You would be much more likely to see, eg, local combat log output than API based combat log output. That distributes the costs over a much wider area, without significantly changing the effort require by anet to implement. (eg: similar to how the wow combat logs work.)
Regardless, though, it’s a big effort, and the grudging acceptance of the memory reading DPS meters reflects a reality that this isn’t going to bring the sort of return on investment anet are likely to find worthwhile any time soon.
The API doesn’t give (or have access to) real-time information like that.
BGDM has already been made to comply with Anets statements. No question on that.
It’s at least slightly open to question, since there is a gear check feature built in to the code, and enabled with an ini setting.
What little we have seen from anet devs on the subject says that they strongly, strongly advise “complete separation” of anything outside the scope of exactly what they said was permitted from the core DPS meter code — so that there was no ambiguity.
Which is … complex, but the whole kitten area is complex, and that really comes from the fact that anet have finally just given up fighting against them and decided that “we tolerate DPS meters, but don’t make us regret our life choices” was the least worst option to bring to the table here.
Resurrect Eir, kill Braham. It’ll give her something to angst about. A grown woman angsting is far more interesting than a little boy whining.
And definitely more interesting than a man whining.
Braham is, like, 16 or 17 at the time of the LS3 events. He is so totally still a boy.
If I wanted the ring again, I’d grind out 10k unbound magic in bitterfrost, buy the node for my home instance, and know I would get three rubies a day from that. because that all hurts less and takes less time than doing it in the real map.
So. What’s the best time to try LFG to kill the Vinethoot Prime? What would you reccomend me to do to get this done this week?
Peak play hours in your local time zone. That is usually “the weekend afternoon”, or “6PM to midnight”. In the US, overlap that in the 6PM to 9PM PDT and 9PM to midnight EDT period.
I’d actually suggest the best plan was to work with people in-guild to get a group of y’all off to do it together, but even without that, lead: find a group early, don’t invite randomly the whole map, explain what needs doing and offer to whisper back to people what CC skills they need.
Guild Hall decorations I feel are missing
in Guild Wars 2: Heart of Thorns
Posted by: SlippyCheeze.5483
I agree! Having more decorations would be great. I love the Norn themes myself. More interactive items as well. IE: foodstuff like Fruit cart that give randoms food products.
ALSO – THE COST FOR MAKING SOME DECORATIONS ARE ABSOLUTELY RIDICULOUS!!! ESPECIALLY IF THERE’S ONLY A SINGULAR PERSON DOING THE DECORATION CRAFTING!
This was designed as group content, and is priced to reflect that. Like dungeons, you totally can solo it, if you want, but don’t expect it to be as fast or convenient as doing it with a team will be.
I’m just entertained by “decided to crash the servers”. Like, I’m imagining some support person feeling bored, and typing “serverctl crash” into the console, then laughing…
(yeah, that’s … “decided” is definitely the wrong word here.)
This whole issue of dps meters would be so much easier if they were built into the game. Yet none of the 3 MMO’s i have endgamed on have dps meters.
And yet they almost always have training dummies, often with a “localized DPS meter” sott of feature. That is odd.
We can draw inferences about why this might be, though. One consistent position would be that developers across multiple MMOs agree with the statement “using a DPS meter to improve your performance is good”, and also with the statement “DPS meters are generally bad for group content”.
If you take those two, it would make perfect sense to provide things like DPS test dummies — where you can go practice your skill and get feedback on performance — while avoiding providing the facility for group content.
Obviously, other than the occasional interview, it’s hard to get developers to absolutely confirm this, but … I suspect if you go looking at the public statements you will find those are the most likely cause for each game making the same sort of decision.
I can say that in my personal, and so potentially biased, experience … the later is certainly true, because “you get what you measure”, and so you end up with group content where following mechanics is discouraged — because it reduces DPS compared to standing in the fire and carrying on with DPS rotations, and nobody is measuring “damage taken” or anything like that…
You might find the post on how to give good feedback useful, since it explains better than I could why this post is not likely to achieve your goal.
There is a way to have the gathering tools on all your characters. You have to buy them for all your characters.
Or you purchase the shared inventory slots, and keep them in there for easy access on all your characters.
They make more money this way.
FWIW, while “money” is likely a factor in how the folks at anet who implement this think about it, it is absolutely not the dominating factor. That is “fun”, eg: what do they know, and believe, will enhance the game and make it more fun for everyone.
(Except the gem store content team, who have the day job “literally make stuff to sell on the gem store”, for whom “will it sell” is a primary consideration.)
I’m pretty sure that at a technical level, your glider is a backpack, including the SAB one … it just uses a clever technical hack to make it show you up differently to the others. (Like, someone at anet figured out a really clever way to add this feature without the huge amount of engineering work it would take to do it “differently”)
congratulations
I wish I could share in the joy, though, but I’m still waiting for a full party of 10 people who know how Matthias work…. It’s the last one I need, and I’m well over 50 parties of trying now….
…sounds like you might significantly benefit from finding a guild to raid with, instead of random parties. Even if it’s just arranged more or less the same way, it’s a more consistent group of people who can actually learn from their mistakes.
I’m sure it sounds simple, but, technically, it’s an implementation of build templates with a different user interface.
It is extremely unlikely that this is a winning strategy for the company, simply because it means they have to pay the price of dealing with users who have a weak grasp of copyright and trademark law — and so happily throw models from other games into the “custom content” side, etc, exposing anet to legal liabilities…
Plus kitten swords.
FWIW, I understand (but cannot confirm) that the zone loading process can be held up by network issues. You might find it worth following this guide to see if you can identify one that maybe can be resolved?
Also, the `-maploadinfo` command line option will cause the game to show a bunch of information on the process, which might help understand where the delays come from.
You might also check to see if your hard disk is being kept super-busy by some background process at the time you are seeing these delays or something.
I’d … have to say that once you pass the sixty second mark, it seems highly likely that something solvable is happening, somewhere. It’s just a matter of finding it.
It’s possible that something has changed that causes GW2 to trigger a bug that pre-existed before the patch, but which only now causes crashes. Since a “blue screen” means that there is some kernel or hardware bug going on, I’d strongly encourage you to follow the usual debugging processes regardless of changing nothing.
eg: ensure drivers are up to date, check for misseated or overheating hardware, etc.
What you describe sounds very much like delays or packet loss on the network between you and ANet. (Which is not necessarily the component owned by your ISP, btw, so even if that is perfect, it could still be an issue.)
https://www.pingplotter.com/fix-your-network is a guide to finding out where the problem is, so I’d suggest you look into that now — especially if, as you say, ANet support have exhausted their ability to assist you.
It’s likely worth looking to a guide to checking for network issues just to eliminate one possible cause of this.
It may or may not be related to your personal issues, but it’s easy to eliminate, and if it turns up a problem that y’all can solve, at least makes your life better.
I believe that guild booster banners vanish if the player leaves the zone, or relogs. It’s not clear if this is intended or not, but it’s certainly “well known” on the forums.
You could be hitting this.
hi guys. please help.. i have been experiencing issues when playing the game. during log in it says cant log in to server time. i have hard time joining lfgs , parties in game. and i also experience ping spikes at the same time. anyone who can tell me what to do and suggest please. i have been checking my router setting, firewall etc. so i dont know where the problem is.
Try following the guide at https://www.pingplotter.com/fix-your-network and see if it helps highlight where the problem is. If you have already done that, but still have trouble, please link to screenshots showing the trace while you are having problems and we will see if we can spot anything.
It would be more useful to use a tool like PingPlotter here; while you are not the only person reporting painful issues around the TelstraGlobal / Level3 / NCSoft area, the simply tracert doesn’t show quite enough information for us (or support) to spot the issue.
https://www.pingplotter.com/fix-your-network is a good guide about how to locate the exact problem hop, which could be anywhere from 15 or later in your trace. (or earlier, if it’s not occurring at the time…)
I think it’s a great idea for the first 3 wings — those have all been out for a while, so there’s no reason to ‘hide’ or gate the sections. As stated above, anyone can get in now by paying an opener; seems like an unnecessary step for players.
(For new wings as they come out, I would be okay if they asked us to go through the wing in the designed order.)
im not sure tho that might trigger some ppl.
ANet giving 2g for dailies triggered people too
Hard to figure out what pleases some folks, if anything.Anyhow, I like your suggestion.
I wish y’all wouldn’t use “trigger” that way. It’s pretty horrible for people who actually suffered trauma. (Also, “triggers” for PTSD after real trauma can be pretty … unlikely, such as a guy I know who is literally triggered by pictures of kittens because … well, add an abusive parent, and fill in the rest from your imagination. It’s probably less awful than the truth.)
I’ll reconsider my use of it.
However, I think that colloquial cat is long out of the back. “Trigger” first got overused by people who had less serious issues than PTSD and it’s been a meme for ages. That is, even you convince me to stop using it ironically, there are still millions of others out there who won’t even realize that there’s an issue.
I know right. That would be like me getting offended by people bragging they can function on two hours of sleep because I have narcolepsy and get less than 15 minutes of deep sleep a night.
More akin to getting upset when they looked at you, and said “meh, narcolepsy is just a made up ‘disease’ invented by lazy people”, if you want to use that as an analogy. (Which, for the record, does happen, and is equally awful.)
Anyway, it’s partly the difference between asking someone who you hang out with regularly about it, as opposed to some random stranger on the street who you see once, in this context.
PS: if folks on the other side were using it for frivolous issues, I’d ask the same thing of them, for the same reasons. So it’s just the tactics for stopping misuse of the term that we disagree on here.
Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.
Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.
Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.
Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.
Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.
Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.
I’m not actually sure to what you are referring, but now I’m super-tempted to google and see if I can’t figure out what I can abuse while I have some buggy OP trait.
…but, I was mostly meaning that condition necro brings some hard CC, and a lot of soft CC, to the table, as part of their normal rotation. The “best at everything” part was a joke based on the complaints.
The reaper gm trait that adds bleed stacks when you apply chill. Since you can do it with each application, anything that pulses chilled effects allow you to stack bleeds. There is an environmental weapon that does this.
I fail to see how that is supposed to get “fixed”, it’s overtuned in PvE because otherwise it would be too weak, the same trait, in PvP, does one stack bleeding for each application of chill.
It’s exactly like they wanted it to be from what i can tell.
So being able to produce that many stacks so quickly is intended? K.
Yeah, the application rate of chill and the lack of ICD play poorly together, and that’s not intended behaviour with that specific environmental weapon.
It’s probably fine with the expected sources (eg: whirl finishers in ice field) and everything.
I hope someone sent exploits@arena.net an email about this, but they probably found it from the forums anyhow.
I was going to wait for the April sale...
in Guild Wars 2: Heart of Thorns
Posted by: SlippyCheeze.5483
Yeah it won’t let you buy it, it’s greyed out “you need HOT”. Hence my predicament. Basically to get the glider I have to pay 50% more on HOT because SAB will definitely be over before the sale.
Check if any of the official third party vendors has a sale. At least one of them usually has some discount or other on HoT going on.
(and anyone on that list is safe to buy from. that’s the gw2 website linking to them.)
If you want T4, put some effort. Be active and communicate. Tagging along can work, if there are other people doing this. But if there aren’t you don’t step in, you complain about the event. Geez.
All HoT maps are designed for organized groups of people. It encourages communication, which makes a MMO an actual multiplayer instead of multi-instanced single player game in a shared environment. These are by far the best maps and events in the game, in both design and execution.
It, uh, doesn’t really require that much coordination, TBH. If you stick a group in LFG and occasionally advise people where you are doing stuff, that’s normally enough. You can follow your nose, or the orange “event over there” pointer, and get things done pretty easily without needing to invest much “leadership” effort.
Hi all. Just started playing this and got the hot expansion. I boosted to 80 and started playing the hot story. When I want to gear is it better to run dungeons or fractals? Also anything to know when going about my new adventures as a lv80?
It sounds very much like you came here with the mindset of other MMOs, like WoW, where the endgame is mostly “gear grind until you overpower things”. Since I did the same, and it took me some time to figure out GW2, what I learned was:
It’s not actually that useful to skip the core tyria content. HoT is actually pretty demanding of skill in the combat system, especially because dodge is much more important than face-tank style games like WoW. You also end up going back and doing the core stuff anyway, eventually, so might as well do it while you level up and learn.
Gearing is done by purchasing, or crafting, a set of exotic armor, and then eventually a set of ascended armor. Ascended trinkets, rings, and backs come from the new living story content most conveniently, through daily collection of the map currency.
You do get gear drops in fractals and dungeons, but you really don’t care. Once you purchase a set of exotic gear you are ready to do everything the game offers except the highest tiers of fractals, and the performance difference between exotic and ascended is pretty small. (Like, maybe ten percent.)
Finally, you will never reach the point that any part of the game is completely harmless. Sure, by now I find core tyria pretty trivial, and even HoT is mostly easy mode, but it’s never “ignore the enemy” easy, it’s “I know how to avoid being killed, and apply appropriate tactics to defeat these enemies” easy.
That is: the way GW2 approaches gearing, and gear, and increasing the challenge, is fundamentally different to other MMOs, so you need to accept that and pull back from the mindset that you bring in.
http://www.guildwars2guru.com/topic/98588-how-to-get-geared-in-guild-wars-2/ is a pretty reasonable guide to the strategy. (and, yes, it mentions dungeons as a path to exotics, which they absolutely are. you /can/ do that, but it may not be the best way.)
Eventually they gotta run out of land weapons not implemented on a character, so it might happen … one day.
(but, all those animations are on bones in the “flying” position, are they not? that’d make it a much bigger job to bring to land, unless you wanna see your toon fall prone every time they use one.)
FWIW, I think the assumption is actually that you will unlock unlimited gliding, and never again have to face this problem. It’s fairly reachable in the mastery line, and for current living story content it’s … not required, but highly desirable to unlock ley-line gliding, which is later in the tree.
Not sure how that will change the problem, as the problem being discussed isn’t gliding persay, it’s landing. In skydiving, we joke that skydiving won’t hurt you, but landing might.
I guess I misunderstood: I appreciate the “missed the ledge” bit is annoying, but I thought they failure mode being discussed was “…and then I fall to my death because I run out of glide time.”
Since I missed the point, my comment probably was pointless, haha.
I have a bigger problem with their bodies and the lack of slim figures. American ruggedness ftl, Final Fantasy XIV does it right.
I don’t think we need more topmodel models…
I find we need more portly and crooked figures so we can make tough and old looking characters. And a plump human lady with more boob power.
I’m two hundred percent behind models built to a standard other than “what young dudes with only the lower brain engaged are believed to find sexy” out there. Part of why I personally love Asura and Charr is that they don’t have, y’know, a lizard with a big ol’ bust, or a cat with an oddly reduced number of kittens.
Hate to say it, but if they move it to some other time, someone else is going to post “please stop dropping them at <teq, VB, AB, etc, etc> start!”. That is: there just isn’t any good time for the updates to happen.
FWIW, gw2timer.com now has an API driven alert for when items return to the gemstore, so you may want to look into using that (and, since it’s in the API, there may be alternative sites that also offer the same thing.)
There’s absolutely no reason why you can roll out exploit patches within hours but can’t fix a story instance bug that prevents progress in ONE YEAR.
The most likely reason for not fixing a game-breaking bug like this for a year is the inability to reproduce the issue internally. This doesn’t make it any less real, but it does make it enormously more difficult for a developer to resolve … because they can’t work out what on earth causes it.
Some people report similar issues in the bugs forum, though not specifically to do with PvP. One player has been reporting that character switching during the pre-match countdown would crash the client though.
I’d try turning off NVIDIA ShadowPlay, any GPU temperature monitoring, tools like RivaStatisticsServer or AMD Afterburner, and otherwise anything that gets into the graphics pipeline (eg: voip overlays, DPS meters, reshade style graphical enhancers) and see if the problem still occurs.
I’ve checked everything I could on my system and there are no issues so please save the obligatory “it’s probably a connection issue on your end” responses. Thanks.
Great. I’d love to hear what other debugging steps the ANet support team recommended on the ticket where you included those proofs, so that I can also suggest those things to people in future, rather than just network related things.
It might be worth checking the guide at https://www.pingplotter.com/fix-your-network and verifying that this isn’t a network related issue. It’s not unknown for those to cause painful disconnects like this.
isn’t this the support?
I have the exact same problem even tried different ISPs.
Ah! So, this forum is mostly for player to player support. ANet do read the forums, but they don’t use this as an “official” channel for helping you out with your individual problem.
So, folks like me will give you advice if we recognise a thing that might help, and direct you to file a support ticket if that fails, which is the way to get individual help, and a human who works for anet reading the ticket and trying to help you out.
I know that is sometimes not entirely clear, so I’m sorry I wasn’t more explicit about that.
[REQUEST] Need a client updater standalone.
in Account & Technical Support
Posted by: SlippyCheeze.5483
It’s not super-likely this is going to happen, but there is some good news: if you copy the gw2.dat file yourself that will just work™. Might be easier to just grab a cheap 64GB flash drive that you can fit the whole file on in one shot.
(Technically, you can even keep a full copy of the entire game on there, since gw2.exe is “portable” and all, making it even easier to get the updates in place.)
I do not like it when someone does NOT READ what I write.
I repeat, “and upgrade the game in a internet point that have unlimited data ADSL internet connection.”
Easy, just read.
Uh, I’m sorry if I upset you, but … I’m really, really not clear in what way this process fails to do what you asked:
1. Buy 64GB flash drive.
2. Place full copy of GW2 on that flash drive.
3. Go to ADSL backed unlimited internet location.
4. Run gw2.exe and patch gw2.dat on the flash drive.
5. Return to home.
6. Copy gw2.dat to hard drive.
7. Home copy of gw2.dat is patched, no need to download files!
That avoids the need for you to have gw2.dat split into 6GB chunks (which is a very oddly specific size), and/or the developers to change their release process (which, honestly, isn’t likely to happen.)
So, uh, yeah. I was exactly recommending a strategy that will address the situation you requested, and allow you to patch somewhere other than at home, to take advantage of the cheaper bandwidth.
This is the “offline update mode” that you can implement yourself. If you add `—nopatchui` to the launcher shortcut at home you can even ensure that it will never patch over 3G, no matter what.
I am also having issues where my 32 bit client will not start since the patch. It just keeps loading the launcher over and over again. It was working great before the patch this evening.
That sounds like a separate and unrelated issue, and you should file a ticket with support to get that addressed.
Yeah, it’s … one of those rough cases, which is why every ToS for every MMO includes some text to the satisfaction of lawyers that means, roughly, “…and anything else we say is bannable, is bannable.”
If you really believe this to be a problem, report it via CS or in-game, and include evidence. That lets anet deal with the situation. (and, if it’s appropriate, they can communicate back to you about it.)
When the ticket was submitted, did you get an automated email response saying the request had been received? If not, submit another ticket. (That exists precisely to confirm that the ticket tracker used by CS has seen your request.)
You can also ping the ticket itself, if it has been 72 hours since submission, which can help bring it to notice. Though if that doesn’t work, posting here might.
There has been a bunch of people with cutscene related disconnects. They fact that they all have a cutscene in common is a bit suspicious.
Do other cutscenes trigger this? Easiest on demand cutscene is probalby the Zephyr Sanctum Model if you have it or know someone who does.
It’s worth noting that at least some game engines play cutscenes “locally”, and don’t really do much traffic to or from the server during them. So, if you were disconnected from the network half way through it wouldn’t notice until the cutscene ended and, boom, disconnected.
I get the strong impression that this is also the case with GW2, though I have not dug out tcpdump or wireshark and debugging it to that level. If anyone who has this problems knows how to do that, though, that would be interesting to know about.
This is reinforced by the fact that for some users, `-clientport 80`, `-clientport 443`, or using a VPN, resolve the disconnect-in-cutscene issue, which points fairly directly at some sort of broken packet manipulation of some sort, probably done by the ISP to “throttle torrents” or something equally awful.
so… yeah, it could be a systematic thing, and if someone can give a recipe to reproduce it I’m one hundred percent down to try it as well, see if we can generate it for someone who doesn’t experience it.
after all, the hardest part of getting a bug fixed is QA and the developer being able to make it happen on demand….
Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.
Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.
Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.
Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.
Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.
Even more so recently with the oversight in regards to one of their traits. At least until it gets fixed.
I’m not actually sure to what you are referring, but now I’m super-tempted to google and see if I can’t figure out what I can abuse while I have some buggy OP trait.
…but, I was mostly meaning that condition necro brings some hard CC, and a lot of soft CC, to the table, as part of their normal rotation. The “best at everything” part was a joke based on the complaints.
FWIW, I think the assumption is actually that you will unlock unlimited gliding, and never again have to face this problem. It’s fairly reachable in the mastery line, and for current living story content it’s … not required, but highly desirable to unlock ley-line gliding, which is later in the tree.
Oh, look. A new spring outfit. Let’s preview it and see how it looks on my little Asura Sally.
Oh, look. Again Sally is getting hand-me-downs from her brother. Great.
Come on, Anet. 98% of the Asuran armors and outfits are unisex. Which means male. I don’t care about lore; we have sunglasses and bunny ears. Give poor Sally some dresses already.
FWIW, there are three other races that do have significant sexual dimorphism in the available appearances. I play Asura for several reasons, and the uni-sex outfits are a significant contributor to that.
I’m fine with you not liking that so much, but you do have other choices if you play a GW2 character that has traditional real-world western human assigned-gender outfits. Take away unisex clothing for Asura, and I have only Charr left…
If you have NVIDIA ShadowPlay enabled, disable it. Otherwise, it sounds very much like the problem I had when my mouse started to die. I just didn’t notice elsewhere because it often wasn’t as significant a problem.
I can’t skip it. No option to due to the fact that I disconnect instantly at that same point. I have repeated this 5 times now and all tech support wants to do is check to packet loss and time outs when that is NOT the issue.
Have you sent them proof (eg: screenshots showing no packet loss or timeout, or whatever it is that confirms) that it isn’t caused by network issues? Did they continue to ask you to check for those using the same tools, or did they ask for different tools being used?
For the future: for some reason, some small number of people have trouble with the CDN server that GW2 uses by default. If you check the wiki, or other forum posts, you can find advice on being able to override that to a different CDN server
…linked that for you, so you don’t have to do it yourself. HTH, HAND.
There are probably additional technical details available in the report, or the logs; you should send those to CS via a ticket in full.