The leather farm, or just doing anything that gives rewards on a leather wearer, since the system is a little biased toward your own armor weight.
Really, though, the answer is (as it has been for some time now), do anything at all, sell the rewards, buy leather. Well, except the leather. You should probably skip the selling part for that.
FWIW, I completed that a few months back, so it was definitely possible at that point…
well. looks like its not the first time this happened
https://forum-en.gw2archive.eu/forum/support/support/Connection-error-7-11-3-191-101-merged/page/21and there doesnt seem to be any way to fix this or atleast no suiggestion to it. i tried the few that have been mentioned like repairing the client or changing ports. didnt help at all.
You might want to follow this guide to track down and identify the location of the problem. It may be anet servers, but if not, it may also be possible for you to resolve this elsewhere.
(Also, it is definitely not unknown for this to be caused by ISP filtering of traffic, so check in on that.)
If the Ryzen can’t reveal which core is part of which CCX to the OS, then there isn’t any fix. Your choice as a company is to either say their isn’t anything that can be done or say it’s say it’s working as expected. Which answer would you choose?
Yeah, I’m sure you are right. It’s not like there is any way that Windows understands multiple processors at the level you are talking about.
…whatever, though, honestly. It’ll come out in the wash.
Hi all, I am a returning player who took a very long break from the game and started playing again about 7 days ago.
I am playing my level 80 Ranger who is fully kitted out in Exotic armour. I asked in my Guild about getting Ascended armour and the majority response was that it was all there for me on the Dulfy website. I looked there and to be honest couldn’t make head nor tail of it all. Someone else told me I need to get Mastery Points and that I need to start in Verdant Brink. So I got a Guildie to teleport me there and then I hit a stone wall.
I could not go out into the wide open spaces without dying very quickly, it seems like I don’t have the armour to survive there or the killing speed either.
I now appear to be in a Catch 22 situation, whereby I need the armour to survive in Verdant Brink, but I have to farm events there to get the points to get the armour.
Could someone explain to me in laymans language what I need to do, or point me towards an article that leads you, step by step into getting the Ascended armour. Thank you.
So… yeah, others were right: ascended armor isn’t going to help you here. The biggest difference between HoT and “core” maps isn’t so much that everything hits harder, but that it hits smarter.
You need to approach each enemy type with some caution, understand how they attack, and make sure you avoid their most damaging swings with a dodge or some other mitigation.
(eg: watch for snipers about to send that ground effect shot, walk to the side to minimize hurt. watch for the charge and dodge from the t-rex looking mordrem mounts. break the bar on rolling devils with tracking skills, not ground skills.)
You probably want to spend a while in the Silverwastes and/or Dry Top, which is a kind of a third step up from core mobs to HoT mobs. (In a previous life you would have been 80 for a while, and done LS2 which also provided some steps up in challenge, making it more a curve than a brick wall of challenge.)
Basically, though, even in fully defensive ascended gear … you would get stomped by the HoT mobs, as you would in the new living story maps. They hit hard, they hit smart, and they don’t just stand there and let you punch them to death.
Play smart. Also, consider which traits, etc, might help you with extra damage mitigation, avoidance, etc, and consider running those while you get used to it.
Fun fact, though: just yesterday I was telling my guild “I remember when HoT mobs used to seem challenging, but now the Lake Doric and Bitterfrost folks have made them seem so soft…”
I agree with what all these people said. I have just steamrolled through TA story mode with my Minion Master Power Reaper. I don’t complain though, I really enjoy soloing dungeons.
I was very annoyed that I wouldn’t figure out a way around the birds mechanic in HotW story mode solo. Ruined my goal of just doing them all that way. I’ll come back to it some other time, I guess…
LW3E4 — Farm those centaur! After about 15 minutes I had about 20 hardened plus lots of other leather.
This is exactly what I’m doing.
Forum “experts” say the new leather farm is a bust, but I’ve joined several farm trains, and I’m getting what I need for crafting and having fun smacking centaurs doing it.
I’m curious about this too. I had also been hearing the farm isn’t good, but I joined a farm squad to hit the POI I needed up there. I didn’t even go for the leather, but in the few minutes (5 maybe) I was with the group I got 6 pieces of leather.
I think the “experts” are basing this off two things:
First, the price of leather on the trading post didn’t move much the moment of release. IMO, this is to be expected: high prices mean lots of pent up demand, where people farm leather, then use it to make those things they really wanted but couldn’t afford before.
As that demand is gradually consumed we will see more leather being farmed and sold, which will gradually lower the price to the point that people are no longer motivated to spend the time and effort to farm it.
Second, they looked at the drop rates for T5 vs T6 leather in the farm, and concluded that it was broken because it returned significantly more T5. IMO, this neglects that this is the same as any other farm (eg: wood, much more T5 than T6), and that the leather farm model means you can’t skip the T5 “nodes” on your way to collect only T6, where you can with other resources.
The returns do also more closely model the actual demand when crafting, in terms of T5 vs T6 volumes, than I think many people acknowledge when they are narrowly focused only on “things that are very expensive right now”, mostly T6 only crafts.
Finally coming back to this game since a year or two, was just wondering what main things has changed since then.
Also, a tier of the classes during the meta. Like who I should stay away from, etc.
Thanks!
Leather is really really really expensive right now and Anet doesn’t want to fix it
Leather is expensive right now, and ANet are making changes aimed at addressing that, but given the pent up demand, and the relatively slow moving nature of economies, we won’t know how effective that was for several more months, at least.
Fixed that for you. At least, unless you like whiplash as the price tanks to below vendor sell value, and then spikes up through the roof again, because every correction is an enormous overreaction intended to change value instantly…
HoT
im not receiving a reply in tickets so listing it here and most likely anywhere, but “The Kodan Claw” event is bugged and does not progress meaning the progression for the legendary shortbow Chuka and Champawat cannot proceed.
When you say you are not getting any response to tickets: do you mean in-game bug reports (with their accurate “you will not get a response” text), or tickets you submit to support via the website?
If the later, did you get the automated response email saying “we have received your ticket and will get back to you within 72 hours”?
Game loads, but wont display game (Solved)
in Account & Technical Support
Posted by: SlippyCheeze.5483
Yeaa i been having issues where the client crashes sometimes, doesnt load at all in other times, and sometimes it prompts to repair data archive. i tried reinstalling, rebooting pc, neither worked. gonna try making another user account on my pc to see if it works there.
If you are prompted multiple times to repair the data archive, that suggests something is corrupting it. Which, in turn, suggests it would be a good idea to ensure that your backups are up to date, because you might be about to lose a storage device…
When you say “nothing happens” do you mean (a) it just stays there, or (b) it vanishes but the game never starts?
Anyway, if you have a DPS meter, a graphical enhancement like reshade or gemfx, a GPU optimizer like RivaStatisticsServer or Afterburner running, or anything like that, uninstall it and see if that helps.
No, Microsoft could fix it by treating the Ryzen the same way as two physical CPUs in the system, a setup often found on server class motherboards. Once a thread is assigned to a CCX, it can’t be reassigned to the other CCX and can only move between the cores of the CCX. Windows 10 does support 2 physical CPUs.
I’m sorry, I really don’t follow you here. Are you saying that AMD are wrong, and have failed to understand thread scheduling on their own hardware?
Thread Scheduling
We have investigated reports alleging incorrect thread scheduling on the AMD Ryzen™ processor. Based on our findings, AMD believes that the Windows® 10 thread scheduler is operating properly for “Zen,” and we do not presently believe there is an issue with the scheduler adversely utilizing the logical and physical configurations of the architecture.
As an extension of this investigation, we have also reviewed topology logs generated by the Sysinternals Coreinfo utility. We have determined that an outdated version of the application was responsible for originating the incorrect topology data that has been widely reported in the media. Coreinfo v3.31 (or later) will produce the correct results.
https://community.amd.com/community/gaming/blog/2017/03/13/amd-ryzen-community-update?sf62107357=1
…though, I guess you are being consistent with the posters there, who also respond that AMD don’t know what they are talking about, and people out on the Internet are better at understanding the AMD CPU than AMD themselves…
im having some sort of weird problem my ping looks normal my game freezes what seems like a massive lag spike then when game runs again everything is running faster like its catching up
I’m having a very similar problem, see this post.
https://forum-en.gw2archive.eu/forum/support/support/Connection-error-7-11-3-191-101-merged/page/27#post6529828Sometimes problems only happen at the last node before anet, and sometimes they happen before that.
That shows the packet loss is at your ISP. You should get in touch with them, and work with their support team to figure out what is wrong with your Internet service.
Once that is fixed, there may still be other problems, further down the path to anet — but you will see the packet loss become higher, and stay higher, only at a further node, not right after your packets leave your system.
Good luck.
Connection error 7:11:3:191:101 [merged]
in Account & Technical Support
Posted by: SlippyCheeze.5483
I’m having this error code every few minutes, on all my characters, and I tried dozens of maps.
Sometimes I can play for two minutes, then I have a long 5 second lag in which everything just stops (animations like walking continue), until it suddenly snaps back and is playable again. Most of the time these timefreezes last longer than 10 seconds, and throw me to the main menu with code 7:11:3:191:101.Looks like it happens on NCsofts end to me, but I’m an amateur in this.
EDIT: I am also getting code=42:0:9001:4402:101 now, and while I had nice 20ms ping between the huge lag spikes before, I am now always between 350-500ms ping.
Also, sometimes problems happen before anet’s nodes now as well.https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/236877/gw2_problems.png
Yup, that shows packet loss inside the NCSoft part of the network — which is where anet servers for GW2 run. You should send that report in via the ticket system, and include the screenshot, when you talk to anet support.
They can work with you to gather any more information needed, and then work with ncsoft to identify the problem and get it resolved.
Nobody on the forums can help you, and anet definitely won’t discuss this in public.
You should get a response, not just a closed ticket, from anet support — did they tell you explicitly they couldn’t explain what you did wrong, or something else?
Anyway, odds are that the root cause is from the way you talk to others. It’s probably something you think is “perfectly reasonable”, such as talking about other people’s performance in-game, or the way you use language when you disagree with them.
I’m sorry nobody here can give you more direct guidance. :/
You are right, Blackarmy, it is not normal. The first step is to figure out if it’s at the anet end, or somewhere in between; https://www.pingplotter.com/fix-your-network is a good guide for doing that.
Once you know where it is located, you can try debugging the problem. You could also just guess, and try things like “-clientport 80” or “-clientport 443” to see if those help out…
Sleight, if that “main account” is EU based, and the NA one … well, different data centers mean different network paths. I’m guessing it is, because why would you specify that location otherwise?
So, that makes it more likely, not less, that this is an issue on the network.
It’s a design decision, not a “safety net”. Crafting taking time is done so that it takes time to craft.
Still stuck at various levels of the Meta. Are devs even reading these forums?
ANet do read the forums, but they rarely respond here. If you want a personal response to something, file a support ticket through the website.
Game loads, but wont display game (Solved)
in Account & Technical Support
Posted by: SlippyCheeze.5483
This sounds very much like a graphics problem — most likely to do with a DPS meter or graphical enhancement hooking into the D3D9.dll file. If you have any of those, or any other in-game overlay (overwolf, etc) then remove them, and see if the problem persists.
It could also be a graphics driver problem, or possibly even a hardware problem; check with GPU-Z that your card is seeing a PCIe 16x connection. Good luck.
I am starting to think some posters have contracts with pingplotter.com
Nope. I’m just grumpy because people are apparently unable to understand either how the Internet works, or to read the posts here. So, it’s form letter style pointers to a guide that nicely covers how to actually identify the location of the problem, because that’s the most successful technique so far.
Also of note: so far it’s three “my ISP”, four “level3”, and one “probably anet”, by my count. (and I say only “probably anet” because the poster asserted it was anet after they followed the guide, but supplied no proof, and I’ll be honest … based on the level of misinformation so far, unless I see the proof in screenshots I’m pretty happy to assume it’s 50/50 they just made kitten up.)
Why using Slow,Fast Ring builds in the first place?
Use RTM.
Hey, I’m very happy for someone else to run the bleeding edge builds, and bleed, so that when that version is the RTM version, problems like they identify are already resolved.
I was very curious, and it turns out that AMD don’t think that Windows 10 scheduler changes are either needed, or helpful: https://community.amd.com/community/gaming/blog/2017/03/13/amd-ryzen-community-update?sf62107357=1
The issue isn’t SMT per se but the scheduler moving a thread from one CCX quad to the other as L3 cache is local per CCX and and memory access between the two is at the same speed as from main memory.
Yes. …and that is what AMD specifically addressed, and said was not something that a Windows scheduler fix would be needed, or helpful, for.
I mean, it could be that AMD are wrong about the way the CPU their built performs, but it seems … less likely.
Can confirm this, had a different issue recently and they basically told me to go kitten myself because they don’t have the tools to help me, even if it’s a game breaking bug.
IGN 1/10.
That does sound right: user has unspecified “game breaking” issue, claims support was super-rude, gives bad review in fit of pique.
Meanwhile, almost every report from people in this forum who contact support ends with “…and they fixed it”, including cases where it was some foolish user error. (eg: purchased the wrong perma-tool, can I swap please, or deleted it, or whatevs.)
Buy HoT if you want:
…
For me, that was well worth the US$50 I spent.
For me, well worth the approximately 3.1 cents per hour of entertainment.
The trinity is fine. But I don’t think you make a compelling case for why we need it here in GW2. Why is controlling enemies by forcing them to attack you so critical? GW2 raids have proven that this can be handled in other ways. Meanwhile, I see no reason the rest of the game and the entire combat system should be redesigned to accommodate the trinity.
Simply making the vague observation that combat is “chaotic” is not a reason to make this change. Why should we do it?
It’s not a vague observation, it is a fact. Gw2 is a zergfest. Combat is choatic where ever you go: pve, pvp, wvw. This is due to how combat is structured and designed in this game. It’s structured around the philosophy of damage, control, support. In a system like this, only damage truly matters. Control and support really only exist to supplement damage. They don’t have much strategic use.
This is, in truth, no different to how WoW combat works, though. Sure, you have a tank or two doing their little thing, trading off every now and then, and you have healers who focus on the tanks, and any incidental damage…
…but anything challenging spins up a pile of mechanics that essentially mean DPS are dealing with something akin to the zerg: effects that can’t be tanked, things that focus them, etc.
So, really, it doesn’t actually change that much. (and I say this as a heroic ^w mythic raider.)
I’d be eyeballing hardware failure, as well, given that.
Have you tried without SLI?
Also: there is no time that universally works for people, in a game played literally around the entire world.
That’s a neat find! And yeah, I concur that it’s probably a leftover SFX trigger that got mistakenly left in after Halloween got removed.
…or an easter egg. those are pretty common in this sort of game.
You get a discount on purchasing HoT, because it’s no longer at release day prices. Otherwise, no, you get nothing … largely because you didn’t “pay extra for the first part”, you paid extra for GW2 at the time you bought it, rather than later on.
Weapon swapping is still pretty common, especially to flip from ranged to melee, but it’s not absolutely required on most classes. (Ranger has the depressingly overpowered CD reduction after swap that makes it mandatory to swap on cooldown most of the time.)
Discussion was always fine, because that’s what the forum is for. Advocating is something else, but discussing a used tool should be fine. I don’t think it’s allowed to advocate any items or websites that anet have made a clear distance from
Memory reading DPS meters are in a “slightly less dark” grey area, but tools that could be used to exploit are definitely off limits. I did self-report so providing the post stays, though, it’s cool. hashtag science yo
simple solution
Solutions might be simple to describe; that doesn’t make them simple to implement.
If age old games can do it, I can hardly picture why a modern company like anet couldn’t
GW2 is apparently held together by bubble gum, paperclips and duct tape judging from how even the simplest thing is always an impossible task.
Maybe ANet should check if Richard Dean Anderson is available.
All MMOs are, honestly. It’s the nature of the thing: limited tools, creative people, and time timeframes all add up to code that becomes difficult to work with over time.
(Not that line-of-business applications or websites are, y’know, better. Honest.)
I was very curious, and it turns out that AMD don’t think that Windows 10 scheduler changes are either needed, or helpful: https://community.amd.com/community/gaming/blog/2017/03/13/amd-ryzen-community-update?sf62107357=1
That’s a pretty routine thing, though, binding to either the character or account on use: happens with a very wide range of things, including gear, and a prompt before every one would be … painful.
I’m sorry you are in the uncommon position of having a second account that you don’t use as much, to which it is bound. It’s possible that CS would unbind it, if you ask them nicely in a ticket?
https://metabattle.com/wiki/Necromancer and http://qtfy.eu/build/necromancer has “the best” builds listed, for some values of best.
Generally a condition build gets more valuable as the enemies live longer, and T4 fractals live much longer.
The story dungeons are easier now that we have elite specs, however, the explorable ones still require a party.
Can i have your source on this?
I’d certainly have said “benefit from” a party, but it’s probably true enough for the forums.
dont use the site above, use qtfy.eu
Either one is fine. Qtfy are the current flavor of the month for build data, but there isn’t actually much distinction between their builds and the metabattle builds — other than “purity of purpose”.
So did Ayrilana.
I’m not clear if DPS meter discussion is allowed here, now they have developer … tolerance, if not approval, but the big three are:
You might also be interested in things that interact with the API to provide tools outside the game. These are not “addons” in the way WoW has them, but they are useful:
- http://gw2timer.com/ — provides an overlay, also, that can run over the game, or in a separate window. (I recommend the later, but YMMV.)
- https://gw2efficiency.com/
There are plenty of others, though: https://wiki.guildwars2.com/wiki/API:List_of_applications
I don’t think that there is anything wrong with mentioning an interest or willingness in spending money on X.
There is a thread right now where players are chiming in on the idea of a shortbow version of the Stormbow skin. I posted that its something that I would buy if it was made available. Im not really trying to bargain with or threaten ANet in that matter.
Sadly, lots of people say they would spend money on X, but in practice, they are rarely correct about the economics of things in MMOs — per MMO developers when they talk about this stuff.
So, arguments like “I’d pay $$$ for X” are both unuseful, and generally disregarded because real world experience over the last decade says that players won’t do as it suggests.
Instead, what developers look for is why you think this is a good thing, or fun, or whatever. It’s much more important to them than if you think you would pay for it or not, in the abstract. (Also, they don’t really care if you would pay for it, they care what the million+ players would pay for, which is something you and I can’t really speak to.)
Your best case outcome after saying “I’d pay $$$ for the skin” is “ah, this player wants it, I guess. no idea why, though.” Focus instead on why you think it is awesome.
(and, concretely, you might notice that I explained I’d be interested in that skin because I use shortbow much more than longbow across my toons, which is a “why” it would be nice to have.)
In my opinion, GW2’s Dodge mechanic is the best thing to hit combat in MMOs thus far.
Having said that, from an overall (PvE and WvW) perspective and in my opinion, the rest of the combat system doesn’t feel satisfying. Overall damage numbers felt too high at release, but after all the power-creep, the game-play is a frustrating disappointment.
Combat feels panicky and random. Too often, huge spikes mean a mashing of self-heals way too early in the battle. From then on it’s a case of sustain (self-blasting waters, stealth-resets), which some classes are capable of and others are not.
That’s my experience of combat in GW2.
Are you sure this isn’t a byproduct of the “all damage, all the time” model that is strongly pushed for PvE content? If you build for nothing but damage, and take only damage increasing utility skills, it’s maybe not such a surprise that damage is hard to deal with, and only some classes have the luck to deal with it?
Meanwhile, occasionally in my guild people follow the advice to use a “WvW” meta build, and suddenly … they find they are able to do things that were formerly impossible, because those builds don’t just focus on damage, they also include damage avoidance, self-healing, and damage reduction gear, traits, and skills.
Well, https://www.pingplotter.com/fix-your-network is a good guide to figuring out where the problem lies on the network between you and anet — and how to work to get it fixed, if it’s not directly at either end.
The reason it can apply to some-but-not-all things is that the Internet is more like “all the roads in a city” than “the interstate” — there are many ways to get from point A to point B, and many destinations. If one road is all messed up, you might not even notice if you drive a different route.
That’s not really helpful or productive, Nova.2890. Do you have any constructive comments to add, or are you just here to insult anet?
Anyway, I’d be very happy to see a shortbow model for this, too. Longbow sees shockingly little use on my array of characters, and shortbow is at least a little more common.
I experienced this, very occasionally, prior to the patch as well. It feels a little like the game only saves my location every now and then, and sometimes it ends up being invalid or something, so I either move back, or wind up being ported to the “default” entrance.
Can’t pin down how to reproduce it, though.
Ye I suppose it is different for everyone and not all seem to experience this? I’m currently still getting this 100% of the time though and am able to reproduce it consistently.
That is actually awesome! The hardest part of fixing a problem like this is for the QA team to reproduce it. You probably best want to file a support ticket now, and mention exactly that: you have a recipe to reproduce this.
i got pretty simillar problem for today, loading takes like 5 minutes, then it wont load my character and people, just HUD. When i open for example bank, every picture is loading one by one, takes like 1 minute to even see all the pictures of material. Any suggestion how to fix? didnt have problem until now
Check in the “Activity Monitor” app: is the drive that GW2 is installed on pegged at 100 percent utilization?
Grab GPU-Z and check that your GPU is running at PCIe 16x; when that’s not quite right it’s been responsible for a wide variety of strange problems, and if it’s getting the textures off disk, but not to the card, quickly enough, that could cause something like this.
Beyond that, are you running any GPU “optimization” tools like RivaStatisticsServer, Afterburner, or other tools like NVIDIA ShadowPlay? Try disabling them and see if it clears up.
Finally, deleting the local.dat file has reported cleared up similar issues for others in the past.
We could work super-hard to trim his fingernails, while he kinda just sits with his head underwater after we kill the back acne?
I prefer Triscuit.
Edit: D’oh. I thought it said “Saltines.”
Chicken in a Biscuits are the superior crackers. :V
I prefer biscuits in chicken, myself.
So what do people really want ANET to do?
First: “Blah Blah Blah that is why I quit this game “X” months or years ago”. I ask then why troll the forums if you are no longer playing? What value do you have to add if you are not actually in game? I overlook these posts the minute I see them.
This is like “I’d pay money for”, “I’d pay 1000 gems for”, etc. It’s an effort to bargain with, or threaten, anet into doing what they want. Much of the time it’s the only thing they consider to offer, because it’s the only sort of thing that would motivate them to change something, I guess, and providing supporting reasons is hard.
Second: There is PvE, PvP, WvW, Raid, Dungeon, Fractals and living season content. Not sure how many developers there are or their specialty but balancing is always a continual battle in every MMO I have ever played. Not all of the masses will ever be satisfied. EVER!
Even with good information, players still have this idea that some specs are magically better than others. It’s like the constant requests for “DirectX 11” support: it’s not a matter of facts, it’s a matter of faith. They have a faith-based belief that there is always going to be a single true way to build a raid (or whatever) that works, and nothing else is acceptable.
Third: From a business continuity standpoint it almost like people think ANET is trying to purposely fail the game. Oh how I lol at this. Just because YOU or I think something is OP or incorrectly balanced does not mean the next person sees it this way. Yes I have raised concerns in the forums on many topics and ANET ultimately relies on the community to further develop some aspects of the game.
Nah, this is just another side of the “bribe / threaten” effort to make anet obey. In this case it’s “clearly X is the way to not fail at MMO, and you didn’t do X even though I told you that you would fail, so if you keep not doing X then you will FAIL”
Anyway, at the end of the day, this is people trying really hard to express something they want in the only language they understand, and would respond to. Telling them better ways, it’s really not going to help, because that’s not the problem.
The problem is a belief that these are the only ways to get something to happen.
(edited by SlippyCheeze.5483)
I experienced this, very occasionally, prior to the patch as well. It feels a little like the game only saves my location every now and then, and sometimes it ends up being invalid or something, so I either move back, or wind up being ported to the “default” entrance.
Can’t pin down how to reproduce it, though.
GPU-Z is an app that gives you video card information. Download it, run it, and check that it says “PCIe 16x” rather than "1x and you will be fine.