recently saw an lfg for ac “legendary or kick”. ………….. I hope NOT to see more of that.
I believe that are in fact able to salvage blue and green karma items for scraps. Unless of course, they’ve changed this recently
Incorrect. Haven’t been able to salvage anything karma-related, regardless of rarity. Wish I could give a date on the change (a few months after launch, if I recall), but the wiki seems to be down.
Strange, one of my guildies has been buying low level armours from a karma vendor…or might be a heart vendor to get his hands on linen for cheap.
He’s either lying to you or mystic forging them.
Got one as a loot drop 2 weeks ago I think, from skelk in southsun cove.
They’re just REALLY really rare. better off farming them.
or move it to the historical section for achievements, since burning light is basically the same, the achievement in question cant be obtained anymore so is historical in that sense.
this,
Its been many months, and still no change. come on anet, it’s a small thing, but for new players tryng to get it, it’d be nice not to be wondering why you cant get an achieve >.>
I have all the teq achieves themselves. but not that one from the bosses tab. It was a discontinued achieve, was it not? been like that for awhile though, don’t think it can be got anymore.
I’m against more gear grind.
I’d rather they added a mystic forge recipe) with some kind of quest to give you an item, that you combine with armour and 2 other items, the armour that comes out is the same you put in but with stat swapping.
That I’d support.
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we don’t need more sparkly effects in game. >.>
Housing…. an absolute waste of time that could be spent implimenting open world dueling and mounts.
don’t know if sarcastic or serious……………………………
<—-doing more pvp.
dailies working as intended? ):
Are you doing pvp because of dailies, or because of reward tracks? And did you do/liked PvP before?
because there have been days were the daily roll out is terrible for me, and pvp is the quickest option.
I NEVER did pvp before, I do not like it. (although I can hold my own in a match). I ONLY play pvp if the daily roll is bad and this the quickest option.
I’m not interested in reward tracks, as I hop on get my 3 dailies from it and hop off to do what I like. (often get the full daily finished viathose 3 pvp matches.)
I love making sure I get the daily done as quick as possible, so I spend the rest of my play time doing what I want, be it dungeons/jp’s/gathering etc. Or the odd time where I don’t have muchtime to play.
pvp is currently(in general) the quickest way to get your dailies now.
(thats not to say there aren’t other daily roll outs that are quick outside of it. Yesterdays daily was very quick.)
but before the patch every daily was quick. (for me anyway.)
well, I’ve never gotten that loot, …
anyway, point stand. party up. If you’re in a party, you and your party members are more likely to get loot.
You’ve never been able to salvage or sell karma armor.
Doesn’t matter, there’s still NOTHING in game to tell you that.
I spend all my karma on obby shards, since I asked an in game friend what do they with their karma.
But alot of newer players won’t know that, some actually get encourage to buy gear with karma,(when you’re better off running ac a few times in rares). Its not hard for anet to put a warning.
“this gear cannot be salvaged”, copy and paste warning on the other various gears that cant be salvaged.
This warning should have be there.
oh and btw on your “never been able to”. you used to actually be able to salvage it, they removed it because people were using it to make a profit which anet didnt want.
are you talking about the daily boss bouncy chest on the screen? I never got any drops “from” maw prior to patch.
There have been quite a few people not recieving the daily chest from various bosses. I myself havent experienced it unless I took a lower than level 80 alt there.
I would advise partying up before the boss spawns. Just get to map and write lfg please. And party up. I’m always in a party when I do these bosses.
What they need is to take the stats off these armours, and make them skins.
So when you buy them you get 1 free apply of the skin, people aren’t going to be asking about why cant the salvage. because it’s not armour, it’s a skin.
It’s what most people want them for anyway. and at least there wouldnt be transmute charge on top of the gold, for the first application of the skin.
This would be problem solved.
play is a waste of time.
This, XD
Everything could be considered a waste. For some people building a house is relaxing/enjoyable, a game (thats supposed to be about customization) really doesn’t have to be all about fighting mobs.
there’s a reason why The Sims, sells so bloody well. People enjoy customization, be it the colour of their characters, or the colour of a room they’ll only visit once in a blue moon.
It’s something to do, something relaxing, something that isnt bashing mobs down as quick as you can.
(edited by Taygus.4571)
order/karma and badgs of honour cant be salvaged, wish anet gave a warning on each
I would love to be able to make the pointer bigger/sharper. I’m always losing it in zerg content …><’
‘Linen prices are a bit through the roof currently. So i figured I’d use my otherwise useless pool of karma points to go salvage me some scrap to use in my crafting cause buying it sure isn’t an option right now.’
I don’t believe you could ever salvage Karma gear, or not since shortly after launch, for that very reason. Too easy to make gold off of it.
Though a tool-tip would be nice, a bit of investigation is not beyond reasonable, either. In the future, you can always type /wiki (field of interest) in-game for quick tips. Sorry for your loss.
with dungeon gear being salvageable, people assume karma gear would be too, you should not have to go outside of the game to find out something like this.
_
at op, I think you can mystic forge them in the hope for something you can salvage.
<—-doing more pvp.
dailies working as intended? ):
It would be awesome if ANet would create a courtesy pop-up box for people making mistakes of this caliber. “You are about to destroy the precursor weapon used to create the Legendary rifle The Predator. Are you sure you want o do this?” The bold text should be bold and flashing and maybe surrounded by neon lights, just to drive it home that this is not a typical caution pop-up box.
White knight disclaimer: I’m not saying this isn’t 100% user error or that I think ANet owes it to us or anything, bros, I’m just saying I’ve seen a handful of posts recounting tragedies like this, so it would be cool if they implemented something like this.
yeah that would be nice.
I rarely salvage exo’s, so cant say this is something I’d attempt, but they definitely need to make them stand out more or something.
its not that long ago, lets be honest… GW2 is not even 2 years old yet …
Been there, done that. Twice. My suggestion… quit, come back in a year and see that nothing really changed at all.
well thats because the game is made for short frequent bursts, not months/year long breaks.
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At OP, it’s ok to take a break you know.
Keep an eye on dev blogs and when thet mention contentm come back, if it’s only for 2 days, of a 2 week LS, that is ok, take a break again and come back at the next chapter.
Well, I’m surprised not many people mention PvP as part of casual play. For me, I would seek out some new builds from “intothemist” and try it out in PvP for various professions. It’s one the best ways to enjoy different professions since everything is free in PvP: no cost for armor, runes, sigils, weapons
It’s nice to see D/D Eles are making a come back!
competitive play isnt really casual, even if you’re casually trying out builds/classes there,
They really just need to cut out that intermediate boss and his clown car.
You should go from blowing up the door, straight to the endboss.
agree!, that change would do
It would be nice if they added a precurser of your choice to the 10k AP chest. That way its not too easy and not too difficult to get one.
Maybe the 15k or 20k chests. 10k is fairly easy with the LS achievements.
15k Maybe.
The highest ap I’ve seen ingame is 13k , so it might be “easy for you”, but ls ap’s would’ve taken almost a year long anyway,
Isn’t the 10k ap chest enough? casuals don’t build up ap’s so quick. and at least it doesn’t seem like its so far away. 20k ap, I imagine that would take me 2-3 years. It’s ridiculously far away and would actually be far easier to save gold >.>
or, make it shorter, it’s the longest fractal instance, and easily the most annoying. it’s not extra difficult(unless you get a terrible party) as such, just takes ages.
one might argue, well, at least some part needed for legendaries could require some effort. But I am kinda tired of arguing against turning the game into complete facerolling. Just put gift of exploration into the shop, 25 bucks, done. At least the discussion can then shift to p2w, another colourful topic.
Tbf, WvW isn’t challenging. It’s just annoying and requires patience. (keep checking in to see if the poi’s etc are open by your colours.).
_
What really annoys me about WvW, is that 3 maps are EXACTLY the same and you have to map each one.
It would be much easier if you only need to map one, as you can move to the next server, and you’re likely to have the corner you didn’t have in the first etc. It’s so boring to repeat that one after the other.
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and…….., I’d pay 50 quid for complete map exploration on alts so I didn’t have to repeat it XD, and it wouldn’t be too much paid to win, thats like 600gs, Easy to get 100g per month. So 6 months of dung runs or whatever to buy instead of exploring. I’d go for that, when I get bored of mapping XD
Lawl… apparently, by other peoples’ definitions I’m not ‘casual’. Although, but my own definition, I am a very casual player. I play an hour or so a day, if I have time.
Sometimes I do the champ train (wonderful for dailies and monthlies).
Sometimes I clear maps (still working on 100% world completion).
Sometimes I build a lower level character.
I’m working towards making my first set of ascended (oh the pain).
Sometimes I run some dungeons (for fun, or do a path to work towards dungeon master).
Sometimes I karma train in EotM (doubly useful for leveling a char too)
Sometimes I pop into regular WvW and help cap objectives.
Occasionally I wander into SoloQ, get stomped 3 or 4 times, and wander back out…
Sometimes I just pick an achievement from the achievement panel that I don’t have done and work towards it.shrug
I’m not sure who wouldn’t consider that “casual play”. I think this is the kind of mentality/play anet set out for in GW2.
I’m a casual player in terms of the amount of time I can play, but my goals within the game are more hardcore. I’m currently working on my 1st legendary (I’m planning to get at least 2, maybe more) and contemplating whether to start on making ascended armor alongside that or wait until I’m done.
I’m also working on the dungeon master title and eventually aiming to have done pretty much everything in the game.
I just accept that it’s going to take me a lot longer than it does for hardcore players. I started doing dungeons a year ago and I’ve done about 1/2 the paths. I decided which legendary I wanted last August and seriously started working on it at christmas and I’m about 1/4 of the way there now. But taking a long time to get things done doesn’t bother me, it just means I don’t have to worry about getting bored.
The time you play does not make you hardcore/casual.
RP’ers are casual players, but can play for hours on end.
Hardcore means you want a challenge and you’ll work for it til you succeed at that challenge.(challenge as define by you or the majority I guess. Solo’ing a dungeon would be considered hardcore. And does not mean you spend 5 hours a day practising it, but you’d probably spend your full hour or whatever you have per day practising it. Fractals would be considered ‘hardcore’-well level 40+, even if you only have time to play it once a week.)
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I casual by joining the queens train ……………………………..>.>
_ _ _ _
Nah, mostly go gathering nodes in a random maps, sometimes useful stuff like ori. more often copper as I can one shot mobs now and its strangely relaxing.
I port people to jp’s while chatting to whoever.
I do think there should be a note, it may be old news to you serkit, but there’s NOTHING in game that warns you that you cannot salvage the armour.
Alot of new players start with karma gear. I’d say many would think twice if they new it virtually useless once you decide to move on from it.
I rarely do teq, maybe once a week if I’m lucky.
I dislike camping for it. You can join a large guild JUST for teq, then stand down and represent your small guild.
Teq is actually quite easy. it just requires people to work together. and you really do need to pay attention to comms, so people aren’t running around like jeadless chickens getting one shotted.
Yeah those things are completely useless. Who could possibly want infuseable ascended rings, 20 slot bags and Obsidian Shards coming out of their ears?
Because you know, that stuff isn’t hard to get otherwise.
yes the pristine relics are useless, take away the pristine ones,
and just give an extra 15 relics at the end of the fractal, allow rings to be bought with the standard fractal relics,
once “ascended” they are, everything ascended is acc.bound
agree, should be able to buy other ascended trinkets with the relics.
but why have the pristine relics at all? convert the ring cost to fractal relics and stick with the one currency rather than yet another item to sit in your bank.
On the other hand, I’d prefer people to raise/rez dead/downed players in Teq and Wurm more, instead of waiting for them to WP. DPS goes down by less the fewer people are out of the battle, and, from what I’ve seen, those two battles aren’t entirely about DPS anyway. And, “mass rez” such as a warrior’s Battle Standard get even more players up and able to fight, so taking one guy out of the fight long enough to throw down a banner or whatever that cool thing Guardians do gets five or ten people back into the battle far faster than waiting for them to WP back.
Also, mechanics that encourage people to help each other recover from mistakes are far better than mechanics that cause people to despise, condemn, and ostracise others. This ain’t a MOBA. Can we please send the toxic community back to LoL and DotA?
those “mass rezzes” only work on downed players, not defeated.
and from what I’ve seen people are fairly quick to rez a downed player, but defeated takes about the same as does for the person to wp. And it’s better to get people into the habot of wp’ing on bosses like these.
what makes u think rez’ing them will make them better?
it’s hardly gonna make them worse.
Taygus, No need to get ur Knickers in a twist fella, its my opinion, ur free to hav urs so why am I not
you can have your opinion, but at least have it founded on something.
What makes you think that not being able to rez players would make people play better?
:( I have no problem with downed players, but I don’t think we should be able to rez the dead, with maybe dungeons as an exception. How are players supposed to get better at the game and learn to stay alive if other players can rez them, its not like the game is hard and with some events like Tequatl and The Great Jungle Wurm dead players can ruin it for all.
If the player doesn’t have the money to use the wp they could be given the option to go to the nearest unlocked major city.For the last 6 months I haven’t rez’ed the dead except in instances and will not be rez’ing them ever again, players need to learn from there mistakes and not to rely on others.
THE DEAD SHOULD PAY
right, because dying isn’t enough.
You think that if they have to pay(which most currently do anyway) they’ll suddenly become better players?
I’m all for not rezzing people in large scale events. (like teq/wurm/LS) and getting them to wp. This because the time it takes to a rez a defeated player is time that there’s less dps by 2. If the person dead just wp’s, it’s only less by one and not for long.
But most people do not rez others in these cases and thats fine.
Not rezzing someone because you think wp’ing costs is going to make them play better is hilarious.
People don’t want to die, they don’t think..ah it’s ok I’ll just run into the mob here and hope someone turn up and helps. (Proven by that most people wp as it is, paticularly as they don’t know if someone is coming or not).
I think one of the main issues is that salvaging karma/badge/token armor can be “abused” to make gold of your karma/badges/tokens. While this already happens with dungeon tokens (can salvage dungeon gear for ectos, inscriptions and runes) I don’t really know why other equipment should not be salvagable.
To avoid “abuse” of karma/badge gear salvage gold farm, arenanet could implement 1) do not add upgrade components to vendor gear, so for instance rune of melandru can’t be farmed with karma, or sigil of force can’t be farmed with Badge weapons. Instead make each ‘temple armor’ vendor sell a specific stat armor (berserker, knight etc etc). 2) Add small cost (~50 silver) to each armor piece (like lvl 80 Badge armor has already) just to counter most gold gain by salvaging for ectos. 3) Optional: add previously mentioned runes/sigils to karma/badge vendors so you can buy them with these tokens, but make them account bound so you can’t make a profit out of them (just like with dungeon token vendors).
Why do dungeon tokens have ANY advantage over other tokens? What makes running a dungeon more worthy than doing hours of WvWvW?
Either make badge/karma stuff salvagable or make dungeon gear not salvagable.
Also you can buy individual runes/sigils at dungeon vendors. Why cant you have same treatment with karma/badge vendors?
This, they already nerfed karma.
Yeah salvaging badge/karma gear will change the market slightly. but crafting mats getting a little cheaper aint a bad thing.
Helping downed or defeated players
It would be really useful, IMHO, if we were able to notify a downed or dead player that we are coming to help! So many times I have pinged the mini map where a player has fallen in battle (this is primarily PvE), ran all the way to their aid just to have them poof right in front of me because they’re looking at the World Map for the closest WP to port to.
Even if we were able to see who it is by name, we could shoot them a whisper real quick.Contributing comment from Hamfast.8719:
You should be able to right-click his icon on your mini-map, and choose to either send him a quick generic message to the effect of “A noble soul is coming to your rescue!” or to initiate a Whisper.
On HIS mini map, he should then be able to see a DOT indicating your position. Amongst other things, this helps the downed player see whether or not it is a serious rescue attempt, or just somebody tolling to see how long he’ll lie there quietly awaiting a rescue that never comes.
Would love this!!!
It’s impossible to know if others are near you in this game, unless you can actually see them. or happen to be in a squad.
Even a toggle of purple dots or something for players on your mini map would be helpful.
The main reason people champ train in Weeniedale is not because it’s a starting area, not because it drops t6 resources, not because it drops 5s a champ bag, but because it’s fast. 4 champs in 10 minutes. It’s hard to beat that sort of speed and still be efficient.
SE Path 1, 5 champs in about 5 minutes. Over twice as effective as any train there is.
Not everyone wants to go through the hassle of finding a dungeon group.
The train is fine. Leave it alone.
There is absolutely no hassle at all in finding a dungeon group. Check and see if there are any groups doing the path you want. If there is, join. If not, start one. Simple.
SE p1, has been one of the longer lfg’s in my experience.
Most lfgs for that path are about having “x AP’s”, being a war/guard. Mesmers get in too. If you’re not one of these you could be (and I have been) waiting awhile for a group.
Granted I often play in the morning, so there’s less people at that time, but out of all the dungeons(even fracs) that I regularly pug for, SE is one of the longer ones to get a group set up for.
I now, no longer start an lfg for it, only join in when my friend (a guard) tags along, no one wants to join a necro(ele/ranger or engie) on se. And if you end up with a pug of light/med armour, I can guarantee it will take you much longer than 10min to complete. (and it’s likely your group will fall apart as they do not know how to play without stacking at golems. )
anyway, the queens train doesn’t really disrupt gameplay.
I’ve noticed very little of train anger, though more now with megaserver.(makes me think, my server was calmer about the whole train.)
If a champ got killed out of sequence, they ignored it and kept going. Sometimes they’d ask “second train on map? please wait for 1st train” etc. Though boar will often join any groups.
I’ve also noticed (before megaserver mostly, as you now get similar responses in other maps.)
There’s more help in queens.
I stupidly done a jp there with my ele at low level and died at the grubs. Not wanting to wp and give up the chest I asked if anyone on map would help. 3 people, came to the rescue.
I’ve had similar experience in queens with events and what not. With megaserver this is now occurring in other maps, but it used to just be queens. They are in general quick to help new players.
I don’t understand people being bothered by something they do not have to play.
yeah, I’d like this. The dowels feel annoying, and like an extra step added unnecessarily. It would also weapon crafting easier.
but, it’s been like that for over a year, I doubt it’s something they’ll change
Like create a teq mini game, and you can get teq skins from that mini game. That would 3 options to get the same skin. (including gold option to buy the skin)
And i bet in that moment people would cry : now we have to grind this mini game for those token AND grind the other options. Since whenever we get more options some people directly think they have to do ALL of them
well, they could do the teq mini game and teq itself. that would increase their chance of a skin by 2 afterall :P.
I just think this game really needs more options outside of gold.
I also totally agree that keeping things entirely rng and to one content only, is a bad idea. (anything relies on luck is bound to kitten a large number of players off, precursors are a perfect example).
I would like multiple options for everything, for this game to truly feel grind free.
Ok let me rephrase;
the main problem isn;t the grind, it’s that it’s the SAME grind for everything ingame.And personally, as someone who never has luck with RNG i like that much more because when i grind for gold i can play whatever content i want and see a constent progress, while when i need to grind maybe Mob X for item Y i can do that 100 hours and in the end get nothing. And of course i don’t have the choice to play whatever content i like and must maybe play what i really dislike if i want that item.
So have the gold,
have multiple ways of getting any item
and also have skins etc that can be got from specific content only (but can be sold.)
so people who want teq skin, can play teq over and over, there’s a chance they’ll get teq skin, but they could sell it.
Same for a frac, a chance you’ll get it, but can also be sold.
And have other options for other skins or more options.
Like create a teq mini game, and you can get teq skins from that mini game. That would 3 options to get the same skin. (including gold option to buy the skin)
Add a token based option. SO if they want the content to take an average of say 100 hours to get that skin, allow you to build up “teq” tokens to trade in for the skin if you’re so unlucky. (while still having the gold option if players choose to sell it.)
Obviously this would change the market quite a bit, a gold rewards may have to be lowered, but that’s not necessarily a bad thing.
More options for same thing would make the grind seem less, would you agree with that?
(edited by Taygus.4571)
My point with my post, is that just because there was “longer grind” doesn’t mean gw2 doesn’t have grind. It doesn’t mean one should enjoy and stop complaining about gw2 grind.
because there is grind here, whther or not other games have more/less or better implemented grind.EVERY MMO has a grind, else you would play through the content and after 50-100 hours or whatever you have seen all and need to buy a new game, just like in Singleplayer games.
MMOs need grind, since nobody can create content so fast how players can consume them.
If you can’t get used to that, stop playing MMOs, or at least stop playing them as soon as you can’t stand the grind anymore and start another game.
Ok let me rephrase;
the main problem isn;t the grind, it’s that it’s the SAME grind for everything ingame.
which is the ONLY way to get your legendary.
Why are people always so obsessed about Legendarys ? You don’t need them, they are also just skins and most of them are ugly IMHO.
/endgame content.
It was just one example, you want skins, grind gold or grind keys
ascended gear, it’s quicker to grind gold than it is to grind for the mats.
It all comes down to repeating the same tasks over and over again, to get everything you want. People want to do different tasks for different items.
Also a reason to actually hunt down crafting mats rather than buy them would be good.
I love when people jump into a discussion and start arguing vehemently just for the sake of argument.
Could you point to where he said this is the way it should be? Could you point to where he said people wanted to play that way, or want to play that way now?
The entire point of his post was to explain how it was before. He even specifically cited, multiple times, that WoW changed it. He isn’t saying that it was better then, just that it was so different that kids today can’t even comprehend what an actual grind is. When absolutely every little thing you do is such a grind that you don’t even realize it’s a grind because it’s simply how the game is it makes any complaint now of grinds to pale in comparison.
Also, back them MMOs were marketed for kids, not adults. Adults with all these responsibilities weren’t the main MMO gamers. They have become so now because they were kids back then.
So maybe you should take a step back, next time before you start spitting venom and self-righteousness at a simple description of that way it used to be, and will probably never be again.
His whole posts screams of this is how it was and how it should be.
“Back then the game began at level 1. And what many of us enjoyed from level 1. you guys would consider “grinding”.”
My point with my post, is that just because there was “longer grind” doesn’t mean gw2 doesn’t have grind. It doesn’t mean one should enjoy and stop complaining about gw2 grind.
because there is grind here, whther or not other games have more/less or better implemented grind.
No on Open-World dueling. Keep PvP in PvP areas.
OP, isnt asking for it to be open world.
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At OP, I orginally thought the solo arena was dueling. I found it odd that it wasnt. paticularly as you can join team arena without having a team.
I don’t see why they couldn’t add a “dueling” arena. (however don’t have it count for tournament…as classes aren’t well balanced for 1v1. allow for equal exp earned whether you win or lose, and take away all those annoying point captures.
I wish they had arenas without them actually, just head on fight of 5v5, when one team is dead, the match is over, no respawning etc. That would be great <3)
try ebay, message a seller that makes pins, Send them an image of what you want, and ask them how much it would cost.
I’m not searching for you, but I know for a fact there are sellers that make pins with the image you want.
I did not play EQN2 but the way you define grind is not what I and many people are complaining about. The the endless gold-grind that people complain about.
I would love to in fact have to do something for my rewards.. something specific, not just grinding gold because as you say, that is much more memorable.
The thing is, from the way many " Modern Gamers" use the term " grind", it seems to me that what you now consider grind… we who have been around since UO, EQ1, CoH, SWG…DAoC… yes, the “pre-World of Warcraft” era, before MMO’s were so simplified, that players can expect and demand… level cap in a week… etc… We called " Playing the Game."
Playing the game, meant you did not reach level cap for at least 6 months to maybe 9 months.
Playing the game meant that the Item you wanted…The EverQuest Epic for your class, took many different quests, some you could do alone, some you needed a couple of people to help…some you needed a whole guild to take down some world Boss… and back then World Bosses made grenth and Lyssa Look… weak.
Back then… an Epic… was so much More difficult to get than a legendary, and was Not something you could Buy off anyone else. It was soulbound on acquire.
Back then the best rewards were things you had to work for… fact is…whoever got their Epic probably worked on it for 6 to 9 months….after reaching level cap….. if they were lucky.
Today’s gamers toss the word " Grind" around as if they knew what a grind was. If they were ever to try a “real” MMO, and Not these " MMO-lites." That have become common since WoW simplified, and … eliminated most of what playing an MMO was, they would rage quit and whine about " This is just boring grinding!"
Back then… buying In game Gold with cash was anathema. People that did it were not " the average gamer." but seen as lazy. back then people that griefed others, trolls, were ostracized In games where being ostracized meant you could not get content accompliahed. You needed help from others. and that led to a feeling of community.
I have to laugh when I see threads like this… " grind" .. today’s players simply have no conception of what a true grind is, since Not many games since WoW revolutionized the MMO Genre, By simplifying it to " level cap in a week, because…. The game begins at level cap." has any grind in it. Anything that might extend the longevity or even make the game more entertaining, by making it more challenging is shouted down as " Boring grind..I’ll rage quit and take my money with me."
Back then the game began at level 1. And what many of us enjoyed from level 1. you guys would consider “grinding”.
And WoW, being a multi-billion company says that everything you’ve wrote here is not what the majority wants.
And with good reason.
Most people work 8 hours a day, with a 2 hour commute, they have families to raise, dinners to cook, houses to clean.
They do not have time to spend 4-6 hours per day playing a “game”. If you want that kind of grind, go play a korean mmo.
People who have lives and also want to get a good nights sleep, shouldn’t be pushed to solo games because they’re “whining about grind” that you seem to think makes an mmo.
Last I checked mmo means mass multi-player, not “forget about living life, just work, I mean ‘play’ the game”.
Just because this game has less grind than your “golden era”, doesn’t mean there isn’t grind. It also doesn’t mean it’s fun.
GW2 is a game, it’s not work, it’s not a work or life simulator, it’s a game.
People want to do whats fun. And spending days and days repeating the same dungeon over and over again, because it’s the only real way to get gold, which is the ONLY way to get your legendary.
Well that is a grind.
It’s a grind because it’s overly repetitive. you need to do a 1000 dungeon paths to get your pre. That becomes boring no matter what way you look at it.
Firstly, there are no “home servers”.
There are, or were rather.
Secondly, my guild organises for it about 20-30min early, so it’s not that long a camp either.
Yeah it is, actually.
People shouldn’t be on overflow with this Megaserver thing, not ever, if there is overflow, a new server instance can, and should be created.
So….this is about megaserver, not tequetal.
Beforeh megaserver we had to camp and hour or so early, now it’s less. It’s a little hassle with all the partying/joining. But it’s less camping than there was previous. Overflows were almost a guaranteed fail.
I also hope that with time more pugs will know what to do, It’s already being completed more often than it used to be. (Teq rewards getting cheaper being the proof of that.)