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Single Or Multiple PvP Classes

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

You should learn to play them all.

If not for versatility alone…. simply knowing what each class brings to the table in pvp helps out quite a bit.

If you don’t know what your opponent is capable of, you put yourself at a serious disadvantage.

Add negative personal score for dieing

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Remove personal score entirely… replace it with stats like kills, deaths, assists, special objective, caps, and seconds spent assaulting/contesting/controlling a point while in combat.

There is really no reason to make contribution ambiguous by hiding it behind this silly personal score system.

You will be able to tell right away when someone is spending way too long 1v1 an ele on a point he owns…. or if someone is just running around piggybacking kills and not contributing to capture point control.

(edited by TheBlackLeech.9360)

Lack of high ground advantage

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

lets not mention how standing on a rock just gives the invulnerable message against PvE mobs.
In GW1 the mob attempts to escape range and flees until you can’t hit it if it is unable to reach your location…..

Why does it just go invulnerable in gw2?

Lazy programming that completely breaks immersion, imho…. and it was something they had right in gw1 and just completely forgot how to do for gw2.

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

The old legendary formula was fine. No need to change what already works, otherwise you get a disappointing mess like what happened here with the new legendaries.

Instead they should have focused on variety and quantity for every game mode.

How about 2-3 GvG maps (10v10) with a unique set of legendary precusors?
How about legendary versions of the fractal weapons?

There was so much potential with the old system where it didn’t take 2 years to implement 4 skins in the game.

2 Years?

Its almost been four.

The whole “building precursors” thing was something that was promised to us way back in 2012 and said to arrive in 2013.

I don’t understand how people can continue to defend how long this is taking.

Achievement cap [Merged]

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

how about we remove AP from dailies entirely….
The 10AP rewarded for doing some menial tasks once per day definitely undermines a lot of other sources of permanent AP.

Why the current match making isn't fun

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

forum bug?

What do you do for fun in game?

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Most days… I’ll log in… get my daily chest…. log out

occasionally I’ll pvp.

…and sometimes…. after I pvp and my dailies aren’t done… I’ll go view a vista or something.

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Why the current match making isn't fun

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

No, it means that you still can win without a 5th player.

Just as it means that you can still win without perfect team comp, as long as everybody can play their build/profession.

Which in turn means: skill > comp.

Because your chance to win with perfect comp, but clueless players is very low.

Agreed.

…but players who do “have a clue” understand the importance of an ideal team comp.

Yes team comp will only carry you so far, and it will not take you as far as skill.
…but it does matter, and it is still very important.

To say it doesn’t matter is absurd.

Remove Gyro Stomp or Add other OP stomps

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Just remove the stability from the Gyro and it will be fine imo.

This. Most professions can’t cc both the engi and the gyro in downed state.

Why the current match making isn't fun

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

(…)
Team comp is just as important as knowing how to play…. and if you don’t know to/have the ability to swap to something to help make your comp more ideal then you belong in the MMR gutter with the rest of the people like you.

First off, you are wrong.
Ive won a match with 3 DH, 1 Thief… it ended 500-9. The other team swapped to perfect teamcomp.
Ive won matches with 4 Thieves on Stronghold.
Ive won matches without tempest against perfect comps.

It is ALL about skill. It is about winning 1v1, winning teamfights, winning rotations.

I prefer a good thief over a bad tempest any day.

And about “belonging to the mmr gutter trash”… last season, players like you told me the exact same thing.
This season Im on a 20+ win streak only a few matches away from legendary which Ill probably reach before having played more than 100 matches.

Did I improve skillwise? Hell, no, my skill is pretty much already quite good after years of playing pvp.

Is the meta loving me? Nah, not really, my main got nerfed.

Maybe the matchmaker now loving me? Nope, still getting players that do stupid stuff, really bad premades, but at least no more double-home-cappers.

So what has changed? Its quite easy… now Im no longer constantly pitched against really good and organized players. Which makes carrying quite a lot easier. Some morons fighting 2v1 on enemy capped point? Doesnt matter, I can compensate. Someone running for far/lord at beginning of match? Still can win that teamfight on mid 3v4, its okay.

No more impossible-to-win matches.

Getting outplayed is an entirely different ball game.

I’ve won matches with all necros, all guardians, all mesmers, all engis, etc.

That doesn’t mean anything in relation to what I said, nor does it discredit the fact that you should strive for an ideal team comp, nor does it mean anything at all.

In a perfect scenario, where skill would be equal, the team with the better comp will win.

Granted this will rarely happen…. but having an ideal comp (with players who know what they are doing and can play their builds well) will give you a serious advantage over any team profession stacked, non-optimal comp, or otherwise.

Simply because you have won matches with less than ideal comps doesn’t mean it doesn’t matter.

I’ve won matches 4 of 5…. does that mean you don’t need a 5th player?

I don’t think so.

MMR HELL / HEAVEN

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

1st pic heaven
2nd pic hell

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How do I counter a perma-evade thief?

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

as far as i know, there is no way to cure cancer…. but you can try chemotherapy or radiation… i heard those can help.

Why the current match making isn't fun

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Its not just the fact that the system stacks classes, its deeper then that, im talking about a system that puts solo players vs 4 men premades and duos vs 5 men premades, im talking about having on the same team players that insta die and double capp and die to svanir while others are wining 1vs 2.
Do u think MM is working ok?
This is why im giving feedback to anet, so they can understand this mess and fix it.
Because i really think in season 4 only players that didnt get the wings yet will be playing.
Ask yourself are you having fun in pvp?
Im not, and for that im here posting.
I used to play much more pvp, and now i barely play , and when i play i actually play unranked.
I play other classes , but not every one plays, and we shouldnt have to compensate game afted game for this bad MM.
Also not every one can play every class with the same skill.
So lets try to get anet to fix MM.

I believe that premades and solo joins should be two different game types…. as it was when pvp first began in GW2.

…but dwindling population has caused anet to merge the two to make a more active player base…. and that is the system we have now.

I would much rather prefer a system similar to the Random and Team Arenas of the original Guild Wars title, where solo joins only face against solo joins…. they stay with the same team until they lose…. and continue doing so until they win a set number of matches together, (they have proven themselves to be competent enough both with player skill and composition), and they are set to face against premade teams.

You also bonded with the players on your team in solo join more, since you continued onto the next match with them. You learned their strengths and weaknesses.

In gw2 you are extremely unlikely to get placed on a team and have an instant connection with them, and after the match ends, win or lose, you are back in the lobby.

You also couldn’t join a premade arena with a party size less than the allowed maximum, and for this reason, solo joins weren’t even allowed at all in this system.

Gw1 had it right.
Gw2 had it wrong, and continues to get it wrong with every change an update brings.

Why the current match making isn't fun

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

again game starts 4 thieves in my team vs a well balance comp for them, we were all solo .
why does anet put 4 thieves in 1 team and one in the other? or even 0 in the other?
i really dont get it.
ofc players are gonna rage, this is pathetic , we r lost from start already ,we lost 500- 200 and there is nothing we could have done.

Guess what? You are being ranked with the players who don’t reroll at the start of a match….. because you are one of the players who doesn’t reroll at the start of a match….
Surprise?

If you ever find yourself on a team with multiples of the same class where nobody can reroll and you happen to be one of those people…. you are part of the same problem you’re complaining about.

Team comp is just as important as knowing how to play…. and if you don’t know to/have the ability to swap to something to help make your comp more ideal then you belong in the MMR gutter with the rest of the people like you.

MMR gutter? people like me?
dude i reach legend in teh first 3 weeks , im legendary already 1 month ago, i hav enps geting to legend, my problem is MM that is a mess, why anet doesnt put 2 thivs vs 2 thievs?
why premades vs solos?
why players double capp?
this is my problem , nothing else.

First off…
division =/= MMR

Second…
You need to be able to re-roll… period.

Nothing you can say will justify not being able to make your team comp ideal.

Even if you wanted matchmaking to balance based on professions, there are still support and dps builds that can be run.

What happens when your team gets an ele who is berzerker and the enemy team gets an ele thats support?

It makes literally no sense to balance teams this way, when people are given ample time to change builds and swap professions.

…and what? You are protesting the system or some kitten by not swapping?
“kitten the system, man!” “It shouldn’t be like this”
Well… it is.
lol you are doing nothing but putting yourself and your teammates at a disadvantage.

Learn to coordinate with your team and swap if necessary in order to make your team comp ideal, its a crucial aspect of team-based pvp.

There is literally no excuse except you are being lazy.

(edited by TheBlackLeech.9360)

Why the current match making isn't fun

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

again game starts 4 thieves in my team vs a well balance comp for them, we were all solo .
why does anet put 4 thieves in 1 team and one in the other? or even 0 in the other?
i really dont get it.
ofc players are gonna rage, this is pathetic , we r lost from start already ,we lost 500- 200 and there is nothing we could have done.

Guess what? You are being ranked with the players who don’t reroll at the start of a match….. because you are one of the players who doesn’t reroll at the start of a match….
Surprise?

If you ever find yourself on a team with multiples of the same class where nobody can reroll and you happen to be one of those people…. you are part of the same problem you’re complaining about.

Team comp is just as important as knowing how to play…. and if you don’t know to/have the ability to swap to something to help make your comp more ideal then you belong in the MMR gutter with the rest of the people like you.

Bunker Ruins the Game

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Some classes and some builds are forced out of higher end PvP because bunker outclasses them.

These leads to build inequality and forces you to play bunker meta instead of having more choices.

Bunker needs to be tapered down a bit so that other builds are more viable.

Some classes/builds have way too much defense.

i dont mind the defense but they should hit like wet noodles… currently there are some builds that are bunkerish and still hit like trucks

Exactly.

When you have strong offense and strong defense there is no balance in that.

It needs to be glass cannon, wet noodle tank, or something moderate in between, not all of the above.

Its amazing that this post comes up after 1-2 replies in a thread…. but the balance team at anet still can’t figure that out.

Why the current match making isn't fun

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

you should even out at a 50/50 win loss once you hit the spot where u belong.

Until you get to that point, you should be steadily climbing.

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Finally , Thief is well balanced

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Haha people are really complaining about Vault and Unload? This game’s population has to be full of f2p keyboard turning skill clickers at this point.

L2dodge basilisk venom and/or steal and thief is most likely dead meat. Oh L2P while you all are at it.

Yeah, a suggestion to dodge ability with no activation indications other than requiring you to constantly observe what boons/effects are currently on thief.
+baseless insults
= average thief player.

keep complaining about a class that is barely a notch above DH in today’s meta. I’m sure you’ll get a lot of sympathy.

Is this trolling? This has to be trolling. Highest burst class is barely above the worst class?
I refuse to believe this isn’t trolling. How can someone write this and not laugh?

You are threatening his ability to participate with the rest of the playerbase after all.

…of course he is going to get defensive.

Typical crutch build user, starts going all “gollum” and starts crying out for their “precious” when u say anything about nerfing op specs which they use…

Don’t try and take it from them…. it could get ugly, lol.

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Finally , Thief is well balanced

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Yeah… “balanced”

If you let them land it, you earned getting backstabbed.

pffft.

Either you don’t play thief or you are trolling.

opening with steal + bas venom followed w/ instant backstab all day long.

If you need to be shown how its done, I’ll happily give you a lesson.

Finally , Thief is well balanced

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Yeah… “balanced”

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Eye of Rodgort skin alternation suggestion

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Wand of the sunless

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Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

So says you.

As was stated in one of the Guild Chat videos, non-ArenaNet Dev players often claim something is easy; the truth may be quite different. /shrug

Then they shouldn’t have taken money for content they were incapable of creating.

While I agree with this statement 100%

We must also change our ways as consumers and stop paying for unfinished projects, kickstarters, betas, prereleases etc.

The gaming industry capitalizes on this so much in today’s age, that they are rarely ever penalized for failing to deliver on a promise simply because they already have our money.

How would you redesign the BL Chest?

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Make the chest a giant physically manifested chest in Lion’s Arch, and have it play animations of it ejecting loot whenever a player opens it… so people can see when you open the chest.

Is GW2 dying? Just a question, no hate

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Anyone can look at the quarterly statement, see the profits and know the game is healthy. That’s far more factual than making assumptions about why certain decisions were made.

One thing is just guessing. The other is factual.

You are insinuating that “healthy profits” imply “healthy population” which it most certainly does not. …and using the word healthy to describe anything, unless you define exactly what you mean by healthy, is certainly a very vague term.

Healthy can mean, okay, fine, acceptable, good, or even… what I’m assuming you are going for…. not dead.

You reference quarterly statements…

Microtransactions are what anet initially said was supposed to keep the game afloat, and it is still a topic of discussion at earnings reports.

“The amount of gem sales and item sales versus active players is ok.”

Meaning… there are enough active players who are willing to make gemstore purchases to sustain the game upkeep costs and still return a profit… and only this.

Healthy, as I would take from the earnings report, would simply be defined as ‘acceptable’ and it is in regards to population contributing to revenue, not population as a whole.

Lets not forget how HoT sales were lower than anticipated.
“we have not seen the level (of sales) we have hoped”

What does that tell you?

Nothing… or should I say next to nothing.

…because anet sold the core game bundled in with the expansion.

(in order to obscure data regarding new game sales as well as existing player expansion purchases.)

…so we will never know if:
Anet sold an acceptable amount of copies to new players, but failed to earn enough sales from existing vet players
Anet sold an acceptable amount of copies to existing vet players, but failed to earn enough sales from new players
or
Anet failed to sell acceptable amounts of copies to existing vet players AND new players.

But it is definitely one of the three, and I would not declare that healthy by any definition.

Also regardless of which is actually true…. THEY ALL MEAN LOWER POPULATION THAN ANTICIPATED.

Actually they don’t. You’re making unwarranted assumptions. That is to say every single MMO in existence, all of them bar none, suffer from natural attrition.

Some people buy games and never end up playing them. There are many reasons, some times game related and sometimes not. People get too busy. They lose the internet. Their computer is too slow to do anything. Sometimes they don’t like the graphic style. Or the grind. Or the combat system, or the lack of content.

Every game has natural attrition. That’s normal. So how do you get new players into the game.

Sure original people have left the game. That’s the same as every game. But since the game has gone free to play there are also new players. How many of each, no one knows.

You’re making the assumption that the new players coming in our less than the players that left permanently as opposed to players who left and came back, of which there are at least a few, because there’s a bunch of those in my guild.

You don’t have math, or numbers. You have conjecture. Of course, I don’t have math or numbers, I just have conjecture too.

The different is, I’m not the one positing the position of the game is lower or higher. I’m simply saying your claim isn’t based on anything but your personal experiences, which may not tell you anything.

For example, there may be less people in dungeons and more people in fractals. There may be less people in WvW and more in SPvP. There may be more raiders but less open world players.

There’s simply no way to know. I don’t make posts saying the population is this or the population is that.

I simply make posts saying no one can know and making assumptions is just that. Making assumptions. It is my belief you’re making kittenumptions.

Because many of those who take a break from the game do come back for new content.

You don’t always need to apply a quantitative label to kitten data or information.

…and simply because we, the consumer, do not have raw number data, doesn’t mean we can’t come to conclusions using facts presented to us.

You can’t ignore the fact that HoT sales were poor… and you can’t pretend that poor game sales is not something contrary to your statements about the game being healthy.

…and certainly…

You can’t ignore the fact that GW2 is now free to play and Anet isn’t getting the free to permanent conversions they hoped for.

There are many other things that CAN be ignored, and in true white knight fashion you dismiss them left and right.

Megaserver implementation masks dwindling map populations.
PvP matchmaking reworked to lower queue times and mask low pvp playerbase.
Entire WvW servers devoid of activity.
Development team relocating resources away from content that was paid for and promised to focus on “something else.”
Flagship members of the Anet team leaving without being replaced.

It all points to the same thing, regardless of the absence raw number data.

The game’s not doing so hot.

Is GW2 dying? Just a question, no hate

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Anyone can look at the quarterly statement, see the profits and know the game is healthy. That’s far more factual than making assumptions about why certain decisions were made.

One thing is just guessing. The other is factual.

You are insinuating that “healthy profits” imply “healthy population” which it most certainly does not. …and using the word healthy to describe anything, unless you define exactly what you mean by healthy, is certainly a very vague term.

Healthy can mean, okay, fine, acceptable, good, or even… what I’m assuming you are going for…. not dead.

You reference quarterly statements…

Microtransactions are what anet initially said was supposed to keep the game afloat, and it is still a topic of discussion at earnings reports.

“The amount of gem sales and item sales versus active players is ok.”

Meaning… there are enough active players who are willing to make gemstore purchases to sustain the game upkeep costs and still return a profit… and only this.

Healthy, as I would take from the earnings report, would simply be defined as ‘acceptable’ and it is in regards to population contributing to revenue, not population as a whole.

Lets not forget how HoT sales were lower than anticipated.
“we have not seen the level (of sales) we have hoped”

What does that tell you?

Nothing… or should I say next to nothing.

…because anet sold the core game bundled in with the expansion.

(in order to obscure data regarding new game sales as well as existing player expansion purchases.)

…so we will never know if:
Anet sold an acceptable amount of copies to new players, but failed to earn enough sales from existing vet players
Anet sold an acceptable amount of copies to existing vet players, but failed to earn enough sales from new players
or
Anet failed to sell acceptable amounts of copies to existing vet players AND new players.

But it is definitely one of the three, and I would not declare that healthy by any definition.

Also regardless of which is actually true…. THEY ALL MEAN LOWER POPULATION THAN ANTICIPATED.

Balancing Revenant : Give more Condi Clears

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

There is a way players are able to script/macro the staff skill “surge of the mists” to hit all 9x without knocking the target away after the initial impact.

This is pretty much an instant kill for any light armor class not under the effects of protection.

Stability does nothing, stun break does nothing…. and its pretty much the equivalent of getting run over by a bus irl.

The skill’s mechanics definitely need to be looked at.

…and even though this is next to impossible to accomplish without a macro/script… altering the way the skill functions should fix the problem.

Skill already took a 30% hit since release, is countered by things like shock aura, mirror of anguish, eye for an eye, rune of nightmare, etc. etc.

I don’t see how a macro would help at all, once you use the skill you cant turn or do anything but launch forward. If you let a rev predict your movements and perfectly train you down with all hits, you probably deserved it. If you were moving around even slightly, odds are you’ll get hit by like 3 or 4k tops.

I’m talking about getting hit all 9x consistently…. to the point where i’ve had someone spawn camp me and insta kill me over and over again the moment I left the base.

Completely being obliterated by the same player who is either using a script (or a macro that gets the user into a perfect position to use the skill… even against a moving target) with 100% accuracy every time.

I also assure you, the other light armor classes on the team were also one shot,

I’m almost positive its a script unless there is some skill/movement combination that you can use to line yourself up perfectly for a surge every time, in which case a macro would suffice.

no you’re just getting outplayed, relax.

lol nah

Balancing Revenant : Give more Condi Clears

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

There is a way players are able to script/macro the staff skill “surge of the mists” to hit all 9x without knocking the target away after the initial impact.

This is pretty much an instant kill for any light armor class not under the effects of protection.

Stability does nothing, stun break does nothing…. and its pretty much the equivalent of getting run over by a bus irl.

The skill’s mechanics definitely need to be looked at.

…and even though this is next to impossible to accomplish without a macro/script… altering the way the skill functions should fix the problem.

Skill already took a 30% hit since release, is countered by things like shock aura, mirror of anguish, eye for an eye, rune of nightmare, etc. etc.

I don’t see how a macro would help at all, once you use the skill you cant turn or do anything but launch forward. If you let a rev predict your movements and perfectly train you down with all hits, you probably deserved it. If you were moving around even slightly, odds are you’ll get hit by like 3 or 4k tops.

I’m talking about getting hit all 9x consistently…. to the point where i’ve had someone spawn camp me and insta kill me over and over again the moment I left the base.

Completely being obliterated by the same player who is either using a script (or a macro that gets the user into a perfect position to use the skill… even against a moving target) with 100% accuracy every time.

I also assure you, the other light armor classes on the team were also one shot,

I’m almost positive its a script unless there is some skill/movement combination that you can use to line yourself up perfectly for a surge every time, in which case a macro would suffice.

Is GW2 dying? Just a question, no hate

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

When you see zealot supporters dissapointed in Anets actions and spending time in other games then there is “Something rotten in the state of Denmark”/Tyria.

Dying games have less complaints by percentage, because people tend to know they’re dying. WoW has always had tons of complaints, even at it’s height. Your point?

Shame GW2 doesn’t have more supporters like you. If you don’t stop bleeding you will eventualy die. And there are problems right now with many things in GW2.

Evidence? Because last I saw Guild Wars 2 was still making 8 million dollars a month. I assure you that’s not all me. lol

Guild Wars 2 has a churn and burn playerbase.

Older players get bored and leave, new ones take their place.

The only people who stick around longer than a few months are people (like myself) who feel they have invested too much to give up on the game…. but the content is and has been stale for a really REALLY long time.

I find myself logging in…. and wanting to play so badly…. yet find myself bored to tears in a matter of moments and logging out.

Anet knows its playerbase has declined quite a bit, and has gone to great lengths to attempt to hide it.

Megaservers, and pvp matchmaking specifically are perfect examples of Anet attempting to mask the steady decline in player population.

Player population can still be observed by checking out the starting areas (where new players enter the world for the first time) and witnessing how utterly and completely devoid of life they are. (unless of course a daily mission or mega event happens to be there)

If your veteran players are getting bored and leaving…. but its painfully obvious that there is an extreme shortage of new players coming into the game…. you are losing population.

Anet even made the game free to play, and if that isn’t a wake up call for anyone who has played an mmo that your game desperately needs population, idk what is.

The bottom line is…. even if you are one of the players who refuses to quit…. there just isn’t enough to do in the game to keep people entertained and playing. New players get burned out fairly quickly…. and most of the vet community thats still playing (because they don’t mind playing the same content over and over and over and over again as long as they are doing it with their friends), are getting more out of the company they keep moreso than out of the game they are playing…. and once they realize that they move onto a different game.

(edited by TheBlackLeech.9360)

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I believe the point is: The art takes less time and less effort, and could have been created previously. The Journey, on the other hand, takes more time and effort, is created by a whole team of Devs, and would not have been ‘sitting around’ for years.

The first legendary in the set of new legendaries may have required a whole dev team, sure.

…but 90% of the effort involved in creating a new one would be simply copy-pasting and altering table information.

(adding scav hunt items to loot tables, adding precursor volumes to vendor, dressing it all up to appear as a new collection etc.)

Creating the precursor journey concept for the first time certainly could have put an entire dev team to work dilligently. Adding a new precursor to the already implemented system would take minimal effort.

(edited by TheBlackLeech.9360)

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

forum bug?

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

New legendary weapons need:
- model
- effects
- footfalls
- aura
- thematic collections for the precursor and one of the gifts for the Gift of [weapon name]
- optional background story (Chuka and Champawat)

Black Lion Skins need:
- model
- optional effects

Gliders need:
- model
- optional effects

The effort for new legendary weapons is much higher than just weapon skins or gliders.

You’ll be hard pressed to convince me that cancelling content people paid for ALREADY in favour of churning out more cash shop content is due to some supposed discrepancy in effort required.

But whether you’re convinced or not doesn’t change the fact that artists aren’t necessarily developers. For all you know, these designs have been sitting around for months already done.

As opposed to legendaries which were being built as they went.

So you are telling me that you believe your own statement to be true that gemstore items’ designs could have been sitting for months…. yet you refuse to believe that legendaries could also have designs sitting around for months?

(Anet has had weapon design competitions since the GW1 days after all).

Concept art exists and has existed for years.

…and it most certainly does not take LESS effort to 3d model an entire set of gemstore skins than it does to 3d model one legendary weapon.

Your argument holds no water.

(edited by TheBlackLeech.9360)

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

the word ‘but’ is a conjugation, and separating the statements joined by the word undermines the statement as a whole.

Well it’s not.. it’s a conjunction and I’m not sure why you’d want to undermine your whole statement but carry on.
You don’t understand why they can’t make more legendaries when they can clearly make more gemstore items?
One takes a long time, one doesn’t. One costs them lots of money and one makes them lots of money.

If by “costs them a lot of money” you mean, they actually have to pay someone to work on something… and for “a long time” you mean about a week, then sure.

You pretty much hit the nail on the head with the fact that gemstore items earn them money…. which is why they neglect everything but their source of income.
…but the way I see it, they were obligated to deliver what was promised all the way up until they got paid to deliver the content…. and now that they have been paid, they have no incentive to deliver said content.

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

You can’t take every single one of my statements out of context

I didn’t.. they’re all literally right next to each other in the same post you made.

the word ‘but’ is a conjugation, and separating the statements joined by the word undermines the statement as a whole.

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I refuse to believe that anyone actually believes this statement.

Ok..

Sure a legendary does indeed require more effort than a gemstore skin to create…. there is no disputing that.

So which one is it..

…but saying the effort is much higher is an awfully generous statement.

I take it you have no idea how much work those two things take. One is months of putting together a concept, mocking up art, fixing clipping, deciding on the quest, the mats, the lore…
The other is reskinning an existing glider mesh.

You can’t take every single one of my statements out of context and reply to them individually. It doesn’t work like that, friend.

Also, I’m comparing the amount of effort required to keep gemstore skins pumped out every couple weeks vs the effort required to create the new legendaries.

They don’t seem to have any trouble with the “putting together a concept, mocking up art, fixing clipping,” as i said…. only the precursor thing requires additional effort.

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

The effort for new legendary weapons is much higher than just weapon skins or gliders.

I refuse to believe that anyone actually believes this statement.

Sure a legendary does indeed require more effort than a gemstore skin to create…. there is no disputing that. …but saying the effort is much higher is an awfully generous statement.

Look at the rate at which gemstore weapon/glider skins are released… the sheer amount of them…. and then tell me honestly that it would take that much more effort to add footprints.

The only thing I can agree with as far as effort required is concerned is the precursor collection. …but it can’t be that hard to copy and paste one of the other precursor collection structures, and alter the requirements/quests.

Probably a one-man job if he gives it his full attention for a day…. but lets be generous and give him a week.

Legendary weapons

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

How is it that the development team has no resources to finish off the second batch of legendary weapon skins yet has the ability to release an entire new set of weapon skins and gliders in the gemstore every couple of weeks?

Am I the only one who finds this a bit odd?

Balancing Revenant : Give more Condi Clears

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

There is a way players are able to script/macro the staff skill “surge of the mists” to hit all 9x without knocking the target away after the initial impact.

This is pretty much an instant kill for any light armor class not under the effects of protection.

Stability does nothing, stun break does nothing…. and its pretty much the equivalent of getting run over by a bus irl.

The skill’s mechanics definitely need to be looked at.

…and even though this is next to impossible to accomplish without a macro/script… altering the way the skill functions should fix the problem.

Is GW2 dying? Just a question, no hate

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

dying?

try dead.
…and it will stay that way until the next major content packet is released.

There simply is not enough to do in the game to keep players entertained.

Achievement cap [Merged]

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

ANeT created the daily cap on points to supposedly give newer players a chance to catch up.

If this were true…. why then are the “monthlies” still added to AP score?

Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

lol are some people just now finding out about this or something?

Why do people going far? soloqueue spvp

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Hey there!

I’ve been playing GW2 sPvP since the last Season now and i am just very curious about one little thing i see every single game, that makes us lose every single time (in my opinion). If i talk about this i just get a “noob” or “l2p”.

Note: This is about Soloqueue!

So we start the Game, one guy says he will go close, rest rushes Mid. That’s what should happen right? Well what I notice is that, as soon as we got Mid (but we lost close, since one of the enemies goes there and caps it) 2 or even 3 people rushing for far. I see this every single time and in my opinion this just makes us lose alot of points and maybe even loses us the game.

I mean look at the math, as soon as we got close and mid its super efficient to get far. I get that, you apply some pressure to the team (or alot of pressure), u can fight them directly at their base and don’t have to worry about your other points etc. But what really happen is that you lose close very early, get Mid, go for far with 3 people that leaves only 2 guys at mid… no1 at close. What you have to do is, you have to get close back. So one of the guys from mid goes for close. That leaves 1 guy to deff mid.

So you have 1 guy on close, one on Mid and 3 on far. Seems like a good deal if you would own all points but thats not how it is. you will lose mid since theres only 1 to defend and atleast 3 ppl are respawning to go back to Mid even before our ppl got to far. So its a 1v3 in mid that causes you to lose mid dftly. Well we might get far after that but since the enemies got mid all ppl are like “oh no we have to get mid back” and rushes back to mid, that leaves far for the enemies without any defenders. since u most certainly killed a guy in order to get far, that guy will respawn and take far back.

So in the end you lost a safe mid, close is maybe struggling in a 1v1 wich can be lost any time just to be the owner of far for 10sec?

This kitten is ridicilous. I mean do i miss anything here? i see this every. single. time.

Not every pvp match goes as anticipated.

On all maps except forest, I try and convince one of my teammates to escort the person going home.

Why?

It only takes a few extra seconds for the additional player at home to make it to mid if there is nothing going on…. and in the off chance that the enemy team has sent 2+ players far (your home), the guy capping home isn’t screwed.

Its a type of insurance, that yes you do pay for (By having one player waste 4-5 seconds), but this tactic has never steered me wrong.

Scenario….
Now what happens if the enemy team sends 3 people far, and leaves two to cap home at the start… and you don’t escort?

You have 4 ppl at mid who just wasted 10 seconds…

You lost home because it was 3v1, and the dude got steamrolled.

The enemy team has a double cap, and you have mid…

One of your players is respawning…. and the players who ganked your home are now inc to mid.

The guy who capped the enemy home heads mid, also making it a 4v5 with your team on the negative side of that.

You lose the 4v5 and the enemy team proceeds to lock down mid and home for the remainder of the match.

…sending 3 far was the best thing they could have done in that case…

….but every match is not the same.

…and every match can’t be followed by doing the same thing over and over again.

In short…

It’s best to keep your opponents on their toes as long as you aren’t sacrificing teammates to do something that would only be slightly advantageous for the team.

If everyone is together on the strat, changing things up is actually one of the easiest ways to win a match.

“play sides at start”

has won more matches than you would believe.

Everyone just needs to be on the same page.

[Bug] 100 Blades get interrupted when

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I can confirm this.

so we're back to 50/50 matches ?

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I was talking about a hypothetical perfect system… not the system we have now.

Look at it this way…
When you start pvping…. there is nobody below you.

Above you are both opponents who are better than you and worse than you.

As you continue to beat opponents who aren’t better than you and climb upward, you will eventually start fighting opponents who are almost equal in skill to you.

…and a short while after that you should find equilibrium.

Below you are players who are not as good as you are.

Above you are players who are better than you.

You lose to the people better than you.

And you win against the people you are better than.

…and you stop progressing, and get locked into a win loss at 50/50

Except it can randomly place you on the winning team 100x in a row, or the losing team 100x in a row, while still having you within your given MMR range. Yea, you might be a 4 getting paired with 7’s the start the season, and then eventually level out, but then maybe you’re getting paired with 5’s and 6’s while the other team just gets 4’s (because this is literally how the system is designed – by giving one team an advantage every game), and you go on huge win streaks and get carried to an MMR that you don’t deserve, and then randomly continue on that win streak, or eventually start getting put on the bad team (again, randomly) and start losing.

It will give you a GENERAL skill level, but there is still way too much RNG to make it a legitimate system.

Beyond that, Anet has literally destroyed the competitive nature of the game by intentionally making one team in every single game stronger than the other. Average 4.5 team against average 5.5 team, basically. It may not always be a big enough difference to force a win for the higher team (because of team composition, mainly), but it’s naive to think that deliberate team-stacking doesn’t contribute to the outcome of a game.

… i don’t know if you aren’t reading what I’m typing or what…. but we aren’t even talking about the same thing, bro.

things people say in pvp

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I just ping my vial of salt.

i bet nobody has thought about doing that b4 in all of guild wars.

I bet I never said I was going for originality did I? Look at half the things people have said, none of them are original in the slightest.

Its ok, lil bb.

no need for rustled jimmies.

so we're back to 50/50 matches ?

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

TLDR

Had win loss win loss win loss pattern literally non-stop since yesterday evening. It is a joke.

Technically…. you should balance out at a 50/50 w/l ratio when you reach the division that corresponds to your skill level.

I haven’t gone anywhere. I started in Sapphire.

Please do not suggest to me that I am comparable to these people who:
- Tunnel vision a target ignoring the downed, allowing it to be ressed so they can be wiped.
- Focus a target down to 5% then switch the target to the full health tank and wipe.
- Play warrior and druid but expect the thief to be stomping in team fights.
- Zerg enemy treb at start.

I would take great offense if you were.

Are you ignoring the fact that if you value yourself as “better” than where you were placed…. that someone else could be in the exact same scenario?

I started in sapphire also.

The issue is that LOTS of the players who value themselves as competent also started in Sapphire. …and all those players are mixed in with all the trash who aren’t competent.

The only thing the placement did was knock off the training wheel leagues which didn’t even serve any purpose… other than to warm you up for the real deal.

(sapphire is the new amber)

TLDR

Had win loss win loss win loss pattern literally non-stop since yesterday evening. It is a joke.

Technically…. you should balance out at a 50/50 w/l ratio when you reach the division that corresponds to your skill level.

…so if the system was working perfectly….

you would eventually average out to a 50/50 w/l eventually.

Not when the system is literally designed to stack one of the two teams every single game. That doesn’t create 50/50, it forces it randomly, or it forces one of the extremes randomly.

I was talking about a hypothetical perfect system… not the system we have now.

Look at it this way…
When you start pvping…. there is nobody below you.

Above you are both opponents who are better than you and worse than you.

As you continue to beat opponents who aren’t better than you and climb upward, you will eventually start fighting opponents who are almost equal in skill to you.

…and a short while after that you should find equilibrium.

Below you are players who are not as good as you are.

Above you are players who are better than you.

You lose to the people better than you.

And you win against the people you are better than.

…and you stop progressing, and get locked into a win loss at 50/50

(edited by TheBlackLeech.9360)

things people say in pvp

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I just ping my vial of salt.

i bet nobody has thought about doing that b4 in all of guild wars.

so we're back to 50/50 matches ?

in PvP

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

TLDR

Had win loss win loss win loss pattern literally non-stop since yesterday evening. It is a joke.

Technically…. you should balance out at a 50/50 w/l ratio when you reach the division that corresponds to your skill level.

…so if the system was working perfectly….

you would eventually average out to a 50/50 w/l eventually.

Balance Officially toxic

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

imho, your teammates were stupid.

Vanilla Condi Medi Guard blows the doors off of anything DH can bring to the table in this current meta.

That’s not to say that you shouldn’t be running a different class entirely….

…but DH was barely viable before when it was
“OLOLOLOL U STAPPED ON MAH TREPS!”

…and in this meta its completely useless.

You are definitely better off running a vanilla medi setup over glassy dh trapper…. at least that way you have some sustain and your virtues are instantly activated.

Allow me to say thank you...

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

League placement qualifiers was a much-needed addition to the league system.

No more “three stooges” at the beginning where everyone (good bad and in between) is clawing all over each-other trying to get out of amber.

Its not often I say this…. but someone over there at Anet is paying attention…. and he deserves a pat on the back for this one.

There are still many things to address about the league system…
…but this was definitely a step in the right direction.

Thanks.

GWAMM Wrongfully Removed

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I tried everything suggested in this thread and it seems to be working again.

Thanks for the help.

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