Showing Posts For Talyn.3295:

The Replica Annoy-o-Tron

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

If anything they should move this in under the instrument slider.

That would kill all instruments in the game.

Who approved putting such a backpack in the first place I’m wondering… did you not see this in advance? srsly?

I don’t know why it was added, personally I have the instruments turn off completely because I never liked them. I would put them in with this thing because to me they are both unnecessary. However I do understand people like the instruments. I just don’t happen to be one of them.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Pushing PvP much...

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

I would like to see Anet break the skills up, but unlike Guild Wars 1 we have not 2 game modes, but 3 with WvW, sPvP and PvE. I don’t know if I would lump changes to sPvP in with WvW or not.

They only wanted to split skills when absolutely necessary because it makes the game harder to get into for players already accustomed with the other mode.

SPvP is meant to be a separate mode, not affected by PvE.
WvW is meant to be casual and somewhat unfair.

I understand why they haven’t made the changes. But it ended up being a good thing in Guild Wars 1. Balance was a huge issue for certain skills until they made the decision to split them. I am sure the developers have a good reason for the choice they have made. Even if its not apparent to us.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

[Suggestion] Invisible Dye

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

I foresee only one thing if they implement this.

Lol, Love the picture. I had the same thought when i saw this threads title.

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Pushing PvP much...

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Well then lets just take 5 steps back and look at that stream and the updates from another perspective.

Oh god they are forcing PvE on PvP players every living world update!

Wouldn’t go there with all the balance in the centered around sPvP with little to no concern for WvW or PvE so PvP players can basically ignore the living world. Unless there is some correlation of a drop in PvP activity during the updates.

I would like to see Anet break the skills up, but unlike Guild Wars 1 we have not 2 game modes, but 3 with WvW, sPvP and PvE. I don’t know if I would lump changes to sPvP in with WvW or not.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

baby quaggan brutally murdered

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Some time ago a bunch of guildies and I decided that we would do a special guild event after a successful bounty. We all transformed into quaggans and did a tour of Fireheart Rise. Every player we saw we would rush to them and ask them to save quaggan. We then made our way to COF and convinced the mighty heroes gathered there to protect us fron the flame legion who had arrived and were seeking to cook us. Having defeated the malevolent charr we settled down and sought to spread the word of quaggan.

The Word of Quaggan: “Eat more chicken!”

Why? Quaggan meat taste much better. Besides, I make a good living making backpacks out of them.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

The Replica Annoy-o-Tron

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

If anything they should move this in under the instrument slider.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

I have never seen a good reason not to have mounts. The arguments seem to be either “WoW had them! So they suck!” or “Don’t need mounts, have way points”. Both of which are pretty poor arguments, the first point is simply stupid the second is irrelevant, mounts wouldn’t get rid of existing waypoints.

From a lore perspective mounts would make sense at this point in the story, as we push further into mordrem territory there should be NO waypoints at all.

From a functionality perspective the obvious use of a mount would be speed. Give mounts a 33% speed buff and there’s no more need for crappy traits that do the same thing and you put all classes on the same level in terms of speed (no more slow kitten mesmers). We wouldn’t be travelling any faster than the fastest classes can now, so its not an upgrade over mountless people in any way besides convenience.

One of the main reasons people keep on playing is to deck out their character with fancy stuff, anyone who has worked towards a legendary, bought a mini, costumes or cultural armour has done this. Fancy mounts would be one more reason to keep playing. Imagine travelling the world to find all the parts for your golem mount and upgrading it over time in a similar way to mawdrey or spinal blades.

Moa mounts, dolyak mounts, golem mounts, devourer mounts, elemental mounts, drake mounts, steam creature mounts, oakheart mounts, dwarf mounts, think of the possibilities! Most of these are more in lore than your daft sparkly sword and glittery armor. And if you don’t think seeing a norn riding about on a dolyak would be awesome then you have no soul.

And yet there is no good argument for adding them. Just a few people who say they want them?

The arguments for lore or whatever “are pretty poor arguments”

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Lost Coin Uplands Oasis bug

in Bugs: Game, Forum, Website

Posted by: Talyn.3295

Talyn.3295

Same here.

That coin is unreachable.

I tried using assisted leap to use it up there, but there was no prompt to use it. Mashing F did nothing.

I tried reloading, and for a brief moment the coin appears on the ground, but instantly teleports up.

I tried reloading on the spot to see if I could quickly pick it before it gets teleported up, but my character also gets teleported on load, far from the spot.

If this is some sort of joke, I am not amused.

Any ETA on if or when this might be fixed?

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

New Guy, Seeking Advice

in Players Helping Players

Posted by: Talyn.3295

Talyn.3295

1. I don’t know much about EU, and its standings. But if its WvW your wondering about you might look at the WvW Forums, understand though its pretty toxic there. Other then WvW you can PvP as much as you like in the spvp areas.

If your mainly a pvp guy alot of things won’t effect you much. As the games main PvP area is broken off from the rest of the game. When you enter it you become level 80 with access to almost everything there to balance the playing field. All you will need to do is learn some builds. Each Sub profession forum has some builds that are popular, (ie hambow warrior or meditation guardian)

2. State of the game is rather dependent on what you like most. There have been a few new maps added, and anet has changed the way new players will play the game. As I had all my characters to level 80 before they implemented it I never played through with the new changes. There are mixed feelings on those. Alougth WvW hasn’t seen much change PvP is still fun and the New PvE maps like silverwaste has been alot of fun to play in.

3. Race has no impact on your character. Most racial skills were designed to be so weak it wont’ matter. Rangers just got a huge buff so many are playing them, there are threads about how overpowered there are, but before that it was warriors, if you have played an MMO before you know how those threads seem to go.

4. The game is very friendly. Almost any content can be fairly easily. Crafting is a good way to level. But your going to have want to gather your own materials as the ways to make gold are somewhat limited at lower levels.

Myself I would suggest taking your time and exploring the world. GW2 is a very pretty game with alot of details. Some of the hearts are interesting as are the events. I will never forget playing on my Norn, semi afk in the starting zone when someone activated an even and bears starting flooding in to attack everyone. It was quite a chuckle.

End game is kinda limited to running the same dungeons for gold or doing WvW or PvP.

Hope this helps. And welcome to the game.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Cantha Map In LS

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

We bumped the cantha thread for a long time. As much as I want to see it added I don’t know if it will. The last couple post on it, even showed a background that looked alot like Kaineng

https://forum-en.gw2archive.eu/forum/game/gw2/Merged-The-Cantha-Thread/page/49#post4527450

Attachments:

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TP fees

in Players Helping Players

Posted by: Talyn.3295

Talyn.3295

I haven’t been playing long and just discovered that if I don’t sell gear that I cant use to a NPC and instant sell on the TP I make more money. I just cant figure out how much the fees for selling are. An example, I sold some plate legs that I had for 92c. It said there will be a 5c listing fee and a 9c exchange fee. So I thought cool I make 78c instead of 42c. But once I sold, my delivery box had 83c, it was empty before hand as I had just collected from it.
Please help me figure out how much of a cut the TP takes from sales. Thanks

Remember the initial fee comes out of the gold in your wallet you have at the time you listed. Only the second fee will be taken out of the amount you get from the trading post.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Lots of people wants to have them ingame. And i have an idea how to implement it without hurting the game. They should be an x second cast item that, when mounted, gives perma swiftness and maybe some dash on “dodge”. So mounts wouldnt give some extra super speed but gives you some easy acess for swiftness. Beside ofc looking good.

Not again,

Edit: Do we really need two of these on the front page?

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

(edited by Talyn.3295)

Divinity's Reach

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

I spend most of my time there after I got my Royal Pass. Also Since I stopped spending so much time in LA I have noticed I don’t get nearly as many Gold Sellers PMing me. Not sure if there is a relation there or not.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

lorefriendly immersion fix to the waypoints .

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Figured this would show up again sooner or later.

Just because we have a map with few waypoints doesn’t mean that mounts are needed in any way shape or form. I am sure more waypoints will be added as the rest of the map is opened up, if not so be it. It doesn’t mean we need mounts.

But I’m curious mount nonsense aside what did you think of the res points?
I just thought it could be fun to explore the idea of justifying mounts- personally I’m not fussed either way about them.

People have been trying to justify mounts in this game in every possible way for a long time. Some have even went to the extent of suggesting waypoints be removed so that they can have a reason to explain why mounts would be useful.

As for res points, I don’t think that the new map really needs them, its not that big yet. Also with the WvW ish pushing into enemy territory theme it kinda fits. Would I be upset if they added a waypoint to each of the forts when we reach a certain level? No, that would be fine, just like when we upgrade a keep in wvw. It would be a reward for defending and holding them.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

(edited by Talyn.3295)

lorefriendly immersion fix to the waypoints .

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Figured this would show up again sooner or later.

Just because we have a map with few waypoints doesn’t mean that mounts are needed in any way shape or form. I am sure more waypoints will be added as the rest of the map is opened up, if not so be it. It doesn’t mean we need mounts.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Defiance Stacks

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

It’s not the main issue.

Main issue is that we don’t need to interrupt anything ever and that interrupts are very underpowered.

In other words, interrupts should put skills on full cooldown against monsters and monsters should have powerful offensive and defensive abilities.

Then Defiance can be made more beginner friendly, if even needed.

Your post got me thinking back to Guild Wars 1, and how useful interrupts where in that game. Of course we didn’t have the Doge roll in that game so when a hard hitting skill was about to go off, from certain bosses you had to interrupt it, because it wasn’t possible to soak the damage or to dodge those.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Why should “all glass cannon” be the most efficient way to run every dungeon?

because
1. its the way with the highest risk involved
2. its the only way that makes full use of the combat system
3. its the only way that 100% depends on player skill, teamwork and nothing else.

1. Almost true. When you kill enemies before they can even fire off their third attack (and a GC ele can even tank the first two), not so much. That’s pretty close to the lowest risk.
2. Well, no it doesn’t. The “combat system” involves a lot of parts that never see use in speedruns currently, such as conditions, boon removal, snares, etc.. Balanced groups actually make full use of the combat system.
3. Not so much “player skill” as “rotations”, but I will agree with teamwork. Enemies in dungeons are currently too simplistic for player skill to be a large factor. It relies more on the limitations of enemies rather than player skill.

As an aside, has anyone done speedruns of Aetherpath? I’m curious about that one because it does feature more challenging enemies.

Anyone can pull off some wierd scenarios to make X look bad.

How about fighting lupicus zerker vs cleric or pvt gear?.. see which is higher risk? hint hint, its not the cleric or pvt gear

Now that they nerfed Firey Greatsword, true. The sub-15 second kills, not so much.

Again, I don’t have an issue with 5 glass cannons being the most efficient group for a dungeon. I have an issue with it being the most efficient for every dungeon.

If by efficient you mean fast then no, nothing should beat out a high damage, high risk, high rewards.

Why would anything else be more efficient? Zerker gear should be the most efficient for every dungeon because it allows for a faster run. Outside of a solo run where conditions will allow for fast kills because no one else is ruining your condition stacks.

Any gear will allow you do clear any content. But why anyone would think that Solider (or any gear with defensive stats should) gear should be more efficient then zerker ( or any gear with purely offensive stats)gear is beyond me.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Full Zerkers ONLY!

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Tell me more about your experience with open world content.

This is becoming a bit entertaining.

(btw: I can survive in orr with a level 21 necromancer- there’s nothing hard in open world)

I’m not saying it’s hard for my AH guardian or Ham/Bow Warrior in Open World either, but with them I normally at least get a chance to use my shouts/banners if I want to. With full zerkers, I barely have enough time in the fight to spam skills yet alone use them properly.

If you think you need to use spam skill to kill a trash mob, your doing something wrong.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Any progress on letting us replay Season 1?

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Same question in regards to Personal Story

Would like this option. Always wanted to go back and choose a different path for my main now that I understand what races are what. Hindsight is 20/20. Guess I should have re-leveled before the NPE went live

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

CDI-Guilds- Raiding

in CDI

Posted by: Talyn.3295

Talyn.3295

Hi All,

Please list your top three priorities for raiding (Challenging, Instanced, Cooperative, Content)

Mine are:

1: Knowledge>
2: Skill>
3: Raid Group Setup

I will leave the thread open until folks have had a chance to put there top three forward and then I will put forward a proposal on behalf of the CDI group to the team.

Thanks,

Chris

1: Knowledge – Of the class your playing, the skills and traits for each encounter to make it efficient.
2: Skill – Not being able to simply face tank through the encounter. I think raids should make the best use of the active combat system.
3: Raid Group Setup- Unique encounters, use of combo fields, including those seldom used like Dark or Light. I would also like to see this linked in with Lore from Guild Wars 1, (Underworld, FoW, The Deep, Urgoz’s Warren, Mallyx etc. Underworld and FoW in particular)

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

I’ve never done “raids” before but in my mind a Raid = 5hr extra difficult dungeon run in a 10 people party with an epic, exclusive reward at the end. I honestly wouldn’t mind something like that. In fact, I would love if ANet added something like that. I’d even buy GEMS to access something like that.

Just think of the 12man instances in gw1. I want something like that. Urgoz, the deep… can watch videos if you like.
Dem feels…
Oh, sorry, I forgot that adding something specifically guild wars-flavoured to GW2 is a crime.
My baaaaad.
Bring it on, ls.

My time in the elite dungeons of Guild Wars 1 is what I remember best. Course I was running that Assassin’s Promise Elementalist Nuker at time time. Good times Good times.

Those were well designed fun areas, and they weren’t face roll easy. I can only hope to see something like that in Guild Wars 2 some day. But I think this game is going a long way in the wrong direction.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

I’m so sad. I wanted difficult elite missions so badly… call them raids, I don’t care… something like gw1.
Then I read the CDI and I realise we’re gonna get some recycled and revomited content from the LS or, at best, some super easy instance that lasts 30-35 minutes and can be beaten first try.
Someone hold me.

I didn’t post on the CDI, but I read enough of it to realize that we are never gonna get that kind of content. Its actually pretty depressing.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Guardian has everything!

in Profession Balance

Posted by: Talyn.3295

Talyn.3295

And seriously, you’re complaining about Staff#1? …And you think it’s too strong individually. Try fighting a guardian who uses staff and see how ‘strong’ they are. The damage will barely tickle you.

- Your anecdotal evidence and thoughts are irrelevant to this balance discussion.

http://wiki.guildwars2.com/wiki/Wave_of_Wrath

Damage: 222

Without high crit or power this attack barely tickles, even with its nothing to write home about. Every other guardian weapon is better in a 1v1 fight. I would suggest doing a little bit of research on skills and weapons before you say someone’s evidence or thoughts are irrelevant it makes you look alot less foolish.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

(edited by Talyn.3295)

Guardian has everything!

in Profession Balance

Posted by: Talyn.3295

Talyn.3295

Yes, guardians have everything. Except for the two big ones

1. Except for reliable movement and escape options.
2. Except for reliable Soft crowd control to stay on a target

The guardian was created to be the go to guy for group support. They don’t need their abilities toned down at all. Because the 6/6/6/6/6 build doesn’t exist.

But they don’t have everything at once. Playing a guardian is alot bout making choices and sacrifices.

Staff 4: Empower does provide might, but with limited duration. Blasting Fire fields are always better if you have time.

Staff 3: Symbol of Swiftness was changed by anet to allow for it to support more, not less. It also had the problem of putting you in combat if a random mob crosses over the symbol.

Staff 5: line of Warding is nice but only if the person doesn’t have stability or if they simply avoid it.

As for rangers and mesmers you are comparing Apples to Oranges, when you compare them to Guardians. Because all three jobs were made to do different things.

I suggest playing the Job before you start making suggestions on how it needs to be “toned down”

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Renewed Focus

in Guardian

Posted by: Talyn.3295

Talyn.3295

The way anet explained it, when we ask on this before, if we got even partial benefit of the skill it goes on full recharge if interrupted. Like with shelter if you get pulled or hit with an unblock able attack that intrupts then you don’t get the heal from Shelter either. It sucks, but this is how anet does it.

And it makes a lot of sense. Other heals in the game are a lot easier to interrupt than Shelter and thee players don’t get any healing just because they were casting it for a split second. Yes, those don’t go on full CD, but you forget that Shelter has a block, if it wouldn’t go on full CD, people could just cast Shelter, cancel it a split second before it’s done, and in a couple of seconds they could use it again to block attacks. Same with Renewed focus. Besides, I’m sure this healing skill gets interrupted the least among all classes.

Yeah I know, Shelter was a bad example. It doesn’t happen often that Shelter gets interrupted. Even as I wrote that in, I could only really think of 3 or 4 things that have ever interrupted my shelter. I understand why the decision was made, was just using it as an example, Anet has stated, if you get any benefit of the skill at all, it goes on full cool down. Its just something we got to live with, like it or not.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Renewed Focus

in Guardian

Posted by: Talyn.3295

Talyn.3295

The way anet explained it, when we ask on this before, if we got even partial benefit of the skill it goes on full recharge if interrupted. Like with shelter if you get pulled or hit with an unblock able attack that intrupts then you don’t get the heal from Shelter either. It sucks, but this is how anet does it.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

topic ended, see the conclusion last reply ty

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

There is a saying “when a man is wrong, a true one will admit it”
i was wrong… and i always skip and stack dungeons, i know that i was saying non scense… sooo… im sorry

Look bro,

First one is telling you that you have to always skip and always stack.

1. We are telling you to make your own group, explaining you want to clear or what not, and find like minded players.
2. Many of us are saying not to ask for radical changes if you don’t have the experience in game to know what those changes would do.

I don’t think that any one who has posted to you here would join those kinds of groups and tell you that your wrong and that you need to play the game our way. Which is what you kinda did when you came here.

Just some back ground, there area always bad advice and bad suggestions on the forums. I started playing before the headstart weekend. I cringe to even type /age because I don’t want to know how much of my life I have spent on this game. Despite how much I have enjoyed it.

When I first started I fell in love with the guardian concept. Defense magic offense weapons. My first set of exotic gear was Power, Precision and Condition damage. I was thinking of changing it over to zerker gear when I came to the forums and read a bit for the first time. Here I read about the AH Anchor build and with so many supporting it I decided I should as well.

It wasn’t till the change to magic find that I came back and really came back here. I had a full set of exotic clerics, knights, soldiers and rampagers gear at that point, along with my magic find I used for Solo farming. Yet sometimes during dungeon or fractals I would be forced to change gear or repair due to constant wipes.

When some one finally said to try to turn that old magic find gear into zerker gear I started to think for myself again. And its been alot easier since then. I did die at first, but eventually I found that the runs were quicker and smoother then when we tried to take a tank with us.

I understand you want to play a certain way. We are not telling you not to do that. We are telling you not to try to impose that style here. Because we have been around enough to see what those kinds of ideas if let run wild do. A good example of this is the spider queen in AC.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Sword changes already affecting game play

in WvW

Posted by: Talyn.3295

Talyn.3295

Shouldn’t this actually encourage more defense and scouting?

If you don’t want your objectives to be taken away, have some people on patrol duty that can call the big guys in case things go south. Instead previously all you had to do was watch the map whenever there were white swords on a building.

Dunno, that’s my humble opinion.

What “patrols” with no white swords? Or do you mean “stand in tower” 24/7 rotations, that only (some, not even all)T1 servers can afford? And even then – do you mean they have to be on a schedule like – “Show up at 05:10h tomorrow at XXX tower to change Scout No 6 or you will get fired from the server!” – lovely. Also – have you EVER defensively scouted for more than 20 minutes?

^

As some who has scouted quit a bit I can tell you the loss of swords is going to hurt. Mainly a scout will be refreshing siege. And paroling the wall to see if there are any zergs or groups in the area to report.

A tower is easy enough, but if you talking about a place with several entrances of attack like the Garrison, Bay or Hills it will mean alot more work. Because if you don’t run and check each entrance regularly it could be a disaster. At least now you can see the swords and know there is something going on, even if its just a tap.

Without them your looking at running the loop constantly.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

I want to thank everyone for not taking this to seriously. I love the ideas. Quite a few of them have gotten a chuckle out of me.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Yeah, make a big advantage based on super-expensive/RNG item, seems legit…..

I guess that OP has many legendaries, right?

LoL, acutally no, I only have The Juggernaut and The Flameseeker Prophecies.

“Only”

Some ppl are not like others, don’t have the time to farm/play TP to be able to buy a legendary/precursor + mats and are not lucky enough to drop a precursor. So the first sentence of my previous post still stays.

Also, this game is not about gear, it’s more about cosmetics (yes, Ascended equipment kinda broke this rule, but not as much as in other games).

So if you want it this way, you are unfortunately playing a wrong game m8. This was stated by the devs even before the game was released, so just like that…..

I don’t actually want any changes to the gear system. I realize Guild Wars is about cosmetics. I stated that I didn’t feel any addition powers were needed in my first post. What inspired this post was Running Greater Rifts with some buddies on Diablo and we were talking about which Legendary weapons were needed for our builds and how Guild Wars was much easier because we didn’t need to find that Key weapon to make something work.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

topic ended, see the conclusion last reply ty

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

As laokoko just explained, the game’s combat has many problems. Toughness is made largely useless at high level PVE, since all it does is make you deal less damage. And aggro control has been a mess since the game launched. The aggro priorities of monsters seem all over the place, and it makes it very difficult for players to maintain aggro. None of this has anything to do with the dungeons themselves though.

The dungeons generally are bad (and this is just my opinion, I know some players enjoy these corridors with monsters), for these reasons:

  • Oversimplistic, flat and boring dungeon design. They are mostly just corridors, lacking real dungeon features. What we need is more levers, doors, bridges, crossroads, alternating paths, junctions, traps, secrets, pressure plates, stairs, elevators, height differences… anything really. Anything but a log row of corridors and rooms filled with foes.
  • Badly designed combat encounters, and bad boss design. This exposes painfully just how dull the combat in the game is. You need depth in the combat system to have interesting combat, but you also need the enemies themselves to pose an interesting challenge, rather than just being trash for players to kill.
  • Bad ai. This links to the point above. Players currently make use of the fact that enemy ai is pretty poor, which dulls the combat. If the ai is dumb, then the players will abuse this fact. This is not an exploit, it is emergent game play.
  • Stacking, which is the result of the way how overpowered boon stacking is. This is a problem with the combat design, not the dungeon. But dungeons suffer for it, because anywhere else in PVE it’s not really needed.

People tend to bring up that they miss the trinity, because the dungeons currently lack combat encounters that demand the players to assume any real strategy. I don’t think we should go back to that. But I do feel the dungeons need to demand more roles from the players, rather than a full party of berserkers.

U know what, u r amazing caz u just said what make dungeons unbalanced with the build system, the AI should be smarter since the combat system allow the player to dodge and block attacks, but listen i want yr openion on some of these sugestions :
1. Change the AI so it dont follow the players to the stack, forcing the player to fight it in its own ground
2. Stop the player from being able to knock back or knock dow the boss so they will be forced to play by its rules
3. a. Change the scale system in dungeons (such as Ascolonian catacombs) so that everything will be scaled down not just the level
B. Make a level requirments to the 4 ult skils and the healing skills so when the higher level player wont be able to use some certain skills inside these dungeons
C. Make the traits that require higher level than the dungeon get locked so they wont be used in these dungeons (like AC and CM)
D. The wrapons that are higher level than the dungeon will be scaled down to that dungeon level, example : level 80 sowrd exotic will be scaled down to a level 35 rare
4. Change the reward system so its based on how much the player cleaned (killed mobs) in dungeon so for example only killing the last and the main bosses will result in a 50% lower prize (the main boss 25%, other bosses depends the deffculty the other 25%)
For example to get the 1 gold and 25 silvers and the 60 tokens the players has to kill everything in that dungeon

No thanks.
Look, if you want to play a certain go do it. No one is stopping you from playing with like minded players.

However if you want to put a bullet in the head of dungeons keep asking for them to take longer and longer and keep asking for anet to nerf loot till we have to spend 4 hours running a path. Then the only problem you will have to worry about is finding 4 other players who are willing to still do the content. Because at that point most of us will be gone. We have already bleed enough players as it is, we don’t need to lose more because you want the game turned into something that it wasn’t ever promised it would be.

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What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Yeah, make a big advantage based on super-expensive/RNG item, seems legit…..

I guess that OP has many legendaries, right?

LoL, acutally no, I only have The Juggernaut and The Flameseeker Prophecies.

I did mentioned to my guildies on putting exclusive abilities for the legendaries.

examples
Bifrost (elementalist)
- Water attunement, Freezes 3-4 enemies at a target area instantly
-fire attunement, Summon a meteor to strike the target area
-Earth attunement, Shake the ground of your sorrounding knocking down any enemies

Twilight
warr-Spin the sword slashing any enemies at sorrounding you at 300 range
-channel the sword’s energies and open a space rift sucking any enemies near

The predator
warriors
-Fires a high energy shot doing critical damage and burns your foes

I like these. I started thinking along these lines orinally, but I couldn’t make myself think of different things for all eight classes.

Twilight:- Turns the user into a vampire. Extra Daze Duration & Confusion Damage vs Human Females.

Don’t forget sparkling during the day…

Thanks for making me snort milk :P

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What if Legendary weapons had crazy powers?

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

What if Legendary weapons had crazy powers like other games?

This is all in fun. I am not seriously suggesting that any of these powers be given to the weapons. Some of them would be just silly, others way over powers. Here where my thoughts.

The Bifrost – Randomly redyes targets armor. Has a chance on crit to blind foes and spread one condition to all nearby foes. 1% chance on crit to wrap target up in a rainbow and move them to a random map.

Bolt – Grants user a 15% movement Speed increase and a 10% attack speed bonus

The Dreamer – Critical attacks have a chance to put foes to sleep, making all skills go on cool down.

The Flameseeker Prophecies – 25% to block all incoming damage, on down state user explodes like a phoenix rallying and setting all foes on fire.

Frenzy – Reduces the cool down of all Skills by 30%

Frostfang – All skills deal 15-20% more damage as ice, chance to deep freeze targets on crit

Howler – Causes targets eardrum’s to burst inflicting bleeding on all foes in the area every time a skill is activated.

Incinerator – All skills deal 15–25% more damage as fire, chance to set foes on fire on crit.

The Juggernaut – Quicksilver coating increases armor, also allows user to randomly blur into the background (aka stealth)

Kudzu – Entangles foes on critical hits. User sinks into the earth and gains regeneration on down state (only activates ever 45 seconds)

Kraitkin – Small fish attracted by weapon will impose themselves between attacks directed at user. On down state to hides user as one of the small fish (can only activate every 45 seconds)

Kamohoali’i Kotaki – Summons a giant shark on crit that drags target down to into the depths of the ocean, inflicts bleeding, torment and confusion.

Meteorlogicus – Critical hits cause randomly crowd control effects. 1% chance on Critical hit of tossing target into outer space where they are instantly killed in the vacuum of space.

The Minstrel – Critical hits have a chance to cause foes to break out into dance. User sprouts wings and floats towards heaven on down state gaining regeneration (only usable every 45 seconds)

The Moot – Critical hits cause foes to be blinded. Those blinded by Moot have a chance to be dazzled for 40 seconds.

The Predator – Critical Hit Damage Increased by 25.0% more damage, Critical hits have a 1% chance of head shot that results in instant death, target hears the words “You lose it here, you’re in a world of hurt.” Randomly it plays “Get to da’ chaaaaaappaaaaaahhhhh!” instead

Quip – Critical hits cover target with streamers and confetti, making them more take more damage from burning. Critical hits have a 1% chance to instantly kill target. Target is shown to fall backwards and daisy flowers push up from its grave.

Rodgort – All skills deal 15–25% more damage as fire, User becomes immune to all fire damage. Foes killed no longer have a down state, instead they become a bonfire.

Sunrise – All skills inflict deal 15–25% more damage as holy, undead are instantly destoryed

Twilight – All skills inflict 15-25% more damage as darkness, critical hits drain health from the target and give it to the user.

Eternity – All skills inflict 15-25% more damage as darkness or holy, Makes the user instantly rally on downstate, (can only activate once every 45 seconds)

Anybody else have any crazy ideas for powers?

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(edited by Talyn.3295)

Guardian 1-H Sword Balance Suggestion

in Profession Balance

Posted by: Talyn.3295

Talyn.3295

Upping the damage would be ridiculous. It’s not hard to get 6.5k on a knock-down’d target when running w/ an Ele or War.

As it stands, the DPS of ZD is roughly equal to that of the autoattack chain, assuming that all of the projectiles even hit.

It needs either a damage boost, or some sort of offensive utility (i.e. cripple or chill).

Be happy if i could just use it on the go. But I agree the DPS is near that of the AA. I run Sword almost constantly in PvE but I almost never fire off number 3

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topic ended, see the conclusion last reply ty

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

That was hard to read, so I’ll just pull out some of the parts that I could parse >.<

No trinety but its only unity… no condition no healers no support, nothing but power….

Reread the posts above. Going full zerker doesn’t mean “no support”. Support comes in the form of CC’s and damage mitigation (Aegis, blinds, etc).

They’ve had two years to even try making conditions useful and they haven’t moved an inch on it. This isn’t going to change unfortunately.

Healing? This video tells you everything you need to know. It’s really quite good.

if arena net nerfed the berzerker builds vs other builds and made bosses stronger dealing more damge… that wpuld proply fix it…

Why would you think that? Soloing Lupi in zerker gear is commonplace these days, and he’s very powerful and deals enough damage to down a player in a single blow. A boss doing more damage doesn’t change anything when you don’t get hit.

what im saying is… arena net m7at change the zerker builds so other builds could be used in pve, if tank, healer and condition builds is not meant for pve then why even put it there right???

No idea. WvW? All I know is that the playerbase has been quite vocal about DPS gear being the only worthwhile PvE set, so they go and introduce Nomad’s. Go figure.

Exactly…. everyone is going to berzerker builds because there is no point in tank,heal or condition builds… caz u can skip and stack most of the dungeon, that is not an exploit, true, but its a gameplay flow and arenanet should fix it

Couple of My favorite previous post dealing with the whole Un-holy Trinity. And this topic in general.

It kinda makes me smile to think about it. MMOs are the only games that people will demand complete changes and make overs. When was the last time you purchased a FPS, Driving game or Football game, played it for six months or more, then went back to the maker of said game and was like. “You know, I would rather you had made Mass Effect more like this. Could you completely redo the entire game and give it to me for free cause I already bought it once.” Talk about a sense of entitlement.

The logic stands. You have a working bug free (most of the time game) It is what you paid for. If you wanted a WoW clone. (Or something else.) Its out there.

I do not miss the Restrictive Un-holy Trinity. Not one bit. Given the choice I would take this format. And When we look at games like ESO we see that its being copied. Perhaps not in its completely but its there.

So rather then spending time here complaining, perhaps you might go and play a game you like, that has the system you want. I know we will both be happier if you did.

This post is people wanting something that was never promised in this game. By this logic next time I buy GTA game I should be able to flood its fourms demanding it be made a Final Fantasy clone.

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Inventory Window changing size alone

in Bugs: Game, Forum, Website

Posted by: Talyn.3295

Talyn.3295

  • What game client are you using?
    Windows 7 64
  • What are your current graphics settings?
    Ultra
  • Are you playing in full screen or windowed mode?

Full screen

  • Is your inventory full or maxed out?
    Tried it several different ways always the same, reduced by one
  • Do you play with bags displayed or hidden?
    Tried it with both displayed and hidden, normally hidden

Issue persist no matter if I use my Desktop or my Laptop.

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Transfer to different server, advice pls

in WvW

Posted by: Talyn.3295

Talyn.3295

I would suggest looking in the World Recruitment threads to see which guilds are actively looking for people during the times in which you play. You can then message them in game and get a feel for the people and the community you would be joining before you make the move.

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Guardian 1-H Sword Balance Suggestion

in Profession Balance

Posted by: Talyn.3295

Talyn.3295

Eh the main problem I & most ppl I know have with then number 3 on the 1h sword on guardian is

1: The block is not an actual block, its an absorb (this means it will not actually trigger on block effects)

2: The damage is so low compared to auto attack its never worth using unless your getting hammered with ranged attacks

3: If a target is strafing many of the projectiles can miss.

Other problems many have with the sword include

1: The last attack on the auto chain is considered a projectile & can be reflected. Yet it does not count as a projectile finisher. (make it one or make it count as a melee)

2: (Applies to greatsword as well) While teleports & leaps are alright the guardian could really use some CC (Cripples, stuns, dazes, chills etc…) so that they can stay on target. (Guardians are extremely easy to kite vs any other melee specced class).
It would be fantastic if flashing blade & leap of faith applied a short duration (say 3 seconds) cripple to enemies they damage.

Brought this issue up before here, That was some months back. Sadly it was ignored by most of the community then, as well as the developers. I also find that number 3 on the auto attack can be fickle if I am not lined up perfectly.

I don’t think we will see much love for it any time soon.

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Is this LFG abuse

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

Got insulted, kicked, and blocked because I kicked a condi staff guard from a " P1 zerk only" lfg. Guess I’m a griefer..

I main a zerker guardian.

I die a little inside when I see a staff camping guardian.

I also die a little inside when I see a guardian drop wall of reflection on a mob that doesn’t have ranged attacks. Because I know that he could have slotted something that might have helped us.

Although at this point I try to not pug things. If my guild wasn’t primary a WvW Guild, it wouldn’t be so bad. Maybe its time to break down and find a PvE guild where I can get some buddies new PvE buddies, since all my old ones have moved on to other games.

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Saving Guild Wars 2 : ideas

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

Guild Wars 2’s prime has long passed, but I believe there is still a chance to relive the glory days…

Playing other games and seeing how games are being made nowadays, GW2 seriously needs to get with the program, and here’s how.

1) Housing
This is something that has become very popular with MMO players.

2) Open World PvP
Along with new rewards and items that players could potentially receive for doing so.

3) A dedicated map for GvG
Come on A-Net, many people in the community have been asking for this for years.

The mechanics and combat system of GW2 are superior than any I have ever seen, all that is left is creating a reason to keep playing. I hope this isn’t too much to ask for.

I am confused by what any of these suggestions have to do with WvW.

Housing:: nope

Open world PvP: Nope

GvG: possibly, but I would rather see that done like it was in Guild Wars 1 with guild halls .

Don’t see any of these as solutions to save WvW

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New Items: Colored Refractors. Thoughts?

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

I love ’em. Hope that Anet get even more creative and add ones that make you turn metallic or golden.

Heck yes. Metallic one please.

Nope, to similar to the Juggernaut. I am all for adding new ones, but they shouldn’t touch on effects from existing legendary weapons.

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Spirit weapons changes idea

in Guardian

Posted by: Talyn.3295

Talyn.3295

Kinda given up on spirit weapons. I am not a huge fan of AI summons anyway. And spirit weapons are to cumbersome with all the needed trait investments.

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The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

i don’t know if this is something really relevant, but right now in the EU tournament stream, Joshua Davis had this loading picture behind him, and it seems Cantha-esque.

i looked through all loading screens from guild wars 2 and this one wasn’t there.
dunno if this is from GW1 though.

in this picture the Chroma key is hiding it, but the picture actually have the GW2 logo at the lower left part of it.

let’s hope we see Cantha in GW2 soon.

It is pretty Cantha looking I will give it that. Bring on the new maps I say.

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Carried Players

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

Mesket wants tanky stats to be good because of some bizarre notion of design symmetry.

This is where you are wrong… if it was me i would remove tank and heal stats completely from the game and include other stats that better suits the skills we have.

Please, don’t assume things on me just because I take sides in the argument. This is NOT what I want.

Just because we don’t run Tanky or Healing stats in PVE doesn’t mean that those armors don’t have a place. Mainly in sPvP and WvW. These armors are not useless and they do have their place.

Again with the pvp. Yes that is the use that people give to those sets now. But those sets where originally placed (the vast majority and variety of sets) as PVE rewards; to use in PVP? it doesn’t much sense. Like hybrid said, I also doubt the game was envisioned as it is today, and my point is that it would be a much more interesting game if they sit their cats for a second to improve the content we have in a way all sets fits in the current meta.

And for the love of god im starting to think that the ones that truly love tank stats is the zerk people… they can’t reply to a post without naming it once.

Maybe anet didn’t intend for us to only really use one set of gear. They probably didn’t intend for the game to get as stale as it has been with no changes. And most of us being able to run it in our sleep.

I don’t care if the other armor sets get put into the PvE Meta, people will run what they want. I don’t need to use them in PvE so I don’t. End of story.

But since you want to talk about those armors dropping in PvE That is simple for two reasons, not all players are good enough to run full glass cannons, they need those stats. Also WvW uses Armor and Gear from PvE as well.

Accept that there is more to this game then PvE. I answered why those stats are here and why they are used. Just because you don’t like the answer doesn’t make it any less true.

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Carried Players

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

Mesket wants tanky stats to be good because of some bizarre notion of design symmetry.

This is where you are wrong… if it was me i would remove tank and heal stats completely from the game and include other stats that better suits the skills we have.

Please, don’t assume things on me just because I take sides in the argument. This is NOT what I want.

Just because we don’t run Tanky or Healing stats in PVE doesn’t mean that those armors don’t have a place. Mainly in sPvP and WvW. These armors are not useless and they do have their place.

Healing stats scale awful, but that is kinda whatever at this point. But there is a Toughness threshold that needs to be meet for any kind of heavy engagement in most WvW zerg fights.

Saying we need to remove them just because they are not needed in PvE is kinda silly.

As a player that plays in all portions of the game I have many gear sets that I need and use. But they are all used in their own area of the game.

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Underworld??

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

Rewards are always the issue, anything that takes a while to do needs to rewards better. Its why some paths don’t get done, Rewards per Run have to be there.

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Carried Players

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

Why have stats on gear though?

Why not just expand the rune/sigil system for armor and weapons and let your abilities be fully dictated by traits?

[snip]

Probably to late for Anet to even consider this,

Wouldn’t really change anything anyway, if we got the same state boost from the Traits and such as we now get from gear now.

[snip]

It would just end up being the same like now.
Player’s would still mostly stick to the traits/runes/sigils, which are widely considered “optimal”.

Not to mention how much it would make non-PvE content very one-dimensional.

I’m remembering it, like it was yesterday, when anet proudly stated, that for each dungeon and path, there is an “optimal” composition of classes and builds, which needs to be used with high amount of communication and tactic.

Well…

Pretty much

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Carried Players

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

Why have stats on gear though?

Why not just expand the rune/sigil system for armor and weapons and let your abilities be fully dictated by traits?

It would be more in line with the vision of moving away from vertical progression in regards to gear, allow people to customise affects for their attacks and utilities, and ensure greater support for a player’s active defenses, since Anet does not want toughness or vitality to directly affect one’s abilities.

Probably to late for Anet to even consider this,

Wouldn’t really change anything anyway, if we got the same state boost from the Traits and such as we now get from gear now.

Unless your not talking about boosting stats given from the trait lines, or runes to bring us in line with the numbers we have now. In which case we would all be doing less damage or taking more.

It would only reduce the need to purchase new gear if we wanted to try another build, also negate the need to run certain dungeons for anything other then the Skins and gold rewards.

Additionally this would cause issues for players who haven’t yet mastered content enough to know when to dodge if they loose the extra toughness and vitality that comes from their gear. I can already see the floods of tears from people who swear by their solider/nomads/etc..

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Push in the Right Direction

in Guardian

Posted by: Talyn.3295

Talyn.3295

Retreat never left my bar unless I was running Full Meditations. In PvE and WvW it was always one of the best skills to protect the party of a huge AoE attack. This will only make it better.

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new Nomad gear at world boss events

in Guild Wars 2 Discussion

Posted by: Talyn.3295

Talyn.3295

I’ve never had a problem with the Nomad’s set. I always get the champ boxes. I mainly use the Nomad’s set for commanding in EOTM, never used it for TT but it would be very useful if I was to command TT. I think those who uses Nomad’s armor + Knight’s stats Amulet/Ring’s/Earring’s [Ambrite Jewel’s] should always try to be in a party.

I use Dolyak Runes, my traits are all defensive/supportive, water and Momentum sigil,
2 shouts (shake it off/fear me) and Dolyak signet, Rampage, and Healing signet.
I also rock a shield for extra Defense.

ppl can attack melee vs vets/champs and my water will do just fine. ppl can use range and the champs normally stay on me. Rangers and their pets do a pretty good job with tanking but add a toon like my Norn Warrior in full tanking gear, No one will ever die. Tanks actually contribute a lot.

1 tank per party won’t hurt with the scaling.

i’ve only read a few comments before posting this. just wan’t to say stop hating on the tanks. try pvp the Nomad’s tank build with your full dps build. you will lose.

Holy necro thread.

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