Showing Posts For Taobella.6597:

Eye for an Eye in WvW

in Revenant

Posted by: Taobella.6597

Taobella.6597

then also dragonhunters F1 pull should be removed, thief pull, engi pull, warrior AoE taunt. Oh and lets not forget the opposite direction of this: fear, lets remove that aswell.

i guess eye for eye need a buff in sence that you should not be able to turn on walk when you taunted XD? same as when you are feared

Guild Upgrade Idea

in WvW

Posted by: Taobella.6597

Taobella.6597

I was thinking it would be a cool idea for a guild to claim a tower or a keep then be able to choose spawn location of cannon or mortar.

To break down ground rules of making this not OP first 1 cannon and mortar not be within range 2500 of another cannon or mortar.

Cannon can only be placed on a wall that is not destructible.

Mortar can be placed Anywhere inside of tower / keep..

So 1 cannon + 1 mortar can be beside one another but you can not have 1 cannon beside another cannon within 2500 range limit to explain that further.

Now this upgrade only work Before tower / keep is upgraded. you would not be able to just move it on fly otherwise it be straight broken.

Also if you unclaimed tower / keep it will reset spawn location to default before upgrade after upgrade it will stay that way until tower / keep is capped.

Them durned theives!

in WvW

Posted by: Taobella.6597

Taobella.6597

i just wanted to say i love that everyone trying to be a better player and use frame traps to beat thief’s <3

Rev can fly !?!?!?!

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Posted by: Taobella.6597

Taobella.6597

i was thinking more of super ninja siege placement i guess you have more practical uses XD

Make Enchanted Dagger charges consume on miss

in Revenant

Posted by: Taobella.6597

Taobella.6597

i agree it should be consume on dodge i see no reason it should not be. i mean what difference make to the rev just means he has to watch when he attacks over spaming keys out.

Ricochet

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Posted by: Taobella.6597

Taobella.6597

that trait was broken for a long time extra range on pistol skills made black powder up to 1300

also allow you to shadow shot 4x players at once lol was a neat mech.

but reason it got removed is i assume no one really ran the trait anet just had no room to fit it in.

[Question] thief advanced tricks ?

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Posted by: Taobella.6597

Taobella.6597

biggest one i think of off the top of my head with out making extramly long list is forward back stab made a video on it a long time ago. basically when you pass threw a player you have 15 range – hit box detection allow you hit the back with out turning around.

Now you’ve done it. I still want them to think that counting to 3 is the best strategy. :/

More the reason you use it if you are crippled to run around them it take 3 seconds to run threw them take 2 seconds so if you are untraited for stealth it net you enough time to backstab with out having to take shadow art.

[Question] thief advanced tricks ?

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Posted by: Taobella.6597

Taobella.6597

biggest one i think of off the top of my head with out making extramly long list is forward back stab made a video on it a long time ago. basically when you pass threw a player you have 15 range – hit box detection allow you hit the back with out turning around.

Yak vs Jade Monday night !

in WvW

Posted by: Taobella.6597

Taobella.6597

just thought i share this clip i thought it was a neat engage
https://www.youtube.com/watch?v=dwBApouxWWI

A Change to Escapist's Absolution

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Posted by: Taobella.6597

Taobella.6597

i think it one of most OP con clear in the game personally.

How to fight perma-evade condi thief

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Posted by: Taobella.6597

Taobella.6597

someone ask me to help them in WvW forums about how to achieve a gun flame on eva’ing thief here i will show you. it show there punish frame in between dodge frame.

but if you want straight up builds that hard counter it retal guard and con warrior really effective against it.

Eye for an Eye in WvW

in Revenant

Posted by: Taobella.6597

Taobella.6597

that sounds like a smart tatic i may steal that

sick and tired of this stealth bug

in Thief

Posted by: Taobella.6597

Taobella.6597

it been known for a long time that if you auto qu a skill in a skill it track them in stealth as long the interval was within first 1 second of their going in to stealth ^^.

Eye for an Eye in WvW

in Revenant

Posted by: Taobella.6597

Taobella.6597

to be honest i thought eye for an eye felt a little weak in WvW

Them durned theives!

in WvW

Posted by: Taobella.6597

Taobella.6597

big tip to note is Dodge is not a perfect eva mech in the game. there is a .1 frame in between dodge so if you time your skill to land on in between dodge frames you easily nuke down thief unless there con. in that case your basically dead no matter what you run XD.

I’ve done this multiple times on thiefs but recreating it reliably has been impossible….but now that I know its in between dodges that they are vulnerable i might be able to. I’d like to see a video or more information on how to take advantage of this. I run gunflame….so having points in their dodges that I can land the hit would be amazing.

i am just giving you my insight as a 7000 hour thief <3 if people want thief to be better they need to allow other classes know of there punish frames for anet to properly balance it.

i ask one of my friends to help me with the recording. as you can view he start a dodge at .3 frame in you start gun flame it should hit. in the last clip i still casted it at .3 frame but i assume because of him not being directly on top of me cause me to miss.

That was awesome! Thankyou so much for that! that will help immensely.

Its like right as soon as he lands behind you, ya have to start the windup. Oh man that is gonna take some practice….especially when i don’t have positional ques.

No problem i like helping other players improve.

Them durned theives!

in WvW

Posted by: Taobella.6597

Taobella.6597

big tip to note is Dodge is not a perfect eva mech in the game. there is a .1 frame in between dodge so if you time your skill to land on in between dodge frames you easily nuke down thief unless there con. in that case your basically dead no matter what you run XD.

I’ve done this multiple times on thiefs but recreating it reliably has been impossible….but now that I know its in between dodges that they are vulnerable i might be able to. I’d like to see a video or more information on how to take advantage of this. I run gunflame….so having points in their dodges that I can land the hit would be amazing.

i am just giving you my insight as a 7000 hour thief <3 if people want thief to be better they need to allow other classes know of there punish frames for anet to properly balance it.

i ask one of my friends to help me with the recording. as you can view he start a dodge at .3 frame in you start gun flame it should hit. in the last clip i still casted it at .3 frame but i assume because of him not being directly on top of me cause me to miss.

Can WvW get some profession balancing?

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Posted by: Taobella.6597

Taobella.6597

anet should just cap all boon type to 10 seconds. that way classes that actively give a boon will become more valuable then classes that can build up high duration of it.

Them durned theives!

in WvW

Posted by: Taobella.6597

Taobella.6597

only way to beat a thief is dps him faster then he dps you. its not super hard condi warrior and as stated guardian pretty good at it.

big tip to note is Dodge is not a perfect eva mech in the game. there is a .1 frame in between dodge so if you time your skill to land on in between dodge frames you easily nuke down thief unless there con. in that case your basically dead no matter what you run XD.

but yeah knowing where you can punish probably help you with your match up.

Thief ES idea: The Stalker

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Posted by: Taobella.6597

Taobella.6597

sounds neat xD

Rev can fly !?!?!?!

in Revenant

Posted by: Taobella.6597

Taobella.6597

idk what happend but this was so funny
^friend told me i hit jump pad apparently that works XD

:D

(edited by Taobella.6597)

If you want Ventari to be viable...

in Revenant

Posted by: Taobella.6597

Taobella.6597

biggest problem i am struggling with as a tablet healer is line of sight most of the time its very short bow thief feeling xD

If you want Ventari to be viable...

in Revenant

Posted by: Taobella.6597

Taobella.6597

i honestly just use shield 5 i find it enough to heal me

TEEF IZ TEH WOR5T CL@SS IN TEH GAME LOLZ

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Posted by: Taobella.6597

Taobella.6597

5/5 would watch again

If you want Ventari to be viable...

in Revenant

Posted by: Taobella.6597

Taobella.6597

one thing i would love on tablet is it not use Line of sight

Buff / Nerf for thief(suggestion)

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Posted by: Taobella.6597

Taobella.6597

Umm Infiltrator’s Arrow does not need to be better at running away lol. If it were half cost after using 1, I could use 6 + 3 +3 +3 initiative, span 3600 units, and reset any fight.
Also, isn’t sword damage lacking? Wouldn’t buffing the auto, adjusting pistol whip, and doing anything other than adding stability at the end of flanking strike to make it more spammable be preferred?

for infiltrator arrow i ment it be 6 3 6 3 6 3 not 6 3 3 3 xD

Sword is not in a bad spot what make it bad is there hard punish frames at end of flanking strike adding stab allow you not get CC lock second you cast it. in current game all you do if you see a S/D thief you just wait for him to flanking strike then you instantly kill him he get lock in animation.

Pistol whip is fine dmg is solid stun solid mostly thought of as a way to remove CD time off your utility.

Buff / Nerf for thief(suggestion)

in Thief

Posted by: Taobella.6597

Taobella.6597

Weapons
—————-
Dagger Main hand
Stealth “backstab” Buffed to strip 1 boon base line on hit
Skill 1 : auto combo good
Skill 2 : Heart seeker range should be improve to 550 range

Dagger Off hand
skill 4 : Dancing Dagger bounce back to thief gain 1 initiative
Skill 5: Cloak And Dagger should cause Blind on stealth 4 seconds
—————
Pistol Main Hand
Skill 1 :Vital Shot should be buff to 1/4 of a second add a second shot in combo
Combo 2 Deal 200 base damage and 2 second of cripple. 1/4 cast
Skill 2 : Body Shot Remove immobilize effect on it add strip 1 boon.
Pistol Off Hand
Skill 4: Head shot Should be nerf to 1/4 Cast
Skill 5: Black powder is fine
——————
Short bow
Skill 1 : Trick shot Is fine
Skill 2 : Cluster Bomb should travel 25% faster
Skill 3 : Disabling Shot is good
Skill 4 : Choking Gas: Poison should be buff by 1 second.
Skill 5 : Infiltrator Arrow Should be buff to allow thief to recast it a second time for half cost of initiative for first 5 seconds.
——————
Staff
Skill 1: is fine
Skill 2: 25% faster animation just to slow for thief
Skill 3: is great
Skill 4: Should be changed to 3 1 second fields of smoke
Skill 5: is solid
——————
Sword Main Hand
Skill 1 auto combo is good
Skill 2 Infiltrator strike still good
——————
Dual Skills
Pistol Whip Is good
Flanking Strike Should gain Stability at end of animation for 2 seconds
Shadow Shot: Should be nerf have the blind removed from it.
Unload Should have it physical projectile removed from it changed for Projectile destroying.
Shadow Strike is good
Death blossom is good
——————————
Traits
Deadly Arts
Revealed Training Should be changed Thief no longer stealth gain +300 power

Acrobatic
Instant Reflexes Should be buff to a 30 second CD at 75% hp
Swindler Equilbrium should be buff to 10% with sword

Critical Strike
Ankle Shot should be rebuff to pistol have +150 range

Trickery
Quick Pockets Should improve weapon swap speed by 25%

Shadow Arts
Rendering Shade This should be nerf to 1 boon and buff that it shared to 5 allies around you.

Daredevil is solid
——————
Utility
Tripwire should be changed to active line for 4 seconds that knock up to 10 people down.
Ambush should be buff to 20 second CD

infiltrator Signet Should give 1 initiative every 5 seconds.
——————
Elites
Thieve Guild should spawn 2 thieve in stealth

Overall i think thief is pretty balanced in the game just need minor weapon upgrade to really be shown as effective.

(edited by Taobella.6597)

New map Prediction !

in Guild Wars 2 Discussion

Posted by: Taobella.6597

Taobella.6597

So if new map add a new Rune set / Sigil set what is your guys guess it will be.

for Sigil i guess knock back on weapon swap

for rune set based on skrit pirate i am guessing it be

1. 25 power
2. 3% of power is converted to vit.
3. 50 power
4. 25% chance when hit to spawn a random bundle on the ground
5. 100 power
6. when heal skill is used gain random bundle

You know you're a scout when ...

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Posted by: Taobella.6597

Taobella.6597

only yak will get this one. you know your a scout when your on longer then dk?

Better reward for rank up :).

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Posted by: Taobella.6597

Taobella.6597

i can tell you i play WvW since hot release i seen maybe 1 ascend chest drop maybe i just have bad RNG lol.

i honestly just like to see more static results in loot over all this RNG garbage loot every chest i open.

Better reward for rank up :).

in WvW

Posted by: Taobella.6597

Taobella.6597

i would like it if anet change random garbage bag honestly every level up to something more static such as.

1 bag of random garbage
10 ranks 1 exotic
100 ranks 1 ticket to go buy ascend piece
1000 ranks 1 precursor at random.

this would promote more WvW because better loot.

Viper's WvW Roaming

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Posted by: Taobella.6597

Taobella.6597

trailblazer is a better way to gear yourself i you want to go full con. i can link you my build for roaming.

if you go choking gas > impair dagger > withdraw > steal > dodge > needle trap > dodge you tick them for 11k dmg a second

http://gw2skills.net/editor/?vZAQNAV4Yn0MBtNhFOBemCkmiFZCTbPNFCAebh2wHaeDGCLhA-TFyCQBH7JAUPdDCZ/hKq8rgq/gSlgA4CAgsDCQAAEgZOzkZZGMexLexLexzMn5Mn5MnZpAgYsF-w

^copy wrong build XD

(edited by Taobella.6597)

Is Taoblet OP?

in Revenant

Posted by: Taobella.6597

Taobella.6597

its not healing aspect of tablet i like i just like how mech design of tablet itself i love design of must mircoing a unit. its just very different to everything else in guild war 2

i played warrior to me the builds i like burst zerker style of GS primal. its got that really nice cleave on it.

guardian is very much like playing a thief i love the footy style(street fighter term) of the class

ele is just not for me maybe if they add new weapons to it i change my mind on that one.

if i had to pick my fav class it would be thief hands down but my current fav build style is just tablet.

Is Taoblet OP?

in Revenant

Posted by: Taobella.6597

Taobella.6597

i honestly only like tablet healing may not be most effective healer out there but it just really suit my style.

Roaming protacal

in WvW

Posted by: Taobella.6597

Taobella.6597

yak rule of thumb is if you cant 1v10 you got no chance in WvW XD

Is Taoblet OP?

in Revenant

Posted by: Taobella.6597

Taobella.6597

most nights we only run 2 healer to cover 20 people xD so we need heals haha

Steal Skills you like/hate

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Posted by: Taobella.6597

Taobella.6597

i like them all. but my top would be plasma then maybe gunk

Roaming protacal

in WvW

Posted by: Taobella.6597

Taobella.6597

dueling is always done in same spot it either on vista island or behind south camp.

Is Taoblet OP?

in Revenant

Posted by: Taobella.6597

Taobella.6597

Is Taoblet OP?

in Revenant

Posted by: Taobella.6597

Taobella.6597

Oh sure i could post my build with it i assume on would care it just a silly clip haha

Is Taoblet OP?

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Posted by: Taobella.6597

Taobella.6597

haha thank you thank you

How can I do more damage?

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Posted by: Taobella.6597

Taobella.6597

run trailblazer it all rage ~ lol

Is Taoblet OP?

in Revenant

Posted by: Taobella.6597

Taobella.6597

You Desided :P! LOL

i just thought i also share my highest heal yet at end of video

instant res thieves in www?

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Posted by: Taobella.6597

Taobella.6597

shadow refuge heal you in downstate it speed up rezing yourself by about 2 seconds if i remember right. have not really used shadow refuge in past year.

Desert boarderlands (suggestion)

in WvW

Posted by: Taobella.6597

Taobella.6597

i would really like if you put the orb system back when this game first came out in borderland maps to this one. in the oasis.

the one where you had to carry orb to a keeps to get buff. though fights where really fun until we had to go threw all cheating problems i think most of these are removed these days.

An Argument for Enhancing x/P Sets

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Posted by: Taobella.6597

Taobella.6597

i would be ok with this if it was something like 300 – 500 range asking them to put a double of what short bow does it honestly not good way to go about balance. only weapon set that really get a boost in movement from a mech change is P/P

Sword main hand if you have a target can go threw walls on any axis
Dagger main hand shadow shot can go up on x axis if you have a target.
So only pistol main hand is really getting buff her because it has no movement to begin with.

Why isn't Shadow Trap reliable like Portal?

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Posted by: Taobella.6597

Taobella.6597

Yeah if shadow trap did not have such a huge CD it buggyness probably be less of a problem lol.

Is shortbow viable as a damage dealer?

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Posted by: Taobella.6597

Taobella.6597

short bow is a strong zerging weapon for WvW even after all nerf to choking gas it still a pretty strong move.

Condition damage mod?

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Posted by: Taobella.6597

Taobella.6597

Yeah i do not know i just thinking about it other day i know patch was a long time ago just made me think about it assume it go with new hot mech. but if that was the case all old damage mod should be updated to same status.

Condition damage mod?

in Thief

Posted by: Taobella.6597

Taobella.6597

i was curious i would love an answer from anet on this.

But why did you only give Lead Attack a condition damage mod. And not Exposed weakness or Ferocious Strikes?

i mean i am not asking for more power creep i just honestly curious of why lead attack was only one picked.

If you want Ventari to be viable...

in Revenant

Posted by: Taobella.6597

Taobella.6597

Main problem with rev as a healer is honestly the traits are garbage.

Shrouding mists is impossible to upkeep over 50% i honestly think this trait should be merge in to selfless amplification

Selfless amplification should scale on 75 healing power over 100 honestly i run almost highest healing power in game it only 23% it kinda weak for a grand master at 75 it would be 38%

natural abundance should be changed to drop 1 healing fragment every 3 seconds make them last for 10 seconds.

Tranquil Benediction should just be merge in to natural abundance

Nourishing Roots be buff to make tablet interval 1 second heal over 3 seconds.

core of rev healing itself is well design it just traits are sub par to it

From my last test 3 days ago, the healing increase from shrouded mist either doesn’t work or doesn’t work on regeneration. They should make it work, and reverse it so it matches the damage vs effect effect in the equilibrium trait. Over 50= damage, under 50= healing.

yeah i tested it a few times myself i honestly can not tell what it does but even if i get that 1 amazing 50+ upkeep healing off i never see it again in engagement lol. this coming from someone who play medic rev for past 4 months almost nonstop xD (not saying im amazing or anything but i really know what to expect from my heals)