Maybe they don’t have enough Bloodstone Dust?
Is that even possible?
I only have 276 bricks, and as we all know its enough for me to make decent size house.
THIS IS MY POINT: I want playing the “whole” dungeon to pay as much as playing only the bosses. I don’t know how I can make that point any more clear.
I am going to just address this one point. Because I get what your saying, I just don’t agree with it.
Clearing the Whole Dungeon doesn’t have to pay as much as skipping it. There is no reason that it should. Some mobs in dungeons are there just to slow players down, they are even programmed to not drop any loot at all.
Guild Wars is not alone in this. Bosses in Video games have always dropped better loot then standard foes. Even in single player games like Final Fantasy or games like Diabo where to clear the greater rifts you speed past everything but the elites.
I honestly can no wrap my mind around what you wanting here. Its like just because I can run a dungeon fast an get the reward faster then you that is wrong? Its high risk high rewards. I put in more effort to get more rewards.
Its really that simple.
Updating the list and necroing the thread all in one go!
(Please note this does not mean that any of these things will happen)
- First person camera
- Increase max dolly (camera distance) distance
- Decrease min dolly distance
- More finite dolly control
- Automatic camera height adjustment on /sleep emote
- Manual camera height adjustment
- Stop ‘random snapping’ from happening
- Look at camera
- Free orientation movement
- Fix automatic camera height so that the over the shoulder camera works as it would be expected to work
- Manual FoV adjustment
- Look acceleration toggle
- Keep drawing mouse cursor when right clicking toggle
- Keybind toggle for holding right mouse down / click once to toggle option
Please let me know if there is anything else I’m missing.
Have you considered adding something like we saw with the Action Mod? Where the there is a cross hair for letting us know where skills will target? I know the mod is frowned on, but from what I have seen of it, I liked it alot.
I don’t record my runs. Even if I did, I don’t have to prove anything to you.
No, but you also have lost credibility with me (and possibly other people reading) when trying to maintain your position that solos are not based on exploits.
I don’t even see how this came to be about solos – I don’t care about solos or duos. If people want to solo/duo a dungeon and have the time to learn how or figure out how good for them
All I want is to be able to play casually, watch the kitten cutscenes, and let other people do the same thing without being monetarily penalized because the reward system is heavily imbalanced in favor of people utilizing exploits as opposed to those of us who would actually like to play the game the way it was intended. It feels wildly unfair (to me) that someone who is doing something that relies on exploits gets rewarded for it.
It bothers the hell out of me that I’m expected to know the (very specific) method for how to “run” a dungeon before going in by virtually every pug I get into.
And frankly, now that I’ve had an extensive discussion with some of the people here, it scares the crap out of me that new players would need to come here for advice on how to do dungeons, because I shudder to think of how some people here might respond to innocent questions from people who are just trying to learn the game.
Yeah some of the people are probably really nice but there’s apparently just as many people who will rush to insult you or call you a troll. Cheers, indeed…
Fine with me, you lost credibility with me from your first post. And it just went down hill the more you flip flopped..
Fantastic. Why didn’t you just leave my thread instead of picking a fight?
You and the rest of this board could have ignored me and my thread would have been buried in a few hours…oh the irony!
Now it’s got a few dozen posts and might hang around for weeks.
Well the thread is good for a laugh, if nothing else. Don’t think your the first to come to the dungeon forms and tell us our play style is wrong and that it needs to be changed to something you want. At the end of the day, you still have the option to play your way, and we still have the option to play our way.
I always find it funny that when a person says “Play as you want” it really means “Play as I want you too”
Nothing stops you from fully clearing a dungeon, if you want to waste time there fine. But as you said 99% of us don’t. Whey should the needs of the few out way the needs of the many?
But yeah, Cheers!
Minis are not the immersion breaking thing in this game. In the grand scheme of things they are one of the lesser ones. I gave up on any type of immersion in GW2
I don’t record my runs. Even if I did, I don’t have to prove anything to you.
No, but you also have lost credibility with me (and possibly other people reading) when trying to maintain your position that solos are not based on exploits.
I don’t even see how this came to be about solos – I don’t care about solos or duos. If people want to solo/duo a dungeon and have the time to learn how or figure out how good for them
All I want is to be able to play casually, watch the kitten cutscenes, and let other people do the same thing without being monetarily penalized because the reward system is heavily imbalanced in favor of people utilizing exploits as opposed to those of us who would actually like to play the game the way it was intended. It feels wildly unfair (to me) that someone who is doing something that relies on exploits gets rewarded for it.
It bothers the hell out of me that I’m expected to know the (very specific) method for how to “run” a dungeon before going in by virtually every pug I get into.
And frankly, now that I’ve had an extensive discussion with some of the people here, it scares the crap out of me that new players would need to come here for advice on how to do dungeons, because I shudder to think of how some people here might respond to innocent questions from people who are just trying to learn the game.
Yeah some of the people are probably really nice but there’s apparently just as many people who will rush to insult you or call you a troll. Cheers, indeed…
Fine with me, you lost credibility with me from your first post. And it just went down hill the more you flip flopped..
Read what I said.Many players are able to solo and duo content because they know their jobs well and are good at avoiding attacks. (Which not everyone who uploads a video on youtube is this good)
Just because you can’t doesn’t mean it isn’t possible.
Then tell me, do you have any videos of YOU doing a solo run through any/all of the game’s dungeons that don’t rely on exploits such as this?
Also, I have no idea what a “White Knight Routine” is. I must be getting old…
I don’t record my runs. Even if I did, I don’t have to prove anything to you. You have came into the dungeon forms, and stood on your soap box. You have called many people who solo and duo content exploiters. You have claimed we have been hostile to you, when in fact you started that ball rolling.
I don’t foresee you getting any support for your ideas. So have fun!
Cheers.
I disagree with this. Just because your not good enough to Duo or Solo something doesn’t mean its a only possible to do by “glitches” and “gaming the system”.
You’ve got to be kidding me! The very first video I found on Youtube for how to solo Arah P2 says “go here to get out of combat when you’re low on health without resetting [the boss’s] health”
You’re telling me that’s not a glitch? That you’re supposed to be able to run from a boss, drop aggro, refill your health, and then resume the battle without her resetting??
Read what I said.Many players are able to solo and duo content because they know their jobs well and are good at avoiding attacks. (Which not everyone who uploads a video on youtube is this good)
Just because you can’t doesn’t mean it isn’t possible.
I won’t throw the meta builds in here. Although I would suggest reading https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first
Even if you don’t want to run zerker gear, it does offer alot of great tips.
As for the 10% damage reduction that is given to you with the sig, the active grant retaliation to nearby allies and weakness to nearby foes. Weakness reduces the damage to you and your whole party.
Dungeon solos and duos are still reliant on skipping enemies – they are still using what amounts to “glitches” and “gaming the system”.
I disagree with this. Just because your not good enough to Duo or Solo something doesn’t mean its a only possible to do by “glitches” and “gaming the system”.
It is faster to just melee it down. Still I don’t have an issue with it as it is. Ledges, bridges, rocks and other objects in the dungeon’s add character. It would look kind silly if the whole place was flat and boring just to prevent people from stacking or form using Line of sight.
Fixing mob AI would go a long way to avoid what some precise as an “exploit.” I don’t like the dredge clown cars at all. At least the one in fractals isn’t as big of a pain as it used to be.
What does wearing tanky gear have to do with speccing for support? Does Sentinel’s gear make your Wall of Reflect last longer?
Speaking conceptually, the faster you divorce yourself from the gear = playstyle mindset the better you’ll be. I mean it’s only been two years and I still have to put this fire out on a weekly basis so maybe I’m hoping for people to learn something they never will.
Maybe after 2 years you will realize that you are wrong? Its an MMORPG after all, gearing, stat/trait/perk/talent (w/e it’s called in dif. games) build and play-style goes hand by hand. It is defined by genre and its not like ANet wanted to changed that, they designed the game wrong and ended up where we are. The fact we all use the same dps gear is not a design feature, it’s a symptom of a badly designed game. You can’t blame players for playing an MMORPG like an MMORPG.
I disagree that Anet designed the game wrong. They simply did it different, which I like. I like not having to look for a healer and a tank to do anything. The real issue with this game is the lack of a competent AI for the mobs, not its combat design.
You get me wrong… removing the trinity is one thing (which ANet is not the first one to do, there are others MMO without tank/heal/dps structure). Another thing is to have 1 stat set so superior from the others.
The risk vs reward balance is terrible; PvE AI is bad, I agree and there are other things to consider like horrible escalation for some stats, condition damage is horrible too (no need to get deep here, we all know conditions need to be redesign completely to be viable in all aspects of the game), lack of stats for the roles they proposed (there are no stats for increasing support or control efficiency on gear),… point is, there is a lot of evidence to realize the game design is far from flawless. They have a lot to tweak and some to rework. The sad part is that there was a lot of effort put in gear stat sets, all that effort would now be wasted if it wasn’t for pvp.
I know anet was not the first game to do this. I am sure that they won’t be the last. Condition damage i this game is horrible I won’t argue that. There are many reasons for it, but as you said, not the place to be talking about that here.
I am in not a fan of the idea to add gear to improve the effectiveness of Control or Support. That I feel is the role of Traits. And there are many traits that give us better access to control and support. (I play a Zerker guardian) The only way I can stay on my feet is to use my support and CC skills well and at the right time.
Yes there was wasted effort on the stats. But many get used, even if they are less effective in PvE. I know there are still people wanting to run no zerker builds, not just in WvW or sPvP. Also consider that for people who solo or due content conditions are more effective then some zerker builds because no one is there to mess up their stacks.
Mob AI is still the major problem. And Unshakable doesn’t help.
If I may ask a question, OP, what is wrong about speedrunning?
So my original title was bad – I shouldn’t have called it “eliminate speedruns” – if that’s what people want to do, they should be allowed to do it. Eliminating them as an option wasn’t really my goal – there’s nothing wrong with speedruns.
I believe that a system where speedruns are heavily encouraged is wrong because it is insular and hostile to new players and also too uniform, resulting in a very grindy experience because if the overwhelming majority of groups/pugs are speedrun-based, it becomes difficult or impossible to experience the content in a different fashion.
I’d love to do a casual, slow dungeon run where I watch the cutscenes and just do things at a “normal” pace, but finding players willing to do this is virtually impossible. It takes an hour or two just to get a group together; most people in LFG will ignore a group advertised as “no speedrun” or “casual group” – even “new” players often want to speedrun.
I’m suggesting a system that makes it equally profitable for “casual” groups to take an hour to clear a dungeon.
I hear what you’re saying. The problem is that most of the people who are interested in dungeons have done them hundreds of times now and seen those cutscenes multiple times. Consider yourself in their shoes, if you’re a veteran dungeon runner who has been running the same dungeons for 2year+ now, how would you react to things like unskippable cutscenes? Sure, they may be nice to see the first or second time around. But what about the 10th, 20th, 50th time? Don’t you think they’ll result in an even grindier experience? Just look at the vista example in open world: How many people running on their 20th alt stop and actually view the vista rather than just skip it for quick experience? Your suggestion about more spread-out loot has been tried before and all it leads to is people farming half the dungeon to get to the most profitable part and repeat the process (à la the SE1 situation that we have today).
As for new people having a hard time finding a group, my experience has been the exact opposite. I’ve seen a myriad of “all welcome” lfg’s all over the place, not to mention the wonderful community initiative we have on our hand in form of the Dungeon Mentors guild: People who have spent 100s of hours in dungeons trying to teach the ropes to newer players. I really don’t get where you’re getting all this toxic thing, sure some people can be kittens but please don’t blame the whole community for it.
I never suggested unskippable cutscenes. In fact, I am severely against unskippable cutscenes in any game anywhere. I used to make games for a living and I spent a LOT of effort making cutscenes skippable (it’s actually quite hard in some engines) because unskippable cutscenes drive me bonkers.
So no, unskippable cutscenes would never be on the table. I was just pointing out that because everyone these days speedruns, most new dungeon players have never and will never see them, and that is sad. By enabling non-speedruns to be viable you also allow for more casual or new players who DO want to watch the cutscenes.
Is it possible to form a casual group right now and watch the cutscenes? Yes.
Is it really hard to do so and takes forever because 99% of people in LFG are speedrunners? YES.
If as you say 99% of people want to skip content and cut scenes then you have just admitted that your in the smaller portion of the population.
You also admitted that most of us don’t want this kind of change because we want to speed clear the dungeon. It doesn’t matter how you sugar coat it, you still want to enforce your play style on others. (This will get you hostility every time, and you should know how that feels because you don’t want speed clears forced on you.)
Anet has said on other post, although I can’t be bothered to look it up. that if they really wanted to stop skipping they could remove the leashes on mobs and let them chase a group all the way to the boss, but that they didn’t feel this was necessary as players will choose what they want to do and what they don’t.
There are players who want to do full clears, if you want do do them. Do it with the players who want this type of run.
If I may ask a question, OP, what is wrong about speedrunning?
So my original title was bad – I shouldn’t have called it “eliminate speedruns” – if that’s what people want to do, they should be allowed to do it. Eliminating them as an option wasn’t really my goal – there’s nothing wrong with speedruns.
I believe that a system where speedruns are heavily encouraged is wrong because it is insular and hostile to new players and also too uniform, resulting in a very grindy experience because if the overwhelming majority of groups/pugs are speedrun-based, it becomes difficult or impossible to experience the content in a different fashion.
I’d love to do a casual, slow dungeon run where I watch the cutscenes and just do things at a “normal” pace, but finding players willing to do this is virtually impossible. It takes an hour or two just to get a group together; most people in LFG will ignore a group advertised as “no speedrun” or “casual group” – even “new” players often want to speedrun.
I’m suggesting a system that makes it equally profitable for “casual” groups to take an hour to clear a dungeon.
I hear what you’re saying. The problem is that most of the people who are interested in dungeons have done them hundreds of times now and seen those cutscenes multiple times. Consider yourself in their shoes, if you’re a veteran dungeon runner who has been running the same dungeons for 2year+ now, how would you react to things like unskippable cutscenes? Sure, they may be nice to see the first or second time around. But what about the 10th, 20th, 50th time? Don’t you think they’ll result in an even grindier experience? Just look at the vista example in open world: How many people running on their 20th alt stop and actually view the vista rather than just skip it for quick experience? Your suggestion about more spread-out loot has been tried before and all it leads to is people farming half the dungeon to get to the most profitable part and repeat the process (à la the SE1 situation that we have today).
As for new people having a hard time finding a group, my experience has been the exact opposite. I’ve seen a myriad of “all welcome” lfg’s all over the place, not to mention the wonderful community initiative we have on our hand in form of the Dungeon Mentors guild: People who have spent 100s of hours in dungeons trying to teach the ropes to newer players. I really don’t get where you’re getting all this toxic thing, sure some people can be kittens but please don’t blame the whole community for it.
I never suggested unskippable cutscenes. In fact, I am severely against unskippable cutscenes in any game anywhere. I used to make games for a living and I spent a LOT of effort making cutscenes skippable (it’s actually quite hard in some engines) because unskippable cutscenes drive me bonkers.
So no, unskippable cutscenes would never be on the table. I was just pointing out that because everyone these days speedruns, most new dungeon players have never and will never see them, and that is sad. By enabling non-speedruns to be viable you also allow for more casual or new players who DO want to watch the cutscenes.
Is it possible to form a casual group right now and watch the cutscenes? Yes.
Is it really hard to do so and takes forever because 99% of people in LFG are speedrunners? YES.
If as you say 99% of people want to skip content and cut scenes then you have just admitted that your in the smaller portion of the population.
You also admitted that most of us don’t want this kind of change because we want to speed clear the dungeon. It doesn’t matter how you sugar coat it, you still want to enforce your play style on others.
Anet has said on other post, although I can’t be bothered to look it up. that if they really wanted to stop skipping they could remove the leashes on mobs and let them chase a group all the way to the boss, but that they didn’t feel this was necessary as players will choose what they want to do and what they don’t.
There are players who want to do full clears, if you want do do them. Do it with the players who want this type of run.
What does wearing tanky gear have to do with speccing for support? Does Sentinel’s gear make your Wall of Reflect last longer?
Speaking conceptually, the faster you divorce yourself from the gear = playstyle mindset the better you’ll be. I mean it’s only been two years and I still have to put this fire out on a weekly basis so maybe I’m hoping for people to learn something they never will.
Maybe after 2 years you will realize that you are wrong? Its an MMORPG after all, gearing, stat/trait/perk/talent (w/e it’s called in dif. games) build and play-style goes hand by hand. It is defined by genre and its not like ANet wanted to changed that, they designed the game wrong and ended up where we are. The fact we all use the same dps gear is not a design feature, it’s a symptom of a badly designed game. You can’t blame players for playing an MMORPG like an MMORPG.
I disagree that Anet designed the game wrong. They simply did it different, which I like. I like not having to look for a healer and a tank to do anything. The real issue with this game is the lack of a competent AI for the mobs, not its combat design.
This thread is either a troll or a cry for help. I think the solution in either case is the same.
I hope so, if not the OP has alot of bad ideas.
meh, not going to say anything that will stand in the way of New Content. As long as that content Stays, I personally didn’t like the whole Dry Top Experience, but its didn’t disappear after two weeks so I was happy.
For WvW, can you implement a way in which blueprints can be accessed regardless of the character you’re playing?
I usually play ranger and have all my prints on him, but now that I’ve gotten other chars to level 80, I find it frustrating to be swapping prints between chars.
Could we have a pack in our inventory that’s account wide? 20 slot would be ideal. With such an addition, we could store prints in such a pack and switching chars would allow us to have access to prints without the hassle of swapping them via the bank. Especially when the bank isn’t accessible where you are in WvW.
PvE could benefit as well by storing boosters and other things in this pack for example.
Bottom line is regardless of what char I’m playing, it’s still me and I’d like to have access to my stuff whenever I need it, regardless of “who” I’m playing.
The wallet that we have now for currency was an excellent improvement. Adding an account wide storage pack would improve the game as well.
For WvW I support this.
I would support this for WvW Siege.
I just want new maps. I support any thread that gives me those.
If we ever got something like GW1’s bonus mission pack, playing as a small group of skritt would be great. Or perhaps a fractal?
On Piken Square I Roleplay a Skritt sometimes, using a Skritt tonic made in the Mystic Forge.
Ingredients:
2 x Mystery Tonic + 1 x Tiny Claw + 1 Slab of Red Meat = 2 x Skritt Tonic.
Since the Skritt tonics only last 15 minutes, I limit the time I RP with my ‘Skritt’ (His name is Skrittbags and he is a lost former experiment of the Asura).
Personally, I don’t think having Skritt as a full-time playable race is necessary, but I would love the Skritt tonic to last longer than 15 minutes. About 1 hour should be long enough, considering the rarity of the ingredients needed.
:)
I can support both of these ideas.
Recruitment still open!
[DAWN] PvP server funded for the next 3 months, with several members looking to hit this hard post season 3, on their quest to dragon.
See you in the Ring
I find it funny that there were more people complaining about being unjustly kicked from groups. (If true or not) then there were about the leader leaving and causing the whole group to become disconnected.
So as advice, we told people to make there own groups and describe what they wanted in the group so that they could not be kicked. Then in a stroke of genius Anet removed the Instance owner and negated all the advice in one fell swing.
I know I counted more “I was kicked this is unfair threads” then I did, “Our leader left and we all got booted”
I don’t think it matters how many times we throw and Idea out there. If Anet wants to add something they will. Usually they add the wrong things just based off a small portion of complaints. I would like to have this, even if its just two Templates. Cause sometimes I am just to lazy to change my traits between each encounter, even thought I know it would make me more effective.
As much as I love these little guys. I don’t see them as a player race. However if henchmen are ever added to the game I so want one.
I have made several, right now the Jug is my favorite. I am mainly a WvW player. I have had the chance to make a sunrise, but have passed on it every time. I don’t care at all for how that legendary looks.
As for the rest of the build discussion. That is a whole other thread.
Tsk tsk. Before April 15, you could only have one of that skin on one character. People pushes it, ANET let you now have as many copies of that skin as you want for transmutation charges. Now people want it for FREE. So demanding and entitlement. You bought it once. It’s already unlocked, and you have 1 free use of the skin. Just earn the transmutation charges. It’s not that hard to get. I’m sitting on a few hundreds by just playing.
The system is fine as is.
It is not “fine as is”. Not even remotely. I’ve got items from launch (namely the cool hat) that I can’t use because I don’t have any charges and I don’t seem to be earning them from anything. I just came back to the game after taking more than a year off. I bought the HUGE collector’s edition at launch and what do I have to show for it in-game? A golem banker that lasts for two weeks.
The cash shop in this game is just as bad now as games with zero entrance price like TERA. But even TERA gives you cool items for being a founder. This gives literally just the “veteran” title.
Edit: And I know I’m bumping an old thread. It’s either that or get yelled at from forum wanna be moderators for starting a new thread when old threads exist.
Pfft another Necro thread:
The minute you sign up to work a job for free with no pay or benefits what so ever is the day you can complain about a company making money. As Stars said they have already given in and improved it. But I guess your one of those people that if we give you an inch you take the whole Interstate
(edited by Talyn.3295)
I don’t think its so much the story. Those are easy to work around. Given time I could write a very well thought out reason for Including Elona or Cantha. Using Lore from Guild Wars 1 and What we were given in two.
But as sad as I am that neither of those are part of Guild Wars two. I was equally sad today when I looked at the northern part of the Map. Most of what we got in the Eye of the north isn’t in here yet either. I would love to have the Far Shiver Peaks or the Blood legion home lands playable.
Maximum thread necro.
Regen/all booster’s work in wvw last time i tested(aeons ago so someone please confirm this).
This topic might get relevant now that you can literally buy a PERMANENT +5% dmg and +5% def if youre RICH enough.
Isn’t this against the design philosophy of guild wars 2 or am i mistaken?
Guess someone didn’t read the sticky…
https://forum-en.gw2archive.eu/forum/wuv/wuv/A-Note-on-Necroposting-don-t-do-it/first#post4245260
So many terrible ideas that would screw over WvW dedicated players and guilds that have spent the last 2 years building upon their servers and communities. How can yall throw out such rediculous ideas to Anet? Are you trying to destroy this game mode and its dedicated players?
Don’t like our ideas? Then provide your own.
Imbalance in player population is a huge issue in WvW, as the Devs have acknowledged in this very thread.
Take a look at the current matchups. My server is utterly smothering the other two servers in with it, which causes less random players to log into WvW.
This is of course because everyone wants to be on the Largest server, because – easy wins, ego boosting, and free bags.
Everyone doesn’t want to be on the Largest server. That is just one of those insults people throw around. I will admit there are some bandwagons who only want to move to the Servers who win, I remember this
thread well enough
Most players want to be on a server where there are people to play with and people to fight against. However WvW doesn’t always allow for this to happen.
Some people get tired of losing so they come here to complain, often putting forwards crazy overly complicated ideas that punish those who play differently then I do.
I can’t count the amount of threads about Night Capping or similar ones.
As for the Free Bags? Are you kidding, the Loot factor of WvW isn’t anything to write home about, never will be. It certainly isn’t what I log in for everyday.
The most balanced matchups are in T1 were the population has distributed itself rather evenly. In a non season the winner will change depending on who is pushing harder. Sometimes rolling with one of the three servers for several weeks only to change hands. I know don’t want to have my game and fights destroyed because someone stacks in the Silver or Bronze league and goes on a rolfstomp spree.
But Nirvana, is right. The majority of the posters on this thread are the vocal minority who have been throwing out idea after idea. Which the majority of the WvW community has by and large rejected. If there hadn’t been a red stamp on this thread I am sure it would have sank to the bottom of the WvW forum along with the rest of them. Because the OP ideas weren’t any better then the ones before it.
I do understand that there are people who want changes to the game mode that will improve their experience. Just because a good idea hasn’t been put forwards doesn’t mean we need to settle for any of the bad ones that have. And I don’t think that there will be a single one that will make everyone on every server happy.
I do not doubt that if the some of these were put into effect it could be the death of the game mode.
1. Population caps for the Lower Servers might make them happy, but it won’t make those who have planned on and enjoy the large fights happy. I have heard even smaller servers can que for rest.
2. Merging servers might fix some coverage issues, but many people from the top server to the bottom don’t want this to happen.
3. Adjusting PPT based on the population? These lead to alot of crazy math debates. perhaps the only possible one that makes sense, likely would be harder to implement, but I don’t think it would make everyone happy.
4. Alliances these can only be done one of two ways. EoTM styles or based on a kind of group membership. EoTM wouldn’t work, it would just make for a never ending karma train. While the other way would just change Name without really doing anything Alliances would still have to have coverage for all areas or they would suffer the same issues we have now.
5. Removing PPT and going just off stomps would be even worse then what we have now.
I will admit a good solution when I see one. But so far, that hasn’t happened.
No thank you. Not wanted, not needed.
Says the guy on BG…
So it matters that I play on BG?
Funny. I don’t think that every one against this type of suggestion plays on my server. Are you? you spoke out against it as well.
Just because we don’t want WvW to turn into EoTM has nothing to do with which server we happen to play on.
(edited by Talyn.3295)
I wasn’t going to touch this post, but since it got a red stamp on it, here is my thoughts.
Population caps: Bad idea no matter how you look at it. Preventing people from playing isn’t going to make WvW more fun.
Merge servers: Could possibly work, but I won’t advocate the destruction of communities that have been built by any server no matter how big or how small.
Battle Groups: Can’t comment with out some idea of what is actually meant by this.
On a side note: We don’t need needless complicated systems on trying to manage the game mode, or anything that converts our current system into anything like the Karma train that EoTM became will do anything other then kill the game mode completely.
No thank you. Not wanted, not needed.
should have “holy trinity”.
I have said it before and will say it again. I love not having a Un-holy trinity. This game was sold on promise I wouldn’t have one. And it doesn’t. And it never should. End of story. If you don’t’ like it, there are plenty of other boring MMOs out there.
No, NO, NO, N O ! ! !
Footprints and auras and trails are not “impressive”. They are stupid and ugly and totally destroy an otherwise beautiful shield. If you don’t want it, give it to me. I would LOVE to have it exactly as-is. As soon as you muck it up with all those dumb “special effects” it turns into a circus sideshow instead of an impressive piece of equipment.
I am sure many Prophecies owners would pitch a fit if their hard-earned item was changed. They got it because they liked it just the way it was. We need more Legendaries that aren’t from Las Vegas.
Exactly this. I made my Flameseeker because it was a legendary that didn’t have all the garbage special effects. I knew this when I made it, just as any one does. If someone wants to look like Rainbow Bright, there are plenty of other legendary weapons with all the practicals and special effects. Leave this one alone.
(edited by Talyn.3295)
I suppose the saddest thing is that with all the content that was release in the last patch that we didn’t ask for. One of the few things namely an expansion is something that has fall through the cracks again and again.
I have read the response several times. I understand why Cantha hadn’t been released for guild wars two. But that doesn’t stop us from getting other parts of the map unlocked. As it stands I find myself logging in only to WvW these days. What little Love I had for the PvE aspect is slowly fading due to recent changes.
I am still waiting on the ability to set a guild only tag. It would allow us to run havoc easier as it wouldn’t show for the map to confuse, also when we do guild missions we don’t have to worry about to many tags in a pve map
This image always made me laugh.
That same thought went through my mind during the flame and frost
Never got to run with you in a dungeon. But I always enjoyed your comments here on the forums.
Take care
Those codes are out since a little while now. To be honest the first time I’ve seen those I was kind of amused.
I know, yet a part of me is surprised that it took this long to hit the forums.
I appreciate Anet finally doing something with spirit weapons. But I still won’t use them for a number of reasons.
Well maybe if we stop using it at all Anet might take a look at it and make it something worth while. I kinda doubt it though.
I am kinda interested in the Superior Rune of Evasion.
It just sounds really strong, especially if you’re using energy sigils.
-Bought the recepie
-Removed my travelar runes
- Crafted 6*evasion
- Put them in my zojjas/keepers set
-Tried them out for like 45 minutes
-Put back the travelars
-I will not look backThey have have 10 sec internal cd but work out of combat. One weird thing is that even with 50% boon duration i didnt see the 1,5 s increase on uptime on fury and swiftness i thought i would see.
The aoe on the cripple is just to small
Well that just burst my bubble. But thanks for the heads up.
I am kinda interested in the Superior Rune of Evasion.
I equate Guardian 5 hammer Ring of Warding to Warrior 4 hammer Staggering Blow.
Pre-Warrior Hammer update, Staggering Blow was virtually useless unless you CC’d/immobilized the target first. Then ANet changed Staggering Blow to be used while the Warrior is moving.
It’s the same clunky feeling with Guardian hammer 5 Ring of Warding as the old Warrior hammer 4 Staggering Blow. It’s a relatively long cast and long aftercast and roots you to the ground in order for it to go off. As a Guardian, you need to CC/immobilize the target first (just like the Warrior) or use Judge’s Intervention to circumvent the clunky root and cast time.
I was pretty much remembering this.
Guess I will just stick to running with judge’s intervention. Be nice if anet would consider how clunky our animations are next time the feel the need for a quality of life change.
Cheers
I’ve been here since the Beta. Players like myself rarely post on the forums except when we feel we have something worthwhile to share.
Good for you, but no one is going to give your opinion extra weight because you rarely post.
You may not like my idea dancingmonkey, but the reality is that World vs World is not balanced – in any sense of the word. Something must be done (my idea, something else) to change that and move the bar from Sheer Numbers —-———>> to Skill as a deciding factor in matches.
Of coarse I do not like it. It is a horrible idea because you are attempting to punish everyone else for your specific servers short comings. Not to mention the fact that they have specifically stated, and repeatedly, that WvW is not designed to be balanced. If you are unhappy with your converge, put time and effort into player recruitment.
Would there be a chance (in my above example, 1/55) you would be balanced away from your friends? Yes.
Exactly. You are here promoting ruining the fun for everyone else for your own personal gain.
Could you queue back into that borderland immediately after? Of course.
Again, you want to punish the rest of the players to simply solve your personal issues here. Shame on you.
Assuming my idea was implimented, you could always play with your friends:
if you are persistent (via queue) you can play with them;
if you don’t mind EoTM you can play with them;
if you prefer the Sanctum you can play with them.You can play with them in a BL too, you just have to deal with the 1/55 chance.
Isn’t it more fun to be challenged then steamroll?
You just solved your own problem with a comment here. Go play in the edge of the mist. You can have balanced fights in there. If your so keen on it being an option for everyone else, then go do it yourself.
You beat me to it. Bless you.
I hate these kinda threads. I have read a lot of bad ideas on this forum, but the auto balance idea is probably one of the worst to date.
No thanks. Seems like a needless complication to the problem.
Some players have friends across many timezones. In my example I joined my guild and made a lot of friends in oceanic while I was stationed in Korea. However now that I am back in the states my hours have changed but my guild is still the same. Even if I can’t play with them every night I still enjoy the times when I can.
I don’t want to be on a different team due to my time slice. That and I don’t like the idea of slices.
I don’t see it being much of an issue. Sure there are more tags in pve. But I find that in wvw the agreement for one tag per map usually wins out (least on my server) I look forward to seeing how things play out when the changes hit.
I see a lot of good ideas here. I hope some of them get implemented because fighting with the camera isn’t near as much fun as fighting other things in the game.
I would be happy with an option to just turn off the auto adjustments. But being able to zoom out more would be even better