Showing Posts For Sandrox.9524:

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

scroll up and check it out u are obviously blind and i bet i have more time spent on thief than u salty boy. So u want thief to have just more vitality instead of SE/FG back? obviously u got no logic behind it and got no experience about thief at all.

Ok I scrolled up,and I got to admit – never seen in this forum a guy so high as you are you even check up on things you say? most ppl here saying it is welcome thing to do the other ones saying that anet wouldnt increase the hp pool yet they didnt said that they are not agree with it. And you know the other guy is full of it,when he bets on somthing he dosn’t know,and the rest of your comment is a proof of your ignorance.Never expressed an opnion about feline grace here on this topic so having more vitality is my prime concern.Should you see my other topic about suggestions on hot to balance,you will see I do have an opinion about thief traits aswell.Though extra vitality would do wonderous and thief player who says:“no need for extra vitality” either play other classes or just playing dire.You see Yishis videos and you think this is a good thief,enuff said.

Jotun Great Sword > Reaper

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

Shadow greatsword or twilight

how do you kill elementalist as mesmer?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

Mesmer, warrior, and thief are highly effective against ele because all these three classes have strong spike and CC options to keep the ele under pressure. Eles perform best against ranger/necro/guardian because those classes have inferior spike/pressure options.

It is funny to read someone who doesn’t play ele writing such things. Thieves perform well against eles? Wut? They die to aoe and condies before doing something. Warrior sometimes is a problem, but mainly rampage, mesmer is even match i would say (if not pu). But… Performing best against necros – lol eles have hardest time agiainst those, SoS and corrupt boon is pain for ele. Against guardian and ranger i would agree.

As for how to deal with ele – time well your interrupts – it will collapse the attunement rotation and lower pressure from him. Best interrupt his burning speed at beggining (before evade animation). After every interrupt cast damaging skill. Boonstrip as much as you can, especially before burst, make burst after earth (if he use stone heart) or strip protection.

S/D thief is a solid ele counter, you must be playing terrible thieves. D/P thief is a pretty even match up.

Necro is cake on an ele, I’ve mained ele/mesmer/ranger since before release early beta, I don’t need your lecturing. Ele has such spammable and short cd condi cleanse, a single corrupt boon isn’t really going to ruin you and neither is signet of spite.

Necromancers have horrendous sustain and very long cast times on their heals( read: easy to interrupt), heals which have fairly long cd’s and heal for relatively little of the necromancer’s health pool. They have garbage for spike and unless you’re facetanking wells you should be able to wear them down if you play aggressively.

That’s a big nope.you are so wrong.Necros dont have sustain? lol Necros have Garbage spike? lol seriously do you even play gw2?

why do people hate mesmers?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

wow guys you should see how mesmer blink on squishy in a zerg down him and just run away with stealth….really easy….havnt said they took down a zerg,I said they can insta gib somone in a movign zerg so easy and already seen it and done it.

And I know mesmer burst in melee range cause of the gs bounce and self shatter.The point was and still is that mesmer can do serious trouble to anyone with no skill very easily.

how do you kill elementalist as mesmer?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

tease the ele untill he gets to water,when the ele gets to water this is your sign to start bursting.

-watch thier stab before you daze

Is anyone still seriously playing Necro?

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

It’s because necro’s design is largely incompatibile with the dynamics of the game’s combat system. I’m beginning to understand that most of the balance suggestions are pointless because they are never going to fix that problem and a full rework of some weapons/mechanics is needed.

No need for drastic things,just make necro role as juggernaut-one that ppl benefit be around him and have stability kitten

Confounding Suggestions Suggestion

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

The general consensus seems to be that the new Confounding Suggestions is on the strong side. However, this is only the case in duels, where you’re fighting one opponent. In group fights, stunning one person every 5 seconds is rarely a huge benefit.

Therefor, the suggestion:

Increase the icd to 10 seconds. Make the idc local to each enemy player as the blind on ineptitude is.

What this change will do is drastically reduce the frequency of stuns against a single player in a duel, making that aspect less overpowering. It will simultaneously boost the potential of lockdown Mesmer to scale their effectiveness up in larger fights, which is currently lacking.

Sorry,it is still strong in group fights as it is now.Maybe in random but when you focus on target with your teammates it is very helpfull.

why do people hate mesmers?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

Because mesmers are basically the best profession in the game and require barely any skill to play. I’m a beginner mesmer player and I BARELY have to try and I will win every duel or stalemate it. It’s so easy. Even my wife can’t be killed on her mesmer after she copy pasted my build and it was her first time using it.

Last night my roaming guild ran our usual professions but found it tough because we kept being zerged down. We swapped to a 3 mesmer comp and were unstoppable. I wasn’t worried one bit when I was in a fight. Nothing could pin me down and I can disengage anything I wanted. I can troll around the enemy keeps and spawns and they can’t do a thing. Duels were trivial. I do massive damage and have so much stealth and invulns it’s insane.

There’s no point in running anything else but mesmers at the moment.

Sadly that’s true
I play a d/d thief (now if anyone comes and wants to tell me thief is op I’ll just leave the forum laughing) and the ONLY way i could manage to kill a PU mesmer was because first of all, he was power based, so i could stealth of his clones to keep me invisible,
but the most important thing was that i put him under constant presure, giving home no time to think or prepare and always on the run, if i had done one mistake, one fail backstab or being revealed to long he would have jsut onehittet me (me having 21k health)
it is almost impossible to beat the PU mesmer atm, since he has an almost limitless amount of counters to every situation.
I don’t want to badmouth the mesmer, pre patch I’d always say gg or nice if a shatter mesmer killed me, because i knew it was hard and that player must have skills on the mesmer, but now, it’s honestly just pathetic, as some on this thread have said, a total noob wins almost every fight without any understanding of the actual mechanics, it’s just pure faceroll…

Again wonderful Mesmer is hard to duel. Again not balanced around dueling.

not balanced around dueling-yet insta jib everyone in wvw even in mid-zerg.yeah lets make warrior rifle #1 skill killshot+quickness w/o use of adrenalin and say yep its ok gw2 is not balanced around dueling.

Questions about balance

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Yeah, the incompetence of much of Anet’s balance team has been overt and on display for the world to see for some time now.

edit: perhaps that was a bit harsh. I think the biggest problem is that they don’t have anyone really invested in the thief class, and they make changes to the class primarily based on the counterplay with other classes.

Here’s the important point – due to stealth (which can be cheap in PvP), thieves have always seemed (from the perspective of other classes) to be a lot stronger than they actually are. In reality, from day one, they have been the “weakest” class in the game – meaning they have a very low skill floor, a very high skill ceiling, and are over-reliant on very specific builds to shore up their issues with attrition. They also have entire utility lines (venoms and traps) that are poorly designed/under-tuned (and no, just giving venoms and extra charge wasn’t really sufficient). These things affect them as much in PvE as in PvP, if not more.

This patch should have been focused on correcting all of this. Instead, it managed to make it worse.

Here’s one suggestion – Stealth should regenerate Health and remove non-damaging conditions by default, with no traits needed. The traits should simply improve this aspect (i.e. regenerating more health and removing damaging conditions). Mesmer and Ranger should have limited access to stealth, but not nearly as much as Thieves.

I also always thought Stealth should last longer in PvE than it does in PvP. Not sure why it doesn’t.

That would do a lot to make Thieves have more reasonable game-play.

Yeah butthe patch is bad all around,I mean I can speak from necro,mesmer and thief prespective,They promised to make mesmer more skill based,they made right the opposite,they were promoted by the forum to help necromancers by using chill and after they got all necros cheered up – they nerfed chill.Thieves players were promised a more build diversity,but they only did the opposite.

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

Don’t you guys get it? The dev that’s working on this class is a complete screw up and doesn’t give a d*mn about the class. It’s highly unlikely we’ll be getting the traits back because of how notoriously ignorant Anet can be. Even IF we got the traits back Anet’s just gonna nerf our other advantage, it’s just the matter of time. I’m going to state it once again, increasing our vitality causes us to not sacrifice too much in terms of stat survivability. That’s all I really want right now. Saying something like “Oh, increasing our vitality doesn’t change anything” is just completely foolish. Fine, decrease any class’s base vitality and you’ll see how much their survivability would plummet.

You can keep dreaming anet will never increase thief’s vitality.

higher chance of fixing out currents trait or skills.

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

lol people with l2p issues only want thief to have more vitality pssh.

That’s why threads like this serve as a request you fool. Only want vitality? You kidding me?== I recommend you troll another thread.

More than half of people on this thread disagree with u increasing hp for thief so they must be trolling as well?

nope,only you.
Most here agree with it,and you are just a bad troll which obviously seen too much gameplay of thief rather than playing one.You cant say thief dosnt need vitality while there is a straight forward anomaly in proffesions base health which clearly shown thief got the lowest with no logic behind it.

why do people hate mesmers?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

Cant really tell if mesmer players were just used to fight really hard,which made them skilled,and when the patch gave them the power they need to dominate,they used all the skills they honed while they were “underpowered”.

Or it just got really buffed to a point skill is not required to play it.

could be both aswell.

I think it is because it got buffed too much.

So ppl hate mesmers cause they toped the food chain.They went up from seaweed to shark.

Offhand Sword is Better Than Ever

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

yes yes! offhand sword! I am so loving it even before patch! now the stun on daze is jsut spammable because of the low cd + the block thingy has insane dmg!

Dev Acknowledgement of Thief issues

in Thief

Posted by: Sandrox.9524

Sandrox.9524

it works the same way but a PU condi mesmer will kill you without being revealed once, well until your dead. and yes we can trait into stealth, we get 1 second, mesmer gets the double amount. that would be fine if they wouldn’t be able to outstealth a thief, especially DD thieves

But then…don’t play D/D and expect to stealth for a long duration? I mean nobody plays Mesmer without stealth skills and expects to stealth for a long time (if at all) either. Unfortunately D/P is way better than all the other weapon sets but even if it wasn’t, it’s still the go-to stealth weapon.

PU Condi is even easier, just use shortbow to shoot the clones since the clone death traits are all gone. In PvP if they do that the point will just be decapped and in WvW it should be even less of a problem as you can just use shadow refuge and ignore them by running away.

im sorry,i thought ride the clones x/d spec very much outstealth mesmers.Somthing changed?

Suggestions on how to reach the right balance

in Thief

Posted by: Sandrox.9524

Sandrox.9524

You’re asking for power creep.

Stop asking for more power creep.

Buffs to match buffs to match buffs.

Thieves are pretty strong as it is, nerfs like feline grace’s are a good thing demanding better skills.
Some other class builds need nerfs, cele ele, condi PU, stunlock shatter, rampage, etc.

Burning is a bit too strong but people seem to forget this is also related to how they made vulnerability affect condis too, which was a very poor decision imo.

I hope we won’t have to suffer this mesmer/cele ele nonsense for the next 6 monthes but otherwise the game feels way better than it has these past months, and as thieves i think most of us are glad the never ending reign of the hard counter engi lovechild ended. Though i can’t help but fear it’s just people who need adjustment and we may go back to it. Or maybe engi fotms are busy fotm’ing mesmers. Hope not.

Power creep? wtf is that O.o
Only thing bothering me atm is the lack of dev interest,I made some mails regarding the dev involvment in our forums and yet to recive a reply.

Necros

in Thief

Posted by: Sandrox.9524

Sandrox.9524

power necros still very easy to kill(condies never were tho). telegraphed attacks+staying on thier back to avoid DS #1 or lich #1 taking stealth or steal at start wait 15s and use the fear,steal again than fear again so many ways to approach Necros they are really the most easy class to kill,part of rangers.

Questions about balance

in Thief

Posted by: Sandrox.9524

Sandrox.9524

1. Because it was supposely broken (anything thief does is broken) and got nerfed, that is why we have heal on mug now

2. Because we are supposed to be squishy high dmg dealing class (lol assassins), also remember thieves are OP so they can’t have nice things…. why everyone does high dmg? Because everyone can invest into 3 trait lines now. The real issue is that thief defensives are a joke and got nerfed severly as well (because they are OP obviously lol)that is why they may struggle.

3. because warriors have long animations, less moblity than thieves and no stealth.

4. because everyone cried how mesmers are so weak and get countered by thieves so anet made a lot of their traits baseline and buffed the crap out of them; nerfs to thieves didn’t help the issue… but our (thieves) opinion doesn’t matter to devs, only opinion of every other class out there (based on every single patch for past few years)

5. because it was supposed to get healing buff and had (too) good synergy with some traits… only issue is, it never received promised healing buff and for those traits you need to sacrifice something really good…. we basically got trolled but we can’t do anything about it besides quiting game/not buying xpac~

6. because they are warriors, it is their job to be tankiesh since their animations are long and they are slow… if thieves had animations of earthshaker they would die more than actually land any hits. I highly doubt that war vs thief is good comparison. The real question is why is mes allowed to have so much surival while having more CC and dmg than thief atm but i already answered that.

7. because rifle 25k hit requires 3 adrenalin bars and certain amout of might + long cast…. you can’t see backstab comming really and you can use it more freqently; also it is close to impossible to interrupt backstab, while rifle skills are easy to interrupt

lol…

the steal nerf is till now,very very questionable.

Suggestions on how to reach the right balance

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Honestly, I think they [ANet] may wish to look into shrinking the health-pool gap a bit.

  • Currently, low-health starts ~10k, medium ~15k, high ~18k.
  • This was from before they removed stat boosts from trait lines.
  • Would not a more logical setup be: 12-12.5k, 15k, 18k? At least that would help the low-health classes even out a bit. As is, one can argue that a 5k gap from low to medium, followed by merely 3k separating medium from high … was unbalanced by default.

uhm, the lowest you can have with the thief is 12k… just fyi

I think the talking about core health(the one w/o gear)

I was, actually. Which is an even bigger problem now that stats no longer come from traits. A max-Acro Thief was gaining around 3k more, before the last “big” patch.
Not to mention, everyone is tossing higher damage around, lately.

Dont care about everyone higher dmg,if we get more base health pool that we should get by logic,it will be much better.Some wont see it now but when you will get those extra 3-5k vit you will see that it is alot of change. One anet will not give very willingly.

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

NO thief does not need vitality increase.
we just need more surviving tools on skills or utility skills and some of our old trait back

or…in short…more vitality…lol ppl these days….

Flanking Strike shouldn't be a split skill

in Thief

Posted by: Sandrox.9524

Sandrox.9524

nope,flanking strike and lac strike are good as they are now,no changes need there.There are more pressing matters thant that anyway.

…Because? I’m not arguing that there are more important things to address, such as current survivability/damage in regards to what some of the other professions are dealing out with similar/less sacrifice. However, this alone is not reason enough to invalidate something that could use some improvement when the time comes.

..it gives you more control,look at the ranger sword auto attack,it is so kittenty cause you cant have real control over it.

The thing is that the situations where any amount of control is useful are few and far between. There’s also a world of difference between this and the ranger sword autos. The sword autos are not, strictly speaking, a split skill in the sense FS is. It’s a chain attack. I’m aware one of the main reasons the ranger sword autos have no control is because it kinda roots you in place, just like FS used to. I also explicitly suggested that a re-merged FS not have that old rooted effect, and should just perform the strikes during the evade. Therefore, the issues of ranger sword autos do not apply in this circumstance.

having this long attack it will root you and the comparison is spot on cause imagine making ranger auto attack a non root attack,ppl would undoubtly play sword more.Same goes with thief FS it will force you to do an animation which roots you cause it is a long-complex animation….GW2 is fun and uinque cause you have 100% control over your character unlike other mmos that some skills just root you in place.

Flanking Strike shouldn't be a split skill

in Thief

Posted by: Sandrox.9524

Sandrox.9524

nope,flanking strike and lac strike are good as they are now,no changes need there.There are more pressing matters thant that anyway.

…Because? I’m not arguing that there are more important things to address, such as current survivability/damage in regards to what some of the other professions are dealing out with similar/less sacrifice. However, this alone is not reason enough to invalidate something that could use some improvement when the time comes.

..it gives you more control,look at the ranger sword auto attack,it is so kittenty cause you cant have real control over it.

revenant stolen bundle

in Thief

Posted by: Sandrox.9524

Sandrox.9524

I’m thinking along the lines of an item that reduces our health by two thirds but gives us one initiative back at the cost of four initiative and one second of poison. Although, I’d like to just steal a bunch of endurance real quick so I can break out of a bad fight.

You made me gigle a bit.Thank you.

Flanking Strike shouldn't be a split skill

in Thief

Posted by: Sandrox.9524

Sandrox.9524

nope,flanking strike and lac strike are good as they are now,no changes need there.There are more pressing matters thant that anyway.

Suggestions on how to reach the right balance

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Honestly, I think they [ANet] may wish to look into shrinking the health-pool gap a bit.

  • Currently, low-health starts ~10k, medium ~15k, high ~18k.
  • This was from before they removed stat boosts from trait lines.
  • Would not a more logical setup be: 12-12.5k, 15k, 18k? At least that would help the low-health classes even out a bit. As is, one can argue that a 5k gap from low to medium, followed by merely 3k separating medium from high … was unbalanced by default.

uhm, the lowest you can have with the thief is 12k… just fyi

I think the talking about core health(the one w/o gear)

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Idk about others but when mesmers have higher hp, higher burst potential, and more invuls and other damage mitigation than us, I don’t think getting both a HP and damage mitigation buff would hurt anyone especially since we’re supposed to be THE burst damage class and lord knows we aren’t gonna get a damage buff.

Really? Last I heard, Elementalists were supposed to be designed as the highest damage class. Thieves are supposed to excel at mobility/evasiveness, which they do.

hoghest AoE dmg,while thief should have the highest single target dmg.

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

I seriously think we need this.

While this may help in some fights (thief vs thief for example) I doubt you’d see any difference going against other classes. Simply put our base would need a 10K+ increase for any of it to even get close to mattering.

Think i’m full of it I’m sure right?
Go put on full sentinels gear with intelligence sigils and crit/shadow/X build in WvW. All items, armor, weapons, jewlery. You’ll have a crap load of hp, 24-26k. Your power with food can easily reach into the 2200 (or higher) range. That ain’t bad for non berserker gear. But you will still get run over by some classes regardless of the higher hp. Damage is just currently that ridiculous in the game.

Simply put, HP isn’t gonna help us, we lack the mitigation or out right invulnerability every other class has access to and that’s what is gonna keep killing us.

A quick throw together of the build:
http://intothemists.com/calc/?build=Vh;4RwkZ0J5R-kd0;9;4JKM;0247247237;4Ok0-R;1DucYDucYJOGiXf;0i1;1j5k5iaiajaha6mWRc4PW8gk1Ag;9;9;9;9;9;55-6o

Berserk back piece was used as i dont remember ever getting Sents for that slot.
Remember while using current builders, that build went as one of the most unkillable builds you could run. It didn’t kill super fast but it was the best distraction you could ask for for team efforts. Acrobatics was often used more often then trickery back then, just to point out.

Not at all,im doing quite ok with 13-14k health atm(have the occasional mesmer that one shot me) with 5k more vitality I would be more than ok.

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Even if what you said is true,and even if anet would browse thief forums they would not take you seriously,cause this is just pure rant. If they will listen to every guy who rage and rant about anything this game would be disastrous. We should get thier attantion,if we are being serious in a more formality way rather than exploding.

Ask any other veteran thief if they would disagree with me on this. Rage? Rant? Even if I’m raging, my statements still had points in them. Disastrous? Your comment is a disaster. I don’t expect them to reply me, all I want is an increase in vitality for thief.

I didnt disaproved what you said though,you said valid things,it is the way you said them,im just being serious about that thing and want anet to actually pay attantion rather than classfied all the threads that player rage as garbage. I actually want them to read your points,but in that way you wrote it,Im afraid that even if they browse the thief forums they would just ignore that kind of posts.

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

the problem is you can add gear to increase vitality already, which a lot of people refuse to do.

this…dosnt matter.Cause adding gear that boost vitality is available to every class,the main problem is the core/base health pool which no added gear matter. One can say hey im a thief and got 17k health because i use vitality gear! while fellow mesmer would say hah! I have 17k aswell and im using all dmg gear w/o vitality ! you see the problem?

Increase every thief's vitality!

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Even if what you said is true,and even if anet would browse thief forums they would not take you seriously,cause this is just pure rant. If they will listen to every guy who rage and rant about anything this game would be disastrous. We should get thier attantion,if we are being serious in a more formality way rather than exploding.

Suggestions on how to reach the right balance

in Thief

Posted by: Sandrox.9524

Sandrox.9524

This thread is about pvp and wvw only.

I think thieves,in this current state,still build locked,and still need a bit of a lift due to other proffesions rising.

For instance,medi guards can now defeat thieves with much more ease than before patch.Mesmers can dispatch thieves and counter them much more easly now. Ele,rangers and warriors can handle thieves much more easly now.

The new defence traits/skills anet gave to other proffesions,hard counter thieves in such way that thieves now forced to prolong fights rather than be able to wrap up a fast kill and move on.

While all those things are nice and welcome,thieves were a bit left out with high cd/luckluster defence traits.

Things I thought needed to be for balancing thieves:
1.increase thieves health pool by about 5k to even match mesmer health pool
2.rework and/or lower the cd of some of the defence traits thieves got.
3.add or modify the existing traits to be much more effective.

not all need to be done,but some of the suggestion are most welcome. This thread is about ppl who finds thieves a bit left out in the new patch. Ppl who dosnt agree are most welcome to state it here by giving reasons. Other suggestion are welcome aswell.

Them damages though...

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Warrior is w/o stealth(huge difference) and dosnt have as much evade as thief got.But yeah warrior still got more positive than thief. Imo,giving thief a 5k more base health should solve all the problems. It is wierd that mesmers now does more dmg than thieves with 1 combo and yet they got lot more base health and almost the same stealth as thief have.(And much more stealth potencially,if specced for it). buffing thieves base health by 5k or slightly even more wont make thieves OP by any way,just more survivable..the alterntive is to give them more base power which they could insta downed mesmer like mesmers can do to thieves now.Which imo the worse one out of the two.

Omega golems have no place in wvw

in WvW

Posted by: Sandrox.9524

Sandrox.9524

Soon you will only see golems,airplanes and other machinery in wvw.

Necros hardcountered regardless of build

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

I solo roam perfectly with my necro and steamroll thieves,warriors and medi guards…and some mesmers too(if I manage to get an opening on them).I really steamroll them.Only problem is rangers and mesmers,which playing smartly helps,instead of rushing them you use the line of sight to your advantage.+spectral grasp really helps.

Necros are maybe not mobile,but they have high sustain which you need to know how to use this sustain smartly. and im not even talking about MM necros or condi ones lol

Why are we the self defeating community?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

Broken is when I can one shot heavy armor w/o the use of shatter even.
Broken is when i can 1v3 thieves with just using one shatter burst.
Broken is when mesmer can stealth more than thief with PU which is thief sort of unique ability.

No.

That’s not broken.

You completely missed the point of the person you cited. What you complain about is balance issues. I.e.: stuff can be unbalanced, either overpowered or underpowered.
Very different from broken.

Broken is:

  • Symbolic Avenger
  • Grenadier

Stuff like that.

Also, Thieves still kill Mesmers nicely. Honestly the only difference is that you now have to approach Mesmers like other classes, i.e.: care about the enemy. Instead of just HS-spam-to-win.
Mesmers are no longer thief-fodder. Or well, they are, but not as easy to kill. Still easy.

Should you read more slowly my post,you would have noticed that I havent said anything about thieves cant kill mesmers.I said mesmers can easly kill thieves. And im not pulling it out of my butt chick,i litreally downed 3 thieves with shatter combo.
+ I can stun every 5 second while doing so. It’s godmode,and that is why it is BROKEN not unbalanced cause unbalanced means that some things should be tuned up or down,but when the whole gokitten class is messed up(right in the class core mechanic),the class is BROKEN so yes Guardian mass symbol thing is broken too but stun every 5s and more or equal stealth to thief is BROKEN. And I play both classes(I play all but mostly those 2 and a bit of necromancer).

And about mesmer VS thief thingy you talking about-anet already gave mesmers enough defense with manipulation tweaks and the fact IP is core.+gave more stealth.this alone makes mesmer more notable to thieves.And good mesmers beat thieves easly before patch aswell.part of d/d thieves,mesmers,and I speaking for myself,never been in tough spot against thieves.

Since I played mesmer afterpatch and facerolled almost everyone,I stopped playing it.Anet just ruined mesmers for me,they amde it too easy where they said they want to make mesmer more skilled base.

Why are we the self defeating community?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

Can we please stop calling things broken when they aren’t.

Engineer grenade trait is broken (it is not working anywhere near intended), guardian symbol trait symbolic avenger is broken.

What is not broken is PU, Mesmer burst or any of the other stuff that is actually working as blooming intended.

It is strong, very strong, too powerful however it is not broken. Broken is something that is not working properly, strong is something that is working properly but over performing.

Broken is when I can one shot heavy armor w/o the use of shatter even.
Broken is when i can 1v3 thieves with just using one shatter burst.
Broken is when mesmer can stealth more than thief with PU which is thief sort of unique ability.

I dont want to be that strong that ppl would hate me for playing the class.I dont want to be engineer player that ppl hates to fight and would refuse to fight in some cases. This stuff is way strong and need to tuned down and above all it is not fun,too easy is not fun,maybe at start.

Why are we the self defeating community?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

well mesmers are broken atm,I one shot thieves so easy it is like killing ambient creature.

The current purpose of staff

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

Show me where it says,and since 10% more dmg is not that much of a differ,you cant really tell,I just tested and got same numbers +10-20 give or take

The wiki isn’t a holy, faultless source, it is written by players and very often wrong when it comes to strange interactions. For example, the minion wiki is wrong, minions don’t inherit any player attributes like it suggests.

I literally just tested it and staff very obviously deals more damage, you can get LB to 1k without staff really easily, and then it hits around 1100 with staff, so if you need someone to tell you it deals more and can’t do a simple test in game I’m not sure how to help you man.

I did the simple test and it gave me same numbers on LB. Anyhow if this true then why no one reported this ? why anet ignoring this?

Necros hardcountered regardless of build

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

Actually,there is a build that can match all your encounters. mostly around foot in the grave trait and using spectral grasp and dagger-warhorn

The current purpose of staff

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

edit:Just checked wiki-and saw nothing that you mentioned(maybe you can point me out where exactly) and tested it and the dmg is the same.Dunno what you on about.

1) http://wiki.guildwars2.com/wiki/Life_TransferIn damage calculation, Life Transfer uses weapon damage from the off-hand.
It doesn’t mention it on the other DS skills, but that doesn’t mean it’s not true.

2) Then you must be doing the test very badly. Here, some proof and numbers, made vs the Indestructible Golem in the pvp lobby.

Life transfer – 234/492 (base/crit) with staff, 191/401 with warhorn, ratio 1.22/1.22.
Avg weapon dmg of staff 1048, avg dmg of warhorn 857, ratio 1.22.

Dark path – 242 with staff, 216 with dagger, ratio 1.12
Avg dmg of dagger 952.5, ratio staff/dagger 1.1

If you want I can provide you the screenshots of the damage. :P

Edit: can’t attach more than one img, there’re 3 more, but trust me, those are the numbers.

Well,I didnt tested it with life transfer,I tested it with life blast,and not in pvp,tested it in wvw on same mob.+ in life blast wiki page it dosnt mention the same thing as life transfer.

The current purpose of staff

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

Damage in DS uses your weapon damage, its a well known and really easy to test fact. Staff will cause your Life Blast to deal 10% more damage than using another weapon set

Show me where it says,and since 10% more dmg is not that much of a differ,you cant really tell,I just tested and got same numbers +10-20 give or take

The current purpose of staff

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

You are not making sense here….

Incredible, “100k kills and counting” in your sign, and you still have no clue how Death Shroud skills’ damage works.

It’s pretty simple, though, and a quick search on the wiki or a rapid test in game would have been better than going on in making posts that make you look silly.

Every time you use a damaging skill in the game, you inflict a damage = weapon dmg * (base power + might stacks) * skill coefficient [* damage modifers] [* vuln stacks on the target]/ target armor.

When you use DS skills, the weapon damage used is the one of the weapon currently equipped when entering shroud.

If you’re using main + off-hand weapons, skills 1-3 use the main hand weapon damage, while skills 4-5 use the off-hand weapon damage.
If you’re using staff, all skills use the weapon damage of the staff.

Ascended staves have a range of 1034-1166 (avg 1100).
Ascended daggers have a range of 970-1030 (avg 1000).
Ascended warhorns have a range of 855-945 (avg 900).

That means that, on average, if you have a staff equipped when entering DS, you’ll make +10% dmg on 1-3 and +22,2% on 4-5 compared to the dmg you inflict when equipping a dagger/warhorn in DS.

And I don’t even main necro, lol.

Never knew this actually. Not making any sense still. Clearly it shouldnt function that way,seems a bit unreal.

No need to be salty,my main is not necro aswell,and if it were I doubt that I would have known this wierd thing.

PS:that signature is outdated,it is 170k almost.

edit:Just checked wiki-and saw nothing that you mentioned(maybe you can point me out where exactly) and tested it and the dmg is the same.Dunno what you on about.

(edited by Sandrox.9524)

The current purpose of staff

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

It is utility. You use it to limit the movement of your enemies, you use it to chill and poison -> cd increase and lower healing, you use it to get rid of conditions, and you use it to fear enemies (to stop stomps and control the battlefield)

Oh, and you spam 1 for lifeforce

Don’t forget the higher dmg inflicted when entering DS with the staff equipped, since DS skills’ dmg uses the weapon dmg of the weapon actually equipped.

what is the diffrence betwin having main hand weapon+offhand weapon stats combined to two handed weapon stats? nothing

Weapon damage != stats

You are not making sense here….

Versus longbow ranger in WvW

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

Lich or die painfully.

The current purpose of staff

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

It is utility. You use it to limit the movement of your enemies, you use it to chill and poison -> cd increase and lower healing, you use it to get rid of conditions, and you use it to fear enemies (to stop stomps and control the battlefield)

Oh, and you spam 1 for lifeforce

Don’t forget the higher dmg inflicted when entering DS with the staff equipped, since DS skills’ dmg uses the weapon dmg of the weapon actually equipped.

what is the diffrence betwin having main hand weapon+offhand weapon stats combined to two handed weapon stats? nothing

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: Sandrox.9524

Sandrox.9524

I disagree with that.
Ranger’s LB does not has piercing baseline, so why should life-blast has it baseline?
Or maybe Anet should just make LB pierce baseline too lol…
Win win situation XD.

Cause ranger use arrows and necros use big energy ball of life force.THAT IS WHY

So...S/D thieves took the hit

in Thief

Posted by: Sandrox.9524

Sandrox.9524

ah yeah, So…S/D thieves took a dammmmn hit.
https://www.youtube.com/watch?v=wbqVhz24tAE
can barely one shot heavies anymore.

Not sure if sarcasm but,I didnt say that I dont kill ppl and didnt said that it is gamebreaking,I can see from your footage and I doubt you dont agree that your dmg got lowered.
and pre patch I did 7k lac strike…

His vid looked pretty strong, but more important it looked like he was having a blast.

It is,but it would have been stronger prepatch.I dont know what “looked like he was having a blast” related to anything I said.Im having a blast with sword too.

Why are we the self defeating community?

in Mesmer

Posted by: Sandrox.9524

Sandrox.9524

Cause it is well known that mesmer players love the challenge,and w/o one it is not worth playing!

My new favortite Past Time

in Thief

Posted by: Sandrox.9524

Sandrox.9524

backstabs hits like a truck xD

So...S/D thieves took the hit

in Thief

Posted by: Sandrox.9524

Sandrox.9524

Sizer says s/d is totally fine , very strong build and i agree with him, but u must take acrobatics in order to win. S/d didnt take any hit becouse of acrobatics. Acrobatics bacame even stronger than before thanks to extremly good automated defense while still returing 1 dodge for 2 executed. In solo que s/d is stronger becouse its better in 1v1 vs ele, but if u team up with mesmer with voice communication u can develop crushing atacks from stealth.
example of buld with acrobatics and increased dmg by precision signet
http://intothemists.com/calc/?build=-gF3V;1Vwk0-K5FOFd0;9;4IML;0147237258;4LBl0L;1IBl3IBl3a0Q

1v1 vs ele? you serious dude? i know your not legit, or have never fought decent elementals

Wasn’t the part where he said acro was stronger than before a dead giveaway that he wasn’t legit?

tho what he posted is sizer build atm.

So...S/D thieves took the hit

in Thief

Posted by: Sandrox.9524

Sandrox.9524

I am not trying to get d/p the master spec here,I hate that spec,I played S/D most of my time playing thief.It jsut feels I have to use CS instead of Acrobatics for better dmg. I dont think we can match the dmg backstabs do on sword but at least make sword base dmg stronger. And again I dont say s/d is not viable,I still having fun with it and still kill alot with it,it just bothers me the occasion guy that have skills killing me cause imo overall dmg got nerfed.

So...S/D thieves took the hit

in Thief

Posted by: Sandrox.9524

Sandrox.9524

ah yeah, So…S/D thieves took a dammmmn hit.
https://www.youtube.com/watch?v=wbqVhz24tAE
can barely one shot heavies anymore.

Not sure if sarcasm but,I didnt say that I dont kill ppl and didnt said that it is gamebreaking,I can see from your footage and I doubt you dont agree that your dmg got lowered.
and pre patch I did 7k lac strike…

(edited by Sandrox.9524)