Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
(edited by TGSlasher.1458)
Buy gear every 5-10 levels (weapons and armour, rings and amulets if you want)
(edited by TGSlasher.1458)
the build works better just doing 0 0 10 30 30, utilizing the earth evasive arcana as a blast finisher for your water field. You don’t need signets. Just go 2 cantrips and then arcane blast for another blast finisher. You will get more heals off the more you attune to water. I have played it in spvp and it is super bunker with nice healing. Only downside is the long cooldown of your water heals so try to use them sparingly.
Erruption → Water → Healing Rain / Gyser
That is Earth → Water, can’t get back to earth again.
Although, it is good for a backup blast finisher (if earth is already on cd).
The air dodge is also really usefull.
I think he’s contemplating 30 water or 30 fire.
Aura share can be good, it also carries over buffs gained though aura traits (e.g. Zephers boon). However auras granted through blast finisher will not.
Personally I don’t think investing heavily in fire is a good idea, though I am 20 there myself.
Be lucky that it happens where your mouse is and not on your enemy target, because that isn’t frustrating as all hell.
Interesting ideas, but I think the idea behind the focus is to be a ‘shield’ kind of skill with no mobility. As you can already see / know there is no mobility, not even swiftness and /d owns this field.
The only changes I think would be really good would be to swap dagger water 5 and focus water 4 or 5, revert the RTL cool down and reduce the cd on Fire Shield (fire 5) or greatly extend its duration. Daggers ability to be mobile, tank and do damage is a bit over the top, moving the tank/bunker across to the focus would be a good change in my opinion.
Adding on to your stun suggestion for Comet (water 5), would be cool to stun on interrupt, since this skill is rarely used to interrupt (note the non instant [though much better then release] fall of the comet). I also like Leuca’s suggestion to stun chilled foes.
Swapping the water skills between /d and /f puts the majority of auras on the d/f set, leaving s/d without any defensive aura options and giving d/f a huge boost that could borderline OP. Focus is defensive enough to not need the extra heal, which is why it’s on the dagger. The problem is that some of its skills just don’t have any oomph to them i.e. Fire Shield and Freezing Gust. These skills simply need to have their effects improved. You could make Water Magic extremely viable by making Freezing Gust hit up to 2 additional foes near your target (about the aoe size of Comet) and allowing my aforementioned change to Comet to be imlemented. Because this combo would be telegraphed before it even starts by attuning to water, your opponents would have ample time to either get ready to stun break or be ready to dodge Freezing Gust/Comet. Even if they don’t dodge it, you must properly hit both skills to get maximum effect, so it’s not a one-hit wonder.
I think it’s mind-boggling that some of the skills in this game are so dull when others have myriad uses.
I did say Dagger 5 and focus 4 or 5, as in put dagger 5 on focus 4 or 5 and put the respective skill on dagger 5. Dagger getting a ranged interrupt (comet) or a ranged chill (gale) would be interesting.
I think it’s mind-boggling that some weapon can do everything whereas others have such a funnel niche. Just look at focus and off dagger here on the elementalist.
10 in Arcane.
5 arcane gives you a crap tonne of fury (esp with fresh air)
10 nets you perma vigor or boons on swap weapons.
At least consider that.
So I would go something like:
0 30 10 20 10
lol i actually just linked it again
It should be sticked.
That’s pretty mean Mr Down Frown Clown (yes you may name your next character that)
@Qwertydeath
Unfortunately, I have found that “in the middle builds” to be not as effective as full zerker or full bunker. I currently run a middle build but would not suggest it for PvE (I use it in pvp)
A fun way I used to play was D/D bunker traits zerker gear, though that was PvP as well, offering reasonable damage and survivability to not go down in an instant.
(edited by TGSlasher.1458)
General Starting Tip:
Buy green gear (weapons and armour, rings and amulets if you want to) off the trade broker every 5 to 10 levels, its generally cheap and helps a lot, I can’t express how much it will help.
Try to do content close to your level unless you would like to do the lower areas. I levelled my ele from 0-60 in level 1-20 zones. I would never ever do that again.
Area completion, try to do it. I never did, the rewards don’t get better if you wait to do it and the exp / free gear gained is quite helpful.
I am not even a zerker thief, but my BS crit for nearly 7k on D/D tanky elementalists. How do you mitigate a 7k burst every 5 second?
I’m S/F, your 7k burst is 4.5k on me. I usually lose to thieves due to the stealth and S/F’s lack of ability to fight an invisible class (even less with the stats in PvP, I don’t play WvW).
To keep thieves away I will Dragons tooth then stand under it. I also pop invulnerable when I think a thief will stealth attack me, only to disheartendly see: “invulnerable, invulnerable, invulnerable” about 5 times as they happily and non skilfully press 1 until my invulnerability runs out, totally crap if you ask me. If my invulnerability runs out I will follow with a dodge or phoenix the ground just as it ends. Not to mention the most important thing, moving. Standing still is a death sentence.
In the end though I will lose, as stealth spamming in this game is just broken. Promised by the devs to have short stealth’s and not much access to them, get 15-20 second stealths and access every 4 seconds.
Elementalists got hit with a 40 second cd on RTL for using it to escape, where is the Thieves 40 second cd when they don’t attack with thiers?
…
The only changes I think would be really good would be to swap dagger water 5 and focus water 4 or 5, revert the RTL cool down and reduce the cd on Fire Shield (fire 5) or greatly extend its duration. Daggers ability to be mobile, tank and do damage is a bit over the top, moving the tank/bunker across to the focus would be a good change in my opinion.
…
- Used lightning whip as a method of spanking your friends.
If you’re an ele and you say you’ve never done this. You are a liar.
I haven’t
Interesting ideas, but I think the idea behind the focus is to be a ‘shield’ kind of skill with no mobility. As you can already see / know there is no mobility, not even swiftness and /d owns this field.
The only changes I think would be really good would be to swap dagger water 5 and focus water 4 or 5, revert the RTL cool down and reduce the cd on Fire Shield (fire 5) or greatly extend its duration. Daggers ability to be mobile, tank and do damage is a bit over the top, moving the tank/bunker across to the focus would be a good change in my opinion.
Adding on to your stun suggestion for Comet (water 5), would be cool to stun on interrupt, since this skill is rarely used to interrupt (note the non instant [though much better then release] fall of the comet). I also like Leuca’s suggestion to stun chilled foes.
In condition meta: Ether Renewl
When duelling a non condition build: signet (because having 20 seconds of protection all the time is ridiculous).
Such a nothing in fire? Personally I like 10% condition duration, just so that sig of earth lasts long enough for dragons tooth.
Think I ran into an ele running something similar to this in pvp yesterday. First S/F other then myself I’ve come across in pvp. I didn’t have a terribly hard time dealing with the build but the conditions did hurt, esp when I had changed my heal from ether renewal (I have ether renewal and magnetic wave as my only condition removal) to show my friend some tricks.
I was playing with my staff support ele friend, he said, “its like your build only not as good a player, he’s running signets and doom”.
When I got into a battle with him I realised he was as good as me, possibly better, holding his cc for situational use instead of most eles spam and forget. He interrupted my ether heal in one fight and it was all over.
Sigil of Doom I would recommend to anyone, heck I run a power build and find the poison to be very handy, open up, for a player heal and uh bummer your poisoned, not to even get started on heal signet warriors.
I think the most awesomest New Ele build is to reroll (not the player) to any other class.
I don’t agree xD but it still did make me think of this.
Ha, that’s still going around
While I usually deal with pings in +300ms both me and my friend noticed massive spikes. Players teleporting, both of us trying to change attunement and having it fail (like 2 seconds of pressing the button to achieve nothing). As far as we could tell it only happened on a few of the servers we were playing on (hotjoin servers).
If the guardian stood in your smoke field and you used heart seeker and hit him then no invisibility for you. Hear seeker through smoke field is just stupid, maybe thieves can has 40 seconds when not hitting a foe cd on their leap?
Try playing thief with lag, you literally press stealth and continue to auto attack (with non stealth auto) getting revealed :/. Have to vs thieves with auto target on, have to play thieves with auto attack and target off. WTB unique settings / bindings per character.
Sophea and gang screenshots:
Sophea wearing Phoenix in PvP (blame gw2 hero view for low res)
http://i.imgur.com/ZmSs7Uu.jpg
Sophea PvE:
http://i.imgur.com/N6TXbas.jpg
Sophea blowing stuff up:
http://i.imgur.com/ZF5lYRj.jpg
Sophea Sladorian:
http://i.imgur.com/tg066Jk.jpg
Slasher Sladorian:
http://i.imgur.com/zxgcc0c.jpg
Well … can’t embed with !url! or [img]url[/img] from imgur so you’ll have to follow link sorry
(edited by TGSlasher.1458)
Sophea Personality: (And yes you can use her for your story.)
While she looks like an innocent girl, there is blood on her hands. Working your way to the top isn’t easy and any whom get in the way must be removed from your path. On her travels to the mists, all the enemies seemed to be no match to the element weaving power of Sophea. Although only a Novice or Adept Elementalist, she still wields her power to the fullest and knows what spells will suit the situation. Being attacked by multiple foes will earn them a burning, single foes will find that the air can be quite punishing and when a fellow friend is in danger a water spell or too does not go astray.
While her helping others comes naturally to Sophea, her current level of power or knowledge of the elements does not lend itself well to being able to fully support her allies. As such the spells she cast are usually of a selfish manner, more due to the fact that she doesn’t have the power to “share” those abilities. She has worked hard to get the most out of auras, even learning of “Aura Share” but going down such path would require too much use of her power and she would find herself nearly useless in all other aspects. So her path is to protect through power, kill the foe before they try to kill you or your kin.
Sophea may look like a noble and may even have boosted dignity over other personality traits, though she is not afraid to tell a Charr the “hard truth” or charm her way through a bad situation. There is no “hope to be a Master” within her bones, she wants to enter the “Hall of Heroes” and if she becomes a Master elementalist along the way, then that is what it will take.
Its a shame that Sophea may never reach the Hall, as over the last 200 years the doors to the Gods have closed, though Sophea does not know it yet. Still she strives to reach the goal of her ancestors before, the Lord Richard I and Lord Richard II both finding their way to the Hall. Strange the way that a family of “Ranger Mesmers” bloodline can bring about an Elementalist. Perhaps that limits her powers, though these are strange times, the way of dual master has come and gone and the power of the Dragons awaken.
Ever think that maybe Allie went on a holiday or has real life issues and the other devs are busy working on the patch. You know because people live in the real world no to just pleasure you. If the PvP co-ordinator is on holidays / real life issues then you could expect there to be a drop in dev posts.
+9000 what TGslasher said^^
let them burn in hell
“So you two were kissing … that’s very special….”
Quotes from one of the better TV shows, Firefly. I would recommend to anyone
9) If you leave a match, your game is locked: you can’t change character, you can’t join another match, you can’t go to PVE or WVW. Until the match end the only thing you can do is enter the match and play.
Doesn’t the game force you to re enter the pvp match? It used to, that’s how people could change characters mid fight. Or can you simply just press PvP then leave match (same as hotjoin)?
wha, conjures are super fun, just would be nice if you still got all your other attunement spells while they were equipped or something.
Would be nice if they only replaced their attunement. So frost bow would replace water, but others attunements would still be usable.
After your party fails the graveling burrow event in AC path 1 for the fourth time you find yourself shouting in chat “SOMEONE PICK UP THE kitten FROSTBOW AND HIT 4!!!”
Imagine that but with 2 eles and 2 grounded Frost Bows / Flaming Greatswords
You have used Gale (focus air 5) on a critter to only see “Immune” and thought, wow that critter can withstand the power of air better then a Charr Warrior
(edited by TGSlasher.1458)
Continued
Popular Ele traits, it’ll be really fun to weave in things like Evasive Arcana.
-Arcane:
Evasive Arcana is used by a very large amount of elementalists.
Renewing Stamina (gain vigor on crit hits).
Elemental Attunement (a very good trait, buffs when attuning to elements)
-Fire: Lacking
-Air: Bolt to the Heart (20% extra damage to foes below 33% hp)
Electric Discharge (15 point, lightning bolt on switch to air)
Zephers Boon (gain fury and swiftness on aura use)
-Earth .. .?
-Water: Cleansing Wave (remove condition on change to water)
Healing Ripple (15 point, gain health on change to water)
Soothing Disruption (gain vigor and regen on cantrip use)
Cleansing Water (remove condition when applying regen)
Powerful Auras (auras are applied to allies, trait buffs as well)
The elementalist mindset vs Mesmer (and any other class if you’d like to add. The more, info the better)
I don’t play Mesmer all that much, from what I can tell the Mesmer’s mind set is that of deceit and cowardness, preferring to fight with their minons and avoid the battle themselves. When pressured they can usually get away from you, heal up and come back fresh while their foe struggles to fight off the illusion, wondering weather to “pop” them or weather that will cover them in a crap tonne of confusion.
The elementalist mind set is more planning the engagement, working out who you are fighting and what strategy best to use against them. With the focus in hand, I will usually wonder if it would be best to go full out with my damage, or to temp the foe with a daze to try and waist his stun break. Do I start with my invulnerability, or test the foes power first. Do I go in guns blazing or utilise the terrain around me. Do I start with my weaker conditions pretending to be a condition spec, tempting a removal to get my immobilise off or can I tell the enemy has no removal.
The spec I run is low on arcane so swapping is slower, therefore I have to think or what skills I have for the situation. If you open with projectiles I will consider air and earth to be my starting points. If you rush with melee or ranged non projectiles then earth and air are not as strong here. A lot of calculation goes into how I play my elementalist.
Any particularly notable Eles in the GW lore besides Zojja?
Cynn a Guildwars 1 elementalist who joined up with the “Destinies Edge” of GW1.
Cynn is a bit of a princess but with a decidedly dark streak. She’s often cynical and flippant when dealing with authorities or situations that seem hopeless. She’s highly intelligent, and magic comes easy to her. Because of her experiences during the Searing, Cynn has developed a rather cavalier attitude toward her own death. Consequently, she tends to bite off more than she can chew, and often gets herself and her friends into trouble.
How do you “view” the standard Elementalist? (For example Mesmers have an upper-class air of “better-than-you” royalty about them. Thieves are secretive and shady. Warriors are Spartacus. Necros are creepy, ect.)
On a personal level it would be how you view your character. Mine I see as noble, arms on waist, nose in the air. The colours she wears reinforce this, Rich Purples and Bright Yellows with a gear set that looks expensive (even before I had the phoenix gear)
As a whole I see the elementalist to have a “nonplussed” attitude toward the current weather. Raining? master of water, what you gonna do? Wet me?. Standing in lava, base element is fire. Rock about to fall on your head? Just turn that into a metor and direct it at the nearest foe. Winds are heavy, sorry, that one was me.
I also think that eles could possibly have a fear of melee enemies getting too close to them, when they aren’t on the attack. This is backed up by the large access to auras and the auto stun aura down the air line. Of course, that is just speculation.
It could be possible for an ele to change personalities dependent on their attunement. Entering fire enforces rage and damage output. Air increases speed and spells the mean destruction for that “One” foe (the one the peeves you off the most). Water enforces a caring nature, to heal and cleanse yourself and your peers. And Earth hardens the skin, reflects attacks and offers ways to crush or pulverise your foe. To stick to the one skill tree would in theory bring about that side of the elementalists nature whereas going down the arcane line would bolster all of those natures but not bring overload the one nature.
Finally I would say that eles are confident in their abilities. There are not so many random effects such as an engineer and no access to weapon blocks like guard / warriors. Each spell suits its purpose, missing is not an option. When things go downhill, the ele still has many a tool up its sleave to get the hell out.
Popular Ele combos? (Such as RTL >> Updraft for Dagger/Dagger and Eruption >> Frozen Ground for Staff. )
When utilising the elementalist, I find that our “popular” combos are quite telegraphed and that people will generally avoid them. I proposed quite some time ago 2 ways of fighting. Fighting out of the ring (related to tPvP in general) and unpredictability.
One of the more powerful tools the elementalist has up its sleaves is Lightning Flash. Will taking a hit to its stun break ability I would have to ask many who qq about it if they actually used it for stun break. For me it was used to catch enemies off guard. Lightning flash is an instant teleport. It can be used defensively (get out of enemy skills, move around when doing big stationary casts) and offensively (many of the eles bigger skills are slow, starting them away then porting in range can help to land them on an unsuspecting foe).
While RTL into Updraft is a good combo for beginners, lightning flash updraft is much better. To put the enemy on the defense, you can start with RTL which will generally force them to dodge (expecting your updraft) then you can port updraft at them. Frost bow is an excellent tool to use with Lightning Flash. Frost bow 5 is unescapable (stun breaks don’t work, invulnerabilities will however) and landing a frost bow 5 can be difficult as the skill has a high cast and the projectile itself is slow. Starting the cast then lightning flashing into a foes melee range will greatly assist in landing this skill. From point blank a frost fan (bow 3) will up the chill considerably and frost bow 4 will hail down a tonne of damage (esp if that foe has a pet or minions). There are many other uses for Lightning flash such as; double damage from firey whirl? (flaming greatsword 3), flaming great sword 4 for extra damage, combining Lighting Flash with Cleansing Fire and getting off a teleported Fire Grab and many more combinations
Frost bow however has to be my favourite ele tool. It can be hard to use in a pvp situation, but catching an enemy in it can lead to their doom. Frost bow 5 doesn’t have to be followed with bow 3 or 4, you can in-fact drop the bow straight after, this opens up enough stun time to land the dreaded Dragons Tooth and apply a reasonable amount of damage.
Air, Fire and Earth 15 points unlock a damage ability when swapping to those attunements. How is this good? Well, limited number blocks, such as aegis. Instead of waiting your big burst skills straight into an aegis, or your RTL -> updraft / Teleport updraft onto their aegis, these skills can up to pop said aegis (as long as you are in combat). Particularly effective when a thief pops his elite for lyssa runes, a simple attunement change and you haven’t waisted any of your weapon or utilities on said aegis.
The elementalist has many more tricks up its sleaves but to carry on past my favourites would take a long time
Popular Ele utilities/Elites?
- Many people will tell you that can trips are popular and well they are (were much more before the stun breaks were removed from some of them). Cantrips can be specked to be very good through the water tree, the synergy is better then any other utility type the ele has. Cantrips traited gain vigor and regen on use, cool down 20% faster and with the grandmaster water tait where regen removes conditions, well each cantrip will remove a condition (5 second internal cd in pvp). Armour of Earth, Cleansing Fire, Mist Form and Lightning Flash are your selection for Cantrips.
-I myself, well I run a unique build, utilising Signets and many of the Signet related traits. Signet of Earth, Signet of Fire, Signet of Water and Signet of Air are those said signets. Carry Signet of Fire (for the lower cool down) Signet of Air (stun break and instant blind) and Signet of Earth (very long duration immobilize) combined with traits to grand Fire Aura on Signet use, Protection, Fury and Swiftness on Aura use, I can maintain a high durations of those buffs.
-Other favorites are the Lightning Hammer (large dps output for PvE), I like the Frost Bow (personal favourite utility in the whole game) and the arcane wave and blast for instant damaging abilities.
-Elites:
-Glyph of Elementals, probably the most used in pvp. This summons an elemental of the attunement you are in. Earth is useless in pvp, Air and Fire do decent damage and water lays down chill fields and a slow heal skill. All the summon elementals cannot be controlled by the elementalist at all.
-Fiery Greatsword. My favourite elite, can dish out decent damage, but as with the other conjures it puts you in a bad spot in pvp (locking you out of other skills you may need).
-Tornado. Very fun to use, very situation to use as well. Some say that using tornado makes you weaker, I agree with them, however the knockbacks it offers can be very helpful to getting foes off the point.
@TGSlasher: I really like that history, do you have a picture of the associated character? And unfortunately, I’m in NA so I don’t think we can duel. =/ But if I am allowed to incorporate Sophia and the Charr I’d be happy to.
@cheshirefox: I’ve always been interested in writing for Norn (or.. half-norn in this case?), and its interesting how you weaved Eir into the story. (I read Destiny’s Edge, Eir is one of my favorite characters)
Now that I think about it, the fight doesn’t need to be 1v1 at all. A larger scale battler would allow me to incorporate different Elementalist fighting styles (Staff, Scepter, Dagger and even the Focus that no one but me seems to ever want to use)
What weapons do the characters wield?
I’m from Australia, naturally I play on NA servers (because going through usa to get to EU would be 1 second lag, not 300 -500) you can find me on Sea of Sorrows, but mists battles are universal so should be a problem to get into a match.
Weapons: Scepter Focus, build, Selfish Auras (personally made build that no one else seems to run). Sophea of Elements, Sophea Sladorian and Slasher Sladorian are all on my account so if you wanted to picture them fighting along side one another that could be difficult.
I don’t have a pic unfortunately. Sophea of Elements wears the Pheonix Armour, with a jewel head piece. Her colours are Purples and Illuminate (yellow). On her back she carries (previously a quiver for the frost bow) the Lightning Charm. If I can get on tonight after work I’ll try upload a pic.
6. Make leaving a match add 1 to a stack. At 3 stacks you are qued with other people that leave matches and no longer qued with people trying to play the game. The stacks wear off over time.
7. GW1 dishonourable system:
If you accumulate 10 or more dishonour points, your account changes status to Dishonourable, with the following effects:
-All characters on your account are hexed; the hex displays as a buff icon on the screen.
-None of the account’s characters may enter PvP.
-The hex remains in effect for 1 minute per point (minimum of 10 minutes). The dishonourable points take longer to expire (see above).
-The account will be hexed again if additional points are acquired after the initial hex expires but before all the accumulated points have been cleared.
Premature departure: If you leave a PvP match before a winner is announced you gain 5 points
Leeching : Each time you are reported for leeching you gain 2 points
Non-consensus reporting: For each report you make that is not backed up by at least one third of your team you gain 2 points
Leeching = AFK
5 Chances every 24 hours isn’t enough. Less chances but shorter (stacking) punishment.
Yea, most players that come to games don’t go too far from their comfort zones. That usually makes Human Warriors / Hunters the top race / class setups.
And in this game …. warrior has been built well to handle pve, so it is a good solid starting profession
This type of class is usually one of the most played professions. Back when I played WoW I think Hunter ended up having like 10% more players than the next highest played class.
Ranged+Pet is very popular.
WoW -ranger- Hunter became OP. I only played Warlock and Death Night (mainly due to so many of my friends stubbornly playing on different servers).
(edited by TGSlasher.1458)
Shift clicked a utility whilst trying to use Shift + 1 (change attunement) and that utility in the next attunement resulting in your death and chat filled with !!!11###23@@@##########99998888888%%%%%%%#333
WTB shift click no longer links stuff to chat
Why not use keybinds that don’t do that :p tbh I use ctrl q/e
Yea, my frined uses e shift-e q and shift-q.
The real question is, why does shift click activate chat when in combat? Who is going to -l-I-k-e- (edit) link skills mid combat?For warriors in soloQ I think you would want to ping your Warbanner to let others know you’re rezzing so others don’t waste their skills also trying to help the owne players
Also thieves’ SR to tell the downed player to stop spamming 1/ press escape to cancel the guardian/necro channeled downed skill.
Would be useful for Glyph of Renewal too but… Ele.
That’s what ctrl click is for, the one that doesn’t put you into your chat window. Think I might just registry hack my keys so that shift is alt and alt is shift, then reassign my attunments to alt 1- 4
Probably on a QQatus – a break from QQ.
I went to university’s, studied IT (BIT graduate) and the people I met there, well lets just say there isn’t a single verbal thing in the verse that could enrage me after the insults and comebacks that we threw around there. So people can’t get under my nerves, nonetheless people shouldn’t go around insulting others.
Its a video game .. what happens if you lose …. your house burns down? Your bank account is emptied? The government takes away your doll money? No, you lose and that’s it. If you were in line for the 10k tournament I could see people being peved, but then you would have your own team and each member would be responsible for his AoR (area of responsibility).
Winning feels good, losing not so good, but at least try to work with your team. I’ve been in matches where people just left because they looked up the rank of the enemy … guess what (one example) we were + 100 points at the start with 1 person down, only lost by 100 in the end, not too shabby for a lower ranked matchup with 1 person down. Had they stayed … well we would have gone up the board. Instead us other 4 are punished with staying while he gets off Scott free.
Personally I think allied and enemy names should be invisible till the end of the match. Red Team 1, Red Team 2, Red team 3 etc etc.
Or your grinded you rank through hot joins and now see that it gave you +0 to your skills.
Or those rank 10s have 2 accounts (because they stuffed their first by playing soloq when it was released)
I think the “condition converted into boon” striping effects have their own rule that has indeed a priority based on the condition type. And the priorities might depend on the skill too.
Plain “remove one condition” effects do seem to all respect the LIFO order. Or was that FIFO?
LIFO
Last in first out. This allows you to cover better conditions (such as poison) with easier conditions (such as bleeding) to try and prevent your foe from removing them
HOPE4COMMUNITY = 0+0/0*0. IM
Let me do the math here .. nuttin into nuttin carry the nuttin = goram nuttin
solo queue issues -> rank decay, don’t let people lose ranks if they stay in 3-4 but punish (heavily) only the leaver. Ready button to solve afk problems?
Make a very “special hell” … for leavers and people who talk in the cinema.
Basically … que leavers together, and make the game start with less then 10, if it cant find 10 leavers. That will stick it up em.
I think what takes the most time would be the Test-cases and Localisation. Whether they always get them right or not, that’s a different story (look at the elementalists sig of air [+10 second cd] change, and how it working with written in stone wasn’t picked up). Every change that they make has to be translated into every language the game is sold in.
So Dev 1 would be like, changed x and tested for 3 hours, seemed to be good.
Dev lead would be like, great, prepped for extra testing.
Dev 2 … Dev N would be working on other changes and testing then sending them to testing.
Testing team (possibly comprised of dev team and other people?) would be like, yep, feedback on these changes is good send to localisation team and prepare
Localisation team would then translate all of the patch and the patch would be prepped for release (remembering they have to translate all changes to PvP, PvE and WvW as well as all released documents, for example, patch notes, write ups of the upcoming PvE story etc etc).
So I would say the dev day would be:
Week 1 into 2 week cycle:
Read forums, find bugs, fix easier ones. Investigate meta, see what needs buffs where (for previous testing data) and work on said fixes / balance changes.
Week 2 into 2 week cycle:
Testing with test team using (hopefully) test cases, pushing out bugs, getting feedback on balance changes from the test team then sending finalised changes to localisation team.
Infact I think their cycle would be less then 2 weeks. I think it would be more a 1 week cycle of:
(Week 1) Tinker -> Test -> (Week 2) Tinker -> Test -> Localisation -> (Week 3) Tinker -> …… Week N
Someone possibly carried them up
“Not everyone can do everything”, a common idea proposed from the devs of Guildwars 2. So staff eles can’t play pvp as the weapon is better suited for PvE etc etc. I believe that analogy is bad, if I want to use a Staff in PvP why can’t it be as strong (even if in a different field) as using D/D or S/D? Having each weapon for each class usable in pvp would open up more build diversity, as atm its S/D or D/D eles and that’s about it (a focus here and there).
If “Not everyone can do everything”, I guess that not everyone can be seen. In relation to Asura (brought up again here and by many other players already), do you have any ideas or thoughts in place on fixing their size? A suggestion was the fun box that makes them large, or a checkbox in the options that normalises character sizes (for friend and foe). This has been a big issue since the launch of GW2 and was even brought up in the BWEs.
Quality of Life improvements:
Shift clicking a spell links that skill in an open text chat (where you can continue to write). Can this be removed when in combat or turned off in the options? While I have all my skills bound where I can easily access them … I live in Aus so every now and then I need to repeatedly press the skill for it to fire (even instant casts). If I happen to be pressing shift at the same time …. well my chat is filled with all sorts of fun and I usually die.
Fast Ground Targets:
There is a bug with fast cast ground targets. If you hover over your character when cast, the ground target can activate on your target not where your mouse is pointing. This is a big issue when trying to use Gyser to heal (as an example).
SoloQ issues:
The dishonourable system implemented, while a step in the right direction, does not infer the wrath of Dhumm on anyone. Many players still leave games, or go afk during matches. Are their any plans to tighten the dishonourable system or put in report afk? Is it possible for the system to be tweaked to 1 leave = 10 minute pvp lock, 2 = 30min, 3 = 1 hour? After 3 it stacks up to 24 hours?
Tickets
The original tournament system (paid tournaments) had a reasonable system in place, you had to pay to play. Is there anyway this could make a return, though modified. Tickets should be easier to come across in standard play and entering a tournament shouldn’t cost very many. This could help to stop people starting alt accounts and trolling pvp (esp on free weekends) and help reduce trolls who want to ruin peoples days with their 5x games wrecked per 24 hours. A win in Solo / Team Q should result in enough tickets to play another match (not some random chance ticket).
There have been many suggestions on how to elevate the leaver situation in solo Q. Such as bringing in another member, or even a volunteer system for the opposite team to leave the match and possibly gain rank. Even a system where losing a 4v5 (when you are down) that prevents your rating from being lost (after all a 4v5 is so unfair it isn’t funny). Another option was a buff or reduction to the lesser or higher team respectfully.
(edited by TGSlasher.1458)
Interesting ideas. However I don’t see 1 helping at all. Due to the way many auto attacks work, changing attunements to get the bolstered 10-20% damage would be waisted by either auto attacks or the damage on change attunement skills (if far enough down that tree – generally 15 points).
Shift clicked a utility whilst trying to use Shift + 1 (change attunement) and that utility in the next attunement resulting in your death and chat filled with !!!11###23@@@##########99998888888%%%%%%%#333
WTB shift click no longer links stuff to chat
Why not use keybinds that don’t do that :p tbh I use ctrl q/e
Yea, my frined uses e shift-e q and shift-q.
The real question is, why does shift click activate chat when in combat? Who is going to -l-I-k-e- (edit) link skills mid combat?
(edited by TGSlasher.1458)
The law of MMO power (mainly found in Korean games)
The more powerful an amour set is, the more it reveals.
Totally lore friendly (sarcasm)I think you can attribute this back to western culture. Cultural icons tend to lose clothing when they “power up”. From Marvel’s Hulk to DC’s Superman, when a hero unleashes their power, off comes their clothes. Targeting their products at this prime demographic of consumers, it is only natural that the developers of other countries adhere to this trend.
:P
In Japan their hair grows longer and their shirt’s explode
In Korea, their proportions become stupid and clothing non existent
I know my friend has rerolled his ele around 10- possibly 20 times. Something to do with casting animations not looking right.
I still play my ele when I get time to play. My original main was a Ranger. And the only reason I made an ele was to run a stupid power build with one of my friends. 2x S/D could drop nearly anything. Then he went staff and I went d/d. Been playing since. Put the ranger aside in the end (still at level 50ish) due to the annoyance with the pest and their inability to hit anything not immobilised. Was a shame, my GW1 character was a R/Me, though I didn’t have to deal with a pet. Traps, echo, arcane echo. So many traps.
Lol TG, that is a great story! Particularly the part about two elementalists on the team.
Yea, completely flavour text considering that Slasher Sladorian and Sophea Sladorian are 2 of my other alts.
Though originally our team was 2x ele, 2x thief, 1x guard. That’s about all our guild could put forth for pvp. From one of the better Oceanic Aion pvp guilds, down to a wvw to non existent guild. Because all you get in pvp is skins.
2x eles was quite hard to defeat though. OP Staff ele with D/D bunker ele. That point was yours until some thief came along and took advantage of the eles low base hp and armour. OP Staff ele with guardian bunker, well … gg
Comedy aside:
There needs to be more reward for playing conquest and less for playing team death matchReward capping points too much, and the “people who were just killing and not holding points etc” will just run from point to point for flips. Even rewarding defending will find a way to get turned into “people who were just killing and not holding points etc”.
I say take the in game rewards out, and award winning (and losing less so)!
True, it is quite hard to come up with a system that won’t be abused (a during game reward system). Buffing winning and lowering winning whilst removing during game rewards could help. But then you lose the good feeling of having 6 separate points covering your screen
Very large Charr
racial skills are mostly bad on every race and I think it is done intentionally.
Correct, racial skills are done badly on each race for a reason. They are to not offer a power advantage in pvp (wvw in this case) and are there to supplement professions that may not have access to those skills. E.G. Kormir would be more useful on say a thief then an elementalist (as the elementalist can get cleansing fire). The racials are to give the different races a different feel mechanically instead of just visually without replacing the professions utilities in the process. I believe it is also built this way to reduce complaints in pvp for not being able to use x races op skill.
I have 3 Charr, 2 Asura, 2 Humans 0 Norn (because you know, upsized human …) 0 Tree people. 1 Slot free.
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