Make sure you use the `/bug` command (or the menu option) to report this in-game, when you have fallen through. That includes other details for ANet, which include things like “map coordinates” and “recent path”, that help identify exactly where the gap in the world is.
FPS drops in areas with many players is a fairly normal thing; one of the biggest limitations of GW2 client performance is that a significant chunk of work is done on a single thread, so that usually ends up being the limiting factor — because there isn’t a single core CPU fast enough to deliver 60FPS in existence. :/
Lag spikes, on the other hand, if nothing locally has changed, are more likely to be some sort of network deal. https://www.pingplotter.com/fix-your-network has a good guide to tracking down where that happens, and how to get it resolved. (If you get in touch with support via a ticket, they will ask you to run through roughly the same process, btw, so might as well do it, and then if it is anet, submit that with the ticket to save time.)
You need to contact support via ticket, as far as I know.
NVIDIA ShadowPlay is reported to cause effects like this.
Is there any chance the API could export which world bosses have been killed that day, in the same way that, eg, dungeon completion, etc, are trackable?
The only time toughness is the determinant of what gets aggro is raids; out in the world it is a significantly more complex set of rules including damage done, proximity, etc.
I would love it to bits, but I don’t think it is highly likely. Thief or Ranger are much more … traditional … choices for that, and while GW2 is uncommon in some ways, it’s not really taken any class far from the traditional fantasy tropes.
wvw? this is still a thing?
As funny as that joke is, WvW often has more pull than PvP.
The answer to the question “when?” following that one is, of course, dependent on who you ask:
Ask a PvP player, and the answer is “WvW, right now”.
Ask a WvW player, and the answer is “PvP, right now”.
(and ask a PvE player, and the answer is one of those two, or both, but never PvE)
It really, really depends on what you enjoy. My only real tip is that … you should not expect that the class you love in other MMOs is going to be the class you love here.
(eg: I typically love paladin and ranger. In almost every game, pick those, and I enjoy the class. In GW2 … nope. Necro and Thief are super-fun though. Which are usually the classes I … least enjoy, elsewhere.)
At the end of the day, all classes can do everything, and as always, the wheel of buffing and nerfing means that over time the “meta” changes. Not that it usually makes any real difference in practice, since player skill dominates, but… shrug
The challenge with aggregate stats like wowlogs for GW2 is the difference between no buffs and realistic buffs. In WoW, your unbuffed vs raid buffs get you a spread of what, 30-40% at best? Here that number could get blown up as high as 400% or more. I don’t even know where I would start to compare one pull to another to keep it fair.
If it is really that big a spread, in the real world, I’d hope that the GW2 developers might be convinced to tune things a bit differently…
I mean, honestly, my hope about something akin to the WoW aggregate stats is up and up to see it highlight the actual performance issues, rather than the guesstimated ones that we have out here in the community.
Consider: is reaper really as bad in raids as the theorycrafting says? I couldn’t say, because even if I was raiding all the time, in pugs, I see a tiny fraction of their performances. Get me a broad base of data, and maybe we can identify if it is, and push for it to be fixed. (etc, etc, for whatever class you like or loath, of course.)
And I do track damage taken. Everything I can extract out of the client, including your skills used and weapon swaps and how many times you dodged and how many attacks you dodged, gets lumped into those logs.
You do. In my head, but not in what I said, was the caveat “players who use DPS meters tend to only look at the damage output numbers, and sometimes-but-not-often the buffs”. Which is a people problem, and so can’t be solved with technology, even when the meters provide that.
(and thank you for it, by the way. I find it useful in optimizing my own play by working out when I am avoiding the wrong attacks, etc.)
I know it doesn’t help much, but having helped a few people with it … it goes so much better with two than with one.
That’s a shame, I expected I could open each chest once per event.
If you succeed in the meta, you can open each chest once per event. If you don’t, you can open the consolation chests once per event. I’d assume that the “open” chests were the implementation of that when you jump to a successful map from a failed one…
Explain to me, people who wish to change the Floppy Fish, how this instance of character actions to advance a level is somehow not on your radar to change?
How do you know it isn’t?
Ardid is right, don’t focus too much on pre-80, but … at the end of the day it is so much going to come down to you, OP.
I mean, I find mesmer a combination of frustrating and boring, but does that mean that mesmer “is” boring? Nope, just that it doesn’t work for me. Nothing wrong with the people who love that so much. (and I bet someone could say the exact same thing about my necro, which I <3 so much…)
The really weird thing is it seems Anet doesn’t care about AFK farmers, and yet many people have recently resorted to using scripts to make them semi-randomly cast a variety of skills so as to appear not AFK. From apparently not bannable offense to blatantly bannable offense and it’s not even remotely convincing that it’s not a bot. Very weird.
Really weird thing is that despite ANet repeatedly pointing out that they do care and explaining why we are never likely to see immediate results of a report, some people keep thinking otherwise.
Yeah, I’m really, really thinking FFXIV were on the money, when they have “news” that has numbers like this:
FFXIV News PostTime Period: Mar. 30, 2017 to Apr. 5, 2017
?Participation in RMT/illicit activity
??Accounts receiving permanent ban: 26,062
??Accounts receiving temporary ban: 17
?RMT Advertising
??Accounts receiving permanent ban: 61
Like, just putting out a monthly number like that up means that players have a sense of just how much action is actually being taken, without the agony of “individual action details” or anything.
I’m sure that over in the FFXIV forums I can find discussions of how SE are making up the numbers, because <some reason>, but … at least it’s a more interesting discussion?
Yeah, as intended. The good news is, next wintersday you are on point to get it day one…
Aw, and I came here to give the non-spoiler version: “go boop it with your nose, and it’ll tell you what to do next!”
I think my opinion has gotten lost in this thread.
I’m not explicitly against bigger bags. But it wouldn’t actually solve any of the problems that we face in regards to our inventories right now. Which means that the development effort that would go into make the recipes/cost of these bags would effectively be wasted, as the actual problem wouldn’t be addressed in the slightest.
I don’t think we need bigger bags.
But as a programmer with experience with game engines and object oriented programming in general, I take offense at the fact that people are talking about “development cost” of adding bigger bags.
The development cost is nothing.
The engine already has provisions for adding arbitrary game items, and the engine already has provisions for arbitrarily sized bag objects. Adding new bags of a larger size is trivial as far as development costs is concerned.
The question of bag size is purely a question of game design, not development cost.
It’s nice that you say that, but … over in WoW land, I’ll point out that the basic backpack has not changed size over the life of the game because — in the words of the developers at Blizzard — it’s hard-coded into too many things to be easy to change.
It may or may not be easy to adjust bag sizes, but all you need is one hard-coded “<= 20” somewhere and, ugh, problems happen. (Also, one database table with a hard-coded size for inventory storage, or one network packet with 20 allocated slots for item references….)
One thing that is universally true: every bit of software is painfully, annoyingly different, and they all grow warts over time that make them harder to change than they could be.
I’ll lay odds that if you build something with your engine now, it’s got /some/ arbitrary limit, even if that is just a cap of a 32-bit or 64-bit int for stack size, or something. (…or if not you, then some other developer will screw up.
Possible? Yes. Likely? Not very, because it involves adding a significant amount of “background” support code, including new network layer data, to make it happen.
It’s comparable to, say, adding dye channels to weapons — huge amount of work, almost all of which is absolutely invisible to the player.
https://wiki.guildwars2.com/wiki/Chat_link_format — note, this covers the layout (eg: little endian 32-bit) of the ID value too.
I’m guessing this is probably the autotargeting bugging not the pet AI.
I constantly have this problem with both ranger and ele, autotargeting decides the target at random.
I’m not even sure I’d say it was “bugging”, just … auto-targeting for you. The description says nothing about the OP targeting anything, right? So, they hit F2, that thinks “ah, I need a target”, and finds one that happens to be surprising to the OP.
Annoying, but normal?
Yeah, I see that too, and so do guildies. I feel like it’s something glitching out with, IDK, maybe NVIDIA drivers or something? I don’t even, but I’m pretty sure it’s not isolated to just one end user bit of hardware or whatever.
If the password is correct, and saved, then it’s probably the “issue with the connectivity / firewall settings” part of the message that applies, not the “incorrect password” part.
https://www.pingplotter.com/fix-your-network is a good guide to figuring out where network issues are happening, which is what is suggested by the error message.
Yeah, I ran into this a couple of times, and gosh is it annoying. Gotta hold DPS until it does it’s thing, then kill it.
https://www.pingplotter.com/fix-your-network is a great guide to finding out where the network issue causing disconnection sits, and will help you find out the right people to address this with.
Someone else reported that switching to windowed mode, then back to fullscreen, convinced the client to stop jumping about. IDK if it works, but hey, good luck!
Stuck on 0kb the very first patcher screen
in Account & Technical Support
Posted by: SlippyCheeze.5483
Having this same issue today. Client won’t get passed Downloading 0KB, just sits there but isn’t frozen or anything.
It’s possible something dodgy is going on at the CDN server your client is talking to. https://github.com/TheCheatsrichter/Gw2_Launchbuddy has a feature that will find and let you select alternate CDN servers to download from.
Not a fix, which is something anet need to attend to along with whoever runs the CDN, but a work-around to get you moving.
One thing i saw is that after these black screens that autoresolve.. they would make the nvdia shadowplay service in the background crash.. it says like " nvidiashare.exe has stopped working".
I could try to disable nvidia shadow play to see if it fixes but still i don’t see why i should to that.
Sounds like the ShadowPlay software is crashing, and that’s messing with the display.
You should get in touch with NVIDIA, who write that software, and may be able to help debug or resolve the problem.
my account was retricted due to third party.. i thought pilot is allowed in the game its not a software because its a human, and how that happened that i cannot access my account for 7 days for that reason. i didnt know that having a human pilot is not allowed please give me another chance and i will not have a human pilot again…
As others said, that’s not going to happen, for good reason.
In the future, though, be aware: the forums here are mostly for player to player support. If you want a response from anet — the only people in a position to change this — then you need to file a support ticket through the website.
PS: the safe position to take is that absolutely no third party software that can move your character in any way is ever allowed. If you want help on what might be permissible in future and all.
Ok I Did It It does’t work on my computer. When I reset computer, I can log in to the game and I can play but only on the map on which I am currently located. When I want to use way point, the game crashed. It does’t help waiting.
Aineam I only have a file Gw2-64.exe – sorry, but your way does’t work.
Error Code: 42:0:9001:4402 – sometimes Error Code: 58:11:5:535 but rarely.
My strong sense from what you have posted, and the fact that it was an assertion failure, is that something — a firewall, an anti-malware tool, something like that — is blocking connections for the application.
Like, the crash you showed? It says that the programmers consider the situation they found themselves in literally impossible, and that it’s that the “socket handle” is invalid.
That “socket handle” is the thing that the OS and application share, locally, to represent the network connection. It’s not a “network” problem, but rather, “something inside your OS” that it points to.
That also corresponds to the problem described, where you can connect, then the next connection attempt fails — I suspect you can waypoint within the map fine, but can’t to another map, right?
Having insane connection issues at random times since 5th April too, from Hanover in Germany.
Typical issues appear mostly at evening (GMT+2) to midnight:
- Cannot login at all, client could not connect to login server
- Stuck at character selection, cannot enter the game
- Map load stuck at STATE_SERVER_WAIT
- Incredibly high latency and pings of 3000-5000ms.
- Heavy rubberbanding
- Forum and support pages down and do not connect (only today).I was lucky I could just post this as the issues disappeared from one second to the other. The ping is now at 250ms, but I remember it being down to 180ms at least here before 5th April.
All of those are symptoms of network connectivity problems. Follow the guide at https://www.pingplotter.com/fix-your-network to figure out where the issue is, and who to talk to about fixing it.
My game has been lagging pretty badly, I’ve been sitting between 150-1600 ping. I’ve attached my ping plotter data. I think the issue is coming from Anet servers.
You are correct. File a support ticket with anet, and show them that screenshot, and they should be able to help you.
Got lag problem too. Sometimes random DC.
Tracert etc. shows problem in game servers.
EU
Do the same as above.
Can i repair these often crashes or no ? Did i paid for that ?
—> Crash <—
OOM: Heap, bytes=5088556,
App: Gw2.exe
You ran out of memory. If you can, switch to the 64-bit GW2 client, and that should help. Otherwise, stop background applications, or purchase more memory for your system.
So, fun fact: if the OS crashes like that, it may be that GW2 is triggering something that causes it, but the bug is in the OS itself, not the game. No application should be able to kill a system like that, ever — it’s part of what the OS promises.
So. I’d strongly suggest, since you seem to have eliminated everything else, that you get in touch with the vendor you purchased it from, or Asus, and see if they can’t help you out. (Hopefully it’s still under warranty.)
For the double-use case, I’d suggest a ticket to support. I have not experienced that issue, but I do know that the Seraph stats had a similar problem when first released, so it may be related in some way.
A ticket is the only way you might get something back, so I’d definitely start there.
There is an orphan event in the Black Citadel, as well as one or two in Divinity’s Reach. They are old leftover events from previous Festivals/Holidays. I’m sure the Devs are aware; also sure they are far down on the ‘priority’ list.
Good luck.
Interesting, where are they at specifically? I haven’t noticed those, only the rifts, but it’ll be useful for me to know so I don’t misadvise people in game.
It seems unlikely that the 64-bit client will fix any of your described issues, but if it is possible to run it I very strongly suggest you use that since the memory related issues it addresses are well worth it.
Anyway, https://www.pingplotter.com/fix-your-network is a good guide to tracking down where the network related issues sit — your ISP, ANet, or somewhere between. With any luck that will help track down where the problem sits.
Beyond that, get in touch with support via a ticket — that’ll get you a direct response. (Though the first thing they will want to exclude is network problems outside their network, so it’s worth sending them the details if you have tested and excluded that.)
Improved graphics, for example, would require moving away from Direct3D 9.
cough Crysis, which released on … DirectX 9. cough …but, meanwhile, why do you say that? I mean, it’s not impossible, but what is the technical limitation you are refering to here?
GW2 relies on microtransactions, so unless these start to dry up as a direct result of the game’s aging graphics, what purpose would remastering the game have?
Seems irrelevant to the question at hand, but: remember that most developers are not directly motivated by money, and companies do generally like to make their users happy, because happy users translates to more sales.
It’s not “do anything they want” to make users happy, but it also isn’t “show a direct income from X, or never X”.
WoW has had some moderate graphical updates, but still looks dated by any standard, I wouldn’t describe it as remastered.
That’s fair, although some of that is because after this long they have a “style” dictated initially by technical limitations, and now by, well, choice.
How about TSW?
If you have proof, submit it to the abuse email address, I’d suggest. Especially if you can point to the bot, and the developer, so that other users can also be identified and swept up in a wave.
Kinda-sorta correct. FXAA and friends work on the final image, to effectively notice and improve rough edges, and that could improve the look of a downscaled image — which is pretty much what “supersampling” is.
In general, though, it’s true, you probably mostly want to stick to one sort of anti-aliasing style improvement at a time, just because the improvement for two is small compared to the cost of running them both.
At the end of the day … try it out and see. (and don’t make a mistake: being limited by single thread CPU performance for some parts of the world isn’t the same as “GPU is irrelevant”, but more, “GPU is not the thing that runs out first as you push performance boundaries in this game”)
I’m a huge fan of literally publishing the drop rates for everything. It’s a thing over in WoW and, y’know, it really didn’t hurt people trying to get that super-rare item. Oh, yeah, that “farm this every day / week for that rare drop” thing … so much a thing.
If they published the rates for the chests, it’s unlikely (based on, eg, real money gambling experience with the same sort of disclosure) to change the amount they earn through the chests.
Heard they disbanded guild development team which was formed during HOT launch so it is good to assume there won’t be any new guild contents for awhile.
It’s probably worth knowing that in the software development world, at the scale anet run their dev team at, teams probably form and dissolve all the time, driven by a wide range of things.
During HoT there would be a need for a big, focused push to get a large number of guild things done, polished, and shipped. Just adding some more missions probably doesn’t require nearly the same coordination of artists, map and graphical designers, UI people, crafting designers, programmers, content editors, AI development, etc.
So, “dissolved the guild team” probably means that guild development reached the point that it didn’t need a single team doing it full time, all the time … but nothing more. Not that they can’t develop more guild stuff, or anything like that.
Also, anything that “gives an advantage over other players” is a ToS problem too, and that includes a mechanism to switch your trait super-fast so you can take advantage of different options, while regular players gotta clicky-clicky much slower.
As someone that started playing a necromancer lately I have a bit of feedback here. Please understand I am not excusing any AFK farming or whatnot that is actually going on, just pointing this out: I sometimes go AFK as I do with any of my characters for a few minutes to do something, and when I return this character is more likely than any of my others to have a message telling me I was reported for being a farmer. So it seems like people see a necro with a gaggle of minions AFK and immediately assume something nefarious is up. Not accusing anyone in this thread of doing the same, I just want to point out that some of the reports are based on false assumptions. Now this could be because necros are the primary offender and as such are more suspect, but still.
One necromancer being afk for a couple minutes somewhere in the open world isn’t a problem. It’s where necromancers/rangers are standing around in the same spot for days, weeks, months on end, is where the concern is.
Not sure if you know but just in case you don’t, if you would like to avoid getting nasty messages, when you’re about to be afk, open guild panel, click Go to Guild Hall. You’ll be transported there, safe from harm. Then, when you’re doing being afk, click Leave Guild Hall, you’ll be transported to the spot you left.
Thanks for the info, never thought about using the guild hall. I’m not terribly offended by the messages, I understand the frustration, and I have only gotten a few. It was more the surprise of getting any. I have played for years with other characters and don’t remember getting a single one that whole time about being AFK, and my habits are the same in that regard from character to character.
Visiting the guild hall does not return you to the same map instance you were in previously, which is why I sometimes elect not to do that. Typically if I have been involved in a conversation in /y or something, but y’know, whatever.
My main feedback to people would be that whispering someone to ask if they are a bot is the most pointless thing in the world, and to tell them they were reported is the second most pointless.
If you are right, that’s not going to change anything. They already know that people don’t approve of this, because really, nobody is stupid enough to not understand how folks feel about botting, including the people who write the bots.
If you are wrong, your best case is that you get to make someones life a little worse, because they sit there thinking “I’m that robotic!?!”, and the more common case is that you have someone thinking “what a kitten” because you whispered something … intemperate to a person.
So, report the heck out of them, no question. I’m a huge fan of that, and AFK farming … bad stuff. I’d like to see a technical solution that forced it to be done with ToS violating tools, and then stuff to make those … less usable.
Reporting them is the best path, but just to check … you are sure they are actually botting, not just players who do this a lot, right?
One of the things I think FFXIV does super-well is that they publish a monthly report on the number of actions taken from reports. Knowing that they actioned 14,000 instances of “bad” behaviour, and banned 6,500 accounts, over the last month … kind of brings home, among other things, the scale of the issues they are dealing with.
If ANet published the same sort of numbers it would certainly clarify if the report option did anything or not.
So, what’s up and when do we get to hear something?
Soon™
Blizzard would like their line back, please
…but, also, we get to hear about the new xpac when the new xpac is done, not when it’s being built. ANet changed policy due to a failure to deliver what (the players heard) they promised, in the past, and now “show, not tell” us new stuff.
I actually really, really liked the old style “zoom in” mode, because it let me see the people in the conversation.
I think the new system is technically and story-wise better, especially because three or more people talking with the old one … not so hot.
In a word: No. My evidence: every other MMO that was never “remastered”.
I am pretty sure that your statement is wrong, accounting only for the content of this thread, for more or less any reasonable definition of “remastered”.
Which of WoW, and The Secret World, failed on remastered by your definition?
What happened to the rewards? I remember before leaving that you could only get enough points for a few ascended items and really couldn’t finish the set. It was pretty frustrating if you loved doing PvP.
All other sources of ascended gear than crafting were changed, so they now use crafting and a game-mode-specific “currency” to create the items. Opinions vary, but if you don’t already have the materials to directly craft ascended, they do reduce the cost by about 20 percent compared to buying from the TP to make them “classic” crafting style.