and even after using back stab, I can still pull off about 5 heart seekers.

And if I just open up with heart seeker thats about 6 heart seekers.

Yep. A huge part of the problem is the developers are falling for this complaining suckerplay. Most of the people that complain haven’t played thief themself and realize how squishy it is and how you cannot simply “spam” stuff.

A lot of the ones that were complaining about cloak and dagger don’t even realize if you miss 1 cloak and dagger you’re basically dead lol.

I have a thief and a guardian. They play completely different. But when I play thief, relying on stealth/evasion/dodges/mobilitywith sword + shortbow only makes me EQUIVALENT to my guardian or other people’s warriors’s damage output.

A lot of people don’t realize, while their guardian/warrior or whatever is swinging their sword, healing, and such the thief is actually evading during this time or stealthing to stay alive, and then is going through their burst rotation to equal the warrior/guard’s output…and this is only assuming you stay alive as the thief which can be difficult.

There is a reason why the thief does “burst” and it’s because it’s one of the squishiest classes, and during the time the thief is evading/stealthing we aren’t doing damage so we have to have that burst to make up for it.

Sadly, as we’ve all read and seen in the past weeks, the developers gave in to complainers that know nothing about the game, let alone the thief class, so they keep attempting to blanket nerf thieves entirely.

It’s sad.

Makes me think that the devs dont play thieves XD

They’ve been nerfing the thief since the game got released anyways, first the Heart seeker damage, because apparently doing double damage at 50% damage was too much, wasnt a problem for me anyways since I start bursting HS when they’re close to death, to top it off HS still has a sucky connect chance if the target is running, kitten thing is prone to missing.

Then the Revealed buff was added, dunno why its called a buff when its a DEbuff.

Then BV was nerfed to a breakable stun, because apparently, 1.5 second stone duration is soooo deadly, more so than a 10 second unbreakable moa morph from which if you get snared skill 5 (flee) is utterly useless.

Then Dancing Dagger was nerfed because bad mesmers came in here crying about how those daggers decimated their clones and bounced back and forth causing them grievous pain, because they’re bad mesmers who dont know how to distance themselves from their clones making it more confusing for the victim and so their clones dont get killed in an AOE attack like say, Dancing dagger.

The last nerf I remember was the Backstab Assassin’s signet fiasco I’m like, okay seriously, screw this.

Left for a while, checked the patch notes, patch after patch more “minor nerfs” to the thieves and now a dps nerf to a DPS class that is supposed to have good DPS, via reveal debuff of 4 seconds.

I came back about a week ago, rerolled to anet’s more favourable classes, wasted all that time on my thief and ranger for nothing -.-

And then Dolan here goes off ranting about how people who play thieves should go learn to play a REAL class, I’m like LAWL, I’ve never had such an easy time on a class.
Spamming 4 elemental rotations and being so highly mobile.

Even the Legendaries themselves show how much love the thief gets.

Daggers are for Eles
Pistols are for Engies.
Short bow is for Ranger.

(edited by Rizzy.8293)

Please make PvE-thiefs more than "ress bots"

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Make venoms better and buff venomous aura range

I love having the ability to stone a boss. Personally it’s one of the coolest things in a dungeon I’ve ever seen.

Oh what fun times, throwing a dancing dagger laced with Basilisk’s Venom at the Collosus Rumbulus in mid scream as debris are just starting to fall.

He’d get so mad at me, charge right at me try to kill but im just like CnD cant see me bruh.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

It’s situational like all the others. If you’re going to summon in a situation where it might be cleaved, use earth or air. If not and/or you can defend it, use fire. I honestly can’t think of a situation where ice is good since it dies pretty fast too and its heal/chill feel unreliable…likely it’s better used in PvP.

But yeah, if fire elemental dies too fast, defend it or use something else. Use them blinds and protection to keep it in the game. There are a lot of situations where you don’t have to worry about it dying instantly if it isn’t the direct target of an attack.

Ice elemental to me seems on par with the earth elemental, you need to be near it when it heals to receive its heals.
It heals quite a lot too.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

Fire Elemental: Deals more damage and cast AoE Might

And dies faster.
Whereas the other elementals, also give you support boons and live longer and deal more damage over time.

Not to be confused with DOT.

We need a break.

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Dolan has no clue. HE just blind copy pastes what every other QQer does “omgz u gaiz be bustinz omgz cnd mug HS 2222 backstab omgz you gaiz that must work every time so ez profesion u gaiz u deseruvfe more nerf!”

It’s only the thief that is being torn apart by the developers listening to complainers right now. Every class has their uniqueness, clones, guardian/warrior being strong upfront, etc. but it’s mostly the thief that gets all the flak because some noob in WvW on his level 10 character died to a level 80 glass cannon thief burst rotation.

Lulz.

I kid you not, someone in LA said a thief could spam HS 10 times.
Im like.. really now?

I must be doing something wrong then, considering I am traited to get +3 extra int, +2 int when I stealth and even after using back stab, I can still pull off about 5 heart seekers.

And if I just open up with heart seeker thats about 6 heart seekers.

We need a break.

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Good riddance. Nerf Thieves into the ground so they no longer become the “go to” option for any sort of PvP. Then, after everyone has given up and goes off to learn a real class, slowly bring them back. Don’t even mention it in patch updates, just bring them back to their former glory and let the worthy players take notice.
An example of such a nerf could be +50% damage taken while stealthed.
People aren’t mad at individual thieves, a solo 1v1 with a thief usually ends in victory/ you run away with your tail between your legs, my point being the class IS NOT OP. People are mad at the HOARD of thieves, it’s a profession that works too well when you get heaps of them together. A multiple thief burst will kill anyone straight up, as well as the combined stealth capabilities. Thief works great, and is well balanced… When there’s one… But there is never just ONE.

Now about your shot at Elementalists, I advise that you take your own advice and actually play the class. Burst healing is all we got, sorry we don’t just keel over after you CnD + Mug + Backstab + Heartseeker Spam.
Let alone the irony of stating that another profession should dare be able to escape, yet play one that can ALWAYS retreat. Yes, yes invisibility is not invincibility but to argue that stealth isn’t the best escape tool in the game is foolish.

I personally think thief needs a buff in the dungeon department. Because really, other than Shadow Refuge it brings nothing extra to the party that a warrior can’t do better.

Learn a real class?
You mean like an elementalist spamming 4 elemental rotations
A mesmer spamming clones
A Warrior and guardian spamming whatever it is warriors and guardians spam
A ranger spamming auto attack on short bow.
An engineer being broken like the thief.

Learn a real class lol.

Good joke buddy, why dont you go play a thief and learn how to play a real class, that isn’t just about spamming but more about knowing when to burst and when to do sustain damage and losing aggro.

Oh and try to down play the elementalist, we both know its at a very comfortable position right now that it can face off 3 silver elites on its own.
Bunker or not.

(edited by Rizzy.8293)

The most broken class in any MMO?

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Remove stealth, give high hp and allow rifle wielding :>

The Designer of the Heritage Light Armour

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

I really love it too OP. I don’t have guild wars 1 but ever since I saw someone wearing it I’ve been seriously considering buying it to get this armour.

good luck getting the titles required to unlock the items

In my opinion, the potential for GW2 is withering

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Anyone who says the game population is still strong is in denial.
try finding a group for story mode even on the external dungeon finder sites.

What does story mode group finding have to do with population?

Everything.

The Designer of the Heritage Light Armour

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Wow dude that’s practically my exact colour scheme for this set too! I use Blood and I think Peach Ice, my pants/top are teal tho. Yet we could almost be twins! Tip tho try changing the gloves also to white, looks very nice.

Im using black for the pants, vest and cravat, burgandy for the coat, antique gold for the trims, and 2 shades of red for my mesmer mask, oh and cocoa for the boots and gloves.
Ill see about white dye

The "wrong way" to play ele

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

When people think they’re a bender.
as in Fire earth water air bender.

Im like… kitten use your other elements and pretend you’re the avatar. -.-

Out of Combat Weapon Swap

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

Would be real nice.
Id support this, Im kinda sick of having to open my inventory just to put my bloody staff on.

Engineer should get this option too.

Just make the little switch icon dissapear when we enter combat.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

It’s kinda funny because the Fire Elemental summoned using the Fire Elemental Powder consumable is far superior to both the Elementalist Lesser and Elite version put together.

Isnt it?
Fire Elemental is weak as heck.
Hell air elemental has the same hp but its ranged and it stuns and it survives longer thus dishes out more damage than that fire elemental.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

Fire elemental is the best one. Damage is way higher than other elemental’s

And dies super fast.

Yes. That is its trade off for having more damage, it isnt as durable.

Logic?

Considering it barely does any damage before dying?
Barely.

If it actually did damage and had abit of durability yes but this isnt the case.

The Damage dealt before death is weak and insubstantial.

4s Revealed- I used dodge, kitten not given.

in Thief

Posted by: Rizzy.8293

Rizzy.8293

nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.

I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.

there talking PvE although you’ve been told this many times before but seem to still be slightly annoyed because a thief killed you a few times in pvp and thus think everything is about pvp.

Would you be as condescending if I told you I’m strictly a PvE’er? Probably, so I won’t waste my time telling you that I don’t PvP.

nope, not much changed just a drop in DPS for a DPS class that is out DPSed by other classes.

I heard overreaction was all the rage these days, but some of you guys have gone WAY off the reservation.

Well, he’s right

How is he right? Do you guys have access to some hard-evidence that every other profession in the game – all seven of them – are capable of putting out bigger DPS numbers than thief?

Did thief take a hit? Sure. Did they get nerfed into irrelevancy? Of course not. Rizzy, and a lot of other players, are overstating the situation by quite a large margin.

Mind you, this is zerker set and 30/30/10 build.
PVE thieves dont roll 30/30/10 builds.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

Fire elemental is the best one. Damage is way higher than other elemental’s

And dies super fast.

I don't like this patch

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

This patch is utterly baffling.

People think thieves are too weak in PvE and too strong in PvP. Solution? Significantly nerf PvE thieves, do pretty much nothing to PvP thieves. Also this happens every patch.

People think warriors are absurdly strong in PvE and very weak in PvP. Solution? Buff PvE warriors and drastically nerf PvP warriors.

People think rangers are total garbage all around. Solution? Nerf them all around.

But at least we get one hour of living story content that is indistinguishable from a hundred forgettable personal story missions where you follow an NPC around, plow through a few packs of normal mobs while half asleep, then kill a couple veterans. Hooray? Woulda gotten a lot more mileage out of putting the new NPC hair/armor/weapon skins in the gem store and not bothering with the sleep-inducing mission stuff that people do one time to clear up the clutter on their UI, then forget about.

I know right, my first 2 chars were thieves and ranger and they got hit hard im like… :|
really…

I take a look at the patch notes and I see a clear pattern.

In my opinion, the potential for GW2 is withering

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Anyone who says the game population is still strong is in denial.
try finding a group for story mode even on the external dungeon finder sites.

Basilisks Venom Vs Moa Morph

in Thief

Posted by: Rizzy.8293

Rizzy.8293

Seriously, just cripple/chill/immobilize the bird and they’re 100% defenseless long enough for even a Bunker to kill them. You can’t even use a utility to break out.

And yet BV is still perceived as a bigger threat.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

I think they do burn, and if you are not spec into bunker they do decent damage.

Im not specced bunker, and these things die way too fast before they do any real damage.

Fire Elemental is kinda... lame.

in Elementalist

Posted by: Rizzy.8293

Rizzy.8293

I belive that Fire Elemental Deal damage and apply burn, but not sure.

Not that i’ve notice, the only time the target burns is when I burn them

What is/where do I get this staff?

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

yup Hall of Monuments.
also the centurion daggers and heritage armour for light classes are nice

The Designer of the Heritage Light Armour

in Guild Wars 2 Discussion

Posted by: Rizzy.8293

Rizzy.8293

Should be promoted to lead artist.
Because simply I love it.
its the best light armour I’ve seen for a spell caster type in any game even the first guildwars.

For one, its not a robe, so I’m not wearing a skirt.
And secondly the pants are not skin tight.

I only wish that the gems were colour changable.

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