Showing Posts For Travlane.5948:

Next nerf: sword.

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Posted by: Travlane.5948

Travlane.5948

LS triggers regardless of FS hitting or not. LS is 100% …and in my opinion…it should be.

Rune of Mesmer\Sigil of Paralyzation issues

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Posted by: Travlane.5948

Travlane.5948

with 15% +33% its a total of 48%. so you go from a 2 sec stun to a 3 sec stun pretty much. with just one or the other you go up to 2.66 seconds or 2.3 seconds…… do they work / stack and in what mode? im not sure as i have used them but never thought they wouldnt work so i never counted….. can anyone verify a 3 sec stun in wvw or pve?

I just don't get it.

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Posted by: Travlane.5948

Travlane.5948

PVE
thief:
1.traps suck big time
2.venoms have to small range for sharing
3.burst is meh
4.dps is far behind a warrior
5.mobility is NOT so very good without 15 in acrobatics
6.let’s say that the lowest hp/med armor combo compensates with stealth to stay alive, but the new “dont drop agro on stealth mechanic make things difficult”
7.almost NO boons, no team support except stealth res
8.blindness ineffective at bosses, also 1/2 duration of vulnerability&weakness
9.shared initiative system on all weapons

warrior:
1.banners 600 range: 2 super boons up for everyone in party !
2.invulnerability
3.top dps
4.highest hp/heavy armor
5.good condition remover (remove 1 condition on shout+ Shake It Off!=2 on 1 skill, Mending-remove 2 conditions then heal etc.)-contrary to “low condition removal” stated by a-net
6.good bursts
7.boons like 3 might stacks and fury for everyone in party
8.mobility via rush and other skills
9.switching weapon sets you get fresh skills

This post is so insanely slanted it’s not even funny. I know you are being serious, but I can’t take you seriously.

Slanted or not, there’s definitely a reason thieves get turned down and warriors get demanded in PvE situations.

That’s because they’re the best PvE class there is?

Not just that. Thieves are turned down in favour of just about every other class but ranger. We are seen as having neither the dsp or survivability, and our support is considered niche at best.

here here! i 2nd. :P

Thief, class mechanic - Steal

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Posted by: Travlane.5948

Travlane.5948

Really like some of the idea’s here keep posting to bring this subject some attention.
How about something like this:

F1 Steal ( Same as now?, maybe only give you a offensive bundle for balance it out? )

F2 Cloak – Vanishing in stealth for 3s while gaining initiative.

F3 Retreat – Roll backwards and gain Protection 5s.


i ac___

Don’t know if it would be op, tbh i don’t think so. It would help us a lot in survivability both in PvE and Pvp, not in teamfights tho..
I want something thats helpful in teamfights/teamplay i.e dungeons,tpvp.
Both in terms of viability & contributing ( the need to bring a thief ) And in terms of the need for a class to be fun to play in team scenarios. tbh, a ressbot/cluster spammer isn’t that fun. ( i know we can dish out top dps in pve, tho 90% of the community doesn’t )
Buuuuuut i can’t come up with such ideas. Not something good atleast.
Maybe those additions should be in our utility skills?

Bah it’s to early.. this became a wall of text, my brain is just a mess :P it’s just some ideas, and maybe its bad, but opens up ideas for other ppl etc. so keep posting suggestions for the future of our thievery !

peace

i actually REALLY like this idea….not OP…seems fair with only 5 sec protection for emergencies and an extra stealth so we can actually use diff utilities for once. i second this idea! and only offensive uses on f1…..we are thieves :P everyclass f mechanic has access to dmg but us…i mean we have a chance at whirl…but its risky to use too.

Next nerf: sword.

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Posted by: Travlane.5948

Travlane.5948

yes it is embarassing when nubs use 3 spam but only getting 3 uses is like = auto dead enemy.

Next nerf: sword.

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Posted by: Travlane.5948

Travlane.5948

FS and LS are 2 different strikes….. LS doesnt require that FS hits…..kinda like saying jab with the left before a power right punch….but u cant use the power right punch unless the left jab hits? kinda silly if u think about it. FS is very hard to program to be a skill that hits alot….always has been…..if u change it LS will be available less than a successful bs or cnd. it here what you mean but reverting it to a conditional ls would cripple the skill enough that it wouldnt be played. if LS is he only skill that is used…….and needs a nerf…..i say buff attackspeed and attack dmg of 1 skill and make tactical strike a better dmg hit….. until then LS is fine…..one skill isnt making a build OP. its strong…..but its also the difference between a guardian/ele owning and being a good fight.

Next nerf: sword.

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Travlane.5948

IDK TEAMkiller….i disagree ….but WOULD agree if they increased auto attack speed….or tactical strike dmg…… 3 is spammed bc auto attack is slow…i personally like to time my FS LS but its hard bc auto attack is sooooooooo sloooooooooooow u can dodge between each strike lol….and i mean thats like guardian scepter slow…but thats just my opinion…make auto better and slightly more dmg on tactical then add 1 initiative to LS. boom then its balanced and no spamming….adding 1 extra intiative is like 2 less spammalbe rounds of ls if u were to go from 100% intiative to 0.

Next nerf: sword.

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Posted by: Travlane.5948

Travlane.5948

Sword has some awesome survival, annoyance and agility now. It has no burst though and still has difficulty taking down some sustain builds.

Actually the next nerf will be to p/p lol. Just joking… Or am i?

Considering what happened to caltrops and shortbow it wouldn’t be surprising they nerf more random things like p/p.

Cloak and Dagger isn’t OP because it’s actually often difficult to land in a WvW skirmish unless you’re fighting a moron, someone left handed, a keyboard turner or someone with an awful PC.

so true! i always sayits less than a 50% successful hit rate on CND. and if u miss ur ieither out of intiative…or close to it.

Don't see any P/P users much, is it bad?

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Travlane.5948

i th ink this is the next obvious big change for anet on gw2 i almost guarantee a rework on pistol mainhand and p/p will be done in nxt couple months.

Thief vs Warrior dmg, what bugs me

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Posted by: Travlane.5948

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yeah…they are going to make steal like a str8 shadowstep without a target soon too….well maybe…they mentioned they might. thinks like that owuld be small but letus be the most mobile class like we are supposed to be….also boosting steal a lil more to get on the lvl of other classes F mechanics.

Endless battles

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my endless battles are against those players that are reaaaaaaaally good at thieves….eventually some make a mistake and can be capitalized on…but good ones the fight lasts literally until one of us quits. i usually end up inviting and offering a draw and a good laugh. 2 good thieves should never have an end fight. :P

Engineer to Thief?

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Travlane.5948

d/d vitality power gear to level with. youll get the hang of it. pve is ok for thieves unless ur fighting big bosses or too many ranged mobs. tank builds are ok if ur running heavy condition dmg. go to the thief topic “thief build. the new old. videos included” i included a tanky condi build that is pretty good. skill ls def bad for a thief bc u die quick no matter what build you run :/.

Thief vs Warrior dmg, what bugs me

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Travlane.5948

You are showing me a video from when shattered strength gave 3stacks of might per illusion shattered (miss those days)… I know this because at 1:07 Osi did a mindwrack and after the last illusion shattered he had 9 stacks of might… Please show me evidence in the current game of mesmers hitting these insane numbers…. because in mesmers current state I am over 90% sure that it is impossible to hit 34k damage from the combo.

You’re probably right about that but it still doesn’t change the fact that thief burst is sorely lacking when it’s supposed to be the best burst class. Even if mesmer can no longer hit that dream 34k they still blow the thief out of the water.

“but they trade this fragility in order to have some of the highest burst damage in the game.”

very sad that we don’t even come close to the highest

as a GC, i’ve been combo’ed by a thief for 6k mug, 6k cnd, 13.5k backstab.

thats enough total burst to oneshot any GC target, even warriors. thieves pull off this combo instantaneously with haste. warriors can not achieve the same burst, they need to cc their target first, often multiple times due to stun breaks/blinks.

theres no point talking about sustained dps in pvp or wvw. if you’re talking about pve, then who cares, go roll a warrior if you want to do pve.

you should use COULD have instead of CAN in your response :P since…you know….thieves CANT do that anymore lol….its past tense….now they just have a combo ….cnd to bs…..no more burst available. (burst requires more than a chain of attacks…..basically 3-4 skills that can be used without waiting for one to finish or a combo there of) and if ur running that 13k backstab build ur really not intelligent bc you are dead as soon as you do it. ….. granted there is anyone around to attack u once u tried

Thief vs Warrior dmg, what bugs me

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Posted by: Travlane.5948

Travlane.5948

bs is slightly forgiving….out of 360 degrees around a player…bs can be hit from the rear 180…..which is nice and fair i think…… i mean it only connects at less than 50% now….and thats with the forgiving ways……….. if u really wanna see forgiving ways…check out tactical strike…ive hit head on and still stunned before….well almost head on.

P/D build !? Video (not just roaming)

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and worst opposition? its tier 2……tarnished coast and fort aspenwood ……………..no upscales ….as i said in past posts i dont pick on upscales….might be a few but i dont target them first.

P/D build !? Video (not just roaming)

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Travlane.5948

as i said 2nd video was messed up obviously and the 1st was to show survivability in zerg play. im going to do a 1 v 1 and spvp video next although like i said i have 1 f-ing hand and my first time making a video. this is from 1 hour of gameplay…. i tried the 1v20 as you saw in the 2nd video but they dont always bite….most ran past…you requested me making a video last nite….. so in 12 hours i made one…after learning how to record….little about how to edit…being my first try….and only having a little over 1 hour of play footage to choose from… how about i get footage from a weeks worth and edit the crap out of it when i get good and pretend like im owning 1 v5s when in reality its only 2% of actually wvw time. i said its the best overall build in my opinion as it doubles as venom share AND survives….d/p being number 2….but d/p dies …..which im sure you see in the video where the d/p thief i was with died to a few players in the camp….that was my point…just funny it showed on video…… im not taking it personally but remember this i only 1 hour of footage…. id like to see somebody go wvw in a guild for an hour and make some amazing video :P i chose the fights that had some action usually running to my guild and one actually with my guild. do alot of people run? sure ….90% of builds dont have enough condi removal to deal with conditions plus its 1k dmg direct per attack and 300 every hit there after….losing targets….not being able to CC or add conditions….its a lost cause fighting this build 1 v 1 so yeah alot of peopl run…..ive gotten tons of mail and requests about tips fighting and build help. and again….i pointed out it depends on your POV…which is more important taking on 1 person or maybe 2? or lots and helping your team? if you like duels….d/p is better slightly…..very……and p/d build i run is more for zerging……d/p would die in every one of tho situations that were in first video……and the guy that i was with is very pro. challenge him hif you like.

P/D build !? Video (not just roaming)

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Travlane.5948

yeah…its really hard to edit man ill tell ya…..i had some reallllly good action but i wanna delete small parts in the middles here n there of running….building siege…..stuff like that. the biggest thing i see here on thief forums and in game/whiners is that thieves are too strong….but in reality they are good duelers at best…..im trying to show people there is another way to play thief…spread some dmg or some venoms and it can really help in group play alot more than trying to kill 1 person and spend everythign doing it. cripple and bleed puts alot of pressure on enemies….especially when necros spread conditions. high mobility high hp…high evades/endurance….good intiative control…and anti burst/anti cc …..really allows you to focus on doing your job rather than backpedaling on the defensive. how many other classes/builds can get inside the middle of zergs like that and spread dmg….blinds…cripples…bleeds and still have enough to keep doing it without running or dying. its a zerg build. i have the same one with a few small changes that bunkers spvp really well….close to wild bills to be honest but more beefy. his relies on poisons and killing 1 person fast….mine is more of a pressure build…..i realize that people have anti condition skills and etc…..but once everythign is on recharge is when they get into trouble against a build like this.

Thief vs Warrior dmg, what bugs me

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i know thats what i was saying…would be better to not have it in traits and just be inherent mechanically by giving like 33% extra per weapon switch or something. cant increase the regen as that would be slightly OP but idk might be worth a try if its done only a lil. yeah i like 5 0 30 30 5 for poison and 3 intiative on steal…both really help when in a 1 v1 when u need to prevent healing and when u miss a crucial cnd.

The New S/D(Duels Vs D/P)-Video Guide INC

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Travlane.5948

is that better than bandicam? i have a crappy time editing…i made a postwith some videos a while ago “thief build. the new old. videos including” refferring to my version of bleed

P/D build !? Video (not just roaming)

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Travlane.5948

Protip: Your bullets are projectiles, do not shoot at daggerstorming thief:) . And make a set of keybinds. Not hating, just want to help improve.

yes ty i know i have 1 hand …just got back from surgery on left wrist 2 days ago :/
i have everything on hotkeys. Q is steal WASD motion ….E is CnD …1-5 i keep as is CAPS is shadowstep….. ~ is shadow refuge. as you see its used really fast but i have my good hand on mouse and my crippled post surgery hand on keyboard basically hunting/pecking with 2 fingers lol…sad sight.

P/D build !? Video (not just roaming)

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Travlane.5948

video didnt come out right…its supposed to be about 10 mins of that fight :/ srry im still a nub at video…this is all from a 1 hour gameplay today….. only chose 20 mins of it and a li9l got cut off on 2nd vid…

Thief vs Warrior dmg, what bugs me

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Posted by: Travlane.5948

Travlane.5948

Meow.

Thief
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.”
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post1061889

a bunch of lies, pve wise:
1.traps suck big time
2.venoms have to small range for sharing
3.burst is meh
4.dps is far behind a warrior
5.mobility is NOT so very good without 15 in acrobatics
6.let’s say that the lowest hp/med armor combo compensates with stealth to stay alive, but the new “dont drop agro on stealth mechanic make things difficult”
7.almost NO boons, no team support except stealth res
8.blindness ineffective at bosses, also 1/2 duration of vulnerability&weakness
9.shared initiative system on all weapons

warrior:
1.banners 600 range: 2 super boons up for everyone in party !
2.invulnerability
3.top dps
4.highest hp/heavy armor
5.good condition remover (remove 1 condition on shout+ Shake It Off!=2 on 1 skill, Mending-remove 2 conditions then heal etc.)-contrary to “low condition removal” stated by a-net
6.good bursts
7.boons like 3 might stacks and fury for everyone in party
8.mobility via rush and other skills
9.switching weaponsets you get fresh skills

etc.
HAHAHA

It’s not lies, just development failure.

the could fix the thief intiatived shared thru each weaponsets perhaps by giving 3-4 intiative per swap back….gives atleast 1 skill back :P i mean giving full intiative would be ideal but i could see a dummy going 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 and another 2 2 for good measure….but hard to ask for that with all the intiative return we get already….just sux we have to spec into defensive lines for them :/

Thief attacking in stealth and not revealed

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Travlane.5948

to be fair how can you block an attack that you cant see coming towards especially towards your back it just dosn’t make allot of sense if you ask me the attack should be unblockable. I mean unless someone has a shield up in front of them and you hit the shield yeah it makes sence that a theif should get revealed but if its just a guard who has a buff that automatically blocks things for him it would be a bit overpowered to have his buffs automatically block a thiefs backstab and reveal the thief with out any really dodge or shield whatsoever the Guardian would just have to stand there and wait

u make a good point…..if you are behind an enemy for backstab…and the backstab dmg would go off (regardless of blocks) then it should be an unblockable attack….very good point and i agree. but if u hit the front of somebody which still hurts and is blocked…that should remove invis….but only if the rear is unblockable….makes perfect sense and gives both sides of this argument some point of middle compromise right? well said

P/D build !? Video (not just roaming)

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Travlane.5948

0 0 30 30 10
Shadow Arts :
IV Shadows Embrace
Removes 2 conditions for the first 3 secs of stealth.
VI Cloaked in Shadow
Blind all nearby enemies when applying stealth.
XI Shadow’s Rejuvination
Heals while in stealth.
Acrobatics:
I Descent of shadows
-50% Fall dmg + Stealth on fall damage.
VI Fleeting shadow
50% move speed while stealthed.
XI Hard to catch
Shadowstep away 1200 range when any CC is applied to you. +12 sec swift.
TRICKERY:
III Instictual response
blind powder when u take 10% or more of your hp in dmg causing invis/aoe blind
UTILITIES: Hide in shadows
ShadowStep
Blinding powder
Shadow Refuge
Dagger Storm
FULL CARRION ARMOR/ACCS with matching jewels and 2 krait centaur 2 afflicted runes
WEAPONS p/d + SB use +10% bleed and major sigil of corruption on other. bow is your choice.
This is…..mark my words….the best overall build for thieves and especially viable now that revealed is back to 3 secs. ShadowArts/Acrobatics shouldnt be touched….but you can move the other 10 however u want. put it in last traitline for blind/invis on 10% of your hp in one hit…..or for mug which heals in first trait line. i did 5/5 split so i can apply poison on steal for those pesky healing 1 v 1 fights and the other 5 for 3 initiative when i miss CnD sometimes….the extra 3 can be a lifesaver. Your Defense lies with stealth….blinding neawrby foes and invis should keep the melee at bay……..daggerstorm/stealing whirl shoudl keep range at bay…..and removal of conditions in stealth should keep condi dealers at bay. make sure to dodge once after you go invis to screw with their idea of where you are at….never make patterns and keep switching it up…i love running right thru enemy lines as they never expect it. the zergs usually kill most builds/classes but with hard to catch ….you SS away then use blind powder or whatever u need or use SS away then invis then shadow return and run thru enemies…they never see it coming. ive personally trolled 20
people for 5-10 mins….and not while invis i was letting them try. descent into shadows is the most undrated thief skill ever …especially in this build…..use it on large jumps to troll zergs into jumping after you (you have 22k ish hp with this build) when they see you at 50% hp on a jump…they need 23k+ to survive the same jump that puts you at 50%. also use it on small jumps….everytime u land (4-5sec reset) you get stealth…area blind….remove 2 conditions and a free setup for sneak attack…..in wvw / spvp there are so many small areas where you take lik 800 dmg for jumping down…now u take 400 and get several benefits from it. the biggest key to this build is patience….make sure you get the most of of every invis…time every attack….and place yourself but dont make it a pattern. this build can also run venom share just by switching utilities….so it doubles as 1 v x or works in zerg v zerg. the only nemesis to this build is d/p thief build as they drop condis….but IMO that build sux (although very fun/good at duels) it wont hodl up in big fights bc of fear…stuns….pulls/pushes and aoe dmg…..but in that same respect the d/p build u prolly wont beat…..wont beat you either. guardians are slow killing….but they WILL go down after the 25 sec mark in a fight they run out of gas usually. lil tip as when u run out of utilities….. dont forget to use the mosquitos etc the small creatures to go invis on or steal to to get away etc. if all u have is 6 intiaitve and steal left use CND…then quicklly press steal to finish the CND at your target…..its quick and rarely misses plus invis/blind/remove condis etc. also on stomps u have 2 choices when u 100% need to get that stomp off….use daggerstorm then roll out of it (lets u keep 8 secs stability) then stomp…OR trickier yet…make sure u always try CND then stomp as the blind usually blocks there KD or pushback. one trickier yet….is press F to stomp…then shadowstep away then shadow return right before it finishes and you wont be able to be stopped……if its a thief….just F then steal to wherever they teleport to. enjoy the build if u have any questions contact me in game.
this is what i wrote for my guild since i dont have video recorder yet. hope it helps :P

P/D build !? Video (not just roaming)

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Travlane.5948

Video 1 http://youtu.be/eiwz-QtCCi8 (build efficacy in guild run)
Video 2 http://youtu.be/kk_jPDk6ihU (build efficacy 1 v x)

ok first off im really bad at editing as this is my first time and my first time ever recording…idk how itll come out but each are like 10-15 mins long. had a few questions/comments about the build some good some were wondering how it works in a few settings and i hope this helps. ill add build info and tips in next msg and upload a spvp/tpvp video after i make on….this is footage from about an hour playing today so i didnt really get to choose much….plus my wrist is sore from surgery a couple days ago so i can barely move much. hope you enjoy/get inspired as its a great build i play (other being s/d w/ d/p backup) and all round very well balanced and lasting.

EDIT: would like to apologize for the 2nd video…for some reason it cut off the last 8 mins or so….this was my first try using recorder and editor….ill get it right soon :p

(edited by Travlane.5948)

The New S/D(Duels Vs D/P)-Video Guide INC

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stacks with meat stew that gives might on roll too for wvw….between invis (2might) and roll (2 might) u can keep might around 20stacks very very very easiliy…i get 12 just from rolls alone….6 invis = 24 might after that. wont tell u all my lil fun secrets but theres one especially strong with 25 bloodlust stacks. or coruption

Thief vs Warrior dmg, what bugs me

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Travlane.5948

owned….. :P yeah thief is rocked in pve. especially at bosses.

A ranger beat me 1v1

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Travlane.5948

ive had so rangers pull some wierd moves i have never seen once before after playing game since release…..im talking it looks like hacking/glitch stuff…..prolly just have alot to learn still…there are def some really good rangers out there….i think alot of good players dotn play them bc of their reputation…although when played right….i really hate playing aginst them too!

video: Coloxus my new WvW build

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Travlane.5948

specs are laughable depending on personal skill lvl….0 30 20 20 0 can look amazing or the worst thing ever created :P all depends. but upscales should nvr be a test point.

video: Coloxus my new WvW build

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as an ele u dont have super high dmg although u outlast alot….u have to bring skills that can be used alot and utilitized well….like CC and AOEs are super annoying for any class…especially thieves. hope that helps

Thief vs Warrior dmg, what bugs me

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Travlane.5948

well said. …. but keep in mind the % of successful hits of these powerful attacks at 130 range. always comes with a % and a price.

Perma stealth in WvW

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Travlane.5948

30 30 0 0 10 full zerk gear full zerk accs sigent of malice isgnet of shadows assassins signet infiltrators signet basilisk venomd 25 stacks of bloodlust….. curry south 10% crit 100 prec and master maint oil…… make sure you ahve 5 might for 5 secs per signet….

basilisk vendom —-—signet of malic——-signet of shadows —--asssassins signet —--signet of agility…..cnd——steal quick—-finish CND—— backstab—— oh he deeeeeeeeeeaaaaaad. ive gotten 20k backstabs on lvl 80 warriors (frenzy used so basically 14k normal bs) and 28k steals (same thing have pics to prove :P)

is it powerful ? yes…..! will you die right after if he has a friend with him? yes!

S/p Leveling question...

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dont worry about sigils til you are 80…to be honest…just a waste of time/money…u will lvl so quickly you wont get more than 1 day per weapon :P atleast in my experience.

What does you CnD do for you?

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Travlane.5948

a few. like F mechanic skills on guardians….they burn blind heal block and multiple people at that…..multiple targets always beat one really good targeted skill…more produtivity. CnD is a top 3 single target skill tho. i wasnt disagreeing with you just throwing a few more in there.

What does you CnD do for you?

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Travlane.5948

CND only does vulnerability 1300 dmg and invis upon successful hit for 6 intiatiave :P thats what mine says. :/ theres other more powerful skills in the game if u “add” traitable effects to them…but CND is def in the top 10!

PVP D/D dodger build (updated 14/09/2013 )

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Travlane.5948

how do u get 50% endurance on withdraw? is that from the full effect of vigor accumulated? and yes i aggree withdraw is a lil better.

All invisible

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Travlane.5948

i agree with you OP
but if mesmer dodge, thief should get an clone attacking the mesmer also
if guardian heal on dodge , everybody attacking guardian should get healed as well
when warrior have full adrenaline all enemy’s in area should receive 360 hp every 3 seconds / 12 % damage / 9 % critical chance
Since we share stealth , why not share everything ?

good point. but i can see whawt somebody would coutner it with :P we get those silly lil caltrops that last like 1.5 or 2 seconds and are super tiny on dodge…..i personally dont run it as it rarely is usefull :p….and it always gives your position away while invis so its a drawback IMO

Thief, class mechanic - Steal

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Travlane.5948

Polite reminder that initiative is also a profession mechanic for the thief.

It may be unique to the Thief, but it really doesn’t apply here at all since it adds nothing new; it simply replaces an existing mechanic. And it’s actually much, much weaker mechanically than recharges in return for some extra versatility.
Other classes can use every skill on their bar, switch weapons, use every skill on that bar, switch again 10 seconds later and likely use many of the cooldowns on that bar again etc.
Thieves can use half the skills on one bar in succession, and get very little use out of ever weapon swapping.
On top of that, each Thief attack, despite being used less frequently, actually does LESS damage than most attack skills from other classes. Not more. Because oh God, they can use the same attack 2-3 times in a row! …..Followed by nothing at all for a bit.

exactly. every class has 2 weaponset…..thief (in theory) only has 1. u attack skills 2 3 4 5 on any class then u can switch then go 2 3 4 5 again then switch in 2 secs and repeat most of them. a thief can do 2 attacks maybe 3 then switch and have none for a while. trade me if u like

There’s also the downside that spammable attacks can’t have anything too good on them – you’ll never have Immob over 1s, a KD, a Blowout, a Knockback, a block or a skill that gives any substantial length boon and so on with any thief weaponskill because they’re spammable. I’m not saying thieves should have those things (they’d be clearly broken if spammable), but it’s a price thieves pay for having the ability to repeatedly use the same skill.

i agree…ur right…generally but im not asking/talking KDs and immobs. although that would be super right? check this out:

Skill Description

Mind Wrack 15 Destroy all clones & phantasms, dmg nearby foes.

Cry of Frustration 30 Destroy all clones & phantasms, confuse nearby foes.

Diversion 45 Destroy all clones & phantasms, dazing their targets.

Distortion 60 Destroy all clones & phantasms, gain distortion for each

distortion and daze are on longer cooldowns….however the most powerful….(in perspective you would NOT want to see them used on you) are confuse/burst dmg. phantasms and clones are made so fast…..soon as you kill 4 theres 4 more within 2 -3 seconds….. just hang out around them doing constant dmg…..get vigor and a larger pool of endurance for dodges and ur golden…ive seen it. use utilities to make them stronger etc. anyway im not saying to nerf mesmers…..but steal doesnt even do dmg. we MIGHT get a skill that does dmg at a very high risk like whirl….or we get a few seconds of buffs that dont last long bc we have to invis alot so :P eh…no biggie… our steal doesnt stun or do dmg or daze or anything….(not talking traiting bc i didnt add anything in with mes traiting to compare on a fair basis) steal is without a doubt come short of its other classes F mechanics. the only good thing about steal is that its a gap closer (in my opinion) and thats only bc we are always melee…..and thats bc ranged dmg for thief is impossible to use to kill anyone…(pistol auto and sb auto)

How difficult is end level thief play?

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Posted by: Travlane.5948

Travlane.5948

Thieves are one trick ponies, u don’t know what the combo is? u fail. u do know what the combo is but you fail it? ur nothing…

I feel like you are one of those people that picked up a Thief because of how well they do in 1v1 WvW situations, then put them down again after realizing that it takes skill to use.
Thieves are definitely not one trick ponies. A very high number of players use variations of the Backstab build, but saying the Thief class is nothing but that is like saying a PvE Guardian is nothing but a healer. It’s simply not true. I myself play a S/P PvE Thief that hits like a truck and has decent survivability. In sPvP and WvW I switch to S/D, which is a very versatile and SITUATIONAL weapon set.

all good points here. my seriuos set is my bleed build for wvw although its bad against d/p i dont care bc u dont see d/p in zergs. s/d i my main fun/versatile build with d/p backup for pesky other thieves.

video: Coloxus my new WvW build

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Posted by: Travlane.5948

Travlane.5948

ok i got bandicam and oging to try it as MSI afterburner wouldnt work. gonna try make some vids today

Thief, class mechanic - Steal

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Posted by: Travlane.5948

Travlane.5948

Polite reminder that initiative is also a profession mechanic for the thief.

It may be unique to the Thief, but it really doesn’t apply here at all since it adds nothing new; it simply replaces an existing mechanic. And it’s actually much, much weaker mechanically than recharges in return for some extra versatility.
Other classes can use every skill on their bar, switch weapons, use every skill on that bar, switch again 10 seconds later and likely use many of the cooldowns on that bar again etc.
Thieves can use half the skills on one bar in succession, and get very little use out of ever weapon swapping.
On top of that, each Thief attack, despite being used less frequently, actually does LESS damage than most attack skills from other classes. Not more. Because oh God, they can use the same attack 2-3 times in a row! …..Followed by nothing at all for a bit.

exactly. every class has 2 weaponset…..thief (in theory) only has 1. u attack skills 2 3 4 5 on any class then u can switch then go 2 3 4 5 again then switch in 2 secs and repeat most of them. a thief can do 2 attacks maybe 3 then switch and have none for a while. trade me if u like

Thief, class mechanic - Steal

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Posted by: Travlane.5948

Travlane.5948

Polite reminder that initiative is also a profession mechanic for the thief.

true but he is talking F mechanics……..intiative is our “cooldown”

Next nerf: sword.

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Posted by: Travlane.5948

Travlane.5948

With the introduction of Larcenous Strike a lot of thieves started to run S/D and here we are:
2 seconds of daze every 3 seconds …
So i figure soon there will be a “nerf daze” cryfest.

Opinions ?

Actually it is every 4 seconds, normally more cuz the thief those in a FS before CnD, and if the thief manages to land ALL his CnD AND tactical strike on you, then the problem is not the thief…

Well, the 2 second long daze every 4 seconds is a bit too much. Two well synced thieves could daze lock a target. And at least in my tier thieves usually run in pairs.

Expect a nerf coming and changing it in WvWvW to 1.5 s duration daze like it is in pvp.

The biggest problem is the Cloak & Dagger skill. It is simply overpowered in a WvWvW setting. Doing too much in one skill: high damage, vulnerability and 3 s stealth, all in one skill which costs only 6-2=4 initiative with infusion of shadow trait. For pvp this might be fine, but WvWvW maps are much bigger and fights much more chaotic and there are lot of cute deers and whatever forest animals you can use to trigger C&D to get stealth on demand.

well heres half ur problem with the skill…..vulnerability is low and barely a differnce of what llike 45 dmg? :P and thats after anyway. 2nd the skill costs 6…not 4…..u have to look at the skill by itself…not traited….or half of the classes F skills would be nerfed :P…..6 initiative is half our pool…..if we miss (which is atleast 50%) we are in big trouble. its a very slow action so easy to dodge block and evade. the skill itself is fine….not trying to be mean but thieves are easier than ever to kill right now. they really dont have much of a place in wvw or spvp/tpvp right now. L2 kitten ue.

Thief vs Warrior dmg, what bugs me

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Posted by: Travlane.5948

Travlane.5948

warriors have always had the highest dps melee aoe in game….thieves HAD the highest single target. now thieves are tied for 2nd/3rd with warriors even tho warriors deal more dmg by atleast double. speed of their gs is faster than our 1hs? wierd. dmg is higher too and targets up to 5 in 130 range. when mug was nerfed thief went from 1st on single target dps to 3rd.

Thief sword and warrior GS have the same cast times of 1/2 second. The damage is higher because they can’t stealth and they only hit 3 targets, not five. So the extra 3k-4k (?) damage from the crit drops the thief two spots? Not saying warriors dont have high damage, just dislike when people throw inaccurate stats around in arguments.

Warrior gs has hundred blades and whirlwind, both increase dps. Thief sword has shadowstep and pistol whip. Neither increase dps, they are just utility abilities. If you’re complaining about inacurate information then at least post all the facts

yeah what he said. but also you cant compare just one weapon…. only dagger has a good auto attack….sword is kinda good too but its super slow and very readable/visible so its easy to dodge…almost pretty much between each auto lol….pistol auto is just a joke for dmg…and sb is too….so dagger is the most used…not only bc of BS but its auto attack. if you take out backstab….then take the warriors biggest direct attack 1 target …..the warrior will incredibly out dmg thieves …atleast until under 33%

How difficult is end level thief play?

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Posted by: Travlane.5948

Travlane.5948

i think when playing thief….u get one of the most satisfying feelings when you kill another player ….not sadistic …just like you earned it….especially being so fragile. usually in gw2 its build vs build and rarely player vs player….preset builds usually beat other preset builds according to how they are matched regardless(within reason) of the player variable. that said a thief build winning/losing has much ‘more’ to do with player skill than build v build stats. so when u get to be good its quite rewarding. dont forget it can be quite frustrating dying in group play in 2 seconds alot…but hey…it happens. i hope this helps a lil.

The New S/D(Duels Vs D/P)-Video Guide INC

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Posted by: Travlane.5948

Travlane.5948

well i have 1 arm….i just got out of surgery from a body building accident…its my 3rd day post op. atleats i have an excuse. and the typo i was referring to was the build typo 0 30 30 0 10….

How difficult is end level thief play?

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Posted by: Travlane.5948

Travlane.5948

depends really what u wanna do…PVP WVW or PVE? pve is hard right now bc of bosses but you can run condi builds for them…. in any pvp/wvw envieronemtn id like to say that thief is hardest to play and survive but is also one of the most fun…..d/d ele is up there too tho.

How difficult is end level thief play?

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Posted by: Travlane.5948

Travlane.5948

what is twitch? sorry ive never hearde of it in game jargon! after i know i could perhaps help.

The New S/D(Duels Vs D/P)-Video Guide INC

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Posted by: Travlane.5948

Travlane.5948

against condition dmg? condition dmg builds have no chance against it. :P none. virtually none.

Gw1 Assassin vs Gw2 Thief who would win?

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Posted by: Travlane.5948

Travlane.5948

too many powerful builds in gw1. assasin has more options. … even the a/mo build with shadows refuge healing+10 regen….and protective spirit….dmg wont matter at all from th ief :P…