Posted by: SlippyCheeze.5483
I know it’s kind of off topic, but there is no way to use the OpenGL renderer on Windows, is there? Us Wine players would really appreciate that… There’s dozens of us! Dozens!
Currently there is not. Despite OpenGL being cross-platform there are a lot of differences between platforms (available extensions, API conformance, etc). We tried it briefly but additional work would be required to get it working properly, and we already have our hands full with the macOS client.
Linux WINE players probably want to invest some time and effort in https://wiki.ixit.cz/d3d9 instead — though I believe it will not work with the proprietary NVIDIA drivers, so spring those $$$ for AMD
it has gone down so many times now I have lost count.. I have restarted everything.. I have done this one Story so many times.. I have given up hope on ever finishing it… its dropping and says Network error.. I can’t even anymore… i can’t even..
I understand it’s hard to find the motivation to keep trying to debug a strange problem.
Can you follow the guide at https://www.pingplotter.com/fix-your-network and/or just run pingplotter and post the results at the time of the problem?
Assuming it’s still happening; there was a bunch of instability after the recent patch, which if you are not having the issue any more, probably means the problem is resolved.
Posted by: SlippyCheeze.5483
I’ve been having problems lately with random black screen with sound, then computer crashing to shutdown. Have to start it up again, then it says it recovered from a BSOD (with no BSOD ever showing). Only showing this in game. Just also started crashing on sleep. If I don’t put it to sleep or go into game I’m fine.
Running Win7, 8g RAM, i5 processor, MSI z87-g45 gaming MB, NVidia geForce 750ti GPU.
The BSOD mini-dump consistently shows the same error: Address ntoskrnl.exe+70e40, IRQL not less or equal.
That reports a driver issue. (Specifically, some bit of hardware yelled “yo, pay attention to MEEEEE” at the CPU, and the driver that was supposed to handle it … didn’t. That’s the tl;dr version of what “IRQL_NOT_LESS_OR_EQUAL” translates to.)
The smartest approach is probably a clean reinstall, but you could try uninstalling various hardware drivers or disabling devices to see if you can track down which one is responsible.
Posted by: SlippyCheeze.5483
There are three things you can do here, if you want to progress:
1. File a support ticket with anet, work with their support to see if anything can be done.
2. Try a VPN of some sort to see if you can route around the problem.
3. Post here where the problem is, based on those troubleshooting steps, and see if we can help you out.
Also, your short list and comment about ISP suggest you probably did something akin to what the pingplotter guide covers, but if you have not done that yet to narrow down where on the path the problem happens, that’s a good next step too.
GDE detects 7 games and shows 6 cards, Guild Wars 2 is missing.
This is almost certainly an NVIDIA issue, not a GW2 issue; those presents are distributed and supplied by NVIDIA — even if they get input from the authors — and so it’s on them to update to recognise the newest client, etc.
Mmmm, I figured saying it twice was worth it — this isn’t the wrong place, but maybe it’s not watched by the gemstore team…
I’ll rather not set a foot in that whole hot expansion mess.
Any news about new expansion here btw? All I saw was some obscure leaked data and not all of the info was great to be honest.
What we have is that the plan to release it in essentially the same timeframe as LW, alowing for a bit more time as it is an expansion after all.
So, next episode sometime during july/v early august; expansion towards the end of the year, maybe? Probably more info coming with/after last LW3 ep. Then LW4 a couple months after expansion.
(All of that from the Flashpoint AMA at reddit.)
Thanks, I can’t wait. I loved this game until Hot made it too bad for me to continue.
I really, really don’t think you will find the new post-HoT content better than the HoT expansion was. I’m afraid that pretty much everything in the LS3 episodes has been recognisably similar to the HoT content, and strongly suggests that is the path of the xpac.
This game is beautiful but only at 1920 by 1080. I hope Anet will prioritize this. This game deserves to be enjoyed with the current technology. I know some will repond about how this game is using older tech, but seriously if they want to make money they should adjust as did WOW and others that have older tech engines.
I’m a little surprised you needed to go so far down. I find the “normal” size interface perfectly readable at 2560×1440, and have not tried the “large” size, but I’d imagine it was usable at a higher resolution than that, even. Maybe not the full 4k, sure, but at least at 1440p for you.
As to the argument about how much money this is worth, I’d strongly suggest that in future you avoid that line in trying to support your position: you (and I) don’t have the information that anet do about how much money comes in, goes out, or where it lands.
Without that, it’s just a guess, and guessing about what will or won’t make money for anet really isn’t a winning way to support a position.
Instead, focus on things like experience, fun, etc, just as you did at the start by explaining you love the look of the game, and want to experience the finer detail.
The table is misleading. In order to get the 2+ gold per shard, you need to craft some ultra-expensive items which initially ties up hundreds of gold. Once you complete crafting the item, then you need to play the TP game where you list the item, only to see other players undercut your price by 1 copper over and over. If you try to relist, you automatically lose 10s of gold each time. If you stand pat, your item may never sell, meaning you’ve essentially lost all those hundreds of gold you invested to craft the item.
cough instant-sell exists, but also, so does selling for more than a 1c discount on the next highest price. If you are really concerned about being undercut, just sell at 10g or more below the price … just like if you relisted once. Reduces undercutting quite a bit…
Note that unlike the precedent set in Bitterfrost only the character that does the initial fight can use the portal. Which means the precedent was not much of one.
This is true, but potentially misleading: ANY character that does the initial fight can use the portal, but only a character who has done the initial fight can use it.
That is: the portal requires completing the story stage on that character to operate.
It’s worth noting that the trading post is actually a website, displayed in game. So, it’s possible that the three (!) systems involved (GW2 client, web browser client, web server) got out of sync somewhere and showed different state.
I hope you got the gold too. I’d suggest filing a support ticket and asking them to check for you, because that’s a fair bit of gold.
…or if you can just shrug and not notice 79g vanishing, I accept donations.
I’m about to quit this game.
Can you post screenshots of the packet traces while latency is high?
Posted by: SlippyCheeze.5483
As Inculpatus said, a support ticket will get an individual response. The anet folks do read these forums, but they rarely respond, and they pretty much never give individual responses or support through them.
Tickets are the way to get a problem resolved by direct intervention from anet.
Just so you know, and to not confuse others, there is no longer a ‘dedicated thread’ (I assume you meant the former ‘Tickets for Review’ thread).
OP, you can only update your ticket, and wait for a response (other than checking spam/junk/etc. folders and such).
Oh! Dang, I completely missed that going away. Thanks for the update!
It’s potentially useful to post that in the dedicated thread, but it’s also effective to just drop a polite ping into the ticket.
However, the truth is … it’s being worked on as quickly as possible. For whatever reason yours must be a more difficult issue.
Anyway, whatever you do to follow this up, don’t submit more new tickets. That just makes life messier and more annoying, leading to longer delays in getting things resolved.
Nobody else seems to be experiencing this, suggesting it might be an issue with the network between you and the ANet servers. https://www.pingplotter.com/fix-your-network is a good guide to figuring out where those are happening.
It’s also, not coincidentally, a nicely written guide to doing the first stage of diagnostics that anet would ask for if you filed a support ticket about this — which, if they problem is on their side, I suggest you do.
Posted by: SlippyCheeze.5483
Its up to you now – deliver or lose. Simple as that.
I don’t know if you know, but they’re working on a Native Mac Client.
Also, threatening the developers is the least effective way to get anything to happen, and the most effective way to get your entire comment ignored. Nobody really wants to listen to someone who is yelling at them and threatening them, my friend.
At the end of the day, ANet are working on the problem. If you give up before that happens, you give up. Threatening to leave isn’t going to make a difference one way or another.
So i have been trying both the normal and 64 bit launchers to no avail. what happens is that it will download update ect and once i’m allowed to click play i do so and then it closes the launcher and then nothing it doesn’t launch anything.
i will link a diagnostic for it.
Am I seeing correctly that you have SLI and two video cards? Try forcing GW2 to run with only a single card active, and see if that helps. Can’t promise anything, but it’s worth eliminating.
Good luck. If you don’t get a solution soon, I encourage you to file a support ticket.
Just sharing an IP with them shouldn’t be sufficient to cause problems and, honestly, most of the folks abusing things don’t go through them because they don’t really help avoiding bans anyway.
I hope the VPN does resolve things for you. If it helps, consider working through the guide at https://www.pingplotter.com/fix-your-network and see if you can track down where the problem is.
It may not be possible to resolve it, but if it is, that’ll potentially save you some time and trouble in the future.
THIS IS NOT A HARDWARE NOR DRIVER ISSUE.
I have been play the game for 4 years, this Constant Crashing only happen 3 weeks ago after the ‘WINDOWS 10 CREATOR’ update. If you don’t have win 10 you will not have this issue, so please stop telling people to update driver/hardware. Anet was try to patch this a few times, the 6/8 patch fix most of the issues, but then 6/9 patch mess up more then ever. I having crashing 5-15 min, sometimes if I change map I crash, sometimes if I use waypoint I crash. Anet really need to fix this for now this is totally unplayable for me
It is unlikely Windows 10 creators update cause the crash itself. If it was the cause, there will be a gigantic megathread warning everybody to not update.
The reason why we are pretty quick to blame hardware/driver issues is that Anet already have a gigantic Q/A team. I assume they vet all patches before distributing it to the user, but they are unable to test all configurations
The biggest source of crashing around that update was actually third party tools that inject into the D3D display pipeline. Things like Riva Stats Server, AMD AfterBurner, NVIDIA ShadowPlay, etc, along with some subset of VoIP client overlays.
It seems that something was changed in a way that they stopped working with — my guess, they were doing something that wasn’t strictly API supported, and a chance to the D3D build broke whatever internals they were poking into or something.
Anyway, that’s been the biggest cause of fixed crashing issues for people who report them after Windows 10 updates, followed by hardware problems, followed by driver updates (or, in a couple of cases, downgrades.)
Despite soloez’s insistance that they ABSOLUTELY KNOW THE CAUSE, THEY JUST WON’T SHARE IT WITH ANYONE, the fact remains that when folks come here looking for help, and report back what fixed it, those are the biggest hits at the moment.
Oh, uh, and just for the record … I’m running Windows 10, fully updated, and having zero of these problems. It’s just an anecdote, of course, at one sample, but … it’s enough for me to feel that I have proof by counterexample to your assertion that it can only possibly be the Windows 10 + GW2 combination, and that anet must take action to correct it.
However, there are exceptions. For example necro GM Scepter trait. It adds 50% extar bleed duration, which increases base, not the total. So your scepter applied bleed can go up to 150% and the tooltip will reflect this as a total.
This is not true. The Necromancer trait (and the comparable engineer trait) applies to the base duration of the effects, prior to the condition duration multiplier being calculated.
This means two things: one, that condition duration above 100 percent is still a waste, and two, that you get extra bonus value, because instead of 100 percent duration == 200 percent of base, it’s now 300 percent of the “base time without the trait”, yay!
It’s worth knowing that an anet developer looked into this after being asked recently, and came back to confirm that, no, it’s not a simple matter of 60 seconds, or trivial to do.
We don’t know why, but we do know that there would be a significant engineering effort required to implement the larger interface.
In-game forums are going to inevitably be worse than out-of-game forums, and anet are not specialised developers of forum software.
You would be much, much better using an existing solution for this, out of game, and letting folks interact with it how they prefer.
Both discord and Facebook groups are excellent choices, though they function differently. Both are commonly used by people who play MMOs, etc, for other reasons.
Dedicated web forums are terrible choices. They have extremely poor utility, and add another place people need to go hunt for things – most members will never bother, compared to seeing, eg, a post show up in the facebook feed they were reading anyway.
As a 4K user (in windowed mode so that I can get to my browser easily), I do hope they spend some time improving it.
While probably hard to measure, I do wonder if it indirectly hurts sales – someone decides to give the free version of GW2 a try, and after dealing with the poor interface on 4K, decide to give up/not spend any money for the full version, and instead spend their time & money on a game that does support 4K well.
I’m certain it does. I’m equally certain that anet have looked at the demand for 4K support, the lost sales from not supporting 4K, the effort required to add it, and concluded that it is not, at the moment, worth more than it would cost.
I mean, do you really think that anet — who pay people full time to work out how to make enough money from the game — have failed to think of this?
Now, if you think the costs are likely to be have been underestimated, or you have some insight that might help explain why that cost will increase in the near future, this’d be a great time to lay out it…
Mmmm, that one, I gotta say that’s really kinda your own problem. I mean, I understand, but the problem is … unless y’all have literally unlimited storage, at some point you gotta get rid of something, and this might be that point. At least for a few thousand of ’em
I suggest you follow the guide at https://www.pingplotter.com/fix-your-network to identify exactly where the issue is.
Then file a support ticket, and include those details. You can also go direct to the support ticket, and anet will ask you to do what the guide explains, just in less detail, so I figure to save you the time.
The forums are read by anet, but they don’t do 1:1 support except by tickets.
Assuming this rate of obtaining tomes and shards doesn’t change, we badly need new ways to spend these items.
…or to just start deleting them.
Posted by: SlippyCheeze.5483
I’d encourage you to file a support ticket on this. I have no opinion on the “right” behaviour, but the forums are not the way to get an actual, official, answer from anet on how they see it should work.
Please fix this bug: Since the release of LSW3 Episode 5, Retreat causes the Guardian to auto-attack the nearest red (i.e., enemy) or yellow (i.e., neutral) target, which is completely counter-productive as hitting a target results in the character’s movement speed to slow down (because “in combat”).
I am pretty certain that this is a recent thing and did not happen before aforementioned patch.
P.S. I had to deactivate auto-targetting because of this problem, which had never been an issue before.
This has been an issue since launch. I gave up reporting it after the third year or so.
Really?? Wow… That is a sad testimony of bug fixing then.
I’d suggest that, perhaps, you are mistaking “working as intended” for “failure to fix a bug”. If anet don’t see this as wrong, because it is the intended function (ever if we don’t like it), not “fixing” it makes sense, no?
The email address firstname.lastname@example.org is the right place to submit this sort of report. Obviously, including proof (eg: screenshots, video) is helpful.
See https://wiki.guildwars2.com/wiki/Reporting#Reporting_exploits_or_hacks for the longer version of the same.
(and please do follow up there. I have been considering doing the same, grinding those activity achieves, so … it’d be nice not to deal with this.
Posted by: SlippyCheeze.5483
The delay is usually very short, maybe ten or twenty minutes at most. If you are concerned, file a support ticket. The forums are ready by anet, but they don’t respond to individual issues except on tickets.
I’d encourage you to check for network issues following the https://www.pingplotter.com/fix-your-network guide.
If you contact support, the first thing they will ask you to do is essentially what this guide walks you through — so why not save the time, and see if you can identify where the problem is.
Once you have that, if it’s not, eg, local or your ISP, then contact support and they can work with you to deal with the problem. Include screenshots of the traces showing where the issue is for them, of course.
I am running a new iMac with loads of memory and excellent NVIDIA GeForce GTX.
All the Blizzard games run with no problems at all.
GW2 keeps crashing randomly with either random reboot, computer freezes or game restart .
It is not a driver issue nor a heating issue. The only possibility is that the developers have not yet addressed all the Mac compatibility requirements.
For me it is so frustrating that I am considering quitting the game until such time as the SW is sorted.
It is entirely within the realm of possibility for Blizzard games to work perfectly fine™ on macOS, and GW2 to cause it to crash, due to hardware or driver issues. All that requires is that whatever feature in the driver has the bug, or whatever triggers the hardware fault, only happens with GW2.
That could include:
- using different generations of API (eg: DX9 vs DX11)
* using different driver API (eg: OpenGL, DirectX, Metal, etc)
* using different hardware features
* working the graphics hardware harder
For example, we know that GW2 has a much higher bus load than many other games when it comes to shipping data to and from the graphics card. That implies it also works the GPU memory harder, which means that it could, eg, reveal failures that other games don’t from overclocking (or marginal) hardware.
Having other games work correctly definitely helps suggest that common factors (eg: heat levels) are not at fault, but it cannot conclusively rule out either hardware or software problems.
If you want a class that looks good and feels good but isn’t good, Reaper is for you!
You should probably be specific about what “isn’t good” means, or more accurately, in which context you are talking.
Because other than raids, reaper is doing pretty much fine for most people, most of the time. Even in raids, it’s a respectable DPS, and brings some valuable but not widely valued recovery utility that can help get people up after a mistake and reduce the cost of that.
(IDK why the whole in-combat rez thing that WoW has doesn’t seem to have caught on in GW2 raids, but it’s definitely a valued and useful thing over there. Can’t see why it wouldn’t be here too, if the community get their head around the idea that it shouldn’t be one mistake == one wipe.)
Glad that ended well. It’s definitely not the most … intuitive interface, for sure! At least I have another way people might talk about this problem to pattern match next time.
I really like all the fractals, honestly. A few of them have some small annoyances, but overall the whole lot are pretty darn solid. They all meet the bar of “interesting and fun” in different ways.
I do have one big complaint, though. I want to know what the kitten that kitten golem unknown asura is doing, and what happened with Dessa and the kitten golem mad asura trapped in that place, and if they are the same. I WANT THE TRUTH!!! <cue xfiles theme>
Probably not, no. There is a “gemstore item wishlist” thread in the general discussion forum rather than the HoT specific forum, though. Probably worth repeating the wish there.
It is deeply disturbing that the game can just randomly send people in-game mail at all, nevermind also randomly disabling things on your account.
It did not do those things “randomly”, it did those things very deliberately.
Also, it did them in error, and probably shouldn’t have, but that doesn’t make it random, just wrong.
I personally would support it, if only to have parity across items of the Legendary tier. I like standardization.
Be much easier to standardize by removing the new feature from the armor…. just sayin’
I think people miss the whole point of what a guild is and what it SHOULD be. You want the shinies you need many people to contribute. Handing out gold or taxing the players will lead to the demise of the guild system.
Nah, WoW have “ten percent of gold earned through dailies” automatically credited to the guild bank, and they are not dead. In fact, the guild market is booming!
Every starter zone is full of guilds trying very hard to gather as many members as possible. Not because they actually do anything, those guilds, or because they like people, or whatever.
Nope, they gather as many members as possible to create a passive income stream for the few people running the show who then use it for whatever they please.
Sadly they wont change this, this will fall under the same argument has im level 80 and don’t want 30 alt characters, but I get 200 Tombs of Knowledge a week.
No, you get 200 spirit shards a week – that being the thing that Tomes of Knowledge provide when you don’t want to use the level they offer. GW2 already awards you a fallback prize if you don’t want to use it to gain levels on an alt.
I also don’t agree with the complaints about drops you can’t use, but this isn’t a reasonable argument against them. Unlike the Tomes, there is no “fallback” reward available for the items.
Whatever the texture bug is, I’m not seeing it. Can you point out exactly what the problem is?
Posted by: SlippyCheeze.5483
YES! I’ve literally just finished filing a ticket and the rep was useless. I’ve heard multiple people saying they have this problem. no idea why it happens but the DCs only happen in story instances and not in open world which leads me to believe that this isn’t ISP related. Anyone?
So, something is wrong, clearly, because it’s broken for you. Nobody questions that. It’s just … pretty much impossible to understand what if the QA team can’t reproduce it, and if you can’t understand it, you can’t fix it.
I’d encourage you to check for network issues following the https://www.pingplotter.com/fix-your-network guide — while it’s not certain, for some people this has fixed the problem.
Posted by: SlippyCheeze.5483
1. Go to https://gw2efficiency.com/user/api-keys
2. Follow the directions toward the bottom to generate an API key.
3. Store the API key in the gw2efficiency.com application.
If you are having your entire machine restart, that’s a hardware or driver problem.
It’s entirely possible that GW2 is the only thing you run that happens to trigger it, but that doesn’t mean it’s “at fault”, just that it happens to be the thing showing up the underlying issue.
I’d suggest you start with ensuring the cards are seated correctly, bridges and power connected properly, your power supply is delivering appropriate voltage, cooling is working as expected, etc.
Posted by: SlippyCheeze.5483
So, instead of the overly-used 360 aoe, I suggest changing it to effect enemies in front and behind, like a heavy overhead swing. The whirl effect would still apply (the animation would look something like an overhead down, continue around to the flank and overhead again.
Why? Well, the 360 aoe is redundant on a reaper since there is already the built-in RS4 which is a continuous spin to win.
Furthermore, and the more important reason is to speed it up. narrowing the aoe should relieve the skill of its hefty cast time animation. It would also make the skill more unique and require a little more directional awareness.
Anways, just a suggestion.
FWIW, if your end goal is to have the attacks be faster, you would be better off arguing about why that is useful alone. This suggestion, as it stands, essentially presupposes that anet agree that it is useful, desirably, and good for the game to speed up the attack — and the only blocker is figuring out a way to make that work with the animations.
So, to help this be more likely to be implemented:
Why would it be good to have faster attack animations for that reaper GS skill?
I understand the reluctance to add things because you can’t remove them (although why a system of mailing it back to people couldn’t work, like with the removed PvP stuff, is another question). But the posts repeatedly make reference to programming issues with adding things. How was mat storage set up, programmatically speaking, that it is causing issues adding more items?
Perhaps you missed the post by Lindsey where she explained the process, but … find it and read it, just the first post, before you finish with this comment.
Now, having done that, did you notice how there was one item on the list annotated with “<—- the easy part” ? I sure did.
…and it was the “implementation” of this. eg: it’s not technically difficult to put stuff into materials storage, full stop. It’s actually the easiest part of the whole project.
She did identify that some things were more technically difficult to put in there, which is likely down to how they are consumed in the game — as an example, crafting can consume from materials storage, right? If an item is used by an NPC, the code that manages that interaction needs to be able to consume from materials storage; that isn’t necessarily free, nor is it necessarily easy to implement.
That only hits a subset of things that have, effectively, “dual use”, in the game though.
They have answered, the answer was they are not planning on it.
Also, that it was considered more economically complex than armor runes were, so even if they did start thinking about it, it’d be a longer run than this was to get it into play.