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The ingame model, not so much. It wasn’t body tats, they were obvious scars. Disfiguration, to me, isn’t pretty. Mileage varies, as always.
Doubt, however, we will ever see profession specific armor. That would violate the communitarian utopia.
/shrug.
The limited skill set encourages dismissal of certain weapons simply because everyone knows the Set. They see my longbow and assume I’m going to knockback every time the skill comes up, regardless of whether I do or not. The assumption is made that If the skill is there, it’s gonna be used, and perhaps they rightly don’t want it around for a lot of content.
I HATE knockback rangers on my War, kicking mobs out of contact constantly. I never use it with my Ranger when melee is locking the mob up. People see longbow and expect the worse, cause the skill is always there.
Sigh… I really tried. I really tried to like the megaserver. I kept an open mind about it and tried not to be so negative and actually play on it.
But no, ever since the megaserver came, I noticed that I lost all sense of belonging. When I zone in to a map, the people I see are strangers. Gone are the days where I know the people who idle around a specific area, LA for example, in my server, there was this girl who just stands there 24/7 carrying a spikefruit (I won’t mention her name but I know a lot know her). While I don’t talk much in map and say chat, it gives a sense of familiarity when I know the people talking there.
Now there’s no place to see familiar faces other than wvw. I’m a wvw pug and I must say, it’s difficult now to discuss wvw matches outside the BLs because it doesn’t make any sense, outside wvw, you don’t belong to any server. Not to mention it’s quite difficult to call on your server to arms.
I tried to see the advantages, there are people now in mid level maps. However, that was the end to it. I thought that if there are more people then map completion wouldn’t be so boring. But no, what happened was, the people I usually bump in to are the people who will ignore you and just forge ahead. They won’t talk and won’t even ress you when you’re helping them fight something. When you ress them, they won’t even say thanks or whatever. It didn’t happen much back then when there was no megaserver, because you both know you’re in the same server, and most likely will see each other again whether in wvw, high level maps or world events.
Now, because of the anonymity brought by the MS, it’s like everyone has a free ticket to be a jerk.
I tried guesting to another server, if it will alleviate my frustrations. But nope, it doesn’t work. Guesting is pointless. Before, if I want to chill and RP, I’ll guest to TC. If I want to immerse myself, I’ll guest to low pop servers. But now? Sigh.
My suggestion, I would like to have the option to be in a megaserver or not. I played AION before, and they have this fast track server and the normal server. Aside from that, they even have channels in each zone that you can switch to. Is that possible here?
I really tried MS, but I guess it’s not for me. I know some like it, that’s why I wouldn’t suggest to remove it completely. Just an option for those of us who would like the server communities back.
Please ANET
I agree so much with this. “Community” isn’t a list of friends and phone numbers. Community is also the lady that jogs by each morning and waves at me. I wave back, but we have never spoken. It is fixtures, familiarity, a sense of being “home”. I can’t even bear going to the game cities now, it is like being dropped off a bus in an city you have never been to, alone. I live now in whatever zone I log off in, and do my business in WvW.
As far as low level zones go, ugh. I deleted my sole asura and rerolled Norn. (take that, Eternal Alchemy). It’s just awful in Wayfarer. I don’t make it to DEs I see on the minimap in time. You have to basically stand and wait for one, and hope you get a chunk. Tried Maw and got no credit for any phase cept shaman, everything evaporated. Even the Ram for Joffe was half dead before I got to it… and I started the event
.
I used the birthday thing so.. I’m level 20 with MC greens. I can barely get a piece of anything. I feel bad for actual low levels.
Saddest is the people that don’t know. An old friend logged in, and I was filling her in on changes, as well as “whining” about the megamerge. She said.. I dunno, I’ve never seen Borliss Pass this active. Had to explain to her that Borliss Pass doesnt exist anymore.
Frozen Soil is an example of “situational”. For most of the pve game it wasn’t worth having on a bar. You just shut down the few rezzers encountered.
Wik HM it was a must for me. White Mantle groups had a LOT of rezzers, lots of sigs. Rezzers in Slavers as well.
Edge of Extinction as well. Junk, except for when it was absolutely Golden.. Glints Challenge for one.
There were indeed tons of situational and conditional skills. Was always fun to find that “niche” skill you ignored and never bought was the perfect solution to a problem.
vi·a·ble
?v??b?l/
adjective
adjective: viable
capable of working successfully; feasible.
op·ti·mal
?äpt?m?l/
adjective
adjective: optimal
best or most favorable; optimum
I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?
My thoughts exactly. I would really rather Anet spend their development resources on more meaningful things.
Yes, “just afk”.
Everquest 2s most well known player home.. and it is tip of the iceberg as to what can be done besides AFK http://kotaku.com/5893313/dying-boy-gets-his-own-personal-virtual-wonderland-built-by-a-game-community-in-just-four-days/
This home is a bare island from KOS when purchased. Everything on it was created by players, using in game items and assets. The roller coaster is fence sections. Think of a GW1 guild island with no structures and the freedom to create whatever you can think up.
Ignorance of what is possible/existing in the MMO Genre is no excuse to stick thumbs in ears and scream no. Make an effort to know what you are screaming NO about, please.
Anet has to devote significant resources to develop a system to let players do all of that. Like I said, I would rather they devote those resources elsewhere.
Deleted rude and unwarranted ad-hominem remark.
That link is a simple link to a question about what to do besides AFK in a player home and your comment re “meaningful” things. Not a request to implement that exact system here nor an invitation to debate resource allocation. I was attempting to illustrate housing as something to do past “go afk” and to show it could be “meaningful” to a large number of players, as well as “meaningful” in other ways. I was there for that, one of hundreds.
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I wouldn’t need gold or items. Interesting bits of Tyria would do, like the random bone piles you find in Crystal Desert in GW, old shrines, bits of armor scattered, some element of “discovery”. There are bits of journals in game, but most placed in common areas, like the journal next to the Champ Troll in Frostgorge.
And while most will recoil in horror at “fetch quests” I wouldn’t mind finding an heirloom or two and tracking the owner down.
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You all aren’t entertaining or sensationalist enough. Here is a list of reasons for NO MOUNTS that are just as valid as most posted but more dramatic.
1. Mounts will cause seizures
2. Mounts can lead to teen promiscuity.
3. Mounts are vile exploitation of Tyrian animals. They have rights.
4. Too many mounts cause Computer fires. Do you want to lose your home, for a
mount?
5. Mounts will cause racial inequities in game.
6. Mounts will raise your liability insurance premiums.
7. Mounts are devious. They will sneak out and destroy WPs when you log off.
8. One time a Mount bit my cousin, Sanni. Really! Mount bites hurt.
9. Anet would have to hire a choreographer for the Mount.
10. If you are Mounted, the NPCs will hate you. A lot. They will charge for armor repairs again.
And the Biggie.. It is a known fact that Mounts can go out of control and portal you to Azeroth.
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I never understood the obsession with player housing. What the hell are you supposed to do in it? Just afk?
My thoughts exactly. I would really rather Anet spend their development resources on more meaningful things.
Yes, “just afk”.
Everquest 2s most well known player home.. and it is tip of the iceberg as to what can be done besides AFK http://kotaku.com/5893313/dying-boy-gets-his-own-personal-virtual-wonderland-built-by-a-game-community-in-just-four-days/
This home is a bare island from KOS when purchased. Everything on it was created by players, using in game items and assets. The roller coaster is fence sections. Think of a GW1 guild island with no structures and the freedom to create whatever you can think up.
Ignorance of what is possible/existing in the MMO Genre is no excuse to stick thumbs in ears and scream no. Make an effort to know what you are screaming NO about, please.
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There will never be an expansion. It is a good thing too. Expansions are dead idea. Get an expansion get 4-6 months of content and then wait a whole year of nothing for more content. That’s the content models expansions create. On top of that forcing you to pay for content you would have normally gotten from arena net without paying. I don’t want an expansion and anyone know remembers actually what expansions do they don’t either. Btw I am better than any of you at everything. Deal with it.
4-6 months? That is generous. Most MMO players seem to eat through content quickly. Although GW1: Factions was not an expansion but another game release, it only took about 2-3 weeks to get through the content.
Ah yes, Another guy who completed the campaign, mapped and vanquished cantha, topped all the challenge missions, got both sets of factions armor, did the campaign HM, Protector and Guardian titles, rolled both a Sin and a Rit, collected every elite and boss green and “won” FA and JQ, then beat Urgoz in..2-3 weeks . Probably with a whammo +Frenzy Mending as well.
“Claps excitedly”
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I’ve said this once before and I will say it again; nobody should get to wield a fiery dragon sword without knowing who Prince Rurik is first.
Know who he was AND survived his LEEEEEEROY moments.
Does anyone remember Star Wars Galaxies? It had:
Mounts
Player Housing
Player ran economy
Crafting
Pistols
Rifles
Swords
Two Handed Swords
Hammers
Armor
An emulator years after it shut down
[Edit] Dancing….a whole profession for dancingThe relevance of this post? None. The relevance of this thread? ……
Seamless worlds. The crafting was the most advanced ever done. Creature Handler. Player owned vendors. Advanced multi factional system. Skill Based hybrid characters.
Way more than can be listed here. in 2003, no less.Yeah – if it was so good, why did it die?
You can rave about all of the parts of the game but the game still died faster than any other game I have seen. I played that game and felt it was MEH, but that is me and my opinion.
Huh? NGE gutted Koster’s sandbox, but the later game improved vastly over that and added many features back including a GCW “living” world that actually changed by player actions.
2003-2011? “died faster than any other game”? It died in 2011 because Lucas pulled the franchise in favor of SWToR anyway.
whatever.
Does anyone remember Star Wars Galaxies? It had:
Mounts
Player Housing
Player ran economy
Crafting
Pistols
Rifles
Swords
Two Handed Swords
Hammers
Armor
An emulator years after it shut down
[Edit] Dancing….a whole profession for dancingThe relevance of this post? None. The relevance of this thread? ……
Seamless worlds. The crafting was the most advanced ever done. Creature Handler. Player owned vendors. Advanced multi factional system. Skill Based hybrid characters.
Way more than can be listed here. in 2003, no less.
I’m all for killing off the lovebirds and saving the other three. Rox and Braham are the only ones who are not a constant Deus Ex Machina, so they don’t feel cheap. Plus, Charr/Norn rom-com, anyone? Taimi is a get-out-of-trouble-free card, and can definitely be obnoxious or a liability sometimes, but is at least a non-generic RPG Hero. She’s uniquely written and should definitely stay. Margarine and Cat-Smear need to be bumped for better characters. I vote for Explorer Smatti, but only because I love her voice actress.
Leave the interspecies romance on Rule 34, where it belongs.
The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.
Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.
You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.
Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.
Meta perception and actual viability in the big game are night and day. In any game.
Yes, I never got asked to leave a party because I wasn’t using the build of the month in PvE in Guild Wars 1…oh wait.
There were tons of players that required absolutely specific builds to participate in runs of almost all end game content, from voltaic spear farms, to the Underworld to DOA. Looking for an imbagon paragron. Looking for IWAY. These things existed. I ran into them all the time, because I enjoyed making my own builds.
Just a question here…
If you didn’t like the meta crowd in GW1, why did you bother trying to party with them?
I didn’t myself. I finished Proph with hench, solo. Finished Factions, NF and EoTN and Legendary Vanq with Hero/Hench. Finished DoA and other stuff with 7 Mercs. That did not mean I was unaware of LFG chat, speed clear LFG chat, and idiot statements like “show stones”. And I’ve had 12 years of mmo and min/maxer meta experience and observation.
ah.. oops. wasn’t addressed to me. oh bother.
But when I played Guild Wars 1, you could only bring 3 heroes, period. No way you can convince me you soloed end game content with 3 heroes.
Vayne I still play Guild Wars and you can have 7 heroes now, been that way about a year or two before GW2 came out.
Yes, thank you I know that. Let’s put it in perspective. Guild Wars 1 came out eight years ago. For the last couple of years, after most people had done everything. after they annouced Guild Wars 2 and introduced the Hall of Monuments, they added the 7 hero thing. By then most people the bulk of the early playerbase had been playing for five years.
Yes, at the end of the life of the game, they made it so you could use 7 heroes. I’m not sure how that helped me during the five years I was playing. I still had all the problems I said.
I’m not sure what you guys are arguing with me for here. They introduced 7 heroes at a time when the Guild Wars 1 population was getting so low it was much harder to find parties for stuff. I know, because I was there.
Stop pronouncing the game Dead. Also, I corrected you, again, because what you spout off about your knowledge of GW isn’t correct, again. And as always, when caught showing your lack of knowledge, you backpedal, twist words, and scramble.
You know. You were there. Ah, OK. And didn’t know you could have 7 heroes till today. riiiight. Quote, from you, 12 hrs ago:
“But when I played Guild Wars 1, you could only bring 3 heroes, period. No way you can convince me you soloed end game content with 3 heroes.”
And that was just the beginning of a litany of mistakes. “you could only have 3 mercs, I know, I bought them”. Wrong again.
And you are still spinning it. You Know..You were there!
Really? I’ll insert your stock answer now. “I did things with my guild so didn’t notice anything”
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Merc pack simply allowed more of specific classes, particularly Necro and Mesmer.
This allowed group builds that the stock heroes did not.
Razah also became a multi profession hero.
I can run with 5 mez heroes if I feel like it. 5 necro heroes if I want to go that way.
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Isn’t the map limits exactly the same as it was before the mega-server?
Unsure, that’s irrelevant, they need to increase the capacity regardless.
Please, no! Give me some way to opt for a lesser-crowded area! It’s why I picked my particular server to begin with, but now nobody can choose to be less crowded. I don’t want to live in Megatropolis. I would love to see the numbers cut AT LEAST in half. And the MegaServer removed completely from the main cities, where it serves no purpose.
this this this this.
Megamerge has no excuse to be in our cities. The sole “server” city should not be spawn point in WvW.
kitten Vayne, Merc pack released AFTER 7 Hero update. 7 heroes Oct 2010, mercs march 2011. There was NEVER a 3 mercenary limit. You got the number you paid for and could use 7 from the day they were introduced.
If you did all that.. at the dates they released, how did you not know about 7 heroes at least for Winds of Change in July 2011?
SMH
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The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.
Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.
You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.
Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.
Meta perception and actual viability in the big game are night and day. In any game.
Yes, I never got asked to leave a party because I wasn’t using the build of the month in PvE in Guild Wars 1…oh wait.
There were tons of players that required absolutely specific builds to participate in runs of almost all end game content, from voltaic spear farms, to the Underworld to DOA. Looking for an imbagon paragron. Looking for IWAY. These things existed. I ran into them all the time, because I enjoyed making my own builds.
Just a question here…
If you didn’t like the meta crowd in GW1, why did you bother trying to party with them?
I didn’t myself. I finished Proph with hench, solo. Finished Factions, NF and EoTN and Legendary Vanq with Hero/Hench. Finished DoA and other stuff with 7 Mercs. That did not mean I was unaware of LFG chat, speed clear LFG chat, and idiot statements like “show stones”. And I’ve had 12 years of mmo and min/maxer meta experience and observation.
ah.. oops. wasn’t addressed to me. oh bother.
But when I played Guild Wars 1, you could only bring 3 heroes, period. No way you can convince me you soloed end game content with 3 heroes.
Ha ha. See 8 pack of mercenaries. And so, I did, with 7 heroes. Old news as well.
Mercenaries weren’t introduced until rather late in the game’s life, long after I’d stopped playing seriously. By the time they came out I already had 50/50 and GWAMM. And even when they first came out, you could still only take three of them.
Now the game as changed, persumably because of lower population, that you can take 7 heroes. In the old days you could take only three heroes, and henchmen couldn’t enter elite areas.
Uh, they came in like 3 years ago at least. Long before the launch of this game. You could buy 8 from day one of the introduction of mercs, they were never limited to 3.
7 hero update was Oct 2010. Apparently you didn’t do WiK, WoC, Hearts of the North either.
Study harder next time before inferring that I’m a liar.
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The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.
Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.
You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.
Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.
Meta perception and actual viability in the big game are night and day. In any game.
Yes, I never got asked to leave a party because I wasn’t using the build of the month in PvE in Guild Wars 1…oh wait.
There were tons of players that required absolutely specific builds to participate in runs of almost all end game content, from voltaic spear farms, to the Underworld to DOA. Looking for an imbagon paragron. Looking for IWAY. These things existed. I ran into them all the time, because I enjoyed making my own builds.
Just a question here…
If you didn’t like the meta crowd in GW1, why did you bother trying to party with them?
I didn’t myself. I finished Proph with hench, solo. Finished Factions, NF and EoTN and Legendary Vanq with Hero/Hench. Finished DoA and other stuff with 7 Mercs. That did not mean I was unaware of LFG chat, speed clear LFG chat, and idiot statements like “show stones”. And I’ve had 12 years of mmo and min/maxer meta experience and observation.
ah.. oops. wasn’t addressed to me. oh bother.
But when I played Guild Wars 1, you could only bring 3 heroes, period. No way you can convince me you soloed end game content with 3 heroes.
Ha ha. See 8 pack of mercenaries. And so, I did, with 7 heroes. Old news as well. Foundry was iffy, several tries to do. Could solo Glints challenge half AFK. 3-4 mes heroes were nasty. Slavers was easy.
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I’ve gotten numerous achievement points from slaying ambients, visiting the laurel vendor, harvesting, and daily 50 kills (autoattack says Hi!). I’m pretty sure none of these have increased my skill level or show mastery of the game.
Well, to be fair, the dailies have led to a number of folks achieving mastery at dodging wurm spit. Ya know.. in case there is some endgame thing involving that.
Not me. I cheese it with an underwater thief. If I bother.
I’d like to see them start a Tengu race with the LA baggage they would carry.
Yeah.. about that massacre of refugees at the gates.. uh..“awkward pause”.
Although.. a certain writer can just make it “Scarlett did it” Aetherblades in Big Bird suits.
I don’t think any expac is in the near future, if at all.
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@Xenon.
Oh HI! Yea, I’m a Bearbow Zerker. What do you mean I can’t come?
Can I bring my Zerk mace n shield war? No room? awww.
Tis a bit more than just Zerk.Ok well you’re pointing out the existence of “echo mending” style builds. What I meant was that I can switch my traits around significantly in GW2 compared to GW1. In GW1 for a specific speed clear you would need X, Y, and Z skills no ifs ands or buts end of story. In GW2 you might need to bring X, and Y, but you can swap Z out for B or pancakes or w/e. Like, there isn’t ONE single end all be all mesmer dungeon build. There’s like 6 or 7 variations depending on whether you’re doing reflects or mantras of w/e.
Speed Clear. I still "clear"HM Mt Qinkai nearly every day for lux pts. With all sorts of ludicrous builds and group builds because I’m bored. I don’t die, and the only loss is time. Optimal, no. Viable, yes. The zone gets cleared for the same amt of points.
The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.
Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.
You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.
Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.
Meta perception and actual viability in the big game are night and day. In any game.
Yes, I never got asked to leave a party because I wasn’t using the build of the month in PvE in Guild Wars 1…oh wait.
There were tons of players that required absolutely specific builds to participate in runs of almost all end game content, from voltaic spear farms, to the Underworld to DOA. Looking for an imbagon paragron. Looking for IWAY. These things existed. I ran into them all the time, because I enjoyed making my own builds.
Just a question here…
If you didn’t like the meta crowd in GW1, why did you bother trying to party with them?
Did any other types of party ever exist? IIRC it was either Meta or henchmen.
Then they added heroes and the game became single player…
How did I find non-meta parties all the time then? o.O
Granted it took some patience, and having a good guild helped. But it sure beat the rampant /ragequitting that came along with speed clears that took 2.9 secs longer than optimal. Those guys were kittens and I smiled inside every time they flipped out over a failed dungeon.
LOL.. I remember so many Z Elite missions that people rage quit over one trap laid out of order or the ele not doing exactly what was expected.
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The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.
Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.
You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.
Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.
Meta perception and actual viability in the big game are night and day. In any game.
Yes, I never got asked to leave a party because I wasn’t using the build of the month in PvE in Guild Wars 1…oh wait.
There were tons of players that required absolutely specific builds to participate in runs of almost all end game content, from voltaic spear farms, to the Underworld to DOA. Looking for an imbagon paragron. Looking for IWAY. These things existed. I ran into them all the time, because I enjoyed making my own builds.
Just a question here…
If you didn’t like the meta crowd in GW1, why did you bother trying to party with them?
I didn’t myself. I finished Proph with hench, solo. Finished Factions, NF and EoTN and Legendary Vanq with Hero/Hench. Finished DoA and other stuff with 7 Mercs. That did not mean I was unaware of LFG chat, speed clear LFG chat, and idiot statements like “show stones”. And I’ve had 12 years of mmo and min/maxer meta experience and observation.
ah.. oops. wasn’t addressed to me. oh bother.
@Xenon.
Oh HI! Yea, I’m a Bearbow Zerker. What do you mean I can’t come?
Can I bring my Zerk mace n shield war? No room? awww.
Tis a bit more than just Zerk.
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I have 4,497 hours in Game. 6,780 AP. A lot of those hours I was asleep with the dumb game still on, or tabbed out looking at shiny things.
I have never done a fractal. Never completed a JP. Never completed world exploration.. see JP. Ignored most of the PS after one run through, and ignored most of the LS.. and all of it now. I don’t zerg, not in the world, not in WvW. Don’t do minigames. I haven’t bothered to do any crafting to 500. I have 12 level 80s. I don’t sPvP and don’t go out of my way for a daily. I dislike charr, a lot. I’ve mapped charr occupied maps on only one char, been to Citadel maybe 3 times.
My AP alone is no indication of anything. I am a Legendary Slacker.
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If you discount the meta/ min max in any game it opens up a lot more variations and creativity in gameplay. A rigid meta is only applicable to rigid segments of the game. ie sPvP.
I hope that ANET never lets a parse application into their games.
What I really hate about Meta and min/max is that it trickles down from the content that “may” require it and infects the whole game. People start demanding meta to accomplish content that in no way requires it and they don’t know why. Only that it’s meta, and therefore mandatory.
Sigh, I remember Wailing Cave noob groups doing the LF Tank SK only thing in EQ2, because the fair haired darling MT at the time for Raids was SK. WC could be tanked in chain, with a roundshield and a clue, but because of the “meta” nonsense they didn’t even try.
(edited by Teofa Tsavo.9863)
The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.
Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.
You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.
Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.
Meta perception and actual viability in the big game are night and day. In any game.
Yes, I never got asked to leave a party because I wasn’t using the build of the month in PvE in Guild Wars 1…oh wait.
There were tons of players that required absolutely specific builds to participate in runs of almost all end game content, from voltaic spear farms, to the Underworld to DOA. Looking for an imbagon paragron. Looking for IWAY. These things existed. I ran into them all the time, because I enjoyed making my own builds.
You missed the part where I stated “In any Game?” At no time did I state that GW was immune to the meta/min max mindset. Pulling up templates deemed the only “viable” build by that same subset is not representative of actual viability. From any game, whether it be meta builds, meta gear, meta AA builds or supposed meta classes.
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AP in my opinion measures how seriously you take this game
No, it measures how seriously you take achievement points.
/wins thread
I hate looking at silly plushy backpacks. Are they needed? Hardly. Do they fit in with “lore”? Please.
And yet, upon hearing they were to be added to the game, I didn’t storm the forums to spew forth drama and hyperobole at those who were in favor of them.
Just sayin’.
I would argue that mounts have the potential to be far more obtrusive than backpacks ever were. It’s sort of like noise pollution, or graffiti. The graffiti might be on someone else’s building, but seeing it slathered all over the city bothers people all the same.
And that’s just addressing the cosmetic argument. There’s still the practical side of the argument which as been discussed to death. Mounts are completely unnecessary to the mechanics and gameplay of this game. In fact they would harm the balance of environment size and design by trivializing travel time and geographic obstacles.
Obtrusive visual pollution? Like all of the unrelenting, unavoidable and mostly unnecessary particle effects in game? Effects that DO hinder visibility and frame rate for many, many people? TBH I would trade mounts off gladly for a few particle sliders.
Visual pollution. I consider most Legendary weapons, nearly all backpacks, particle effect harvest tools, super saiyen hair and glowie, on fire armor as visual pollution. I don’t ask for those to be removed. I can accept that people want and like things I find to be jarring and just plain ugly. I don’t have to use any of them.
And how would mount speed change anything if kept to the % of speed already perma maintained by some classes in game?
I don’t care whether mounts ever get in game. I just really hate spurious arguments.
Time Sink. Legendary and precursors have enough. Acct Bound Crafted Ascended means everyone goes through the massive time sink involved with that. Mats are bound as well to help enforce time sink.
More time in game means more ops to click that BLT button.
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The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.
Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.
You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.
Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.
Meta perception and actual viability in the big game are night and day. In any game.
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Thanks. I needed a laugh this morning, the heat is sweltering here.
Carry on.
Rip enchantment, surprisingly, removed an enchantment + bleeding. Ripping an enchantment, in GW, was the main use.
Ulcerous lungs didn’t even cause bleeding. It depended on the target already bleeding, caused degen, spread to nearbys, and punished shouts and chants. You used it in synergy with bleed skills. Particularly with Barbed Signet.
Just stop.
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Hold it in silence for a few moment for one who is missing.
Chickens peck, and chickens munch,
Chickens cluck, and chickens crunch,
Chickens flap, and chickens croon,
Chicken’s on the table soon.
~Lyasa~
I know it was a crime against Gwen and all of GW but I used to stake an unarmed, stock armor Thackary or Pyre out to die in GW, and they were far less annoying than the superfriends.
Given the chance I would still use any and all Charr as chum.
" Galen Grey.4709:
none of those builds do anything my Gw2 necro cannot do with one single skill that is inflict bleeding.
Yes I can tell you with perfect confidence that Gw2 has as much skill diversity as Gw1 for the above stated reasons."
Repeated for clarity.
Believe as you will Karla, but stating something doesn’t make it true.
I come from a planet where we call it ‘listing arguments to make a point’.
You must be an allie(n). (;Your arguments don’t change a single point I’ve made though. The playerbase is getting better. Some of them, anyway. What’s the argument against that?
I would pay real life dollars to see a boss cast GW Panic on a stack of players here, and read the forum outrage. Less player skills seems to equate to less Boss skills, and less diversity throughout.
simpler game is simpler. And still we had masses that never understood a HUGE orange arrow was a clue on marionette, and never grasped finishing clockwork rezzers. We still have masses who don’t begin to understand “protect the golums” and “watch the ledges” on Jormags Claw.
Players who have mass stampeded with Zergs to endgame and understand nothing else.
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necro has 102 skills if you consider all(downed skill, death shroud, elite forms etc…) 37 of them are weapon skills counting aquatic weapons as well. so its more like 1/3 of them are weapon skills and 102 while much less then a gw1 necro has isnt exactly a few. not just that but those 102 can do everything (except for weapon management) that the gw1 necro skills could do.
i could not let this sit by and get on with all the BS in this post section.
in GW1 you can actually choose which skills to use even while we have only 8 skills in a bar at any given time, that’s both the first half of the bar, the second half of the bar and the massive more elite skills available.
in GW2 you’re still stuck with weapons deciding the build, a healing skill slot that decides you should take a healing skill and allot less skill choices in both utility and elite skill slots.
snip…none of those builds do anything my Gw2 necro cannot do with one single skill that is inflict bleeding.
Yes I can tell you with perfect confidence that Gw2 has as much skill diversity as Gw1 for the above stated reasons.
Just say you like GW2 better. Honestly, thats all you have to say. You cannot possibly prove that this Game has an equal number of skill combinations as GW. Simple math. Just throwing in 2nd profession variables throws the possible combinations through the roof.
Fine if you like a simpler game. Silly to try and prove the simpler game has as much build complexity and variety.
Particularly when you start equating a single skill as equivalent to full builds.
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I don’t know if the player base is getting better or just being conditioned to playing GW “right”.
A player getting better would be soloing champs. A player doing GW “right” is rolling over them in a 40 man zerg and not learning a thing.
This “play your way” game is the most oppressive and restrictive game I’ve seen. It’s why I ignore most content added that requires conformity.
I used to pull a Bear out with my longbow waiting at Marionette just to fire up the crowd.
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Freedom to mess up is still freedom. Its how I made better builds.
Linked skills. bleh. In the case of Offhands, sometimes the skills linked to the “weapon” make it basically useless. I’ve played sword n board Warriors for years, but not here. Two fairly useless long cooldown skills does not a “shield” make. Skills linked to weapons > the weapon itself. My tiny human mes uses a GS, not because it makes any sense, but because of the skills linked.
No. The game has been abandoned and the lore is being written off. Any income would not go to supporting GW.
I would pay real cash for some GW content updates now. Or not..if they were written as shoddily as the LS is.
As far as I remember reading, they write the future history of the world and game. Then the LS writers use that to create LS updates. There was a whole conversation a while back where Ree talked about a Knowledge base of the world that they are constantly updating as they grow the world.
Well, we recently had the revelation that content put in game trumps anything written out of game. In that, I see all of the GW historical written lore, interim stories like “movement of the world” and in fact, any unknown internal wiki as “malleable”. Whatever Jeff and Ree are working on apparently isn’t giving them time to oversee the writing teams capricious inclusions and revisions. Revising the world to “try” to explain a single special snowflake villain just, somehow, doesn’t seem a good policy or show active oversight. /shrug.
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Taking things under consideration.
Wow, did you see that megaserver feedback thread?
Yah. I’m considering reading it.
I think part of the blame actually lies with Anet and their premade templates… Remember the ‘abominable snowman’ w/e with frozen burst? Pretty sure the HH wammo with healing breeze/mending was one of them!
haha, fun timezThe difference with zerk warr is (from what I’ve read) that it actually does/can work universally though. Or anything zerk, really.
Yup, it seems to. And I guess people want that. Simple /shrug.
lol funny Anet. Some of those templates were sooo bad. The stuff they gave NPCs even worse. Poor Alesia.
GW2 is simpler because of the sheer number of players and new players who could not grasp that being a Frenzy/Mending WAMMO wasn’t going to work universally.
See Zerker/War meta here. No argument from me that simpler may be more popular. Doesn’t make it “better”.
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You’re trying too hard.
Far too hard. Viable is good enough and allows far more variety and individual tastes.
MBomb Heroes were more “Optimal” I ran curse heroes a lot just because I disliked looking at a flock of minions. And succeeded anyway. Prior to buying Mercs I didn’t run heavy Mes group builds because I simply didn’t want to look at Fat Norgu, “optimal” or not.
You changed the question mid stream Vayne. And optimal on what? Glint challenge? Z Elites? UW vs DoA? Feather/Raptor/Veattir farm? HM Vanq? WoC HM MinCho’s? Shiro? Gate of Madness? etc.
Even restricting the question from “Viable” to “Optimal” still will show a much larger number of “optimal” builds.
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