Invisibility not only breaks LOS atks but it breaks target lock meaning players have to re-target the thief (hit tab) every time stealth is used.
Not to mention the regeneration, condition removal, and repositioning going on in the mean time.
Opponents cant react given only a 3 sec window.
GC builds should require support from other team mates for survivability but as it was thieves could run full zerk gear with no toughness, vitality and still survive.
All I can say is welcome to the club of placing more resources into those areas in order to survive……….
As long as there are no other targets, very few of those attacks won’t still hit when fired off in the thieves general direction and if there are other targets your in a team battle that should have teammates that can help with CCing and AoE to make up for it.
The stealth trait effects aren’t in every build but I concede that those that do have them have a bit more survivability in stealth with them but not enough to prevent death while still in stealth if their opponent does well.
Against the average WvW stealth does well yes but as soon as you throw in even just a single experienced player that knows how to handle a stealthing thief and stealth suddenly becomes almost non-existent.
For example I recently rolled a ranger, I took it into WvW with a longbow at level 4 and with no utility and only 2 of my weapon skills unlocked (rapidfire and hunters shot) I fought a thief who was at least level 30 (they had elite skills) not only to a stand still but long enough that they tried to flee and when they did they ran into a second person who helped finish them off. Sure the thief was actually really bad but the fact is every time they stealthed or tried to stealth I either evaded (wasting their initiative) or I just simply ignored it and kept hitting them.
Now I’m not saying thats possible against every thief and different professions will find different mileage with different builds but stealth is definitely not as risk free nor as big a survival boost as many people make it out to be.
Also, in addition to this post, I’ve recently been playing other classes to learn more about them. But, since I have so much time as a thief, I hardly ever have an issue with them.
Playing Necro? Are they going to Backstab? Time to pop DS and get that 3 second retal. Did they going into SR? Time for Reaper’s Mark. Are they spamming HS? Make them run away with some fear, and give yourself some breathing room.
Etc, etc. You get the idea. If you have such a hard time with thieves, try playing one. Learn the mindset, and we’re easier to beat. It’s like complaining about Mesmer’\s, when you dont understand the class and the real one’s sitting in the back laughing at you destroy their clones.
Exactly.
On an Ele, Shadow refuge?
Burning Speed + ring of fire, + burning breath the area.