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Anyone else NEVER steal?

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Posted by: Travlane.5948

Travlane.5948

you never use it, you suggest how to change it

rofl, its a 35-45 second shadow step that is affected by traits to give boons or do damage (or heal in the incoming patch). If you don’t understand the power of it thats a problem with you not thief profession mechanic o_O

wrong. eery calss is atleast 2x more/stronger f traits. i would trade steal for ANY set …ANY ANY ANY other set. i have already listed the traits others give ….buffs…..dmg….heals…..steal…even when its traited/spec to do all it can …isnt half of what any of the other classes f1 2 3 4’s can do. its a joke.

Thief Next month balancing

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Posted by: Travlane.5948

Travlane.5948

ERASE THREAD PLZ> i think author made a huge mistake and its not supposed to start rumors.

SOTG Thief

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Posted by: Travlane.5948

Travlane.5948

From my understanding the first hit of FS will delete a boon from the enemy, the second one will do lots of damage, and the third optional hit will steal a boon? Isn’t this kinda bad because you might delete a 25 might stack but steal retaliation? Why can’t both hits be boon steals?

u misunderstand. the first evades and strikes. the 2nd u can use for 1 intiative whenever and if it strikes it removes a boon(s) and you get it (or them) ……………..first part is called flanking strike(2 inti) second is called larcenous (1 inti)

SOTG Thief

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Posted by: Travlane.5948

Travlane.5948

Did they mention how many booms this will steal ? or will it stay at one!

and guys be positive ;P boon hate build are actually really strong, imagine yourself stealing 25 might from HGH engi or stability from Ele’s or even swiftness from a running enemy as they try to run away. a guardian without protection is meat cake they just need to make it so the animation at the end of flanking strike doesn’t root you at the end.

The odds are terrible.
You would have to land it 3-4 times to get a somewhat reliable chance at the might stack on an HGH engi. That or blow a trait on that boon steal on steal.
(they have constant, refreshing, short duration vigor/swiftness; typically regen occasionally retal/protection/fury)

short duration and fast reapplications. wtf ist he point. they give us one skill and nerf 33% of our burst… kudos anet.

Will Mug trigger Intelligence sigil?

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Posted by: Travlane.5948

Travlane.5948

i really hope they dont go thru with the non crit move. i think this might be a chacne for them to get feedback about it.

Steal cool-down reduction.

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Posted by: Travlane.5948

Travlane.5948

the ONLY thing worth stealing is whirl from warriors. the rest are kinda neat….or kinda tricky…or kinda fun…..i mean the ice stab COULD be usefull but its SOOOO slow and SOOO small range i think i hit like 10% or less of those :P

A 2K heal on a 45sec cooldown? Seriously?

in Thief

Posted by: Travlane.5948

Travlane.5948

The change is fine imo. People are forgetting that its a tier 1 trait that gave way more bang for its buck than it should have. 5k+ damage was huge, especially when coupled with bs/hs. Anet mentioned they are considering raising theif base damage if they can no longer burst effectively, so imo its a lot of fuss about nothing. Admittedly the heal is strange since steal is mainly an opener.. :s

they been promising us boosts forever. the ONLY one we have or will have gotten is the steal boon on larcenous strike we are about to get on the 30th. so all the rest of the promises are bs. and “if” we dont burst well…..we officially cant burst anymore. if u take away mug like that we now have a powerful combo of CnD to BS. you cant heart seeker aafter just 2 unless its another thief. even then ur toast . 50% of our intiative….1 skill….. all traits are defensive bc we have no defense. hrm….hope we dont miss….it used to be a gamble. now its a given we gonna get owned. :P heals dont help unless theres a way to maintain the hp or mitigate dmg. niether of which we have unless we stealth.

A 2K heal on a 45sec cooldown? Seriously?

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Posted by: Travlane.5948

Travlane.5948

for 45 secs.. you should get like 3200 health minimum…any less is just a joke.

Thief Next month balancing

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Posted by: Travlane.5948

Travlane.5948

wow. if thats all true thieves are going right to the bottom. i had a tough time with a bow ranger today keeping up the dmg.

[Video]Coloxus D/P vs D/P high rank

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Posted by: Travlane.5948

Travlane.5948

eh. build is good. s/d beats its 60 40 ish. bad in wvw. pretty good in SPVP depending on if they are split up or grouped up. he could literally play defensive and never lose….skill 5…. few invis. few dodges. its going offensive with this build that puts you in peril.

Signets of Power needs changed.

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Posted by: Travlane.5948

Travlane.5948

oh assassins. yeah. should be 10 secs i think to be fair. 15 would be preferable. its not like we activate these usually in battle other than infiltrators…even then… so we stack these outside of battle.

Signets of Power needs changed.

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Posted by: Travlane.5948

Travlane.5948

wtf is signet of might? do thieves have this skill? im lost srry. only 12k kills in wvw ….. legendaries…..umm 5100 achievements :P what am i missing?

A 2K heal on a 45sec cooldown? Seriously?

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Posted by: Travlane.5948

Travlane.5948

if steal cannot crit. mug shhould do this: 2500 dmg Daze for 1/4 seconds Cripple for 3 seconds and heal for 2k. that would be worth it. dont wanna hear any crap that its Overpowerd bc mesmer shatter alone is stronger even before mug nerf and mesmers have f 1 f2 f3 f4…thieves only have f1. and now its sucks…srry the skills we get SUCK. whirl is ok…but we recieve alot of dmg when we use it….and being so fragile that = death. as of now i would trade thief F1 for AAAAAAAAAAAANY other F in the game. thats how bad it is.

A 2K heal on a 45sec cooldown? Seriously?

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Posted by: Travlane.5948

Travlane.5948

yes but if a burst thieve BURSTS…..they are then walking corpses until they reload 45-60 secs later. sooooo yeah. even then mosts bursts dont work bc people respond with anti CC and anti stuns or just simple thieves miss. its very very very powerful “IF” it ALL goes off. which it ussually doesnt. now burst is non existent for a thief. CND+BS is nto a burst. its a strong combo.

Signets of Power needs changed.

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Posted by: Travlane.5948

Travlane.5948

what is signet of might? sorry im not sure what you are saying here bc i don think you said it right? im sure you are right whatever you meant but help me understand

SOTG Thief

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Posted by: Travlane.5948

Travlane.5948

I think they mentioned steal being a directional shadow step when without a target. It’s not coming yet but it’s something being looked at.

Additionally thief mobility improved relatively to the massive nerf to RTL for this particular patch.

Change to mug to heal is fine for now, but not really a long term answer. Now there is a choice to whether you want to open full burst or not. The problem I have with the change is that the heal is on mug and not on steal itself, so that trait is still pretty much mandatory.

We’ll see how boon steal works out.

TJL

there is no choice now. 1 boon steal is NOT the answer as ALL Boones last 10 secs or 6 secs. VERY rare it lasts more. anyway steal is now the worst F skill in game as it was before. mug is a joke. and BURST is not possible. warriors AND mesmers will NOW outburst thieves. if u dont agree than u are just really ignorant of more than one class.. not trying to be mean if u disagree but its true. see how much a warrior can burst for with signet of rage and a 5 sec immobilize…..mesmers shattering 5 cloens/phantasms after they all ahve done dmg with zerker setup then the mesmer goes invulnerable for 2 secs with a flurry of GS attacks. pffft yeah. we dont even have invulnerable. but steal ing 8 secs of swiftness or 5 secs of protection. if u notice the best defensive boons in the game are 75% short lasting. and giving on pulses also…so making them stolen really not change much….. this patch for thieves is a major fail and more nerfs. EVERYTHIGN was a nerf. everything. the boon hate is a joke. u will see . if people start playing s/d which i have done for 6 months…….it will b because of its “fun” factor. not for skill 3 and larcenous strike.

A 2K heal on a 45sec cooldown? Seriously?

in Thief

Posted by: Travlane.5948

Travlane.5948

It’s a little odd thematically, but I think it makes sense from a game-play perspective. Their point was that Thieves are too capable at burst and not capable enough anywhere else, which ‘forces’ Thieves into glass cannon builds, and that’s a very accurate assessment. I think that nerfing their burst potential in certain areas while also improving their attrition through healing and mobility is a worthy endeavor.

They are trying to improve Thieves’ survivability and reduce their dependence on having glass cannon spec to do anything.

but this is not the answer….atleast not by itself. they cut 33% of burst dmg and give us like a 12% heal? OMG a heal we wont even use bc we mostly use it as a opener. they had the brass to call it a finishing move….NO NO NO! HS is a finisher! jesus lol isnt that why the dmg goes UP alot as they have less HP? point is to get them to have less HP for skills like HS and executioner / thief infilitrators runes….cmon we all know STEAL is a best opener skill for thieves bc they are melee. all a person would have to doo is run with a bow and keep firing. we need it as a gap closer. warriors have whirl…etc jump…leap… cmon. common sense anet

A 2K heal on a 45sec cooldown? Seriously?

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Posted by: Travlane.5948

Travlane.5948

what this does is make EVERYONE PLAY D/P …EXACTLY WHAT WE DIDNT WANT>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OMG simple anet so simple. u think 1 skill stealing a boon is going to save the thief class from dying in 2 secs? PLEASE PLAY YOUR GAME before making changes to it. to all the CRYERS STOP CRYING most of you just suck. there is only 2 classes that need a nerf…..ELE for mobility / spamming. and mesmer for burst dmg and having no reall need to do anything other than roll around letting phants/clones do dmg/blow up.

[Video]Coloxus vs Wild Bill (Slic)

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Posted by: Travlane.5948

Travlane.5948

You could have probably ended that second fight much faster if you were running SB. You could have kited him after the initial burst and he wouldn’t have been able to land a CnD, would have gone down after a couple hits. P/D doesn’t have many stealth options outside of heal/SR if they can’t land CnD.

true but again 1v 1 build. and 1 v 50 build :P ive been in EB for 20+ mins while the same zerg of like 25 ish or 30 chased me . hard as hell to get aaway especially with other thieves. i was toying w/ them too but still. i wasnt way far away i was literally in the middle of them 2 very diff builds. when ther is a 1 v 1 area or 2 v 2 custom arenas then d/p will have a place among top buildsw.

[Video]Coloxus vs Wild Bill (Slic)

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Travlane.5948

what the F is this cheese cheese word u using . every comment in this gw2forum has a word cheese!??

In the multiplayer PC game Starcraft 2, cheese is a tactic or strategy that is considered to be overpowered and is not sportsmanship-like. It is used in a derogatory fashion by players, Youtube commentators, and tournament announcers in South Korea.

The exact classification of cheese can vary, but most forms of cheese are obnoxious “in your face” tactics that annoy the opponent and lead to victory within the first 5 minutes of the game. In general, it is impossible to counter a cheese tactic unless you scout the opponent’s base. Most cheese strategies do not use the game’s intended “combat” units. I.e. the SCV construction unit is intended to harvest minerals, not lead an assault into the enemy base.

Cheese is most commonly seen in the lower brackets of Starcraft 2. Most lower bracket players do not scout and leave themselves vulnerable to cheese. As players become more adept at the game, they begin scouting and will move into higher brackets.

The newer forms of Cheese such as the SCV bunker rush were first used in official South Korean tournaments. The strategies were then posted onto Youtube and copied by American Starcraft players.

- Heartseeker cheese.

Caltrops nerf, duration nerf, makes it hard for condition thief to fight a p/d and d/d burst build. Not surprising.

finally a real clear answer… i played SC1 for 3 years so i know what u talking i guess. yeah caltrops nerf to be more balance i once stepped into his caltrops and then just 20 stacks of raining bleed on me! which is not a gud idea .. gonna evade it nxt time. and in this duel i forgot to change this shadowstep utility. which is useless in 1v1 didn’t use it not even once.

wrong. i mean you could setup a build/traits/armor to fight specifics then in that case he should have changed his build. since his is made to fight lots of people and stay alive and your is made to fight 1-2 and not die. 2 very diff builds . so you should keep your normal setup. bc if i were him id run s/d trap blind SR BV and d/p backup and its 60 40 gg d/p loses. no matter how long u stay blind for a s/d can always get away bc your only real movement is with HS. too risky in larger groups but in 1 v 1 its decent but costs too much Init . 3 vs his 2 to shadow return. then 3 to get you immobilized and BV …idk ive done alot of dueling against d/p. its easy to defeat espcially if u get hit by a HS while they are loading up on invis.

there is no reason to give a d/p invis thief more than 2.5 secs of invis from skill 5. none. get in the dirty and they will drop invis. guaranteed.

[Video]Coloxus vs Wild Bill (Slic)

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Posted by: Travlane.5948

Travlane.5948

That was the best thief you fought? Are you sure?

WB is good at stomping pugs, but that wasn’t exactly what I would call stellar performance

doom hit it right on the head. i think the is the first 1 v 1 bill had against a d/p. i mean he didnt even stand in the spot where black powder was shot. if he did colosus would have been revealed 4 secs. then time to put some bleeds on. also bills build is MUCH better overall bc d/p gets owned in wvw/zerg play. it fairs ok in spvp but bills can bunker and kill numerous GOOD players! there is No way a D/P palyer can kill THREE or FOUR GOOD or GREAT players. its impossible. you see videos of this bc they are fighting nubs…upscales…or people without CC/anti cc. its horrendous. i run 5 0 30 30 5 in wvw and no zerg can kill me yet i can get in there and put some hell into them. d/p is only good in duels. so until they ad 1 v 1 arenas d/p is barely playable. i run s/d as my fav setup and i wont like d/p is my backup only bc it can use the same trait setup.

Do you think D/P will get nerfed?

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Posted by: Travlane.5948

Travlane.5948

but still, in stealth = no dps

Bad argument: in mistform = no dps. Doesn’t mean ele should be able to mistform at will. Not to mention that you regen in stealth, gain might and lose conditions. d/p definitely needs a tune down.

i think just on the pulse if anything. like 1-2 sec pulse is good.

The most important question of all:

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Posted by: Travlane.5948

Travlane.5948

stupid. i open iwth it 80% of the time. gets me close bc everyone runs from thieves. better than wasting intiative. so basically mug can do like 2k dmg and 2k heal. wont go about 2500ish anymore. thats a 60% debuff. thats alot. wowo

New Flanking Strike

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Posted by: Travlane.5948

Travlane.5948

ITS STUPID! doesnt help out defense them kittening liars. its a 1 v 1 change. so is mug nerf. nobody wants 2k heal. it wont help. “taking the boon from the ele/guard will cripplle them” yeah if they stand in the same spot they get it right back or recast it seconds later!

SOTG Thief

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Posted by: Travlane.5948

Travlane.5948

wow. they just dont get it. lets take away dmg….making 1 v 1 worse……and zerg play worse…..lets give them boon steals on FS…..only helps 1 person…..hurts 1 person….THIEVES STILL CANT PLAY IN WVW! WTF is wrong with these game designers!? jesus. i guess i ll never be able to zerg it. ill have to roam all my kittening time in game. good grief. i have NEVER seen a change for thief where im like yeah thats cool. and they say that taking a boon from ele is going to cripple them to the group? it takes 2 secs for them to put it back up. wtf are theyt alkin about? do they even play this game or just read about it?

The most important question of all:

in Thief

Posted by: Travlane.5948

Travlane.5948

so if mug isnt being nerfed….what is happening to mug? healing? somebody plz explain. if it heals its def a nerf.

Signet of Malice Buff?

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Posted by: Travlane.5948

Travlane.5948

I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…

If it did, you’d still be capped at 33% most likely :P

yeah, but in combat it would be insane since the cap is 133% of out of combat speed, so it would be like our speed in stealth trait.

i think its only 50% out of combat speed. bc of the thieves skill. it wont stack with anything else. basically i wasnt going 200% at all.

Had a nice fight with a warrior.

in Thief

Posted by: Travlane.5948

Travlane.5948

@swinsk ……i agree. but not in zerg play. you are talking 1 v1 or 1 v 2 or 2v2 etc etc etc. but in 50 v 50 or 100 v 100. its way to delicate. u will get hit with fear…..Knockdowns….Aoe….somebody only has to jump into your blind field in order to get you out. soon as they hit u they are out. all the CCs are usually incidental and just collateral dmg aimed at a zerg . that said…. its too delicate. you die fast. i mean if u like to duel. its like a 50 – 50. i remember you playing a s/d player i9n a 1 v 1. there was def not any domination. i personally thing p/d bleed is the best overall for wvw and d/p is good for small groups. best all around dmg/survivability is 100% s/d. stunts any of the enemies ccs….drops all of their conditions…heals….still hits 5-7k and can get away alot easier….doesnt ahve to jump over a very predicatable small area 3 x to get 5 secs of stealth. plus sword has aoe dmg (melee range). so it really depends what kind of game playing we are talking about……WVW …..spvp….or the irrelevant 1v1 & small skirmish fights.

Uncatchable WvW/PvP

in Thief

Posted by: Travlane.5948

Travlane.5948

Too bad the trickery traitline kills dmg horrendously. would work so nice with sword builds. maybe if they made uncatchable into a rectagle like shape (sort of like a trap) instead of a stupid small circle. think about that. a trap that is caltrops when u roll. soooooooo much better!

Disturbed by what I am seeing in PvP.

in Thief

Posted by: Travlane.5948

Travlane.5948

thieves are too fragile. but in anets defense….trying to balacne a class that can die as fast as it can kill…..can prove quite tedious and deceptive. if they gave thieves like 15% more armor. i think everything COULD be fine as is. and the 3 sec revealed back.

Sword/Dagger builds?

in Thief

Posted by: Travlane.5948

Travlane.5948

not going to tell you guys what to do. but s/d is my love and i really use it every day. 12500 kills on thief in wvw alone. that said. i use 0 30 20 20 0 ….. i run this with certain traits so i can switch to d/p and both builds are viable at the same time!!! i mean if ur in a huge zerg u prolly want SB as backup but anything smaller you want d/p for the blinds and invis attacking. s/d main works just as well. keeping up the intiative so you can keep using infiltrators strike! id say about 40% of all the dmg in s/d comes from infiltrators strike. get em immobilized then 2 hits then repeat. that alot can really get you on the right path. blind on invis…..hidden killer….2 intiative per 10 secs…..infiltrators signet…..remove condis on stealth….50% less fall dmg……extra vitality in crit line…..furiious retaliation . enjoy oh and use the sigils that give something on switching. since i switch alot they help….alot.

Balance patch incoming.

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Travlane.5948

I agree, guardians are so overpowered. The best thief in the world can’t kill a decent guard. I’ve played a very good guard with the a 30/30/0/0/10 build and all he was allowed to do was heal and dodge.. I couldn’t kill him.. If that’s not overpowered I don’t know what is.

Cheesy, super-nooby spike combo isn’t intended to work against everything. Deal with it.

ps. The guard can also do nothing if you just keep perma stealthing with d/p, running around with sword #2, or just spamming c&d on the nearest mob, wall, gate, siege, pet, upscale or whatever.

ur right its not supposed to work against everything. apparently its supposed to work against nothing :P a guardian can kill you by doing nothing. u know that right? just stand still with heals and dodges using retal/burns. he wont even attack and will kill 99.9% of all thievs if he is a good guard. thief cant deal with necros….if a necro uses swarm elite for like what double the hp then the 2ndary HP bar from F skills. yeah a thief has no chance. no elongated dmg to last beyond the first 5-8 seconds. poof no chance. i can go on about every class

Thoughts on Thief Balance

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Travlane.5948

Actually any kind of AoE CC or AoE damage will be good counters to D/P stealth stacking since you know exactly where the Thief is when he tries to stack stealth.

You can also easily interrupt the initial Heartseeker after the Thief sets up a smoke field, which will result in the Thief being down 9 initiative and still not stealthed.

In fact, the best counter is simply walking into the smoke field, which gives the Thief 4s revealed if he doesn’t cancel the Heartseeker immediately…

Experienced players who understand how the stacking works tend to perform the latter two counters on me pretty often.

allt he d/p ers are going to be so mad at you now lol good thing im s/d …i do like d/p as a backup but i never invis stack more than once. too risky

Shadow Trap Makes No Sense.

in Thief

Posted by: Travlane.5948

Travlane.5948

interesting idea. could be a very viable use for shadow builds. especially if u increase condition length

Why do people think Thieves are "OP"?

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Posted by: Travlane.5948

Travlane.5948

ele/mesmer is more OP than thieves. thieves can be really good only if the player has a very high reaction time and lots of experience on a thief. tbh even if a thief kills you in wvw it changes nothing. bc chances are its in a group of 3 or less or 1 v 1. and if ur in 3 or less or 1 v1 ur not doing anything productive anyway. pffft

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

I WOULD LOVE THAT…however they have NEVER once given us dmg back in any area. not once. i think they need to add some higher base dmg in trickery/acro builds. they arent even viable options as of now. like skill 1 in [p/d] builds

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

well im ready for it. complainers hate playing against mesmer/thieves bc they are tricky. and good at 1 v 1. even tho that has nada to do with this game. literally. nothing. nincompoops

Video: Glass Cannon D/D Thief SPvP

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Posted by: Travlane.5948

Travlane.5948

I don’t get if this is a joke or not. You kill clueless glass cannon players, not even always with full hp, with the most classic and boring D/D thief build. And NONE conutered it by teleporting/breaking stun. Amazing.

well 2 things i have to say about your comment. yes you are right about them being low hp…..most were 14-17k. outside of those…thieves have little chance to kill in spvp. they have to tag team. u menion about them being noobs and not stopping the stomp. if u notice a good thief….well not many know these things but most cast STEAL….CND…BS ….HS HS ….the correct combo is CND …then steal half way thru …then backstab then a few auto attacks then HS. also using SS on a stomp then shadow return right before you finish helps. guess u will ahve to rewatch the vid. or learn it yourself. but atleast you noticed the HP of enemies

You misunderstood my post. I wasn’t talking about stopping being stomped, but about stopping the burst. As a thief I can use shadowstep, infiltrator’s signet, blinding powder, assassin’s signet, withdraw, black powder etc etc to counter the backstab damage. In the video none of them did anything to avoid it, even if they could.

true some people get out some dont. as a thief we have alot of ways to do it. most other classes like necro dont really run those ….maybe 1 and sometiems by the time the thief attacks its already used. id say about half of the BV i use stay on the full 1.5 or 2.25 seconds(dpending if i ahve 2 strikes of it or 1)

Shadow Trap Makes No Sense.

in Thief

Posted by: Travlane.5948

Travlane.5948

how about chaning the skill entirely. maybe (just an idea) shadow trap is not visibile to enemies and when triggered it immobilizes them for 3 seconds while teleporting you to their location triggering a blinding powerder in area (causing stealth to u and blinding enemies)…….maybe to make it less Op just 1 sec of immobilize. i think it would fit the name and be totally useable

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

@humorless…… there has to be a high dmg character in the game. so i dont see them really killin that burst dmg…..one tanky(guardian) one tricky magical (mesmer) one caster (ele) one tech (engi) one everyman (warrior) etc etc and so on and so forth. so to make a thieves dmg less than mesmer and warrior is just bad lore and bad \balance. even if they dont take mug away they SHOULD give thieves a 15-20% defense boost. with mug gone dare i say 25-28% more defense. if u drop mug…..warriors become more dmging ….emsmers are already more damaging.

Video: Glass Cannon D/D Thief SPvP

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Posted by: Travlane.5948

Travlane.5948

I don’t get if this is a joke or not. You kill clueless glass cannon players, not even always with full hp, with the most classic and boring D/D thief build. And NONE conutered it by teleporting/breaking stun. Amazing.

well 2 things i have to say about your comment. yes you are right about them being low hp…..most were 14-17k. outside of those…thieves have little chance to kill in spvp. they have to tag team. u menion about them being noobs and not stopping the stomp. if u notice a good thief….well not many know these things but most cast STEAL….CND…BS ….HS HS ….the correct combo is CND …then steal half way thru …then backstab then a few auto attacks then HS. also using SS on a stomp then shadow return right before you finish helps. guess u will ahve to rewatch the vid. or learn it yourself. but atleast you noticed the HP of enemies

Shadow Trap Makes No Sense.

in Thief

Posted by: Travlane.5948

Travlane.5948

I don’t think it could work that way as it could allow thieves to, say, place the traps in front of keep doors, wait for a person to run inside, and then teleport into the keep. There needs to be a way for them to stop us from exploiting it. That kind of thing aside, I do wish it worked that way. Porting across a map onto someone would be fantastic.

im sure the can differentiate the 2 on coding/programming by settng up towers as a differnt area/land etc idk. but you have a really good point

Switching w/ Sigils Functionality

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Travlane.5948

hence it being written as “action” rather than like a “side effect”…..kind of like caltrops….its not direct dmg but a side effect of a skill/proc

Switching w/ Sigils Functionality

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Posted by: Travlane.5948

Travlane.5948

i know everyting that will throw me out. its just that this says it shouldnt. if it SHOULD…then in that case it SHOULD be written as : When you switch this weapon while in combat, cast frozen burst, freezing nearby enemies for 3 seconds.

Switching w/ Sigils Functionality

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Posted by: Travlane.5948

Travlane.5948

I run S/D and d/p 10 20 20 20 0. tricky…fun…balanced…..hard to hit and a bit of survival. my question is on how sigils are supposed to work with invis. i use hydromancy on my weapon and i like to switch it while in combat so i can ice enemy for 3-5 seconds to really put an extra pounding on him while im low on intiatitive. problem IS…..when im invis i like to switch so the ice drops when hes not ready for it. but that takes me out of invis. isnt the sigil proc on weapon switching supposed to be …idk like extraneous or somethign? why is it considered an attack? it doesnt say when u switch weapons you cast ice on enemy. it just says" freezes nearby enemies with ice " or whatver. it def doesnt say what it does according to functionality. anyone have ideas or inside info? im curious if i should report it? fyi its VERY useful.

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

Mug would probably be the first place they’ll look to put the boonhate stuff in. Say steal takes all the target’s boons and you keep 2 random ones. Mug makes it so for each boon you didn’t keep, you will do +X% damage on your next strike and your next strike will put a debuff on the target so they can’t gain any new boons for 4 seconds.

too bad trickery trait line is never used…even in condi builds :P

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

Wait did you say that Guardians are the #1 WvW class? Seriously?

-Guardians are slow. Really,really slow. This makes them useless for scouting. To get permanent swiftness you have to use a staff, or trait for boon duration and use two long CD utility skills.
-They have little ranged damage (lol scepter) which can be used to take out siege on walls.
-Guardians can’t run away. Ever tried escaping a zerg as a Guardian, or even just 2-3 people? Sure you can take a million damage, but you have a maximum of three blinks – which are 600, 600, and 1200 range respectively (and if you have these three blinks, you have a grand total of 0 ranged damage). Oh and two of them have to be targeted. Unless there is a handy castle next to you, or can kill the enemy (good luck if it’s 1v2+), you will die.

Sure they are amazing in zergs, and everyone knows this, but outside of zergs they are basically overshadowed by everyone. Currently I’m on Tarnished Coast – a T2 server. Even here, zergs are not everything. Maybe it’s different in T1, but I can’t say.

sunflowers…..im not picking on you when i say this…YOU ARE EVERYTHING THAT IS WRONG with complainers and forum writers in and outside of this game. “outside a zerg the suck” really…..1 v 2 i win all the time….try specing for burn/retal and good heals. u dont even have to attack to win. literally. its a joke. so op! ok and skill 3 and 2 from staff and 2 skills from scepter hit siege. getting away? try use sanctuary……Line of warding…..then skill 3 from staff….then switch to GS and use skills 3 to leap…..gives swift plus retal. sorry ur obviously not a guardian or a good one. theres no way one person can kill a defensive guardian before he reaches his zerg or castle . even 2 people would have an insanely hard time. in a GOOD guild or GOOD zerg you have like about 50-60 minimum running. our guild organizes so we have 5-7 guardians. 4 thieves running venom share…..several necros just amazing in zergs with aoes heals condi switchs and ice dmg etc CC etc….. engineers are annoying as hell bc with al their ground targeting they do alot more dmg than a thief in zerg play bc of aoe and u dont really see them in the midst just throwing kitten out there…..anyway….we run zergs so you just just have a bunch of randoms out there. we make sure there is a minimum of this a minimum of that before we go. on vent commander (on retreat) shouts GUARDS! line of wardings!! santuaries!!!! everyone else share swift share…..FALL BACK!…..ill tell you what….if u say a guard can get away from a zerg than ur guild/zerg is really not good. 6 lions of warding 6 sanctuaries….(even 3 of each is more than enough) its impossible for a zerg to get to you. even better for blocking them from getting in to their tower to defend. here i am giving tips now. anyway. shall i touch spvp? in spvp they are gods. bunker builds are just insane. i have 12k+ kills on might thief….most of which are not from zerg kills. dreamer plus almost 2 other legendaries full ascnede etc,…..and even i avoid guardians in spvp. hell even rangers are amazing there.

so my first comment said that you are everything that is wrong with complainers. let me touch on that before i bounce. that is bc your idealism…….priorities……objectives…..and focus are just totally off base. you talk about them (or anyone) being bad outside large group and zerg play…..why? there are no need for anythign else in wvw. GROUP PLAY IS 100% OF WVW! THERE IS NOTHING ELSE! 15+ is the minimum you should run with to really accomplish getting any points. of course you can send 1 or 2 here and there for camps….. but those arent the game changers. and spvp they are gods……and even if u dont agree with me….A your idea of guardian is way off as im sure many will tell you here. and B it is my opinion. the list above there stating the order of strongest OVERALL……is very close. may not be perfect but its as i see it from a tryingly unbiased P.O.V.

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

If I am honest, I would like to be able to do damage while specing into Tricks and Acrobats as I believe these two lines to be the most interesting (not powerful, just interesting) Having thieves rely on stealth for survivability is silly as it forces us into Shadow Arts, then they nerf stealth… go figure. I have used Mug and it is nice, but again, I believe that relying on this one skills to burst is silly, it should compliment builds not be the basis.

Currently if you spec 10/30/30/0/0 you get more damage and survivability that any build that uses the majority of points in Tricks and Acrobats.

I love the notion of p/p and am getting into sword/dagger and Dagger/pistol (non-stealth variant) but I cannot give up the Shortbow. I like the idea of a mobile thief as opposed to a stealthed thief. But the traits for stealthing is just too strong, remove conditions, blind nearby and self heal.

Currently it would seem that Stealthing is too powerful to a point where you kitten yourself if you don’t take it. having alternatives to the stealth so we are able to pick some of the benefits we get in stealth but in other avenues like dodging removes a condition and leaves a condition field on the floor based on the condition that was stripped. That was just an example…

Additionally P/P needs A LOT of love. I love the feel of the set, but it just does so much less damage than other options. It is also the least slippery of out weapon sets. I would like to see the pistol #4 skill daze nearby enemies, move the player back half the distance of withdraw+ evade so it is a daze, dodge, gap creator. I got this idea from the engi rifle knock back which knocks the engi down and knocks the opponent back, seeing as its a pistol, overloading it with blackpowder would provide a kick to knock the thief back while dazing the target from the boom of the gun as opposed to the bullet.

additionally pistol #1 skill could scale with power better so that either a condition based user or a power based user can use this weapon to good effect based on what they choose to focus on.

Pistol #2 needs an aoe, maybe a trick shot like skill that applies poison cripple and vulnerability on alternative hits. so the skill would ricochet 3 times and hit the first with poison, 2nd with cripple and 3rd with vulnerability.
thoughts behind this is that in a group it would be beneficial for thief to keep switching targets to get the most out of the conditions all the while doing damage in an aoe like manner.

pistol#3, unless buffing the damage, touch this, you die.

pistol# 5, nice vs melee but very situational (unless you are D/P) would rather this be more of a survival tool vs ranged but we have smoke screen and daggerstorm for this. and the aoe smoke has its uses

Ok this was waaay longer than I anticipated… No trolling here, just love mobility thief over stealth. But at the end of the day, it really is horses for courses.

pistol skill 1 does need a big boost. i think sword skill 1 should be about 15-20% faster too. yeap thats right….we have only 1 aoe dmg (cluster bomb) wish we would get like 4 intiative when we swap weapons automatically bc other classes get to switch a couple times and dont draw from the same pool….basically they can use their 2ndary weapon skills all right away even if spammed! we cant.. Cnd…miss….Cnd hit …BS maybe hit….and then ur out of attack even if u switch. we will have to see.. btw invis isnt too powerful. its just right. its just acro/trickery doesnt give a way out or much dmg. yeah it gives 10% extra for low endurance/intiative etc but thats 10% of an already low output bc of the lack of power / crit line. invis is a trade off for our lack of defense. not a fair one imo since its not a 1 v 1 game.

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

Am i playing a different game? Thieves do not need more mobility.

really? how about defense? other than venom share theives cant really support thier guild/zerg well at all.

Balance patch incoming.

in Thief

Posted by: Travlane.5948

Travlane.5948

To: Travlane.5948

Absolutely true. Me main is Thief with 1.6k play time and I can say " He is totally underpower. He has low heal pool,any one defense utility ala (Mesmer F3, Warrior enduarnce pain pasive+active, Elementalist mist form,shield etc )

I will wait for another Thief nerfs and reroll to another class maybe OP guardian,ele or enginer beacose play for underpower Thief and kill only under level player or just run away from 80lvl other classes(guardian,ele,enginer, maybe warrior and mesmer) is not funny.

yeah the next big thief nerf im done too. hopefully if the mug nerf we will get a HUGE fix on defense. it would have to be huge even without mug.