Showing Posts For Travlane.5948:

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

Should be grateful. The nerfs could have been a lot worse and you can see that Anet is really making an effort to bring up the other skills for the thief. Their vision was never to have the thief be pigeon holed into constantly relying on the mug skill to put out so much damage.

This was a good step without totally making the thief worthless

really? if this is the way you think when u pay good money for a game and some here n there while playing….ur expectations are"well it could hae been worse"….when paying it should be good or almost as good as you expect.

Hyperbolic much?

The game isn’t broken. Boy i’d hate to know what you would have done if Anet had been much harsher

i guess that poitn went right over your head. my point is his mind is thinking in the wrong way. he makes it sound like a battered woman “well he slapped me around but atleast i didnt get punched with a closed fist”…….. you should expect good / great things especially this being the best game out and awarded/titled so. not just expect mediocrity and anything better than bad. point of view is like this for many sad people….battered women….career criminals…..people in bad health…..etc. so yeah…im not “hyperbolic” idk maybe thats osmething you and your math buddies started calling people but ive never heard of it….and i am fully educated so idk.

lol the fact that you went so off tangent really shouldn’t even have me responding to you, but i’ll bite.

For starters, I never challenged your intelligence, but now I do question it, due to your spelling and other syntax. The next thing is that yes I do understand your point of accepting the “punishment” as if it’s a normal thing. But you just don’t get it if you think a single Mug nerf just completely ruins all the burst.

spelling is non indicative of intellect, more appropriately its typing rather than spelling bc mine is superb. a single mug nerf doesnt ruin all burst, but it DOES make it dip under the level of usability ….between dmg out put vs incoming dmg minus healing in the same interval of time. you …as a thief….can now receive the same dmg if not more from warriors/mesmers even when in highest burst dmg form.

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

Their vision was never to have the thief be pigeon holed into constantly relying on the mug skill to put out so much damage.

This was a good step without totally making the thief worthless

Good laugh bro, and i suppose the alternative is…what, p/p, s/d? I personally don`t want to get a seizure while playing my thief. I don`t care for/can`t mentally map out combos in a fraction of a second. Not with the class with lowest survivability (despite our just GRAND mobility). Not when a mesmer shatters u in 2-3 sec (seriously happened), and not when necros can just…tank you. I bet you don`t even play thief but rather u played something else so badly that u couldn`t use ur stun breaker on time and u howled nerf on forums. I hope you`re happy now, thief IS useless.

well said. thieves dont complain bc we had a strength to accompany our weakness. i wonder if anet can see the % of each class in wvw on average at all times. i think they woudl be astonished. i gotta say i see 1 thief every 15 or so players :/ maybe even less….wonder why

At this point...

in Thief

Posted by: Travlane.5948

Travlane.5948

warriors have most mobility. its true woaaaaaaaaaaaahoooooooahwoaaaaaaah! lol

@LERT…..i only got the combo off 50% of the time when i used it. and anet is giving it to allt he WHINERS. bc the d/d burst was fun but IT SUCKED bc you would die in zerg play. since 1 v 1 doesnt change anythign and if ur out in wvw by yourself running solo you should expect to play a dueling class. dont go play one thats not particularly good at 1 v 1. cmon. even if steal did 10k on average…..thief had to wait 60 secs for everythign to recharge and do it agian. thieves sacrificed their ….defense…..sustained dmg….. CC skills….. boons…….heals………and conditions all for a big burst. so if u lose 5 things to gain 1 really good thing………..whats the problem? u know? and even that one good thing doesnt score poitns or kill more than 1 person. killing one person then runnign changes no odds/ratio in wvw or spvp. so it changes nothing :P

I know right, obviously Ride the Lightning was too strong in zergs, so it was nerfed. Totally not because it was too strong at 1v1.

Wait…

i agree. it didnt need to be nerfed who cares. didnt change the purpose of pvp at all. mesmer shatter did however and confusion :P

At this point...

in Thief

Posted by: Travlane.5948

Travlane.5948

Just because you are only able to use a burst build, doesn’t mean that non-burst builds do not exist.

If you choose to funnel everything into one huge lump of burst, it’s your problem that the burst is dodged. Thieves already have the highest burst in the game, and the Mug nerf was meant to tone that down. This is because if the target doesn’t have a stun breaker, or have split-second reaction times, he’s dead.

OP = thief who doesn’t know how to play properly complaining that the class is bad

gotta say EVERY class hits thieves as if they were GC themselves (regardless of build)
not just that…..u dont need split second reaction time. u need about 2.5 seconds or more……CND+BS alone took a second each to do. if u cant respond by the time uve been CND’d then ur just not going to cut it against a 2 v 1 or 3 v 1. ur dead just as fast if not faster. u gotta have a stun break hotkeyed. mine is ….and i respond in less than .5 seconds or 1 second if im not paying attention. and my stun break is a ground target….takes 2x longer than most.

At this point...

in Thief

Posted by: Travlane.5948

Travlane.5948

warriors have most mobility. its true woaaaaaaaaaaaahoooooooahwoaaaaaaah! lol

@LERT…..i only got the combo off 50% of the time when i used it. and anet is giving it to allt he WHINERS. bc the d/d burst was fun but IT SUCKED bc you would die in zerg play. since 1 v 1 doesnt change anythign and if ur out in wvw by yourself running solo you should expect to play a dueling class. dont go play one thats not particularly good at 1 v 1. cmon. even if steal did 10k on average…..thief had to wait 60 secs for everythign to recharge and do it agian. thieves sacrificed their ….defense…..sustained dmg….. CC skills….. boons…….heals………and conditions all for a big burst. so if u lose 5 things to gain 1 really good thing………..whats the problem? u know? and even that one good thing doesnt score poitns or kill more than 1 person. killing one person then runnign changes no odds/ratio in wvw or spvp. so it changes nothing :P

At this point...

in Thief

Posted by: Travlane.5948

Travlane.5948

they really arent boosting other things yet…..i mean larcenous is …..nice…but it doesnt make up for the last 20 nerfs. :P it doesnt even make up for the SB nerf.

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

@Raidium……. sorry im not picking on that horrible grammar but can you please explain that again so i can understand it? thank you kindly.

Do you only use CND for stealth? If you do, then you’re limiting yourself.

what do u mean? yeah i use CND in one of my builds alot. not everyone. why would it be limiting? the build runs around it.

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

Should be grateful. The nerfs could have been a lot worse and you can see that Anet is really making an effort to bring up the other skills for the thief. Their vision was never to have the thief be pigeon holed into constantly relying on the mug skill to put out so much damage.

This was a good step without totally making the thief worthless

really? if this is the way you think when u pay good money for a game and some here n there while playing….ur expectations are"well it could hae been worse"….when paying it should be good or almost as good as you expect.

Hyperbolic much?

The game isn’t broken. Boy i’d hate to know what you would have done if Anet had been much harsher

i guess that poitn went right over your head. my point is his mind is thinking in the wrong way. he makes it sound like a battered woman “well he slapped me around but atleast i didnt get punched with a closed fist”…….. you should expect good / great things especially this being the best game out and awarded/titled so. not just expect mediocrity and anything better than bad. point of view is like this for many sad people….battered women….career criminals…..people in bad health…..etc. so yeah…im not “hyperbolic” idk maybe thats osmething you and your math buddies started calling people but ive never heard of it….and i am fully educated so idk.

New Flanking/Larcenous Strike - Feedback

in Thief

Posted by: Travlane.5948

Travlane.5948

S/D try…… skill order 3 5 1 3 or 3 5 3…… i use trait 0 30 20 20 0

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

@issues check “GIVE US bACK OUR BURST” thread out in thief lobby. some guy at the bottom was trying to horribly explain it to me. i cant for the life of me figure it out but he tried.

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

@Raidium……. sorry im not picking on that horrible grammar but can you please explain that again so i can understand it? thank you kindly.

What's up with the trickshot nerf?

in Thief

Posted by: Travlane.5948

Travlane.5948

WTS used dreamer :/

"Thief is OP" is a BS excuse. Word2DaWise

in Thief

Posted by: Travlane.5948

Travlane.5948

GW2 is becoming a melting pot of skills/dmg/and specialty……soo……gray.

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

lemme ask you this mushrooms. would u rather have steal? or any other F mechanic from any other class. i could name 7 other sets of F mechanics that are better and i would rather have. :P just sayin….mug was the only thing that made our F mechanics on par with everyone elses.

Trick Shot change makes skill unusable

in Thief

Posted by: Travlane.5948

Travlane.5948

soooo slooooooooow.. i wont even test it. i already know the only chance is to fire randomly into a zerg. in any small team/skirmish …dodge…dodge….run …sidestep.

Trick Shot change makes skill unusable

in Thief

Posted by: Travlane.5948

Travlane.5948

not much of a “trick” anymore…is it?

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

Should be grateful. The nerfs could have been a lot worse and you can see that Anet is really making an effort to bring up the other skills for the thief. Their vision was never to have the thief be pigeon holed into constantly relying on the mug skill to put out so much damage.

This was a good step without totally making the thief worthless

really? if this is the way you think when u pay good money for a game and some here n there while playing….ur expectations are"well it could hae been worse"….when paying it should be good or almost as good as you expect.

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

Dude… Cloak and Dagger is now affected by Hidden Killer. If you think about it, that’s a lot of burst especially since we can spam Cloak and Dagger on a target to stay in stealth.

no its not. are you going to use CND if ur already invis? i hope not. lol fail!

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

I love the new changes, THIEF IS FUN NOW

S/d i have b een playing for many many months. its has always been fun LS didnt change this. but s/d is the hardest (next to ele spam every skill in the world build) to play.

EDIT: excuse me… i mean to play well!

It's prety fun to burst ^80

in Thief

Posted by: Travlane.5948

Travlane.5948

yeah. burst is dead :/ i think they should have shaved 20% off the base dmg. that woudl kill about idk…2500 dmg? :P

Soloing WvW supply camps

in Thief

Posted by: Travlane.5948

Travlane.5948

bleed build is best for this. caltrops = 30-40 sec camp death. dgger storm to make it go even faster.

Shadow Return has Infinite Range

in Thief

Posted by: Travlane.5948

Travlane.5948

did they nerf return on sword? i could run so far and then use return……doesnt matter how far i got….i even got so far i got a change map screen(reload) on return skill

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

well what i meant is it canceled the 250% dmg boost. so 60% ….. max dmg boost = 100%(2.5) hence the deduction from nerf is 1/(2.5)= .40 or aka 60% deduction….just excluding X which = variable dmg…which is irrelevant to reduction bc its on a RNG withing parameters of dmg max/mins

Give us back our burst!!!!!!!!!

in Thief

Posted by: Travlane.5948

Travlane.5948

No. Their approach is right. Thief burst was too good and everything else wasn’t good enough, which created skewed, pigeon-holing game play. Burst needs to brought down, mobility, attrition and utility need to be brought up.

While this patch should have had more, especially more buffs for Pistols, they have the right idea.

it was soooooo good…that nobody played it huh?

Dying very quickly, defense nerf?

in Thief

Posted by: Travlane.5948

Travlane.5948

i find headshot clunky to use. but yes true. good point. usually most classes use a utility or save a skill to do it. we have to make sure we dont use too many skills as it costs initiative

Dying very quickly, defense nerf?

in Thief

Posted by: Travlane.5948

Travlane.5948

yeah…cant even stomp unless we are in stealth anymore. every class can stop a thief from stomping but a thief can only use scorp wire which nobody uses bc well…it sux

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

well if its true and works as a 100% crit no matter when used….would make up a little for the 250% dmg nerf on mug :P YES 250%! bc the ones that use it hard have 250% or 270% which is said to be 20% above cap but idk.

Shadow's Embrace: Possible Rework?

in Thief

Posted by: Travlane.5948

Travlane.5948

how about people stop pretending to be thieves and asking for nerfs acting like honest people. our class is almost useless in wvw as is with all the nerfs….only viable build is venom share now. d/p is too fragile and sb trick shot nerfed. :P im going to give a few days on using larcenous. if it doesnt make the table flip to thieves being a force to watch at the very least im going to use guardian for now on. :/ btw i am a thief and i dont think shadow shot should be unblockable. the skill is very powerful as is….unlesss its a setup to nerf the mini blind field …perhaps?

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

exactly. so skill then stealth….so it shouldnt crit automatically right? anyone tested it?

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

@sir vincent…..either you …or I….misunderstand CND change……from what im getting is if you hit CND while under stealth it would not (before) be critting with hidden killer. NOW…after this patch…u can use CND while understealth and it will crit with hidden killer……thing is…who in the hell uses CND while they are invis? thats just dumb bc you get revealed. the change is useless and only and idiot would jump for joy….no offense to you i think you just mistook it. unless im wrong and CnD while invised gives more invis?

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

could be quite strong…but dont forget…(guessing here) a VERY high majority of boons are usually very short lasting and easily/quickly for reapplication. it will be usefull but far from powerful
…it MIGHT be powerful if auto attack with sword were a lil faster i think

wvw thief t1

in Thief

Posted by: Travlane.5948

Travlane.5948

Yeah I am on T1 and it even a couple of weeks ago it was pretty easy to find some good 1v1 fights. Last few times I went to WvW it blew hard. MASSIVE zergs and as soon as you attack a straggler they either run like stink, log off mid fight or the zerg turns around. Back in SPVP pretty much full time now.

its bc thjey nerf everything op. now fights can last 10 mins. no fun. no wins…and its predetermined according to spec v spec

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

Every patch since I’ve made my thief I’ve been hoping for a buff to P/P. I want to play my thief with P/P, but no matter how hard I tried, giving up mobility and stealth for LESS DPS just was not playable competitively. Heck, I gave up trying to use it in PvE as why take 15 init and 7s to kill one mob with 3 unloads when I can kill it quicker for less initiative with any other weapon? I guess I’ll hold my breath for the next patch.

As for the rest of the patch notes, most are relatively nice but the Short Bow nerf. I’ll have to see how bad it is, but part of the factor that made up for SB crap damage was the reliability of Trick Shot along with it’s multi-target. I’m hoping it’s fast enough to not fail on general mob walking, but as a spinning, obvious projectile I fear this may render it useless in PvP except against unaware groups.

So the real question, with the SB nerf, P/P being ignored still, D/P > D/D, etc that everyone just runs with D/P and S/D?

READ THIS PAST POST OF MINE:
Travlane.5948:
Blackhat.4016:
It was pretty strong for an adept major trait. Imo way too strong for only 10 points. Maybe moving it to a higher tier instead of nerfing it would have been better though.
They would still complain about it. You know whats next, right? CnD! Or, asking for a 25% deduction on back stab. Every single major patch we have had an extremely large damage nerf on at least 1 trait/skill. It will not stop :P If they do, they should start implementing a respective 2 boosts for defense/heals so we can still play at a competitive level! This is what the nerfs have done! (’s indicate which setups were better/more usable before their respective dmg/skill nerfs)
SKILL SET__________PVE_______WVW_____SPVP______TPVP
D/D______________ YES________NO
______NO*_______NO*
P/D______________ NO________1/2*______1/2*________NO*
S/P______________ 1/2*________NO*______NO*_______NO*
S/D______________ 1/2________YES_______1/2________1/2
SB _______________1/2________1/2*_______1/2*_______1/2*
P/P_______________NO_______NO________NO_______NO
D/P_______________1/2_______YES________YES_______YES
Shows what weaponsets are playable/played by thieves in each respective mode.
***1/2 = Situation Specific but usually as a main weapon set “No”
I’m guessing heart seeker leap removed, no more per-casting CnD, backstabbing arc cut down to 5 degree, black powder and HS interaction removed and thief is no longer able to crit.

4/30 Patch Notes up!

in Thief

Posted by: Travlane.5948

Travlane.5948

the patch hasnt actually been released yet as far as i know so no way to see the flanking strike animation and numbers.. will be the first thing i do

mug not critting effectively reduces a bs burst by 2k which is a pretty decent amount

it makes a burst build steal go from 6500 to around 2700. ur math is off sir. im guestimating but yeah….it decreases by 250%.

Swap Stealth with Invulnerability?

in Thief

Posted by: Travlane.5948

Travlane.5948

@OP do you genuinely NOT like fighting good thieves? seriously? No matter what I play, the most fun is vs stealth heavy thieves. All other fights are usually formulaic and end before they start based on spec.

correct.

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

funny everyone is callling frenzy……and upscaled

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

Funny how its OP when its attached to a 45 second cooldown (granted with an instant cast) yet when its on a half second cast time move with a base cooldown of 8 seconds its fine…

And thats just thief access to such damage coefficients others have equivalent or better coefficient skills with less cooldown and aren’t limited in other area’s such as defense (as in they can achieve similiar damage levels and still be overall better than that zerker thief)

but yeah… totally OP…

Try it against non GC actual level 80’s and its a whole different story, specially if they saw you running to 900 range and I don’t know… did some counterplay?

I don’t really think it’s op because of the high recharge, but I think some of the complaints are because it’s hard to dodge, being 900 range instant cast, instant hit, shadowstep and usable during another skill is very different from melee range with a cast time and after cast delay. But honestly, that’s pretty fair for such a long cd on a class mechanic. It’s mostly because people love to complain about something.

and it’s a tier one trait.

so u think putting it on tier 3…..makes it any less deadly….burst dmg builds iwll choose this over an extra strike of venom everyday. tbh…its the best trait in deadly arts….the rest kinda stink :P

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

It was pretty strong for an adept major trait. Imo way too strong for only 10 points. Maybe moving it to a higher tier instead of nerfing it would have been better though.

They would still complain about it. You know whats next, right? CnD! Or, asking for a 25% deduction on back stab. Every single major patch we have had an extremely large damage nerf on at least 1 trait/skill. It will not stop :P If they do, they should start implementing a respective 2 boosts for defense/heals so we can still play at a competitive level! This is what the nerfs have done! (*’s indicate which setups were better/more usable before their respective dmg/skill nerfs)

SKILL SET__________PVE_______WVW_____SPVP______TPVP

D/D______________ YES________NO*______NO*_______NO*
P/D______________ NO________1/2*______1/2*________NO*
S/P______________ 1/2*________NO*______NO*_______NO*
S/D______________ 1/2________YES_______1/2________1/2
SB _______________1/2________1/2*_______1/2*_______1/2*
P/P_______________NO_______NO________NO_______NO
D/P_______________1/2_______YES________YES_______YES

Shows what weaponsets are playable/played by thieves in each respective mode.
***1/2 = Situation Specific but usually as a main weapon set “No”

(edited by Travlane.5948)

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

Funny how its OP when its attached to a 45 second cooldown (granted with an instant cast) yet when its on a half second cast time move with a base cooldown of 8 seconds its fine…

And thats just thief access to such damage coefficients others have equivalent or better coefficient skills with less cooldown and aren’t limited in other area’s such as defense (as in they can achieve similiar damage levels and still be overall better than that zerker thief)

but yeah… totally OP…

Try it against non GC actual level 80’s and its a whole different story, specially if they saw you running to 900 range and I don’t know… did some counterplay?

I don’t really think it’s op because of the high recharge, but I think some of the complaints are because it’s hard to dodge, being 900 range instant cast, instant hit, shadowstep and usable during another skill is very different from melee range with a cast time and after cast delay. But honestly, that’s pretty fair for such a long cd on a class mechanic. It’s mostly because people love to complain about something.

yeah i agree the 45 sec kinda offsets it. 6500 dmg is like 110 a second or whatever. with the new nerf it will be doing 1500 dmg on average per hit. making mug not worth traiting for. perhaps if they dropped it around 25 seconds? what do u think?

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

he was downed bc he had less than 28k hp. urs was dead. heck there was 3 dead infront of u….2 were upscales. other was thief it looked.

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

http://tinypic.com/r/345cvms/5 anyone can make it look strong :P

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

So if we don’t believe you and call you out on it, and you can’t prove it, you start with the sarcasm. Myself and others have given rational arguments against, without calling you a liar or anything negative, but you go on the defensive and start getting rude. Looks like someone doesn’t like being disagreed with.

At this point, I’m beginning to think your main is your warrior, and while you do play your thief, your warrior is your favorite and you wouldn’t mind seeing the thief take a nosedive.

Frankly, it doesn’t affect me either way, as I don’t know you, don’t play in your tier, and on top of that, I don’t even trait for mug. If you can’t even have a reasonable discourse on the subject, with an open mind, I’ll have to assume you’re a troll, (whether deliberate or not I can’t say nor care).

srry u have a good point friend.. i just cant stand QQers ….well what i cant stand is anet listening to them. bc of QQs d/d is no longer playable p/p is no longer playable/ s/p is no longer playable…..sb isnt really playable as a dmg/primary set. p/d is barely playable bc of revealed 4 secs. s/d is decently playable and d/p is the only real choice. all bc of nerfs and nerfs alone. granted QQrs only have half the blame…anet the other. thieves are falling apart.

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

no defensive gear etc i said/meant. str8 berseker gear. the weakest out there.

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

when and where? video only so u cant edit crap like above. walk over to a body . how much we bet? ill match as much as you can. have a moderator hold it. .

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

no….not an undercover spy. just a hater. and liar. did you do 11k dmg with steal? yes. did you do it against a lvl 80? not without frenzy up.

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

LOL @ colonial blocking me bc i called him out on BS! he says its a lvl 80 engineer. ask his friend….well my friends im from dragonbrand. so im offering you a chance ….i will goo all attack no defensive runes…no gear etc like that and let you get 10-20 tries to be fair. if u break 7500 once ill pay you all my gold (350g) and all my ectos etc. take my bet. oh wait….u wont bc u know its bs. i will agree my thief peoples MuG is slightly OP. if you drop the base dmg by 20%. you will see the top end go from 6500 ish to about 4500ish. and thats top end makign norms 3800. which i think is fair. these crit buids add 250% total crit. which means if 6500 is high end…. means your only doing 2600 ish non crit as absolute max. which means the range is roughly 1000 -2600 dmg. and thats 2600 max dmg non crit as 30 30 0 0 10 with full zerk etc. so now…after the patch its going to do about 1500 on average. if u think its op…..we will agree. but what he is showing you is lies/propaganda. it can be proven. now what i suggest is drop the high end (of non crit) to like 2000 or 1900….making the max4250 with a crit (x2.5 for the 250% crit increase) . better way of dealing with somethin op.

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

warrior whirl…traited and buffed right can do 120k . did u know that? hrm….sounds more OP that steal. or is Steal normal and whirl just OP? answer me that?

Mug and why it was overpowered.

in Thief

Posted by: Travlane.5948

Travlane.5948

TROLL!!!!!!!!!!!!!!!!!!!!!!!!!!!! you hit an upscale. ill bet you my legendary and all my gold you cant do that to any lvl 80! BS! i call str8 bs! stop the propaganda you h8er!

Ideas to improve steal [Collection]

in Thief

Posted by: Travlane.5948

Travlane.5948

Secondly, the Stolen skills:

Giving such diversity to the Steal mechanic means that some of the Stolen skills are going to be immensely powerful such that they are not realistic in the new pocket setup. Thus, the individual skills will need to be toned down to compensate for the plethora of combinations and utility that Steal can now give. PvE skills can remain the same simply for the case of making the Thief’s unique mechanic useful in dungeon environments etc, but PvP equivalents need to be mixed up. Thus:

Mace Head Crack: This daze is reduced to 3s.
Whirling Axe: Attacks 33% faster, but now does not reflect projectiles.
Throw Gunk: Can remain the same.
Healing Seed: This removes a condition, plants a small Water field and gives a small flat heal instead of regeneration.
Blinding Tuft: This now has no attached blind condition, and is renamed to “Illusory Tuft”, “Cloaking Tuft” or a similiar name.
Ice Shard Stab: Chill reduced to 6 seconds.
Consume Plasma: Still grants Stability for 3 seconds and Retaliation for 5 seconds, but all other boons are also reduced to 5 seconds. Gain 3 Might stacks instead of 1. Cast time reduced to 1/4s.
Skull Fear: Instead of functioning identical to “Fear Me!”, it is a straight up 2s Fear from 0-600 range.

All PvE equivalent stolen skills can remain the same, or perhaps improved. I’m open for suggestions on those, too. Those are just changes from the top of my head, but yeah, having access to 3 of these skills at once if prepared for it could become problematic, hence the toning down of them in a PvP area. You could just attach an internal cooldown between skills, also.

will all due respect. this is some of the trashiest ideas ive heard in a long time. ummmm really? debuff all the crappy steal items we get? none of them other than whirl are worthy of thought. everytime a face a thief andhe steals from somebody….i never ONCE think"hmmm…i better what out if he uses that….bleh bleh bleh thingy" or “i reaaaaaallllllly hope he didnt get the one im thinking of bc ill be in trouble or that could really change the tide of this fight”. nothing in there is like cool…that really helps the fight. 3 sec invis + blind is too much? i think u need to compare steal…..*45seconds….to all other character f mechanics. we dont have half as good or half as much production from ours as they do theirs. that is a fact my friend.

Ideas to improve steal [Collection]

in Thief

Posted by: Travlane.5948

Travlane.5948

Hi,

I thought about creating a list of possible changes to improve the steal mechanic of the thief and hope you will add your ideas to the list.

Please be aware that the ideas in the list wont take account the changes of each other and each idea has to be looked at individualy. Only 1 or 2 of the ideas should be implemented. Otherwise stealing would become way to overpowered

I will start with some ideas and hope that you will add alot of other ideas to it

Basic:

  • Reduce the cooldown from 45 to 35 seconds. (Class mechanic of thief has such a high cd compared to other classes)
  • Make it possible to have more then one stolen skill (F2 to F4) and add a steal mechanic to 1 or 2 skills. The skills with steal mechanic shouldnt trigger “on steal” traits.
  • Increase the base range of stealing to 1200. change the trait that does it to something else (Issues.5789)
  • Put the stolen skills on F2 and change the F1 to a shadow return after stealing. (Folk.2093)
  • Increase number of stolen skills you can have at the same time,
    tone down the skills for balance,
    and more: long post by Auesis.7301 (3 posts long)

Traits:

  • Combine some of the traits (not all that will be listed). Some give only a minor bonus.
    Long Reach – increase range,
    Serpent’s Touch – 10s poison on steal
    Sleight of Hand – 1s daze on steal (grandmaster trait. rly? thief has at least two other ways to apply daze more efficient)
  • Sleight of Hand1s daze on steal Steal recharge 20% faster (grandmaster trait)
  • Improvisation: Stealing recharges all skills of one type two types. (With only one type you’d need to have 5 skill types equipped to get a granted recharge. To get 5 types, you’d have to equip the healing signet AND the elite venom. Changing the skill to work for two types will make it viable for more builds)
    (inspired by Travlane.5948 . His idea was to only recharge skills types you have equipped. But that would be to strong because you could pick up to 4 skills with the same type.)

Stolen Skills:

thanks for the shout out but what i “meant” it should recharge ONE of the skill types you have equiped and could add a “(2 max)” or something. i mean i used it with 2 deceptions 1 trick the other day and not 1 recharged after 10 steals. tbh ive used it about 20-25 times my entire life as a thief on gw2 and i cant remember it working once…..i cant even vouch that it does :P