Showing Posts For SlippyCheeze.5483:

character name recovery from guild wars 1

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The wait time for a GM to respond to your ticket is 72 hours; did they not get back to you in that time?

If not, did you get the automated email response from the ticket system confirming your ticket was received?

Need Anet 3d models

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Lets assume some good faith here and that the person is trying to do something which qualify under fair use (or something which don’t involve copyright).

But as the others say, there is no 3d models available to use. You can always ask anet, but otherwise you are just stuck eyeballing it and creating your own interpretation.

I did assume that, and I also looked at the image, which is going to be at best challenging to sell as fair use in the current state of the law. (…and there is, under law, no “something which doesn’t involve copyright”.)

I’d really rather that the OP heard about this here, nicely, rather than by way of a polite letter from a lawyer.

S2 Ep. 6, Feedback - Mordrem Predator Fight

in Living World

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

How in the kitten does Anet not see these types of threads? Holy kitten! Answer your players! This kitten is kittened up! Fix it!

They absolutely do, they just don’t tend to respond on the forums. For an individual response, submit a support ticket.

Mystic Coin Price

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Personally, I like the higher prices for materials despite the expense in crafting. It helps all players make gold by gathering and salvaging. I still remember how low materials had gotten after release and season 1. This way, you can get gold for playing.

Almost all materials (other than mystic coins and a handful of other specific things) have dropped in price significantly from their peak. The overall price of legendaries is much lower despite the 2x or 3x rise in MC prices over the same time because of those drops.

…but yeah, I don’t see the price as a problem, as such, rather as a reasonable part of the economy that is currently working healthily.

Chaos of Lyssa

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The Pack Supply Network Agent might solve your problem. I’ve not done it in a long while, as I quit when I got what I needed, several recipes costing 10’s of gold each.

I don’t even know if it works, but it brought back recipes that were no longer available in game, so grew to high cost as the few owners let go of them for big money.

It’s a daily grind until you get what you want, and you’ll get several more you didn’t want but now have along the way.

This specific recipe is not available from the pact supply agents (though I suspect it maybe should be), which is why the rarity. The melandru one is, and look at the price there … hint: approximately zero.

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I’ve never seen a development team try to actively kill their own game. It’s actually astonishing to watch.

… Another dev team is doing the opposite and their MMO gained 1.5 million players in the last 9 months and that is without even releasing a new expansion.

I’m curious which dev team you mean here, Xilllix. I’m not clear if it’s anet, or some other game?

Need Anet 3d models

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I hate to say it, but the odds are pretty good that what you already have is past the boundaries of fair use, let alone adding more models from GW2.

If you have an application idea you want to develop that uses anet intellectual property, you really need to pitch it to them (and/or ncsoft) as a partnership or something. Sorry.

Drop siege bug

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Might wanna email the exploits address about that one, because it sounds exploitable.

https://wiki.guildwars2.com/wiki/Reporting

Frenzy III: Rage - Collection Bug

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I wasn’t asking CS for a blocked item.

Was just letting them know that the event is not spawning.

I understand that; sadly, it’s unlikely that anything except natural restarts (eg: patches) will help you here, short of doing so. Good luck, though. I understand how frustrating these bugs are … as the holder of that particular pre-pre-precursor.

I'm a moron (acct bound vs soul bound items)

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

To get an individual response to a request (eg: a refund or exchange) you need to submit a ticket to the support team. Forum posts don’t get responses like that.

'Support' Link Broken

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It’s a known bug, and depressingly, because the forums are run by a third party, can’t be fixed.

Frenzy III: Rage - Collection Bug

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Your best bet is to submit a support ticket (not forum post) asking that something be done. It’s not unknown for CS to simply supply the blocked item.

Your next alternative is to wait for the next patch, which restarts all map servers, and go hunting then. That will unblock any events like this.

[PVP] Stuck in a rock in "Forest of Niflhel"

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Use /stuck, or /bug, in-game to report issues like this. They capture information needed to allow anet to debug the issue (such as the exact path you travelled, which helps locate which wall isn’t quite meeting as it should.

/stuck is your best bet, because after 30 seconds of doing nothing it will port you somewhere useful, typically the start of the instance.

Problems with the Mac version

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Even if Direct3D permitted direct communication with the hardware, WINE is emulating it, and under the kernel restrictions that macOS provides. (eg: it probably just ignores those “poke the hardware” requests.)

IIRC, it also translates from Direct3D to OpenGL along the way, but don’t quote me on that one.

Anyway, yeah, point is: trying the macOS reinstall over the top can’t hurt, and might help, so I’d strongly suggest doing it if you get a restart of the entire system. If that doesn’t work, talking to Apple about getting the hardware checked is likely a viable step.

WINE is not an emulator, its a compatibility layer that allows windows functions by using certain window’s files, which then allows hardware acceleration by Direct3D. Wine uses Direct3d functions directly, then converts that to opengl by WGL, hence the need to import windows DLL from another computer when native DLLs are required.

The parts that interface with the hardware are not the “native” direct3d parts, it’s all the layers of helpers and tooling that sit on top you are thinking of. Most of those are just libraries of common graphics operations.

Down at the heart of it, it’s just another native macOS 3D application, using the API (OpenGL, in this case) that macOS provides. Nothing special or advanced happens because it uses some user-space 3D libraries written for Windows, by Microsoft.

When we look at documentation, the drivers are not different when it comes to funtionality between different OSes of the same version number. Unfortunately, as it is propriety for many GPU manufacturers, we can’t probe further. However, if Direct3D is used for hardware acceleration, we can assume WINE will be able to do the same thing through the windows DLLs.

Pretty much every sentence here is wrong. The most important part is that the direct3d DLLs do not talk directly to the hardware on macOS (or Linux), they communicate with the WINE supplied “hardware” layer, which is built on OpenGL.

sigh I don’t even know what you are trying to argue any more, and you seem sufficiently invulnerable to facts that I’m done.

For anyone reading along at home, if you are having your macOS machine restart when running GW2, try a reinstall over the top, and/or removing third party kexts. This is not normal behavior, and it means that GW2 has managed to trigger a kernel bug, probably in the graphics driver.

It may or may not resolve your problem, but it definitely won’t make it worse. You should also consider that if it is not resolved that way, hardware problems are a candidate for the root cause, and if you have applecare, get the hardware checked out by them.

The Difficulty Curve

in Living World

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

As I have said many times, and will continue to say about GW2 bosses, I don’t know why the developers of a MMO that has SO much emphasis on Story want to discourage a subset of their players from actually experiencing that story by including higher difficulty content in the base game and STORY episodes instead of putting higher difficulty in Raids and Dungeons like other MMOs do.

Others can say that content isn’t difficult, or give tips, or offer to help, but some players either still can’t complete the content or don’t even want to try because they simply don’t enjoy high-difficulty play.

Why would they want to discourage their players by making the actual encounters drop dead boring?

Because “drop dead boring” to you (and me, probably) is the same as “the brick wall learning curve” for others. Different skill levels and experience over time means different content has different amounts of challenge to people. (Also, differing ability means that some people probably cannot become good enough.)

Djinn, my strongest recommendation would be to look for others to join you in doing this fight. It’s much, much easier with two than it is with one. (Also, ditch the “berserker meta” for it, if you play to that.)

Your opinion about today´s update

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It honestly feels like the devs don’t even play the game.

They are not (actively) listening to their consumers. E.g. they barely reply to topics or answer questions which would show proactive interest….

The root cause of that is significantly more about the value of the forums and the communication on it when they do speak, than about their interest in what makes a good game.

The short version is found by looking for the comment two or three after any dev response that reads, more or less, “I know you are incompetent, but you absolutely must <BAD IDEA HERE> or THE GAME WILL DIEEEE”

cough not entirely distinct from the tone of these two comments, actually.

(Plus, “listen to players” is good and all, but Henry Ford was right when he said that if you asked, you would build a better buggy whip…)

Blind/Blindness not working properly?

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

FWIW, the way to tell if the boss is immune is (roughly) that they have a blue break bar, and/or the icon is greyed out. The blindness doesn’t cause the attack to miss, but it does help eat away at the bar.

If it’s not doing that, could be one of two things: one, a bug, two, that they make many attacks, but the first one missed, and the rest landed. Mark II golems shooty things are terrible for that.

Game crash when using wp to HOT maps

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The first screenshot is a bug. The second is not, it is working as intended.

Still here due to incompetece

in Necromancer

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

New raid rule: To encourage profession diversity, only 1 duplicate profession may be taken. Meaning all 9 professions must be brought with 1 dupe. There we go, raid balance fixed.

Sounds good to me, actually. I don’t know why no one’s mentioned this before.

I’d just lower the cap to 9 players for simplicity, too.

Thief mains, how come you don't switch?

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I’m sad that the profession locking vote did not pass, as it would have significantly improved the “meta game of profession switching while the timer ticks down” part of pvp, one of the least fun parts of the whole game.

Double-plus because it would also have allowed pre-profession MMR so that being good on one profession didn’t queue you inappropriately on others.

New Raid Rule

in Fractals, Dungeons & Raids

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Aren’t you even a little intrigued as to how it would turn out?

Nah, everyone already knows the answer.

If you religiously believe that the meta, and only the meta, as dictated by god, the founding fathers, qtfy, and metabattle, is the only way to defeat any raid boss ever, then you know this would just be nothing but disaster.

If you are not quite so taken by faith rather than reason, you know that people would still clear the content, comfortably, at about the same pace they do now.

Aurene the first mount?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Mounts still are a horrible idea for this game, so please not.

Why? We already have a riding broom and a flying carpet.

It’s not so much the existence of mounts as such, but rather, the speed boost that comes with them — and in the case of flying mounts, the painful changes to mobility and content that derive from it. At least to my taste.

I was being sarcastic there.

hashtag sense of humor fail

Aurene the first mount?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Mounts still are a horrible idea for this game, so please not.

Why? We already have a riding broom and a flying carpet.

It’s not so much the existence of mounts as such, but rather, the speed boost that comes with them — and in the case of flying mounts, the painful changes to mobility and content that derive from it. At least to my taste.

Ascended Salvage Kits

in Fractals, Dungeons & Raids

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

buy rings for pristine fractal relics. Salvage. Profit. Problem solved.

@ Cynz, do dialy CM challenge mode, you get 1 salvage garanteed.

takes too long with bad groups and there is no guarantee not to get one

So, maybe find a guild where other players who don’t suck are interested in this, at roughly the same time? Create one, if necessary. You can’t be the /only/ person who feels like that, yo.

useless xp

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

This issue is popping up every time a new chapter is released, it would seem. I always have enough or 1-2 more, but then there’s a new LS mastery and I again have to go fish for mastery points.

Each living story zone has contained enough mastery points for me to complete the associated mastery?

Melee class question

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I feel dagger necro or greatsword warrior either would fill what you are looking for. very high health pools and good burst damage.

Yep.

It confirms that all is right in the world to see a 500 AP Warrior running around Tyria, with 5 signets and a greatsword on his back.

…along with your bear-and-longbow ranger buddy. but seriously, though, it doesn’t actually matter that much if you play something with passive buffs and a simple weapon at the start of your game.

By the time it actually matters, you will have learned an awful lot about how to play, and the training wheels will come off. Remember: not everyone is actually a decade-or-more MMO veteran who came to GW2 with all that history and prior knowledge to draw on.

Aurene the first mount?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

They said the same about capes 4 years ago, since there was to much clipping or colision detec required they were scrapped :P

ArenaNet’s problem is that they try too hard, or at least commonly uses complex cases as the excuse. In the case of capes, that would be capes with physics. Flat capes with minimal animation wouldn’t be a problem and would certainly clip less than backpacks, but what you’d end up with is basically the Grasping Dead armor set (female), but continued upwards.

ArenaNet could introduce mounts in a very cheap way, by not having actual mounts, but by basically using tonics. You are the mount.

I used to work on the game LOTRO and that is exactly how we did mounts- you were really putting on ‘horse pants’ and running faster.

That is amazing. Now every time I see a screenshot of LOTRO with all those cool mounts I’m going to think of them as ‘horse pants’.

Never forget that a great deal of wow magic is implemented by having an invisible bunny rabbit run around casting a spell. Kittens were named as the GW2 version of the same, or chickens.

Half the reason various changes turn out buggy in updates is because so many things are done by way of “horse pants” or some equivalent of sticking it together with duct tape and crazy glue on top of whatever features the engine has in place.

'Gear Shield' skin for an actual Shield

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The wiki gallery of shield sadly says, no, but maybe you can find something suitably mechanicalish for your taste?

Also, I’m sad that shields are not more of a thing, because some of those skins are amazing.

(edited by SlippyCheeze.5483)

End Game in GW2

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It’s probably also worth remembering that the current raid “meta” and pvp “meta” are built, in part, around the very top end guilds and players. Those are people who have advanced their personal skill to the point that mechanical differences between builds actually make a difference in the competition to be #1 on the pvp league ladder, or to clear the raid in the fastest time, or with the fewest people.

They are also copied by people who really don’t understand why, or how, to use that information, so perform badly. Now that DPS meters are more commonly available and can be talked about, people are shocked to learn that many elementalists in raid pugs do a third, or less, of their theoretical damage! (Meanwhile, those of us who did theorycrafting in other MMOs nod, and recognise this as exactly expected when a tank-n-spank boss is used for testing.)

So… to some degree play what you like. Balance changes can alter the composition of the preferred classes, and all content can be completed with any class — at least until you get to the point that you know why you need to change to something slightly stronger, because you are now one of the best in the world at whatever it is.

(…and, yes, this may mean that some random groups will not take you because you don’t play what the top guild happens to play, but … that’s a people problem, and you can’t ever manage to avoid foolish people entirely.)

Client keeps crashing when updating

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

If you have a DPS meter, or anything like Reshade, installed, remove them and see if the problem persists.

Failing that, try saving the gw2.dat file, delete everything else, grab the setup thing from the web, and see if that starts downloading correctly.

If it does, exit it, drop the saved gw2.dat file in place, and see if it works.

If so: victory, have a happy life. If not, save that gw2.dat file, remove it, and redownload everything.

You probably also want, if it still fails, to contact gw2 support directly and ask if they would like a copy of the file — since presumably whatever is corrupted might be of interest to them to have, so they can fix the issue.

Furious about Vault!!!!!

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

So, errr, they spent time developing a balance patch, but didn’t realise that one of their changes completely didn’t work?
Makes you wonder.
~TG

I’m pretty confident that the balance patch wasn’t the only thing that they spent that time on, but yes, that is pretty much the summary of it.

As a developer “secret”, this sort of thing is depressingly common, because the amount of interaction between traits, skills, buffs, etc, is hard to test comprehensively, so the odds that some combination doesn’t work … not good.

It also sounds like it doesn’t always break, just sometimes, which I’m going to guess is when your target is further away (eg: close target, works fine, because leap finishes quick and attack lands, far target, attack before landing.)

Plus, the double bonus: it’s much harder to automate testing of something like GW2 than it is to test a website or whatever, because it’s so much richer a set of client-side interfaces.

Sylvari Necro Name Help

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

http://fantasynamegenerators.com/sylvari_names.php

also the other GW2 races. enjoy.

Where are all the jungle plants !!

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Yeah… best strategy: harvest everything, sell anything that isn’t a lily, purchase remainder on TP once you have enough gold. Thankfully flax and wood sell fairly well…

Furious about Vault!!!!!

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

The leap wasn’t changed with quickness, but the attack was, leading to it, uh … missing.

It might come back if they solve the problem of getting them back in sync again.

No more troll Legendary weapons Y_Y

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I actually don’t consider The HMS Divinity a troll skin, don’t know why everyone says that.

Neither do the developers, FWIW. One of them replied on a thread like this saying as much.

As long as it’s not feminine looking…i.e. flowers dropping, or looks like a cauliflower (scepter)… I’ll be good with whatever. I wish every legendary could look as good as Nevermore.

Some of us like that sort of thing, yo. Real men aren’t afraid of flowers and pretty things.

Chuka and Champawat III: Tigris

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Have you tried using one of the pvp or wvw builds on your ele while trying to complete this? They have a lot more focus on not dying to damage, and avoiding it, than the “all glass cannon, all the time” pve focused builds do.

Clipping issue that makes the game unplayable

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

FWIW, in the real world, that’d be the large amount of padding under the metal so that when, y’know, someone thwacks you with something hard, you don’t directly transmit the force through the metal and into your now broken bones and organs.

OTOH, in the real world having those two lumps at the top of the chest with a nice gap between them would be a perfect way to transmit force direct to the wrong parts of the chest and, y’know, die, so … realism not maybe the goal here.

(kitten filtered above.)

Druids can Glitch into Fire Keep

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Exploits should be reported via email; details in the wiki, here

Send them this and a (private) link to the video. Thank you for being responsible about the exploit you discovered!

Quickness causing loss of attacks

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Meteor Shower should now be fixed with the ICD being reduced under the influence of quickness.

Staff thief 5 Vault buggy

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Most recent update reverses that interaction, so it’s not changed by quickness. Presumably they will consider reintroducing this if they can figure out how to get both jump and attack in sync.

Problems with the Mac version

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Even if Direct3D permitted direct communication with the hardware, WINE is emulating it, and under the kernel restrictions that macOS provides. (eg: it probably just ignores those “poke the hardware” requests.)

IIRC, it also translates from Direct3D to OpenGL along the way, but don’t quote me on that one.

Anyway, yeah, point is: trying the macOS reinstall over the top can’t hurt, and might help, so I’d strongly suggest doing it if you get a restart of the entire system. If that doesn’t work, talking to Apple about getting the hardware checked is likely a viable step.

(forced name change)

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

uncensored, they say it was hastily censored and even complimented the name . Marilyn Manson is also allowed as i presented the past email in case i needed it. i had an email back in the day sent to them because players were harassing me about the name. Im allowed

I’m a little disappointed, because I don’t think it’s a good name to run around with, but I’m glad you got a satisfactory resolution on this in the end. (and I guess lucky for you that I’m not in charge of deciding this.)

Awful Patch Download Speeds

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

If changing the client port fixes it, it’s probably not anet, but if the later fixes it, it’s anet by way of hiring cloudfront.

OTOH, cloundfront having problems with this !! seems less than entirely likely, because dang, but they are good at serving static assets like this at scale!

Mystic Coin Price

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I’m still worried about the impact that the release of Leg Armor will have on MC. I can see it temporarily increasing the price of MC, but I don’t have faith in the price to come back down naturally

Yup. Thankfully anet are still watching this, and will react if the market does break because of a change in demand (eg: armor).

Don’t expect a day one reaction, of course, since just like the lillies being in high demand triggered by the current story, if it settles out people can either “pay high, get content early” or “pay low, but get content later”.

ANet won’t interfere with MC again.They said in the last AMA that they are happy with the incoming supply vs outgoing supply, and that won’t change even if the price goes up to 4g each. ANet would leave it there. If they felt the need to interfere more with MC then they already would have done so

They also said, in the same AMA — and I think even the same post — that they (eg: John Smith) would continue to monitor the market, and might take action in future IF it became unhealthy.

Which isn’t impossible, and will happen if needed. It’s not like they didn’t already make a few pokes at it (hi, running man) to increase supply.

Really, if they hit four gold it’s gonna be a big motivator for more people to complete that coin-a-day anomoly, right? I mean, that’s now twice as valuable as the three by dailies for a single event…

Question: Tome of Knowledge, or level to 80

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Tomes all the way, grinding pve maps to learn a class is a waste of time.

Not the first time, and definitely not for people who have never played an MMO before. Not everyone is you (or me) with enough experience that instant 80 is trivial enough to just drop right into…

180 turn on Bling-9009's purpose?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Why has Anet done a turnabout?

If I had to guess, I’d guess that they did this because they thought it was better for the game overall to handle it this way.

Over the next six months they will find out if they were right, and if it doesn’t achieve their goals, forget about it.

Fixed that for you, based on the usual Anet behaviour.

Which fits tight into their policy of “If it’s not broken, fix it until it is.”

Wow! I have literally zero idea why either of you are, like, still playing this game. If you seriously believe that anet only make things worse and worse, wouldn’t this be the right time to, y’know, leave, before you hate it even more? O_o

Patch broke my client.

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

the uninstall thing is a known issue with the 64-bit client, unrelated to the others. you can just delete everything and it should work though.

uh, if you have any dps meter or whatever installed, try removing (or upgrading) it and see if that fixes the problem.

you should also try a `-repair` with the client and/or deleting gw2.dat to see if either of those fix it.

Mystic Coin Price

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I’m still worried about the impact that the release of Leg Armor will have on MC. I can see it temporarily increasing the price of MC, but I don’t have faith in the price to come back down naturally

Yup. Thankfully anet are still watching this, and will react if the market does break because of a change in demand (eg: armor).

Don’t expect a day one reaction, of course, since just like the lillies being in high demand triggered by the current story, if it settles out people can either “pay high, get content early” or “pay low, but get content later”.

Staff and Warhorn to go

in Necromancer

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I still strongly suspect that necro is in a much better place in the real world than is commonly believed — especially because most people report things like “…and eles delivered a third or less of the theoretical golem DPS” prior to the recent reductions…

What classes are being chosen most for Raids?

in Fractals, Dungeons & Raids

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I think you are looking at things from a basic dps perspective. On a golem in the aerodrome, no they will never out dps a staff ele. In the real world, they are MUCH more relevant. I will take good necros over rotten eles any day of the week.

I would love to see far more people with this attitude and decisionmaking when forming pug squads.

I’m really hoping that now we can get reasonable logs because DPS meters are mostly permitted, we will see the sort of “real world” aggregation of results from people running the raids that WoW has had for approximately ever.

I’m pretty cynical about people citing the golem results because back in the day I did a bunch of work with SimCraft in wow, and simulating on the equivalent of the golem (eg: boss stands there and takes punches until it dies) gave wildly divergent results to the real world.

Turns out those mechanics actually do make a difference.