So what people are asking for is alternatives, so that on an individual basis, those that do not want to do certain tasks, do not have to, without missing out on rewards that they really want. These alternatives do not have to be “easy,” they expect to involve a lot of time and effort to complete, but they should just be different gameplay experiences for those that do not enjoy the “default” gameplay experience. If you love raiding, great, do raiding and it should always be the fastest and most direct route to whatever rewards it offers. If you don’t enjoy raiding? Also great, there should be other ways to play the game and still eventually earn those rewards. And yes, the same applies to high end Fractals, PvP, everything.
Note: All numbers and stats are made up.
It initially starts out as raids only. 75% of players are fine with this (for a variety of reasons, some in this group will be players who don’t like raids). 25% are not.
They decide to add it to another area. They choose dungeons as it’s the most similar type of content. Of the 25% of the players who are not happy with the rewards being in raids only, 75% decide it’s now enough other areas (dungeons are easy enough, they love dungeons, etc). 25% of the 25% of players still think it’s not enough. It’s attached to the tokens so this pleases the PvP crowd as well.
They decide to add it to yet another area. WvW rewards. Kill two birds with one stone, give WvW some decent rewards. Some portion of the previous 25% will be fine with it, and another will still think it’s not in enough areas. And 25% of the group who thought it was just fine in raids alone now say it’s in too many areas.
Where does it stop? There is a saying: give them an inch and they’ll go for the mile.
It can be hard to balance giving meaningful rewards to challenging content while not making players feel forced to do the content given the multiple means of obtaining nearly all other rewards in the game.
There is smaaall little reason why legendary armor must remain locked behind hardest content in the game. It is called Crafting.
Nothing should belong only to a small fraction of the players in this game. I can go through a raid – this is no problem, I have years of experience in hardmode content.
But why is it necessary? Why this should be tied to the raid content? We have here WoW or GW2? I came to play in GW2. And I want to stay in it – not in clone of WoW.
So legendary armor must be hard-to-get, but only like legendary weapon. Raids must be pure challenge. This is only way to prevent the separation of the community.Here we go again. WoW and doom in the same post. “Years of experience” yet you don’t understand why armor sets with free stat swapping should not be available to everyone.
Just like the weapons? Oh wait, I’m down to the stuff the needs gold. Gold is not hard to earn. And no where near hardcore.
It becomes something for hardcore players only and hardcore groups that can do it with a few under ten, they will likely sell the other spots for gold. Just like they do in dungeons.
So might as well make it doable by PUGs. It doesn’t have to be easy for them.to do it. But once guides get released, it should be doable, but difficult.
They CAN do it, there is no restriction blocking them aside from difficulty. It is CHALLENGING content. If they can do it they can do it. That is the only way to put it. Nobody will stop them from doing it but themselves.
And even some casuals will be willing to organize to defeat the content once guides are out.
And if ANet makes them sellable, then all bets are off and everyone with a credit card can have them just like the current set of legendary weapons.
First, I hope it won’t be so easy for “casuals” to kill it. IF they made the legendary armor sellable ( unlikely ) AND a decent amount of people liked the skin AND the skin could only be acquired through raids, then I think it wouldn’t be that bad of a idea. For the people that do raids to get the skin, they can either A: unlock in wardrobe if they like it or B: sell it for good money on the TP to still get a use out of it.
Like I said, once the guides come out some casuals may be willing to organize for it. Casuals don’t currently have to really organize for any of the easier content. They can usually just wing it or mooch off of the ones who do organize.
You don’t have to organize for content that’s not all that difficult. If it is at all difficult, you do have to organize for it.
There is smaaall little reason why legendary armor must remain locked behind hardest content in the game. It is called Crafting.
Nothing should belong only to a small fraction of the players in this game. I can go through a raid – this is no problem, I have years of experience in hardmode content.
But why is it necessary? Why this should be tied to the raid content? We have here WoW or GW2? I came to play in GW2. And I want to stay in it – not in clone of WoW.
So legendary armor must be hard-to-get, but only like legendary weapon. Raids must be pure challenge. This is only way to prevent the separation of the community.Here we go again. WoW and doom in the same post. “Years of experience” yet you don’t understand why armor sets with free stat swapping should not be available to everyone.
Just like the weapons? Oh wait, I’m down to the stuff the needs gold. Gold is not hard to earn. And no where near hardcore.
It becomes something for hardcore players only and hardcore groups that can do it with a few under ten, they will likely sell the other spots for gold. Just like they do in dungeons.
So might as well make it doable by PUGs. It doesn’t have to be easy for them.to do it. But once guides get released, it should be doable, but difficult.
They CAN do it, there is no restriction blocking them aside from difficulty. It is CHALLENGING content. If they can do it they can do it. That is the only way to put it. Nobody will stop them from doing it but themselves.
Claiming because of the stat swapping they shouldn’t be available to everyone when the weapons aren’t is what I was replying to. And that there will be raid spot sellers just like there are dungeon spot sellers. And even some casuals will be willing to organize to defeat the content once guides are out.
And if ANet makes them sellable, then all bets are off and everyone with a credit card can have them just like the current set of legendary weapons.
Of course.. I have even taken the time to whisper a few just in case they didn’t realise… but well its just the same outcome as with players that continually lay out verbal abuse to players cos they don’t wanna do as they say or play the way that he/she wants… same players, reported often, to no avail… nothing new.
As I said I guess its something we are going to have to get used to seeing.
And how do you know that they aren’t being punished?
There is smaaall little reason why legendary armor must remain locked behind hardest content in the game. It is called Crafting.
Nothing should belong only to a small fraction of the players in this game. I can go through a raid – this is no problem, I have years of experience in hardmode content.
But why is it necessary? Why this should be tied to the raid content? We have here WoW or GW2? I came to play in GW2. And I want to stay in it – not in clone of WoW.
So legendary armor must be hard-to-get, but only like legendary weapon. Raids must be pure challenge. This is only way to prevent the separation of the community.Here we go again. WoW and doom in the same post. “Years of experience” yet you don’t understand why armor sets with free stat swapping should not be available to everyone.
Just like the weapons? Oh wait, I’m down to the stuff the needs gold. Gold is not hard to earn. And no where near hardcore.
It becomes something for hardcore players only and hardcore groups that can do it with a few under ten, they will likely sell the other spots for gold. Just like they do in dungeons.
So might as well make it doable by PUGs. It doesn’t have to be easy for them.to do it. But once guides get released, it should be doable, but difficult.
As to the thread, I’m going to have say no as well.
Gold sellers would just use the accounts to gain wealth and then convert to multiple stacks of the most expensive item they can get to send to players who buy gold. Or to send to their main account to TP to send off the gold.
NO, NO, NO, NO AND NO!
because…?
SkullProX does not like the idea of GW2 base being F2P. He wishes harsher restrictions put in place or better yet, it be removed.
It’s not ANet but their payment processor who is taking their time. Huff at them. But by the time you hear back from them it’ll be 72 hours.
That is idiotic. I can buy $100 in gems right now if I want to and I’ll get them instantly, not 72 hours later. So it isn’t their payment processor.
@Behellagh, in this case it isn’t the payment processor but ANet’s decision for HoT Ultimate purchases.
It’s because of the fraudulent purchases of several HoT Ultimate keys that are causing the issue. And that’s why it’s just purchases of HoT Ultimate affected by the 72 hour waiting period.
Yelling at ANet isn’t going to change the reason why. If you can get through to the people who make the fraudulent purchases and get them to actually stop making them, then you’d be able to get rid of the waiting period. But that will likely happen when pigs fly, unfortunately.
Right at the launch of HoT prepurchases there were a slew of fraudulent purchases.
The time period is to protect the economy, and therefore you as well, from the effects the fraudulent purchases have.
Edit: Everyone gets to wait the 72 hour period thanks to the portion of people who intentionally set out to commit fraud. It’s another case of the few ruining it for the many.
No. The base game going to free to play with restrictions does not many anyone who already purchased the game is entitled to any compensation. We’ve got more AP and more money than they have. And are likely to have given their restrictions (they will likely not be able to sell any precursors that drop for them even if they wouldn’t make the corresponding legendary).
I think 2 is already too much, and as everything which supports F2P players, my answer is:NO
EDIT: Why does so many people try to help f2p players?? You got the game, why do you care about them? They didnt buy it, they shouldnt get anything extra…
Because while there are legitimate concerns about abuse of the system, more people actually playing the game is always better. Whether the person is bought HoT, bought base game only, or is a free to play player doesn’t matter when it comes down to it.
Free accounts do not get daily login rewards.
Source: https://help.guildwars2.com/entries/95982157-Account-types-Free-Core-HoT
If you log in to the account on his computer and download it, I don’t think that would be a problem.
But is the number being sold increasing, decreasing, or remaining the same?
If the number available to be immediately sold is decreasing, then people could:
- Not actively trying to get precursors with the intent to sell. This would cause prices to rise as players will buy the cheaper ones first.
- Being bought faster than being sold. This could be due to players trying to get gear all set up for HoT characters or finish up base game content to be ready for HoT’s release.
- The natural ebb and flow of any economy with an unstable means of acquisition (RNG related in the case of GW2).
+1 agreed. Rewards needed to be redone. Adding levels, yes. Nerfing fractals into casual mode? no, anet really needs to stop catering to the casual plague on MMOs.
You cant build a bussiness that catter to a few. Sad new for u that a lot of players are cassual. Example, any 1 and almost every 1 would chose the easier content that can be done quicker than the long 1.
That doesn’t mean businesses can’t occasionally throw a bone to the few.
And I’m not one of those few.
But what if the answer is more subjective than simply right or wrong? Or way too many exceptions (like the answer to when is it too late to kick someone from the group).
Non-experienced players who don’t know the answer will possibly tune out when the quiz comes up because they won’t be able to answer it before the experienced players do. And if you limit to new to dungeon players only, you’ll have players who lie because they want the money. And you can’t use AP to separate as there are players who have high AP but haven’t touched dungeons.
And how do you plan to deal with the trolls that come up regardless of what side they play for?
Thief is using the Staff as a Polearm. It’s basically completely different usage than any other class that uses a Staff.
Think of The Monkey King, or Guan Yu.
So you can almost (almost) make the point that the Thief has a completely different weapon.
Having said that, I’ma bit meh on the new weapons.
I main an Ele and was hyped for Sword or Greatsword (Battlemage) and when Warhorn was confirmed that hype evaporated. I can only think of one weapon worse than Warhorn on an Ele and that would be Torch.
Same thing with LB on Guardian, Torch on Warrior (Though that Spec looks awesome, so good job there).
I knew I couldn’t be the only one who thought Monkey King. If any staff skins have a blade on the end, then Guan Yu would fit better. And I would not have any issue playing the same style as the God of War, Guan Yu.
I hope that email authentication works out for you, as others have reported it did not stop the SMS messages.
Good luck.
Yea, I’ve got email authentication and I still get the SMS messages.
I am not happy how I didn’t get reply from Gaile Gray myself, they clearly ignored my questions and concerns. Shame on you.
But I did get one advice from a player, that actually worked. Thank you!
You can GET RID OF THAT STUPID SMS QUESTION without giving them your MOBILE PHONE OR LANDLINE NUMBER .
The information here: https://help.guildwars2.com/entries/28147576-E-mail-Authentication is a bit unclear but I figured it out and used an alternative for authentication. There are FOUR methods of doing this.Funny how they keep on pushing people on giving away their phone number. As if periodical, annoying message was an acceptable method of encouraging people to do things.
Imagine your friend doing so. You would smack them in the face after a few times… Such a google+ way, except google+ was asking me EVERY time I logged in to youtube.I play GW2 everyday to like every 3 days, so I was getting this pretty often. So far, the message hasn’t showed up and I hope it stays that way.
I’ll remember this “incident”.
Avelione. Over and out. ;p
Because Gaile Gray and the rest of the ANet team is busy with other stuff and players in this thread had mentioned a non-SMS alternatives (authenticators). Just because you ask for a response from ANet doesn’t mean you’ll get it or everyone and their mother will ask for an ANet response on every little thing even if it’s a question that can be easily answered by players.
Posted in New & Announcements, but repeated here to ensure that new players are aware of this news:
As ArenaNet President Mike O’Brien detailed in a recent announcement, ArenaNet is committed to protecting your game account.
Effective at 11:59 pm Pacific Time on August 28, 2015, all newly-created accounts will have SMS restrictions. These restrictions mean that you will not be able to use in-game mail to send items or gold, and you will be unable to access guild vaults. If you wish to eliminate these restrictions, simply add SMS or an authenticator to your account and the restrictions will be removed. Account created prior to August 28 will not experience these restrictions.
I hope your restrictions for F2P accounts are not only this. I’d make 10 verified email in 1 day and get 55 laurels each every 28 days, to make 550g. Imagine people with more time. It would destroy the economy.
So, that means even people that pay have to do this? Interesting. I could understand it for the upcoming Free 2 Play accounts. I have it activated. It only asks when my ip changes – which is hardly ever. And yeah, you can use the authenticator instead of an sms.
As for laurels and such, well you’ll have to pay for all those accounts – like you do right now anyway – and F2P accounts will have no mail or tp and all sorts of other restrictions – their is a post on reddit where someone has data mined all the restrictions they are going to put in place. Even if they get free login stuff, they won’t be able to do anything with it. I suspect free accounts will have no logins or different items maybe. I think they realize a flood of free accounts dumping gold into the economy would be bad.
The only datamined restrictions I’ve seen are from a datamine that occurred one year ago and seems to be for the trial accounts used during the free trial weekends that happened last year.
I personally would wait to see what ANet says officially on the matter before defending or arguing against the whole F2P issue. For all we know, IGN was lying to generate traffic as they have been caught saying incorrect stuff before.
Being AFK in PvE areas is not a reportable offense.
Once deleted, the character’s name is ‘saved’ for 24 hours only. If you wish to reserve a name for an upcoming HoT character, you would be best served by creating a non-beta character, and then deleting it right before launch.
Good luck.
I would actually wait until you go in game to make the actual HOT character with that name before deleting it.
How can you do that? You can’t have 2 chars with the same name. The placeholder char will have to be deleted first.
I think they meant to wait until after launch, then deleting your temporary character right before you make your real character. ^^;
No doubt that’s it, though it sounded like he was talking about going in to make the char (in character selection) when he said to go in game to make the actual HoT char then deleting the other, which isn’t possible.
LadySuccubus is right. I know two characters can’t have the same name.
PS, I’m a she, but given the genre of this game, I’m not upset by the wrong assumption as MMO’s are typically seen as a game men play.
I’m a she also and I don’t (normally) bother to point this out when people call me he.
I’m quite aware that females play, but the wording in English gets too clumsy when you start typing ‘he or she’ each time that ‘he’ will do. If they ever get a gender neutral word, we can use that. Until then most people are going to use ‘he’ by default and it doesn’t assign a gender.
If I had never seen you around the forums or if I rarely posted, I likely wouldn’t have corrected you as it would have been pointless. But since I’ve seen you posting regularly and I post more than rarely I figured it was worth pointing out since we’ll likely post in the same thread again in the future.
I personally tend to use the improper use of “they” if I’m unsure.
Password protect an Excel spreadsheet with ID’s and passwords. Make the password something you’ll remember easily. Save it somewhere only would know where it is and what it is. There is no password recovery if you forget so make sure it’s something you’ll easily remember.
And maybe they obtained a magical sword from an elementalist that sends out fireballs when swung a certain way or a certain phrase said.
They want to test how the progression of masteries work. That’s why they’re not resetting the mastery points between BWE1 and BWE2. Your suggestion would go against what they’re trying to test.
A future BWE may do just that, though, if they wish to have that beta tested.
No, it wouldn’t go against it. You need to first gain enough XP to finish the mastery then you need to spend mastery points to get the ability. Having enough mastery points to get all the abilities doesn’t stop you from needing to get the experience to finish the masteries. It does however, ensure that you can get all the abilities and not be limited by the artificial scarcity of mastery points in this section of the map.
You can’t test the progression if you don’t have the mastery points to progress with.
And obtaining mastery points is part of the progression of masteries. Which is what ANet is currently wanting more feedback on.
Future BWE’s may be put into place to test the higher aspects of the masteries, if ANet wishes them to be tested. They may not. We didn’t get to play test having all available traits before the base game launched.
(edited by Seera.5916)
Once deleted, the character’s name is ‘saved’ for 24 hours only. If you wish to reserve a name for an upcoming HoT character, you would be best served by creating a non-beta character, and then deleting it right before launch.
Good luck.
I would actually wait until you go in game to make the actual HOT character with that name before deleting it.
How can you do that? You can’t have 2 chars with the same name. The placeholder char will have to be deleted first.
I think they meant to wait until after launch, then deleting your temporary character right before you make your real character. ^^;
No doubt that’s it, though it sounded like he was talking about going in to make the char (in character selection) when he said to go in game to make the actual HoT char then deleting the other, which isn’t possible.
LadySuccubus is right. I know two characters can’t have the same name.
PS, I’m a she, but given the genre of this game, I’m not upset by the wrong assumption as MMO’s are typically seen as a game men play.
There are bound to be some players who don’t have the SB achievement which is basically get rid of all of the portals really fast.
Try getting the map you get on to do that. Low level boss should have someone there who doesn’t have it. And it’s not something that players can get without at least a group of players cooperating.
Killing portals counts toward event completion. Use that when people say that they’d help but don’t want to risk not getting event rewards.
Better if SB drop a big AOE instant kill in area where people stand lazy during portals. Make it hit 5 second after portals arrive. That will make those lazy people start moving.
Then they’ll move, and once the attack is over, they’ll shift back. It won’t make them do anything other than move.
And for all we know IGN leaked info they know was false to generate traffic to their site as people go to the site to investigate how legit it looks.
Or they misinterpreted something.
If there is a Q&A session at the event, I’m sure someone is bound to ask about the IGN article as the event is 2 days away.
Once deleted, the character’s name is ‘saved’ for 24 hours only. If you wish to reserve a name for an upcoming HoT character, you would be best served by creating a non-beta character, and then deleting it right before launch.
Good luck.
I would actually wait until you go in game to make the actual HOT character with that name before deleting it.
They want to test how the progression of masteries work. That’s why they’re not resetting the mastery points between BWE1 and BWE2. Your suggestion would go against what they’re trying to test.
A future BWE may do just that, though, if they wish to have that beta tested.
The thing is, to have an economy, drops got to suck for most people and someone has to be left holding an empty bag for it to work.
Best quote in this thread. Completely agree for the economy to work.
Not all drops have to be part of the economy. The “best” rewards can be account-bound so only players who do specific content can get them, there is absolutely no reason to give every item a market value.
But then you have players (they do exist) who go: “I don’t like that content, why is the item I want locked behind content I don’t like. The item should be tradeable or it should be achievable through all content.”
With a good reward system, once a team has the appropriate reward from some content, they could run the content with less and less people required so in a guild environment they could take guild members that do not have the ability to do the content on their own, because they have a bad computer, terrible internet connection, health problems or anything else. That way everyone has access to the rewards AND they can experience the lore and story of the challenging content.
But the players that don’t like Content X will still complain about having do Content X to get Item Y.
I’m not one of those players, but they do exist.
The thing is, to have an economy, drops got to suck for most people and someone has to be left holding an empty bag for it to work.
Best quote in this thread. Completely agree for the economy to work.
Not all drops have to be part of the economy. The “best” rewards can be account-bound so only players who do specific content can get them, there is absolutely no reason to give every item a market value.
But then you have players (they do exist) who go: “I don’t like that content, why is the item I want locked behind content I don’t like. The item should be tradeable or it should be achievable through all content.”
As more people buy faction specific items, the prices quickly soar up. The only way to bring it down is to support that faction. You can buy faction currency when it is still low and save it, so in future updates, you can exchange it for better goods and buffs (just like stockpiling gems early in the game). Take note this is a global exchange rate, not just a map wide exchange rate, but an exchange rate that affects all worlds, in all maps, just like GW1 factions.
Maybe this is an alternative to karma point use? ^^;;
And if half the populace supports A and half supports B, the prices will be kept low by that alone. Even moreso once everyone has everything they would want or need from the vendors and no longer buy from them.
It also sounds like an awful lot of places for code to bug out and cause either hyper inflation (not calculating the people supporting the faction properly) or hyper deflation (not calculating the quantities bought properly).
We don’t need complicated means to turn one currency into another. We either need to just not have the new currency at all or no means to turn one currency into the other. And we’ll likely have the latter as ANet wants players to play the content, not use their stockpiled karma/gold/etc to buy the new shinies the moment the zone opens up on day 1.
The problem is, if they fix it for you, they break it for others. Do you really want the color of the wings to go back and forth between where it is and where you want it?
You have seen all of the uproars that happen when ANet alters gem store items after they’ve been released, right?
I BELIEVE IT WILL BE A BETTER GAME WHEN THE REQUIRED META FOR HIGH END CONTENT IS MORE DIVERSE THAN IT CURRENTLY IS.
How is that going to help? If having one set as the optimal causes all these problems, having multiple sets optimal for different professions will make things worse not better.
Instead of “LF Zerkers” you will have “LF Zerker Ele, Knight Guard, Sinister Necro”, still if you don’t play the gear that your profession is “supposed” to play the meta we will still get posts like this one. The problem will remain.
To add to this, even if the number of meta builds gets too large to put into the description, players will find other ways to find others who wish to play like they do. And there will always be a fraction of them that will be jerks.
The jerk fraction is the problem the OP has and changing the meta will not remove that problem.
Of course it is. That’s why we put runes and gear in the bank, so we can try new combinations and test things. How can you give feedback on a class if a normally possible great build is not possible to be replicated in the beta?
With 3 more specs to test and 2 more in bw3, how are we supposed to give feedback with so few options?
Because the purpose of a BWE is not to perfect your builds. It’s to BETA test the game for ANet. Find bugs, give feedback on things. Yes, you may play better in different builds, but enough people will be playing in those different builds for ANet to get a feel if things are balanced or not. You’re helping ANet figure out if it’s balanced for multiple gear set ups.
One of the things they’ve asked for feedback on is how well the masteries progress. They realize that they may not get enough data over the course of a single BWE so have made the choice to not reset the accounts so that they CAN get feedback on how masteries progress.
If they get enough feedback about the progression, they may choose to do a future BWE with a reset involved.
It has nothing to do with perfect builds but rather seeing if builds will add to the strength of something new where as not using that build otherwise would make it look weak and need an unneeded buffs. Testing variations is helpful.
And someone else will likely have those variations in their bank. Just because Group A doesn’t have the variations they would prefer in their bank but Group B has those variations (and by have, I mean using in the beta, sitting in the bank does nothing) doesn’t mean that the entire beta accounts need to be reset.
I do think that they could try to see if they can do a beta bank reset as opposed to the entire account. But they don’t need to reset the entire account. Enough players are likely to have enough variations for ANet to get enough feedback on where the specializations stand.
I’m not skilled enough to wear full zerker. But here’s the thing, i know i’m not. So yeah i’ll be soloing bosses in my soldier armor while my zerker team mates are lying on the floor. If you die, it’s 99% always your own fault. Either you overestimate yourself being able to play zerker in everything, or you just made a mistake. Just own up to it and don’t flame people for your own failures.
This whole association with skill to stats needs to stop, especially when completely garbage people in full zerker can push things into walls and pull off a boss kill and succeed. Mentality like this is part of the problem where elitism has infected how we view itemization.
Someone who is using toughness “because he thinks he sucks” is just as much of the problem as the people who think other people suck for not going full zerker.
Treat
Your
Choices
With
RespectHigh bunker builds have already been demonstrated by numerous people like Skady Valda or myself and I personally have no problem going full glass in a dungeon solo myself.
I actually want to know who made up that perspective to begin with, that toughness was suppose to be a training wheel to learn content or it was for less skilled players I SERIOUSLY WANT TO KNOW THIS.
How dare you.
I said i’m not skilled enough for full berserker. I never said i sucked. There is a big kittening difference. In fact i’m better then 50% of this game’s population because i match my armor type to my playstyle. I know my limits. I don’t have the exact same dodge reaction as when i was 18 years old. Sure i ran some extreme glass cannon builds in GW1 and i wrecked with them, even making it into, and playing in a top 100 pvp guild in the world for about a year back in the day. But i have other priorities now. My current skill level in the game isn’t enough for me to know every instance inside out and i tried zerker and it just didn’t fit for me. I’m still quite good at making builds tough, and i’ve got some tanky setups that to me personally, fit perfectly.
There is nothing shamefull about picking a more tanky option if you feel it works better for you. You aren’t a better player if you choose to run full zerker but lack the skill and knowledge to handle it correctly. So for me personally it’s a choice.
Now i have a few more casual people in my guild. Some who actually do kind of play on a skill level below me, even tough they are lovely people. Often i get asked what i’m running, and when i say soldiers or knights, depending on my build, i get surprised looks. These people die in our guild dungeon groups all the time and run full berserker, because they asked someone what was best, and they answered berserker, without even thinking about who that player is, how he plays and what’s the best suited option for him/her. I’ve showed these people some builds and helped them decide what would fit them better personally, and they are very greatfull. These builds allowed them to play the game the way they wanted.
Now i don’t give a kitten who you think you are, i have a right to play the game the way i want to play it. I have a right to show these builds to whoever is in my guild, or whoever asks for it. That does not mean however we are lesser players. The real bad players do run berserker while having no clue. But these players are often encouraged to do this by elitist pricks that think their way is the best and only way to do things. And they absorb some of that attitude. The example of the OP is a clear example of people wearing zerker armor, but not knowing how to play with it. These people would be better off thinking about their build before blindly making a copy of whatever is meta.
I always try to build around people’s strengths, their prefered weapon, their prefered playstyle. I do the same for myself. Does that mean we are bad players? Hell no. We haven’t had any problems yet within our guild in completing any content. And we will try out the new content coming out with HoT also. And i’m pretty sure we’ll complete it.
My strenght in GW1 used to be super fast reaction times and fast play. I’d say my strength in GW2 is more my buildmaking and knowing wich hits i can take and wich i can’t. And during all these build i’ve been making, and i love making them, i found that skill and stats aren’t related.
People and stats are related, and everyone is different.
My message isn’t “Unskilled players should use toughness.”
It’s “think before you copy something, this person may have way more experience in the game, wich is why this build is working for him and not for you”
Toughness is not the training wheel for unskilled players, it’s a viable choice on it’s own imo, but the problem right now is 99% of new players, when asking for advice, hear the word berserker, buy all that armor and just die over and over and over. Some people even leave the game because of this and we as a community are far to close minded about it. Zerker just doesn’t fit every single player, in fact i’d say most players running it now would have a better time running something else. Especially new people.Now if anyone would like some advice on building their class to their personal preference, or you have some problems your current build, i’m glad to help.
I however don’t make berserker builds because there are many other people that can teach you those and if you want to play like that and you don’t die every dungeon, you don’t need help anyway.Sorry for the double post. But this dude just hit the nail square on the head with more class than I can manage.
And no one in this thread is saying that Fox can’t do what he does or that he is a lesser player. The “true dungeon elites” are perfectly fine with Fox not playing the meta and helping others make builds that are not the meta. The only thing they ask is that those players don’t join LFG’s specifically designed for those who wish to play the meta. And it’s not a bad thing for players who wish to play the meta to be able to play with others who have the same goal.
The ones who do have a problem with it are jerks and they’ll be jerks no matter what ANet does.
@BrokenGlass: WE GET YOUR POINT. You feel the game will be better off if multiple gear sets were in the meta.
But that does not solve the OP’s problem of getting blamed for being bad by jerks. Those jerks would blame his AP level or his skill level or his class or that he’s just a sheep and doesn’t understand the meta but just follows it because he saw the build online. Jerks will find a reason to “excuse” their behavior and shift the blame of the reason they died onto someone else.
This would be the case even if there was literally only one class and only one build and only gear set in the game. This would also be the case if a game had multiple classes and multiple builds and all were in the meta. Jerks would still exist and we’d still have threads like this where Player A says Player B was mean and kicked them for [not] doing/having Y.
The problem isn’t the meta. The OP’s lack of being meta was just the jerks’ excuse to be a jerk. Nothing more, nothing less. And nothing ANet can do to prevent jerks from being jerks. They can only ban them after they’ve broken the TOS too many times or too harshly.
The electric blue color also matches a lot of the glowy stuff in game like the Lumi armors. Which is helpful if you want to mix and match armors or just have the same appearance if you don’t like the look at all. Or as a dye for the Lumi armors, etc, as well.
@BrokenGlass: Having multiple gear sets in the meta to the point players don’t use gear as a check for dungeons is not possible. Too many builds share stats and both PvE and WvW have to share the same gear. Balancing on PvE/WvW gear has to take that into account and WvW does have a diverse meta because players are almost always better than AI at this point.
And you can have a bad time in either group. So don’t say that relaxed runs never have any bad runs. Just because they don’t play the meta, doesn’t mean that a “relaxed jerk” is not going to go off on a tirade and try to kick if the run isn’t smooth. The “relaxed jerks” may not want to spend 4 hours in a dungeon because the group keeps wiping (dungeons used to take this long before people figured them out so the time isn’t that much of an exaggeration). There are jerks on both sides of the play style and ignoring the jerks in one group does hurts any argument you make.
Relaxed jerk = player who does not run speed runs and who is also a jerk.
Let’s drop the allegory which is only going to derail the topic as the allegory is not needed (race is always a topic that starts heated discussions no matter the intent, remember the road to hell is paved with good intentions). We get your point, you want more variety in the meta. We disagree with it’s effects on the OP’s problem. Your solution doesn’t solve the OP’s problem.
The meta isn’t the problem for the OP. The problem is jerks. Jerks will be jerks no matter what the meta is. They put your solution into play, the jerks like was mentioned in the OP will still find SOMETHING to use to scapegoat their own mistakes and blame someone other than themselves. ANet can’t change the personality of the players who play the game. Only we can and we do that by reporting those who violate the TOS (and even then it only suspends and/or bans them, reducing the number who play the game at least for a time).
The one build vs multiple builds in the meta debate is an entirely different thing, and that’s complicated by the fact that PvE and WvW share the same gear stats and food buffs and PvE, WvW, and PvP share the same skills and traits. Remember that gear alone doesn’t make a build and there is some variety in the meta despite everyone sharing the same gear set for the most part. And the meta takes into account gear, skills, traits, and food buffs.
And remember that ANet values PvP when it comes to balance so skills and traits will focus on PvP balance over anything else.
Plus it means that the name isn’t taken at that moment but by the time you create an alt it could be … I like the OP’s idea, it’s elegant.
What you do once you find a name, is make a generic character with no customization, but has the name. Then delete the character. The name is reserved for 24 hours. Plenty of time for character creation.
Of course it is. That’s why we put runes and gear in the bank, so we can try new combinations and test things. How can you give feedback on a class if a normally possible great build is not possible to be replicated in the beta?
With 3 more specs to test and 2 more in bw3, how are we supposed to give feedback with so few options?
Because the purpose of a BWE is not to perfect your builds. It’s to BETA test the game for ANet. Find bugs, give feedback on things. Yes, you may play better in different builds, but enough people will be playing in those different builds for ANet to get a feel if things are balanced or not. You’re helping ANet figure out if it’s balanced for multiple gear set ups.
One of the things they’ve asked for feedback on is how well the masteries progress. They realize that they may not get enough data over the course of a single BWE so have made the choice to not reset the accounts so that they CAN get feedback on how masteries progress.
If they get enough feedback about the progression, they may choose to do a future BWE with a reset involved.
I find all these zerkers only/meta only/guardians only kind of ads really annoying.
People should let other people play however they want, and the class they want. I can do lvl 50 fracs with all rangers. It’s not that hard. I don’t get why some people would go the extra mile to find a guardian only to realise the guardian doesn’t know how to trait his class or use walls. :/
I’d rather have people who like and know their classes, than force people to play a class they don’t like just because that’s what the “meta” says. -_-
So players who want to do the dungeon in the quickest and most efficient manner for PUGs to have to go slower because you don’t like that play style?
“So players who want to do the dungeon in a relaxed and most effort to ratio manner for PUGs to have to go faster because you don´t like that play style?”
Not that I necessarily think that way, but do you see how easily that swings backward, making it a really awkward and weak argument for both sides?
That’s the thing. The game currently lets both groups of players play the way they want to play. The LFG can hold enough characters to explicitly state whether it’s a “speed run” or a “relaxed run”. And my response was to a person who said that LFG’s saying they wanted to do a “speed run” were bad (paraphrasing). So I was just asking for confirmation that they were really asking for the game to stop allowing “speed runners” from grouping together using the LFG because they didn’t like the play style.
Unfortunately, a minority from both sides don’t like that and try to force them to play another way. ANet can’t stop those people from being trolls or jerks no matter what they do. Make everyone have the same stats? They’ll start requiring X AP. Hide that from players, players will find something to use to measure skill and use that to be jerks to people who don’t have it. And there will be people who don’t like metas who join the groups looking for meta players and demand that they carry them because they shouldn’t discriminate.
I find all these zerkers only/meta only/guardians only kind of ads really annoying.
People should let other people play however they want, and the class they want. I can do lvl 50 fracs with all rangers. It’s not that hard. I don’t get why some people would go the extra mile to find a guardian only to realise the guardian doesn’t know how to trait his class or use walls. :/
I’d rather have people who like and know their classes, than force people to play a class they don’t like just because that’s what the “meta” says. -_-
So players who want to do the dungeon in the quickest and most efficient manner for PUGs to have to go slower because you don’t like that play style?
It’s a character birthday present not an account birthday present. You need a character that’s been around for 3 years.
3 years ago today was the start of the headstart access for those who pre-purchased. If you did not pre-purchase, you would need to wait until at least the 28th to get to 3 years if you still have a character you made then.
Happy you all got the gift because i didn’t and I’VE been here since launch.
You have to have a character that’s reached 3 years. It’s the birthday for the character not the account.
There are quite few of us who are upset over the new 3rd year birthday dye kit, but this is ultimately the new development ideology of Arenanet, catering to very casual audiences, who get a reward for every action they take in the game. I get it, they wanted to award players with something cool, but it could of been on the level of the birthday blaster.
What’s Already Done:
Ascended gear re-stat, you’re new pink gear doesn’t fit your build? Here, anytime any ascended armor drops, you can have perfect stats for it for minimal cost. This is ultimately okay, but again undermines the entire cost put towards farming/gathering etc ascended mats.What’s going to be given for free coming soon:
Precurssors. Fine. I’ve been playing gw2 since launch and had to buy a pre for my legendary, not to mention farming thousands of gold in materials. I still haven’t got ANY PRE or any item worth over 80g in-game, many of you are in the same situation i imagine.Coming Up Soon:
Spinal Blades/Mawdrey, argue ably the most prestigious back-pieces in the game (will be undermined by the new legendary).
http://dulfy.net/2015/08/25/gw2-upcoming-items-from-august-25-patch/I’m sure there’s more, feel free to add to the list.
What i’m getting at is, Anet is giving anything and everything that has any appeal to casual players with little or no effort, again undermining many many hours spent by dedicated and more-than-casual players, virtually for free (in-game), but, physically at a cost (cash).
With the lack of any serious new dungeons, and challenges left in GW2, it remains almost a shell of the ideology of the greatness of GW1, many of us are very disappointed in what GuildWars has degraded to. I’m a GWAMM from GW1 and I’ve been playing GW2 since beta.
Happy Birthday
Ascended restat: Given how expensive ascended gears are to craft, this is ANet’s decision to make it easier for them to shake up the meta without causing a huge outcry on the forums for making their gear useless and that they’ve added in a gear grind in a sense.
Dyes in the birthday present: Yes, it could have been like the blaster, but I seem to recall people last year crying foul that it wasn’t a good enough present. And maybe ANet doesn’t want dyes to be 1K gold level rare.
Precursors: Please, find me the post that says we’ll just be given precursors for free. I seem to recall them being tied to activities similar to the way the luminescent armor was. I seem to recall time needing spent in that case. And we don’t know what is required or how long it would take the best players or even the average players to complete it. Complaining about something we don’t know everything about is premature.
Mawdrey: And I seem to recall most people not going for a legendary because they don’t feel it’s worth it. And if the legendary doesn’t eat whatever it is that Mawdrey eats, Mawdrey may still prove to be the more popular back choice.
So I’m not seeing that it’s catering to the casuals too much.
You’ll get to choose additional colors for each of your 3-year old characters, so factor that into account. Here are my thoughts about the color sets:
- Flame: Some really useful colors here, most of which don’t have great alternatives from the ordinary color sets.
- Frost: I use all of these still. They look great on light and heavy armor.
- Toxic: some excellent choices here, including Cobolt, Blacklight, and Cyanide.
- Deathly: people like these for necro and/or certain medium armor themes. I never use any.
- Metallurgic: not my favorites, although I do use Prosperity sometimes.
- LA Commemorative: good colors, although not quite as good as battle imo. My favorites: solitude and Anamnesis.
- Battle for LA: these are all good. My favorites are enameled sky & legacy.
- Glint: some really nice colors here, if you are looking for off-whites. Crystal & Isolation are my favorites.
- Crimson Lion: these are all ‘good’ colors, but nothing amazing, unless you really, really love Chinese Lunar New Year (these colors do have the best match to the unofficial LNY colors that I see in Chinatowns across the US and in Hong Kong).
- Taimi: The unofficial pastels of the 1984 Summer Olympics are back! The pink is a great troll-y color and I find the blue is fantastic for asura cultural heavy armor.
- LA Rebuild: Enameled Onset, Morning Glory are gorgeous. Enameled Brass is properly shiny.
- Shadow: I like the midnight dyes better, for all but a few specific situations. These are great, however, for those who just love the blackest of blacks.
I thought the Shadow dye set wasn’t included since it’s still in the gem store?