Showing Posts For Roe.3679:

Zerker Necro in Zergs

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Posted by: Roe.3679

Roe.3679

You should, since clearly you know better than the rest of us.

You didn’t prove anything I said wrong, either. Just attempted to mock it.

(edited by Roe.3679)

Signet of Vampirism WvW Game breaking bug

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Posted by: Roe.3679

Roe.3679

This has been happening since the skill released. You would need a huge amount of necros though, and they would all need to be running this bad heal. So if it helps, they have a lot of players who can’t heal in that group.

But maybe they will actually change the skill and make it better knowing this.

Zerker Necro in Zergs

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Posted by: Roe.3679

Roe.3679

It is useless by all means… because some morons are running it doesnt mean its effective. No high tier player will take LF over Plague. Nor high tier guild will do so… because you are spectating some scrubs doesnt mean they are getting any better… Stop excusing yourself and learn your class lol

Its not direct single target but what,you are gonna line all of your enemies so you can hit them?… You are free bag when you are in that skill… Just the idea of argueing about that says enough lol

When you are that smart, count with me… AoE blind from Plague blinds 5 players, thats 25 of your allies missed. Add the poison and 20-sec duration of that effect…. Is your LF still THAT effective? Can you stomp with LF?

Its ELITE skill you cannot afford so insignificant boost in dmg when you can easily access Life Blast and do nearly the same dmg… jesus christ,so many morons are crawling in these forums, its unbelievable…

Lich has its downfalls, but you’re blatantly ignoring that plague form is easily kited and controlled with cripple or chill. Lich has its great applications as does plague but neither is the clear, dominant skill.

Also you’re overlooking the boon strips of lich #5 and the chill and pushback of #3. The #2 mark also has it’s uses when the enemy is tight.

Anyway, my regular rotation is using and abusing life blast until I am out of life force, pop lich for the big health and stability, and by the time I’m done, life force is back up. So the argument of “but life blast does as much!” Is shortsighted and situational. The combo overall allows me to have some tankiness in my zerker gear, which I’ve ran for months in WvW.

Would it be too gamebreaking?

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Posted by: Roe.3679

Roe.3679

I’ve always felt that if eles had a weapon swap on a very long (I.e. 1 minute) cooldowns that it wouldn’t affect much. That way it is just more convenient for the players instead of getting OOC and switching them manually.

EOTM and the skill gap

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Roe.3679

I hear there are a lot of champions in EotM, so I am interested in how the PVEers and the WvWers mix, if at all. Will a green zerg crush a blue champion train?

Will this bring PVE players into WvW again? How will it affect low tier populations? I have a lot of questions, too.

Most effective condi build for tpvp?

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Posted by: Roe.3679

Roe.3679

The sigil of geomancy and sigil of energy on the same weapon set does not stack.

It doesn’t now, but it will after the March balance patch.

But of Corpse - Submit a Topic!

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Posted by: Roe.3679

Roe.3679

Necros in zergs is a good topic, definitely one of the places that the class shines brightly. Only a staff ele can match a power necro in damage and even then a necro can probably take more of a hit.

What the heck is going on with SoS?

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Posted by: Roe.3679

Roe.3679

Yup T2 where it’s at right now. Great fights, little lag, almost no ques and best of all I haven’t seen an AC in 2 weeks. That being said i think we’re pretty balanced and anyone thinking of moving should be considering T3 especially if you’re NA/OCX. Welcome to the newbies no mercy will be shown have fun out there

We are already turning away couple prospects on SoS for NA and directing them to SoR or DB to bring them up to replace YB in T3. I think DB will be excellent T3 server with some more NA/Oceanix. We will also be referring any OCX to Mag/DB going forward so T3 gets well rounded and we have 6 great servers in T2-3 that fight each other.

Very cool of you to do, in my opinion.

Discussion: Downed/dead state and zerging

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Posted by: Roe.3679

Roe.3679

Why is this topic being debated? The downed is and has been part of the game since inception and was touted as an integral part of the game’s system. If there was any time to say you guys need to learn to play within the rule set of the game this one would be the case study. Most of these argument tend to want to push towards one’s personal play style without any concern for the repercussions within the game mechanics. For me this seems pretty much selfish arguments because I cannot succeed unless this or that change is made. The downed state mechanic is fine. ANET needs to concentrate on bugs within the game rather than messing with a system and creating more bugs.

It’s not necessarily downed, it’s crazy rallying and hard rezzing the dead to get back into the fight that is mainly the topic at hand here. It’s all a snowballing effect which has been explained in this thread and others.

Necro Balancing Death Shroud.

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Roe.3679

The more I read the forums the more I realize that not very many people have seriously played a necromancer, and it’s part of the reason there is some QQ about them.

I really encourage the OP to play a necro so you can see how it can be pretty easy to beat them.

Foot in the Grave in WvW

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Posted by: Roe.3679

Roe.3679

I agree with spicy in that FITG generally makes me enter DS when I wouldn’t have otherwise, and sometimes I don’t use it for what it is because I’ve learned what to dodge, sidestep, etc.

Maybe I’m not a good enough player, but when I spec for FITG I’m not overwhelmed by it’s usefulness. It’s been helpful when I try it, but not better than deathly perception, to me.

Discussion: Downed/dead state and zerging

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Roe.3679

Rallying on spikes instead of on death would definitely be interesting. Could create it’s own drama in big fights. Even then, I feel like rallying should be limited.

I still like the idea of no rezzing fully dead players. It just favors the side with overwhelming numbers. I’ve been on both sides of those fights, and it’s not fair for the side that is still killing even though they are outnumbered. I think changes to this system would begin to reward skill over numbers. It won’t fix everything, but it would be a start.

TC Keep Constantly Contested

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Roe.3679

That’s not cheating, pretty sure that is working as intended.

PPT or Bags?

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Roe.3679

I have fun even if my server has poor ppt but there are fights to be had.

I don’t have fun when my server is steamrolling others.

So I guess I play for bags. I play for fun, and the pvp is what I find fun. The ppt is just a way to provoke fights, to me.

Down And Spike Should = Respawn

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Roe.3679

I think if you’re downed and finished you shouldn’t be able to be rezzed in combat.

Necromancer: "I lack an identity!" (1/8)

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Posted by: Roe.3679

Roe.3679

Marks are hardly powerful enough to warrant such a blatant warning. I get why some skills need this pre-cast warning, but marks are generally underwhelming.

Lich Form and Plague

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Posted by: Roe.3679

Roe.3679

Stripping stability is one of the ways to counter those forms. Take that away and then they become much more powerful, but they are already great elites.

[PVP - Necromancer - Signet of spite]

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Posted by: Roe.3679

Roe.3679

I’ve always felt that SoS was a weird skill in that it gives passive power but active conditions. If they changed it to a knockdown it would balance things out for condi and power necros, but condi necros are already getting nerfed so I’m not sure it is relevant anymore.

[PvE] BALANCE SEPARATION [WvW]

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Posted by: Roe.3679

Roe.3679

It really is time they start giving WvW it’s own balance changes.

A simple plea

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Roe.3679

TL;DR – Allow those with ascended crit damage pieces to choose new stats for that gear if they want to promote new specs and allow fairness for players who invested in gear that is changing.


I wanted to make a post in regards to the upcoming changes to crit damage: Please allow those who have ascended pieces with crit damage stats a one time option to change their gear to another set.

In my opinion, it was a rash move to make this change so shortly after introducing ascended armor, which requires a large amount of grinding/gold to obtain, plus the time and in-game resources for the ascended weapons and trinkets. It only seems fair to allow those of us who invested in Crit damage gear the opportunity to obtain other gear, since the rules have changed after the fact.

I know that for me personally, I chose between Zerker gear and another spec for my main spec in WvW, and ultimately chose zerker for the fun and challenge of it. If I knew the damage would be reduced by 10% at the time of this decision, I would have gone with a more defensive armor set up.

This may seem like a crazy idea to some. However, there is a precedent of this happening when magic find gear was changed, and magic find gear was allowed a one time choice of stats. I feel that the same is necessary on some level now, as I personally feel burned by spending time on obtaining this gear.

Additionally – and the reason I am posting this in the profession balance subforum – if a change of stats was permitted it would allow for those other types of play that this change is supposed to promote to immediately arise. Perhaps others would change their gear as well. Not all, maybe not many, but if there is to be diversity, you need to make it easier for the players and this would be a critical first step.

Necromancer Balance Preview

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Roe.3679

Also, I’m wondering where all the people who have demanded LB have synergy with condition builds went. I remember a lot of threads complaining that it had no synergy and now that it gets it… more complaining.

And to be super, crazy, redundantly clear: they said that it would still have the ICD in the Ready Up?

There is no way in hell they are going to have a 4s Burning proc on a 1s cast auto attack without an ICD.

I can understand some ICD, but with the limits of life force and the choice between being offensive and defensive with death shroud as a condimancer, 10 seconds is straight crazy. No one will use that trait, except maybe rampager specced necros.

Feedback: Waypoints

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Posted by: Roe.3679

Roe.3679

Killing waypoints won’t kill zerging but the point is it can reduce their effectiveness. When a Zerg can port all over a map to respond to anything in such a short amount of time it trivializes smaller guerrilla tactics that can actually prevail over a huge group. Sure some groups may be caught, but if you’re taking more points faster than the Zerg can respond, it ends up working.

Mesmers need a decent AOE attack

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Roe.3679

I’ve felt that the mesmer role in a zerg is support with elite/utilities and then picking off squishy casters or weak targets with their chosen style of play, be it conditions or shatters or phantasms. There doesn’t seem to be a clear role in something like an organized hammer train type of engagement but they aren’t without options entirely.

WvW Kaineng - Is it over?

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Posted by: Roe.3679

Roe.3679

My guild had a stint on Kaineng during the leagues and I can tell you as someone who left the server that the transfer is worth it. If you don’t want to play for former enemies, aim for a higher tier. But if you like WvW and youre unhaply, you’d love a server that’s more active. Consider the transfer.

Necromancer Balance Preview

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Roe.3679

You sure about that?
So it will only proc ONCE per a time you are in DeathShroud? If so, that is insanely stupid.

It only can proc once every ten seconds. if you stay in Death Shroud for 10 seconds after firing Dhuumfire, you can shoot another Dhuumfire Life blast.

And to be super, crazy, redundantly clear: they said that it would still have the ICD in the Ready Up?

Ranger Balance [Post CDI]

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Posted by: Roe.3679

Roe.3679

I don’t even have a ranger alt.

But I support buffing rangers. It seems like the first of many issues that need to be addressed, but the first regardless.

#buffrangers2014

Necromancer Balance Preview

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Roe.3679

Did they really say there would still be an ICD? I’m still not over that. I would have thought that if they made that change, that the ICD would be removed.

Make Ferocity scale like armor reduction

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Roe.3679

Yea, everyone will still be using full zerker in dungeons because it is still the quickest. It makes no sense nerfing it.

Except I don’t really care about dungeons :-) I do for WVW/roaming..

loosing some minor damage in dungeons doesn’t do that much.

Where in wvw you often go for some mixed gear in power builds you do get a massive nerf (more compared to full zerker) that’s why I say make it scale like toughness..

So people still do same damage on mixed gear but less on full zerker.

So you don’t want to be nerfed, but you want others to be nerfed. How about supporting no nerfs at all?

Stop crying over zerker

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Roe.3679

In what scenario is zerker the most powerful? Zerker builds are niche roamers like thieves and for other players skilled enough to navigate WvW without getting ganked. PVT and condibunkers are much more meta sets in WvW than zerker.

The problem of Berserker dominance was never one of stats. It was one of game design.

When 90% of PvE damage is avoidable and instant-gibs, then it’s no surprise that players opt for the only edge that matters in such a scenario. And that’s damage.

Pretty much this. WvW players took a hit because of PVE balance. I personally think it shows how there needs to be at least some separation of design between PVE and WvW, as sPvP already gets it’s own balance. Important to note that zerker was not changed in sPvP, so the complaint is valid from a WvW perspective.

Necromancer Balance Preview

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Roe.3679

Idc about the proc only in DS, but 3s from 5s is like 40% nerf in damage.

Per application, yes, but now you can spam this and get tons of burning. With vital persistence you can actually have bigger stacks of burning, although it would happen less often.

I’m not sure it’s worth sledding into over foot in the grave, though.

With a 10 sec ICD? Good luck with that…

Does it still have an ICD? If so I don’t know why you would ever take that trait, it’s not worthy of GM status if that’s the case.

Necromancer Balance Preview

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Roe.3679

Idc about the proc only in DS, but 3s from 5s is like 40% nerf in damage.

Per application, yes, but now you can spam this and get tons of burning. With vital persistence you can actually have bigger stacks of burning, although it would happen less often.

I’m not sure it’s worth sledding into over foot in the grave, though.

I miss when...

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Posted by: Roe.3679

Roe.3679

I miss when an enemy commander came charging at my group full of boons and I could melt them all and laugh like a crazy person.

Best Necro Armour

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Posted by: Roe.3679

Roe.3679

TA, Arah, AC, CoF

Very cool Necro!

Here is mine:

Attachments:

if they nerfed power mancers

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Roe.3679

Crit damage is being changed from what I understand, no one knows what that means yet.

I may soon be a very unhappy player, though.

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Roe.3679

Roe.3679

I don’t mind changes as long as the changes are fair across all specs.

I just spent pretty much all my resources for ascended gear, so if it gets nerfed now I won’t be very happy. If it is anything close to a big change I want the option to choose new stats, like they did with magic find gear.

The hour of judgment (critical damage)

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Roe.3679

I talk about PvE only, i don´t care about Bunker Wars PvP/WvsW.

Well that’s too bad since we’re all in this together and changes to PVE will likely affect more than PVE.

I’m sure if changes to wvw leaked over to PVE, you wouldn’t be happy about that.

The hour of judgment (critical damage)

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Roe.3679

For the people worrying about PvP – read more of the forums! They’re specifically talking about berserker being too powerful in PvE. You can unbunch your panties now, and go back to controlling those nodes.

PVE changes and WVW changes are generally the same, so until the changes are announced it is totally acceptable to be concerned about WvW as well.

[PVE][Necro] Why don't necros have cleave?

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Roe.3679

Give axe splash damage if you hate the idea of cleave.

Downed state/Reviving/Rallying can go

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Roe.3679

I really think rezzing the fully dead in WvW in combat should be eliminated. And if there is an AoE cap, why not a rally cap?

why I dont play WvW as much as

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Roe.3679

Of course you can make money in WvW, but the point is you make much more for the same time and effort in PvE.

I don’t know why they can’t have a bonus chest for your first keep capture of the day or something, just to try to bring up the profits.

[PvP][WvW] Backstab

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Roe.3679

I’ve always felt that backstab isn’t punished enough for missing. I think it would be interesting if a thief got a debuff for missing a backstab that reduced damage by 10-15% per miss, that added up until a backstab landed or the thief was removed from stealth.

Yes I have a level 80 thief, by the way.

[PvX] Making a balanced base for traits

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Roe.3679

The problem with some of your suggestions is that they are comparing things apples to apples when it’s not the case. Should a trait to improve an offhand weapon cooldowns be the same as a guardian’s cooldowns of all two handed weapons? I don’t think so.

Additionally you have suggestions to increase thief dagger damage but decrease pistol damage? Those suggestions would make daggers even better and pistols even worse, when pistols need to be made much better than they currently are, and daggers are fine as is.

How to counter thief stealth

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Roe.3679

Hint: thieves don’t have much stability.

[PVE][Necro] Why don't necros have cleave?

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Roe.3679

Why don’t necros have weapon based movement skills? Why don’t necros have more active defenses? Why don’t necros have more combo finishers?

how many zerg stomps

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Roe.3679

So just a few things:

First, you do have flesh wurm which is a very valuable escape option in any build. Place it out of the way or just cast it every now and then; it’ll still work as a teleport even from across the entire map as long as the work lives.

That said, you should try to play so that you don’t need an escape. As a necro in any situation, you need to keep your head on a swivel. Key bind looking behind you and always look around, you’ll be the first to notice that Zerg incoming or the thief that’s chasing you.

A lot of Zerg fights in wvw tend to be lead by a hammer train of heavies, and they do the most damage. Make sure you avoid that at all costs. Chances are they will go right by you if you just get out of the way.

Whatever spec you play, a necro does allow you to watch you positioning more than most other classes. Wells and marks can be ranged and placed quickly and easily. Many of your main skills are essentially spammable and require little more than a target. I really think that is why lich #1 and DS #1 are so strong – so we can watch our positioning. It’s a valuable skill that can lead to success with other classes, too.

My advice would be to stay aware of yourself, your allies, but mainly where the enemy is. Use your heals, DS, and elites wisely and don’t get in over your head by being too aggressive. I know pressing an advantage too far has gotten me killed plenty of times.

[PvX][Necromancer] Signet of Vampirism

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Roe.3679

It’s not even affected by Bloodthirst or vampiric, and also, Vampiric Rituals +bloodthirst doesn’t affect the siphon from wells…just throwing it out there

Bloodthirst does affect the active portion, though.

oh, it does :o

I’ve ways felt that bloodthirst affecting this was a negative thing, because it needs to be scaled back to account for this trait. All siphoning needs to be scaled back due to this trait. But that one potential fix doesn’t justify the whole skill being where it is, it’s still weak.

Healing Signet is not to powerful!

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Roe.3679

I think people aren’t gonna be happy until warriors are a free kill in wvw or pvp again like they were most of the entire last year.

Yes, you’ve uncovered our nefarious plans to ruin the warrior.

…or it’s just a low risk, high reward build that is in need of some changing. All classes should be strong, but not strong just for face rolling. That’s why you also see backlash against dhuumfire, spirit rangers, the old sword/dagger thieves, and PU mesmers.

[PvX][Necromancer] Signet of Vampirism

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Roe.3679

I’ve never even unlocked this as it doesn’t even come close to our other heals.

He unfortunate thing is that here are many ways that this heal could be improved and they have been on the forums since we knew what the heal was.

Healing Signet is not to powerful!

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Roe.3679

You’re comparing casted, interruptible skills to a passive heal that literally outheals those actives when comparing hps of HS to hps of active heals? Its massivley more powerful than Ndcromancer’s SoV which requires a hit just to heal. It’s too strong in its current state and warriors should be embarrassed to use such a simple mechanic instead of defending it.

If you could redesign ONE weapon...

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Roe.3679

I would change the axe 1 attack to a chain that dealt more overall damage than it currently does, and rips a boon off at the end or something.