(edited by TheBlackLeech.9360)
Many players have been playing this game since launch, and paid considerably more for the game back then.
Now that additional features have been added to the Heroic and Deluxe packages…
Why don’t we get a box of Legacy Armor, 10 boosters, & a Mithril box mailed to us?
Idk if this is the right place to post this….. but…
I need recipes for the ambrite weapons.
Earlier today, I went to Dry Top, helped get it to t4….. realized my geodes were in the bank.
I left to go get them, and returned to a t1 dry top.
I couldn’t get back into to that t4 to save my life.
No offense…. but if you can’t complete these missions solo, it is not the game’s fault it is yours.
Doesn’t the cook in Hidden Arcana say that there are no culinary uses of bloodstone dust?
Yes he does, then the other guy says he’s going to get a cart, take it to the streets and get rich. (paraphrasing of course)
I think it was blatant foreshadowing done by Arenanet.
Think about it…. we will still need cooking recipes (from 400-500) so that cooking can be in line with the other crafting professions.
I was thinking the same thing.
Kessex Hills and Lion’s Arch are two areas that were ravaged by the Living Story and were never really restored back to their original glory (at least not yet).
They are littered with debris, and still look like a bomb just went off.
I was hoping that Arenanet could maybe add a renown heart or some sort of event to Lions Arch that would allow players to pitch in a little. (Like taking pickaxes to misplaced boulders, collecting pieces of scrap metal, you know the basic event nonsense) and maybe Arenanet would restore Lion’s Arch a bit more for the next LS update.
I don’t think Necro Axe is that weak. Ghastly claws is a decent attack, I consider it just a worse version of Rapid Fire (can’t be that bad). People are guaranteed to blow dodges plus it gives you lifeforce and it has a low cooldown. What more utility do you want from Axe when it has Unholy Feast. It AoE cripples, removes boons and gives you retaliation. The auto attack isn’t amazing but I would use axe just for these two skills alone. Plus with dagger autos you got to be in melee range. It isn’t bad in a power necro dagger/warhorn + axe/dagger build.
A worse version of rapid fire, that is a gigantic understatement. Far lower damage (Granted that is somewhat offset by lifeblast), 600-900 less range, and can be cancelled if your opponent walks through you. Unholy Feast is an awesome skill, only reason I would take axe. The auto attack is terrible. Low damage and it doesn’t stack vulnerability quick enough to get good stacks on anyone with cleansing (If it stacked 2 stacks per hit for half the duration it would be better, but still weak). The auto attack is objectively bad, and the 2 skill is only really good at building life force.
Hmmmm let’s see …
#1: Can’t be reflected
#2: Grants Lifeforce
#3: Can’t be body blockedYes the axe auto is weak, but tbh that doesn’t really matter when you can use the #2 and #3, either switch to dagger for autos or go into deathshroud for life blasts.
Axe does it’s job, an easy way to gain lifeforce, decent damage and an AoE cripple/Boon removal/Retaliation.
And even if Axe is weak by your standards, there are plenty of other weapons I can think of that are way weaker.
+1
Axe Focus completely destroys DD and fresh air eles, bunker guards, etc.
(along with any other build that believes stacking boons and destroying projectiles is enough to win a fight)
Strip the boons and go to town.
I’d like to see you use a rapid fire on a foe that is constantly destroying/reflecting/absorbing projectiles, or strip boons with your longbow.
Power Necro Lich form auto attack.
Nope.
Yeah actually.
The dude said 5-6 seconds…..
90% of the replies in this thread are 1.5 seconds of burst.
Not to mention you pre-cast wells before lich form.
(edited by TheBlackLeech.9360)
As long as they are actual skills and not antitoxin spray
lol
Power Necro Lich form auto attack.
I would highly recommend investing in an invisible bag of some sort.
This problem can be completely avoided by placing your valuables in said bag.
Ok… That title indeed tricked me into opening and starting to read, but hey, it’s yet another Expansion thread.
I’m happy you have the capability to identify and differentiate between the subjects of different forum threads.
I don’t know what sort of enjoyment you obtain from doing such things, but you might also enjoy this. It works on a similar concept:
(edited by TheBlackLeech.9360)
When this game first launched, the spectacle that was the Coriolis Plaza always brought me great excitement.
In addition to the five Asura gates to the capital cities of the five playable races that players could access at the Gate Hub Plaza, Five new Asura gates were being built in the Coriolis Plaza.
That meant to me that we are going to get to go to five new places at some point.
When players were then given access to Southsun Cove though a Living Story update, an additional Asura gate was added to Lion’s Arch, and it was not even placed in the Coriolis Plaza.
To me, that meant that these gates were being constructed for something important. Something more important than a Living Story update, like an expansion.
I’m sure everyone is aware that the Gate Hub Plaza was destroyed during The Battle for Lion’s Arch, and that the Asura gates at the Coriolis Plaza were all set to do once again what the gates at the Gate Hub Plaza once did; take players to the capital cities of the five playable races.
Although I have never really given it much thought until now, I strongly believe that these gates were destroyed and relocated for one purpose.
To silently and discreetly destroy the hopes players had for visiting these “five new areas,” and to let players know that there are no expansions coming.
I sadly believe we are never going to see an expansion to this game.
Arenanet always stated that they would be taking a different approach with Guild Wars 2, and that they will go as far as they can with Living Story and the Gem Store to keep players playing and keep up their revenue.
The sad reality of this system is that when placed on a timeline, the small content packets we receive have nowhere near an equal amount of content to what we would receive from expansions released at a yearly interval (as Arenanet did with the original Guild Wars).
It has been over two years since the game has launched, and Arenanet still does not have any incentive to ever create an expansion for players.
As long as players continue to support the game though micro-transactions, Arenanet will continue to deliver its small content packets and turn a profit.
Micro-transactions supporting a game that is Free to Play is wonderful.
Wonderful that is…. if you enjoy playing the same game for three years, with minimal content additions.
This game is long overdue with its content delivery.
It simply is not enough to keep players entertained.
The game is, without a doubt, close to dead. The megaserver system was added to make players feel as if they are not alone in the world, and maps are often times still barren of other players.
The only people who started playing at launch that still playing the game are those of us who wish to believe there is a light at the end of the tunnel. We are hoping you are going to do something Arenanet.
A lot of us are holding on here, because we are huge Guild Wars fans…. waiting for something…. anything.
Some are like me, and have played Guild Wars for seven years and worked hard to fill our Hall of Monuments so that we could proudly display that we have been with the franchise since the beginning in Guild Wars 2.
Please do something Arenanet.
Don’t let this game die.
Just give bosses and foes aoe attacks like Malrona in TA.
There is no need for debuffs or damage reductions on stacking.
Up the difficulty of the enemy AI.
Don’t make them all LoS to players stacking up for easy cleave.
Punish them by compounding AoE attacks.
So it occured rather often to me that my swoop will stop right in front of the enemy without hitting him, however the hit animation gets played.
Would be cool if this vug could get fixed fast, I don’t want to play lottery every time I use that skill.
Warrior’s have had this problem with their GS 5 for like a year now……. don’t hold your breath.
Copy and Pasted from someone who knows about this stuff:
FPS & VSync
When VSync is disabled, your FPS and refresh rate have no relationship to each other as such. This lets your graphics card work as fast as it wants, sending frames to the monitor as fast as it can draw them. Whether the monitor can actually show all these frames properly or not is another matter, which we’ve already discussed above. Clearly if disabling VSync can cause graphical glitches, however minor they may be, wouldn’t it make sense to always enable VSync so that your graphics card doesn’t wind up wasting its efforts only to generate more tearing? Well once again, things are not as simple as that.
When VSync is enabled, what happens is that your graphics card is told to wait for your monitor to signal when it’s ready for a new frame before supplying a single whole frame, each and every time. It can’t race ahead, it can’t just pump out lots of partially completed frames over old ones whenever it’s ready – it has to provide a single whole frame to the monitor whenever the monitor says it’s ready to refresh itself during VBI. The first noticeable impact is that your FPS becomes capped at a maximum equal to your current refresh rate. So if your refresh rate is 60Hz for example, your framerate can now only reach a maximum of 60FPS. By itself this isn’t really a problem, since every monitor can do at least a 60Hz refresh rate at any resolution, and as we’ve discussed under the Frames Per Second section, if your system can produce 60FPS consistently in a game this should be more than enough FPS to provide smooth natural motion for virtually any type of game.
There is however a more fundamental problem with enabling VSync, and that is it can significantly reduce your overall framerate, often dropping your FPS to exactly 50% of the refresh rate. This is a difficult concept to explain, but it just has to do with timing. When VSync is enabled, your graphics card becomes a slave to your monitor. If at any time your FPS falls just below your refresh rate, each frame starts taking your graphics card longer to draw than the time it takes for your monitor to refresh itself. So every 2nd refresh, your graphics card just misses completing a new whole frame in time. This means that both its primary and secondary frame buffers are filled, it has nowhere to put any new information, so it has to sit idle and wait for the next refresh to come around before it can unload its recently completed frame, and start work on a new one in the newly cleared secondary buffer. This results in exactly half the framerate of the refresh rate whenever your FPS falls below the refresh rate.
As long as your graphics card can always render a frame faster than your monitor can refresh itself, enabling VSync will not reduce your average framerate. All that will happen is that your FPS will be capped to a maximum equivalent to the refresh rate. But since most recent monitors refresh at 60Hz, and in many recent games it is difficult to achieve 60FPS consistently at your desired resolution and settings, enabling VSync usually ends up reducing your overall FPS. Fortunately, because this problem is pretty much caused by the frame buffers becoming filled up, there is a solution: enable a third frame buffer to allow more headroom. However this is not a straightforward solution, and to read more about it see the Triple Buffering section of this guide.
What did the Kodan say to the other Kodan?
WHAAAAAAAAAAAAAUUUUUUHHHHHhhhhhhhhhhhhhhhhhhhh!
Transmuted all of my T3 Norn cultural heavy armor the day before they announced the wardrobe system.
I would like to suggest a new Crafting discipline…..
Fishing!
Basic merchant vendors could sell bait and basic fishing poles (along with harvesting sickles axes and picks)
Crafting table “Tackle Station” – Where you can craft different poles, baits, lures, nets, cages, etc.
Your Fishing equipment would be equipped just like all of the other harvesting equipment.
Add new water-based nodes to the world where players can use their equipment!
Catch fish, shrimp, crabs, sharks, jellies, etc. and complete fishing collections!
Would definitely add several new crafting materials/components.
Fishing Rods, Fishing Lines, Hooks, etc.
Add new Food crafting materials and cooking recipes (gotta be able to do something with all the critters you catch)
Here’s a mockup image:
(edited by TheBlackLeech.9360)
If we ever revisit Elona, I would totally swoon if Arenanet decided to add an Anubis-like race.
Complete with the ability to wield polearm weapon types.
….or you know….. we could have more “armor.”
Maybe some more pants instead of all the men wearing a dress/skirt all the time would be pretty cool too.
Really strong … on paper
The problem with the build is stickiness. It has no uptime on Swiftness and no way to keep opponents in melee range besides the a minor GS pull (which you need for the high condition damage), JI (used just to get to the opponent) and GS Leap once engaged. And as stated in this same thread, the lack of condition applying weapons (think spam 1 bleed/torment weapons on other classes) diminishes any pure condition build the Guard can have (see below though).
The second problem with the build (in addition to no stickiness) is that burn uptime is really based on you blocking at least some of the opponent strikes. If the opponent decides to run, you can’t really kill them.
IMO, the real power of a viable Guard condition build is actually using Tome of Wrath but it’s hard to get it and Elite Focus in a viable build together (not enough points) because ToW has Affliction and spam Conflagrate. But then it is entirely tied to the elite cooldown.
You are wrong on many levels it is not just strong “on paper”
Make your way to the King of the Hill duel servers and watch it in action – it literally destroys 90% of the zerker builds
Before you make any claims on the skill level of the people on that server please make your way over there and join the fight – plenty of high skilled players – especially in primetime
He’s not wrong. If your opponent knows that hitting you when you block is going to kill him, all they have to do is avoid that and any other way you can apply burning.
You are wrong also, and clearly have never fought against anyone using the build.
Killing Zerker builds with a defensive condition build … who’da thought? Yes, I agree that works. It also works with just about any other meta build.
You are talking about dueling and well … that doesn’t make it viable in any sense besides, well, dueling.
Yes, I agree, I’m so wrong that I’m actually right.
No. You have said the build isn’t viable.
You said it only works on paper.
You have no clue how the guardian is even stacking his condi as demonstrated in your earlier post.
And as you continue posting, you are starting to change your story…. now it only “works against zerker builds.”
“good for dueling”
What’s next?
Necros Dagger and Axe are getting plenty of use. Power Necros are nothing to scuff at.
If we are talking about pve, necro mainhand dagger is good, but it can still use a faster cast time on dagger #2. On the otherhand, in PvP necro mainhand dagger doesn’t see a lot of play (once again buff dagger #2). Off hand dagger is good for blinding and condi transfer. Necro Axe auto attack is mediocre at best.
Power Necros definitely use Dagger Warhorn + Axe Focus.
…and they use them well.
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stuff
And? The whole design of the profession is based around stealth.
Every nerf thief thread I have read on these forums boils down to the OP’s hatred for stealth “spam” or “abuse” with a side of “exploited mechanics”. All of them always having no basis beyond "A thief (killed/trolled/ran away from) me in (sPvP/WvW) using (insert game mechanic). Please nerf (stealth/mechanic interaction).
Then Anet changes the mechanic regardless on how it affect the profession or the players who play it. But problems still persist because stealth spam/abuse still exists. Finally… some player, at some point, is going to find another reason to remove some sort of advantage that vet thieves bust their kitten to find. The threads start up again, people of the same mentality follow suit and the cycle starts over again.
Now, I am highly uncomfortable with taking sides because butting heads almost never solves the problem. However the problem isn’t so much the profession or the mechanic of stealth but the ignorance of the playerbase and the toxicity they generate within the community who then throws it down into the thief forums turning it into a cesspool of trolls (no offense to the thief community) some time WAY before I joined.
And because of it, I am sickened and disgusted at the general community’s inability to do some research or request help from the very thing they hate. I mean they BEG players to ask for help… yet it never happens.
Do you understand why I do this?
I understand, because I do the same.
The majority of my posts on these forums are to stop people from complaining about frivolous things or things they do not understand.
Players who are complaining about something are almost always outnumbered by players who are happy with the way things currently are, but the happy players are just too busy enjoying themselves/playing the game to think about coming to the forums and defending something.
Trust me, I know… and I’m not saying its a bad thing.
Coming into a thread with the mentality “I gotta go save thief from another nerf.” is what I’m a little put off about. It is not necessarily you who is doing this, but I’ve responded to a few posts in this thread so far, and many of them are just arbitrarily defending thieves without even paying attention to the topic at hand.
The way you need to fight against players running rune of the krait is the problem, and since thieves are able to completely bypass the “get close and get bitten” mechanic I have described earlier, it is overpowered.
Thieves also have a unique playstyle, which is not unbalanced in comparison to other professions, but does have advantages that needed to be paired with balancing mechanics in order to make them balanced with the other classes. Stealth and revealed for example… Without revealed, stealth would easily be overpowered.
Arenanet made it so that a player landing an attack from stealth is revealed.
We all know this.
How that relates to this discussion:
Thieves get the added benefit of bypassing the counterplay to the krait runes, by approaching in stealth…. and then get an additional benefit of not even being revealed upon the landing of the runes’ 6/6 proc.
The 6/6 proc of rune of the krait is more than powerful enough to constitute itself as a landed attack, and thieves are revealed for landing attacks that deal far less damage than the 6/6 rune of the krait does.
The fact that it does not actually count as an attack, and allows thieves to completely bypass the counterplay associated with this rune set and their class (getting revealed on attack) is what makes it unfair.
The rune’s 6/6 proc should count as an attack, and reveal the user if it successfully lands on an opponent.
On a related note:
Weapon swapping sigils which apply conditions reveal stealthed players applying them to an opponent
Players using these mechanics are knowingly doing so to deal condition damage while bypassing the revealed mechanic, and I feel that it is an oversight that the runes to not function the same way the sigils do.
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My current daily activities:
1) Feed Mawdrey II to use up some of my copious amounts of bloodstone dust.
2) Tequatl (for karma)
3) Buy obsidian shards (with karma from step 2) so that I can refine the mountain of ascended materials I’ve accumulated (while leveling up Huntsman from 450 to 475).
4) Dungeon runs, focusing mainly on Twilight Arbor and Sorrow’s Embrace so that I can finish Dungeoneer.
5) Use dungeon tokens and gold (earned from step 4) to get exotic weapons (with skins I don’t already have) from the trading post and dungeon token collectors. Toss 3 of them into the mystic forge with a mystic forge stone (finally down to 30 or so of these from a full stack) to unlock the skins for the wardrobe, and gamble for a precursor.
6) Check and make sure if I have completed my daily, and if not complete it by any means necessary.
7) PvP
To be honest, they have a right to complain seeing as how most of the nerf thief threads for the past 6 months have been frivolous using emotionally sensitive words to garner support, just like this one.
There is nothing being abused here since the way the thief and krait runes were designed was a design decision made by the anet devs.
So again… bring more condition cleanse, play the class and build yourself or stop playing PvP if you have issues with a design decision.
Everyone has a right to their own opinion, but what is happening here is people are automatically jumping on one side of the argument because of the thief’s track record of complaints and nerfs.
By the same token, I am completely free to state my own opinions I have about this particular combination. I have played quite a bit of sPvP, and I have come across many players running krait runes. There is no doubt that is a strong rune set and it is rising quickly in popularity.
Half of the people responding in this thread are the people I described earlier, scanning the profession balance forums for threads about thieves. Without even knowing what the threads are about, they are jumping into these threads and posting insulting and off-topic responses in an attempt to dissuade players from claiming anything related to thief anywhere in the game is overpowered.
Getting slapped in the face with krait 6/6 without ever even seeing your opponent is unfair….
You have nothing to do at that point but waste a condition removal skill or eat the damage and heal. Against a player running condition dmg, a big part of winning the fight is knowing when/how to save or use your condi clears.
Rune of the krait has a(n almost) unique mechanic where you need to stand very close to your opponent for the effects to occur.
Against other professions, you can keep your distance if you are careful, and the enemy player must close in on you to even have the runes 6/6 effect be of any use.
Despite many of you jesting about “only three conditions,” these conditions pack quite a punch when applied by a player running full condi.
I would compare it to messing around with a rattlesnake irl, you won’t get bitten if you keep your distance.
With thieves, it can often times be hard to keep your distance due to shadowstepping, but it is still possible to punish an enemy thief for getting too close, or landing an attack from stealth (because they are revealed).
With the current functionality of the runes, thieves can stealth, move in, activate 6/6, and leave without ever even being seen.
The op is talking about the kittened design of stealth in this game not a single stack of bleed/poison/torment. It is pretty stupid the thief can activate and actually land the 6th bonus of these runes while in stealth and not be revealed. It is the same complaint that housed the changed for the shortbow poison cloud. A Thief in no way should be able to stack a condition on a target in stealth and stay in stealth.
Some traps,Caltrops,SR,Black Powder,Smoke Screen,and a steal with no mug can do it….this is not about stealth it’s a p/d QQ thread . Even I found rangers with that rune+entagle strong it’s in no way broken..following logic nighmare,balthazar,perplexity,orr…..runes should do damage on their on proc conditions…how do I use a stealth skill and revealed at the same time?? Why should I be punished for dodging in SR when I traited Uncatchble…oh wait SR will reveal me!!!
QQ about the hated version of condi thief…moving on.
You and all the other pro-thieves in this thread are just reading things between the lines that simply aren’t there.
1) I understand thieves get a lot of flack on the forums from players who don’t understand how stealth works, or how to counter thieves.
2) I also understand that there is an immense number of players who patrol the forums waiting for someone to complain about thieves, so that they can chime in and protect their favorite pvp class.
3) This isn’t a qq thread about thieves or stealth. (I don’t know how you got p/d out of any of this) This is a thread about the mechanics of a rune, which is able to bypass the basic mechanics of revealed/stealth functionality.
4) There are indeed a few classes which in my opinion can utilize the krait runes more efficiently than a condi thief, but again they are not the ones abusing stealth/revealed mechanic, and it is irrelevant to this thread.
5) Your complaints about other thief mechanics have no weight here. Feel free to make your own thread complaining about how you feel certain aspects of thief need to be buffed and carry on the discussion elsewhere.
Would a change to mechanics, causing stealthed players to become revealed after triggering the 6/6 effect of these runes, even relate to what you people are ranting about?
Again…
Sorry your class gets hit with the nerf bat a lot, but half of you have probably never actually even seen these runes in action on a thief, let alone use them yourself.
You are all arguing your points based simply on the premise that “thieves are going to get another nerf.”
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-stuff-
First and foremost people don’t stack anymore because FGS has been nerfed. Really there’s little reason to stack now.
Second of all your " one anchor" meta will never happen – because you can’t design an encounter with that kind of pressure on one person. If he’s bad he’ll get kicked instantly.
If he’s good he’ll be wanted in every group.Welcome to the new trinity.
People don’t stack anymore? LOL
That is just a blatant lie.
Also, I’m happy you can predict the future.
I can predict what will happen because I know how I think and how people like me think. This is what will define the new meta because metas are set by those “elitist jerks” which I happen to be a part of.
I know what I’ll be doing and it’s a pretty safe bet most of the other elitists will do the same.Also people who are clueless still stack – but most of them didn’t even know why they stacked in the first place.
The point is people who know the game realize there’s little point in stacking anymore.
So you are changing what you said to you don’t understand why people stack in corners?
I’m pretty sure that even the worst pugs from the bottom of the barrel realize that enemies you are in combat with who can’t see you will all run to a spot where they can see you to continue fighting.
It is called LoS, and pretending like you don’t know what I’m talking about only makes your responses even more insulting to your intelligence.
Gs5 and focus pull; learn to use those.
Implying I already don’t, and which tactic you decide to use isn’t purely situational.
IE:
At the end of the uncategorized fractal, when all the cat golems become hostile at once, using guardian GS 5 to bunch them together is the best method I’ve seen.
For SE P1, focus pulling the golems together for easy AoE is the best method I’ve seen.
For Leurent and his adds in TA, you stack up in a corner and LoS.
Of course, If there are no available LoS corners nearby it might be better to just focus pull the mobs into a wall and stack there… or bunch them up.
Just because physically pulling mobs together in a handful of situations is marginally better, does not mean the LoS tactic doesn’t exist, and it doesn’t mean it isn’t used.
This is comical.
I don’t know if you realized, but I added a line to the bottom of my post before you finished your reply.
But I’ll reiterate just in case you are confused.
Thieves are the only class with stealth at their disposal who would be able to use this rune effectively.
Sorry that something thieves are capable of doing is overpowered.
Heaven forbid we balance a set of runes thieves are able to (ab)use.
You are fooling yourself really… A Thief who runs an “Effective build” with this, and spamming stealth sacrifices more than you realize…
This being said, I think I can make a Mesmer build utilizing Krait runes and spam stealth while doing so… My point still stands, why are you emphasizing on Thieves if you do not think it is so much of an issue?
Last one, Krait runes, even when the application makes them stay in stealth is not Overpowered… Far from it, since you do not get a lethal dose of Conditions, and you can mitigate them easily…
Though not a profesional on Thieves, I figure that such a build has limited range and mobility – so be free to kite them silly and mitigate the damage that you take (Condi in this case)And if your only arguement is “Because it is unfair” – then boy, are we going to have fun about the things I think “are unfair” because you can easily have the most biased conversation with me, but you will likely never win that arguement due to my stubborness…
Edit
Give me a build, then we talk
What elite do you intend to use to trigger your krait 6/6?
Really strong … on paper
The problem with the build is stickiness. It has no uptime on Swiftness and no way to keep opponents in melee range besides the a minor GS pull (which you need for the high condition damage), JI (used just to get to the opponent) and GS Leap once engaged. And as stated in this same thread, the lack of condition applying weapons (think spam 1 bleed/torment weapons on other classes) diminishes any pure condition build the Guard can have (see below though).
The second problem with the build (in addition to no stickiness) is that burn uptime is really based on you blocking at least some of the opponent strikes. If the opponent decides to run, you can’t really kill them.
IMO, the real power of a viable Guard condition build is actually using Tome of Wrath but it’s hard to get it and Elite Focus in a viable build together (not enough points) because ToW has Affliction and spam Conflagrate. But then it is entirely tied to the elite cooldown.
You are wrong on many levels it is not just strong “on paper”
Make your way to the King of the Hill duel servers and watch it in action – it literally destroys 90% of the zerker builds
Before you make any claims on the skill level of the people on that server please make your way over there and join the fight – plenty of high skilled players – especially in primetime
He’s not wrong. If your opponent knows that hitting you when you block is going to kill him, all they have to do is avoid that and any other way you can apply burning.
You are wrong also, and clearly have never fought against anyone using the build.
I don’t understand why there are so many people opposing the OP.
I mean….. who doesn’t want an expansion?
Full condi guardian. Er, I mean- Anet is advocating for it, so it must be a real thing, right?
PvP Medi Guard build
6) II VII XIII
2) III
6) I II XII
0
0
Krait Runes
Carrion Amulet
Doom and Geomancy on both weapon sets.
really strong
Nobody is saying anything about thieves being overpowered, if anything the runes are whats op…. and I’m just asking that it reveals you when it procs.
Is a nerf to krait runes functionality in stealth so detrimental that it requires a herd of thieves lining up to qq about it?
“Waaaah….. Don’t nerf my class.”
Read through this thread. This is about the krait runes and stealth, not “nerf thieves because they are op.”
Thing is… you are adding to a waterfall of tears of something “You think is unfair”…
You know, like all the other posters who complain about Thieves…“Stealth OP”
“Mobility OP”
Fireworks OPAlso, your title adresses Thieves specifically, while you ignore all other classes who can stealth… Why is this? Because it was not aimed at Thieves? Because every little thing they do is unfair, but on other classes it is fine?
This is why we are complaining about the complaints… Frankly, most people are tired of it…
Mad King Runes cannot work in conjuction with Mass Invis already, if Krait Runes did the same, there would be nearly no reason to even run this Elite in conjuction with “a” condition build (even though most are semi-viable on Mesmers as it is)… If anything, I would opt that Mad King Runes should not break Stealth because it is kind of funky that you pretty much counter your own Elite…
I don’t know if you realized, but I added a line to the bottom of my post before you finished your reply.
But I’ll reiterate just in case you are confused.
Thieves are the only class with stealth at their disposal who would be able to use this rune effectively.
Sorry that something thieves are capable of doing is overpowered.
Heaven forbid we balance a set of runes thieves are able to (ab)use.
Dredge can’t be blinded, because they use senses other than sight to ‘see’ you.
….so why does stealth work?
If I strike a stealthed foe….. I would know that I hit something…. so why don’t damage numbers show up?
Trying to apply logic to a science fiction/fantasy videogame is pointless.
I see no reason to apply the suggested changes to the game’s blind mechanics.
Make Ghost-Eater’s Hide give players a ghostly glow like the Ascalon ghosts have.
-stuff-
First and foremost people don’t stack anymore because FGS has been nerfed. Really there’s little reason to stack now.
Second of all your " one anchor" meta will never happen – because you can’t design an encounter with that kind of pressure on one person. If he’s bad he’ll get kicked instantly.
If he’s good he’ll be wanted in every group.Welcome to the new trinity.
People don’t stack anymore? LOL
That is just a blatant lie.
Also, I’m happy you can predict the future.
I can predict what will happen because I know how I think and how people like me think. This is what will define the new meta because metas are set by those “elitist jerks” which I happen to be a part of.
I know what I’ll be doing and it’s a pretty safe bet most of the other elitists will do the same.Also people who are clueless still stack – but most of them didn’t even know why they stacked in the first place.
The point is people who know the game realize there’s little point in stacking anymore.
So you are changing what you said to you don’t understand why people stack in corners?
I’m pretty sure that even the worst pugs from the bottom of the barrel realize that enemies you are in combat with who can’t see you will all run to a spot where they can see you to continue fighting.
It is called LoS, and pretending like you don’t know what I’m talking about only makes your responses even more insulting to your intelligence.
Seriously, what’s wrong with you guys?
You’re complaining about one stack of bleeding, torment and poison on 40 second CD? Especially when there are much better ways to apply these?
It looks like ppl are really complaining just for the sake of complaining now, really….The best part is, it is always nitpicking about Thieves somehow, as if their whole world gets flipped by this one class :P
Meanwhile I keep exploding them on my Necro, but hey ^^
Yeah, that is annoying as hell too, it seems like everybody hates Thieves just because they exist…. I know it’s very painful to someone’s ego when rekt by a stealth class, but it’s a game kitten ….
I’m getting rekt by them too, especially on my mesmer, and guess what? My world is still intact…
Ppl just have to get over themselves, accept that GW2 is not a game with an ultimate-all-killing build and can encounter a counterbuild or be outplayed by someone who is better. Just like that…
Nobody is saying anything about thieves being overpowered, if anything the runes are whats op…. and I’m just asking that it reveals you when it procs.
Is a nerf to krait runes functionality in stealth so detrimental that it requires a herd of thieves lining up to qq about it?
“Waaaah….. Don’t nerf my class.”
Read through this thread. This is about the krait runes and stealth, not “nerf thieves because they are op.”
The only reason the word ‘Thief’ happens to be in this thread, is because it is the only class with stealth at its disposal that would actually get some use out of the runes.
(edited by TheBlackLeech.9360)
Sure lets just remove the 1 stack of bleed, poison and torment from the rune.
I can’t say that it will be changing the game in any way.…and I’ve seen the popularity of guardians running Krait runes spike through the roof recently…. Players are finally starting to realize the potential of the unpopular runes….
Care to explain why a guardian should use the rune?
They can’t use the increased bleed duration which is imo the major point to the rune, due to not having any skill that applies bleed.
Only use I can see is a condi guardian using the 6th bonus to cover his burning.
There is a condi medi guard build that uses the runes.
Very strong build.
I think many of the people in this thread honestly have no idea how strong these runes really are in pvp, since it has only just begin to receive popularity, and have not come across too many players running the runes yet.
Medi Guard build is
6) II VII XIII
2) III
6) I II XII
0
0
Krait Runes
Carrion Amulet
Doom and Geomancy on both weapon sets.
(edited by TheBlackLeech.9360)
smh at the rage in this thread.
I’m no noob in pvp.
…and I’ve seen the popularity of guardians running Krait runes spike through the roof recently…. Players are finally starting to realize the potential of the unpopular runes….
and this particular combo goes far beyond the synergy that can happen with other professions and builds.
This is overpowered.
Also I’m not asking for a nerf to thieves, or even the runes…
I’m asking that the runes trigger a strike and cause revealed, like every other attack in the game.
Um… Okay?
Do you want them nerfed…? Or is this just a statement you’re expressing on the board for whatever reason…? I get that people are supposed to discuss things but… Seems like you’re just stating your opinion.And off to the nerf wish list we go!
Btw how can thieves " stack a massive amount of condi without ever coming unstealthed."? Do elaborate…
-stuff-
First and foremost people don’t stack anymore because FGS has been nerfed. Really there’s little reason to stack now.
Second of all your " one anchor" meta will never happen – because you can’t design an encounter with that kind of pressure on one person. If he’s bad he’ll get kicked instantly.
If he’s good he’ll be wanted in every group.Welcome to the new trinity.
People don’t stack anymore? LOL
That is just a blatant lie.
Also, I’m happy you can predict the future.
Thieves are able to trigger the 6/6 Rune of the Krait and stack a massive amount of condi without ever coming unstealthed.
Makes for a pretty unfair fight.
That is the only way to break zerker.
How far the developers go in that direction is up to them.
And what will this accomplish? If zerker is “broken” people will make the next best thing in terms of dps meta.
It might be Knight’s, it might be Cavalier’s. Probably a mix of the two.What will you accomplish? You’ll have changed “zerk only ping gear” into “knights only ping gear”.
Is that better?
People that keep suggesting that Anet build encounters to “break zerker” don’t really understand what a meta is, or why a meta is meta.
Ultimately the only change that will come is making the same encounters we’ve been doing for two years last longer and become even more tedious.
Edit : also maha makes another great point. That kind of opponent and encounter is not fun to play against. Enjoy stomping the casuals into not paying the gem store again.
Of course if you change the way the fights in this game work, you are going to create a new meta. That meta could be, like you said a specific type of gear run by all players ….OR (what would be the more likely scenario) people could ask for one or two dedicated ‘tanky’ or ‘support’ players instead of a full zerker (or knights, or cavaliers, etc)
or condi dmg players.
We have already seen Arenanet implement foes with extremely high toughness but low HP at the Triple Trouble world event, enforcing a condition damage meta.
…so what is wrong with including more foes like this inside a dungeon or in other areas of the game?
I don’t see why you are so adamant about keeping the meta the way things are right now in the game.
It is ironic that someone who wants to accuse players about not knowing what a meta is, fails to understand one of the basic principles of metas in MMO’s.
What is considered ‘meta’ is always subject to change as the game itself changes.
Players are asking for Arenanet to make changes and fix underlying issues, in order to use the remainder of the combat system in Guild Wars 2 (which is actually one of the best I’ve ever seen in any MMO when you ignore the stack in the corner tactic) and actually fight foes the way the developers intended.
I don’t see how anyone can see stacking in a corner for almost every single fight in the game can stay fresh after two years.
…and in case you are wondering.
I main a zerker warrior.
I have 11 toons, 8 of which are full zerker
and I am all about min/maxing.
It would be a huge pain in the kitten for me to re-gear all of these toons if a new meta were to come about….. but guess what?
I enjoy fights where players can’t just stack on top of the boss without dying because the fights involve skill instead of lame tactics that are abusing broken combat mechanics.
I want to see a change in the meta, because as it sits right now, everyone just wants to PPF all the things, and this is so extremely dull and boring. I want something with a bit more dimension than “Get in a corner and do as much damage as possible.”
I enjoy playing the game Arenanet wants us to play “utilizing all those wide open spaces” as stated in the manifesto, but only the tiniest fragment of the game actually was made that way because of the current LOS combat mechanic tactic.
I am asking for a change, not because I don’t like the meta, or I think the meta is inefficient. I am asking for a change because it is too easy. There is no challenge.
Enemies attack way too slowly, deal way too much damage, and foes never punish players for all stacking on top of eachother.
Every little thing that can be abused, is and always will be until it is changed.
Stop fearing the change in meta. Anet never intended for us to play the game this way, and they are slowly implementing changes to stop us all from stacking in the same gear and facerolling.
(edited by TheBlackLeech.9360)
It is really sad that Guild Wars 2 has a beautiful combat system….. much better than any other game I’ve ever played… and we just stack in the corner for LOS and max dps.
The problem is, they can’t change the meta from full zerker team till they add back some of the things they removed from the trinity.
They can’t make enemies deal damage more frequently without improving the scaling on stats like healing power….. which to be honest is the worst stat in the game (and Anet made it that way purposely).
If an enemy attacks once every ten seconds for 50,000 dmg, nobody will ever die, even though it is a one-shot skill. (provided they know how to dodge)
If that same enemy attacks once every 5 seconds for 25,000 dmg, players probably still won’t die (because they still have an additional dodge roll)
If that same enemy attacks once every 2.5 seconds for 12,500 dmg, players are going to begin struggling to completely avoid damage due to lack of endurance…. but endurance can be boosted, and additional skills provide evade mechanics.
And finally if that same enemy attacks once every second, and deals 6k dmg, people would be getting melted in zerker gear, since they do not have the endurance or skills to dodge, and lack the toughness to survive…. and it would give even full pvt players a run for their money.
The problem is that NONE of the enemies in this game attack fast enough to give any player any reason to run anything other than max dps with no survivability.
Every single attack that would kill a zerker in one hit can be completely avoided by evading.
Halve the damage of enemy attacks, and make enemies attack twice as often and you will find out what a world of a difference it will make.
This is flawed. See the Arah no dodges video – where people in full defensive gear unbind their dodge button and faceroll one of the most challenging dungeons in the game without much effort.
Tanking is already that strong in this game. Why would we want more of this faceroll easy mode situations?
You only took half of what I said to heart.
Also, I surely hope you aren’t saying that Arah should be used to gauge difficulty in this game.
Simply because the dungeon is long does not make it any harder.
People solo the dungeon, I personally have never bothered to do such a thing, but have done it three man on several occasions.
Also, using reflects and aegis will end up falling short the same as dodging would if the enemies just attack more often (or differently).
In addition, many bosses get destroyed easily if you know the fight…. melted by a single reflect skill (Lupicus). Can be auto attacked from max range (ooze)… Rendered useless with immobilize (tar elemental) or are rendered useless by reflects and stacking in the corner (Alphard). …when they could use attacks compounded by players stacking on top of eachother (Malrona in Twilight Arbor) or just mechanics/attacks that aren’t so easily abused.
Listen to ALL of what I’m saying, rather than spouting off “People can still play without dodging.”
If you increase the attack style and speed of enemies enough while proportionately decreasing their damage with each attack, you will find that enemies will melt even the toughest players, regardless of toughness, vitality, healing power, reflects, aegis, endurance, etc.
That is the only way to break zerker.
How far the developers go in that direction is up to them.
(edited by TheBlackLeech.9360)
It is really sad that Guild Wars 2 has a beautiful combat system….. much better than any other game I’ve ever played… and we just stack in the corner for LOS and max dps.
The problem is, they can’t change the meta from full zerker team till they add back some of the things they removed from the trinity.
They can’t make enemies deal damage more frequently without improving the scaling on stats like healing power….. which to be honest is the worst stat in the game (and Anet made it that way purposely).
If an enemy attacks once every ten seconds for 50,000 dmg, nobody will ever die, even though it is a one-shot skill. (provided they know how to dodge)
If that same enemy attacks once every 5 seconds for 25,000 dmg, players probably still won’t die (because they still have an additional dodge roll)
If that same enemy attacks once every 2.5 seconds for 12,500 dmg, players are going to begin struggling to completely avoid damage due to lack of endurance…. but endurance can be boosted, and additional skills provide evade mechanics.
And finally if that same enemy attacks once every second, and deals 6k dmg, people would be getting melted in zerker gear, since they do not have the endurance or skills to dodge, and lack the toughness to survive…. and it would give even full pvt players a run for their money.
The problem is that NONE of the enemies in this game attack fast enough to give any player any reason to run anything other than max dps with no survivability.
Every single attack that would kill a zerker in one hit can be completely avoided by evading.
Halve the damage of enemy attacks, and make enemies attack twice as often and you will find out what a world of a difference it will make.
I’ve jumped over enemy engineer turrets in pvp countless times….. it is almost as if the skill just uses the target as a “guide” for what direction it needs to be fired in, and then it executes with no regard to whether or not the collision with the target will even occur.
Hello,
If you are like me and many other players in the game, you have most likely noticed that on occasion you will rubberband back to a previous location while playing the game.
Normally this type of behavior is attributed to latency, server lag, or playerside connection issues.
I have experienced my share of lag-related latency
Going through the portal in the PvP map, Skyhammer, and getting instantly sent back through with the portal debuff….
Falling off a cliff to my “death” only to find myself very much alive at the bottom until I take a step in any direction…..
Attempting to get diving goggle achievements, and successfully landing in the water without getting any credit….
etc.
What I have started to notice is that now these rubberbanding issues are happening with very low player traffic, especially with the Zephyrite Aspect skills.
Assisted Leap often times completely fails to do anything at all.
(sound effect plays, no player action)
Lightning Pull often times completely fails to send you to your destination.
(drop suddenly, mid leap… or completely overshoot your target)
Light Dash sends you forward, back then forward again.
(two steps forward, one step back, two steps forward)
This is extremely annoying, and I know I am not the only one experiencing these issues.
They are happening to EVERYONE.
This is what happened to me if anyone cares to read
Today, I set out to do my Gates of Maguuma achievements, and I completed all of them except for the last two.
I was in the ‘Cornered’ LS instance, alone, and I had progressed all the way through to the point where the Dashed Advantage achievement was available.
(Being careful not to take any damage from bomb attacks, so that I could complete both of these achievements in one go)
I made my way to the wall you need to Light Dash into. I used the appropriate skill, was sent into the next room for a brief moment, and instantly teleported back to my original location, completely destroying any hope I had at getting this achievement.
(This achievement becomes time sensitive and the clock begins ticking down the moment you enter the room)
Twenty minutes of my time getting up to this point, completely wasted because of some game-wide issue with rubberbanding that Arenanet has yet to resolve.
Please, Arenanet…. I don’t know if you are cutting back on server usage or what… but WE ARE ALL EXPERIENCING ISSUES.
I can only imagine if something like this happened to me and infuriated me, how it is making the rest of your playerbase feel.
Frostfang also has no attack animation effects when equipped in the offhand weapon slot.
We all know that you can’t double click a salvage kit while you have your bank open in order to use it. Double clicking deposits the salvage kit, as it does with all items in your inventory, which is an intended mechanic.
Right-clicking on your salvage kit, selecting the ‘use’ option, and then salvaging an item in your inventory, also deposits the salvage kit into your bank for some odd reason.
See the attached screenshots.
Screenshot 1:
I have right-clicked on my salvage kit, selected use, and you can see that my cursor is over the item I want to salvage (highlighted in blue).
Screenshot 2:
I’ve clicked on the item I want to salvage, and after salvaging the item, the salvage kit has been deposited into the bank.