That is significantly more costly than just writing a file to disk, FWIW, so … I’d not hold my breath for that.
Uh. No. Socket interactions are way less expensive than Disk IO. And when it comes to development costs the real cost is in gathering the data anyway and whether you write it to disk (using existing libs) or write it to a socket (using existing libs) shouldn’t matter all that much.
haha, yeah, just writing raw data to either is approximately as expensive, but… you were talking about some sort of HTTP or WebSocket backed thing, not a simple raw socket, right? Running the stack to serve that up to an HTTP style client is more expensive than writing formatted data to a file handle, is what I mean.
It’s not the cost per “line” of output, it’s the cost of all the administrative overhead of making it work that adds difficulty.
See also https://forum-en.gw2archive.eu/forum/professions/necromancer/Condi-build-1/first#post6559465 for a tightly related discussion, with builds.
Yea, my build is pretty close tothe one slippy posted. Tho I figured it out on my own. With the right trait selections even greatsword is effective condition wise against multiple enemies.
http://gw2skills.net/editor/?vRAQNArYRnc0AV3gtbCe3A0biFjBjKIEFqVx5wf4RM6nFAOAA-Tpw+AAQZAc/BA
I still flip around between the “vulnerability on target to crit”, “might when hitting a chilled enemy”, and “reduce GS cooldowns” traits, because they are all nice. Most recently it’s been decimate defenses — vulnerability to more crits — because I kill things fast enough outside boss/champion level things, where others supply plenty of stacks of vulnerability, and I wasn’t camping GS enough to get the full might stacking benefits.
entire blood magic line
This post is a good example of why we need a dislike button.
It’s also the single least helpful thing you can possibly do when giving feedback. Imagine anet reading it: “oh, ManiumX doesn’t like the blood magic trait line. I wonder why?”
…and there they get stuck, because you have not said anything other than “I hate it.” Give reasons for why you don’t like things.
You see all conditions from all players on the boss. I’d prefer the opposite, to know how I’m doing, but hey, at least I get an idea of how much it’s hurting.
There is no way to see who has aggro and, outside raids, there isn’t going to be any single player the constant focus of the target — GW2 doesn’t have tanks or healers in the same way most games do, and you should assume that if you hit an enemy, it’s probably gonna hit you back some time regardless of other players being around the place.
Is there some reason you ask about aggro management, like, are you concerned about how to do fractals, or trying to understand why you keep getting attacked in the open world, or something?
Points gained from the core maps still works as well. In fact you can fully unlock the elite spec without touching any HoT HP.
Is that true? Last I checked you would be short about 30 points or so. Though that does limit you only to not unlocking the last elite skill on the line, or doing a couple of the fairly trivial communes in the Verdant Brink.
You can keybind the “special action” or “extra action” or whatever it is thing any way you like.
ehhh just buff underused traits tbh and give maybe clarity of purpose to certain traitlines
Sounds like a good idea to me. I like the trait system we have now, it’s far from perfect, some weak lines but it’s pretty good.
That’s a great idea! Then remove some of the pointless traits and bake them in — like, say, that “+1% / +2% / +2%” damage set everyone always takes, because it doesn’t add much value.
Once you have done that, you might consider grouping them together in related options, or placing constraints to make there be meaningful choices about what you give up in the trait options and, …. oooh, looky.
You end up more or less where we are today with the GW2 trait system, which is more or less the WoW glyph system, and more or less the ESO champion point system, and … hey.
Almost as if once you strip out the fluff, it ends up looking more or less like what GW2 has today.
My issues with quip and dreamer:
- People spamming this annoying sound next to me.
- I move, they follow.
- I ask, please stop spamming that annoying sound next to me thank you. They proceed to do it on purpose, they tell me they made it on purpose to annoy people like me.
- My only option is to disable all SFX to gain some peace of mind.
- This hurts me in that I have to miss on a ton of great SFX you guys worked hard on, sounds I love, just to be rid of these two particular annoying sounds.
- I was soooo happy when you introduced player instruments sound slider wink, wink, hint, hint.
It’s probably worth noting, you should report that behaviour at step four, when there is chat proof they are doing this to annoy, using the right click menu. Harassing people is harassing people, and is something anet can take action on.
Someone admitting they do something specifically to annoy? Yeah, that’ll go down well when the CS person reviews the report. “was this intentional, I wonder? oh, look, they said it was…”
Something would be very wrong if the answer was not to change an almost never used environmental weapon and nerf an entire class instead. I suspect the weapon will either be restored with restrictions or removed entirely.
I think Reddit is worrying needlessly here.
Have you seen what they have done to some classes in the name of the almighty balance? What is worse, when the balance issue is in a game mode you never play.
Yeah, but, here is the thing … ANet make those decisions because they have the numbers, at scale, across the entire playerbase. Reasonable estimates put that at more than a couple hundred thousand people a week.
If the 3-bleeds-on-chill trait is unbalanced when used fairly, it’ll change. If it’s unbalanced when used with an effectively “unlimited number of chill stacks” environmental weapon, they will fix the weapon, one way or another. (Worst case, remove it, best case, ICD on chill applied by that one attack.)
Balance is about just that, balance. It doesn’t matter if it’s “fun” to you, or if you can’t see where the unbalanced part of the change is. It’s about ensuring that all the classes are roughly equally capable across the board.
Don’t get salty just because, sometimes, you feel like that wasn’t entirely fair to your fave, and remember: everyone gets hit with the nerf-bat at some point. into the GROUND!
If everyone disconnected at the same time, it sounds like a server or map crash. Cross your fingers for the next patch notes containing “fixed a server crash”.
I’m pretty sure it’s a side effect of the way they are reusing the heart system to do repeatable stuff in the zones — it wasn’t intended for this purpose, so it’s a little … ugly.
Anyway, yeah, no workaround, so maybe anet will improve it some time, but I wouldn’t bet the kids on it, if you follow my lead…
I thought programs like this would get you banned.. never used any of them for that reason. Does Anet allow these now?
It’s complicated, but in the most recent Reddit AMA they accepted the inevitable, and agreed that a memory reading DPS meter that (a) showed only what was locally accessible to the client, and (b) did not provide any advantage to players, was acceptable.
So, showing your DPS, and your groups DPS, is OK. Gear inspection, distance to target, etc, not good.
arcdps, and gw2helper, comply with these terms, so if you would like to use one, those would be the best choices. (gw2helper is the simpler to use, by the by, but I’d trust the numbers arcdps shows more.)
In all cases they will be accurate for your own DPS, but other player DPS is either estimated, or shared out of band.
It’s hard to say. I’d check for things like RivaStatisticsServer, Afterburner, or turning off NVIDIA ShadowPlay, and see if that helped? Beyond that, look for a crash log, and see if you can’t post a link to it here for us.
It’s worth noting that the anet team read these forums, but they don’t very often respond here. If you want a direct response from anet, a support ticket is the way to do it.
Though, that said, I strongly encourage you to continue as you are: video proof, and getting confirmation from other mesmers, is excellent support for what the QA team at anet need to reproduce this: the details of how to make it happen themselves.
Make sure any memory reading DPS meters (arcdps, BGDM, gw2helper), graphical enhancers (gemfx, reshade, etc), FPS, statistics, or “recording” tools (RivaStatisticsServer, Afterburner, NVIDIA ShadowPlay, etc) are not active with GW2.
Try running it as administrator, which can exclude similar things from loading into the process, and help work out if it’s some third party software that isn’t quite compatible with the newest Windows 10 update, or something else.
You could try GPU-Z and verify that, eg, you have a proper PCIe 16x connection, voltages seem reasonable, etc, with the video card. I’d also disable or remove any “GPU monitoring” software you have installed, as it’s possible that it polls the hardware in a way that happens, now, to cause problems.
Beyond that, it depends a bit if it is causing the entire OS to crash, or just locking up and being unresponsive to input. Can you use ctrl-alt-del and get to the login screen when everything is black?
If not, I’d keep working on the path of driver or hardware issues, through the standards like uninstall and reinstall the graphics driver, etc.
FWIW, I’d expect that buying a new physical boxed copy of GW2 on Amazon, even from a third party vendor, would be fine. I mean, check the terms Amazon have for the sale and especially the refund, but … one reason I trust Amazon for stuff is that they are pretty much “had a problem? here is your money back, no fuss.” about things going wrong.
Amazon, as a company, have a solid interest in making sure that things sold through their site are legit — because if people don’t trust them, they don’t buy from them, and Amazon is all about you buying stuff from them.
Could be the video card; GPU-Z is recommended by others, and checking that you have a PCIe 16x connection. I’ve seen that cause a wide range of really strange symptoms.
It’s also possible that GW2 just happens to be the thing that trips some driver or hardware bug because it does just the right (or wrong) thing to show the issue.
You might try running GW2 as administrator — should be available on the right click context menu on the executable — which can stop various things getting loaded in, and consequently help isolate “is it gw2, or is it some third party thing getting into the pipeline”.
Also, the forums here, they are mostly player to player support. You are getting toward the point that there is no clear root cause, and most of the stuff that folks here know about have been tried.
Your next step would be a support ticket with anet support, who may or may not be able to help you, but who are the professionals paid to (hopefully) be able to figure this stuff out.
I’m sure it’s obvious, by the way, but … change your password, turn on two factor authentication, and don’t let your brother in again, kk?
I’m going to refer y’all back to https://www.pingplotter.com/fix-your-network — that guide helps understand not just where problems are happening, but where the latency comes from, how stable it is, etc.
If you are concerned about your in-game “ping” reports, you can use that (or similar tools like WinMTR) to help identify if there is anything that could be done to improve the situation.
The one thing I can tell you is that, absent packet loss or excessive buffering on the path, none of the “make your system faster” things out there really work — the VPN based ones cannot reduce latency if they travel over the same troubled part of the Internet, and the “tune your local TCP settings” ones or whatever … snake-oil.
http://qtfy.eu/build/necromancer — substitute as appropriate, but that’s pretty much the build™ for this stuff, right now. I swap out with Bone Fiend for healing, and Signet of the Locust for Blood is Power, to get the move speed. Oh, and bleed-on-crit instead of bleed-on-swap, because I’m lazy.
The Condi Viper build sounds interesting, but last I heard it was a real pain to get the equipment needed for it?
Well, it depends a bit on taste, but I don’t think it’s /that/ dire … plus you can do fine without the condition duration that viper’s brings by using one of the core 3-stat sets like, cough, dire (for survivability) or carrion for DPS, while you get the components needed to craft the viper’s bits.
(Trailblazers is relatively expensive compared to many, because of the lillies being annoyingly rare, but it’s not /that/ terrible. Definitely not even ascended gear painful, let alone legendary.)
MM Builds are also up my street as I enjoy having lots of little pets and things c:
Is this still the right build for MM?
http://guildwarshub.com/minion-mancer-reaper-build-guide/
http://en.gw2skills.net/editor/?vRIQJAWRnM0AN1gdbCe1As3glpBbqldBqASDgCQAI+DmCfhA-TxRDwAH3fIxlUUC2T53L1fAprpxTKAg5PSBs1wK-eI’m currently undecided on the other builds so far, but I’ll be able to take a better look at them later <3
It’s not terrible, though I’d consider replacing the staff with … well, almost anything else. Axe HM is pretty good, actually, with the damage boost for minions from all those vulnerability stacks, and traiting for vulnerability → precision.
(I use healing minion, scorpion throwing thing minion, and flesh golem, for minions in my condi build, btw. The other two utility slots are epedemic, and signet of the locust, so I can have the move speed boost. works OK, though I wish there was another way to get that 25 percent without having to have the dagger and the trait line.)
Friend just bought the game and cannot even register an account. What’s up with that?
For this, y’all should get in touch with support directly. You don’t need a login to do that, so that should let your friend talk to someone who can help them as quickly as possible.
If you have any memory reading DPS meter installed — arcdps, BGDM, gw2helper — uninstall or update it. They have been the cause of the vast majority of crashes like this reported recently.
You can just delete the directory, and it’s gone. There isn’t anything else you need to uninstall.
Tip: Placing one’s mouse over the legend for Points of Interest should highlight any which are still outstanding.
I think the most common way this fails for people is when the POI sits in a very small unexplored area. I recall some spot or other in the Verdant Brink, just north of the entrance, where I hit that and it took me an annoyingly long time to figure it out.
Of course, if nothing highlights, turning of events and personal story so the content guide directs you to unexplored areas, and get all them cleared. It’s how I eventually got that one spot I had trouble with.
would you say Necro is in a good spot, pve and pvp wise?
Not much loved in raiding, though it is absolutely capable of raiding effectively and performs reasonably well. Otherwise, yes.
I’d suggest, if you have access to them, that a condition build using bleeds — and the reaper bleed-on-chill trait — using a combination of viper’s and trailblazer’s gear is likely to be the most survivable and robust you are going to get.
It’s entirely possible to use only scepter/dagger in that build and do reasonable damage, while remaining at medium range, which can significantly reduce the risk while kiting, etc. It’s definitely not as efficient as getting up close and personal, but it’s absolutely possible to complete things that way if you need to.
Reaper shroud and greatsword are both valuable, and can be used to increase damage at melee range, and because a large proportion of your damage comes from bleeding, and a reasonable proportion from poison, and burning, you can throw on as much trailblazer’s as you need to increase both armor and health, without giving up that part of the damage.
The more viper’s you wear, the more crits you trigger, and the harder your direct damage attacks hit, but both types boost condition damage through direct damage increase, and duration increase.
That gives you a great deal of tuning power around how tanky vs damaging you are.
If I was spending this sort of money on new kit, I would make sure it had 6 cores – even if this is of little consequence to GW2.
Whatever response Intel make to AMD over the next few years it’s not going to be significantly faster 4-cores so the odds are that games are going to spread sideways rather than upwards!
Yeah, single core CPU performance has pretty much hit the wall of physics that means it’s a radically different something — and nobody yet knows what — to improve much. Expect lots of work on more cores/threads, power efficiency, etc, to show up.
Also, a focus on moving processing into hardware that was previously done on the general purpose CPU.
So, yeah, as time progresses games are going to have to be better at using more cores, because that’s all they can get. Game devs know that a single thread can’t get faster than it is right now.
^^^ that. you are not choosing a weapon, you are choosing a set of attack skills. unfortunately, this means that what you might like for style (wield a longbow) may not be possible with mechanics (condition damage) because the skills are inextricably tied to it.
http://metabattle.com/ is probably the go-to resource for the “recommended” builds for WvW. There are a range of those, so just go browse and choose what you prefer.
For ascended gear, it’s more or less a wash — you can use the fractal or PvP paths, but they require crafting, and are only about 20 percent less expensive than the “normal” crafting path IF you buy all the materials for each approach.
If you have some already, it depends, but I’d suggest http://gw2efficiency.com/ for that — their calculators for crafting will help you figure out the “best” way to get the gear.
I feel like the “special action button” is more or less the GW2 version of a quick-time event from consoles … with all the special that brings to the table. (Not really my taste in event design, if you catch my drift…)
Anyway, I’d suggest putting it somewhere close to hand so you can push it instantly it pops up anywhere, and just getting into that habit. I have it on ‘B’ right now, which is pretty reasonable, but I’m thinking I should put it on one a mouse button where my thumb sits on the side of the mouse just for that extra click speed…
So, yeah, see that thing pop up on the UI, push the button, done.
I just tested this, and can also say that it’s not occurring for me. I’d consider maybe an adblocker or something run wild?
Fishing should come with underwater content. Underwater fishing!
That is not actually a terrible idea; at least it’s more interesting than the way other games do fishing.
I mean if you cannot understand that frostgun is obviously exploited because it spams chill and deathly chill trait has no gate, how can I even simplify it more for anyone to understand.
I mean if you cannot understand that the cancergun was obviously exploited because of chill with no CD and now it’s disabled while deathly chill isn’t been touched it’s cause the last it’s working as intended?
How can we even simplify it more for anyone to understand?
I’m pretty sure that it’s not a matter of “understanding”, it’s a matter of them being salty because they either want this to be “legitimate”, or because they want chill/bleed necro to be not a thing.
Reminds me of the discussions around AB multi-map looting: “oh, but it can’t be an exploit, I enjoy it!”
They’ve abandoned dungeons in favour of raids.
Fractals. Fractals are dungeons, minus the attachment to personal story, and are where energy is focused. Raids are something different, the “next step harder” content some players asked for, and a partially overlapping subset enjoy, than 5 player instanced content.
Hopefully they’ll make ascended gear easier to acquire. As it is, having played from launch, I still don’t have a full ascended set. So yes, more exotic and ascended gear.
The most expensive Yassith’s (Vipers) ascended armor piece is 140g right now, using materials purchased directly from the trading post, including the daily cooldown items.
The most expensive weapon is 120g with the same constraints.
A full set of ascended, then, would cost us (140*6) + (120*2), or 1,080 gold if we take the most expensive possible path of buying everything for gold, not gathering anything ourselves, not doing daily crafts, and not already owning any materials.
Doing world bosses and dailies should net you between 10 and 15 gold a day without a hugely significant investment. Fractals are probably at least as rewarding — in both cases, assuming that you just sell everything you loot as inexpensively as possible.
That puts a fully kitted out character in the most expensive possible gear within reach of anyone who puts in six months of relatively mild effort. This isn’t dedicating hours a day to farming, it’s doing a couple world bosses, and running around doing three daily things, four days a week.
I think that’s a pretty reasonable assumption that someone who cares enough to want to get into T4 fractals, or thinks they might need the extra mechanical advantage when raiding, will be able to meet that bar in terms of gameplay time over six months.
(Assumption: some of that world stuff is done in Lake Doric, or Bitterfrost, or another zone that allows purchasing of ascended accessories, and has rewarding dailies, meaning between that and laurels you get ascended trinkets, rings, and back without too much headache.)
I don’t think it’s especially out of reach today, honestly, but even with that…
I two hundred percent agree that adding in a gear treadmill is a bad move. It’s pretty much the laziest form of “progression” developers can create: they can’t think of a way to challenge me other than reset me back to the equivalent of level zero, and let me grind up to max again? wow. that’s some quality game design right there!
As someone earlier mentioned, they would have to address the issue of people hanging around fishing accidentally scaling up nearby events that they are not taking part in. But if they found a way around the issue, sounds like a fun thing to add.
My suggestion is that mobs aggro fishermen first.
Rime of the Ancient Mariner, GW2 style.
Skinning a bear should aggro every bears
in a 40 yard radius. It makes sense, you are actually skinning their best friend.
Fishing should aggro any krait and quaggan in the vicinity!
Balance is bad in every game.
I think the correct spelling is, “balance is <believed by the forum posters to be> bad in every game.”
Over in WoW-ville, where you have statistically significant numbers of records of raid DPS, people still whine about how something was “nerfed into the ground, literally unplayable, can’t raid at all” because it drops, like, one percent … to sit exactly in the middle of the pack in terms of real world DPS.
I suspect it’s rooted in the belief that build mechanics are more important than player skill that is so common — people really can’t tell that skill matters, and chase after the “best” class so often, that they really form more or less an “RNG” input to the class, and so can’t distinguish “class” from “self”.
gw2timer.com has an “alert” tool that will let you know when something returns to the gemstore, so you don’t miss out on them. they usually just rotate through on an unknowable schedule…
They returned to the old screen ??? SERIOUS!!! >WHY?
I’d understand it, if they make it a kind of “chooseable option” that everyone can decide for themself what kind of “Theme Screen” they want to use, but just changing the screen back to the first version without any reason just makes no sense!!
Dang, but this really brings back the memories of the aggrieved forum posts every time WoW rotated the login screen with a new xpac or whatever. I still don’t get it, do you really spend /that/ much time looking at the login screen?
It is not a pvp based glitch. I was just trying to get on and do my normal stuff and I am crashing everytime I select a character. Been happening since patch.
That sounds unrelated to the original post here. If you have a memory reading DPS meter installed (arcdps, BGDM, gw2helper) then it’s likely the cause of the crash, and you should remove it before confirming the problem persists.
Build downloads come from a standard HTTP/S CDN, not the servers that run the world, so no, they shouldn’t be the cause of the issue.
https://www.pingplotter.com/fix-your-network has a good guide to tracking down where the problem happens, so you can isolate it to your network, the anet side, or somewhere in the middle.
You can also file a support ticket to let anet know, but the first thing they will ask you for is more or less what that guide walks you through, so … I’d save time, just do it, and then include that in the ticket if it turns out to be on the anet side.
That first track looks like it is the connection between telia.net and the anet/ncsoft data center, so yeah, it’s worth filing a ticket with support.
PS: no point censoring the IP addresses, which are (a) useful for debugging, and (b) something you can determine by resolving those hostnames anyway. They are not “secret” though, and there is no particular risk from disclosing them.
It could be a localhsot:8080 style implementation. This way it is more accessible to developers, as anyone with HTTP JSON experience in any language/platform would know how to use it.
However, I am not sure if Anet has that kind architecture in place.
That is significantly more costly than just writing a file to disk, FWIW, so … I’d not hold my breath for that.
Here’s some forums vs reddit
The number of posts and the number of counts on reddit are relatively stable while the numbers for the official forum are on a continuous (but steady) drop.
I’m sure the relative quality of user experience of the two, one focused aggressively on forum style chatter, and the other mostly unchanged from the forum technology of five years ago, has nothing to do with that.
Sylvari home instance has a not unreasonable route for getting to all the things, though the bandit chest can be a bit eye-roll inducing at times. It’s not necessarily obvious, but once you get the feel of it, it’s as good as the Asura instance.
I really just want balance, like every other player in the game. Get rid of power creep too. skills do not need to hit that hard. Above all just give us more GOSH DARN balnce patches…please.
You will get much, much better responses to this request if you do a few small things:
First, don’t simply state that balance is “bad” as if it was fact: bring your proof. Show the numbers you have showing that, eg, some things underperform and others overperform, as well as the situations and support around those numbers.
Without that you are in a position where the developers — who you assert are doing a terrible job of this right now — are going to have to gather that. If they really are so bad at doing it, and they do it again, why would we expect a different outcome?
Second, bring concrete suggestions, not just statements that assume “everyone” can tell what you mean when you say, for example, “power creep”, or that “skills” don’t need to hit that hard.
Which skills do you mean? How do they fail — is it just too bursty, but balanced if you spread the same damage over ten seconds? Is it painful unless you have resistance or condition cleanses, or just too powerful in all circumstances?
Is this specific to some game modes, like PvP or WvW, or is it universal? Is it only PvE content?
Finally, it would help if you explained why you think “more” balance patches would improve the situation: I can fill in my own ideas of why you might think that, but … it’s your argument, and you probably want your ideas of why in the developers heads when they think about this, not their own, right?
I agree that it’s not actually a good deal for new players, and should probably be revisited by the store team. I’m inclined to think it’s more likely to cause regrets than gladness.
Adding a wardrobe unlock, or a home harvesting node, seem more likely to encourage new players to care about some of the otherwise not so “pushed” system in the game, or possibly a miniature unlock token?
This hasn’t been mentioned/suggested much lately, so I thought I would throw this out here to provide optics and to garner more feedback on the subject.
Fishing has been requested two or three times in the last week, let alone before that. It’s apparently super-common that people want to have it added.
I’d suggest you just eyeball any “what do you want in the next expansion” or just “do this or the GAME WILL DIE!!!!” thread to find them.
FWIW, my feedback is that I’d absolutely, positively welcome fishing in GW2 … if it is implemented such that it isn’t a process of “click to cast, wait, click when it wiggles to catch something.”