Before you start telling me how much you love this mechanic, please understand that I too love the mechanic, but it just doesn’t work. People don’t want to learn how to counter it and stealth have always been called OP in every single MMO that implemented it. ArenaNet didn’t implement Stealth in Guild Wars because they meant it would be impossible to balance a game with stealth. The Assassin and how that profession work was a much smarter approach and something that worked.
This is copied directly from the GW wiki:
The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it, nowhere and everywhere all at once. Assassins are masters of their chosen weapon, the dagger, and are expert at inflicting Critical Strikes that cause massive damage. The Assassin is trained to efficiently link attacks together in a chain that does not give the enemy a chance to hit back. They have mastered the ability to move as shadows—Assassins wear only lightweight armor and prefer to avoid damage by not being there when the enemy’s strike lands. Their other magical skills include Hexes that lower the target’s defenses and protect the Assassin from harm.I would much rather have that kind of profession with tons of shadowsteps and quick hits than stealth. And as we already can see, they’ve nerfed us patch after patch, and now they’ve really started to destroy our core mechanic – so why not just remove it and buff us in other ways….
Removing stealth is never going happen in this game, you might as just accept this fact and rather then posting pointless suggestions that will never get implemented, just focus on the things that we need right now, and what “they say” we are going get like higher mobility, which I am really excited for, even if it just reducing the cool downs on some of our more mobile utility’s
I was worried about the stealth traps just as much as the rest of you, but in fact it was not nearly as bad as I thought it was going to be, so what if that 1% or 2% of the wvw’ers that are roaming at the time actually wast (because in fact it is a wast) a trap just to one kitten one thief (because you know they can’t/don’t have the skill to actually beat you with out one, hence the reason they are carrying it in the first place) it’s just so hilarious in my opinion I was fighting a ranger that was clearly being out classed by me the other day, and thought it was just the best idea to bust one of these traps down so they could get some easy kills, well I will tell you what, I swapped to d/p (main is d/d) and just trolled him with head shot on that last second of the trap being set, anyways, kinda off topic, stealth is not going any where, just learn to live with that fact, if you don’t like stealth in gw2 try rolling another profession, or find a new game in the mean time (because you know gw2 is free and you can ALWAYS come back to it at some point whenever you want)
they are worse than expected….. its not really fair to say well they arent affecting people that much bc they are not used like every 2 mins everywhere right now….but when they are used you are almost assuredly dead :P. they are horrible. you could say that mesmer immortal build is weak “when ur not fighting it” but when you fight it your as good as dead….i mean that doesnt make much sense. you have to look at in effect. not if in effect.
I do player on a lower tier server, so that might have something to do with it, but I don’t see these traps being used, it’s pretty rare.
So maybe my opinion them is a little jaded compared to the people that play on t1 and t2, if so, then I really don’t have that much experience with them as the rest, saying that everyone and there grandma is running with these traps, and they are placed every 5 feet in wvw… it’s just hard to make an honest judgment on the matter.
i get what ur saying but let me ….“rephrase” this to put it into perspective in the way im saying it.
what if….there was a trap that said this:
“decrease targets chance to survive / escape / win by 90%”
but they cost 1 gold each……….would that be fair or ok? i mean it costs 1 gold each… so should that be ok as long as the price is high enough?
what if one of these for 15 badges:
“target cant summon phantasms/clones for 30 secs”
“target cant change elements for 30 seconds”
“target cannot change weapons or use adrenal skills for 30 secs”
“target cannot use a bow for 30 seconds”
i mean if they costs 15 badges….they should make one for each class. would that be ok in your opinion? :P even if they arent widely used yet?

and yeah ur right. i wonder if anet can see the class population…like how much of each class is played in wvw or spvp etc.