needs more kodanbell!
had to say it, no choice.
anywho, good stuff. only thing id say is consider not spamming reap stab as it now gives a -20% dmg/condi reduction buff that supposedly stacks with prot.
lol invocation with sage is useless. herald is probably your best bet because spamming the low cd ventari heal gives you a lot of prot uptime which is necessary for surviving power burst builds. every trait in herald is solid.
unrelated, I wish spirit watch was deleted. its decent when teams are balanced (which is never), but too often ppl either continuously funnel into orb area fights, don’t go for orb… its the biggest snowball map of them all cuz if you control the center where the orb is then you can attack far with ease while the enemy team has to play around you. 90% of my matches there, if I’m losing, its a constant virtual run sim. if I’m winning, I camp mid and go watch tv or somethin. srsly, its a horrible map.
(edited by Stand The Wall.6987)
the stealth > gs2 > blink > f3 stun > gs3 > mind rek > gs5-4 weap swap sw3-2 is a pretty nasty combo but if you can break stun fast enough and dodge you will be fine. every class has their combo that if dodged your odds of winning go way up. war is headbutt, guard is f1 pull, rang is lb knockback/pet, necro is reap shroud fear>stun>spin to win.
ANET
pls take into account that lot of us hate mounts.
allow us to escape their idiocy by not allowing them to jump.
please, for the love of god.
fortehlols:
kormirs sweet 160th
sunpears gone wild
domain of loot
spamadan revisted
srsbsns
ascension
glints legacy
ancient threat
rising darkness
either the tooltip or the stat window is wrong. quote from wiki:
Critical-hit chance has increased effectiveness when you are under the effect of fury.
Effectiveness Increased: 100%
except when I have 30% crit chance, my stat goes from 30 to 70 instead of 80. so it seems as tho fury is doubled and not actual crit chance like the tooltip says.
and promoting this git gud culture.
out of curiosity, what would be the opposite of a git gud culture? stay bad?
generally condi has less obvious animations on a shorter cd. I think the qq comes from this and that condis can outpace cleanses.
snipples
no one after level 80 is going to use some random drop. the gold from them is extremely marginal. basically worthless. they can be broken down, and the high material count required by recipes makes this the most worthwhile thing to do.
good except for logging off pips.
I think its alright. arena is fun to mess around in. the spaces are really tight tho! kinda seems like they went and made hotm smaller to make the pop seem bigger… wish there were more areas to explore.
Not sure I understand your logic. If you don’t’ know who is on your team or the enemy team, the high level players can’t throw matches on their alts and know who they are screwing over.
think about it for a second. if people think someone is manipulating a match but don’t know their name, how exactly does that help?
bolded section: so they don’t know who they are screwing over. how exactly does that help? or who, rather?
you missed the main point about loot in this game… there are too much useless items after level 80.
agreed.
/15agrees
i like your ideas, here are some of mine.
raising the cap on smaller cooldowns (even aa’s) to give room for a decreased cap on bigger cooldowns (like wells and soft cc) should give smaller more organized teams an edge.
as I stated in an earlier post, I think there should be duration/stack caps on boons and conditions (so its impossible to get 20 sec of chill or 20 sec of resistance). once the cap limit is reached the boon or condi counts down to 0 then futher application is possible (so if youre unorganized and spam everything you will get punished).
pulsing immob has to go.
all stunbreakers should provide 1 stack of stab for 1 sec.
group stab should be accessible to more classes.
lower max squad size.
make it so a defender cant be pulled off walls as a previous poster suggested. maybe give said defender on a wall a buff so they don’t get insta killed. big maybe.
an idea I just had is to limit the amount of siege a squad can throw (maybe 6 within 1 min? idk) and put a 10 min timer on anyone leaving the squad. it could force people to split up to capture objectives but might be a little extreme.
anyway in this game mode there will always be “bunkers”.
Make it like wvw where names are not known.
anonymity would only serve the rule breakers.
is it possible?
it has poopy sustain but weakness uptime is no problem, has decent projectile d, and meh cleanse. I suppose you could take plague sig over cpc.
yeah don’t use blood magic, its terrible.
an easier and less controversial method would be to always place the duo in the higher of the two mmr’s. this would make it a lot harder to smurf, I think.
to prevent bribery the only way I see is to prevent /w and mail during the ranked match.
(edited by Stand The Wall.6987)
Whats the theoretical max healing a rev can achieve, really?
rev 827500 per minute
ele 595000 per minute
I can post the entire calculation if you want. I did all of it when there was a discussion about heal rev in a guild I used to be in.
overloading will get you lots of tags. if playing dagger / x then try to be as accurate as possible when hitting the other group.
I doubt new players will even notice. I certainly wouldn’t. I would be more concerned with “oh my god, megablob inc and I’m too slow” or " oh my god, what is that cat wearing".
last I checked the ranked entry req is rank 20. its pathetic.
either increase that or make a GOOD tutorial. preferably both.
these “bunkers” have no toughness. they rely solely on cleanses and cds.
soooooo…….
specifically toxic spores… or whatever the most profitable thing happens to be.
please do not message me about sw.
this gm minor is pretty weak. with a decent buff (from 15% recharge to 30%) I think power burst ele (fresh air scepter/focus) could see some more use.
any way to farm these?
yeah why are we even having this conversation. all the update changed was some scoring stuff and some rewards.
zerk still outplays condi if youre better.
I know some legit map breaking places, but to get knocked out unexpectedly and be forced to kitten your team as you all wait for the inevitable fail is pretty weak.
I got pulled into a wall on coliseum, and some ppl here got knocked into/out of places… looks like this is not an isolated event.
something has gone horribly wrong.
just create a squad and have the commander leave. simple. this is a non issue.
the extra damage from death perception on a condi build is minimal. if it were me I would go with foot in the grave instead, but hey what works, works.
condis in gw1 didn’t do near as much damage.
I think condi damage should be supplementary.
yay another extremely slow heal skill that can and will get interrupted at every opportunity.
ahhh. thanks.
they go the wrong way with nerfs sometimes…
youre using death perception on a condi build? I’m sure this is a mistake.
it isn’t orrian… looks a lot more stylish and sophisticated. what gives anet? wai u do dis.
lets hope someone hears you and decides to not listen to the loud qq. listening to such fools has degraded this game since day 1.
good going team. keep it up!
doesnt work when in shroud.
as for na, I would say:
everything purple
aggression
night shift
spirit of faith
team aggression
syndictive
ehh some I missed I’m sure, don’t freak out, wasn’t entirely plugged into the scene back then.
Pepperidge Farm remembers.
my hero.
snipples
I mean… its always been that way. don’t forget leaps doe.
as for distance, hasn’t been an issue in my experience but there could be something done about it.
wouldn’t mind a couple low objects around mid point but other then that seems fine for los spots.
weakness uptime, spectral armor, rise, infusing terror… all together are the best way to survive in team fights. weakness being the most important.
would making wurm an insta-tele/summon make it op? perhaps. maybe spectral walk could get superspeed instead of swiftness like someone else mentioned before. or we could see some meaningful updates to death/blood magic… haha yeah riiiiight.
Should add steps or a jump spot to these areas. They did it in Forest and Khylo…
horrible idea. jumping down should force a player to commit, and committing should take some map awareness and game knowledge to do so. forgiveness mechanics ruin good plays.
besides its not a very long ways to just walk around.
Or maybe I just need to kite more.
needs more warhorn 5.