You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
I bet you are super glad they fixed the bug where your ranged attacks would stack confusion at super-speed when you faced away, then.
Seriously, though, thanks. I actually just powered through that because I couldn’t figure out the trigger. I hadn’t noticed the shielding with everything else going on in the fight.
The other thing to consider is that if you put them in the hero’s choice then people will only pick it until it stops being the most expensive choice. That basically means it will track the price of amalgamated gemstones.
Given that is an order of magnitude lower, it would certainly reduce the complaints about the pricing, and would satisfy most of the goals of the folks in this thread.
Best way to address this is to add it to the hero choice chests. It is timegated enough to keep the price from crashing, but it also offers a guaranteed way to gather them yourself if you were so inclined. Right now with the riduculous drop rate (I’ve never gotten a single one) its not feasible to gather them yourself.
I doubt the high price of this one this is actually that significant to the overall economy, but you might find chasing down John Smith and asking for a direct comment useful if you really care.
Ultimately, though, I don’t think it’ll change in large part because there are many viable alternatives to these flowers and that stat set, and the market doesn’t seem to be failing — in the sense of running out of them to trade — at this time.
Because the underlying issue is math, not tech. Getting people to Taxis is a social problem, which also cannot be resolved by tech.
I don’t entirely agree: I don’t think people particularly care to search for a way to get together to do the meta, but I also don’t think they care about not joining the same map as a general rule of thumb.
So, giving a nudge in the direction of grouping and I’m pretty sure most people would follow that. (Then complain about the loss of map participation, but I guess that’s probably solvable too…)
Technology can’t make people group up, but it sure can make it easier.
why the hell would you pay for something to organize your bank when you could do it yourself? i mean there is nothing stopping you from doing it by yourself what a waste of money..
A “waste of money” is relative, I am an older player and my time is more valuable to me than $5 to $7 (which is what i think this item is worth). If it saves me 10-20 minutes once a week or once a month, I’d do it all day. It might even save me money because instead of just buying another bank tab, I would more easily be able to see what i can sell, salvage, or transfer to my mule character.
you have a fair point, i mustn’t have judged too quickly. I agree with you that waste of money is relative, for me personally though it is really just a waste of money.
I’m really unsure if I’d buy it as a feature, but I’d be very pleased for it to show up as a freebie. It’s true, though, “value” is totally a relative thing.
FWIW, if you can give a step-by-step set of instructions that generate the problem every time, that’s sufficient for a good bug report. The real trick to fixing anything in software is the first one: be able to generate the error on demand.
My sentiments are similar to yours but I have also encountered the type of people the devs were concerned about so it’s not exactly unfounded either. :/
Yeah, this stuff doesn’t come out of nowhere, it literally comes from asking the support people “what are the most common problems you encounter”, and then working to solve them.
They don’t write “caution: don’t microwave pets” on things because it seemed like a good idea. They write it there because they need to.
The best one has to be a bag of mixed nuts with “warning: contains nuts”.
Second best: “Gluten free” water -_-
Well, the first is most likely because labelling things with nuts is good, so someone wrote a careless law requiring “any food with nuts” to have a label … but OTOH, you read enough stories about someone shocked to learn that a peanut butter cookie contains nuts ….
The second is just an advertising trick though: watch out any time you see something like that which seems slightly odd. It’s probably trying to cast shade on the other bottled water by saying something true about them all … but make people wonder if maybe there is something less awesome about the next bottle along that doesn’t say it!
Anyway, we have drifted from the point here: most of these seemingly obvious things that are way too hand-holdy are actually there because they do help out new players, people who don’t have the background in MMOs that we do, etc.
having the same ping spike for about a week now after the patch from (SEA-philippines).
…and what does https://www.pingplotter.com/fix-your-network say is the point at which packet loss and/or excessive delay shows up on the path between your computer and the anet server?
Sounds like something with your modem/router, or ISP, to me: something blocking those services at that point in time. You can follow the steps outline here, using pingplotter to try and verify if it’s a general issue, or not — but I suspect it will show nothing.
Check for “parental locking” features and similar stuff on the router. Those might be causing this.
You should ensure your shortcut or whatever points to `gw2.exe`, rather than `gw2-64.exe`, and pass the -32 argument to it; this will run the 32-bit client.
It’s pretty much 100 percent certain that you don’t really want the 32-bit client though: it’s going to have more significant memory management issues, won’t perform any better than the 64-bit client, and in general is basically just inferior for boring technical reasons.
What makes you think it is desirable to use it instead?
In terms of class, if you tell us what you liked playing in WoW (and why, if you can) then we can make a better recommendation. Ultimately, a lot of it is about what you enjoy, not the class itself.
I can also say that GW2 violates a “rule of thumb” that has been true in pretty much every other MMO I have played: I almost always, eg, love the paladin architype, but the gw2 equivalent, the guardian, just doesn’t do it for me. I also almost always hate, eg, thief, but … gw2 thief is lots of fun! whee!!
At the end of the day, for casual solo stuff you can do anything on any class. It’s only when you get to the top of the top in content challenge (eg: top of the pvp ladder, speed-run or low-person raids, etc) that it really starts to matter.
Sadly, the same “must be X spec or you can’t possibly ever complete a raid” sort of thing that you doubtless know from WoW and the endless chase of the flavor of the month spec does hold somewhat true here, too, so some classes are just not “in favor” right now, which can make pugging raids harder … but they are also not exactly casual or solo content. (note: you absolutely can do the content on the disfavored classes, of course, and good players doing mechanics well still beats bad players even on “op” classes.)
Finally, advice: you cannot do anything wrong while you level up. There are no irrevocable decisions, you unlock everything at 80 anyhow, etc. Don’t stress about the “right” way to do it.
Also, because GW2 doesn’t do the WoW style “reset to zero” at the start of each patch, where your gear is now low tier, and you have to build back up to the same level of power, they instead use enemy skill and combat effectiveness to increase difficulty.
This means there can be quite a brick wall learning curve if you start up, get to level 20 (at which point enemies are pretty much barely starting to be smart enough to not just stand there while you stomp them one by one), then boost to 80 … because going directly from that into content intended to challenge people who know how to play the combat system well … can be a surprise.
I’m curious: are there any ranger builds in common use that don’t include the quickdraw trait? Browsing the various common sites doesn’t show any.
This is mostly for personal curiosity, and partly driven by the fact that I can’t identify any build where it wouldn’t be the best, or close to the best, choice for traits in use — but maybe you can?
That is no bug,you should not override your own stuns with a daze,they do not stack and daze + stun is not possible,it’s either daze or stun.Or you wanna see people in perm cc state ?
I think it is legitimate to expect that both may apply concurrently, only one taking precedence, here. Like: not that adding daze to stun extends the duration of the CC, but that both can apply, and if one wears off before the other, the other is still in effect.
Hence you get CC stacking,i doubt this is a bug and it’s meant to be like this.
That seems like an odd definition of stacking; would you also argue that “blind and stun” at the same time is stacking, and one should be removed if the other is applied?
I can see an argument that they should not apply consecutively, but I can’t see why they couldn’t be applied concurrently, just like any other distinct conditions are?
Any timer for Bloodstone Harvest creatures?
in Guild Wars 2: Heart of Thorns
Posted by: SlippyCheeze.5483
As long as you are not playing at seriously off-peak times you won’t have to solo them. You can trigger them solo just by killing the appropriate things when the gizmo indicates they are the current thing. I recently did this for moa and shark. Once the blood-crazed boss spawns just stick a mentor tag on and announce it in map. Announce it and they will come!
LFG it as well. It doesn’t hurt, and can help, get people to the same map.
Players are not being challenged by actually learning a class, players now play like robots on classes. HOT specs destroyed the identity of this game and vast increase in spam turn players into mindless key board spammers who dont know classes so asking a robot to switch off of staff would of caused it to overload and explode.
While Dungeons/Fractals encouraged “Skillfull” gameplay for example swotching weapons for movement, might stacking pre casting or higher burst, Raids are just doing the rotation on huge HP sponges. But since the old content fracs/dungs got nerfed into the ground/ trivialized by HoT builds ect. there is no pve content that encourages you to become better.
I think you are misvaluing your own skill here: you spent a long time getting good at MMOs in order to be able to think of raiding (and dungeons, etc) as “just doing the rotation on a huge HP sponge”.
For most players, this is definitely not true.
I think it would be fun to let the players choose a certain team to recruit to Dragon’s Watch – for example, five out of a choice of ten characters.
Ultimately, no, you can’t — because the story of GW2 is structured so that you, individually, are “the” hero of the piece. You lead the pact, the guild, recruit people to help you, etc.
Since everything in the story revolves around you, you have to make all the decisions about how things proceed … and that means you have to make the same decision as the story arc requires, every time. Same guild members, same good or bad tactics, same outcomes.
I honestly liked one little bit of The Secret World better, which is that you are not “the” hero, you are just a little part of a big picture. It actually makes sense that the people I work for don’t always do what I want them to, because they are running the show.
I’m significant, I’m important, I do amazing things nobody else can do. Definitely a hero, but not the hero, leading the show.
It would be nicer if Jenna gave us an award for being part of the team that took down Zaitan, but someone else was ultimately the “big boss”. We were critical to success but … not the only person, and definitely not the only decision maker.
FWIW, I fed him really late compared to most, and just got my second letter, so yeah, they still show up. I felt the same “is this really broken though” thing.
Adding them to the hero’s chest will make them worth barely anything.
That, I do believe, is exactly the point.
Any timer for Bloodstone Harvest creatures?
in Guild Wars 2: Heart of Thorns
Posted by: SlippyCheeze.5483
Can the Bloodstone-Crazed soloed ?
I want to start this current event, but I don’t think there will be lots of people around.
Yes, but… probably not with all classes, and definitely not with some of the DPS oriented glass cannon builds that are in fashion. I can’t imagine a berserker ele managing it, for example.
I got down to 20 percent on the devourer on a ranger, and 30 percent the bear on a necro, solo. Then other people showed up to claim kill credit, the lazy kittens.
(I’m joking, I was happy someone showed up, because it was super-duper slow getting that far down alone.)
Don’t forget condition ranger, which takes three DPS oriented trait lines … all of which are core.
It’s related to it being a web thing, and my personal guess is that some very poor interaction happens between web driven animation, and the game UI.
The same thing is observable for me in the three or four frames that the “fade” effects in the trading post have after making a sale or whatever. So janky.
It’s an interesting idea. I wonder if it would be one of those things where one person would want things organized a certain way, where someone else would prefer a different sorting. I know how much I appreciate the “compact” option, so sorting is an intriguing idea.
As y’all probably know, WoW has addons, and “bag/bank sort” is one of the popular types. There were basically three really popular choices, but only two models:
The first was to write complex, custom rules that sort things for you as you like. Which usually ended up being indistinguishable from …
… the second, which just sorted things into a known order, and made it easy to see “consumables”, or “unbound gear”, “soulbound gear”, “junk”, etc.
I’d suggest that simply sorting things by type, full stop, would be a good start. While people will doubtless ask for customization, the truth is that just “simple sort” is likely good enough for 99 percent of cases…
My sentiments are similar to yours but I have also encountered the type of people the devs were concerned about so it’s not exactly unfounded either. :/
Yeah, this stuff doesn’t come out of nowhere, it literally comes from asking the support people “what are the most common problems you encounter”, and then working to solve them.
They don’t write “caution: don’t microwave pets” on things because it seemed like a good idea. They write it there because they need to.
tl;dr ANet, please don’t worry about fixing the chain. Instead, work on ensuring that the chain has a way of resetting regardless of how or why it stalls.
That’s essentially why I’m eyeballing “restart entire map server regularly” as a solution to these things; they show up enough times, in enough chains, that it seems easier to just restart the entire thing than try to add resets to every single event chain individually.
It’s … not clean, but it’s probably effective.
The issue here is that, the stalls are so numerous and inconsistent that I’ve seen the meta literally stall within an hour or two of a restart.
You could have the server restart every day, but if it stalls in an hour or two, what’s the point?
It’s not about fixing it as soon as possible, it’s about ensuring that it at least runs for a while. If it still stalls every time reproducibly, that’s cool, and anet will be able to fix it.
The problem is when they can’t get an easy reproduction of it, so they can’t debug what is breaking. That’s hard, and for that the only solution is a server restart … which right now happens if there is enough load on a map, or a patch is released.
With “once a day” at least you have a better chance the next day it won’t be stuck when you try. Make sense? It’s, like, not amazingly great compared to really fixing it, but at least it limits the amount of damage done.
FWIW, that bar is definitely breakable, it just takes a lot of CC. My necromancer experience (where everything is a soft CC eating it away) and my non-necro experience involved very different amounts of bar breakage…
Your best bet is to find out if it is anet that has a problem, or if it is part of the network between you and them. This guide covers doing so quite effectively: https://www.pingplotter.com/fix-your-network
Note that it is entirely possible that “every other MMO” that you have tried has a different network route that doesn’t pass through the problem spot, but anet drew the short straw. (Also, that someone is complaining on the Blizzard forums right now about the same exact thing, only for WoW and not GW2…)
The big problem is that if it’s a third party between you and anet — which could also account for what SeABeaF encounters with their friend — then anet have a limited amount they can do to fix the problem. (likewise, your ISP would be equally limited.)
Good luck! I know this sucks. Getting an accurate picture of where it fails is a great way to help get the root cause fixed.
Min Maxing. No matter what, the playerbase always does this. Before release anet talked about being able to play the class of choice in any content.
#Pipedream
Of course they do — it’s a people problem, and those are very hard to solve with technology problems.
TBH, I think it’s best to see this as “there is a second option for healing, that isn’t druid healer, yay”, rather than anything else…
I think you will find the problem is that the processing cost is, in essence, the cost of finding, and applying, and calculating the results of, the buffs across multiple players — rather than the things that you (probably correctly) identify as modified here.
That is, changing the zone of effect, and adding and removing the buff, probably costs more overall than the existing model would.
Well, consider this: the difference between exotic and ascended gear is approximately five percent damage output. You can do the math from there.
(but, short answer long, yes, it’s worth it, generally speaking, for a power damage based build.)
Which mastery skills are required in HoT?
in Guild Wars 2: Heart of Thorns
Posted by: SlippyCheeze.5483
FWIW, there are enough mastery points to unlock most things pretty easily. I’d certainly advise Ley-Line Gliding as soon as practical, though, as in — once you can finish the HoT story, push to that one, then come back and fill out others.
(Uh, and ancient magics, should you unlock them. They are rather nice to have in this years living story.)
That is no bug,you should not override your own stuns with a daze,they do not stack and daze + stun is not possible,it’s either daze or stun.Or you wanna see people in perm cc state ?
I think it is legitimate to expect that both may apply concurrently, only one taking precedence, here. Like: not that adding daze to stun extends the duration of the CC, but that both can apply, and if one wears off before the other, the other is still in effect.
To counterbalance: on my necro, doing map completion in Orr, in the daily event zone, I spent a depressing amount of time in underwater combat. This had the natural result of being downed multiple times — thanks, terrible underwater skills — and I was able to successfully rally on a number of occasions — thanks, other players distracting the enemy.
So, it’s definitely not broken for everyone.
note: you can purchase additional character slots for gems — which you can obtain either by paying real world money, or by converting in-game gold to gems. (IIRC, it’s 400 gems per slot, which is ~ 8 hours of working hard to earn gold in my experience.)
<time taken so far> * <amount of grump> == <unreasonably high number>We’re almost at a year and a half since the release of Spirit Vale and still no legendary armor, if they tried to make a separate set for fractals and pvp it would take 6 years.
id apreciate it if you could provide us with the nath that lead you to this.
It’s the classic forum math, just like “7 percent reduction in one ability damage” == “nerfed INTO THE GROUND!”
tl;dr ANet, please don’t worry about fixing the chain. Instead, work on ensuring that the chain has a way of resetting regardless of how or why it stalls.
That’s essentially why I’m eyeballing “restart entire map server regularly” as a solution to these things; they show up enough times, in enough chains, that it seems easier to just restart the entire thing than try to add resets to every single event chain individually.
It’s … not clean, but it’s probably effective.
Auric Basin was THE way to make gold for many but most of us know that the Silverwastes is far more consistent and now better since Auric Basin was nerfed to the ground.
cough that would be nerfed to return a reward consistent with the effort involved, rather than one 5x to 20x higher than expected. You now get the amount of reward from an AB meta than someone who didn’t do multi-map looting got from the AB meta.
I’m more questioning as why there’s a quaggan who wants to uh… “hit with me”.
Hey, we have canon examples of multiple races who happily eat members of thinking, speaking races. (eg: norn eat grawl)
If you think it’s just eating that crosses that boundary….
that anet doesn’t have any kind of testing group we’ve known for years. The game would look very different if they had like a testing realm (or something)
https://www.arena.net/ — no current job openings in the QA department, but they have one. Perhaps you would like to restart your thesis?
‘I main a Ranger and still think the damage is lower than the other classes.
(based on the fact my Rangers kill things slower than my other classes.)’In the case of power ranger, yes. But condi ranger actually holds the highest potential DPS in the condi category. The rotation for it is rather simple too. I’d recommend trying it out.
Yeah, it’s worth noting that those numbers assume a whole lot of things not in evidence in the real world — such as a target that stands perfectly still, has enough HP to really ramp up damage, you don’t have to move, etc.
They also have a lot of buffs, including 25 might (+750 power and condition damage), etc.
In the real world, they still do a lot of damage, though. The biggest thing I see is people taking the druid elite trait line, which is 100 percent focused on healing and team buffs, instead of another core trait line focused on damage.
For solo, druid has some nice things to offer, but those things are not extra damage, compared to a third core trait line. (Which is gonna be true of power as well as condi, though maybe not quite to the same extent.)
This is something I thought could be fun and would help to hone skills as I used a similier setup on a game server I ran for over 10+ years.
An area where your skills are useless, and mobs one shot kill you, but you have unlimited dodging. Put a chest at the end. All you need to do is get to the end of the gauntlet to claim the chest. If you can’t dodge, you have no chance, but if you keep trying you WILL learn how to dodge attacks.
So, an upgraded version of the “learn to dodge” thing presented at level 3, then?
That’s why i said that works for me. I already finished my 3d model under Sculptris (i learned to model with 3dsMax4 for DOS when i was in school more than 20 years ago but never modeled again since, stoped drawing only 15 years ago thought)
But hey, who said programmers cant model ?! Look at this !
haha! cool. Don’t forget to paste the head of a shark on top, and you have a perfect asura!
Thanks for your help guys. It was one of those things that i tried everything to fix it and in the end all I had to do was restart my pc lol
Yeah, looking at the trace, my guess is that the Lavasoft component loaded into the GW2 process (just like a memory reading DPS meter would be) was mismatched with some other Lavasoft component after a change to it.
Yay, third party code running inside the game, I guess!
nod it’s a pain in the neck. By this point I hope that anet just put in place a “restart once a day” timer or something on map servers, so that the worst case is that these get kicked out and restarted when they hang. :/
Should be right about now™
Basically I’d like to start putting my +1s to use in a way that doesn’t require me to start from scratch or waste a ton of money/resources as I go forward.
I’d suggest: save the infusions that you get doing low level fractals, and buy the higher level ones from the vendor in the fractal lobby. That’s basically the same cost as forging your own, and gives you a clear cost and upgrade path for them all.
You can also purchase an extractor there to pull them back out of gear in order to replace them with a higher tier item later, when you need it.
As you gradually increase your AR, you can gradually increase the maximum fractal level you can complete, and through that speed up the rate of AR item drops in loot, leading to being able to move up until you hit peak.
The real cost comes from rushing this, rather than just building up gradually as you go. (Which is not to say that paying more money for faster AR gain has no benefits, just that it’s a time vs cash trade-off.)
Yes, you may use our content-that is images, text, video and audio files-within the following parameters
Notice how that identifies specific media, not including the 3D models, meshes, animations, particle effects, etc? I’m afraid to say that it intentionally excludes those.
so…. do it a second time. or exit and start again, and hope for a better map.
it’s vaguely annoying, but that’s about the sum and total of it.
ANet are very open to constructive criticism on the forums. There are many threads where people question their decisions, interactions, and so on.
That is to say: if your thread was removed, it was almost certainly because it was not a constructive post, rather than because ANet refuse to listen to feedback.
All the builds on metabattle and qtfy are the “absolute best possible min/max” builds. You don’t actually need to be running those to test things out, for sure.
Simply find gear with condition damage and/or condition duration on it, and you should be fine. The more condition duration — overall, or for bleeds — you have, the more damage those will do, but really, it’s only on longer fights that it makes a significant difference.
So… yeah, grab whatever and try it out. You will be fine. Maybe try it in T2 or T3 fractals first to reduce the amount that “non-optimal build” hurts your team.
Brazil just did a test on power reaper with GS (again) and got 22k with realistic BUT he wasn’t running 4 stacks of GOTL, so it should actually be about 24k.
24k is literally 1k less than Hammer guard. It’s still a viable option (even though not optimal) and it brings Vampiric Aura for a group DPS increase as well (something guard does not do).
I suspect (but obviously can’t prove) that the “group utility” of “don’t bleed out”, and “teleport, and partially revive, downed players”, traits on necromancer is more highly valued by the developers than the playerbase, too.
I can see why they might think that: it can turn a mistake by someone into a relatively small DPS loss for the necromancer, and recovery for the team — and a slightly slower kill is definitely better than a wipe.
For what little that is worth…