its too small! for 2 handed items I gotta turn it a certain way or I cant see the entire weapon. would be a nice qol update.
pretty much plus one
ballis it does seem to me are way to weak for what they are supposed to do
I would say ranked during season is the best time to play, even though its still pretty hit or miss. seems like to me though at least people mostly run meta.
off season I wouldn’t bother. some pve but mostly wvw is where I am. might I suggest joining a small team that gvgs other small guilds.
every class has counters
learn this and prosper friend
I WANT TO BE SPECIAL
raise the minimum rank req.
lol
you caught me
I’m so guilty of nefarious planning
better lock me up
/thread
Well, how about that bug ?
obviously needs to equip runes of snowfall.
this is helpful, thanks. it seems the skill breakdown / fast version videos are one and the same. they are both pretty fast paced. perhaps a written (tedious I know) out skill chain would be helpful for some slower ppl like me. there are 1 or 2 points in the rotation that I get lost at.
anyway good job, its my first time actually seeing the rotation play out in first person. op.
1) Matchmaking had hard limits on its search ranges.
its not mmr that’s at fault here. its the fact that you can q with someone who is rank 20.
imo, for each tier, you need a minimum rank req.
r0-19 – bronze
r20-39 – silver
r40-59 – gold
r60-79 – platinum
r80^ – legendary
in addition to better quality matches this would help eliminate smurfing/q baiting.
they can account for individual performance with top stats, but they said in a previous thread that they wont cuz they don’t want ppl chasing stats rather then the win. it makes sense for some stats, but for others it seems kinda hard to not have to chase the stat and the win at the same time.
(edited by Stand The Wall.6987)
ran into these guys last link when they were nsp. it was really funny at first but quickly became cancer and we avoided them.
10/10 tho if its legit.
inb4 one grain of salt procs moderator missile strike
I highly doubt most ppl are holding on to them. that’s like saying most ppl participate in the stock market.
well I’m glad its not just me. started getting issues yesterday and was freakin out D:
you’ve missed my point, which ive made repeatedly.
I’m not looking to make fights smaller. I’m looking to give smaller groups a better chance.
Its great when you are already destroying the enemy and almost useless when you’re being pressured.
like I said before, you don’t have to be destroying them. 1 kill a push or every 10 seconds is enough to be a great help. what sounds better to you, full stamina every however many seconds, or +10% healing / +33% boon duration? don’t get me wrong those are great sigils and I use them, but nothing can compete to having your stamina restored when you kill an enemy in a zerg battle. it boosts your own and your entire groups survivability by miles.
And now you’ve wasted both sigil slots for extra dodges when you could instead just position better and use better sigils…
I get that, but its not always up to you. sometimes you or your commander makes a bad choice, sometimes the enemy commander makes a good one. like with energy + and stamina, you don’t have to trade off. you can still use all the good positioning you want and come out even farther ahead.
I’m guessing you think that the sigil would be used instead of better positioning. thats a danger. what I’m saying is that there is no other tool besides knowledge of the game that can help you survive blob battles.
smc is practically the last faint heartbeat of wvw.
its milkshake brings all the zergs to the yard.
don’t hate, appreciate.
I think legendary weapons set a high bar. people expected twilight/astralarium level design.
I can only hope that this first set is one among many sets of legendary armor.
yeah lets give the first 1/2 sec of gravedigger an evade and cut the after cast to 0…
get your tear buckets ready…
maybe if all we had to do was to talk to the lord and he would have a dialogue option? then anet would have to grab a pencil and draw a circle around each tower/keep, so that’s a bit of extra work for that…
some sort of cap needs to be put on condis.
I’m not looking to reduce blobbing or punish bigger numbers, I’m wanting to give smaller groups a better chance.
its not like you cant have energy and stamina at the same time. I do.
Removing the downed state and boon share cheese is a much easier way to balance it out. If you can down parts of an enemy zerg as a lesser force….you should be able to capitalize on it, atm you can’t in most situations.
Damage increases pale in comparison to this defense increase, especially of a zerg. The defenses of a zerg are insanely stronger than pre Hot.
downed state removal and boonshare are definitely 2 big changes that could go either way. I doubt they will ever touch downed state, as its an integral part of the game and they already made some changes to it.
as for damage vs defense, damage is definitely a lot stronger then defense now. sure hot gave us druids, heal revs (insanely strong healers but you don’t see much of them), and heal eles. in contrast, dh has a strong trap, wars are using their bursts in a 1/3 of the time (theyre really strong compared to regular bursts), rev hammer is still top lol, no one care about medium armor damage (except staff thief), reaper is insanely strong with both condi and power, and double grav well mes is a very strong addition.
if you compare the length of fights back in the day to the ones we have now, the old fights took 100% longer. there were a couple changes unrelated to hot (water blasts and some skills no longer unlimited target) that contributed to this, but if you told a player back in the day the changes to the amount of damage output, he would have a heart attack.
its pretty tedious and I do wish there was some other way to deal with it.
Would you want to see any changes to Courtyard before it came back? A new mechanic, perhaps?
1. separate the match into rounds, each kill grants some score (stomps more).
2. start a new round when everyone is dead on a team or the timer runs out.
3. if a team wins by more then a certain margin after 2 rounds the teams are shuffled. have maybe 5 rounds.
4. disable custom games spectator team switch (can still go into spectate then back to previous team).
5. maybe some unique buffs (think quake, yes you know you want quad damage!)
edit
ah man itsa necro. welp, post still stands.
its true its a very snowbally sigil, but you don’t have to get many kills for it to be effective. even if its only 1 kill per push. in big zerg fights where one tiny mistake on your part (or your commanders) can cost you your life its pretty nice to have extra dodges. no other sigil can compare to getting full stamina every 10 seconds (at the very least), be it offensive or defensive.
Now… Who is not going to be able to hit?
my guess is the first however many.
It’s an interesting concept, though. So play it forward… what if incoming damage sources are limited in some way? Does that break up blobs? What’s the projected actual impact both on skilled and less skilled groups? How does it impact player behavior?
I like your questions as its why I created the thread but I cant answer them without testing it out.
snipples
youre saying 50 players and all their calculations for stats/traits/buffs vs 30 is better? if it is I really don’t get how this works lol. as for how it would effect fights, I cant agree to anything unless I tested it out myself.
You may get people calling out others for being low level, and doing minimal damage.
pretty sure most of the low levels are in eotm. regardless, if you get hit by 20 people repeatedly you are going down.
snipples
since you cherry picked that quote, I cant take your argument seriously.
(edited by Stand The Wall.6987)
theyre not ok when there are 2-3 of them on a point
1v1 theyre as broken as anyone else
does anyone know if there is a limit to the amount of damage sources? if so whats the number? seems like that would be a good place to balance the game mode. hot brought so much more damage, and servers have gotten much more polarized. if there is no cap, perhaps putting one at 30 people could help smaller groups (and possibly lag by a huge margin). I’m pretty sure it would only benefit the smaller group. thoughts?
by open field I mean zerg fights, it is hands down the most powerful sigil in that game mode. there are times when I can dodge roll continuously for 5-10 times. some may argue that its better to learn without stamina, and I don’t disagree, but its such a powerful tool that boosts survivability by miles its just too good to pass up. besides, with hot there is so much more damage being thrown around its even a better choice.
the meta is for guild groups, most people do not run in guild groups and even then not as many are so organized. I would argue that for an organized guild group attacking a zerg, stamina would still be #1, but I wont push that belief.
If you believe we need a completely separate thread to call out what defines a match-up thread, I can make one. I rather admire Chinchilla’s one-liner on that topic as a definition. I’m hoping to not have a lot of “housekeeping” threads, so am hopeful the one will work.
this would be very helpful as I am genuinely confused when I see harmless (or just frustrated) threads by some random server person closed then a bg one that stays open.
do you guys use this? it seems pretty stronk in open field, yet the tp is listing them as cheap. seems to me that if more people tried it out then they would wonder why they ever went without it.
pvers need an edge to remain competitive. smart plays and dodging will see you thru more then a minor stat difference.
reward tracks are ridiculously easy to complete. if they agreed then they would have to change the crafting requirement for certain equipment so everything was equal. it also alienates ppl who spent a lot of time and money getting good gear.
entire blood magic line
ppl make it seem like guild centric gameplay would destroy wvw. it wouldn’t. there would still be pugmanders and zergs. man lol you say one thing about organization and ppl lose it. gw2 players really love their zergs.
ppl who are hating on world linkings have a short memory span. before them wvw was a complete ghost town for most tiers. maybe you should remember the bad times along with the good to get a complete picture.
so what exactly would be acceptable to you? to be able to play one game mode exclusively and be able to get every item in game? gift of battle isn’t even that hard to get, I suggest putting in minimal effort before telling anet they should change everything.
this is something I would love to explore. ppl might actually use the massive open world instead of it being mostly empty!
whatever you do, DONT choose charr. for gods sakes ppl, stahp.
What does spvp stand for, folks? And what is a fun class to heal with in PvP. I’m not looking for OP, just pure fun.
pvp stand for player vs point
stand still for win
ezpz
anyone have any footage? those things were dope lol. especially the damage one. why? cuz. that’s why.
Hey all, another hail mary thread.
1. Put a cap on condition/boon duration/stacks.
2. Give party>squad>pug priority for combo fields/heals/boons.
3. Make eotm an actual overflow map.
4. Shuffle dbl.
5. Decrease aoe cap on a few powerful skills to help with lag.
6. Nerf stability removal cd from 0.75 to 0.5.
7. Nerf Deathly Chill from 3 to 2 bleeds.
8. Bring back guardian tomes.
9. Fix gates/walls taking buffs/skills.
10. Grub mount for commanders.
Thank you for reading, now please listen to this from our sponsors:
the window is too small.
Use without target and you will not stop at the First hit
then you just charge past them lol
choov if the devs didn’t care they would be completely absent. they are the opposite, actually putting into play things the community ask for. that’s ok for some things but not important ones.
guard: scepter/scepter for double the faerie wand action.
mes: shield/shield cuz this point is mine and I aint ever giving it up.
just went to gw2skills.net to find those two skills that i not only don’t use but forgot the name of: signet of undeath and well of blood.