youre trippin. relogs save waaay more matches for me then the other way around. maybe you should check yoself.
its on like donkey kong
srs tho dk is hrad gaem
hey that’s pretty decent. I always found this trait interesting but remember testing it out and found it lackluster. with the double aegis trap and all that retal, the build looks kinda promising. good one.
edit
I think what would really bring this build up is if hunters fortification was “aegis removes one condition from allies”.
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I don’t get the point if this. you ask a question, answer it, then not really provide a solution that would not work for obvious reasons.
snipples
the purpose is to get the OP to actually talk about the cons instead of dismissing them. they said “oh well its already happening so not much will change”, and youre saying the same thing. its a really dumb argument. giving people more precise tools to use against each other isn’t going to make things go along “the same as it was”. its going to make it a lot easier for people to misuse them, on a grander scale. its a lot like the dps meter issue in pve.
about how much does SA do against light armor opponents?
would be nice if #2 had some more power damage, and #4 transferred blind instead of missing.
When I started to play wvw I came across this vid. Watch it all and reflect.
LOL I remember that guy.
visible mmrs positives outweigh the negatives? can you prove that or can we assume it to be the conjecture it is?
rev zerk ham would wreck hordes…
thanks for the share.
uh no, both druid and scrapper will be fine if you play the meta build and dodge the big hits. scrapper in particular hard counters condi war. purge gyro will practically counter the entire build.
no
/15nos
uh, what? current tempest is the #1 point holder.
I think this map could be a lot better if there was more intense darkness. the night time effect is a joke, its practically day.
in order to survive as a necro, you have to maintain weakness vs power builds, don’t blow condi transfers vs condi builds, and dodge the right skills vs both.
@ steelheart
that’s why you don’t take matchups that you cant win. burn guard isn’t viable, but it can be really effective if used right.
I’m guessing people see condition builds as passive play. the hard hitting power based skills have obvious tells, so when someone fails to dodge it its an obvious fault on their part. most condition based skills do not have obvious tells, and condition builds tend to have more tankyness. the thing that allows power builds to have dominance is not only condi clears, but the fact that heavy and fast dps acts as a sort of defense. that brings to mind the saying “the best defense is a good offense”.
yeah, anet! wait what?
solution:
triple links!
there are some pretty funny ones here.
keep it alive!
tags are used quite a lot in pve as well.
so pvp got one, I thought I would throw down a humorous offshoot. here goes:
sigil of the uplevel
the next time you are downed, immediately rally and gain 3 seconds of invulnerability.
30 sec icd
what if thief lost its extreme mobility? would it be taken at all in teams?
no, I doubt this will ever come to pass. by looking at the devs great aversion to having pvp only skills, I’m pretty sure that any sort of split in the space time continuum is not favored.
yea nice. I never understood why people thought glint was good for a bunker.
ye its really annoying.
also, inb4 the argument “well youre bad if you cant chase him down, maybe you should do the same thing, omg use reveal traps”
the sigils that have 15sec icd or more are not op and I see no reason to change them. nullification in particular is fine as is. we need more boon removal since there is quite a bunch of boon spam.
its really bad for competitive play. its hilarious that this hasn’t been fixed yet.
I’m guessing tis backstab, although all classes have some hard hitters.
viper lol? you would survive all of 3 secs in pvp with that. I’m tellin ya man, just try my variant. it puts out some crazy aoe pressure.
edit
you don’t need condi duration to do damage with condis. condi clears are pretty common so going into duration is sacrificing quite a lot of stat for not so much of a payout. don’t believe me? check out the burn guard meta. they both use carrion.
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so I was messin around and made this. its works surprisingly well. you can dish out a ton of aoe pressure with all of your fast aoe hits + permeating wrath. PW seems like a pretty underwhelming trait but when you have so many fast hitting aoes it can build up pretty quickly. it absolutely punishes the enemy in a teamfight on a small node.
the sigils will proc constantly with all of your aoes + fury + right hand strength trait. might wanna have some on swap sigils for mace / shield, maybe a different rune. fragments of faith + mace has the best on point presence but you are super slow so that’s something to consider.
anywho hopefully someone else has success with this. its a fun build.
edit
added pic. that’s what the full burst looks like. it takes around 6 secs, but the pressure is constant with all the low cds. f3 hits hard and cures quite a bit of condis so don’t waste it.
2nd edit
added balth runes and 1h sword.
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well who cares
cry babies got what they wanted and cry babies gun cry about not knowing that they got what they wanted
go figure
I think its funny how ghost thief got a buff and then this sigil comes along… even though its not really a thing in pvp it still seems like too big of a coincidence.
if it was team deathmatch then yeah, it could work with some map modifications.
it wasn’t “stealth nerfed”. its right there in the patch notes. stupid clickbait.
interesting change but its not going to change much. people not in the train will still be targeted, and insta downs will still occur.
without mobility those classes would be worthless
edit
wait, what? you guys wanna remove all the sigils not listed in the op? wow that’s a pretty big change. I request you guys keep/change the following sigils:
sigil of impact (buff to 20%)
sigil of nullification (5sec icd 360 radius)
sigil of water
sigil of ice
welp. always good to see you guys making changes! hope it works out, cheers.
ps sigil of battle is way too stronk.
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ive always wanted this to work. we have the amulets for it, right? I’m thinking it must be a trait thing, although we have some great hybrid traits too. so what gives?
seems like a ton of work, but I really like the ideas man.
instead of pulsing stability or removing it, it makes more sense to me to lower the cooldown and duration.
snipples
right. logic fail, move along folks.
snipples
lol that predator scene.
probably because allowing a player to freely swap between weapon sets every second would make combat unplayable. you would see a skill spam level unimaginable. there would be no counter play to a lot of potential combos. just think about it. ranged would be the only way to remain competitive.
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@Kaiser
Don’t think on “players” count but on hours played count.
10 on 10 hours > 25 on 4 hours did you ever heard of nightcap or coverage wars ?
its really 10 for 10 hours and 62 for 10 hours when equating for hours
10 over 10
25 over 4 = 25×2.5 over 4×2.5 = 62 over 10
lol, so good.
/15goods
@shaogin
myself and others play hotjoin for the social aspect of it all. its not about srs bsns meta build player vs point. its about having fun and good fights.