Showing Posts For Stigma.7869:

Fractals cap 80?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Not true as I stated there are ways with rez ppl up and loads of healing power to survive agony till 70

Please enlighten me as to how you heal someone that gets downed with one tick and killed with the next. (1172%hp/sec)

Even if you could perfectly time resses to get them up after every down, they would hit 5 death penalty after the 5th down, and die instantly.

still why can’t they say if 80 is the cap or if they gonna make changes to fractals cap 80 in upcomming patch I still would like to see a dev to say if
80 is cap ?
cap will be raised with next updates?

You’re not supposed to get past 50. They’re not going to say that 80 is the cap, because it was never supposed to be reachable in the first place. Like it or not, that’s just the way it is.

2nd healthbars as necro or mistsform it works with another healthbarpool so you don’t die from mistsform as ele when downed needs loads of strategy and super timing but only because you can’t do it doesn’t mean that others can’t do! still it doesn’t change anything about my question…

Wasn’t really referring to you but all the suggestions that people are giving w/o any basis or experience of performing. Also I didn’t say that those 3 methods are the ONLY methods just the only methods I know and are most commonly used. Props to your 2nd HP pool creativity though I would never even want to try that though.

By Anet’s definitions though, all these methods except revive orbs are all considered exploits =P

The Irony!!!! Funny we have to exploit our way through Fractals.

When you look into an abyss, the abyss also looks into you.

Fractals of The Mists Upcoming Segregation

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I think the segregation from the upcoming FotM is more legitimate than the current one in Arah. Exotic gear doesn’t define skill so I have no issues playing with less geared players in normal dungeons.

However, Fractal difficulty level does define experience. I still wouldn’t want to PUG with people that are over 5 levels below me.

I would play all the way down to FoTm 26 just for dailies though.

When you look into an abyss, the abyss also looks into you.

Winter fractal stop dropping loot

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Devs turned it off to prevent bots from farming there

When you look into an abyss, the abyss also looks into you.

Pristine Fractal Relics & Ascended Necklaces

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I’m just trying to understand your question more. So you want an Ascended Amulet added to the game on Jan 28? in order words you want the AR cap to be raised to 40?

They already stated they’d be available on the 28th for Laurels but made no mention of adding them to the fotm vendor.

In that case i would like to know as well as I have too many Pristine relics sitting in my bank with nothing to spend it on.

When you look into an abyss, the abyss also looks into you.

FotM daily chest ring... where's mine?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I don’t get it. I see people getting ascended rings from the fractal daily chest from left and right. My mate just got his 5th ring and he has done the daily 12 times now.

Personaly I’ve done over 20 daily fractals at lvl 10+ now and I haven’t got a single ascended ring drop from the daily chest. Zero! I’m starting to have really hard time beliving this is just bad rng on my part. Is there something I’m not doing right or what? Is anyone else having this hard time obtaining these rings from the daily chests?

Thank god for the fractal relics at least so I’m going to get my 2nd ring with them tomorrow so this isnt such a big deal anymore. I’m just astonished with my bad luck and hoping for that some to would tell me that this is all normal before I go chase my infused versions.

What class do you play? support, damage or bunker?

I have a theory, I have been doing fractls for a month with the same group using same characters, we have done over 150 fractals. The classes we have are 1 x Elementalist, 1 x Thief and 1x Warrior for DPS, 1 x Warrior as support and 1 x Guardian as bunker.

I have noticed that the 3 DPS characters have got much more luck with both drops from trash mobs, bosses and daily chests while support and bunker are not so lucky.

It has made me wonder if damage is only contributed towards rewards, while damage absorption and healing does not.

For example the guardian has got 2 rings while the thief has got 6 rings (1 infused).
The dps classes in the group seem to have much more luck when killing trash mobs as well.

The end boss chests are also bit strange, last night the dpsers all got 6-7 yellow items from the chest that spawns after Jade Maw while bunker and support got 2 – 3 yellow items.

It’s crystal clear to me that the RNG machanics in GW2 are broken, but I am starting to think there are some other factors at play here as well.

As I said this is just a feeling (theory), but feel free to comment.

IMO, this is an entirely different topic. The Fractal daily chest is just a simple RNG. The OP’s personal luck is just bad and is just so happens one of the exceptions to statistics.

When you look into an abyss, the abyss also looks into you.

RNG and Magic Find

in Guild Wars 2 Discussion

Posted by: Stigma.7869

Stigma.7869

Anyone have good theories how why, how, or when items drop from monsters? There are Karma runners in Cursed Shore who keep making parties hoping it increases their drop rates, and then there are those who bet everything they have purely on Magic Find. Is it because loot drop is a function of the amount of damage inflicted on monsters so being in a party counts their dmg as yours to?

I also noticed in Fractals how inconsistent drops are when it came to maps like Ascalon. Sometimes you would get rares and sometimes you don’t even get a single drop.

I also read in another thread, how the Devs admitted they are able to freely turn off/on the item drops from monsters ad-hoc w/o needing any patches. What does this tell us about monster drops? Sometimes i would get trash loot drop aftering doing 10k dmg on a monster and sometimes I don’t. Sometimes I get loot by hitting the monster once, and other times not at all.

I seem to have more luck with getting just anything to drop if I dive into the mob hitting them before the NPCs touch them than letting the NPCs get a few hits on them first.

If the loot drop mechanic is similar to charging hammer in Cliffside Fractal, then you would need to be hitting the monster at some point right before it dies o/w you won’t get a charge.

If the loot drop mechanic was similar to Sigil of Luck charging, then there is the theory that some monsters simply don’t give you charges because they just have no loot and you can only charge the MF on monsters that do drop loot. So what is the RNG on that?

I’m sure the devs will never divulge the information for whatever reason, but I’d like to open up this to community discussion.

When you look into an abyss, the abyss also looks into you.

Unofficial FotM server

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I hope in the patch, Anet would’ve fixed this FotM server issue and make it in line with all other dungeons. You can join the dungeon no matter what server you’re on as long as you’re on the map. So there would be no need of a FOTM server.

When you look into an abyss, the abyss also looks into you.

AC: Queen Spider Solo

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

The safety net for this incident broke, and it will be fixed this next patch. If a boss can’t attack you back due to terrain issues, he/she/it will go invulnerable and reset like before.

I understand why this happens but not the method. Was this determined to be the best solution? When enemies go invulnerable and then regen in seconds not only does it break any possible immersion it opens up possibilities for frustrating bugs. Why not give enemies a unique pull skill then they can’t path to players? In this case it’s a spider so why not an unblockable web that shoots out and pulls you to her.

I feel like players should be rewarded for trying to use the terrain to their advantage without fear of instant resets.

I’m personally for using terrain to a player’s advantage as it is seen in all FPS games (if it is grounded to the GW2 physics) . In defense of Anet’s method. It is the most efficient solution if not the most creative. I’m sure the have tons of other stuff to work on for GW2, making monsters go invuln and regen if they can’t hit you is the quick way of solving the problem.

If you’re shooting a player in Counter Strike, he will look around and find the sniper. Unfortunately, the behavior codes for MMO monsters are not complex at all and would require a lot more time in development to behave the way you want it to.

When you look into an abyss, the abyss also looks into you.

Do the harpies really need knockback 10+?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

This kinda feels learn 2 play to me. Guards aren’t the only folks with reflects. Plenty of people have stability. Simple mobility and awareness cancels most of the KB opportunites.

Use your tools, and your eyes .

It’s more about coordination as the party needs to behave as one to clear out each monster. It’s no use with one person using Stability and no one else does. His/her stability will just run out and he might get knocked if the don’t retreat in time. But most of the time they, don’t even at Fractal 40’s, simply due to the nature of PUGs. If you had guardians who put up reflects and stuff then it’s a good visual cue to other PUG members to STAND HERE AND FIGHT…if they had some sense.

When you look into an abyss, the abyss also looks into you.

AC: Queen Spider Solo

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I hope the Developers fix the real problem this time instead of modifying terrain.

Referring to Legendary Shaman boss fight. You are standing on a rock that is certain within hitting range and aggro range of the monster, yet he doesn’t know you’re there. Anet fixed the initial exploit in Snowbind Fractal a month ago by simply placing a wall there to not allow players to stand there. That is just a bandaid and didn’t provide any solution to the root cause. They should’ve identified the problem being the code instead of modifying the terrain. Because it simply allowed players to find other locations to do the same trick.

When you look into an abyss, the abyss also looks into you.

AC: Queen Spider Solo

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

You guys don’t see my point. I am not saying the tactic of standing at higher ground is an exploit. I’m saying the exploit is the fact that there are locations in the game where the monster’s aggro code doesn’t recognize you (This is the terrain exploit).

Tell me you haven’t walked up to the highest building just to snipe someone in a FPS game. The whole point of GW2’s combat mechanics is the fact that it’s more grounded towards reality as you can dodge and position yourself.

There is a Reef Drake brood mother in Southsun Cove that does behave perfectly as it should. If you shoot it from high cliff you can’t damage it because you’re too far. If you stand on top of a rock where it can’t reach you and shoot at it, the Drake actually climbs up the rock to hit you. I’m talking about real life to ingame physics from a programmer’s stand point, not about spider bites. Apples and oranges.

Thanks for the video! My team keeps wiping on Spider all the time (we are max level, best gear, on teamspeak). It’s great how this game supports so creative tactics! It really allows individual player-skill to shine.

Haha….Weth made my day.

From a personal standpoint I see nothing wrong with sniping monsters from unreachable places if those unreachable places are properly defined. It might be cheap and boring as compared to soloing dungeons with skill and experience like Wethospu does, but it’s an accepted strategy in Japanese and Korean MMOs. Although they usually don’t have exploits like against the Legendary Shaman and Mossman.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

Pristine Fractal Relics & Ascended Necklaces

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I’m just trying to understand your question more. So you want an Ascended Amulet added to the game on Jan 28? in order words you want the AR cap to be raised to 40?

When you look into an abyss, the abyss also looks into you.

Legendaries : The Dungeon Approach

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

You also get every type of core and lodestone from Fractals.

When you look into an abyss, the abyss also looks into you.

Fractals of The Mists Upcoming Segregation

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I’m not too big of a fan of it but this already happens in Arah. Parties ask for a gear check before entering and kick whoever they think will be a liability. I’ve been in parties and seen this happen multiple times and there are plenty of times players don’t pass this screening as they get filtered out for having masterwork or rare armor or some weird stat dungeon armor that makes sense for their class or with nonsensical runes, etc.

I’m happy about the new Fractals patch as it will help forming parties easier. Gear checks won’t solve this problem when it comes to Fractals 1-81. I can see that on the flipside, that a Lv 40 Frac player being in a Fractal 50 party doing Fractal 50, he’ll be a liability as he hasn’t paid his dues -he didn’t spend 40-50 honing his skills and gaining more experience of running the dungeon. Anything greater than a 5 Fractal lvl gap is a bit much. A 20 level gap is even greater. The Frac 70 player would’ve perfected his Fractal micro-ing ability and strategies ar more than a Frac 50 player as well.

At least before in normal dungeons, using masterwork or rare armor doesn’t mean much as you can easily make it up with player skill. Therefore I don’t mind running dungeons with players who don’t have full Exotics.

Fractals is a different story. If i’m running Fractal 60 why would I party with players who haven’t even reached Fractal 40? Another problem is that there is no way to verify that they aren’t lying about their level either. So in reality it’s more dangerous for the higher tier players than simply pitying the lower tier players who feel kitten.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

Fractals/Dungeon centered guilds? [EU/US]

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Posted by: Stigma.7869

Stigma.7869

My 15 AR lasted me up to around Fractal 22-23. If you don’t have 15 AR by that point you’re just a liability because you will get hit with Agony and you will go down. Why would anyone want to play with you on their team?

When you look into an abyss, the abyss also looks into you.

AC: Queen Spider Solo

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

This is indeed considered a terrain exploit and will be fixed in the next patch.

To clarify, standing on high cliffs and shooting down is a tactic and not an exploit. Now if you’re standing on a rock in Snowbind Fractals shooting the boss at point blank w/o him attacking you -that is an exploit… Simply because it applies in real life. If you see a giant spider in your back yard and u want to kill it… you bet you want to climb up to your roof and shoot at it.

At some point you might consider giving bosses in areas of elaborate geometry powerful ranged attacks they only use when they can’t find something to melee…

If the Queen there had a ranged pull (spider? get it?), she’d be more interesting and less vulnerable to abuse.

This was the first thing that came to mind was a spiderman web grab attack. But that really isn’t the root cause of the “exploit.” It has more to do with the monster not recognizing that there is a player there. This is the core problem of every single boss exploit in the game. For some reason there are certain spots in the stage where the boss just glitches out like you disappear from his field of vision (aggro range).

If you also want to be fair about it, bosses abuse this exploit too like being able to hit you from further away than normally possible. The most extreme case is AC Kholer who can grab you with his Mortal Kombat attack from across the map to the monster in Arah who’s 1 hit KO hammer can reach you if the terrain is uneven.

When you look into an abyss, the abyss also looks into you.

Jade Maw Fractal Agony Trigger Event Gating

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

It was in the other thread where Nokaru said this:

Jade Maw’s agony hits for over 1,172%/second at and past 50; it ticks 9 times too. To put it in perspective, it hit for 72%/second at 40-49. You need to abuse Revive Orbs, or Search and Rescue, or some other exploit to get your party back up. You need (about) 450+ Agony Resistance to “legitimately” survive it.

If 450+ AR is the estimated magic number to avoid this Agony attack then it would make sense for Ascended Gear with higher AR base stats than +5. It would approach more in line proportionally to other stats ie. 75 AR for each armor piece.

However, if that was the case, then I can no longer defend Anet against any gear treadmill protests. The issue is that the Jade Maw Agony attack is a Triggered Undodgeable Event throws away the notion that Agony is a pair of training wheels to teach players to dodge. I have long supported Fractals because no matter how much new players protest, the fact that all Agony attacks are dodgeable or healable makes their point moot.

It makes Agony a cheap concept to force players to get new gear. Make the Jade Maw agony a dodgeable attack and solve everything!

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

Fractals cap 80?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I’d like to point out that a lot of the theories people have on how to do this simply are theories and don’t work. State your level before trying to give a solution to a problem you don’t understand.

The only 3 concepts that are known to actually work are: Search and Rescue, 95-99% Revival, and Revive Orb. All those methods are not considered as “legitmate” ways to beat the Agony here are are just smart solutions us players have employed.

Firstly, there is no “Cool down” timer to the Agony attack… don’t even know why someone would say that. It triggers when you start the two specific phases of the boss fight.

Secondly, the Jade Maw agony is a Trigger Event that happens when you pass into the Jade Maw stage (or jump onto the first block of the stage). If by some reason you teleported or reconnected and start back at the beginning of the instance or before that block and try to re-enter it again, the Triggered Agony will hit you again (Even if u already got hit previously).

I’m surprised there has been no developer comment on this yet. Or has Anet really expected PvE players to buy Revive orbs all the way for a “legitimate” method of getting through Fractal 40-81

When you look into an abyss, the abyss also looks into you.

Jade Maw Fractal Agony Trigger Event Gating

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

They couldn’t make rangers actually desirable in dungeons so they did this instead :P.

Despite how much I support GW2, I actually think they might have done this considering how totalitarian Anet’s decisions have been.

Groups who don’t have a Ranger must be using the 95-99% revive tactic. Which I don’t consider a proper method that was intended design.

If you look at the way search and rescue pets teleport over the gap, it’s not intended either.

So pretty much the conclusion we have is that Anet didn’t intend for players to get to Fractal 40+ having released the dungeon in November? There’s already a team reaching Lv 81 and the only reason Fractal level progression is as slow as it is right now is due to the party level constraint. When the Fractal patch comes out, more and more people will hit 40+ and start raising flags at the gate.

When you look into an abyss, the abyss also looks into you.

Do the harpies really need knockback 10+?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I’m surprised you’re complaining about Harpy knockback at lv10+ when you should really start being fearful at 20-30+

When you look into an abyss, the abyss also looks into you.

Arah path 4: Need for Dungeon Master

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I’m on the US server. Add me or send me a mail in game and I can help you out. I’m a Ascended warrior (and a dungeon master..if that means anything) and I have different armor sets so i can be tank, dps, support whatever.

It’s all about coordinating and not changing aggro on the sparks for the Simin fight. Of course high DPS is equally important.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

Jade Maw Fractal Agony Trigger Event Gating

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

They couldn’t make rangers actually desirable in dungeons so they did this instead :P.

Despite how much I support GW2, I actually think they might have done this considering how totalitarian Anet’s decisions have been.

Groups who don’t have a Ranger must be using the 95-99% revive tactic. Which I don’t consider a proper method that was intended design.

When you look into an abyss, the abyss also looks into you.

Feedback for ANET regarding FOTM and agony

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I fully understand what you mean. I know how to avoid the agony and only died in this fractal(yeah some drama about being no help for my team …) because of agony multiple times during multiple wipes. No difference to lvl 19 apart from the agony part. You get my point?

a) ocean fractal is bugged because you cant avoid agony here

or

b) agony itself is bugged, it isn’t meant to be avoided at all but mitigated through AR. I say this because they changed the way how skills like distortion work(dont work anymore on agony) and how agony works in the ocean fractal

There’s no logic, one time you need the AR to succeed and one time you don’t need AR at all because you can avoid it.

Agony on Maw is applied directly as a hard gate for your party. There is no avoiding it. Either someone in your party survives it, in which case you are allowed to clear the level, or you don’t clear the level.

It’s meant as a gate to prevent people from going beyond level 39. 5 people with 0 AR on 20 can still keep one person alive to res the rest of the party if they pool their group healing. The same 5 with 30 AR cannot do the same for level 40.

I’m fine with Jade Maw agony being a hard gate on the party as long as it’s possible for AR to mitigate it but at Frac ~40-50+ Jade Maw dishes out agony that is beyond 30 AR + all heals in the game.

When you look into an abyss, the abyss also looks into you.

Was asked for gold when joined a group.

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I don’t get why any dungeon would be worth 15g.

When you look into an abyss, the abyss also looks into you.

Fractals, Guardians, and Anti-Projectiles

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

The main issue I have with guardian is that because the class is innately useful, you end up with a lot of players who are clueless how to use them even at higher fractals.

I’m actually ambivalent about having guardians for certain fights at this point. On one hand they do have the potential to throw down the right reflects at the right time. On the other hand, most often it’s the guardian in the group that dies first because almost everybody else had to practice their dodging and timing furiously to get as far as they did.

so agree with this

When you look into an abyss, the abyss also looks into you.

Jade Maw Fractal Agony Trigger Event Gating

in Fractals, Dungeons & Raids

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Stigma.7869

can’t u roll X guardians + a mesmer? all of them uses the elites ( tome of healing or w/e its called and quickness for 10sec aoe) will give the party a nice hp/sec. right? or is the agony insta downed?

Fractal 40+ kills light armor in within 2 ticks w/ 1 tome + heals. Fractal 50+ Maw Agony ticks even harder n probably kill party w/ 2-3 guardian tomes.

When you look into an abyss, the abyss also looks into you.

Jade Maw Fractal Agony Trigger Event Gating

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Well this isn’t a matter of content difficulty. This is a real issue here. I can have a good party that breezes through the dungeon up until Jade Maw we get shut down with 30AR and burning all heals. First it forces all Fractal 40+ parties to either have a Ranger, or it forces you to purchase 500 gems for Revive orbs. Otherwise you can’t beat any Jade Maw 40+.

This is the only Agony in the game that is undodgeable as it is a Timed Effect when a player jumps into the first Jade Maw platform block. It will happen 2x in the boss fight.

For those who have reached Fractal 40+, is there a legitimate way of getting pass the Jade Maw Agony attack w/o needing to use a Ranger pet or Revive orb or is this just Anet’s way of sucking us dry with gem costs? You can also try to time Guardians to blow their Tomes but what about 46+ or so when you simply don’t have enough healing in the game to mitigate Agony? I don’t consider the 95-99% revival trick a legitimate method simply because it’s not an intended design.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

Dungeons: Cheating, Skipping, and Glitching

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

maybe if those mobs did actually drop good loot no one would skip them.

When you look into an abyss, the abyss also looks into you.

New to Ftom - advice and help needed.

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Low lvl fractals are easier than the normal dungeons.

When you look into an abyss, the abyss also looks into you.

FotM doubts...?

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Stigma.7869

Hey fellow tyrians,

I’m fairly new to FotM since I’ve only reached lvl 3 and only did so to get my monthly achievement. But recently I’ve been researching ways of farming gold (for my legendary) and a lot of people say FotM is a good spot for that.
But is it better than Orr farming?
Would I get more gold per hour?
Do I need to be all geared up?
Do I need to be a really good player?

If someone could answer my questions I would very much appreciate it.
Thank you, and have a good game.

Orr farming is mainly for karma. The rare drops now and then are just icing on the cake

You will get more gold per hour even if most people don’t see that in the form of exotic/rares, lodestones, orbs, shards, etc.

As someone said before, you need to get to 20+ or 26+ to have drops be meaningful. So yes you need to be all geared up as monsters are tougher in higher difficulty.

This is considered a hardcore dungeon so you will have to develop the skills if you don’t have them already. But that’s what Fractal 1-20 is for… hopefully you mature into a good GW2 player by then.

When you look into an abyss, the abyss also looks into you.

Need people to do Citidel of flame Dungeon

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

go to gw2lfg.com

When you look into an abyss, the abyss also looks into you.

Punished for lack of hand/eye coordination

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

that’s the point of this game. Go play Final Fantasy XIV or even SWTOR if you don’t like the combat mechanics.

When you look into an abyss, the abyss also looks into you.

Ghastly dagger

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Ghastly weapons are exotics you can purchase using tokens from completing the Ascalonian Catacombs dungeon

http://wiki.guildwars2.com/wiki/Ghastly_Dagger

When you look into an abyss, the abyss also looks into you.

sick of LF1M must be guard

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I would take a skilled thief than a guardian who doesn’t know what they are doing. Problem is I won’t know

However, I also will do LF1 Guardian mainly because I already have 2 thieves, 1 ranger, on a team.

When you look into an abyss, the abyss also looks into you.

Ice fractal - svanir loot nerfed?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

And here we thought not many people knew about this ;p

When you look into an abyss, the abyss also looks into you.

Heightened Focus is this bugging or ?

in Warrior

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Stigma.7869

When you look into an abyss, the abyss also looks into you.

Warrior trait "Heightened focus" broken and doesn't work

in Bugs: Game, Forum, Website

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Stigma.7869

This needs to be fixed. Someone did a PvP test on golem and determined that it does increase the critical chance with the trait on. However Anet needs to come out and testify what’s up with this.

When you look into an abyss, the abyss also looks into you.

For the love of fractals, buy SpyKits

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

If anything spy kits are a huge karma drain

When you look into an abyss, the abyss also looks into you.

Dungeons perspective so far. Not fun at all

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

you my friend need more skill. I will admit during my noob days we stayed up till 4am and still couldn’t beat it but now..AC is one of the easiest dungeons.

When you look into an abyss, the abyss also looks into you.

Explorable Dungeons vs FOTM Loot Table

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

FotM has higher chance of rare and exotic drops due to trash mobs being Veterans. Also they have lodestones, cores, etc drop a lot more and each of those can be sold

When you look into an abyss, the abyss also looks into you.

In my opinion, Fractals of the Mist is a complete fail.

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I’m still pugging it and at level 34 atm. Levels 1-10 are a bit rocky as people are a bit noob, but it gets faster and faster as you climb despite in increasing difficulty.

I can’t imagine failing level 1-2 difficulty even if you don’t know what the heck to do in the dungeon.

My guild mates were playing early Fractals levels wearing Masterwork gear…

I’m looking for enthusiastic players to recruit into our guild for Fractals so we can help them climb up to high Fractal levels, but even I don’t want to invite you as you don’t sound like too fun of a person to be around.

And as for the dungeon itself, I think it was brilliantly designed and very engaging to play. It’s annoying that Difficulty levels are not “backwards compatible” but that will be fixed at the end of this month. It is not uncommon to go naked in this dungeon do to broken armor and even in some cases party members opt to run naked. I did Difficulty level 2 last night naked running it with guild mates who were wearing Master Work armor. I did level 33 Jade Maw boss fight naked due that fight simply being to dodge the Agony blast.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

CoF Speed Runs... Warrior dmg or?

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

The key of beating the CoF path 2 bomb room is DPS…. that is if you don’t use the kiting method. I have been in parties where we simply do do what the developers had intended – simply DPS the mobs down as they spawn. To achieve this, you need a party of 5 that have really high DPS and somewhat decent survivability. I wouldn’t mind having a thief since they have the highest single target DPS in the game. But people just think that Warriors are a good middle ground for both DPS and tankyness.

When you look into an abyss, the abyss also looks into you.

[VID] State of the Game - missing the grind?

in Community Creations

Posted by: Stigma.7869

Stigma.7869

I do think that this game needs Raids. I agree with our guild that it’s not very guild friendly despite being called Guild Wars as not even mentioning Guild vs Guild, but you can’t have large party raids that get the whole guild involved in PvE. Everything is shattered into 5 person parties w/o any cohesiveness. The Commander book is virtually useless as there is no Commander party chat either so a guild having a Commander book is almost useless.

Im all for adding more mechanics to bosses and such. But i also don’t know if the current system is lacking. I think many high level mobs do have good mechanics to them. Try soloing certain Champions or fight in a team at high level Fractals.

Legendary weapons is probably the most hated topic for all gamers. Everyone wants one, but it’s unreachable except for the top 5% of the population who have exploited or played 7 days a week since launch. The method of getting the precursor through gambling hundreds to thousand gold is a joke. I rather know that if i killed a monster 10,000 times I can get it than spend 600 hours to earn the gold I need to buy one

We were in a party with someone who had a Legendary sword and foefire weapons, and commander book and yet he sucked at platform jumping and combat and was always dead. This person obviously spent real money to do gem to gold conversions because all his gear indicated he should be more experienced in basic gameplay than he actually was.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

State of the End Game

in Guild Wars 2 Discussion

Posted by: Stigma.7869

Stigma.7869

The video is a terrible perspective.

It’s the same complaint from all WoW fanboys. We want vertical progression but we hate grinding bull. Then after playing this and realizing they aren’t tied by the balls (subscribed) they don’t know what to do. It’s literally the most comical thing in the world. Instead of playing the same amount they would in WoW they kitten and moan about how this game isnt WoW and doesnt have the same appeal. It’s not supposed to have that appeal. End game Guildwars has always been an armor grind to make your appearance look different than others and of course PvP(structured or otherwise).

Don’t need to be insulting everyone, but actually he was saying he missed the grind and vertical progression. The other side of the coin is whenever Anet introduces something that hints at vertical progression AKA Ascended Gear, the casual crowd raises just as many pitch forks.

Personally I think the current Fractals of the Mist dungeon is a step in the right direction despite it being the most misunderstood dungeon out there. It’s not about the Ascension.

Don’t be mistaken. Guild Wars 2 wasn’t made to beat out Guild Wars 1. Guild Wars 2 was designed to beat out all other MMOs. You can’t say GW2 is following the heritage of GW1 and that’s why it is the way it is. GW2 did alot of revolutionary things and in itself is a double edged sword on the existential question for all MMORPGs.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

My only issue with this game thusfar.

in Guild Wars 2 Discussion

Posted by: Stigma.7869

Stigma.7869

I spent countless hours in this game, and after getting a legendary i am burnt out on pve and want to go to pvp. But I can’t display my legendary in pvp. Was this an issue in gw1? Why can’t we use skins that we have earned in the game??

because you’re a PvE player and PvP players will say “get that crappy sword out of my hood!”

Funny but really true. PvP players earn their own meaning from honing their skills. You did nothing but farm and kill monsters to obtain that sword. Btw i’m purely a PvE player.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

State of the End Game

in Guild Wars 2 Discussion

Posted by: Stigma.7869

Stigma.7869

It’s been bugging me and many others for so long. Anet has one half of players always riding them on “Death to Vertical progression. Stick by your word. What is this Ascended gear BS!?!!” Then you have the other side of hardcore players who are bored and really miss the feeling of progression. What are you going to do Anet?

There’s a good video from a different perspective here:
State of the Game – The Grind
http://www.youtube.com/watch?v=9IkS-hy5Zzs

When you look into an abyss, the abyss also looks into you.

Agony is a bad design

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Here’s one sentence that will destroy your WHOLE argument

Agony attacks are dodgeable….

Agony is a barrier mechanic. Even Agony Resistance itself is actually in reality a set of training wheels for players until Fractals level 40+ where you simply don’t have enough Agony Resistance available in the game to mitigate any of the Agony dmg.

At high levels, Jade Maw dishes out the strongest agony attacks and I’ve been in parties where we actually just go naked without armor. Throw away all the stats, armor, attack power. It’s all about dodging Agony attacks and reflecting with crystals.

When you look into an abyss, the abyss also looks into you.

(edited by Stigma.7869)

FotM Jade Maw Randomly Kicks Out of Instance

in Bugs: Game, Forum, Website

Posted by: Stigma.7869

Stigma.7869

It’s always at the last bonus stage of Fractals where we are fighting Jade Maw. Eventually someone DCs or leaves the dungeon instance. As if by some time out thing, the entire party will get booted back to Lions Arch having never to finish the Fractal.

This has happened to me twice in the same type of scenario. In the first time I was just lying on the floor dead waiting to be revived, and someone left to go back to town since we were done and entire party gets kicked back to Lions Arch before some of us looted the chest.

On the second time someone gets DCed right before reaching Maw and eventually everyone in the party saw a really weird Dynamic Event message on the screen about something regarding "Following… Trahearne.. "somewhere… and we all get teleported back into Lions Arch right before landing the last hit on Jade Maw.

This is ridiculous!

When you look into an abyss, the abyss also looks into you.

CoF Path 2 "kiting event" strategy request

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

I normally agree with this topic except I did it with a PUG group last month and we straight up totally DPSed everything in the room down without a single death or attempt at kiting. I guess all it takes was a well geared party with good skills.

When you look into an abyss, the abyss also looks into you.

In my opinion, Fractals of the Mist is a complete fail.

in Fractals, Dungeons & Raids

Posted by: Stigma.7869

Stigma.7869

Fractal 33 with all PUGs. Having more fun in FotM so far than normal dungeons for me

When you look into an abyss, the abyss also looks into you.