As to it being worth Dev time..Instanced Player housing and home items are a huge cash cow for SOE’s EQ2 ingame store, with many players owning the limit of 20 houses.
Home decoration has become a minigame of its own there, with achievements, displayable trophies, and a game mechanism to transport to homes put on display.
To bluntly state it isn’t worth Dev time is wrong. Dev time is also used to generate income for their employer, and SOE most certainly makes income from Player Housing with their cash store housing.
I play Norn primarily, and so, none of them.
My humans do “may Lyssa confound you” quite a bit, but they are leveling, and its not an elite.
From the perspective of comparing it with GW1, there is less social chat in the major hubs. (good or bad). Comparing it to EQ2,Vanguard,or the other major MMOs chat is about the same. There is an isolation factor in larger, more traditional MMOs, and it was only mitigated in games that have RP venues like Inns in AoC, or the cantina socialization in early SWG.
I think overall the population is friendly, just not chatty, more absorbed in whatever activity they are engaged in. Pretty much every MMO tbh.
Gameplay mechanics can lead to unfriendly behavior, unfortunately. I was never called a “moron” or “ kitten #8221; for saving NPCs from wolves until the daily rez req came to be.
I notice comments made re “grinders” “farmers” and other unflattering terms to imply somehow that ’grinders" are an undesirable subset they compare to “Normal People” and players, going as far as to compare them with “Donkeys chasing a carrot”. (not my words, pardon)
Well. Seems that grinding is “working as intended”. One set of rares on a Character, armor and weapons, 150 fine craft comps, excluding Jewelry. Given the current drop rate, if you intend to gather that many comps, you will grind. If you have 6 chars leveling, you will grind a lot. If you are not grinding for the comps, you will be grinding for the gold to buy them. Since they are level and mob specific drops, you will be grinding on mobs in given areas and levels, more subject to whatever DR threshold there is, and it is unavoidable.
This is not about Legendaries, Shiny Uber gear, “phat lewt”. It is about acquisition of basic materials to accomplish a basic game function. It effects crafting at all levels, it is not about endgame.
I’ve yet to see an informative suggestion as to how to acquire components like this without grinding of some sort.
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There will never be balance in PvE. One class will always be anointed as the “chosen” class for groups, and the instant you nerf that one, another will rise in its place, and the cycle will begin anew.
Tilting at Windmills. HiYo, Rosinante.
I’ll trade you the worthless, long cooldown 3 sec shield block for aegis, any day, and throw in 8k health to boot.
I was ecstatic. I got to light.. fires. Several. Then I fixed signs. a lot. I talked to many refugees that said exactly the same thing. I went to a camp where the NPCs said nothing. It was awesome.
I even got to pick up trinkets to give to someone. Wow, just like Kessex Hills. Then got to defend random NPCs from attacks by Svanirs.. gosh, that was familiar. I had a very strong sense of Deja Vu when I actually had to REZ a few killed by Svanir.. I thought that only happened to Lionguards!!
Fantastic stuff, and well worth the monthly subscription cost.
Exactly the same, in fact.
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Teofa Tsavo.9863
Totally support the OP here, as it is really stupid not to be able to wear all kinds of armor. It limits the game, is one thing.
The other is: To all the people who QQ about “It would ruin the game if an ele wore heavy armor”- What? Is your fun in the game dependent on someone else’s armor? You better quit right away. Does it bother you so much that someone else wants to be a knight while still casting? Why don’t you find another group then? You’re not forced to gear your ele with heavy/medium armor. But what you are forced to is gearing your ele with light armor. Enjoy the restriction.
In a game that is PVP based you have to have some differentiation between classes. You cannot have light classes running in heavy gear. It has nothing to do with “forcing restriction” and devs being evil or whatever you are claiming. It has everything to do with you spotting someone from far and knowing how to approach them. Not just finding out when you’re already half down on health.
Fail already, you cannot tell at a glance if someone is Thief or Ranger, and there is a world of difference in the two. Making an ancient argument that has never really applied except as a crutch for some "PvP’ players. I would hate to see people like this try to PvP on an EQ2 server, not knowing if that plate wearer was Templar, Inquisitor, Shadowknight, Berserker, Paladin or Guard. Honestly, animations, weapons, behavior tell you far more than any visual armor does in most games. You know.. that “skill” thing PvP’rs like to boast about.
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If every dev upped loot just because some people had bad luck.. we might as well have 1 mmo, that allows you to use godmode commands and infinite loot. So we can beat it in a month and own everything. This is the least difficult, easiest farming, simplist grinding game I’ve ever played in 15 years. They gave you an answer, they did not nerf anything. Then on top of that JUST to please people calling them names and garbage, they said they would continue using resources and time and money on making sure there is nothing wrong. So instead of working on content, working on bugs that matter, they are working to appease the tin foil hat crowds from rage-quiting over ignorance. Seriously, threads like this are a reason some people never look at forums. No respect for peoples work, namecalling, and conspiracy theories, might as well call this GW2 forums-Jerry Springer style.
Ya know, guy, I’m happy harathi catapults launch rares at you. Im happy mobs fall over and shower you with gold and Items. I’m happy you are a very rare, blessed, golden child of gaming.
It’s enough that you are one of the very few people with no “perceived” loot issues posting on this thread. We get it. Post after post. Congrats.
But that isn’t enough? You now need to talk down to people, label them as ignorant, blah blah blah whatever. You stated your bliss with the drop rate, why make it a crusade?
I started this game after Nov 15. I don’t know what the drops were prior. I do know what they are now. I do know that Champions/Vets do not drop anything for me most of the time, in spite of a “guarantee” to do so listed in the Nov patch notes. I do know that I can kill mobs for 3 hours and not see enough craft fines to make one insignia. I do know that there is absolutely no reward for risk.. in fact, often there is a penalty.
I’ve only played MMOs for 10 years, and I personally have never seen common vendor trash loots doled out so miserly. I’ve never had a bad streak of RNG effect all characters equally and so I very much doubt it is just RNG.
Im not asking for the world. Just a small gain, and the ability to craft items by gaining the components myself. I do not see that as asking for “godmode”
I don’t believe you’re required to do them in any way.
You are, sadly.
I always skipped monthlies/dailies because they didn’t give me anything I couldn’t get through other means.
But laurel items are unique and they can only be gotten by doing traditional MMO fetch quests that we were promised would never be in GW2.
And that IS the issue. Not the quests themselves, but the Dailys changing from no big deal to “must do”. Most players will consider them “must do”, as character progression is a driving force for many MMO players. It doesn’t matter how trivial, boring, easy or whatever. It matters that it is a daily hampster wheel you have to climb on, like it or not.
Already I see this hurting lower levels as 80s congregate to bottom feed in the New zones. Events are done in no time. I was there at the very beginning of the Worm attack on the lodge in Wayfarer, Level 80 war, and the best I could do was Bronze reward standing in a literal firestorm of AOEs. I wonder how a player at that actual level could even get a slice of it.
World token grinding is bad, its bad in every game that has implemented it, it reduces gameplay, for many, to a rote “log on, do this, log off” treadmill.
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We get on average one topic per week asking if the drop rate of ectos has been nerfed. Those posters usually employ as “evidence” the fact that in the previous week they got a lot o ectos, but n the current week they didn’t.
I think that’s enough evidence that players are not capable of judging if there’s something wrong with their loot or not. In the end, this topic is somewhat useless – players simply cannot objectiveky know iftheir drops are working as intendedor not.
It is very simple. ANET stated Champions and Veterans should drop loot. They don’t. It isn’t “perception” when you look at a dead Champion you soloed.. and it is unlootable. It isn’t “perception” when most of the Champions and Veterans I kill, mostly solo, drop blues rarely, whites and junk rarely, and nothing predominately.
They state one thing as fact, and then experience in the actual game world, by many many players, says it is far from being fact. Whose perception is skewed?
Blaming other players for a legitimate issue on ANETs side of the fence isn’t very bright, helpful, or constructive. However, at least you managed to be less insulting than Colin was. You just implied we are stupid, instead of delusional.
Gee, I have to apologize as well, because the 5 worthless vets I killed 20 mins ago that dropped absolutely nothing were obviously a figment of my imagination, as all other Veterans and Champions who have dropped nothing also have been.
All the times I have killed champions I obviously got loot, but somehow refused to see it. Perhaps I need to “believe with all my heart” that loot drops, and faith will make it so.
Outpost in Metrica named Desider Ratum. Desiderata.
On champions and vets, I agree. They need to get their own loot tables, which should be slightly better than that of your average mob.
However, there is an R in RNG for a reason. It’s going to screw you over sometimes, and you’re going to want to kiss it at other times, occasionally you’ll get one or the other for extended periods of time. Live with it.
Underwater combat, needs some work, but it’s not as far off as some people say. Most who have serious problems with it, still haven’t bound full movement keys for underwater combat. There is a ‘swim down’ button for a reason, bind it somewhere, and use it.
I did not state that underwater combat was “hard” or that I need to somehow bind a magical key that will make it less of a snore fest. It is boring and tedious, period. As far as RNG goes, I’ve played MMOs for 10 years. I know what an RNG is, thank you. DR is the issue, and some players appear to have DR on their account at all times, or a very low threshold. They haven’t even stated what their RNG seed generator is. If that is not random there is a problem.
Over a thousand posts, with an overwhelming number of posters stating issues. No loot at all from champions, veterans. Terrible DR for some people. Low drop rates of crafting components forcing high TP costs and even more TP manipulations.
A red name stating that it is an “x file conspiracy” is insulting.
Sorry, tossing a token at me for having to kill 5 no loot vets is not a fix to them being not worth killing, nor does making 25 underwater kills make the underwater combat system less boring or tedious.
Seriously, do you really want most of the population bottom feeding in Queensdale just to get an odious chore out of the way and get their daily token carrot?
Can we take Colin’s statements to be as correct as when we were assured that Veterans and Champions would drop ANYTHING?
Sorry if I am more than a bit skeptical.
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Teofa Tsavo.9863
It won’t happen for the same reason you can’t make characters look exactly how you want in customization. It ruins how the world looks to many players.
You want to look how you want to look and that’s fair enough. But Anet set limits on character creation so you couldn’t look ridiculous. Looking ridiculous would ruin the immersion of many people. As it is, I have to ignore half the names I see, because they’re ridiculous. But I can turn off names.
Anet is creating not just a game, but a virtual world. They’ve said it themselves. They’re in the business of world building. And in that world, casters wear light armor, because that’s the rules of the world. It’s not just about how you look, it’s about how other people see what’s going on in the world.
A lot of people don’t want to see mages in heavy armor, or warriors in cloth. It would be unsettling. Fantasy has certain acceptible sensibilities that make the world seem more real, and certain unacceptible ones. It’s acceptable for example, for a woman in armor to not cover most of her body and still get protection. It’s a normal part of the genre, whether we like it or not. It bothers some people, but it’s there.
But changing something like who can appear to wear what armor class will visually affect how the game looks. It would be incongruous within the rules of this virtual world.
Personal freedom is never going to trump the aesthetics of the game, because it’s not your game…it’s Anet’s. What you’re paying for is access to the world.
And it would completely screw over WvW, where half the game is quickly identifying the possible professions you’d be facing.
simple reply. Quaggan Backpacks. Lolcats in bowlers. Riding brooms. All arguments re immersion, art, aesthetics fly out the window. Please..
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: Teofa Tsavo.9863
EQ2 does this in a way. Its has slots that let you wear for appearance purposes only types of armor over you normal quest/ world armor. You can wear anything as an appearance peice that would have less armor stats than what you would normally have.
So a plate wearer could use leather and cloth. A leather wearer could use cloth…but clothies were just stuck in cloth, unofrtunately. And then there was TP like gear that any class could wear.
My heavy armored classes always ran around in appearance pieces of leather and mail. I just like the look better. But for gaming purposes, they were actually wearing their good gear w/ all its stats.
Wouldn’t mind seeing something like that here as I really don’t care for a lot of the heavy plate armor looks. I like some of the chain stuff though.
Add to this, some of the “ceremonial” armors in that game, as well as All of the appearance sets they sell are “cloth” and wearable by all.
Stop pulling the real world rationalizations and reasons. It is a game, and more choice is always good. Particularly in areas of appearance, which is the most “fluffy” of all “fluff”.
I have not played for a week, and the issue is loot.
Not uber loot, not weapons, gear or anything else. Lack of common loot I need to play the game the way I wish to play it.
I like to craft, and gear all of my Characters in gear I have made. In all games. The horrendous low drop rate of crafting fines or vendor trash I could sell to purchase fines impacts my game in a very negative manner.
My leatherworker Ranger gained 5 levels attempting to farm/earn gold to make a set of level 35 rare armor,rendering it obsolete before it was even made. My level 80 warrior got there using gear other people made, since I could not acquire mats faster than I could level, and the opportunity cost of those mats made buying armor far cheaper than making it.
I’d like to make my own exotic armor, but again, the sheer rarity of drops makes it senseless. I can sell the few fine mats I acquire for far more than exotic sells for on the TP.
I like the open world. I would like to adventure there with some small hope of it being financially rewarding enough to at least pursue basic crafting. It isn’t. Shoving any rewarding gameplay into a hampster wheel of fractal running isn’t suitable for my playstyle either.
For me, loot isn’t about ludicrous skins or kitten, but instead is the ability to simply play the game, in the world, with some hope of gradual progression in bank balance and equipment.
Anet pushed this game as no grind. In reality, it is as grindy a game as I have ever played, and now.. Token hampster wheels shoved into world adventuring. Been there, done that.
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Every city has a bank
Terminology. In GW1 every outpost had a xunlai chest. I’m sure the OP meant outpost rather than just City.
And every zone should have a bank outpost. Many have Black Lion Merchants, those that do should have a Banker standing next to them.
I have to laugh, because of all the top PvP players I have known over the years, a good percentage of them would go “wtf…house?” and be posting on the forums for a “meaningful” reward.
Just remove it. World should have a loot table, Vets should have one, Champs should have one, and if they want Dungeons to pay out more, as they apparently do, give them a separate table. Simplicity that does not ask a player to gimp themselves or their group for a slight chance at better loot.
It is ludicrous to reward better to those that choose to be less.
https://forum-en.gw2archive.eu/forum/game/suggestions/Mounts-Addons-and-an-LFD-1/first#post1206842
Here is what I was referring to. Its a moderator post, but same spiel. The player was suggesting that Mounts, Addons, and LFD be added. The moderator responded do no try to make Gw2 into a copy of WoW; they’re two different games. (Same thing those in favor of mounts say is a lame excuse)
You can probably twist that to say no they did not say no to mounts. However, it is highly implied that that feature is not planned on being implemented. We have waypoints and most classes have passive speed buffs, if not a skill tgat will give speed increase. I’d only say yes, and only if it came down to it, if they were a cosmetic item like town clothes. Otherwise let Gw2 set itself apart for what it is.
ROFL. Forum Mods are not Developers. They do not set game policy. That Mod was not even named. Link a Red Name post, or quit stating absolutes based on “inference” from a moderator post. And I am sorry that this Moderator seems to be as ignorant of the MMO genre as most posters seem to be.
Mounts do not = WoW.
Mounts do not = WoW Mounts.
In every game I have played, mounts have been different to suit that game. Vistas here would absolutely negate flying mounts for example.
If someone were to say, “I want mounts EXACTLY like WoW”, I would say no. But that isn’t at all what the majority are asking for.
Mounts made for this game, implemented to fit this game. That is what I would like to see.
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I’ve had it happen, but only with ori sickles, and only passiflora. Get dinged in combat. It has happened at lower levels and I harvest fine. Doesn’t seem to happen on Mithril nodes either.
They need to make a filter feature on the forums so that anytime mounts is mentioned on the forums the topic is autodeleted. Im not justsaying that because of my opinion (which is no). Anet has said NO MOUNTS. In their own words on another topic, they do not want to be like other MMOs, mounts being one of these features. Its tryong to stand out from the crowd. There are waypoints and your own two legs. Pick one or the other; there is no mounts option. Again, the answer has already been stated, so these topics become pointless.
Link to the absolute ANET official statement of No Mounts Ever please. I’ve searched, if it exists, it is well hidden.
And sorry, kicking the trinity isn’t enough to say unlike other MMOs. This game is everymmo tossed in a bucket, shaken up, and half poured out. Even tossing the trinity has been done before. Everything has been done before. It is sad that most posters knowledge of the MMO genre is so bleak that they do not see this.
God that is horribad. It has to be a glitch, even in GW1, with low system reqs, they never got things quite that bad even with the limitations.
Not even in the realm of Anet environmental standards.
Everquest 2 has a dropdown set of options for Character voice and combat emotes, ranging from Dignified to Insane, with a lot of different choices. Brute, Heroic, Wizened, Wise, Dignified, Flirty, etc.
Now, I know that the cost of Voice acting has gone way up since that game was launched, but I would love to have something else for my Norn besides Manly Drunken Brutewoman. Or one that shouts a Pokemon meme when changing pets.
I would pay for a decent Voice Pack. At this point I wouldn’t care if you grabbed an intern out of the hall to record it.
I wouldn’t care if it didn’t include the cut scene dialog. Just the stuff I hear everyday, and the emote voices. I hate sounding like a Sim when waving.
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Some people must be utterly stumped when people suggest player housing, since they can’t scream “go back to WOW!!”
plus the amount of money you would spend on mounts you spend on way points. Is every post you have or at least I have seen thus far is about making GW2 more into World of Warcraft. WHy? If you are still in love with World of Warcraft then go back and play it.
Everquest has mounts. Vanguard has mounts. LoTro has mounts. AoC has mounts. SWG had mounts. Many games I have never played have mounts. Many had mounts prior to WoW launching.
So, how is this a WoW thing? Come up with a better argument.
Wow. At last the mystery of losing target and locking on my pet when moving is solved. Why in the world was right click targeting ever implemented in the first place.
I never thought to check for that.. as it is kinda beyond my imagining that both mouse keys would be bound to the same function.
I’m shocked that there was not a little flock of bots riding it.
No thanks. I never read the books, but suffering through Destiny’s Edge “help” in the Storyline missions was quite enough. I don’t want to kill ten rats for them, I don’t want to do an instance with one again, and I certainly don’t want to do a mission with 5 of them.
The only way I can visualize this inept crew killing a dragon was if it tripped over Logan’s “face in the dirt” body and somehow landed on a large, sharp thing.
Better if each char returned to their “roots”, and did basically the same thing you have suggested for their order, preferably with at least moderately capable NPC help, and with a slight chance of actually getting the credit for it afterwards.
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I play. After a couple of hours of the RNG beating me on the forehead with the “NO LOOT FOR YOU” stick I post.
I play. Then I see the same bots in the same place doing the same thing I reported 29 days ago, and I post.
I play. Then after a couple of hours soloing events for little gain in mid level zones that seem abandoned, I post.
I would like to play without a plethora of unresolved annoying issues building up to vent point and posting.
shrug.
And you aren’t really giving reasons, you are pulling excuses out of a hat.
Their entire technological renaissance was fought during a 250-year war with humans that occupied the same territory. Even the early quests are significantly about having to fight separatists and defuse mines, not even including some of the Order quests and charr storylines.
If you’ve seen ones under constant guerilla warfare, you’ve seen how devastated they become fairly quickly. I can’t speak for the devs, but Charr railroads would never have lasted without spreading the charr military too thin.
(If you look at the history of the american railroad, it required the subjugation of native americans to manage it, and real life native americans did not have magic or cannons. It also needed a very large workforce, but most Charr were busy killing humans. Or each other.)
A large hat.
I could argue that Germany, in two wars, advanced rail lines across holy Mother Russia.. but naw, no partisans there. Never mind. In American history, the Union advanced rail lines right up the front lines, beating the Confederacy down with technology and engineering. But no matter. The British Empire ruled a huge chunk of the world, and tied it together with rails and ships. Null point.
I will repeat, games get things shoved in them for Kewl factor. Period. Arguing any other reason is ludicrous. They don’t need linear tech or industrial progression, realism, logic, or historical examples. They don’t need logistics or infrastructure, as they can pull the massive resource needs out of the ether.
Charr have helicopters for the same reason I can store 3 suits of armor, massive amounts of ore, and sundry weapons dropped by non sentient beasts who apparently eat them…..in a small knapsack. Charr have helicopters for the same reason I can call pets out of invisible pokeballs. Charr have helicopters for the same reason I can whisk myself across vast distances but can’t seem to grasp the concept of riding a Dolyak. etc etc.
wizardry
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OT to steampunk, but will mention this as an example of the randomness of Tech in game.
Apparently the Seraph can’t grasp the cannon thing. It isn’t a human thing, since every Bandit with 3 people in his gang has one. Every pirate living in a wrecked ship, down by the river, has one. Vigil has em. But.. a major arm of the Krytan military, naaah. Just funny to me.
I had to chuckle at the concept that Charr would not have invented Rails and Locomotives as war machines. Sad, cause they were. Rail guns, Armored Trains, logistics, they very much were. But, no matter. I guess they didn’t invent them for the same reason they never got past the dirt road. Rome did, but never mind.
Besides the fact that rome did not invent trains, the problem is that the charr and humans have been fighting guerilla warfare tactics as well as traditional ones, and there are enough humans actively sabotaging roads that it would have been implausible to keep the infrastructure for trains going in an active war zone.
Now that they’re at peace, who knows?
I suppose I should have separated this sentence.
" But, no matter. I guess they didn’t invent them for the same reason they never got past the dirt road. Rome did, but never mind."
spelling it out.. Rome built improved roads, something apparently beyond “charr engineering”. Empires did that sort of thing. Logistics. It’s what industrial war machines do. But never mind. Sorry if I implied that Rome built trains. I have to remember to be ultra literal on forums.
And you aren’t really giving reasons, you are pulling excuses out of a hat.
I’m fine with “a wizard did it”. It makes more sense, and requires less typing.
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The other perplexing thing for me is, I played GW1. I hated Charr, I spent a huge amount of game time in Charr lands, killing Charr. I cannot recall ever finding Charr tech, or any precursor to Charr tech.
They destroyed the wall and Ascalon by doing mumbo jumbo round a big boiling vat like thing. I saw it. Many times. Humans had Trebuchet, Charr had large bugs.
So I just don’t get the “long history of engineering thing” at all. Unless the Shaman class rulers were also Luddite, and all the tech was there, just secretly buried away in caves and stuff.
I ask because I simply cannot see any pattern.
I don’t mind resets and leashing, if I knew how to avoid them. But it is so random here.
Some champs will reset if they move 3 meters off their leash point. Some mobs, particularly underwater, seem to reset on a whim. Some mobs will chase you halfway across a zone, but will leash and reset if pulled 1/3 that distance.
My favorite is Karka, who will decide to reset, leash and fully regen, then turn around and run back for Round 2 without the player budging one step towards them.
Just curious.
Eh, toss out all of the rationalizations, it just comes down to “Bikes and locomotives are not Kewl, Tanks n Helicopters is” and that applies to most of it. Kewl gets shoehorned in regardless. And not just this game.
I had to chuckle at the concept that Charr would not have invented Rails and Locomotives as war machines. Sad, cause they were. Rail guns, Armored Trains, logistics, they very much were. But, no matter. I guess they didn’t invent them for the same reason they never got past the dirt road. Rome did, but never mind.
It’s the tech equivalent of “a wizard did it”. I visualize dev convos like this.
“What is that thing?”
“a Constellation Class Starship”
“How does that possibly fit into this game we are making?”
“It is steam and clockwork powered”
“Uh.. ok”
I’ve played mmos for 10 years. I’m used to “a wizard did it” It stems from magic, which has no basis, so needs no basis. When I cringe is when RL advanced tech is randomly dumped in based on steam,gears, or “a gnome/insert race made it”.
I’m a bit sorry I even brought up linear tech and infrastructure progression. Ultimately it still gets down to some version of “a wizard did it”. I’m fine with that. But, at that point you can’t pick and choose what is possible and what is not, and argue it based on era, industrialization, or whatever.
Heck, 5 different Norns in spirit form should be able to click magic rings and form Norntron. It is just as plausible as a charr helicopter. (joking)
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I don’t much care, I don’t like a lot of it, but some people do.
I do think they jumped a bit too far at times. They could have included Hot Air balloons, Derigibles, all kinds of lighter than air..without plopping a Charr Helicopter into the landscape. That is a big jump in tech.
You would think the Charr would have one rail line. Nope, they have tanks and pack animals.
Apparently they skipped the entire phase of dragging guns into battle with teams of draft animals. They seem to build cannons on the spot with pocket toolkits.
It’s kind of hard to think of a culture that could conceptualize wheels, sprockets, chain drives and never manage to build a bicycle.. but went straight to huge armored vehicles.
I guess I am more opposed to the randomness of tech, rather than the presence of it.
they give an option for skins.
Permastealthing would require a rework of dungeons. The last thing you want is to give players the ability to bypass everything but final bosses. See stealth would have to become part of the game for most dungeon mobs.
With Permastealth, world completion would be trivial. Harvesting in high level areas would be trivial. A big part of the challenge of some POI and Vistas is just getting there. Permastealth would remove that challenge totally.. for one class.
I played an Assassin in EQ2 for 8 years. Even with all the see-stealth mobs in that game I had a tremendous advantage in exploration, harvesting, by passing content etc. Everquest tried to level that by letting everyone use stealth/invis totems, do we want all that brought here too? I don’t.
IMO Anet did a good job of bringing in a Rogue class and not succumbing to the same tired old stealth mechanics common to most games. I much prefer the fast and agile “tricky” brigand type fighter as compared to being just another clone rogue/assassin class.
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Probably not in because only 5 of the 12 people who played it in GW1 bought this game.
Limiting hits to 5 is pretty stupid IMO.
AoE already is limited to 5 targets you know.
Pretty sure it always has been.
Yeah, should have qualified that somehow, point being that is quite enough of a “control” on supposed “area” effects.
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I don’t get it. They are going to destroy staff ele and gut AOE skills for what? I have not seen any complaints.
This will wreck PvE as well, not farming, but scaled events that spawn hordes of enemies, storyline modes that do the same, places where having an AOE is a tremendous asset to a group. Even my strongly “single target” classes have access to AOE skills/weapons for these situations, and now what? Nerf em all?
Limiting hits to 5 is pretty stupid already IMO. Mini Me spamming Vet Karka, Dredge Drilling machines etc etc.
I can see many event and storyline scenarios in game that seem to have been designed with AOE in mind, and now they want to limit it, nerf it, and in all probability not touch these scenarios.
Simple fix in PVE is situational awareness of backline casters and “don’t run through a choke point like a stupid Zerg clusterfudge”.
Finishing off downed/incapped players by AOE is as old as AOE, it is a legitimate tactic.
(edited by Teofa Tsavo.9863)
There is a certain type of player, which the OP may very well be, that prefers to obtain their in game items through direct effort rather than indirect effort.
Direct effort: “I want an item that needs 100 lodestones so I’ll farm 100 lodestones.”
Indirect effort: “I want an item that needs 100 lodestones, so I’ll do X for cash and buy the lodestones.”In many games, both are valid approaches. In GW2, at present, Direct Effort is staggeringly difficult.
It’s a playstyle choice. In GW1, you could go to UW for ecto, or you could buy it. You could kill destroyers for destroyer cores (glint’s challenge anyone?) or you could buy them from others…. the list goes on. You didn’t have to trade for things, and some people get more of a sense of accomplishment from using direct effort instead of indirect effort.
And OP, I’m with you, I prefer getting the mats myself, but in the current environment, it’s not entirely viable.
So well said. I meant to mention that earlier.
The problem is that i dont need 8 gold , i need the onyx lodestones ! The problem is that i didn’t asked HOW TO MAKE MONEY IN GW2 , or HOW TO BUY ONYX LODESTONES ! The problem is that this **** can’t go on more than this ! GIVE THIS GAME A DECENT DROP RATE !
3 hours for me in Southsun killing Karka, 1 powerful blood. It is maddening, I know how you feel.
And no, people, I’m not getting on another LFG/run dungeon hampsterwheel. Void shards in Eq2 cured me of ever wanting to do that again.
I dunno. The OP asked why MF hate. So, he gets answers. Now, I find out that because I can do math and add up numbers I am an inadequate elitist, hater,no skill scrub, min maxer etc etc.
And I find out that magic find actually finds magic.. that makes the user a combat legend capable of incredible feats, while mincing about heroically in their magikal gear, casually swatting bosses like flies. The forums are so informative this way.
Unfortunately, in spite of my Awe at the Tales of The Magicfinder, I most likely will stay in my regular statted gear because of my ability to add and subtract. Numbers trump Legends. I’m just no fun.
Still, cool stories, bros.
(edited by Teofa Tsavo.9863)
I have received a number of fine stones from zone completions. Luck of the draw, but no cost.