Showing Posts For TexZero.7910:

Snowball Mayhem should be year-round

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Posted by: TexZero.7910

TexZero.7910

Just allow guilds to create “Custom Activity Arena’s” much like Custom PvP arena’s…

Would solve so many complaints with the mini-games current state.

What is the barrier to entry for this game?

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Posted by: TexZero.7910

TexZero.7910

Tryhard supahleets are not.

You don’t have to play with them….it’s not hard task to create your own party or join a casual guild.

I never said it was a hard task to do either of those things. Moreover, neither of those statements even remotely address my core assertion that those sorts of people are likely to be the biggest barrier to entry a new player is likely to encounter.

Whomever you were addressing, it wasn’t me or anything I said.

It’s the assertion that those people are a barrier that’s the problem. The whole notion that someone else is impacting you ability to start a game is comical.

If “tryhards” are restricting you from “starting a game” you have other issues than the game itself.

As is the barrier to entry in this game is solely buying the game. After that it is entirely upto the player what barriers they self impose.

Well, you go right ahead and take a fresh level 35 character into AC exploration then. I reckon you could start your own team and eventually get enough people to give it a whack, and it might not be terribly hard to do so at the right times of day either.

But if you bring that probably trait-less minimum-leveled sad sack into the group finding tool? Skin all your gear to make yourself look like an 80 and hope nobody looks too hard at your portrait, or you’re likely to find out just how much a barrier to entry other people can be to various aspects of the game.

Dungeons, for example. 80+zerk heavies only LINK OR I KICK

But no, that’s nothing like a barrier to entry, is it? its just…y’know…people, right?

It’s the person behind in the chair imposing that barrier. I’ve run every dungeon at the minimal level. You know what it took ? Patience and time. Was it a leet speed run, no. Was it fun and enjoyable absolutely.

You’re projecting a non-issue and an artificial barrier. It’s ultimately up to the person playing. Assuming the OP is actually not antisocial and a lone wolf they should have no problem picking up the game, chatting making friends and doing content without the issues you’ve experienced.

So having a moderate ability to be social on an MMO game, if you call that a barrier sure that’s one but its an MMO if you cannot be social, why would you even pick one up.

Some of the less sharp spoons in the drawer of life are quite keen to handwaving entire problem sets with dismissive allegations and denigrating insinuations. Good to see the practice of ‘If I don’t admit its a problem, there is no problem’ is still the crown-wearing monarch over in your camp.

In the meantime, in the rest of the reality of MMO gaming, the OP would be well advised to take the time to be aware of the metas and to apprise him/herself of what activities there are and which they want to do, in order to prepare for the actual realities of the situations that will; not may, will; sit before them.

They’ll do well to know that if they intend to groupfinder pug dungeons, they should get used to using Berserker meta builds and practicing with those, not for any actual need the game imposes, but because its a rather common (if largely pointless) demand made by many pug’ing dungeons at all.

Everything doesn’t have to be a speed clear, no. When you’ve successfully informed everyone of that and they’ve said anything other than ‘lol gdiaf skrub’, you might have a salient point.

As it is, you’re speaking towards an ideal that reality has never, in any MMO with which I’m familiar, supported. The reality is quite simple – other people are the only real barriers to entry for much here in GW2.

That isn’t to say they’re always steep or that anyone alleged they were insurmountable – not at all. But it exists.

Try to say it doesn’t and you’ll just continue to look silly and weird.

So show me again where the big bad LFG tool and meta freaks touched you on this doll.

Seriously, you are transposing your own non-issue into this thread. Other people are not a barrier to entry. If you honestly think that in a MMO as social as this one that you are forced to conform to the meta, you’re delusional and living the most sheltered gaming experience ever.

Either that or you have deeper issues that involve not being able to be your own person or knowing how to take the lead.

Just sayin’ if you’re going to play the ignorance is bliss card it works both ways.

Does anyone actually want a Season 3?

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Posted by: TexZero.7910

TexZero.7910

This was something recently talked about in the guild im in and frankly the answer was a resounding yes.

However, what we all noted was that instead of Bi-weekly updates (relative to holidays) we’d rather see monthly updates so that the story can contain more, and more polished works, as well as not leave us with gaps depending on “holidays”. This also would allow the Anet team to incorporate the story and festivals into monthly achievements (or would have if they had not deleted monthlies).

Realistically though the only issue i have with season, and story is the pace at which it is delivered and how quickly you can play through it. I would love to see longer chapters story wise with smaller instances in between for combat. So instead of having 3 medium sized instances we have 10-12 smaller ones that would allow for more re-play value and achievement management. Less reliance on “challenge motes” which are buggy and ultimately the ability to push the story in a more fluid direction that doesn’t always end on massive cliff hangers.

What is the barrier to entry for this game?

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Posted by: TexZero.7910

TexZero.7910

Tryhard supahleets are not.

You don’t have to play with them….it’s not hard task to create your own party or join a casual guild.

I never said it was a hard task to do either of those things. Moreover, neither of those statements even remotely address my core assertion that those sorts of people are likely to be the biggest barrier to entry a new player is likely to encounter.

Whomever you were addressing, it wasn’t me or anything I said.

It’s the assertion that those people are a barrier that’s the problem. The whole notion that someone else is impacting you ability to start a game is comical.

If “tryhards” are restricting you from “starting a game” you have other issues than the game itself.

As is the barrier to entry in this game is solely buying the game. After that it is entirely upto the player what barriers they self impose.

Well, you go right ahead and take a fresh level 35 character into AC exploration then. I reckon you could start your own team and eventually get enough people to give it a whack, and it might not be terribly hard to do so at the right times of day either.

But if you bring that probably trait-less minimum-leveled sad sack into the group finding tool? Skin all your gear to make yourself look like an 80 and hope nobody looks too hard at your portrait, or you’re likely to find out just how much a barrier to entry other people can be to various aspects of the game.

Dungeons, for example. 80+zerk heavies only LINK OR I KICK

But no, that’s nothing like a barrier to entry, is it? its just…y’know…people, right?

It’s the person behind in the chair imposing that barrier. I’ve run every dungeon at the minimal level. You know what it took ? Patience and time. Was it a leet speed run, no. Was it fun and enjoyable absolutely.

You’re projecting a non-issue and an artificial barrier. It’s ultimately up to the person playing. Assuming the OP is actually not antisocial and a lone wolf they should have no problem picking up the game, chatting making friends and doing content without the issues you’ve experienced.

So having a moderate ability to be social on an MMO game, if you call that a barrier sure that’s one but its an MMO if you cannot be social, why would you even pick one up.

What is the barrier to entry for this game?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Tryhard supahleets are not.

You don’t have to play with them….it’s not hard task to create your own party or join a casual guild.

I never said it was a hard task to do either of those things. Moreover, neither of those statements even remotely address my core assertion that those sorts of people are likely to be the biggest barrier to entry a new player is likely to encounter.

Whomever you were addressing, it wasn’t me or anything I said.

It’s the assertion that those people are a barrier that’s the problem. The whole notion that someone else is impacting you ability to start a game is comical.

If “tryhards” are restricting you from “starting a game” you have other issues than the game itself.

As is the barrier to entry in this game is solely buying the game. After that it is entirely upto the player what barriers they self impose.

What is the barrier to entry for this game?

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Tryhard supahleets are not.

You don’t have to play with them….it’s not hard task to create your own party or join a casual guild.

We love 2x1

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Posted by: TexZero.7910

TexZero.7910

Wait yaks bend is complaining ?

What happened to their bravado ? Is T2 causing a premature tank. Seasons haven’t even been announced so that can’t be it.

Error Code: 42:0:9001:4409:101 BLTC [Merged]

in Bugs: Game, Forum, Website

Posted by: TexZero.7910

TexZero.7910

Same error attempting to list items for sale.

Wintersday Meta Achivement Miscalculated

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Posted by: TexZero.7910

TexZero.7910

Miscalculated or not this meta is god awful.

Why even have achievements in there that do not grant progress. Not only that, because dailies do not count toward progression anymore those people who legitimately cannot do one or more aspect of this festival are locked out from completing the Meta Achievement.

[UI/Map] Opening Orphans Letter

in Bugs: Game, Forum, Website

Posted by: TexZero.7910

TexZero.7910

Most likely, all i know is i chuckled.

Talk about not new user friendly bugs.

[UI/Map] Opening Orphans Letter

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Posted by: TexZero.7910

TexZero.7910

Opening Orphans Laine’s Letter in Heart of the Mist Lobby Directs people to go to an area in WvW claiming it’s Salma (Home) instance.

Commander sniping

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Posted by: TexZero.7910

TexZero.7910

Sorry but no.

Cutting the head off the snake has always and will always be the most potent solution. Maybe try getting yourself back up drivers.

[PvX] Deathshroud blocks passives

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Simple solution, make deathshroud a stunbreak, but increase the cooldown timer on it by 4 seconds

Daily/Monthlies Rework

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

It is another unnecessary change that isn’t something we need or want.

Thanks for resources into a project that didn’t warrant it and not fixing other more glaring issues like player retention, making your game modes more meaningful, oh and pre-cursor crafting when ?

Too many things that should have been addressed way before this.

I want to play *my own* characters

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Posted by: TexZero.7910

TexZero.7910

I disagree. History like this is better told through cut scenes as the outcome and actions are predetermined. If there was any chance for deviation it would be a game, as is it’s more of a visual novel. I adore visual novels but this one just felt forced and clunky.

In this instance imitation was not the best form of flattery and im sure while some people love playing MGS:Caithe or Assassin’s Creed: Nightmare Court, it wasn’t for me.

Great every game with only one story line is a visual novel now. Why even make games at all. Everything should be cutscenes! throws hands in the air
Not to mention that you name two games right after, basically countering your own point.

Talk about missing the point. Those games have meaningful choices that impact the story and cause the plot and character to progress. This did none of those and was a forced flashback with no change our outcome that was player driven. Cinematics are the perfect tool for that. Being thrust into an unchanging outcome, where the players actions are for not is redundant. The entire point of any RPG is to give the players control over a character they are attached to not some random side character.

[Suggestion]More Karma Conversions

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Posted by: TexZero.7910

TexZero.7910

This is Orrian Jewelry box in Orr.

Well aware that exists. Also aware it’s junk.

Would like to see a more meaningful way to convert Karma into items players actually use rather than 200 mini risen priest of Balthazar, Karma and Unidentifiable Objects, with the low chance of Lodestones.

Not looking for another bad RNG, looking for something that is significant and meaningful like the T6 Crafiting bag you can get from Laurel Vendors. Call it whatever you want Shiny bag of Stones for all i care.

December temporary rule changes, dates?

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Posted by: TexZero.7910

TexZero.7910

Hello All,

There was quite a lot of discussion around the proposal of removing white swords from objectives in WvW. We understand there are concerns about how this change might work in practice or how player behavior may change as a result of it. We felt like the best way to understand fully the impact, and give players a chance to see for themselves how it directly changes the WvW experience is to let people try it and see what they think.

We have decided to run a special multi-week event in WvW where we’ll be changing some of the “rules” of WvW for a limited time. This event will feature two major rule changes while it is running: we are planning to remove white swords from objectives, and add points per kill in WvW to the over-all score for the duration of this event. We are currently targeting December for this event but will keep you posted when we have dates nailed down for certain. If this type of event is successful, we may look to do more events like this in the future where for short periods of time the rules of WvW are changed to different rules, scoring and scenarios to help both keep the game fresh, as well as to change up the experience and try new fun things for WvW.

We look forward to your feedback once the event begins, both on the temporary event only changes, as well as the concept of these special events in WvW.

Thanks,
John

Any idea when this will happen? There are some of us really looking forward to trying this stuff out.

Thanks

The temporary rule changes will be implemented with the release on December 16 and will last until the first release of the new year.

How about not implementing rules changes mid match-up and you know doing them during a RESET ? It’s better to get accurate information than none at all.

[Suggestion]More Karma Conversions

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Posted by: TexZero.7910

TexZero.7910

Currently Karma is either used to find workarounds (Mystic Forge) to either make gold or make crafting materials. If we could instead purchase materials much like we can purchase obsidian shards it would be awesome.

Tier 6 Materials (or bags like laurels)
Lodestones

Thanks.

RNG as a concept: Discuss

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Posted by: TexZero.7910

TexZero.7910

Still do not understand why magic find doesn’t effect chest / bags (excluding PvP rewards)….Some insight would be nice as to why you chose this route.

Losing oh so many reward points in spvp

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Posted by: TexZero.7910

TexZero.7910

Being pummeled by dragon ranks on just about every match really sucks the fun out of pvp faster than a black hole.

how do you know they are rank dragon?
they were using the rank 80 dragon finisher on you?

by the way, how would you feel if they used rabbit finisher on you instead?
just a random question.

I think the better question here is why people think old rank = skill level. Ranks can be farmed over play time but do not indicate actual skill.

I want to play *my own* characters

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Posted by: TexZero.7910

TexZero.7910

If you want me to know what Caithe did in the past, please just show me a cutscene.

Thanks.

I disagree. Playing as Caithe was far more fulfilling than watching a cutscene. If I wanted to watch a cutscene, I’d go watch a movie instead instead of playing a game.

Thanks.

I disagree. History like this is better told through cut scenes as the outcome and actions are predetermined. If there was any chance for deviation it would be a game, as is it’s more of a visual novel. I adore visual novels but this one just felt forced and clunky.

In this instance immatation was not the best form of flattery and im sure while some people love playing MGS:Caithe or Assassin’s Creed: Nightmare Court, it wasn’t for me.

Dowsing Rod

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Posted by: TexZero.7910

TexZero.7910

The buff suggests you get more loot for returning it.

However i do believe that real error is that the buff dissipates the moment you open the chest and not the moment you return the rod.

It would be nice if you could actually keep the buff until you return the dowsing rod to the skritt ontop of the ship and get an extra set of loot (somehow).

Best Jumping Puzzle EVER

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Posted by: TexZero.7910

TexZero.7910

What I can do with Dowsing Rod?

Take it to the skritt at the top of the ship.

Please don't make us be 'bad guys' again

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Posted by: TexZero.7910

TexZero.7910

“The thing is, there is no good or evil……”

lol. lolololollollol. mwhahhahahahhahaaahaa. BAHAHAHHAHHAA.

I shouldn’t laugh as it’s kind of sad. To each their own.

It’s rather empowering, isn’t it though?

The shackles of all sentient action being struck off by such a liberating philosophy!

See, son, there’s not really good or evil, it’s just a preference thing; one man’s evil is another man’s ice cream and cake.

I made a mistake by posting my laugh. In response to:

“The thing is, there is no good or evil……”

I should have simply said this:

You are wrong.

Your opinion is highly flawed and shows you have no actual experience in either combat or the real world.

Good and Evil are nothing more than arbitrary labels assigned by the party who lived to write history. Both sides see their own ideology as just and moral.

Perhaps take up some philosophy or simple learn that world isn’t in absolutes.

Please don't make us be 'bad guys' again

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TexZero.7910

I feel the idiom here is… “The road to hades is paved with good intentions”.

It’s not supposed to make you feel good, it’s supposed to make you question everything.

I want to play *my own* characters

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Posted by: TexZero.7910

TexZero.7910

I agree. This part of the story felt excessively forced.
I stated earlier that even gameplay elements felt like they were added due to a dev being overly infatuated with other franchises and that in GW2 this just doesn’t fit.

Not only that, i must be the only tired of seeing NPC’s be superior to players. It’s an extremely sour taste. The player character should be the focal point systems are designed around. The fact that virtually every NPC now has their own Deus Ex device for combat is annoying. Anet should remember the universal scope, if I a player cannot do something, no NPC should (bearing extreme circumstances that should be explained) be able to. Looking at you 400 bone fiend, massive bone bridge, instant portals without sight etc….

These are glaring story and gameplay issues that leave you the PC (hero) feeling stupidly inadequate and frankly useless for anything more than a director.

Thank you for the new Jumping Puzzle!

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Posted by: TexZero.7910

TexZero.7910

Did it as a norn. Probably the least frustrating jumping wise.

Though those skritt tunnels had me swearing a storm. So whichever Dev did that, you are a terrible person.

Still stupidly enjoyable though.

My thoughts on this update

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Posted by: TexZero.7910

TexZero.7910

I feel this release was a case of trying to hard to be something “unique”. It honestly felt like some dev could not put down Assassins Creed or Deus Ex, and this is the result. Sadly this game is not those games (queue old spice guy) and it shouldn’t have even tried to be those games.

That combined with skills that are completely foreign to people in an environment that’s new is a terrible mixture. Flashbacks are okay, interaction is okay, breaking the core of your game for the sake of a cool character isn’t. Caithe, Trahearne, and the current Desitiny’s Edge 2.0 are all walking down this path and it needs to stop. If the player character is supposed to be the focus why are the NPC’s so much more daunting by comparison (see bone bridge, portal here there everywhere, Caithe’s insert skill here, etc…)

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: TexZero.7910

TexZero.7910

Not good enough. Need to balance risk with reward. Remove the ability to throw them from places where you have no Line of Sight.

dont be like this bro
if we cry hard enough theyll nerf them some more, see where these changes have disablers at first

Still broken and stupid. That’s where these changes have them. If it was up to me I’d delete them entirely. However it’s not, and Anet wants to attempt to balance them so i’m being productive and giving them a very subtle hint. Risk vs Reward. Please analyze it with your valuable metrics.

It’s an aoe, so there is no way to remove the ‘no Line of Sight’. And if you could, what about Ele staff/scepter? Engi grenades? Thief cluster bomb? Arrow carts? What about catapults? Omega golem rockets? or even Trebuchet that is meant to hit things without an actual line of sight? You are asking for the game’s code to be rewritten to take all of that into account, which in turn would mean a lot more calculations, and likely give us a lot of server lag. Can you imagine the whining then? As it is, we have a few ip’s that are notorious for server to client lag, almost to the point of being unplayable.

Or here’s the kicker, we could make it actually skill based and not be a giant aoe. have it be exactly like mesmer phantasms that require a target or are you going to say that’s too much work too ?

[Warrior] Mending, Rampage, Physical Training

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Posted by: TexZero.7910

TexZero.7910

Rampage doesn’t need to be touched. It already trucks people who don’t suspect it.

Deadliest class still needs fixing.

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Posted by: TexZero.7910

TexZero.7910

Nerf Stairs 2014!

cata shield needs a nerf.

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Posted by: TexZero.7910

TexZero.7910

or you can do it the good old way, fight the enemy off instead of hiding behind the walls and take out their siege.

Try to do that in a 5v25 scenario and tell me the results.

But no, I don’t agree with the OP. Catapults are fine.

Repeated death, but dead cata’s.

Suicide rush OP.

Big upswing in cheats & hacks

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Posted by: TexZero.7910

TexZero.7910

When you openly say you cannot do something without visually witnessing it…

You open pandora’s box.

Anet’s time to fix their mistake here.

Perhaps they have a lot of GMs? Enough that they are able to respond immediately to any report to catch the hackers in action… so that justice is dealt swiftly. Is that not everyone’s experience with reports?

Oh i’m sure they do… that explains a fair bit of the forum activity.

Big upswing in cheats & hacks

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Posted by: TexZero.7910

TexZero.7910

When you openly say you cannot do something without visually witnessing it…

You open pandora’s box.

Anet’s time to fix their mistake here.

WvW mismatch fix

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Posted by: TexZero.7910

TexZero.7910

Then the mega server system handles PvE stuff because mega servers have made what server you chose to play on redundant and only impact WvW and arena based PvP.

They really dont handle PvP. Server is only relevant for WvW. Region is what matters most for PvP, but even then we have cross region tournament play happening.

Why does Arenanet Punish Solo Play?

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Posted by: TexZero.7910

TexZero.7910

I do most story mode content solo…

Not feeling any burdens. Not sure if this thread is more or less hyperbole or just a matter of not enough time in game / familiarity with the games mechanics.

Edit: for reference when i say most, the only times i don’t is when assisting guild mates who like the OP find it difficult. I have 1 of every class at 80 and i’ve played through every piece of the content with them. Certain classes do have an easier time, but that doesn’t mean Anet is out to get yours.

(edited by TexZero.7910)

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: TexZero.7910

TexZero.7910

Hello Again,

I wanted to give you an update on some more changes that are coming out as part of the feedback we got during the Adopt-A-Dev program.

Siege disablers are getting their radius reduced from 450 units to 300 units. The skill recharge on siege disablers are going up from 5 seconds to 45 seconds and the duration that siege is disabled is going down from 45 seconds to 35 seconds.

The first change will make it harder for siege disablers to take out siege that is sufficiently spread out. The second two will guarantee a window that attackers can use siege if there is only one person disabling siege at an objective.

These changes are going out with next week’s build. Thanks again for all of your feedback!

John

Not good enough. Need to balance risk with reward. Remove the ability to throw them from places where you have no Line of Sight.

dont be like this bro
if we cry hard enough theyll nerf them some more, see where these changes have disablers at first

Still broken and stupid. That’s where these changes have them. If it was up to me I’d delete them entirely. However it’s not, and Anet wants to attempt to balance them so i’m being productive and giving them a very subtle hint. Risk vs Reward. Please analyze it with your valuable metrics.

Adult Storytelling

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Posted by: TexZero.7910

TexZero.7910

Guild Wars 2 could take a page out of Pyscho-Pass and have a meaningful villain with complex societal issues.

We need a Makishima Shougo or a Kirito Kamui. A Smart Villain whose motives are neither White nor Black. But are out to drastically change society and the way people view it.

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: TexZero.7910

TexZero.7910

Hello Again,

I wanted to give you an update on some more changes that are coming out as part of the feedback we got during the Adopt-A-Dev program.

Siege disablers are getting their radius reduced from 450 units to 300 units. The skill recharge on siege disablers are going up from 5 seconds to 45 seconds and the duration that siege is disabled is going down from 45 seconds to 35 seconds.

The first change will make it harder for siege disablers to take out siege that is sufficiently spread out. The second two will guarantee a window that attackers can use siege if there is only one person disabling siege at an objective.

These changes are going out with next week’s build. Thanks again for all of your feedback!

John

Not good enough. Need to balance risk with reward. Remove the ability to throw them from places where you have no Line of Sight.

whats the most useless Siege Weapon

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Posted by: TexZero.7910

TexZero.7910

whats the most useless Siege Weapon in the game?

rams are now that siege disabler is in the game.

mesmer feedback, engi fort.turr. and guardian WofR says nope.
If done right, you actually got rewarded with a new mechanic to bate the waste of 10 supps per try out of the defenders.
People just need to adjust properly to the new situation.

Also, not sure about the oil.
It may be suicidal to man it, but usually commanders must clear it first before considering dropping rams, so it definitively buys you time, just by its existence.

I guess the most useless siege is normal AC’s
The guy using it maybe can tag some people, but even having 3 going does not really pressure a zerg, they take ages to take other siege out and are generally just a waste of 30 supplies.

dude. you can use disabler through gate…as in: my rams are on one side, and you are on the other completely out of sight, and can disable my rams…how on earth is anyone supposed to “adjust” to that? Develop telepathy?

Tried it in practice already, or do you just like to complain about everything instantly?
Tell your guardians to throw their WofR directly onto the gate and you’ll see how good they work.
The wall’s field is actually thick enough to cover the hitbox of the gate from the other side, so siege-disablers will get reflected from the other side as well, if you time your walls right.
Ofc you will get problems when the gate in question does not have a gap above to look trough, but that also improves the capability of small servers to hold their keep with reasonable chances.
Any attack on a keep should be a risk for the attacker anyways, so here you go: nice balance for the attacker (which just could chain-spam WofR (if he brings enough skilled people to organize the rota)) and for the defender in keeps (can’t be seen, therefore not be predicted).

You’re kitten right I’m complaining about this OP trap. If I don’t people like you will spout bullkitten like the above quote to defend it, and of course I’ve tried using reflects to counter the trap, it worked great until someone realized they can just spam the trap through a gate. The trap has been in the game for two months now, of course I’ve tried reflecting it. I don’t know whats more surprising, that you are defending a trap that might as well have removed rams from the game or that you think that is a serious counter. Reflects 100% of the time? Really? Wow man. Just wow.

Why not just use siege from range to bust down the walls if you’re having such a hard time against disablers? That only makes sense to me. Make it more difficult for the siege disablers to be used.

If I was someone using a siege disabler in defense, and the same squad just kept trying to ram the doors while I used the siege disablers over and over again, I would just start laughing at that squad’s inability and/or refusal to change their tactics.

/shrug……jmo

Missing the entire point.

Throwing it from behind a gate, where the enemy has no sight, and cannot react to it. In a game based on reactive play….. 0 risk, 100% reward. The mechanic of disabling siege is alright, the way its implemented currently is about as good as throwing a world class boxer in the ring with a mentally challenged and physically handicapped person expecting the person with shortcomings to win. Yes, its so bad it needed a metaphor that graphic.

I realize it is unfair. (although you can also use a disabler when you’re defending a keep) But until it is nerfed(which I believe it will be, as it is still pretty new and it always takes Anet some time to nerf something that is just too over the top)……but until then, what is the big deal about just changing tactics? I have already started to see a lot more catapults being used to bust into keeps than I used to, and I imagine that is because of the disablers.

Again missing the point, why should any single piece of siege be made utterly obsolete. The trap is broken, which you acknowledge, and yet for some asinine reason you’re trying to defend its legitimacy. There’s a time and a place for devils advocate, this isn’t one of them.

If you think PVP is what needs updating...

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Then you truly are completely out of touch with your remaining players and you truly are not reading your forums. Seriously, even on every website that’s been pushing this news out you’ll discover that people are tired of the esports thing and we’re all waiting for you to do significant and sweeping updates to the PVE portion of the game, even pvpers in these commenter sections of these news sites are saying that enough his enough already. Even if it is an expansion they are all calling for a major overhaul.

In before someone says the word “Patience” for the millionth time. Seriously, don’t you think that players have waited long enough?

Hi, i understand you like to PvE but you get bi-weekly updates most of the year. Sit on your hands and let the other communities that maybe get 1 update a year have their turn.

Radical Ideas To Revolutionize WvW Mechanics

in WvW

Posted by: TexZero.7910

TexZero.7910

Do some research on the other servers b4 you wah wah wah. During the previous Tournament Crystal Desert and SBI had us out numbered a few times. Our server believe it or not is mostly PvE. Personally I’m more PvE myself but I do like to enjoy all facets of this game. I don’t even know what servers we up against this week haven’t been or looked into WvW yet this week. Most of the WvWers from CD I heard has transfered to higher pop / league servers. As far as the other servers go I think they are doing LS stuff at the moment. I can’t speak for my server, I don’t even attend the weekly server WvW meetings they have. I’ve heard players from other servers saying since this is the off season they are intentionally losing week after week to lower their rank / tier / standing so when the tournament starts they can pick on some 1 or 2 kiddies and call themselves champs. I’m pretty sure you know all about that Swamurabi since you seem to follow DBs’ WvW activities so closely. WvW is a great place to farm pvp or pve wise, especially since it’s so under guarded. Last week about 5 of us PvD one of the hills Inner gate and noone came to stop us. Took us about 10 or so mins and no one came, not even an npc guard. So hey I’m not one to look a gift horse in the teeth.

Anyways I run zerk in PvE, it get a bit boring sometimes just 111 2222222 11111 22222 dodge 2222 dodge 2221111

I hop in WvW cause I can 67821344595873 dodge north south east west, talk some kitten etc….

I have no earthly idea what non-sense your spouting but your idea is bad for a myriad of reasons.

1) You’d sacrifice home
2) You actually sit in SMC a place that is legit not worth dumping resources into. 4 camps on any other BL is worth more than SMC
3) A waypointed SMC just leads to your side getting 2v1’d. Its good for bag farming, bad for map politics.

Either way have fun with your silly idea. It wont get added.

whats the most useless Siege Weapon

in WvW

Posted by: TexZero.7910

TexZero.7910

whats the most useless Siege Weapon in the game?

rams are now that siege disabler is in the game.

mesmer feedback, engi fort.turr. and guardian WofR says nope.
If done right, you actually got rewarded with a new mechanic to bate the waste of 10 supps per try out of the defenders.
People just need to adjust properly to the new situation.

Also, not sure about the oil.
It may be suicidal to man it, but usually commanders must clear it first before considering dropping rams, so it definitively buys you time, just by its existence.

I guess the most useless siege is normal AC’s
The guy using it maybe can tag some people, but even having 3 going does not really pressure a zerg, they take ages to take other siege out and are generally just a waste of 30 supplies.

dude. you can use disabler through gate…as in: my rams are on one side, and you are on the other completely out of sight, and can disable my rams…how on earth is anyone supposed to “adjust” to that? Develop telepathy?

Tried it in practice already, or do you just like to complain about everything instantly?
Tell your guardians to throw their WofR directly onto the gate and you’ll see how good they work.
The wall’s field is actually thick enough to cover the hitbox of the gate from the other side, so siege-disablers will get reflected from the other side as well, if you time your walls right.
Ofc you will get problems when the gate in question does not have a gap above to look trough, but that also improves the capability of small servers to hold their keep with reasonable chances.
Any attack on a keep should be a risk for the attacker anyways, so here you go: nice balance for the attacker (which just could chain-spam WofR (if he brings enough skilled people to organize the rota)) and for the defender in keeps (can’t be seen, therefore not be predicted).

You’re kitten right I’m complaining about this OP trap. If I don’t people like you will spout bullkitten like the above quote to defend it, and of course I’ve tried using reflects to counter the trap, it worked great until someone realized they can just spam the trap through a gate. The trap has been in the game for two months now, of course I’ve tried reflecting it. I don’t know whats more surprising, that you are defending a trap that might as well have removed rams from the game or that you think that is a serious counter. Reflects 100% of the time? Really? Wow man. Just wow.

Why not just use siege from range to bust down the walls if you’re having such a hard time against disablers? That only makes sense to me. Make it more difficult for the siege disablers to be used.

If I was someone using a siege disabler in defense, and the same squad just kept trying to ram the doors while I used the siege disablers over and over again, I would just start laughing at that squad’s inability and/or refusal to change their tactics.

/shrug……jmo

Missing the entire point.

Throwing it from behind a gate, where the enemy has no sight, and cannot react to it. In a game based on reactive play….. 0 risk, 100% reward. The mechanic of disabling siege is alright, the way its implemented currently is about as good as throwing a world class boxer in the ring with a mentally challenged and physically handicapped person expecting the person with shortcomings to win. Yes, its so bad it needed a metaphor that graphic.

Um...this maze though?

in Living World

Posted by: TexZero.7910

TexZero.7910

“We found that doing the maze one time might be too confusing for new players, so for the achievements and Lumi Gloves, you’ll do it 6 times in a row.”

…That…didn’t make any sense…

Thats the point. And if u dont get this new ‘meme’, u wont get the joke at all

(cuz Anet changed everything last months based for ‘new’ players; PvE, WvW, PvP etc etc)
EDIT2: if u want all 3 gloves (for the classes AND the lumi gloves) u need to complete story 3 times. Not to mention the achievements u also need to do

Completing the story 3 times wont give you the gloves. The chest is a 1 time thing now.
Enjoy farming Silverwastes, it’s Anet’s attempt a zone retention.

Enemies hit way too hard

in Living World

Posted by: TexZero.7910

TexZero.7910

Yeah, my only complaint about the Teragriff’s is that their charge hitbox is abnormally wide. I get sent flying even though I’m clearly standing off to the side.

Aside from that, each of the Mordrem have distinct strategies to deal with them, as Xiahou mentioned in his excellent post. One thing I have not tested yet is if whether the Teragriffs only use their charge attack if you are not in melee with them.

Not just the hit boxes, the almost utter nonsense that is stacking a charged attacks damage in 1 spot. If it wasn’t okay for FGS, Flesh Golem etc… it should not be okay for PvE mobs to do the same.

Ready Up - Nov 14 - Abjured & TCG AMA

in PvP

Posted by: TexZero.7910

TexZero.7910

@Whoever Grouch chooses

What do you think is the single most important facet or role to have when creating a team ? I.E Strong Desire to win / Improvement / Similar Playstyles / Similar Mindsets / Willingness to Adapt etc…

Joke&Useless Runes and Sigils

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Superior Rune of Unnecessary Changes (6/6)
(1): +10% Development Time
(2): +15% Iteration Tuning
(3): +15% Development Time
(4): 50% Chance at Forum Outrage upon announcement; If Outrage persist longer than 2 weeks gain Public Relations speech for 1 week
(5): +25% Deadline Panic
(6): Upon being shipped gain +5 minutes of rest; After rest expires gain 90% forum outrage and lose all Donut and Coffee breaks.

Another Mismatch Week

in WvW

Posted by: TexZero.7910

TexZero.7910

They should really remove EotM entirely. I know some people enjoy it because it is easy and provides massive karma/loot. But it really adds nothing to the game at this point and does slightly detract from the numbers in WvW.

Still need something for the queues, and not just in T1. For instance, even after the mass exodus after the end of season 2, HoD still managed to queue EB at the start of season 3.

There’s 3 other maps, go queue them ?

People need to get off the EBG ktrain mentality.

Another person telling everyone else how to play. How lovely.

Alright then, you sit in queue or forum warrior. The rest of us will go utilize the other maps.

Map Completion in Maguuma...

in WvW

Posted by: TexZero.7910

TexZero.7910

Mags PPT is pretty much gone, your best bet as much as you don’t like it is to get Gems/Gold and just transfer to any other server.

Another Mismatch Week

in WvW

Posted by: TexZero.7910

TexZero.7910

They should really remove EotM entirely. I know some people enjoy it because it is easy and provides massive karma/loot. But it really adds nothing to the game at this point and does slightly detract from the numbers in WvW.

Still need something for the queues, and not just in T1. For instance, even after the mass exodus after the end of season 2, HoD still managed to queue EB at the start of season 3.

There’s 3 other maps, go queue them ?

People need to get off the EBG ktrain mentality.