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Theifs are easy kills wvw video

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Posted by: Travlane.5948

Travlane.5948

Warriors run just as fast, and actually better than thieves. When confronted by a top tier Thief. It’s actually quite funny, how overpowered warrior speed and their get away abilities are with great sword.

they need to cut distance on them. just like they did to withdraw/RFI underwater

WvW_Thieves_Stake while under stealth

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Posted by: Travlane.5948

Travlane.5948

umm @ OP….

if u do that we will take stability from your character. blocks. invuln. and aegis. K?

Dev's Critical Dmg Changes incoming...

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Posted by: Travlane.5948

Travlane.5948

Replacing a crit damage with a variable stat makes sense. It actually gives them the ability to tweak how it works over time, or in different situations (pve vs wvw). It makes min/maxers go mad because it’s more work to figure out exactly what it’s doing, but it makes sense from a balancing perspective.

Replacing crit damage on gear with variable stat does make sense. However choosing Ferocity – Crit damage conversion ratio that will decrease current cit damage numbers does not. If you want to tweak down critical damage in pve w/o shafting it in www u add crit damage ressistance to mobs.

u should …right now…go make your resume updated and then send it to anet. they should hire u.

Dev's Critical Dmg Changes incoming...

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Travlane.5948

But really dude, I spent 1 hour watching the stream just to hear them say they nerfed choking gas. They obviously haven’t spent enough time on balancing the thief. It seems like they only nerfed choking gas just because it was like the engineer’s poison field.

They’ve said i think multiple times that a lot of things were left out and will be included in the patch notes (supposedly good things for the thief). So… yeah aside from a nerf we will be getting random buffs… Traps/Hard-to-catch/Healing-power/venom random buffs…

also, for the choking gas:

Originally by: Otaur.9268

What: Condition Damage (Chocking gas and caltrops specifically) and Stealth
Why: I spammed shortbow poison aoe, caltrops, etc to apply conditions on foes in area and noticed I can pretty much kill both players and monsters without becoming “revealed.” This is getting more and more popular in WvW and it is rather unfair… But this is enough, please make any damage the thieves do in stealth apply revealed. Spamming conditions from stealth should reveal them.
Thread: https://forum-en.gw2archive.eu/forum/game/gw2/Condition-Damage-and-Stealth/first#post3225311

(Side note: Never mind the Mesmer’s clones…)

when is the last time we got somethign good. that wasnt almost immediately taken away

10 % damage nerf

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Posted by: Travlane.5948

Travlane.5948

Its not nearly as bad as people think, it just means ppl won’t explode as quickly. I think the only aspect that this will change for thief is wvw roaming where they can exceed 120% crit damage. 10% less damage from 120% crit dmg builds is a lot, but 10% from ~50% in spvp isn’t that big of a drop. Granted for some classes this isn’t opening builds but the crit damage change wasn’t the only one. Besides, they always dropped hint of “good changes” that they couldn’t discuss at the time. Maybe we have good things this time around ^^

yes but dmg is thief specialty. like defense/hp is to a warrior. wont hurt most classed but will hurt badly on thief.

will 10% hp loss or toughness loss or armor loss on warrior hurt? yes! badly! on thief? no not really.

dying 10% faster from 5 seconds hardly is a change lol. Still crit damage is fairly balanced in s/tpvp because its not so out of control like it is in wvw/pve where they can exceed 120%. No doubt the crit damage change will hurt thief, but this “good stuff” I heard about has me thinking the grass may get greener on our side for a change. Besides this change also affects Mesmer ele and warrior who utilize crit damage really well too. Granted zerker ele dies in seconds too but they have their “oh bullocks” skills too, and in various quantities.

27k hp warrior vs 14k hp thief. both loses 10% hp. warrior now has 2430hp and thief has 12600hp.

the warrior gets hurt more. just as thief willg et hurt more from 10% dmg nerf. get it?

If both go zerker spec, technically warrior would get hurt more(skills scale with higher coeficients and Crit dmg scales off those). Unfortunatly they aren’t forced to go zerker so indirectly yes thief gets hit harder because they have no choice but to deal with it, warrior can move onto other builds and be just as good post patch or so it seems. Hard to know whats in store, they only covered what seemed like a fraction of changes.

As for wvw, this is a huge nerf to thief, no argument there. The only thing they are good at in there is roaming and capping ruins/camps, nerfing their efficiency is just rude when a warrior can cover just as much ground and face tank camps much easier.

warrior never goes full zerk in wvw. thief kinda has to. maybe a piece or 2 of balk.

10 % damage nerf

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Travlane.5948

why can devs say “stop trolling” on their livestream but we cant say it here? is it only bad when us lesser human being say it? but its “cool” or “acceptable” when you do?

explain. devs. GO!

10 % damage nerf

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Posted by: Travlane.5948

Travlane.5948

Its not nearly as bad as people think, it just means ppl won’t explode as quickly. I think the only aspect that this will change for thief is wvw roaming where they can exceed 120% crit damage. 10% less damage from 120% crit dmg builds is a lot, but 10% from ~50% in spvp isn’t that big of a drop. Granted for some classes this isn’t opening builds but the crit damage change wasn’t the only one. Besides, they always dropped hint of “good changes” that they couldn’t discuss at the time. Maybe we have good things this time around ^^

yes but dmg is thief specialty. like defense/hp is to a warrior. wont hurt most classed but will hurt badly on thief.

will 10% hp loss or toughness loss or armor loss on warrior hurt? yes! badly! on thief? no not really.

dying 10% faster from 5 seconds hardly is a change lol. Still crit damage is fairly balanced in s/tpvp because its not so out of control like it is in wvw/pve where they can exceed 120%. No doubt the crit damage change will hurt thief, but this “good stuff” I heard about has me thinking the grass may get greener on our side for a change. Besides this change also affects Mesmer ele and warrior who utilize crit damage really well too. Granted zerker ele dies in seconds too but they have their “oh bullocks” skills too, and in various quantities.

27k hp warrior vs 14k hp thief. both loses 10% hp. warrior now has 2430hp and thief has 12600hp.

the warrior gets hurt more. just as thief willg et hurt more from 10% dmg nerf. get it?

10 % damage nerf

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Posted by: Travlane.5948

Travlane.5948

Its not nearly as bad as people think, it just means ppl won’t explode as quickly. I think the only aspect that this will change for thief is wvw roaming where they can exceed 120% crit damage. 10% less damage from 120% crit dmg builds is a lot, but 10% from ~50% in spvp isn’t that big of a drop. Granted for some classes this isn’t opening builds but the crit damage change wasn’t the only one. Besides, they always dropped hint of “good changes” that they couldn’t discuss at the time. Maybe we have good things this time around ^^

yes but dmg is thief specialty. like defense/hp is to a warrior. wont hurt most classed but will hurt badly on thief.

will 10% hp loss or toughness loss or armor loss on warrior hurt? yes! badly! on thief? no not really.

10 % damage nerf

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Travlane.5948

ONE of the anet team even tried working fire and air sigils while playing himself. yeah. pros.

10 % damage nerf

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Posted by: Travlane.5948

Travlane.5948

why do they talk about balancing roles? "not just kill the thing thats killing them to “support” but actually support their teammates"

sorry. do we have a healer? oh thats right u didnt wanna put one in game bc u wanted people to support themselves.

anet has no idea what they want!

10 % damage nerf

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Posted by: Travlane.5948

Travlane.5948

i think ANET ….. you should have done this before game was released.

not like we invested so much time and money into things. ripped

10 % damage nerf

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Posted by: Travlane.5948

Travlane.5948

did anet say this? i didnt catch it

10 % damage nerf

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Posted by: Travlane.5948

Travlane.5948

what are you talking about?

Let's Talk - Pistol Whip Upcoming Change

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Posted by: Travlane.5948

Travlane.5948

I don’t like it. Pistol whip is in a good place right now.

i disagree.

i think we need to unroot it and give it a -20% speed movement so gives other players a lil chance to get away. basically cripple players are the only ones who will truly be caught.

Theifs are easy kills wvw video

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Posted by: Travlane.5948

Travlane.5948

Not on my watch.

you know what, kitten it.

I deleted my thief for a few reasons:

1.) Trolls like those two, who are clearly trolling, are allowed to fill up an entire page of a serious topic with agenda-ridden lies plus 2 months worth of the same spam and not get banned.

2.) The developers listen to crying casualtastic baddies more than to the very people (me being one of them) who wasted most of their hours getting the most out of every part of thief gameplay. Since when is experience invalid?!

3.) The developers tried bull****ing us multiple times. MASSSSIVE +33% initiative regen (for a MASSSIVE 50% gain reduction)! Omg healing venom (a Signet of Malice for kittens on a kitten CD…. nope, venoms still suck. Would rather just use SoM.)!!! Oh and let’s not forget, we want you to be more engaged in combat so we made sword 2 unable to bypass stuns.

4.) Remember the last time we got a legitimate red post that actually showed genuine concern for the thief profession? I don’t.

5.) And then the mods dumped all of the thief QQ in the theif forums when they should have just deleted them.

6.) Then I get infraction after infraction for reminding scrubs they are bad players.

So let them damage the game further, I say.

this is true. anet / devs/ forum mods or w.e. doesnt want people to read this bc they wont spend more money in game. truth hurts. maybe they should stop nerfing every patch and start buffing weak areas. they only listen to a few QQers. do people hate stealth? yes. is it op? no. it would be if u could cap or do dmg while stealthed. is it as annoying as invulnerbity and protection and blocks? yes yes yes and yes! maybe we need to flood warriors/guards etc with QQ about blocks and how heavy PLATE wearing professions have more vigor than thieves wearing leather. yeah thats a real braniac move right there. but thieves get the vigor nerf. we cant even play outside of 1 v 1 without dying to incidental aka collateral dmg from other’s skills. 1 v 1still has no place in this game as i have yt to see. i still enjoy the style of my thief as it has the choice to be responsive in combat. other classes u just push skill A to take less dmg. i ahve to actually move react or counter with thief or im dead.

as i said before i can face tank

Dev's Critical Dmg Changes incoming...

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Posted by: Travlane.5948

Travlane.5948

they would never nerf lyssa. they are mediocre runes.

The hour of judgment (critical damage)

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Posted by: Travlane.5948

Travlane.5948

i agree about compesation. we are still due alot of compensation.

guards = perma vigor
thiefs = no perma vigor

guards are heavies
thieves use leather.

hrmmmmmmmmm

we have no defense outside of being able to dodge. yes stealth helps but we still get hit.

Thief has Feline Grace. It’s not as poweful as permavigor on its own, but on the other hand, has multiplicative effect with sigils of energy and any other endurance regen booster, like vigor (which is still available) itself.
It also has evasive weapon skills and/or blinds in most weapon sets and Withdraw, which is next to Shelter with half cooldown.
And then stealth.

I’m not saying Guardian doesn’t have active defenses. It has a lot of them, less than what a thief can have, but with access to protection on top of them.
It’s not also like Guardian base survivability is a lot higher than on thief. Both classes are low HP tier, and the armor difference is about, idk, a 6% direct damage reduction.

listen. my guardian can SOLO priest of grenth….atleast if other people are keeping shades (some of them busy). my thief has absolutely NO chance at that and im main thief 99% of the time. so dont really wanna hear about base defense :P

thief even with feline grace has less energy then a guardian can. thats all that matters. yeap its true.

so if a guy is wearing full plate and its heavy as heck. youthink hes going to be having as much energy/endurance as a thief in leather that weights 90% less? cmon its just silly to think about it. guards have abuot 15 defensive things thief doesnt. yet thief is the one that gets vigor nerfed. anet is a bunch of catering $#&#$!#@ that only changes for QQers.

guardian has that theif doesnt:

1) high toughness
2) high armor
3) protection
4) aegis
5) invulnerabilty
6) blocks
7) protection
8) stability (srry lets not play nickle/dime game with DS)
9) about 6 full heals every minute
10) 5x more productive F mechanics
11) easy perma swiftness (yes thief has assassins reward but withotu that they dont have easy access to swiftness)
12)easy access to multiple boons at one click. 5-10+
13) Multiple Knockbacks
14) shield skills to bubble and keep enemies/projectiles out (thief has smokescreen but not even close the same)

so tell me why guardian should have more energy than a thief. guardian shouldnt have any vigor period. no heavy should have vigor. thats fair.

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Travlane.5948

Travlane.5948

anets marketing is quite sub par. in the minds of consumers they see anet breaking things in order to “fix things” . how about fix things in order to fix things.

aka:

buff weaker areas and dont nerf stronger ones. there are MUCH more nerfs in the game than buffs. that is undeniable. they end up taking so much away from this game by trying to control WAY too much. well thats actually not quite it. they don t have a grasp on competitive play. they are prolly mediocre players themselves as you see in their videos. the real problem is them trying to cater to everyone. they should cater and give a fair playing field for everyone. but you pick a zerk thief and go up against a defensive guardian with lots of burn….yes the the guardian is going to see OP. you take that same thief and put him on a condi ranger….and yes hte thief is going to seem OP. its a part of checks and balances. instead of listening to QQers and nerfing all the time and making more people mad EVERY single patch. how about try shoving a lil reality in their faces and remind them its an awesome game and to try diff th igns, diff classes, all free in SPVP/TPVP. i cant think of even ONE patch where i see MORE happy people than mad in the forums. hrm….

(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Travlane.5948

Travlane.5948

sounds like this kinda junk should ahve been done in beta testing. what do i know.

The hour of judgment (critical damage)

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Posted by: Travlane.5948

Travlane.5948

1. I dont see mesmer leaving pve if they actualy run phantasm to begin with.
2. Necro deserved some love
3. Warrior will still be apreciated
4. I see condition damage ranger and ranger in general doing a nice comeback in dungeons
5. running thief is perfectly possible as condition damage and venomshare
6. ele has a condition damage build as well but loosing some crit damage on gear wont affect it that much it will still be on par with other CD builds.

Why do people who know nearly nothing about PvE class balance always cry so loud for nerfs?

1. Ele is best dps by far. With more then 2 builds an weapons.
2. Ranger has got only 2 dmg multipliers (10% dmg if endurance is full) and 5% if u have a boon. Most of the dmg came from the pet, and critical dmg traited via skirmishing (and pet critical dmg…).

At the moment a ranger is nice choice. Most people are just to bad to play rangers well, or don´t know how good a ranger can be.

3. Conditionranger is horribal bad in PvE, probably the worst conditionclass.

4. Necros problem is not dps, they can deal a bit more then warriors. They lack of support and cleave dmg.

5. Mesmer DPS is horribel, and it will stay horribel. Phantasms scale with critical dmg aswell. But the biggest nerf to them is, reflection. Mesmers are usefull if they can their powerfull reflections, and they are nearly useless if they can´t use them.

6. Warriors don´t deal more dps without critical dmg, don´t know how people can think such things.

7. Even worse builds will get even more worse (Altrustic healing guard for example will lose much more dps then current metabuilds where no critical dmg is traited).

8. Some classes have 25 or 30 points in their criticaldmg trees. They will lose more dps then others (Necro, Thief and ranger).

In the same post u are talking about build viability and class balance. U disclaim that 3 or more classes can play conditionbuilds now. Wow, conditioncap, ever heard or it?
Ever thought then pure dire/rabid/carrion conditionbuilds should deal less dps because they´re tanky?

There is only one conditionset which should deal equal dps to zerk. And that´s rampager.
Rampager Necromancer or Engineer can deal pretty nice dps? Not as much as zerker, but close.

All other arguments about content and new/same problems will stay untouched, u should read the other threads. And use your brain, only one time please.

@Travelane…what u are talking about? U can use CnD and Backstep and fill your time with autoattack. There is no timewaste being stealthed. Thief dps is above warriors, but probably they will get nerfed more.

thief dmg per hit is higher by a lil. not DPS. warrior doesnt have to dodge go stealth or evade. he just deals out pretty much same dmg while taking it and not worrying about hp. thief takess a few secs while stealth to set up backstab unless ur lucky with a bad opponent. thief is only attacking probably 66% as much as a warrior and tryign to mitigate dmg the rest of the time. i main thief. its pretty much all i play. i got mine full ascended everything and 4 legendaries(1 of each). i know trust me.

The hour of judgment (critical damage)

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Posted by: Travlane.5948

Travlane.5948

Roe- i tend to count WvW as part of PvE. Tempest in a teacup though – WvW can be boiled down to 2 basic build types – PVT zergballs and condition roamers. Not a lot of concern over changing berserker stuff there.

Oh, and breaking thieves ability to hit for insanely high amounts from stealth on roamers? That’s a good thing. They just need to be given something else to compensate.

(IMO thieves have always been broken, still are broken, and the only fix would be changing the class a LOT – same boat that rangers are in.)

i agree about compesation. we are still due alot of compensation.

guards = perma vigor
thiefs = no perma vigor

guards are heavies
thieves use leather.

hrmmmmmmmmm

we have no defense outside of being able to dodge. yes stealth helps but we still get hit.

oh btw did u know that warriors still out burst us? sure our single hit strikes are a tad higher when u add in things like BS …. but BS takes like 5-6 secs to set up most of the time unless a player is standing still. so you do it as dmg per second and we arent even top 2. hrmmmmmmmmmmmm. is insanely high burst for thief that op? no of course not. bc we cant stand still like other classes and continually attack. we have to take atleast 66% of our time to stealth/heal/dodge etc. so we are only doing dmg MAYBE 1/3rd of the time of a fight. prolly 20% in a larger fight. looking at numbers on paper is different than how it really affects.

Dev's Critical Dmg Changes incoming...

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Travlane.5948

how about we all just wait first and react afterwards when details have been given?

I’m worried by how many posts I had to scroll through until someone said this.

Cause we are panicking! I myself dont even know the source of crid damage nerf.

https://forum-en.gw2archive.eu/forum/professions/balance/Balance-Developer-Livestream-on-Friday-at-2pm-PST/first#post3501152

There is no source for “Crit damage nerf” – they are exploring “Critical Damage Changes” which could mean anything.

not even 1 huge change like this has ever been a buff/equal move. it will almost assuredly be a nerf. especially since it affects thief the most!

(Balance) Developer Livestream on Friday at 2pm PST

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Travlane.5948

Honestly, since necro patch I was sure there was a problem in sPvP with condition meta.
It seems that things have deeply changed without being noticed.
I feel sorry for mesmers. (obviously at high level nothing but shatter zerker is still sometimes used). They will have to wait one more year.

You do know that Necromancers are WORSE off damage wise since the introduction of Dhuumfire than they were before it right? This has been tested and proven by several different people.

Are you arguing that condition bunkers are not the meta today ?

No i am saying, Necro is weaker now than before it even got Dhuumfire. Even with how strong Conditions are now, if they nerf Zerker builds TOO much it will make the Condition meta EVEN worse.

If they are going to hit Zerker builds, they have to nerf Condition builds as well.

im like 99% sure this is going to be a nerf for crit. ima thief. im used to it. if they ruin my full zerk ascened gearw im quitting.

anyway yeah ur right meta is without doubt conditions. they ignore armor. they are aoe….easily spread.. . do dmg while ur dodging/invis/blocking/invul. they are beastly. so they have to nerf condi if they nerf crit.

anet just keeps breaking more and more things in the game. they need to buff ewak areas.

Dev's Critical Dmg Changes incoming...

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Posted by: Travlane.5948

Travlane.5948

how about we all just wait first and react afterwards when details have been given?

all we know is its going to be a nerf. reworking it can never be good bc they wont make it higher or thief would be OP. hence its going to be downgraded which will inevitably hurt thief immensely.

The hour of judgment (critical damage)

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Posted by: Travlane.5948

Travlane.5948

Sorrow if they merge crit with precision you do realise rampager will become the op gear spec (condition damage crit damage and precision + toughness in a single build is that some sort of joke)?

I dont think theil nerf crit damage in pvp, what i think theil do is significantly reduce all crit damage on gear in pve. This means youl get to keep your crit damage in pvp and stop behing godzilla in pve to be more on par with everyone else.

If they nerf crit damage in pve to be prety much close to what we have in pvp you can expect build wich runs on pet like minion master necro turret engy and ranger to become way more viable then before + we likely will see new spec come out wich people all forsaked before for the use of crit damage. In pve since condition damage is limited by stacks youl likely have 1 to 2 condition damage user per party at best the rest will be support, hybrid support or crit damage/control. This is likely the official end of the 5 zerker meta.

If they change crit to 2X its likely to kill the build entirely i think theil just tone down the critical damage from gear a lot

godzilla in pvp?

i stand there with my guardian at priest of grenth in my clerics armor and solo him. np bs. no joke. i SOLO him. yes there wree other people there but they died left and right after 1 or 2 attacks. i prolly did over 60% of his total hp. with my thief and his crit zerk build (and thief is what i play 99%) i could only do dmg for about 10 secs b4 being downed. i try s/p and p/p and d/d ive tried them all there just to challenge myself.

anyway what im saying is a nerf isnt needed. a buff for thieves is. if u take away our dmg in pve then you are essentially buffing guardians warriors etc.

i can stand still on a guardian and hack away with greatsword and staff and never have to use my heal button or utilities when im being attacking by 10 risen or w.e.
NOOOOOOOOOOW on my thief….however….. thats impossible…. if i tried id live barely 4 seconds.

Dev's Critical Dmg Changes incoming...

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Posted by: Travlane.5948

Travlane.5948

well if they drop us down in pve/wvw like they do in spvp to a 66% cap on crit dmg…. then we are in big trouble. this is bc we will offer nothing special as our dmg will be normal like other classes and be more fragile all the same…. in the end we deal same dmg but die faster! who would want that in a party?

running conditions in pve isnt a good idea bc at world bosses etc your conditions cant get over 25 stacks and everyone else on map is doing bleeds so its useless.

one thing that ALWAYS STACKS no matter how many players there be 5 or 500…. is direct damage. thats why thieves are still sort of usable in PVE groups and still allowed in some tpvp groups. dmg. venoms are horrid and will never work until venomshare is dropped form the game.

Ok, tell me - how to use D/D 3!! D:

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Travlane.5948

The reason it’s not working for you is most likely because Death Blossom has an extremely small dodge window. I believe the actual dodge dodge window is something like half a second, maybe a little more? Death Blossom is a quarter of a second. Meaning you have to have your anticipation absolutely NAILED.

its impossible to nail it. anyone who says they can nail it timed…. maybe on SUPER LONG telegraphed skills but 98% of skills cant be dodged with DB by skill.

225millisecs is the average human reaction time. .25secs is the dodge time on db. go ahead and tell me how you are faster than speed of light. im ready and listening. (not you but any naysayers)

DB is a garbage skill. decent for tagging in pve but other than that id NEVER use it.

Dev's Critical Dmg Changes incoming...

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Posted by: Travlane.5948

Travlane.5948

All I have to say is, condition damage in spvp and wvw is so over the top it sucks to play sometimes. And if they buff it by doing this, they will have only ripened the meta with maybe people picking different gear to do more conditions. No thank you and please god no. I’ll take skill with melee over passive conditions any day.

I agree… They are focused on the wrong thing. There will always be a dominant stat combination. By attempting to shift the balance they risk further damaging other aspects of the game. Instead, they should balance classes so everyone has a access to some AoE damage, sustainable multi target damage via cleave, and options to provide some form of support which doesn’t have a significantly negative impact on the class’s ability to deal damage.

At the moment Warrior, Elementalist and Guardian can do that. Warrior has plenty of cleaves, burst skills, high damaging abilities, and provides support via banners. Elementalist can stack damage modifiers better than any other class, provide a lot of might to the group and in less DPS heavy runs can easily provide some healing support. Guardian can cleave, has some AoE damaging abilities, and supports via healing and shields.

Many classes can only play for themselves, meaning they can’t even form a different group composition allowing them to work just as effectively because they lack the ability to synergise. They also have significantly lower DPS even when using berserker, whether due to very low coefficients, no single skill which far exceeds the others in damage (i.e burst), no damage boosting mechanisms, and inability to stack damage modifiers to a point where their multiplicative nature begins to significantly boost their DPS.

u made me think of something. god. lol. they are trying to play god with their game. yes its theirs. w.e. but my point is they try to fix everything by breaking somethign. they need to stop thinking nerf nerf nerf nerf and try buff buff buff areas that can counterbalance problems.

whats that you say? everyone is using zerk gear (not true meta is condi)? well lets buff conditions a tad and see if that gives people more competitive options.

whats that you say nobody wants to play medium/light classes? (instead of nerfing heavies) lets boost up them a lil bit to give them more competitive edge to be on par.

why is it always nerf nerf nerf nerf? why not buff the weak areas?

Dear anet……

Imagine . . . you have a 1 foot diameter ball of clay. this ball of clay you have is not perfectly round but you would like it to be so. you start shaving off little by little. the more you shave off the more critical you become and continue to shave moreoff as you come closer to your ideal spherical perfection. much time has passed. younow have a 1 inch ball of clay that is much more round than it started with but its also much . . .much smaller.

Incase youdont follow your ball of clay is GW2 metaphorically of course. stop chiseling away at your game and add things . buff things. stop trying to take things down and start building them up or you are going to have nothign left (aka the players).

Dev's Critical Dmg Changes incoming...

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Posted by: Travlane.5948

Travlane.5948

Guys, stop worrying. In PvP and WvW, conditions reign supreme. They wouldn’t make a huge change to critical damage simply to balance PvE in a PvP-oriented game. The most likely option is that they’ll add a “critical cap” throttle to bosses, increasing the viability of all options in PvE rather than simply nerfing zerk specs across the board. This will average the times any party of any comp will speed run a dungeon, and not kill any viability in PvP/WvW (except VS keep lords – which face it, go down way too quickly).

The other option is improve it’s scaling with power, increasing it’s viability against conditions in PvP/WvW, but making the “zerk meta” of PvE even worse.

A combination of the two would be the best option, IMO.

i think what u say is probably going to be true…along the lines of anyway.

but what i worry about is thief roles in dungeons/fractals etc. its hard enough as is to get an experienced/pro/speed groupwithout getting booted or “no thieves” in the LFG title. our only + is dmg and shadow refuge. without bursting for insane dmg we are not going to be useful in pve/dugneons/fractals. yes i supposed we can “survive” but i will look at my line up of characters on teh log in screen and say hmmm which one willi take for this run? hrm… thief? no…any of the other 7 produce better and easier.

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Travlane.5948

I’m also worried. It’s very late in the game, especially with ascended armor the way it is, to be making enormous changes with how various stats work. If this coincides with ascended armor being able to assign stats like how legendaries work, that’s one thing. But ascended armor is a huge investment to have a full suit invalidated in a single patch.

I wouldn’t have even bothered with any ascended anything if all it was good for was useless pvt. I probably would have quit by now out of boredom. As it is, the only reason I log in is to work on crafting more zerk ascended pieces and do a fractal clear for the daily for a chance at a ascended weapon chest. If this goes through like I’m pretty sure it will…I guess I’ll have more free time on my hands since I won’t be wasting my time in GW2 anymore.

same here. iom a thief so a dmg nerf woudl hit my class the hardest since dmg is all we have. yes we have stealth but its useless for helping team/guild/zerg etc. its selfish skill that hurts in pvp.

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Travlane.5948

My biggest hope is, that ANet remove “+ x% crit dmg” from all gear, it destroy so much and is – in my eyes – the mainreason for the domination of the berserkerbuilds.
Also do I agree, that this game need more counter against stealth, but I would prefer instead to rework this mechanic. Longer duration but rarely usable. Because stealth was always one of the strongest mechanics in onlinegames and the need hence a corresponding counter. Either skills or another mechanic like Revealed, which is too weak.

BTW: Why is the thief so heavy addicted to stealth?
This class should be more build around mobility and akrobatic and not stealth. (why? look upward.)
In addition, Acrobatic is a traitline, that cant competitive with Shadow Arts.
Also seems me, the steal mechanic not very useful. Its to weak for a classmechanic and mesmer are currently better in stealing than thieves.

i COULD agree with everythign you say.

if u drop stealth… u have to give thief these things:

1) medium health
2) higher toughness atleast a little
3) blocks
4)protection boon
5) aegis boon
6)invulnerabilty
7)stability

u also realize thieves have no choice but to play stealth. atleast a lil. it gives them 90% of their defense… which is fine but stealth kills us in pvp bc we cant cap and we leave our teammateshanging.

our vigor was nerfed….. yet guardians, which are a heavy class with heavy armor and slow supposedly, get full perma vigor. see a problem with this? thief = no perma vigor with vigor nerfs and agility/mobility nerfs and heavy kitten guards with full perma vigor and perma swiftness. its kitten backwards. im just saying be ready bcif they nerf stealth and crit dmg …. thieves are going to get a HUGE buff. i mean HUGE. if not its the end of alot of players. trust me on that )

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Travlane.5948

How about you kids at Anet look at conditions and their application instead of wasting our time patch after patch with non-sensical new trash or bugs/fixes that should have been dealt with months ago.

Berserker meta? LOL

Condition Meta boys. There’s a reason you step into an spvp match and find 10 hambow warriors, or condi necros, or condi pu mesmers, or condi regen bm rangers. notice a trend?

There needs to be either A) immunity timers on condition applications or A stat or a combination of stats needs to aid in the defense/duration of conditions on said player and not rely solely on cleansing skills.

It’s been months of this crap. and AI is over the gd top. The players barely even play anymore.

this is economic based decisions. more AI = more players able to play at a higher lvl and enjoy the game. more enjoyful gamers = more money spent. more money spent = more revenue.

ever wonder why we went from hundreds of thousands of collective build combinations in gw1 down to a few thousand tops in gw2?

ever wonder why the skills have timers rather than combinations or pre requisites like from gw1?

ever wonder why there is no healing class? (hint: its not bc they want tomake each play more self reliant but they wanted to make it so its less group reliant)

so many things i could name off but ill stop bc i think u get the point.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

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Travlane.5948

Just let condition damage and healing be able to crit also and benefit from precision and maybe +crit damage too. The reason behind is crit damage, although becomes strong when paired with a fair amount of power and precision, is too reliant on these two stats while condition damage and healing are pretty much standalone stats. Instead of nerfing zerker gear, my suggestion will balance things out and elevate other gear stats into the current zerker tier.

this thought train should apply to all problems. they rather break things than build others. :P

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Posted by: Travlane.5948

Travlane.5948

Just let condition damage and healing be able to crit also and benefit from precision and maybe +crit damage too. The reason behind is crit damage, although becomes strong when paired with a fair amount of power and precision, is too reliant on these two stats while condition damage and healing are pretty much standalone stats. Instead of nerfing zerker gear, my suggestion will balance things out and elevate other gear stats into the current zerker tier.

funny how they didnt say nerf….but we all know its a nerf. says alot about player mentality on anet.

if crit dmg needs a nerf. why? where is it OP?

if u need to nerf it…

who will it affect the most/hardest? (thief obv)
and will you make reparations for the nerf like putting thief in mid HP pool or w.e. needs to be done?

guardians get perma vigor but thieves get cut and cant. heavy armor should NOT have vigor at all. period. if thieves dont have protection/aegis/high tough/high hp/high armor/invulnerabilty/stability/blocks wowthe list goes on….then heavies Should NOT have vigor and long swiftness. period. long swiftness and vigor should be only for mediums and under. warrior/guard should never have any ONE skill that gives more than 5s of swiftness. yyyyyyyyyup. its fair.

dear thieves

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Posted by: Travlane.5948

Travlane.5948

You can’t control the world bro. It’s just life don’t take it so seriously or you’ll never get out alive. I’m just asking you to take a step back and look at the things you’re asking.

Van Wilder quote

who am i? i am just like the guy who says “no thieves allowed” . sad that it has to happen but im responding to THAT guy. and trying to make it better on our end. and if u dont like hearing “dont lie when entering groups”…“dont fake when entering groups” and “play appropriate builds for experienced/speed/pro runs” is off or wrong…then u are selfish yourself. im not asking anyone to be top notch for casual runs. but for the experiened runs….as they are required to be so…yes. im basically reiterating what the LFG posts say. its not like im saying it first. just reiterating. hows that wrong? oh… its not :P . if u dont like it then go /whisper the party leaders you see in the LFG Beta table. cheers.

Its ironic that you think your actually helping. Because teaching people to use mediocre wvw builds in pve is helping. Thank you.

mediocre WVW builds in pve? nobody ever uses s/p or p/p in wvw…WOW lol what are you talkin about?

Why do people complain...?

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Posted by: Travlane.5948

Travlane.5948

this upsets me. play the game longer. play it better. 90% of these players are just horrible or new or both. i NEVER have a problem against at hief when i play another class.

Dev's Critical Dmg Changes incoming...

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Posted by: Travlane.5948

Travlane.5948

like if you crit too much it will hit for less? wouldnt that make high defense builds a huge buff. i doubt guardians need that :/

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Travlane.5948

Sounds like a nerf to crit damage which is yet another nerf to thieves. Again…

yeah its another stiff to the thieves without putting the stiff in the thief column.

lets put it this way.

lets say….. we rate guardian , warrior and thief and take them both down a notch in dmg due to the crit dmg change thats coming (granted its a nerf) and see who gets hurt the most

(rated out of 10 being the highest 0 being the lowest)

warrior – defense 8 – offense 8.5 – teamplay 7.5
guardian – defense 10 – offense 6.5 – teamplay 9
thief – defense 4 – offense 9 – teamplay 5

now lets look at POST crit dmg nerf

warrior – def 8 – off 7.5 – teamplay 7
guard – def 10 – off 5.5 – teamplay 8.5
thief – def 4 – offense 8 – teamplay 4.5

it took everyone down the sameamount yet the thief looks like total doo overall. this is bc when a warrior hits thief with that lil nerf its giong to hit the same….. it still takes 2-3 secs to kill that thief.. . where as the thief still needs to hit the warrior but for a few more hits total bc of the warriors high hp/defense/toughness etc.

if there IS a nerf to crit dmg… shoudl prolly pop thieves into middle HP category. 10.8k hp just isnt enough for this mediocre to “on par w/ other classes” dmg.

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Travlane.5948

DEAR ANET :P

IF YOU MESS UP ZERK GEAR …. due to crit dmg changes…. im quitting my thief…and game. all you do is mess thief up…its so obvious youdont like us and you dont play thieves. that is established. we have no role in the game other than roaming. dont even wanna hear that pop venoms junk that is outproduced even by rangers.

i have full ascended zerk gear, full set of legendaries for my thief (4), full ascended accs, extra bag slots, add ons from online store, ive bought gems. but i will be done. ive been discouraged for th past 6-7 months due to nerfs and waiting for the one that really steps of the line. so glad i chose to do bolt last bc now its useless other than s/p for dungeon builds. ill never use that junk in pvp/wvw again. pffft .25s cast on IR. useless weapon.

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Posted by: Travlane.5948

Travlane.5948

only thing we have confirmed about this is…. basically that its going to happen. Question is : What do YOU think they are and how will they affect the thief gameplay?

Zerker or Rampager?

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Posted by: Travlane.5948

Travlane.5948

rampagers is PVE only in my opinion. its not competitive enough for wvw/pvp so id go zerk first and get allt he best quality gear in that. good luck

dear thieves

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Posted by: Travlane.5948

Travlane.5948

OP: Who are you to tell anyone else how to play? Just curious.

who am i? i am just like the guy who says “no thieves allowed” . sad that it has to happen but im responding to THAT guy. and trying to make it better on our end. and if u dont like hearing “dont lie when entering groups”…“dont fake when entering groups” and “play appropriate builds for experienced/speed/pro runs” is off or wrong…then u are selfish yourself. im not asking anyone to be top notch for casual runs. but for the experiened runs….as they are required to be so…yes. im basically reiterating what the LFG posts say. its not like im saying it first. just reiterating. hows that wrong? oh… its not :P . if u dont like it then go /whisper the party leaders you see in the LFG Beta table. cheers.

dear thieves

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Posted by: Travlane.5948

Travlane.5948

I have been kicked two or three times from a group as you say here, so it may be something on your server? But yes, way too many doesn’t know what they’re doing, yet they join experienced / speed groups, and as I said; I agree on that point. People shouldn’t join something they’re not up for. In tPvP I meet a lot of negativity against the thief. There it’s go meta or gtfo, but that applies to pretty much every profession. Thieves get hit pretty hard there due to the devs hate against stealth and thieves in general. As for dungeons and fractals I sometimes meet some negative feedback, but I tell them to give me a shot and I’m usually doing a few dungeons / paths with them after that

Hmm, valid point about the waiting and not spending your in-game time waiting. I never get kicked, so I don’t know man :/

it really compounds with the problem anet made by making thieves barely if at all desierable for dungeons/fractals. so on top of being a bad team class …. bad players make it doubly worse and these 2 combined make thieves auto kicked from alot of higher end groups.

dear thieves

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Posted by: Travlane.5948

Travlane.5948

Man, you’ve started to look at this game as a life, and not what it really is – a game. Seriously though. I run the 25/30/0/0/15 build with great success in every single dungeon and high level fractals – I’m usually the last man standing, and sometimes soloing a boss because my group wiped. This game is 90% player, which means that builds, weapon sets and all that stuff is personal preference and play style.

Yes, a S/P thief will be more effective against trash mobs and better to bring in speed runs, so I agree that you shouldn’t join a speed-run group if you can’t speed run it. D/D isn’t bad, it’s less effective than S/P in dungeons. So stop saying everyone that’s not doing the same as you are damaging the thief reputation, because honestly, it’s people like you that do it.

Although I do think that if you know you’re running an experimental or downright awful dungeon build – let your group know.

also ur 100% backwards. i dont look at this game as a life…but as i HAVE a life. i dont wanna spend my hour or 2 that im able to play when my daughter is in bed just looking for a group or spending it all on 1 path (1.5g) bc its a horrible group due to the fact the experienced groups dont want thieves.

dear thieves

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Posted by: Travlane.5948

Travlane.5948

Man, you’ve started to look at this game as a life, and not what it really is – a game. Seriously though. I run the 25/30/0/0/15 build with great success in every single dungeon and high level fractals – I’m usually the last man standing, and sometimes soloing a boss because my group wiped. This game is 90% player, which means that builds, weapon sets and all that stuff is personal preference and play style.

Yes, a S/P thief will be more effective against trash mobs and better to bring in speed runs, so I agree that you shouldn’t join a speed-run group if you can’t speed run it. D/D isn’t bad, it’s less effective than S/P in dungeons. So stop saying everyone that’s not doing the same as you are damaging the thief reputation, because honestly, it’s people like you that do it.

Although I do think that if you know you’re running an experimental or downright awful dungeon build – let your group know.

another fella who didnt read the posts and missed the point. the point is tired of people kicking a thief with full ascended 4 legendaries and so many titles. (basically saying im expreienced) all these kicks are in les thatn 2 secs so its not like its osmething personal. people just dont want thieves in their group. even in tpvp. “can you please reroll”? fractals is bad too. dungeons not AS bad but still some parties are picky. and if u dont go in a picky party you could end up running a 2 hour run for a 15 minute path. so i suggested to theives to help cut down on people thinking like this to run appropriate builds that coincides with the path/dungeion/map/mode youare entering. and dont join an exp/speed run group if u are not experienced. it makes thieves look bad. now its not all their fault. no no no. its anets too for building us for everything BUT team play. we dont ahve too much to offer other than BPS. and those who say venoms jsut arent very good at math but w.e. yeah so half the problem is anet half is bad thieves. maybe a lil more on anets part but w.e.

so basically plz read a lil more b4 saying something that 3 other people said and got the same response . READ :P

Ok, tell me - how to use D/D 3!! D:

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Posted by: Travlane.5948

Travlane.5948

Turn off auto attack and take control yourself :-)

CTRL+RMB enables/disables auto attack for a weapon skill.

i will try it on this way, thx.

…and everybody says #3 is unusable, but it’s very effective against 100b and other abilities/attacks with a 180° attack radius and ‘cast’ time.

who the f*** runs with bleeding build and #3 since the patch with more condition removal? (WvW, pvp)

100b will own your DB spam. i bet 90% of the 100b attack hit you. that means you might dodge 1 out of 10. that is of course if the warrior doesnt afk in 1 spot and moves a couple of inches :P. very easy stuff. dont use DB as an evade. just trying to help. more important yet dont go blowing a bunch of gold on a d/d DB build. its not a competitive build. i like it for lvling up…but wouldnt use it outside of that. soon as u r ready for team play its totally useless. everyone else in the party stacks bleeds too so…. whywould they need more when 20-25 stacks is so easily achieved?

Ok, tell me - how to use D/D 3!! D:

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Posted by: Travlane.5948

Travlane.5948

This is why there are a bunch of threads discussing how D/D 3 (and 4) can be changed. 15 in acro and blind on stealth will put you in a much better place defensively. If you feel that this is affecting your DPS too much, put just the 15 in acro, use withdraw and vigorous recovery. If D/D 3 didn’t lock you into the aftercast, it might be useful, but right now it’s more of a detriment to use. This is also where a lot of complaints about thief skill spamming come from since we can choose the best skill for the job and really only 1,2,&5 (and rarely 4) are useful.

but nobody uses 4. :P unless u mean that .01%. i cant remember the last timei used mine.

your points are dead on. idk when it changed since i rarely use it but i remember spamming it in my bleed d/d build which was about 6 months ago. something semi recent changed and now u can still spam it but its MUCH slower leaving the thief open to alot of dmg.

Weapon Swap

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Posted by: Travlane.5948

Travlane.5948

u know….i really cant say any reason why not? as long as sigil swaps have Internal cooldowns….. thiswould be anice lil buff to thief making them more versatile but not a dmg buff or anything too too strong.

Sundering Strikes in dungeons

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Posted by: Travlane.5948

Travlane.5948

this is best against bosses but the thing is….. bosses are at 20-25% all the time anywya bc of teammate attacks. just not worth bringing.

dear thieves

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Posted by: Travlane.5948

Travlane.5948

For Dungeons, I only use S/P, able to hit 5 foes at once, in level 80 dungeons I do 13K + per pistol whip EASY, and up to 15k+.

With the evade+stun and SoM Your almost unstoppable.

That plus AoE Blind there is no reason to use d/d in Group fights over s/p

IMO the thieves that give us a bad name are Venom Share thieves in Dungeons and fractals.

p/p and s/p are best buidls for high dungeons and fractals. anythign else is purely 1 or 2 situations prefferred at best