You know that situation. When someone like Ranger use Rapid Fire and you go to invis.
You are invis and ranger still shooting arrows on you until skill end.There is no logic,
snip
Logic like going invisible as if by magic, or summoning lightning or illusory clones or magical spirit weapons from nowhere? In video games, logic does not apply.
- Thief will have to sacrifice High mobility aka Shortbow
Or- Sacrifice High stealth Access Aka Dagger/Pistol
- Thief will lose access to the third dodge and all the dodge shenanigans that are tied to Daredevil.
If that happens, they are wasting their time developing it because no thief will elect to lose those things.
They may as well just put a blank placeholder for thief elite instead and save us all a lot of time and effort.
They need to add a checkbox in settings that turns off flashy animations.
If only there was a checkbox on the Graphics options near the bottom called Effect LOD.
We can only dream of such a thing… <sigh>
hey if you like the game, then support it. Spread the word, and add life to the community.
Honestly, Guild Wars 2 really isn’t good enough to recommend.
There are many more weird skills than not, CC can be too long and damage is ridiculously high across the board meaning that fights are too short.
These are problems with core design and won’t get improved in a patch. Let posterity remember Guild Wars 2 as a mess that Arenenet never even tried to fix.
Not sure what planet you’re from, but nowadays it’s way easier to hate and criticise than to come with solutions or praise something, or even be objective for that matter.
Around 2014, the forum readers gave Arenanet literally THOUSANDS of solutions here:
https://forum-en.gw2archive.eu/forum/game/cdi
And here is a thread from around the same time where players state that Arenanet are doing nothing to maintain WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Arena-Net-where-s-the-new-CDI/first
And here is a thread where Mike O’Brien claims that Arenanet read and respond to feedback: https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/first
(edited by Svarty.8019)
Rifle Thief: how does it make you feel?
Bored. I see two scenarios;
- It’s even more OP than regular thief or,
- nobody will play it
I’m looking forward to being one-shotted by invisible guys. Fun2017.
“Get off my lawn” isn’t a useful attitude. There are some pretty toxic people of all ages in WvW.
I think “toxic people” is rather an unforgiving attitude. Many of these people can and do change their behaviour over time.
McLain’s says it’s anybody but not thief. <cough>
my perfect wvw would be a wvw without zergs. Group of people separated running around and taking different objectives cuncurrently so that we have many different small scale fights in every map … and this can be achive with a system that gives reward if you take objectivs on different maps simultaneously
Once upon a time, I thought that would be fun, too.
What I’ve experienced is that small group WvW seems to happens at the launch of a WvW-oriented game. Then people find that the groups are having success and join the groups. The groups become zergs.
I think your idea of the coordination of capturing objectives on different maps simultaneously seems interesting, but how would that help the war effort? Could you give more detail?
The way I interpret the concept is that it would be possible that such coordination could happen with guild groups, but zerg-oriented (rather than GvG, open field combat oriented) people would join the more popular commander, filling his/her map and the other commander(s) would have very few people.
They don’t like polls, but if there were one, I’d say sure, anything.
A N Y T H I N G .
It’s hilarious that we’ve come up with so many suggestions with no reply.
Heck, FIVE LONG YEARS into the game and we STILL haven’t even got a way to see the ladder in-game.
It’s an absolute disgrace that GW2’s only good game-mode gets neglected so routinely.
Anybody remember this? Reminds me of the first few lines of this.
(edited by Svarty.8019)
Well, I think this thread is more appropriate nowadays than it’s ever been.
GOOD G R E A T J O B K A R L.
><
@Dawdler
Those are all great suggestions that Arenanet should pay attention to, but none of them are to do with handicapping.
@Svarty
I think you identified the problems well, but I cannot condone introducing handicaps. Handicaps are not very satisfying for the weaker team and will be despised by the stronger team. Even if they technically solve the problem, they won’t do much for making things more fun.
I can understand that they are unsatisfying in the current forms – direct buff (Outnumbered) or spawning things (Siegeraiser) – both of these handicaps could be improved, or new ones created. If the handicaps actually even up the match without making it seem like that side did nothing and still won.
Let’s not forget that the basic WvW has in-built handicaps in the form of the different EB keeps for strongest/middle and weak sides. Red was alway the weaker side and Green the stronger. My point being that the original developers knew that some form of handicapping was going to be necessary.
We just need to get away from ninja-capping as the only accepted contribution from small teams.
I can’t see how that can be achieved without handicapping – I mean, I like the idea. Could you describe what you mean please?
(edited by Svarty.8019)
Once a tower/keep is T2 or T3 with 5+ superior ACs that are certain to be there, poof WvW fun flies out window and it’s zerg zerg zerg all day long just to do something.
^^ This is a great observation.
GvG players want Arenanet to balance the combat powers so that they work in WvW. I do, too, but I would prefer it if weaker sides could compete with dominant ones in terms of attacking structures. That’s where the best fun fights happen especially because there’s something at stake in the fight.
Perhaps a look at the current trends is in order …
Dominant sides have all of their structures fully upgraded most of the time and thus have far more time to come and defend. The weaker sides are not able to hold all of their structures at T3, but usually everybody is able to get their own garrison to T3 for the majority of the time.
All of this results in the best fights being the dominant side attacking a weaker side’s garrison (or those multi-sided fights inside Stonemist Castle). I think there’s usually a great drop off in population after a weak side loses their garrison – many people are overcome with despair at this point and consider that there is “nothing they can do” to prevent the steamrolling antics of the dominant side.
Meanwhile, the dominant side doesn’t have to put people on their own map, just a few scouts – T3 and emergency waypoints mean they can often destroy a weak side’s efforts and morale, so they probably won’t quicky return within the timer on the EWP to take advantage of it being down.
I would then ask how to make it so that it’s more difficult to upgrade to (or maintain) T3 if you’re the powerful server without also making it difficult for the weaker sides? I’ve only ever thought dynamic handicapping is the way.
This would mean generation of a metric to measure who is leading at the current time.
Then we could have any number of huge or small tweaks happen using that metric
I would prefer to see smaller tweaks at first, such as;
- slightly longer EWP timers for dominant sides (because if the teams are mismatched, there’s less likelyhood of the weaker side desiring combat),
- more HPs for weak side’s destructibles and Lords (to allow weaker sides more time to return),
- THE BOMB – a bomb spawns in the weakest side’s spawn on the dominant server’s map. This bomb can be carried to a wall to instantly destroy it. The bomb should be on a long timer, but not so long that the dominant side will be bothered to send a spy to waste it (Okay, this may seem a bit like a nerfed version of the centre event on DBL, but that event rewarded powerful sides, so this isn’t the same). Also, the bomb carrier can be killed, so there’s some gameplay there – maybe they even show up on the map, who knows?
Disclaimer: This post is entirely my opinion.
On the picture above, I missed the inner south gate, that should be the blue line, too. Sorry.
One Easy Minor Adjustment that would make WvW better;
WvW-only Supply Removal Trap and Stealth Disruptor Trap should cost 0 supply. It’s enough of a negative that you can only use one trap at a time.
They don’t get used much because of the supply cost.
My vision for perfect WvW is putting big fights inside structures. That’s when it’s most fun, for me, and what brings all the elements of WvW together.
I think we need more dramatic fighting inside keeps.
I like Desert map Air and Fire keep Lords. They have the right amount of power – sometimes enough to swing a fight and lead to an outnumbered victory. This is a fun thing that should not be changed. Well done, Arenanet.
The old last-gasp, desperate Lord room fights tend be very rare nowadays. In the past, these battles could last long enough for the third side to participate and lead to great, epic battles in the keeps.
I would like to see the return of (or a new replacement for) several features which were removed for dubious reasons;
- the “bug” that meant people could waypoint into contested structures,
- the “bug” that meant people could banner-rez Lords.
These are what made WvW more dramatic and exciting.
While Emergency Waypoints are fun and cool (well done, Arenanet), they are also on a long timer which is six(?) times as long the “bug” – this is too long and often leads to zergs capping before defenders can arrive.
Nobody really wants to cap stuff without a decent (read: even) fight, first!
I also believe that the Desert map Garrison walls need to be reappraised regarding which walls are destructible. At the moment, there are too few options to counter point-blank siege here – this is one reason that there aren’t enough fights at this keep. (On a side-note, I’d like to see the whole structure redesigned from the ground up. It’s horrible even for defenders).
There are plenty of opportunities for the map guys to make changes to the WvW maps, but I’d keep a copy of the current maps so that reversion is an option – WvW players are notoriously picky, but I’d also be looking to change the layout of ABL hills – it simply doesn’t make sense to have a really long wall at one side that people can;
- put lots of holes in, and
- just walk past
In the attached picture you can see, I would remove the blue wall and replace with gates at the positions of the red lines. It would mean shorter journeys for dolyaks, but upgrading hills is difficult anyway.
Everything in this post is my opinion – please explain why, if you disagree.
(edited by Svarty.8019)
if you make me shell out cash for upgrades again I’m going to strangle someone.
For the sake of clarity, I meant emotionally invested, not financially.
The mode has to do what it originally did;
- It needs offer a variety of playstyles
- It needs to allow some player decisions and actions to affect the outcome
- It needs to offer a sense of ownership (objectives), investment (upgrades), belonging (zergs), community (squad/team/map chat)
- It needs to offer scope for player-deployable objects to affect static objectives
… all of this without mentioning scoring or rewards – which are what Arenanet are reportedly working on at the moment (29/04/2017).
I would:
1) Get rid of- or greatly reduce the transfer costs to allow the playerbase to reset balance themselves. [..]
2) [..]a scoring model that encourages people to spread out
3) This would allow for a balanced and self-resetting system
You think the player base is going to reset balance themselves? LMAO, the player base is the reason there is so much imbalance. By reducing or eliminating transfer costs you are only going to make it that much worse.
I am with Devils Toys on this one, I think that there should be VERY FEW but NOT zero opportunities to switch server – perhaps two free transfers every year or, one every six months.
IMO;
- People should be committed to their World
- Your World should be prominently displayed on heroes panel to remind people that WvW is an option
- Fluff idea: There should be world-specific Titles based on the WvW ranks, The intent is to help people dedicate themselves to a server and to display their WvW credentials in other game modes.
Example:- A FSP player attains “Far Shiverpeaks Mithril Invader” rank on that server.
- When they do so, they earn the same text as a title.
- If the person transferred to Gunnar’s Hold they would earn the new title;
Gunnar’s Hold Invader.
(edited by Svarty.8019)
How to save WvW is, removing WvW and make all PvE maps PK zones. Every map that has a WP with a “structure/build” a node…your ppt for the ppters
The no-objective campaigners should be used to what WvW is by now. Surely we can celebrate WvW for the variety of gameplay it affords? That must be one of the reasons for it’s longevity.
Stunlocks are the worst thing any game can every have.
DAoC was known as a “great” RvR game and began with one-minute-long clipping range AoE CC.
There is still hope (not much, but some).
For the amount of time that went into this armor, I must say It sucks.
For the amount of time it took, the most gorgeous, stunning and amazing armour in the world would suck.
The creativity well seems to have dried up in regards to skins.
Although there is much beautiful artwork in Guild Wars 2, the armours have to be one of it’s most below-par aspects. I blame the need to fit such a broad variety of insane player models – Yes, I’m blaming the Charr model for ugly armours.
I think the Legendary armour should NOT be redone, however, and that time should be put into something new instead because why delete stuff (although they have deleted a LOT of stuff) before it gets into the game?
Check out Stoic Rampart’s Lord if you ever happen to stumble by.
This.
I believe that a lot of these threads and posts are an outburst against what the majority see as an utter neglect of the game mode. Whether this statement is objectively true or not doesn’t matter, perceptions do.
I understand. I do appreciate that while we know we’re working on things, and know what we’re working on, the players do not. Our policy is not to give a future-looking accounting of works in progress
The problem is that GuildWars2 releases content sporadically. This means that there are enormous, nine-month long content droughts for even the marquee PvE Living Story content.
This kind of gap means people spread stories about how they’re annoyed that things they dislike about the game aren’t being addressed. And the more time people have to perfuse these dispiriting stories, the more depressed everybody else gets. Whether these tales are true or not doesn’t matter. As long as they are uncontested the miserable mood shall pervade.
I’m sure the solution is clear, and it’s not, “When I’m finished”, Michaelangelo.
Overall communication is bad, if you look at the forums, devs respond on 1-2posts a page
Here, have an old thread. https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/first
Mystic Coin’s prices have risen from 10 silver to over 1 gold since early 2016.
Fix it yourself, lazy players. John Smith is actively doing nothing about this because of you!
jk.
It’s probably Barons like Wanze buying up supply as it enters the market, because most people just hoard them. It’s not as if people are forced to spend them (stick) and the incentive to create a nice item isn’t enough to dump them out of the economy (carrot), so in the bank they sit.
In fact, there’s only one way they should increase in value and that’s if they were being spent out of existence faster than they were supplied. Okay – I think that’s what’s happening now, forget what I said one paragraph ago.
(edited by Svarty.8019)
There’s a replayability issue with the churning out of new maps, each making the previous ones obsolete as the story goes on.
I’m not so keen on this.
Having said all this, I’m looking for WvW improvements and I’ve given up doing any PvE whatsoever now.
No Fracdulls, no raids, no living story. It’s all wasted development time for me.
Probably people falling to their death on DBL, either accidentally because they’re bad and forgot WvW doesn’t have gliders, or intentionally because there’s someone at the bottom, and falling and getting rezz’d is faster than going down the ‘intended’ way.
We all know commanders sometimes accidentally (not really accidentally) run their whole guild/zerg off cliffs. Because that’s fun. Sometimes.
For a given map, I added the kills for the 3 servers, than I added the deaths. It doesn’t match. There’s like 100 deaths in excess.
How does that work ?
Presuming that you mean you mean this:
Deaths – Kills = ~100
Falling from cliffs makes characters die without enemies killing them.
If, on the other hand, you mean more people gain kills than people die,
I suppose everybody who tagged an enemy gains a kill whereas they only die once.
If people cannot figure out by ranked what they should be doing or not doing there is no need to communicate.
………. Eh?
No. It’s a freakin’ joke in a video game, for crying out loud. Grow a sense of humour.
If you think showing an animal being tortured is a joke, I hope you are never allowed to own a real pet. :-\
Or maybe this person can separate fantasy from reality. One can find it funny that a virtual representation of an animal is ‘harmed’ without finding the same thing funny in real life. They may even be a pet owner and love their pet.
Well if it’s okay to do anything immoral in a virtual environment …
[..]the magical thing called downing the enemy Ghost a thief and seeing there body in the downed state, I know the majority of players have issues with achieveing that last one especially if you believe people when they say 1 Ghost thief can kill 9 players at once.
That seems, to me, like a silly thing to say.
You can’t blame players for being destroyed by the invisible boy who makes it impossible for them to move while pinging them down with abilities which they can’t even research a counter to because nobody can see what they were in the combat log. Neither “combatant”, thief nor victim, is becoming a better player here.
That’s Arenanet’s fault.
you’d need to be a relatively high rank(1-2k) to purchase a full set."
I think those are good requirements. There are a lot of PvE people who might be incentivised to play WvW for extended periods because of these targets.
The only time I have problems against Ghost Thieves is when there is more than 2, legitimately my build is pretty crap since. Any competent player can negate the majority of my damage, yet it is easy to kill the non OP Ghost Theif Build.
How would you ever know? Certainly not by looking at the laughably inadequate combat log!
It isn’t OP against Ghost Thieves
Can you imagine what the game would be like if everybody was on ghost thief builds?
They confirmed they working on another expansion shortly after HoT.
https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
It probably got cancelled the very next day. You can’t trust a business.
You can trust a business wants to make money. Cancelling an expansion the day after they announced it publicly is a good way to lose money; I think we can safely rule out that theory.
No, I work at a business factory and my job is a business man. Job #1 around here is to be greedy and evil, if you can’t do both we will find someone who will.
I’m curious what a “business factory” is and what kind of job a “business man” is.
As IWN stated, and you did in a strange way, it is a business’ desire to make money. So why tell IWN that he/she “No”? I think IWN was spot on.
I think that the next expansion will be announced sometime this year and hopefully dropping next year.
I was being facetious. I do agree with him, I was presenting a sarcastic and disingenuous counterpoint for a cheap laugh, basically.
LOL. Sorry. Didn’t pick up on that. It seemed serious.
In that case, I’ll point out that my post was a(nother) cynical goad because I believe we lack information. I expect something to be announced at some point, but I am not 100% convinced we will.
Our voices don’t matter one bit. In fact I’m willing to bet they wish they can find some political correct way to completely silence us.
I don’t think that’s true. Allowing us to rant on some obscure, ignored subforum is a great way to allow us to let off steam that doesn’t affect their game.
New content is relinking and new reward tracks..
I’m not sure what else they could do, unless it’s another new Map and Server merges.
Really? The forum has four and a half years of suggestions for you to wade through.
Distracting, it’s true. Also, “target creating.” I’ve been there, done that, many, many times. If you’re wearing the flair, you’re going to be a target. There have been times I’ve spent more time taking dirt naps than contributing to a fight, and I even tell people when we party up that they should expect to carry my corpse if I’m tagged. It’s all good — we know it’s likely when we tag up. (Whisper: If I can be the distracting factor that leads to my team’s victory, it’s alll good.
)
That’s why WvW is better than PvP. Even poor players have a role.
I kind of think that it should be mandatory for every single server to have an ANet employee playing WvW for them at least 10 hours a week.
- There probably aren’t enough staff at Arenanet to do that, but on the other hand,
- The ones who remain are just making story, raids and maps anyway.
idk, the leather farm did nothing and isn’t very good. Think I’ll spend today farming and see what can be done about leather.
This is not true, the leather farm works great, the problem is ppl still want things handed to them, and don’t want to put any effort into farming themselves, they want Anet to step in and nerf it.
Price of T6 leather sections since farm released…..
Nice cherry picking of the graph. Here’s a better one.
Fear grips casual hoarders who sell to speculators. “Word” spreads that the farm is “too hard” and “isn’t worth it” so prices slowly recover back to where they were after a few weeks. Speculators win!
And when you look at the graph, the result is still the same. The price is now higher than before the leather farm came. It’s marginal, but it’s there. What does that tell you?
Look at the full graph over time and don’t just cherry pick two points in time. Where it sits at now is the normal level when there isn’t as many players playing. Notice how there’s always a sharp decrease in price with each living story episode? There was also the speculation that the leather farm would dramatically increase supply that drove prices down a bit.
There are 2 spikes in January that rise over 34 s, and the Leather Farm hadn’t been announced yet. Now, in March there are 4 spikes over 34 s, now that most people know it’s there and we’re barely 3 weeks into the month. Statistically we can predict an additional spike towards the midway of the week. That’s more than double the amount of price spikes. I’m not cherrypicking certain moments, I’m looking at the monthly average.
The prices dropping in February can be accounted for by the announcement/release of LWS3E4. It’s a statistical anomaly created by marketing, basically.
That’s cherry picking again. Prices fluctuate but the price level as remained relatively flat outside of the impacts of the LS and leather farm announcement.
You have a really weird idea of what cherrypicking is.
It’s cherry picking because you’re picking specific spikes that crossed a price point that you picked and are using them to predict a trend.
Yeah… eh.. That’s how the pros do it.
If it makes you feel better, when the Anet dev showed up on Mag bl, things were a little less great for him, we revenged for you!
Perhaps claiming keeps is an attempt to galvanise and stimulate opponents?
[Leather price] When are you fixing…
John Smith does nothing at work:
To address this, we’re taking a step back from the standard amount of economy balancing we’re doing; in fact, we’ve actually already started doing that.
He does more than babysit the economy
jk… jeebus ><
[Leather price] When are you fixing…
John Smith does nothing at work:
To address this, we’re taking a step back from the standard amount of economy balancing we’re doing; in fact, we’ve actually already started doing that.
They confirmed they working on another expansion shortly after HoT.
https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
It probably got cancelled the very next day. You can’t trust a business.
Do you mean the recent balance patch… didn’t balance the game?! I blame McLain
(edited by Svarty.8019)
The goal of the matchups is exacerbating a lack of interest in the gamemode.
As has been said before, the official Arenanet goal of linking is “good matches”.
Our goal with World Linking is good matches.
source
Linkings led to the disappearance (or invalidation) of the ladder and reason to win a match.
since when you get revealed for 5 min? i didnt play my thief for like 4-5 days but i am 100% sure before that i only got marked not revealed, while stealthed that mark doesnt follow you fast enough so it was still possible to stealth cap stuff, yes some people search for 5 minutes but allways at the wrong places if you keep moving and most seem to leave after the mark drops, if they havent seen you only your mark.
Yeah Op is getting the words mixed up.
Thanks for this, I’ve fixed it now.
Hmmmm
What would be your guess for this years April 1st joke?
My guess is that they announce an expansion.