Rank: Top 250 since Season 2
#5 best gerdien in wurld
I agree with the above, to an extent.
For the sake of mechanics… fixing a bad design, it should go back to 1/4 duration (should be lower but don’t think they can go pass 1/4)
Reasons
Tbh, it should just stay 1/4 cast time for the sake of fixing this “weird glitch” or “bad dev design”. Both are equally problematic.
“Faceroll” is quite literal! He’s facerolling his mouse and that’s hilarious.
Pretty sure the video wasn’t made for the serious esports gamer lol. I found it quite amusing.
For some one who plays Ranger, Necro, Rev, the OP can’t beat a DH? Are you a Thief instead?
Word of the wise, stop triggering Purification. You know, that 1 stationary trap that’s the life force of a DH.
Dodge F1 or pop stability when it hits you.
Lastly, don’t play a thiev vs a guardian.
Fixed.
I may have been under the influence a bit when I posted…
ToF, JI and CoP is what I use.
I never used Smite Condition tbh. I’m hardly ever in melee range to optimize the skill’s 16s cd.
Like others have said, there are combos with JI that can help you. I actually use ToF + JI alot to stun + rez an ally. It’s a life saver when your ally is about to get stomped out.
Sometimes if it’s a 1v1 vs DH or Reaper, they can outplay your Purification heal. In that case, you need to use Purification + JI for an instant proc. Of course, if your on point on sides then it’s less of an issue but still worth mentioning.
Hunter’s Fort vs Heavy Light
It’s going to be your judgement call depending on team comp you’re facing. If I know there’s a Vipers Rev, I automatically use Hunter’s Fort even if there’s no Necro.
- SoloQ and 2 Necros? Hunter’s fort hands down.
- A game full of Zerks/Marauders? Heavy Light no question
- 1 Necro, even if you know he’s condi? Heavy Light (unless you absolutely can’t beat condi Necros 1v1)
It’s only a huge difference if it’s 1 or more condi classes in match or you’re on sides and can’t 1v1 that 1 condi person. It’ll be your call!
Definitely better then it was before.
IDK if I would say the pure dps build is meta though.
Traps are just so easy to avoid and the lack of CC on the class can be glaring.
Guardian however does make quite a good bruiser with some heals to help allies.
(just prey to the light you don’t run into a condi reaper with any life force built up)
Dps power build definitely is meta, unless anyone wants to share something that outperforms it :p (no but seriously, can’t find a viable condi build >.>)
As for traps, i’d only recommend Purification and ToF trap tbh. Guards who run more than that have to definitely play well, in a way that minimizes trap avoidance because they’re easy to counter…
You can’t 1v1 very well with a trap build. Those who do will otherwise get beat badly by classes most DH guards have no trouble with. Reapers are prime examples. They have to play darn well to beat a power DH. I mean they have to dodge Trueshots, F1, ToF, etc. We definitely give Reapers a run for their money.
A DH should never run Zerker amulet in TPvP unless they risk getting condi bombed or 100-0 by a Power Ranger or Zerk Thief. The amulet is highly risky amongst other heavy zerk/power/condi builds.
Hunter’s Fortification can be your life saver The performance difference is negligible if you’re a skillful DH. As an example, a DH with Hunter’s Fort can beat another DH with Heavy Light knockback trait equipped, assuming they’re of similar skill. Reason being, you’re more reliant on pulling off Purificaton, Traps, and F1 pulls rather than a trait that knockbacks or a trait that cleanses. But the DH with Hunter’s Fortification in a match amongst condi Necros, condi Engi, etc, will perform a heck of a lot better.
Hunter’s Fort + Focus #5 is basically another cleansing utility similiar to Smite Condition. Same goes for your F3 blocks. If you absolutely know you’re facing a heavy condi comp, switch out Fire sigil on Sce/Focus for Generosity.
Virtues/Valor/DH: With F2 cleanses and F3 cleanse on Block, trait for full medi
Heals: Purification trap (grab trap stuns & the stability trap when cc’d traits)
Utilities: ToF trap, JI, CoP (ToF is optional, can use SC if you prefer.)
Elite: Renewed Focus (you just can’t ignore the extra F2 heals+condi cleanse, and another F3 Block)
DON’T use CoP when you have 20 conditions on you, ticking for 200 damage/sec. Poison/Bleeds/Burns/Chill may look like you need to cleanse them immediately… but you must look at the stacks. If you see 5 or more stacks of each (except bleeds) dealing 2k dmg a second, then definitely use CoP. To be honest, I don’t use CoP until I absolutely need to, usually around 30% health pool + heavy conditions on me – or – when I get 4v1’d and condi bombed. Focus#5, F2, F3, is your primary cleansing skills.
Happy hunting!
Edit In a Reaper fight
Save F3 for his heavy DS dps bursts. F1 pull him into your ToF traps and LB#2. Change to Sce/Focus on his DS also to kite + block best you can. If he kites your Purification trap, use Purification + Judge’s Intervention for an instant heal proc + cc. Stick on him with LB skills and rinse/repeat!
(edited by Saiyan.1704)
Additional advice OP, just hold down the right mouse button 24/7 until moving with WASD + paning the screen with the mouse becomes second nature to you.
Set your skills to default at first, then keybind them appropriately like the above posters
OR
Invest in a gaming mouse that has, literally, 9+ buttons on the side for the thumb to press. For some one that has 0 muscle memory for gaming with a mouse, this is probably the easiest solution for you.
For Guardian, you’ll do more AoE damages if you can hit 3 or more people at once and/or you can keep a constant upkeep of burns without them being cleansed. Most people are constantly cleansing and they’re not in groups 100% of the time… so the performance of burn guard amongst the power creep has lowered compared to power DH.
I think Hunter’s Determination is absolutely needed for the Stability and free stun break when you’re getting heavy focused.
Piercing Light complements HD trait and Purification. Purification trap heal is a must imo. Shelter can get interupted all too easily and can’t heal for nearly as much.
I’ve lately been using Virtues/Val/DH with GS and Scepter/Focus. Haven’t really gotten LB to work efficiently with the burn burst build.
Why virtues with GS over Radiance with Sword/Torch? isnt the sword skill “Flashing blade” just a much better gap closer than GS jump? dont you have problems with kiters?
Supreme Justice and Permeating Wrath is what makes a burst burning build. I would definitely prioritize Virtues over Radiance for that reason.
Virtues GS does insane aoe damages (between 5-7k ticks per person in a group), can gain fire field with gs#3 leap in pf, and additional cc with gs#5. Though sword/torch is ok too if you really like that weapon set.
You’ll definitely have kite issues, so you want to run with a group or duo. Same goes for sword/torch weapon variant as well. The burst burn guard (SJ & PW traits) excells in group fights as oppose to 1v1; DH power is a better 1v1 build in comparison.
(edited by Saiyan.1704)
You definitely need to kite the reaper, especially during his DS. In that 1v1 situation on a node, don’t think you’re forced to stay on point 100% of the time. If you beat him, thats 5pnts and you’ll only contest it back thereafter. It’s only a plus all around.
I purposely leave point because most people will try to decap it first, that’s 3-5 seconds of free casting dps you gain in a fight. That makes a Huge difference in neck-to-neck 1v1 situations like Scrapper and Reapers.
You have to understand kdaddy that sometimes balancing just isn’t possible in a way that class stacking would be worse than bringing more variety and playing 5 different classes.
your right what was i thinking, next lets just make it so people cant use staff on thieves because we dont want to balance it. Good luck next year mesmers because you cant apply conditions anymore since it was unfair.
If me and my guild want to play 5 ranger premade with 1 traps, 1 shouts, 2 glyphs and bunker we should have the option. This is a 5 vs 5 and if this game wants to be ESPORTS maybe it should actually act like it.
Maybe i dont know the Esports and kids who want to be competitive on a game but last time i checked the NBA didnt stop the Warriors from playing 5 guys 6" 8 and under. They didnt say you have to play someone in the post. The NBA didnt stop the lakers in the 80s and said hey you have to shoot a bunch of 3’s.
Of course though in this game and other imbalanced games you cant stack classes because of the imbalanced of it all. You can say they are balanced but if they dont allow stacking then obviously putting 1-2-3 of a certain type of class in the match gives a advantage to the other team and then the game isnt based on skill or luck but who had the most of X class.
An incredibly subjective and bias point of view. It’s as if you were part of a team who just lost their main class stacking team comp.
Mobas don’t allow stacked classes, the change does strengthen Conquest balances and it promotes class diversity. I’m all for it.
What’s Tequatl, Maw, Karka, TT?
Did we get a pvp patch?
Are those new war traits?
I don’t think you can get 20g/hr in pvp.
Is pve a new gamemode what’s that?
Is 4k ap points good after 3yrs?
Just curious what everyone’s experience has been in TPvP. Obviously there’s certain builds that DH will have issues with in 1v1 but in TPvP, things are a bit different.
I’ll start off!
Only really have issues with are rare 1v1 fights against a druid on sides.
When I have no cds and suddently getting pressured, either by a burst thief out of no where or some other +1
I haven’t been in a premade and gone up against a “higher tier” premade team so I have no clue what performance power DH is in. For tpvp soloQ, i’ve had little to no issues with revs, engis or necros. At the very least, i’m able to survive long enough to get a +1 or get double teamed myself, in which case, is just a rotation/team comp issue.
Anyone else?
I dont think necros stack very well tbh. Grab a DH or two for the another team and you’re set as long as you don’t grab a war or thief.
I don’t mind the burst. The only thing really broken is that DH traps shouldn’t AFK kill another squishy. At least make the DH have to fight a little bit.
I think squishies are afk if they can’t beat full trap dh :p
This thread…
How is Guard ever going to beat Druid?
How is Thief ever going to beat Guard?
How is War ever going to be meta? (sry couldn’t help it)
Sometimes we just have to acknowledge the rock paper scissors aspect of GW2 and know that the game isn’t balanced for 1v1 :/
You guys are just getting trolled. The OP is just trying to make a point that scrapper is strong. Anyone who plays the game knows reaper > scrapper. It’s a hard counter.
yup. scrapper spam boons but reaper will just keep on corrupting them.
And then scrapper just cleanses them…get out, necro isn’t a hard counter to scrapper.
A lot of this is based on 1 v 1’s, but the real test will be how they function in organized team settings.
It’s why this list doesn’t matter. Druids have a build that will 100-0 a Guardian but underperform 2x worse in TPvP… Same goes for other builds & classes. The performance in tpvp is completely different.
That said, the chart is still amusing. And seeing other people’s input, they either aren’t at the skill cap to beat X build or they haven’t fought X build to know any better.
(Recently fought a reflect condi ele that my dh couldn’t beat, for example)
No issues with fresh air glass builds or glass mesmers… guards eat yall up.
Builds/classes that are not viable in high tier pvp but solo unranked players are using it for the luls…
DH = Scrapper in 1v1
Usually Scrapper (the good ones) win the majority 1v1 fights. On sides DH will contest/cap the point because Scrapper will LoS and kite off point best he can. Scrapper will prob win due to heavy kite + LoS but he’ll lose the point (just for the record, they’re still even in 1v1)
Dh > Chrono 1v1
They’re otherwise even depending on builds but DH comes out on top most fights.
DH > Tempest
Not sure who says otherwise..
DH is 50/50 vs Rev and sometimes Mesmer depending on buildvsbuild
@ OP, DH should be 3rd on the list.
Against condis there’s nothing like this.
That’s actually false. Conditions have to be applied. Condi applying abilities can be blocked and evaded.
The problem with condis is that since they deal damage over time, many players don’t learn to associate the condis with the abilities that apply them. The players only notice the condis after they are applied.
A player encounters a DH trap and all this blue crap comes out of the ground and instagibs them, that player immediately learns that blue crap needs to be evaded/blocked.
However when a player encounters a condi build, they typically don’t notice anything until after the condi build has stacked up everything, which means the player completely misses what abilities applied the condis.
+1
Players have literally no idea how to evade/block/counter these skills when they come across them… then they QQ for triggering Wells or standing on traps or not saving a cleanse for currupt boon or eating a Whirling Wrath F1 proc in the face.
This is not a condi meta patch. A lot of it really is L2P issues from players not knowing how to handle condi builds.
We need an off-season 3v3 PvP gamemode.
Honestly, the bunk+ally full heal aspect you’re talking about has gone to Druid instead. Though, that’s not to say we can’t get a burst heal trait rather than a full heal trait. If Druids are nurses with bandaids, Guards are field medics with andrenaline shots. One does altruistic healing over time and the other has burst healing (and altruistic cleanses and burst cleanses respectively)
I don’t want a bunker, I want a bruiser like how Shoutwarriors were in the old days.
I would’ve laughed if I was a troll. PM me in game and wager 1k USD. I’ll show you exactly who I am.
wtf people dont even wager this much in a 1v1 basketball game or any other “my loins is bigger than yours” bet…
My friends, I’m sure that I do not only speak for myself when I say that I am tired of seeing Jesus on a cross because he has no access to stability.
The time has come to buff Jesus.
Omg
^ What classes other than thieves & wars have issues with condis?
How about the fact Engi’s retal procs are higher, lasts longer and deals more damage than Guardians.
Joke aside, if you trait for retals for Guardians, you get way more retal than scrapper. Please do comparison before crying too much.
What viable condi build uses Radiant Retaliation?
Or retal on Aegis? Or retal on heals? ..they’ve never been viable..
For the record it’s about 271 retal damage… that’s about 11 or 12 more retal dmg than Engi iirc.
And who would the rally prioritize? Is there even a right answer? No.
Don’t tell just “No”. Imagine that this feature inevitably gets implemented, even if you don’t like it. How would you “fix” the problem you said?
It would have good and bad things. One of the problems would be the uncertainty “who would rallies? What determines who rallies?”
Should it be fair that the first person to get downed rallies first? Or should the one that did the most damage to the dying person? On the other hand, just to increase situational knowledge, maybe adding some kind of mark on the downed body, meaning it would rally first, can fix the uncertainty problem. Who knows.
Also, if you wouldn’t like this measure, aside from the uncertainty, it’d be nice you explain it, for the sake of discussion.
For the sake of discussion, the mechanics would have to be indepth. It’s 1000 times easier for players to mark an enemy and rally from that stomped enemy. Players can roam and submerge themselves in more than one area in conbat.. marking multiple people. How can only 1 person rally from all of these markings?
Limit the rally range isn’t the answer. Calling for only 1 unique mark per target might be… but then it could get frustrating for everyone.
How about the fact Engi’s retal procs are higher, lasts longer and deals more damage than Guardians.
Oh, the OP is aware that there’s no condi meta, condi thieves are bad and his team was simply a subpar comp going against a full condi, underpowered, team comp. Yet op made the video anyways for the laffs and not for any other subliminal reasons. I get it now! False alarm guys!
Can I join if I beat your rev or druid player?
I think Hunter’s Determination is absolutely needed for the Stability and free stun break when you’re getting heavy focused.
Piercing Light complements HD trait and Purification. Purification trap heal is a must imo. Shelter can get interupted all too easily and can’t heal for nearly as much.
I’ve lately been using Virtues/Val/DH with GS and Scepter/Focus. Haven’t really gotten LB to work efficiently with the burn burst build.
Ok i’m dun lol
online
“but you guys know that most poeple who play mmorpg genre are mostly kittened in real life and are people who play female characters mostly except only few…. that is why mmop**n would solve the problem as long as i thougut. People who really originally like esports, they don’t even start with gw2 but directly starts with league of legends or csgo, the pro esports game that are gender-free completely.
Plz realize reality”
By that logic, then Black Desert is going to be the best game evar because of its in depth character customization palet… laff. That’s not what creates an esports game… or a ‘successful game’ for that matter.
I like my reality just fine thanks.
online: “well, maybe gw3 plus Blade and Soul mmop**n level of character customization level would make fix our low population of twitch numbers?
like mmop**n level that blade and souls offers…(and we know this actuallt make huge sells as we already inspected its twitch numbers as it got released)
I just give this idea cuz i don’t think single balance patch, even tho this balance patch is perfect, would solve out low twitch # viewers.
Thx!"
Again… no.
Character customization is not why that game gets high twitch numbers Lol! And why the heck did you edit the original post twice?? Thats so annoying..
“Technically every MMORPG in the history of ever was ‘Pay to Win’ due to the newly added Levels, Gear, Etc.. from expansions.”
Some one already said it… it’s not Pay to Win if it’s new content from an expansion. It’s expected.
GW2 is not pay to win… definitely not like other TRUE P2W games out there. How is this even an argument?
(edited by Saiyan.1704)
The whole purpose of a brand new game is
1. Out dated graphics/technology.
2. The storyline has reached its peak in the game’s world.
3. A newly developed budget fund starts due to an obvious decrease (often dramatic or just through the years) of player population.
Usually player pop is fixed by an expansion, the game basically becomes new again so the biggest factor in deciding on a new game is items #1 & #2.
Pretty much everything you’ve said can be fixed by a patch… the game doesn’t even need an expansion, let alone an entirely new game! Sorry op, but I disagree.
…
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.if uve never done 20k with a true shot then its time to get those might stacks up m8
Gosh wish I did better at spamming that might stacking combo that we hav-… oh wait, we don’t have one. Guess I’ll realistically hit my 8k damage margin.
why would dh need might from combo if he gets ton of free overkill boons on trap trigger
thats not speaking of all the free boons flying around in teamfight ever since HoT
No good DH will run a full trap build. Only purification and ToF is really allowed in higher tier. Otherwise you’ll lose the majority of your 1v1 fights when playing sides.
8k dmg on crit is a more realistic number. If a DH is around his teamates to even recieve consistent might stacks, that DH is susceptible to get focused and bursted down.
(edited by Saiyan.1704)
…
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.if uve never done 20k with a true shot then its time to get those might stacks up m8
Gosh wish I did better at spamming that might stacking combo that we hav-… oh wait, we don’t have one. Guess I’ll realistically hit my 8k damage margin.
…
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
…So a skill with a 4s CD that crits for 20K is also balanced because it can be dodged, blinded, blocked, and doesn’t crit 100%? Skills aren’t balanced around being able to be dodged—every skill can be dodged.
The point is that True Shot has a lower cooldown than Mighty Blow, a higher damage coefficient (2.5 vs 1.75), and is ranged. That makes no sense. I also have no idea why the vastly superior Dolyakhunter F2 has a lower CD than the Guardian F2, but that’s a whole other question…
If we compared class’s specialization skills with core skills we’d get the same thing – it’ll be a huge step up compared to Specs vs Cores.
“So a skill with a 4s CD that crits for 20K”
Not sure what skill you’re refering to here. If it’s that Warrior’s gun skill… it’s a non issue because they’re not even viable. Burn Burst Guard can hit 35k burn damages pet second in a group of 5. Still not viable in tpvp and still doesn’t need a nerf.
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
When we’re barely winning 1v1 fights and barely surviving heavy focused TPvP fights.
Because warriors are dominating duels, right?
I wasn’t refering to Warriors, I was referring to the already close matchup we have vs Engi, Ele and Mesmers. Revs already dominate us too.
Warriors are the worse class in game, lets not nerf everyone else for their sake.
I don’t see that a skill can be dodged is an argument to say that the skill shouldn’t be tunned down a little if it’s dealing too much damage
You can dodge it, block it, blind it, and the skill doesn’t crit 100% of the time like some people are made to believe. It will crit 2 out of 5 times without Fury. With Fury, 4/5 on average. It otherwise does 1.4k – 1.7k dmg on prot classes.
You’re also likely to hit only 1 person… maybe 2 people in a group. The DPS of the skill really isn’t a lot :/ GS does more AoE damages. The only reason LB is strong at all is because people can’t kite the guardian anymore like pre-hot.
In the old bunker meta rotations were 100% more important and would punish rotational errors, and getting a kill actually meant something.Meanwhile this meta is way more forgiving because of the snowball potential of all the insane dps going around,
Not sure what you’re saying,.. Bunk meta completely removed all the strategy this game had…
Bunker meta was 10x more prone to snowball effects thanks to unkillable Mesmers, Eles and Revs. There was literally 0 skill involved… just stay on a point, players didn’t worry about pressure or strategical 1v2 engagments. They definitely didn’t have to worry about rotating around a zerg or out smarting the other team through backcapping and playing sides.
3 contested points for 15 minutes straight for the entirety of the game was a JOKE to watch. The meta should never come back… let it die with the Zerker Burst meta and Condi cancer meta
I’ve had the opposite expetience actually. I lose most 1v1 fights against Engi, Rev, Mesmer, Druids on burn burst guard but I wont on a power DH build… that said, i’ve been doing better in team fights with a burn build than power dh due to the AoE damages burn guard can potentially dish out.
I’ve downed 1v2 and even 1v3 baddies because Permeating Wrath does work in groups but the build really is a 1 trick poney at times.
Ranger’s aren’t exactly known by their LB anymore. They used to be “ok” but even on their best, they were never a high tier class. Not that Guards were in a better spot but we at least had 1 build working for us for a good while.
DH at least has the potential to be a viable 5th now thanks to the removal of the bunker meta. I don’t exactly see Rangers being better in that regards. Strictly from a PvP point of view :P
It’s hard to justify complaining about true shot when the tell for it is pretty obvious and it carries no special particle effects that can obscure what the DH is doing.
He’s falling on his knees and he’s charging. That means it’s time to dodge and or pop a block.
warriors have a skill that does exactly the same and yet it requires 3 adrenaline bars filled and has a 15 second cooldown so what exactly justifies true shot having a 4 second cooldown ?
When we’re barely winning 1v1 fights and barely surviving heavy focused TPvP fights.
Just wanted to share another burn burst build with the community. Always looking for feedback, whether the build be good or bad or if you think something should change.
DH line over Radiance
Trap cc from heal and trait could save you, Trap Stability is needed, and overall sustains gained from trap heal and F2.
Playstyle
Use F3 in conjunction with GS to pull off GS#2 in a group scenario so you won’t get interupted easily.
You can use Focus#4 as a condi cleanse. As always, use defensively.
Leap in PF and GS#2 in PF when when ever you can.
Pull gs#5 in PF when possible.
Power DH will perform better in 1v1 situations but the burn build will perform better in group fights, assuming you’re hitting multiple targets with GS#2. It’s more difficult to land in foefire’s middle as people will kite you easier.
It’s no illusion that this burn build is still a one trick pony compared to dh power but this variant is a better option than Rad/Val/Virt lines.
(edited by Saiyan.1704)
Diamond Skin is now better designed than it was. This does not mean it’s good. It’s fairly weak, really, but it could be made better simply by letting it cleanse a condition on the same strike that applies said condition. No change to the tooltip, but it would be better.
That said, I think the way they chose to change the trait was one of their worst options.
I can agree to that.
Yea lets just completely remove a build variant from the game because you can’t counter it.
TBH welcome to a balanced trait… it’s just like Guardian’s Hunter’s Fortification trait except your trait is a hair better.
And what condi classes are killing you…?
@Rezzet
That’s not the case anymore.
@reikken
This used to be the case prepatch as well as previous meta versions of the game. Though, Thief has always been a great 1v1 fighter, if that Thief didn’t play 100% he will lose to a good Guard. In SoloQ, Guard countered Thieves for the most part. At the very least, drove him off point and forced to rotate elsewhere.
Now currently… this no longer happens. Thieves currently have a HUGE advantage over Guardian now.
(edited by Saiyan.1704)
I just find it unfathomable that the same company that made this AMAZING combat system (basically the best action combat out of all MMOs, by far) and really innovative class concepts (ele is a rather avatar-y take on the typical mage, mesmer is really unique, guardian a unique take on the paladin archetype, etc.) fails so hilariously again and again at providing BASIC pvp needs like multiple builds per class, reasonable balancing (5 class changes per quarter year is unacceptable) or even just a basic league system.
Not to mention solo queue or even just the basic mechanic of actually being allowed to play the game while waiting for a tournament queue pop, instead of having to idle in some god forsaken place.
Best action combat out of all MMOs?? Let me guess you have not played blade and soul.
Just checked out Blade and Soul forums, looks exactly like GW2 forums. This is OP, that is OP. MMOs be MMOs.
Americans are whiners because blade and soul is too hard and requires skill unlike this game, most Americans who play MMOs are super casual. BnS is an esports in Korea for a reason.
S. Korea also has way better internet (crap in USA) and their game had time to balance things out properly.
It’s like comparing apples and oranges between gw2 pvp and bns pvp. The conditions over there are wayyyy better, while our ISPs fight to give us the crappiest net at the highest price.
Isp, latency speeds, etc in a country has nothing to do with whether or not a gaming company will make a successful product. This is not the issue for U.S or S. Korea, so a biy irrelevant to the topic.
B&S actually reminds me of GW2 in that, there really is a big skill cap on professions and instead of dodge rolls, you have a 1.5s parry/counters/blocks. Only issue i have is, it’s not very immersive for me. Not sure if it’s the graphics or what but, hard for me to get into it.
Only reason why I keep trying to play is so I can reach lvl 15 to do 1v1 and 3v3 pvp. Still cant get a definitive answer whether the pvp is better than gw2 /:
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