[REQUEST] Need a client updater standalone.
in Account & Technical Support
Posted by: SlippyCheeze.5483
in Account & Technical Support
Posted by: SlippyCheeze.5483
It’s not super-likely this is going to happen, but there is some good news: if you copy the gw2.dat file yourself that will just work™. Might be easier to just grab a cheap 64GB flash drive that you can fit the whole file on in one shot.
(Technically, you can even keep a full copy of the entire game on there, since gw2.exe is “portable” and all, making it even easier to get the updates in place.)
in Account & Technical Support
Posted by: SlippyCheeze.5483
If you want a refund
NO! We want the play style we had since launch and the previous game.
Also, the work around previously mentioned above leave account information and passwords at risk. THAT is a safety issue and Anet needs to fix whatever they broke in the exe quickly.
You don’t want a refund. Reanne.5462 said explicitly they did, in the text I responded to. (I mean, I imagine what they really mean is “I’m threatening to demand a refund unless you fix this”, but whatever, may as well honestly answer their question.)
cough I’m pretty sure, though, that “I hex-edit the executable” isn’t a supported use of the game, and anet are not obliged to do anything to support it. “You break it doing this, you get to keep both pieces.”
As others note, though, GW2 LaunchBuddy includes a slightly less awful work-around for the issue, so you should probably go down that path instead of continuing to depend on literally modifying strings in the executable…
You can also file a support ticket with appropriate supporting evidence (eg: screenshots, some indication how you know these are the “same” player, etc)
You should probably contact support. Your description could be either high latency, or occasional packet loss, but it could also be something specifically server related. anet CS should be able to walk you through diagnosing what the issue is, and ensuring their devs get the info they need to resolve it.
cough the anomaly allows you to farm a coin a day. are you unsatisfied with the rate of the farm, or simply unaware it exists?
Ayup. Also, the HP bars are smaller with small groups. Golem Mk-II with 5-6 people drops in about 2 minutes. With a whole map on it, 5 minutes. Vinetooth probably has similar problems in that not only do players have to manage CC for much longer, they have to DPS like crazy, without falling over, to smack down his bar.
Man, this almost sounds like teamwork could be required with EVERYTHING classes have to offer… like.. heal, CC, buffs, damage… wow… but.. yeah, no, that can’t be it.
Funny that you should sarcastically mention “heal” in there, as a buffed-up enough critter can three- or one-shot a player due to excessive damage scaling. But that’s not the point.
Breaking that bar is more vital to Vinetooth’s success than any other boss I’ve seen in HoT, specifically because he’s a massive HP sponge. Add in Vinetooth’s high mobility and very short CC window (cripple, chill, weakness are useless), and it takes a team of rather specific builds to beat him.
Eh, just bring a couple of necros along and it’s cake, my friend. Necro best at everything 2017.
https://www.engadget.com/2010/01/13/drop-chance-probability/ has a great explanation of how this all works, how you can make some reasonable statements about “likely to have obtained”, but never have any assurance of obtaining a random item … and also a calculator where you can plug in numbers to figure out your approximate chance of having gotten what you wanted.
I was hoping I could buy mystic coins with globs of ectoplasm actually. they will balance things real quick.
- Sell ecto
- Buy mystic coins
- Profit?
Yeah, I really don’t get this whole “direct exchange of X to Y”, rather than “exchange X to gold, then gold to Y” think that people like. Barter economies suck compared to some liquid medium of exchange, because the granularity of prices is so far out of whack.
You can split the money you get from selling ecto into mystic coin sized chunks, but it’s hard to give someone half an ecto back in change, yo.
The purpose of every profession is to be able to adventure in Tyria. Every profession is intended to be able to be used in every part of the game though, notably, not every single trait, trait line, or utility skill is necessarily going to be usable everywhere — though they should all have value somewhere, for someone, in achieving that goal.
I assume you omitted a word in “get a monk/dedicated [healer] in the game?”, since it fits in context and … you have three, actually, at least, and really, another few that can definitely help out. Ele, Rev, and Druid all contribute significant healing and party support. Other classes can certainly bend to the purpose, though often not as flexibly.
It is probably safer to conclude that a healing and support oriented build for every profession is desirable than that a “dedicated healer and nothing else” is desired, since each of them is available on top of an existing class that also has “tanky”, and “damage oriented” builds available.
Finally, while you might not agree with the design of the elite specs on all classes … others are fine with them, so I’d strongly suggest this is one of those “matter of personal taste” questions, in which there is no right or wrong answer, just different things that different folks like.
Can I ask you to explain why it’s ok for minipets to be beheaded and suffering but this
magical fish can’t flap around on the ground after you?The only pet I know of that is “beheaded” is the wurm. If you read the entire thread you would see that I only found out that the wurm pet is a severed wurm head in this very thread. I never zoomed in on one to see the details, but I don’t enjoy that either.
There’s also the Chicken caught in a Tornado with her Eggs/Babies….
Why do you play such a violent game if these bother you so much? You commit Genocide in this game for the sake of a few MATS, randomly murdering things just because they got in your way, slaying mythical creatures left, right and centre.
I’m just trying to see the logic behind all this and why a commodity has stirred so much grief for players when other examples of the reasons given so far already exist in game and didn’t bother them until a fish was introduced into game. Where was the line crossed exactly?[/quote]
I’m not sure why you are trying to tell me how I play or think when you actually have no idea.
But having a dying fish just hanging around constantly as a “fun” animation is different from encounters while actually playing.[/quote]
Please read a bit better next time.
It’s fine if you can’t answer the question either, I was just looking for a logical explanation that made sense but there doesn’t appear to be one yet.
[/quote]
A large part of why it is an issue now is simply because it was noticed now. People who like the fish, and who don’t like the fish, are just … people. Things might not be noticed, or they might not.
It’s also the case that the “anti-anti-fish” reactions will have contributed to it being such a thing. In addition to drawing attention to the situation, they also encourage people to try and advocate for their position. Which, being human on both sides, some folks do much less well than others, generating more heat, and more fighting, and encouraging the same thing.
Why the wurm didn’t generate this … honestly? My best guess is the same reason that people get all upset at the idea of eating cute little puppies and kittens, but not so much at the idea of eating lambies and cows — a combination of familiarity, and “how cute / relatable is it to me”.
(…and the chicken in a tornado is not showing, to my eye, any real evidence of suffering, which is what makes the difference for me. if it was constantly screaming or panicking, I’d be much less happy about it. also, uh, I don’t really see them around much, and if i have that mini unlocked I sure don’t use it…)
(Alternately … was it a featured item in the gemstore? If not, perhaps it simply didn’t have the visibility for the people who were uncomfortable to feel like it was worth speaking up.)
Finally, to the broader question you asked about genocide for materials, etc… I can’t speak for everyone on their personal reasons why they draw the line where they do, but I can assure you that what it comes down to is that each person draws their own line about what degree of simulated violence they feel comfortable with, and what they don’t.
For me, the relatively bloodless and painless animations of the fictional enemies are sufficiently mild that while I wish for less bloody ways to solve some problems, I can enjoy the overall experience.
The fish, on the other hand, is too much in the path of suffering. I’d feel the same way, and probably not be here answering your question, if we had more “realistic” and/or painful looking deaths of the average critter or enemy going on.
It’s also important to remember that context matters: I don’t like realistic “enemies” in my games; I don’t enjoy things like the FPS war-games. That doesn’t mean I don’t want them to exist, but it does mean that I’d be unhappy if we suddenly had the “realistic death of humans” they usually feature dropped into GW2, where it had previously been absent.
The issue isn’t just “the fish is bad”, but “the fish is bad, being added to GW2, in this very visible way.”
Right now, some of us think Anet employees don’t play PvP and WvW, so Anet doesn’t know about big problems. So I think of way to get community to help Anet! What if we did a Crowdfunding to collect monies to give to Anet, so they can hire people to play PvP and WvW for them? Once Anet know about all the issues, then maybe they can assign developer to make fix?
…so…. you opened with “Right now, some of use believe something that is entirely untrue.”
Following from that error, everything you say conclude and suggest is equally wrong: ANet do play both PvP and WvW — internally, on their test servers, as well as externally, in the public game, with the same limits and powers that you or I have. (Plus, they can join an ANet guild and/or identify as staff, but they don’t have to.)
So. Whatever reason you have for believing that, you are incorrect, and your understanding of the problem here is incorrect. I’m sorry.
PS: look for the threads about how mean anet were, claiming a wvw landmark, in the last couple of weeks
Am i allowed to use dps meters? if so which should i use? i want to get into raiding and teir 4 fractals and would use a dps meter as motivation to get gud. (if they r legal). btw i already know there’s a lot more to finishing fights than personal dps.
You should use whichever one gives you the appropriate information in a way that you most like. For your own DPS they are all identical, which is to say, they read exact details from the client, and display one hundred percent accurate numbers for both power and condition damage that you do.
There is no technical reason to prefer one over another here.
Be careful which one you pick up and which options they have. It’s been accepted as legal that you can use DPS meters for your data only. Anything else risks your account.
Not quite: you can use DPS meters that use memory reading to access combat data available in your client. Two meters use different approaches that display more than just “your personal” DPS, but are compliant with the guidance from ANet:
arcdps estimates DPS, etc, for other players in your party. (Specifically, their power damage is exact, their condition damage is estimated, but generally very close to accurate.)
BGDM uses a server, to which all players send the DPS data they collect in their instance, and from which they receive DPS data for other players in the same party.
In both cases this is acceptable: joining a party with someone is sufficiently “opting in” to having your DPS visible that it’s within the lines anet sketched in for us.
Yeah, seems more like an oversight, or perhaps something that would have required more significant changes than we imagine (for some horrible historical / technical reason), so was delayed until later to get out these improvements as quickly as possible.
I hope it will be improved, now that the items are used. (also, I’m sad, because now I have two crafting professions on one character, that each do three out of four daily crafts, so I still cover the full set on one character … but still have to visit two crafting stations /cry)
For the future: for some reason, some small number of people have trouble with the CDN server that GW2 uses by default. If you check the wiki, or other forum posts, you can find advice on being able to override that to a different CDN server which resolves the problem.
edit to add: well, “works around” the problem, which still exists. it’s not clear to me, outside anet, what the CDN related issue is, but it happens to few enough people that it seems likely to be something horrible about some random CDN server being broken or something. (which also explains why it eventually starts working for them.)
I’m sorry if I sounded dismissive or something: reporting it here is absolutely useful, and I’m glad you did it! I’m not super confident it’s a network problem either, but it’s easy enough to check on, and rule out — and if it turned out it was something funky there, that’d be nice.
I certainly hope that we all do figure out the root cause though!
I guess i’ll have to, just crashed today on character switch. After not crashing for a week.
The worst sort of bug: one that takes a week to show up. That’d help explain why it’s still there, though. If it’s super-hard to make it happen, it is even harder to figure out what is actually breaking.
Those crash backtraces, etc, should help with that, so fingers crossed anet can figure it out and banish it.
I’m sorry that the anet support team couldn’t help. This is likely to be caused by something that causes the connection to be severed, with that likely because the cut scene involves relatively little network traffic compared to normal play.
https://www.pingplotter.com/fix-your-network gives a guide to tracking down some of the possible causes, but the other place I’d check is if you are have short timeouts on your router or something such that it disconnects the NAT.
Uh, it may not be nice, but it might also help to skip the cutscene, if you can, as soon as it starts playing, and see if that helps. If you keep up network traffic levels you might avoid the problem, even though it hasn’t gone away.
Good luck.
Probably. You are right: no significant packet loss, but the packets are taking an extra 200ms to transit that segment of the telstraglobal.net internal network.
Given you transit the sin<->lax hop earlier, and that has the sort of jump I’d expect from crossing the ocean, it looks like you are in the painful position of it being something likely out of reach to either anet or your isp.
That said … get in touch with anet support with a ticket, and include that. They may be able to do more than I imagine to try and get this resolved, even if it is just escalating via third parties until someone at Telstra does get the message.
(Rubber banding often means late or lost packets; in your case I’d guess the latency sometimes spikes up a bit, and you see the nasty effects of local latency hiding code snapping back to reality when it finally gets there.)
After the latest update, 32bit client refuses to log in.
64bit client works.
I can’t stay connected. The diagnostic GW2 users is a liar – meant to pretend that issues don’t exist when they do.
GW2 ‘network diagnostic’ is a heinous and badly made tool that doesn’t show anyone the truth – but those who know how to use the real network tools will find a huge problem with connectivity not being addressed by Anet.
It’s not clear which “GW2 ‘network diagnostic’” you are talking about, because you posted a screenshot of tracert, a standard network diagnostic tool that is roughly as old as the Internet, and that particular version is written by Microsoft.
It is also a test for some specific kinds of issues, which can cause the symptoms you describe, but are not the only causes of those symptoms.
Why is Anet not ‘getting’ that there is a serious and pervasive problem with connectivity in GW2 to the point where many can’t even connect for more than three or four minutes at the very most and ping times even with 100 megabit connection down and 30 megabit up on Comcast not far from the origin point of the game itself.
Every time we make tickets on these connectivity issues we are told to run the ‘diagnostic’ which tells them all is well and it is not , but *to whom can you go to when their own tools are meant to lie to the person reading them?
No other program drops out like game and no other application drops packets like this one is.
The reason you get the same response out of support every time is because you are, apparently, putting the same input in — and that is not enough information for them to find or fix the problem.
Thus far “disconnected” problems are running around 50 percent “your ISP or a network problem outside of ANet/NCSoft control”, 40 percent “user vanishes”, and 10 percent “problem visible in ANet network, forward to support”.
If you supply information that shows where the problem is, and it is at ANet, then they will absolutely help you. Outside of that, and especially when you adopt a paranoid view that the tools they request you use — again, not written by anet — being designed to lie to you … it’s unlikely they can help you, because you are not giving them the information to figure out where the problem is and route you appropriately.
https://www.pingplotter.com/fix-your-network has a good guide to figuring out exactly where the problem is — if, and only if, it is caused by packet loss between you and the anet servers.
Given what you describe, though, it could also be that your router, or something at your ISP, is causing you to disconnect. Common causes are that traffic drops at some point, such as while a locally stored cut scene is running, leading to a NAT timeout, or that your ISP mistakes your traffic for something they dislike — video streaming, torrents, voip, whatever — and gets in the way in order to reduce bandwidth consumption.
If you show a pingplotter (or traceroute) trace that actually shows lag, or packet loss, then I’ll absolutely advise you to get in touch with support at ANet. I did that just yesterday, in fact, because someone had a trace that showed anet/ncsoft was where the issue came up. (Yay! Glad it will get sorted out, so I don’t start having trouble!)
For some others, talking to their ISP has resolved the problem they were having. Perhaps that’d be the case for you, but it’s hard to say from the evidence presented.
in Account & Technical Support
Posted by: SlippyCheeze.5483
if you will not allow me to use both the games and expacs that I bought- you need to refund me the $100. I have been playing duo since 2005 and I will not play any other way. This is horsecrap.
If you want a refund, you need to file a support ticket through the website. The forums are not a place where you will get individual attention or responses. Good luck with the refund.
I tryed with 2 different ISPs and it is the same with both. 400mbit lane! And no DCs in other games
Like other posters, you can either go directly to ANet support with this, or you can use https://www.pingplotter.com/fix-your-network to track down exactly where the problem is.
If it’s in the anet/ncsoft network, that’s something they can solve. It’s probably not your ISP connection, since you mentioned trying two different ones, but it could be either on your local network, or some third party transit provider that is the most “direct” route from your part of the world to the ANet server hosting facility.
(Those third parties are, more or less, the expressways of the Internet: most traffic crosses them between source and destination, but their are neither the source nor the destination themselves.)
How do I attach screenshots to a ticket? I’m having the same problem, and running Pingplotter suggests it’s on their side (I’m not really experienced with this though).
Yup! That’s showing that the ncsoft/anet end is the problem! Yay! That’s something they can do something about.
My usual solution is to put the screenshot somewhere (like the forums here) and then include the link in the support ticket.
I hope they can resolve it quickly for you.
I mean Jormag.
PS: Shadow Fiend also generates life force on use, every 20 seconds, which is not a negligible contribution to more reaper use, etc.
I’m sure that the stories of the Charr, and the Norn, will get more air time. After all, the Norn are closely tied to Primordus, so other than the visits of Braham to Hoelbrack for the tooth, Eir’s death, etc, we are highly likely to see more of it during this visit.
As to the Charr, and their city, they have a dragon too, so even if we don’t short term face it, it’s going to happen eventually. They are not forgotten, they are in the enviable position of being relatively safe right now from the direct attention of dragons.
Unless K- wakes up…
You know I still cannot understand how people say HoT is impossible to solo. With H&M I understand it is harder, but I soloed every single step of the way up to Hearts and Minds multiple times without issues.
HoT was a cakewalk, but then I have always had a different play style than most.
…then you should be able to understand why they say that, if you just put together the pieces that you have at the start, and the end, of your comment. You have “a different play style than most.”, which means that most people don’t have the experience you do.
“impossible”, in this case, should be taken as “literally” as many things are now, which is to say, it’s something they find difficult or frustrating enough they do not want to do it.
Perhaps you should, instead, share more about how your approach to playing the game differs, and people who currently find it too hard can benefit from them, hrm?
It could be some sort of network connection problem that triggers during the cutscene, so it might be worth following this guide to see if you can diagnose that?
I can’t answer the bug, but “why do you nerfed this perfectly balance skill over the past 5 years?” …
… it was changed because it was either unbalanced as it was, or because other changes made it unbalanced.
It’s maybe a silly question, but if you have any memory reading DPS meters, or graphical enhancements, or other overlays, installed, consider removing or reinstalling them?
hahaha, yeah, or my ability to see humor is busted. one of the two.
Is there any chance, Lawton, that you could stick the build number in the ETag header, or something that included the build number? That is probably the most useful cache control indicator for this.
In a past life I used an etag header of “etag: ${build}:YYYY-MM-DD” to track something we didn’t want to live more than 24 hours in a cache, but might want to invalidate sooner, as a cheap way to do that without having to do anything that required deeper knowledge of the content.
The API doesn’t currently support either HEAD requests or If-Modified-Since headers, so putting it in an etag feels really wonky to me. How does just having X-Build-Id sound instead?
I’d rather just see nothing until you did add those features, if you ever do. If we need to know out of band that we should check the build ID and flush or refresh a local cache of, eg, skill info, then we can just know that. The extra header doesn’t bring that much value, I think.
there is a prefix which gives toughness/condi dmg/expertise/vitality, if that is what you want.
I would love the expertise but i don’t want toughness as that will just get too much attention from mobs.
This is only true in raids. Outside them a much wider variety of factors, including proximity, damage done, type of damage, etc, are used to determine mob targets. Toughness is not the be-all and end-all of mob targetting.
One possible counter to the feeling that you are especially unlucky is to keep actual records, which can counteract the “feeling” with facts.
I say this because, well, it’s generally the case that people remember bad luck better than good luck, so you tend to feel unlucky even if you are doing just fine.
(OTOH, it also means you could go to anet with a credible set of stats to back up “bad luck protection” for fractal boxes, etc, if you really are the unlucky outlier way down one end of the bell curve.)
Or in Bender’s words: screw this, I’ll make my own country. With blackjack and …
I don’t think that an LFG with blackjack would go over well; people would complain about the RNG.
Have you seen the profits in vegas? I’m positive that two hundred percent of people don’t understand probabilities.
I think it’s a great idea for the first 3 wings — those have all been out for a while, so there’s no reason to ‘hide’ or gate the sections. As stated above, anyone can get in now by paying an opener; seems like an unnecessary step for players.
(For new wings as they come out, I would be okay if they asked us to go through the wing in the designed order.)
im not sure tho that might trigger some ppl.
ANet giving 2g for dailies triggered people too
Hard to figure out what pleases some folks, if anything.Anyhow, I like your suggestion.
I wish y’all wouldn’t use “trigger” that way. It’s pretty horrible for people who actually suffered trauma. (Also, “triggers” for PTSD after real trauma can be pretty … unlikely, such as a guy I know who is literally triggered by pictures of kittens because … well, add an abusive parent, and fill in the rest from your imagination. It’s probably less awful than the truth.)
Anyway… 2g a day will have contributed to moving up the prices of everything in the game, because it increases the amount of money floating around, so TP costs and so forth will have moved up some.
It’s the nature of the beast: because people have more money, they pay slightly higher prices on “buy it now”, or offer slightly higher on buy orders to get their needs met first, and then the next person along lists at or close to the current price, not the previously slightly lower price.
Economically, it’s probably not that much of a big thing, though, because unlike AB multi-loot with the 5x to 10x the expected reward, it’s a relatively small contribution to player wealth compared to normal play. If they simply added one more world boss it would have moved income roughly the same amount.
No, i’m not saying that. But i wonder how the mesmer in question was build and played to manage to be killed by sneezing at. You have excellent movement on the class, you can control small to medium groups pretty well depending on setup and your defense isn’t nearly as bad as people make it out to be.
And you know what? I’m playing possibly the worst setup the current “meta” has to offer
Instead of insulting people, you should try understanding that some people are just inherently better at things than other people. The best gunfighter could kill someone with a BB gun where someone else might have trouble hitting the side of a barn even with practice. That’s true for every skill.
Where did i insult someone? The picture of dying by being sneezed at was used by the other person so i thought it appropriate to use it too.
I wasn’t talking about that comment I was talking about " i wonder how the mesmer in question was build and played".
How is that an insult? I’m basically asking for information here because i have no idea how you can build a mesmer in a way that he dies in two hits.
Maybe i’m stupid that way.
Because I struggle with saying things that seem “nothing but the facts” to me, but are seen as insulting by others, as well — there is an implicit assumption in your question, which is that the build and/or player skill is why they are having trouble.
This might be true, but combine that with “I have no idea how …” and most people will hear you implying that “any reasonable person” would have trouble with this, rather than, say, “I don’t know how that could happen, because of my much greater than average degree of skill and knowledge here.”
It is also unclear what the endpoint of your question is: you didn’t make it clear enough what you were going to do once the question was answered, so at least some listeners will assume that it was a rhetorical “you suck” rather than a serious question that you intended to follow up with something helpful.
I hope that explanation assists you in understanding why your statement was seen that way, if you don’t understand that previously.
Except… isn’t the silver salvage-o-matic not in the store any more?
Sure, but it’ll come back again. gw2timer.com has a widget to alert you about it being available anyway. Plus, some non-trivial number of players already own both copper and silver unlimited salvage tools…
…y’know, it’s not far from the dude who will explain that he is horrified because the entire new city is built with the blood and bones of the dead…
It scales on the assumption that large groups also bring larger amounts of CC. When people ignore the mechanics, it doesn’t work.
Same thing as the guano hero point: a couple of people can do it trivially, if they do the mechanics, but bring along a third of the group just DPSing all-out and ignoring the mechanics and suddenly it’s failure city.
fully enjoying ESO myself and can not wait for the new stuff to come out there. as well as you do not need to sub to still play the game but you can get that if you like .as well as its support for DX11 .
I’m curious — what does DX11 support actually bring to the table here?
ok let me put it like this to you . best i can here go play eso and wow . and see for yourself . what it is really like to play for free and have DX11 in use fully . and play around with settings but at least try it on the max settings to really see and get the differences. that is the only way i can tell you best here. otherwise if you do not then you will not ever know what you’re really missing out on . and not fully sure if eso is free to play without buying the disks but wow is for sure. even with free accounts you get DX11
So what you like is how ESO implements DX11. That’s a fair opinion. Dx11 by itself though doesn’t do anything; just because ESO looks better with it doesn’t mean Guild Wars 2 would, not without reworking it so that it can take advantage of DX11. You can lament the fact that GW2 was not written in a way to fully leverage the technology, but there it is.
O_o yeah, ok, I … I hoped that the answer wouldn’t be people who believe that the DirectX version was magical, but it was. sigh.
https://www.quora.com/What-game-engine-has-the-best-graphics-of-them-all has a useful answer from an actual developer but … if you are too lazy so didn’t read, short version is: DX9 and DX11 have relatively little to separate the graphical quality achievable between them.
What you are doing is mistaking one fact (eg: uses DX11) for the root cause of graphical differences that actually come from a wide range of places including the 3D data used in design, the lighting model, the engine, the textures, and many other things completely unrelated to DX11.
Aren’t raids considered hardcore dungeons?
Well, “fractal” rather than “dungeon”, since fractals are what dungeon development happens in. …and they should be, but they are not, because people.
Why cant you guys understand that you cannot have any other cc applied together with another cc in effect besides immob ? Its been like this since 2012.
We understand it, we just think it should change.
Every time I do this step I feel like it’s buggy, then remember I have to hang out for a while.
FWIW, the more detail on how to reproduce it you can supply, the better. You are not likely to hear any direct response here — forums are read-mostly for anet — but they do follow them, and if they can follow your instructions and reproduce the issue it is much more likely to get fixed.
Thanks for explaining. I guess my expectation was that you would hear this as “here is a way to avoid having this problem in future, because you are motivated to avoid problems”, and I didn’t see how you would actually hear it.
Thanks.
FWIW, y’all, ANet run many map shards on a single server, and `/ip` is not a unique identifier for which map you are on. (Though it is usually unique, it’s not guarunteed.)
You should certainly file a bug in-game, with “blocking progress” ticked, through the “no response to this sort of bug report” interface as well. (Including the IP here is good, it’s just not got all the extra details that internal bug report would make available to anet.)
in Account & Technical Support
Posted by: SlippyCheeze.5483
Short answer is: GW2 requires CPU and GPU work to be done, and more of it during things where more players show up, etc, simply because there is more to calculate and draw.
Laptops, especially less expensive Windows laptops, have … poor cooling. Even the high end things built by Apple, etc, with their full metal bodies to act as radiators suffer from heat issues running full tilt, and lower end plastic body laptops … ouch!
Could be the fan is underperforming, and cleaning it and/or replacing it will help, but you are probably basically stuck with the fact it won’t ever be amazing for the purpose.
(This is also worse if you have a laptop that uses less power efficient components to, eg, get more than 16GB of RAM in it, or faster GPU performance, or any of the other technical improvements you can get, but at a cost of more power and thus more heat.)
in Account & Technical Support
Posted by: SlippyCheeze.5483
If this fixes the problem for multiple people, then please let me know which CDN worked for you and what your current ISP (not IP) and Location (just city/country) is. Thanks!
-assetsrv 93.188.135.37:80 worked.
ISP: Comcast
Location: Chicago area, IL.Edit: Seriously, is this a Comcast thing? Some other sites don’t work for me, and I only really notice when GW2 won’t patch (then again, I guess I don’t browse as much when I can actually get in the game).
If you experience this with other things than GW2, then yes, it’s likely to be somehow related to Comcast, or the Comcast/CDN combination. You might want to follow up with Comcast support and see if they have anything to add…
If you never heard of the trick, it’s not relevant to the discussion. One of those “if it matters, you know what it means” deals.
Good luck. If you do resolve it with support, post the solution here for the next poor person suffering the same issue.
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