I certainly didn’t, but it’s semi-regularly reported. I understand that the “gw2 launch buddy” third party app will start up the client with a fixed asset server, and that might help you work around this?
(It’s not like a DPS meter, it just passes command line arguments to gw2 on startup.)
The answer is that you should … do whatever best achieves your goals. Things that have high sale values have that value because they are useful for something, to someone, who is willing to pay the money to obtain them.
So, if you sell your ectos you will find yourself long in gold, but short on them if you were, say, to decide you wanted to craft something that needs them. (Like ascended gear.)
OTOH, selling them and using the gold to get something else you want is absolutely, positively legitimate. So … do what you want.
The biggest thing to know is that you can always get more: if you sell them today, and need them tomorrow you can either do stuff that salvages into them yourself, or you can sell other things and use the gold to by ectos on the open market yourself….
eg: neither answer is right, and neither is wrong. do what meets your goals. (which right now sounds like you would prefer the loose gold, but … if you start doing things like HoT metas, or the SW meta, or world bosses, or bitterfrost chest runs, y’know, whatever, you will earn a bunch of stuff you can sell for gold, or fill out your material storage with.
If you really, really can’t decide, the easiest path is this: deposit all your materials. When you material storage fills up, things will remain in your inventory, and you can sell those overflow things.
That way the stuff you actually use will always deposit, in proportion to how quickly you use it, and the stuff you don’t will fill up, and always overflow. Bam.
A fractal where we assist Lornar in his stalwart defense of Beacon’s Perch against Hill Giants.
This isn’t possible, The Great Hill Giant Invasion from 534 a.e. is known to had been stopped by Lornar single-handedly. He had no allies to assist him.
…and no here ever exaggerated the story to get a second free drink in a tavern, and definitely nobody ever inflated the achievements of their cultures great heros of the past to, y’know, impress others…
5% of players played the raids.
90% of players do T1 fractals.
This thread is full of made up numbers to support positions. Do you guys get satisfaction lying to further your agenda?
You might want to bring some concrete critique of the analysis I linked to over in WoW, where the actual completion is available for people thanks to the armory, instead of simply asserting that the numbers are “made up”, and that we are “lying”.
To directly answer the question: since the actual numbers are not available to us out here, we are all speculating, but MMO devs do talk about this stuff publicly, and some information in other games is broadly available.
Five percent is probably actually high, compared to reality, but I’d rather over-estimate than under-estimate when discussing this sort of thing.
Anyway, if you do want to dig further, WoW has broadly available information across the entire population of players, and where we have had things like GhostCrawler talking a little in public about how this all plays out.
You may not like the answers, but the odds are pretty good that GW2 is no different to any other game, so we can guess that it’s broadly similar. (Not to mention that the comments in the forums, etc, are cough well, indistinguishable, right down to accusing anyone you don’t like of “lying” to support their “agenda”.)
Actually, they got sadly stuck travelling to fix them when the great “freeze in time” happened, and every zone was locked at the point in time in the story when it was created.
So … nope. It’s unlikely anything will change in the existing world ever again.
Give us an “open all” option. That’s all I ask for.
Opening bags day after day is tiresome.I made a macro on my mouse that I bound to a button I don’t use. All it does is press left mouse click 10x with a 10ms delay. Life saver.
Please how do I do this?
And is it considered bannable?
We can’t tell you how to do that, because discussing things that are against the ToS on the forums is not allowed.
It’s violating the “one hardware action, one in-game action” rule in the ToS, so yes, it’s bannable. Will you be banned for it? …we can’t say for sure, but it seems unlikely, given the relative significance of this.
You should always receive a response to a support ticket. (Note: that’s the ones through the web, not /bug in-game, right?)
In fact, you should get two: the first one is an automated email telling you that your ticket has been received by the system, and confirming that they are going to send you email responses here.
The second is that you should get a support team response telling you what is happening to address your problem. It might be “sorry, we can’t do anything”, but you should absolutely get that.
Anet is not responsible for the thousands of nodes that various players pass through across the globe. They are responsible for maintaining their servers.
You do realize that at this level of traffic, Anet has contracts with big ISPs and traffic providers.
They don’t keep their servers on a residential line or the run off the mill fiber optic cable.
Best you do what you said at the end of your post and stop writing stuff you don’t know about.
ANet does not have contracts with “big ISPs and traffic providers”. They will have one or two connections upward toward the “backbone” of the Internet, which is composed of a wide variety of commercial and non-commercial entities.
There may or may not be multiple different companies between them and the actual “backbone”, and there are increasingly likely to be multiple paths to different parts of the country, and different other providers, as you approach the actual “backbone” part of the Internet.
Those entities — transit providers such as level3, or Internet “exchanges” or “peering points” — allow traffic to flow around the “default free zone” through whatever the best available path is, and then it flows down through a similar path to eventually your ISP and your computers.
Some companies, such as Comcast, are large enough they internally operate something similar to a “transit provider” network, and then send traffic through to their own “city level” network, and then to your local nodes, blah blah, and eventually to where you and your friends have computers.
Ultimately, though, there are multiple parts and paths. Odds that ANet / NCSoft have any direct commercial relationship with your ISP approximate zero. The closest to that would be if there was an Internet exchange point near their data center, to which your ISP also subscribed, and which routed traffic directly between them.
It’s unlikely they would do what, say, Netflix do and negotiate directly connecting bandwidth to the ISP, though. They’d just use the normal peering agreements at the provider in which things jump between the networks through the peering routers at the ixp.
Recommend you remove your IP address from that info to you harmless info to the right eyes it’s an invitation to get in your system. Just thought I’d let ya know.
That’s a private IP range address, so all we know is “they have a computer behind a NAT gateway”, nothing more. There is no risk attached to that.
PS: the risk for most people comes from hostile software that literally scans the Internet to find targets, rather than is directed somewhere by a human. So, “not telling people your address” is irrelevant to that risk.
Connection error 7:11:3:191:101 [merged]
in Account & Technical Support
Posted by: SlippyCheeze.5483
Hi, so pls tell me who has prob
I have some great news — for some values of great — for you: the problem is that packets are dropped on the link between your modem/router, and the first hop at your ISP.
This means that you need to call your ISP and work with them to fix your Internet connection, which is something they can do, and compared to “some random third party has problems” is blissfully solvable!
https://www.pingplotter.com/fix-your-network has some good guidance to the whole process, but the executive summary is: packet loss hits 13 percent on the first hop past your gateway, and for every hop following that. This means that’s almost certainly the root cause.
So, yeah, this situation sucks, but it’s something that can be solved. Enjoy.
Then the next step, if there is no other candidate third party code, and the 64-bit client, is probably to submit this as a support ticket and see if they have any other suggestions.
IIRC, someone in the past found that the LavaSoft thing put code into process and caused crashes to … well, do some sort of inspection of network traffic, for malware I think? I’m assuming that if you knew enough to run those meters, etc, you are aware of those too, so that’s just for anyone following at home.
Beyond that, I’d personally check for driver updates, verify that the GPU was seated correctly and running as expected, back off any overclocking to see if that helped, and consider the sacrifice of a chicken even though you don’t have a SCSI device.
Good luck!
I’m afraid that, no, there is currently no way to do that. The speculated API for chat text does not yet exist.
It wouldn’t be impossible for someone to develop a tool to achieve that, though, in the same way they develop DPS meters that run in-client.
It’s worth noting that in the industry, 4 cores is still the more or less peak that developers can use to capacity, in languages and toolkits that exist today.
Going beyond that requires either “embarrassingly parallel” problems where you literally have next to no coordination (eg: the opposite of a game client), or specialized languages, or both.
I wouldn’t expect to see more than 6 cores being significantly valuable for games in the near future, unless we get to some strange world where CPU driven effects are super-popular or something again, just because we have those extra cores hanging out.
Raiding is, in fact, pretty much a loss making activity for the company, compared to other content. It’s consistently not interesting to the majority of players, no matter how hard the companies push to make it work. (eg: WoW, famed for “casual friendly” LFR, still has relatively low participation rates in raiding.)
This is also a mistaken view, though. The game is large enough and has enough varied game modes that no game mode can claim to please “a majority” of the players. By your definition, every game mode is a loss-leader. Obviously, I disagree. The game isnt successful when every game mode appeals to every player, it is successful when enough of the game appeals to every player to keep that player hooked.
I see what you are saying, but what I mean is this: participation in raiding across MMOs is usually down below five percent of players, full stop. It’s not “some people don’t do this, some of the time”, it’s more like “95 percent of people”.
For example, a game where raiding is the end-game in a way that it never has been in GW2: http://www.mmo-champion.com/threads/1872614-Is-raiding-dying-A-statistical-analysis
SLippyCheeze.5483 could you please fix your post, you falsely attributed that quote to me.
so sorry, done now. I apologize for what must have been a miss-edit on my part; I didn’t mean to pin the wrong name to the text.
Is it time to nerf difficulty of metas?
in Guild Wars 2: Heart of Thorns
Posted by: SlippyCheeze.5483
What exactly don’t you like about breakbars? What builds aren’t viable because of breakbars? Did you prefer the old defiance system, in which you had to count how many times the target was hit with a hard CC?
And what does this have to do with whether the HoT metas need to be nerfed?
Break bars are bad design. A relatively popular and well loved build for warrior used to be sword/sword and a rifle. Goodluck surviving in HOT that way. You have no aoe, you also have nothing that reliably effects the break bars. Most of your utilities will not be breakers in such a build, they will be cleanses, sigils, shouts more likely than anything.
Given that warriors have several large break bar utility skills, the second half of that reads like “…and I choose not to have any…”. Between that, and the fact that it is perfectly possible to kill things without breaking the bar (and my ranger, and my kittenty mesmer build that has one BB shot every thirty seconds, say hi, and also, they completed multiple hot maps and metas.)
Now play through the story, or play a meta that way. You are a leech in meta unable to help the break bar, and in any solo content you are a sitting duck because of that bar being so central a part of the game now for boss fights including metas.
EVERY attack should effect that bar so that every build can be viable. If you have no breaker skills (and not every build has them people, stop thinking how YOU play and start thinking about every possible combination) you are more or less a waste of space in the boss fights of a meta. In fact you not being there makes it easier as the boss will have less health and the break bar will be smaller.
In short, if you have to change your weapon choices and build to accomodate a mechanic…then you have built your game wrong. Part of GOOD game design is making every build you have allowed to be built by players into viable ones. At the very least viable for open world/story content.
So, really, that’s the heart of the complaint, isn’kitten you don’t want to have enemies that are anything but big ol’ HP sponges, soaking up the damage you throw at them until they expire.
It’s not unreasonable to ask for that, but it’s not really something you get even in simpler ARPG or shooter games, let alone something like GW2. Mechanics, and having to think more than just “how do I hit thee now” are part of the new wave of design.
(WoW and FFXIV are much closer to what you ask for, actually, so perhaps you would find them more satisfying? They don’t have much by way of defense other than “be tough”, and much by way of mechanics other than “interrupt quick action button”, going on.)
Nobody can estimate that, as it is not predictable in any way.
O_o condi necro loves the ice field, yo.
Uh you CAN turn off auto loot, it adds the option to turn it on or off in the esc menus.
Pretty sure they want the loot, just not the amount of clicking to open all the boxes, and get rid of the vendor-only sigils after doing so. I sure do.
Got to ask, I see it getting complained about all the time. Is there really that much that they gain from it? Looting anything their minions attack while they are AFK. I could be missing something but thought a short time playing seriously would be a lot more rewarding than AFKing for a long time.
Some of the LS3 episodes have “karma” drops if you buy the thingy. but otherwise, no, it’s like just the thing.
They reset daily. That little swirly thing at the bottom means “repeatable daily heart”, and is present in all the LS3 episodes so far.
If you have any DPS meter, graphical enhancement, or anything else that loads a DLL into gw2, remove it, and try to reproduce the issue.
Otherwise, I see you are using the “-32” argument to run the 32-bit client, which is prone to memory fragmentation leading to allocation failures. You should use the 64-bit client if at all possible.
Don’t I recall them also saying that axe being “at range, but not a ranged weapon” in the sense that it doesn’t get blocked by projectile things, etc, was kind of regrettable from their pov?
I’ve been pondering, in my little way, the current scepter/GS condition reaper. Specifically, Chilling Nova vs Augry of Death.
The former gives me an aoe 3-stack bleed, plus 437 damage, every 8 seconds, in a very tight radius. The later gives me the ability to use “Your Soul is Mine”, and possibly “Chilled to the Bone”, plus extra leach and CD reduction on them for enemies hit.
My specific questions are:
Does the explosion from Chilling Nova hit the critter I’m punching, or only targets around them? eg: is it “+3 bleeds ~ every 8 seconds” on the target?
Is there a solid “damage output over time” estimate for the Flesh Golem, that I can consider in contrast to “Chilled to the Bone”? I’m pretty confident that even golem auto-attacks will do way more damage over the 60 to 80 seconds between shouts of chilled…
FWIW, I asked a while back about getting the “map floor” exposed, and there was some talk of doing that, maybe, via mumble. I’m not sure if that’s what you are hunting for with this, but figured to mention it…
I’d … probably try some other classes. Mesmer feels like it requires a huge amount of skill to not die, to me, compared to many other classes. It’s really about you, though.
That said, if you found it uncomfortable, yeah, definitely try another character and see if it clicks better. There are much more robust and simple classes than mesmer, for sure.
After their last AMA, I still feel “condoned” is a better word than “allowed” but thats just me, apparantly
I suspect that is similar to the question: “are grey and gray different colors?”, or “if we meet on wednesday, and I tell you I’m moving it a week back, do we meet sooner or later than we planned?”
That is, I see why you would say that, and it’s maybe technically accurate, but practically it’s pretty much people using different terms with the same perception of how they will be read.
“it’s not good, but we are not going to ban it” is certainly within the scope of “condoned” though.
The raiders often represent veteran players aswell who spend a lot more money in the gemstore than your average player.
This is a surprisingly common belief among players, but in practice none of the MMO companies that have discussed it agree with this statement. They are definitely more dedicated, but that does not necessarily translate into more “money spending” players.
Raiding is, in fact, pretty much a loss making activity for the company, compared to other content. It’s consistently not interesting to the majority of players, no matter how hard the companies push to make it work. (eg: WoW, famed for “casual friendly” LFR, still has relatively low participation rates in raiding.)
(edited by SlippyCheeze.5483)
I would love to see more underwater aqua breather and weapons. But didnt ANet said they will create no more spears/tridents/speargun/other underwater stuff?
No. They did say that, in practice, underwater content as it exists now is “not fun” for players, on the whole, and so they will not be building “large underwater” content. This is, in part, why the lake was drained, since it otherwise had to be either dead space, or content they know the majority of people won’t like very much.
I’m personally hoping that they take us to what is essentially “dry ground content” with an underwater aesthetic, since that’s the part I really like. The 3D nature of the environment is what makes underwater (and hovering or flying) content hard — we just don’t have good controls, input, and displays for that heavily 3D environment at this time.
I’m pretty sure that any “destructable object” counts for bouncing things like that around — basically, if you can hit it, and it will eventually “die” for some reasonable value of die (eg: catch fire, fall down, sink into a swamp, or all three).
I’m not sure if that’s what you are describing here, though…
This is intentional; see https://wiki.guildwars2.com/wiki/Command_line_arguments#-password_.5Bstring.5D for a way to specify the password.
If I understand correctly, you are saying that you are unable to use the LFG system — it’s not permitting you to click into it, yes?
If you are on a free-to-play account, this feature is locked until you reach a sufficiently high level (30, per character.) See https://help.guildwars2.com/hc/en-us/articles/230165307-Account-types-Free-Core-HoT for details.
I’d suggest that a scepter+dagger, greatsword build with either vipers, or some balance between power and condition damage, is your best bet here. Pretty effective all over the place.
Really, though, metabattle.com is the answer to “what builds are well liked”; check pvp and wvw for more interesting builds than “max dps glass cannon” builds.
Yeah… it’s allowed to use DPS meters, but be aware: they are literally hacking into the client, reading memory from private data structures reverse engineered by clever outsiders, etc.
This is why your DPS meter can cause crashes in the game, etc, and all. It’s not an “addon” in the sense that WoW has them, with an official, blessed API that you can rely on. FWIW.
the next xpac should be harder so people who really like autoattacking actually leave for real, because this stupid hate has been going on too long.
Dont say everybody or nobody btw, say i. Just because YOU want something does’t mean every player wants that.
WildStar, which did what you ask here, is => over there, happily failing into oblivion because it turns out that y’all ask for this harder stuff, but you don’t like it when you get it.
You should simply report them in game.
Did you get an email back from them confirming that your ticket had been received?
That automated response is the first step in ensuring that your ticket works, and you will see communication from the anet support team.
The API does not have information about gem store items, but it would not be an unreasonable request to the developers that they consider adding it.
It likely already has one, actually, since the entire gem store and trading post are implementing as a web page, using an embedded web browser, so… it’d just be a matter of them exposing info in a public way, I guess?
FWIW, silver is definitely both hard, and achievable, in that game. I’m hoping I never, ever have to do it again, though. It took me about three hours to get there.
My main recommendation would be druid with the 33% move speed trait enabled, which is a small help, but a solid one.
I am not sure if the devs still check back here.
They absolutely do, my little rice ball, and they factor these requests into their internal processes for deciding what to do … but they won’t tell you that by responding here, and they will not necessarily do things simply because they are requested.
By creating the legendary weapon Eternity you have to sacrifice a legendary weapon. So please please can wenn pick which of the skins we want to User.
Can’t you simply transmog back to the previous skin? I’m pretty sure that once you unlock the skins on the two inputs, they remain accessible…
If it feels like a 5k ping, that might be exactly what it is – a number of people have been experiencing occasional lag over the last few weeks on the European servers (don’t know if NA has had the the same). I’ve had my ping shoot up into four figures for a minute or two a couple of times, and seen people describing similar in map chat on several occasions.
This is entirely possible, and it could be that the client is compensating well enough that you don’t notice other times. https://www.pingplotter.com/fix-your-network has good instructions for figuring out if this is the case, and where the problem lies.
It could also be that you have a hardware problem. I had an issue where my left mouse button became … intermittent. It was only notable when trying to drag something from the inventory to the bank, where it would swap to a different item.
I only noticed it eventually because, well, I actually watched closely enough to notice it drop something and instantly pick up what was next to it, because the button “un-held” for a fraction of a second.
Just to check, it’s definitely the skill effect and not just the visual, that has the smaller radius, right? It’s possible that if they adjusted the size of the effect the visual doesn’t match…
It was disabled due to some exploit or other, the details of which we, naturally, do not know. It will be enabled again in due time.
In the interim you may want to contact support via a ticket, explain the situation, and see if they might be able to jump you past that hurdle somehow. No promises it will work, but it certainly could do.
Since they pertain dialogue and story, being able to choose characters would mean they have to write 1*n^y stories
where n is the party size and y is the individuals you recruit
are you going to pay for that resource?I feel like I did with the price of HoT.
If it helps balance your feeling about what that money should purchase against the harsh commercial realities…
…paying $80 for the expansion, plus $15 per month for a subscription, does not purchase that in WoW. Comparatively, HoT is vastly less expensive, which delivering something of similar scope.
There was a boss who looked just like that ghost after I killed him with few random guys, he started following me and I finally got him on tape xD he (it) follows me a lot I can see him every day at least 3-10 times. he follows me everywhere.
Here is the Video: https://www.youtube.com/watch?v=MMZ16l_FXtY
Go up and poke it with your nose! (eg: run through it.) Starts an event, which is tied to the current story and stuff.
You should contact support via a ticket, which can actually fix the problem for you.
Isn’t it from Grandmaster Hobbes in Lions Arch?
Skill that destroyes all the players around.
in Account & Technical Support
Posted by: SlippyCheeze.5483
They seriusly need to fix that skill…………..
If it makes you feel any better, most players of necromancers also feel like changes are needed to that this is not so overwhelming … while everything else is pretty underwhelming on the class. So, both sides agree changing things would probably be for the best…
haha, yeah, it’s hard building something for todays hardware in 2007, when it still looked pretty promising that we would get faster and faster single core performance every year…
…but I assure you, as a developer, they know. boy, howdy, do they know how annoying it is that they didn’t do that.