Showing Posts For Usagi.4835:

Suggest your Plague form #4 and #5 skills!

in Necromancer

Posted by: Usagi.4835

Usagi.4835

Maybe we could just have a #4 skill that strips 1 boon per pulse while also applying 1 second of fear (base duration) per pulse lol.

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New maps, improved maps, new gameplay

in WvW

Posted by: Usagi.4835

Usagi.4835

Most of the success of Tarnished Coast in WvW during the last two years has been due to improved play and leadership. Guilds and players have transferred to TC because TC was already winning. People want to play on winning teams.

I’ve spent an awful lot of time in WvW during the last 18 months and have seen this happen.

Except the ‘wins’ that have been happening over the last few months, at least since the last WvW Season ended, don’t really count since neither BG/JQ are actually putting any effort in. So it’s a moot point.

Not to discount the efforts/skill of anyone in particular, but population/coverage replaced skill as the determinant factor a long time ago.

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Commander sniping

in WvW

Posted by: Usagi.4835

Usagi.4835

I don’t mind commander sniping. Dods the Moa deserves it.

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Did you enjoy the latest WvW season?

in WvW

Posted by: Usagi.4835

Usagi.4835

Besides the issues that have already been covered by everyone else, one minor quibble I have is that ANet has progressively gotten more stingy with rewards; we don’t even get greens/blues in our chests. Only tickets.

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Trebbing from off the map

in WvW

Posted by: Usagi.4835

Usagi.4835

This is clearly a conspiracy of the highest order. Please continue~

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[video] condi ele 1vX fights after patch

in Elementalist

Posted by: Usagi.4835

Usagi.4835

Omg, EXO! 15 chars

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Everyone moaning.

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

to all those people moaning about rangers and Rapid fire.

its called KARMA !

weve been unpowered for 2 years. and now we beat you… you all CRY

i love it when you cry.

please cry more

Lol for those of us who play against JQ, this was ironic.

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We now have 16 trait points. What is OP?

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Snip.

Don’t call it a shield. Call it a sponge.

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Necro's becoming too op

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

I have 7500 pvp games on warrior 4000 hours + pvp, and always been able to deal with them. But the passive proc build is just too much now. The build is too perfect.

The only thing that changed so much as to prompt this outpouring of crocodile tears was the change to adrenaline. You’re bad. You should get some New Balance shoes because your Nikes aren’t going to help you anymore.

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if you think the LB changes aren't OP

in Ranger

Posted by: Usagi.4835

Usagi.4835

actually they do, i was watching a streaming the other day and the necro 2 shot some thief, she was like wtf is this a hack. Really powerful, his HP just went down, didnt even had time to react. Ranger is not even close to that kind of damage, dont know what is all the drama about

Well thieves (along with eles and guardians) have the lowest base health in the game to start with, and also that thief was probably glassy as kitten. So yes, it is possible for necros to 2-shot certain classes but they’re also pretty glassy themselves if that’s the case.

Snip

Look at Ryms’ sig… Ranger.

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How are we gonna wipe zergs post patch

in WvW

Posted by: Usagi.4835

Usagi.4835

Maybe with each future balance patch, we’ll see the meta slowly shift from GWEN to just GW… Yeah, sounds about right!

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Condi Mesmer, Master of Torment

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Perhaps it might be best if the first attack didn’t inflict Torment so that the clones wouldn’t be applying it? Increase the duration on the second hit of the chain to compensate.

They specifically stated during the stream, and many times before, that they wanted the scepters clones to apply a condition, just like the clones from every other weapon. It has to apply something.

No it doesn’t.

‘No it doesn’t’ what? I didn’t give my opinion on whether it needs the changes I just repeated what the developers stated in the livestream and on the forums. It applied confusion on auto-attack and from the clones in beta, but that was removed without a replacement, putting it in limbo as neither a condition or power weapon. And they stated clearly that they wanted it to have a condition again, as mesmers undoubtedly need another condition option. There’s no debating whether or not it will have a condition, it’s useless without one, it’s just a matter of which condition.

No, it doesn’t need to have a condition. I read a comment saying “This is how ArenaNet makes people use weapons”. Well, that’s not entirely true IMO.

The scepter is a weapon used for condition specs; people were already using it, and the lack of condition application on the auto attack wasn’t stopping people from choosing it. It’s not in limbo. It never was. There is a trait that defines it as being a condition weapon.

How can you say mesmers “undoubtedly” need another condition option? It’s not as if access to torment was lacking. Quite a few Mesmer players, myself included, don’t believe this change is needed. That might not mean much, but it’s reflective of the opinion that condition-based mesmer builds are strong enough as they are.

That’s what balance is about. If it’s not broke, why fix it?

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Mesmer balance changes- Waste of Time

in Mesmer

Posted by: Usagi.4835

Usagi.4835

And I’ve yet to come across anyone who said that the scepter auto will be stronger than the staff auto.

Scepter auto will be stronger than staff auto.

:3

:(

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Mesmer balance changes- Waste of Time

in Mesmer

Posted by: Usagi.4835

Usagi.4835

the funny thing is that people think the torment auto attack is stronger then the ie staff clones.. i cant see any way of that being true.. the only reason i think that is an issue is because pu mesmers are scared to lose thier traited torches to trait ie.

You make no sense at all honestly.

It’s not a case of either-or. Condition-based builds will be using staff + scepter/x offhand weapon.

And I’ve yet to come across anyone who said that the scepter auto will be stronger than the staff auto.

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(edited by Usagi.4835)

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Perhaps it might be best if the first attack didn’t inflict Torment so that the clones wouldn’t be applying it? Increase the duration on the second hit of the chain to compensate.

They specifically stated during the stream, and many times before, that they wanted the scepters clones to apply a condition, just like the clones from every other weapon. It has to apply something.

No it doesn’t. The weapon is fine/strong enough as it is, though I’d understand the need to tweak the auto attack since it’s so lacklustre and slow. But that isn’t fixed by slapping a powerful condition onto it.

Consider the burst torment from Illusionary Counter, then consider the auto attack from the player themselves, in addition to any scepter clones. On paper, it’s a bit much.

Also the base durations are 2secs, 4secs etc. but factor in condition duration from traits, food, toxic crystals, runes, sigil of malice or givers’ weapons. Obviously not all at once.

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(edited by Usagi.4835)

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

I don’t think there’s an official statement, but I believe (if memory serves me well) that along with the introduction of Dhuumfire, Torment was supposed to help necros keep people in combat and prevent them from escaping, though they also gave the condition to other classes as well. One year down the line, it doesn’t seem to have done much lol…

I imagine it’s more of an unofficial thing like how confusion is a mesmer’s signature condition. How about we agree to share torment?

Ha I just realised actually. Everyone used to say “oh just run away from PU condition mesmers”. This will no doubt change that a little.

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(edited by Usagi.4835)

Condi Mesmer, Master of Torment

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

I remember when it was first introduced as a condition for necros, yet despite this (and overlooking the fact that Tainted Shackles applies AOE torment, on a longer cool down, rather than single target), mesmers will now have much better access to Torment than necros, through weapon skills and traits.

We Mesmers are holding your Torment hostage contingent upon the return of our Confusion which was stolen by every other profession in the game… I do find it funny how the signature conditions of certain professions seem to get diluted to the point where they are done better by almost everyone else.

On a serious note, I do wonder how this is going to pan out, I don’t want a Dhuumfire debacle for Mesmer. That didn’t work out so well for Necros in the long run.

Meh, I’m not even really that bothered. If the changes to necro are underwhelming, I’ll just hop on my mesmer and have a wild ride on the condition train lol. Shhhh. It’s a nice buff to mesmers but I’m kind of thinking that it’s going to be over the top.

In a few months time, depending on how it pans out, this could lead to ANet nerfing mesmers in other areas, like how they nerfed necro’s Terror and bleeds.

If I think back, it feels like the balance patches are just a cycle: X class gets over buffed, has fun for a few months, gets nerfed into the ground and so on.

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Condi Mesmer, Master of Torment

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

I remember when it was first introduced as a condition for necros, yet despite this (and overlooking the fact that Tainted Shackles applies AOE torment, on a longer cool down, rather than single target), mesmers will now have much better access to Torment than necros, through weapon skills and traits.

That issue aside, Illusionary Counter is a fairly strong skill and has a relatively low cool down. The 5 stacks of torment it applies, if not cleansed quickly, deals fairly hefty burst damage.

The fix to Illusionary Elasticity so that staff clones’ attacks now bounce, as intended, is a buff in itself. I don’t understand why ANet is looking to buff certain condition-based Mesmer builds that are already strong.

Also, @Sagat, turret engineers are considered cheese. The OP is speculating that with the upcoming patch, shatter condition mesmers will also become cheese… or perhaps, cheesier.

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Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

I don’t think they said that they were going to be changing necromancer’s mainhand dagger as well, though people are speculating they might since thieves and necros share the same mainhand dagger autoattack animation though there’s no guarantee of that.

They said that the aa from necro dagger will hit 2 targets and they said they want to make the skirmishing weapons of necros (mainhand dagger and axe) more viable. Meaning they want melee necromancer builds more survivable.

Though i am not sure how good they will become.

Guess we’ll have to ‘wait and see’ lol.

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Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

The problem is you cant get toe to toe with melee classes you have to kite them with melee weapons… its really really anoying.

Thats the reason they intent to buff dagger main hand.

I think bloodmagic necromancer should be able to stay in melee range with other melee classes but as it stands bloodmagic is to weak. So i hope the survivability buffs (i think those will mainly bloodmagic buffs) will be enough.

Like Mayama said, it’s a little awkward facing off against certain melee-oriented classes in WvW/PvP. IMO, it’s mainly because necro doesn’t have much staying power currently. They’re vulnerable to being shut down with CC and don’t have many ways to either safely re-position in a fight or completely disengage and reset, which is why a lot of necros play from range.

People will mention DS as a second lifebar (which it is, though it’s also used for applying damage and soft/hard CC), but it’s a finite resource; soaking up damage is only so effective and, depending on your weapons, it takes a while to rebuild your lifeforce.

Obviously, we don’t know what the full list of changes are going to be. ANet said they were going to change the mainhand dagger on thieves so that it could cleave 2 targets, rather than 1.

I don’t think they said that they were going to be changing necromancer’s mainhand dagger as well, though people are speculating they might since thieves and necros share the same mainhand dagger autoattack animation though there’s no guarantee of that.

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(edited by Usagi.4835)

Last 4 professions in Friday's Skill Bar?

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Necro’s don’t have much survivability,

Whatever changes they make to help the survivability with Necro’s is needed.

Necromancers are BY FAR the class with the best durability. Their durability is not the reason why they’re not picked for PvE, and is one of the biggest reasons they’re part of the GWEN meta because they can just facetank anything. The reality of the matter is the necromancer lacks group support and individual lower-cooldown damage to warrant their use. As it stands, their competitive DPS comes from lich form, which while absolutely absurd for DPS’ing high health targets (by far the best in the game outside of FGS’ing which I don’t even consider PvE or a particular asset of a given class’s balance/PvE damage throughput), has too long of a cooldown and necromancers’ DPS outside of LF is pretty dreadful.

Incorrect. The reason necros are part of the GWEN meta is because of their control of boons and conditions, in addition to their ability to deal respectable AoE damage from range.

  • Mainhand dagger has one of the hardest-hitting autoattack chains in the game;
  • Reaper’s Touch is also capable of dealing out good damage if all three bounces hit the same target;
  • Ghastly Claws does decent damage if you can get a complete channel on your target;
  • WoS/WoC deal good AoE damage if appropriately geared/traited;
  • Life Blast, although a slow moving projectile, hits very hard too, and Tainted Shackles combined with Life Transfer is a good way to AoE burst

All of the above is, to a large degree, dependent on the gear you’re using e.g. Berserker’s.

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Necromancer Balance Preview is Sept. 5th

in Necromancer

Posted by: Usagi.4835

Usagi.4835

Even from the preview of the preview presented yesterday I cannot dig out any interesting changes incoming worth discussing.

There’s no word about changes to Death Shroud.
Nothing about minion AI.
No word about improving weapons in some significant way.
No word about Traits.
No word about group utility.

So I guess there’s just nothing exciting enough to discuss. Some tweaks here and there to utilities, okay I guess. But unless they bake some serious changes regarding Profession Mechanic/new PvE content where our abilities may be more useful than others’ ….

Keep expectations low, as always. I think they’re way too afraid of fixing Necromancer anyhow after “accident” year ago in July when they decided our condition builds needed a lot more damage.

Firstly, sorry for not editing this into my wall of text but I’m on my iPad and am too lazy to format with my fingers

Secondly, I know that what they’ve given us is only a preview and not indicative of what’s to come in the patch, but I’m hoping not to be disappointed. I’m not expecting sweeping changes that will completely revamp the class but I hope that in the last few months, they’ve been able to come up with something more substantial than changes to axe animations to make them more fluid.

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(edited by Usagi.4835)

Necromancer Balance Preview is Sept. 5th

in Necromancer

Posted by: Usagi.4835

Usagi.4835

I don’t think that if you provided some feedback on Ranger even month ago, it would change anything in upcoming patch.

They have everything set by now I think.

The entire point of splitting it into 4 shows was to give feedback. That’s also why they only preview some of the changes and not all of them. Now, if they don’t want feedback, just don’t ask for it and pretend like that’s what the goal is and then pull this.

Aside from the Deceptive Evasion trait change with Mesmer in the last balance patch, I can’t say I can think of many, if any, occasions where ANet has reneged on their plans for patches/launches. Although, perhaps I just have a bad memory lol.

And if the feedback is supposed to be fed back to them through the appropriate channels (I presume, the forums), then that just makes me even more skeptical. Frankly, I feel like posting here is a waste of time and effort.

So their supposed reasoning behind being secretive about what they’re working on is that they don’t want to disappoint people if plans change? To be honest, use your common sense. People are going to complain about everything, in spite of what you do. Look at the state of the forums from over the past two years and then now.

I can’t speak for everyone else but I’d appreciate some transparency and more effort to involve the player base i.e their customers. The people on the forums who rage are always going to rage. ANet needs to basically grow some balls and stop being afraid of communicating.

The CDI kind of counts, but then again it just seems to have been disregarded, along with a slew of things that have been announced by them and then never heard of again.

That interview with Guild Mag notwithstanding, their standard response of “we’re not able to comment on that,” comes across as either evasiveness or cluelessness. Mixed in with bad management and bad (or perhaps, more accurately, nonexistent) PR.

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(edited by Usagi.4835)

Changes in the Sept 2014 Feature Pack (WOOT!)

in Necromancer

Posted by: Usagi.4835

Usagi.4835

Whenever there’s a balance patch coming up, I’m afraid. Touch wood… I am hoping that ANet will stop their love affair with the heavy nerfs and look towards improving lesser used skills/traits, rather than trying to browbeat people towards them.

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[Death Shroud] Nerf it just like adrenaline

in Necromancer

Posted by: Usagi.4835

Usagi.4835

Enough said,
Death Shroud = adrenaline

If warriors cannot carry their adrenaline to the next battle, then necros should not be able to carry their 100% full Death Shroud to the next battle. Their life force should decay as soon as they exit combat PERIOD.

Warriors also build adrenaline in a couple attacks while necromancers take half a fight to build it up IF they are dedicated to it. Also, the core of the warrior’s defenses are not completely dependent on Adrenaline.

Necros gain life force with most skills used, plus they also have traits that enhance life force while in combat. Their Death Shroud should not carry to the next battle PERIOD!

Your forum posts are funny. Using CAPS for emphasis and saying PERIOD at the end of every sentence doesn’t make it so.

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Fix deathshroud first

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Endure pain is the only thing that’s about equivalent to the death shroud — and that only lasts 8 seconds with a long cooldown. Condition damage doesn’t tick in DS — you can literally sit out a condi spike in death shroud, it’s pretty BS — unlike any of the other things you’ve mentioned.

You lost all credibility when you said that conditions don’t tick while you’re in DS. I can’t take you seriously. You’re like another a t s e.

Go away now.

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Necromancer DPS Compared to Others

in Necromancer

Posted by: Usagi.4835

Usagi.4835

We can help the party and transfer the parties conditions — through things like Plague Signet and Staff 4. We also have AoE regeneration on very low CD.

Just wanted to point out that Staff #4 does not transfer conditions from nearby allies anymore, only yourself. And Plague Signet is 1 condition transferred every 3 secs.

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(edited by Usagi.4835)

Where is our ACTUAL damage mitigation?

in Elementalist

Posted by: Usagi.4835

Usagi.4835

Also, Necro’s get to automatically fear people when any kind of CC gets applied to them. There’s not much counter play to that, and it rewards passive play, which is something that IIRC Anet doesn’t want in PvP.

You realise that’s a Major Master trait that requires one to invest 4 trait points, right? Mesmers have a similar trait in Mirror of Anguish and elementalists have Tempest Defense. It’d be easier to take your post seriously if you’d actually fact-checked your own points.

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put stability on locust signet..

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

I’ve seen well of power used well in Wvw to help against cc bombs. Pvp is a different story.

Not really. Well of Power doesn’t grant stability to allies. The skill is the same even in WvW. No one’s going to stand in the middle of a bomb.

And after all, AoE stability is a guardian’s job. You said so yourself.

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(edited by Usagi.4835)

put stability on locust signet..

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

First of all, I’m no meta whiner. I have every class at 80 and love to play them all. Warriors are op, and if you want to cry about it, you are on the wrong thread. Secondly, necros are very strong. I stand by that. Other classes are slow too, deal with it. You have soft cc (cripple chill) to make up for it.

Do you even know what you’re talking about lol? You claim to have every class at Level 80 but somehow I doubt you play them all equally. It was painful scrolling through this thread and reading uninformed post after post.

It’s already been addressed but the fact you thought Well of Power counts as reliable access to stability is laughable; you realise that it’s just there to cover the stunbreak and the cast-time so you can actually get the well off, right?

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Getting Into Blackgate/Jade Quarry

in WvW

Posted by: Usagi.4835

Usagi.4835

I find that funny that JQ is complaining about 2v1. Everyday during Oceanic/SEA times a 60 BG and JQ zerg would push TC t3 bay in JQ BL. We would wiped both of them for hours. Did not lose it until monday, when the fragment of TC NA/Ocx guilds could no long put in the hours to defend it.

Going from WvW ppt JQ is lower during NA so that would be the best time to try and get transfer to JQ. BG is lower during late NA and that is the best time to try for them. If you want to get on TC try to transfer in the morning/ midday. It seem like the Op is a SEA player SoS has a good SEA population and no long queues like a t1 server.

Don’t forget EB during OCX/SEA 0:)

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Getting Into Blackgate/Jade Quarry

in WvW

Posted by: Usagi.4835

Usagi.4835

As you can see this week, we’ve decided to spank you

And, let it be known, the “we’ve” he’s referring to is both TC and BG. For Queue’s on JQ, we only have 15 on one map right now. If you like to play during the time you made this thread, we have plenty of room for you in WvW on JQ.

HEHE Sad but true. We are being double teamed by BG and TC atm and a lot of people prefer to stay out of WVW waiting for easier week. BTW to BG fun boy. I am not denying BG is a very good WvW server but we wait and see what happens when yaklovers are not in the same match up. JQ helped them to get to 3rd place last season now BG helping them to get second place. Weeks between season 1 and 2 can show real picture. Seasons are more about politics. TC knows they can’t take first place and only real chance for them to get second is become kittenes to BG or JQ. BG and TC basically not fight each other now. Both servers fight JQ.

Which is why Mancey is crying and is going to have JQ 2v1 Patsy Coast back into T2.

Also, I’m surprised no one’s disputed the OP’s comment about how the largest servers are the best. I actually thought this was a troll thread.

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EU vs US - how do they differ?

in WvW

Posted by: Usagi.4835

Usagi.4835

By “US” do you mean “NA”?

…Duh.

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Necromancer balance

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Dark Path is a slow projectile that requires a target.
If it hits you teleport. If it’s dodged it doesn’t.
It does nothing unless it hits someone..

So basically it’s like a Mesmer sword charge, only it doesn’t bug out.
What I’m saying is, your position is incredibly biased. Necromancers have plenty mobility-tools, and other classes aren’t all sunshine and roses as you seem to think they are.

I’m quite envious of the way your claw works. My charge gets stuck on any upwards terrain, and a dev confirmed that it cannot be fixed any time soon due to being a global issue.

But… what’s the point? Classes work different. You have a much better charge, I have blink. So I need to commit a utility-slot, but then also break stun. You Chill and Bleed on the other hand. All different.

It doesn’t work like Illusionary Leap in any way, besides the requirement that there be a target.

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Necromancer balance

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Giving main hand dagger a gap closer would be nice, but the rest of the weapons, a necro has, dont really need one. Especially because landing dark pact is really hard and to unreliable, without using a deathshoud setup (which also can fail).

What about having Dark Pact function like elementalist’s Magnetic Grasp on MH dagger/earth attunement? If ANet changed DS2 to make it function similarly to Ride The Lightning, I’d pee my pants in joy but won’t happen most likely.

Double CD unless it hits?

Have the projectile travel as fast as Ride The Lightning does.

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Necromancer balance

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Giving main hand dagger a gap closer would be nice, but the rest of the weapons, a necro has, dont really need one. Especially because landing dark pact is really hard and to unreliable, without using a deathshoud setup (which also can fail).

What about having Dark Pact function like elementalist’s Magnetic Grasp on MH dagger/earth attunement? If ANet changed DS2 to make it function similarly to Ride The Lightning, I’d pee my pants in joy but won’t happen most likely.

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(edited by Usagi.4835)

Necromancer balance

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Basically, while I can understand that ANet does not want to make the necromancer too mobile a class (because it’s supposed to outlast its opponents through attrition blahblahblah), to that end, they haven’t given the necromancer the tools to sustain itself over a prolonged fight.

That’s BS.

Necromancer does have a movement skill… On Spear.

The other issue is that Warhorn swiftness actually makes you slower in pvE and WvW.

Now that we’ve established that it is not out of flavor to give Necromancer what it has and what everybody else has, we can ask anet to fix things.

How is it BS? I don’t know about others, but you do realise that when I refer to mobility as a concept, I mean leaps, teleports, dashes etc. and not just swiftness?

If we were all just talking about swiftness, then necromancer has no issue re: mobility since we actually have better access to it than mesmers which are also pitifully slow.

Spear #3 doesn’t really count as a movement skill. Trident #3 is a better skill in that regard. The swiftness you get from Spear #3 is shortlived unless you have enough boon duration or pair it up with Spectral Walk.

As nice as it would be have a RTL-esque skill on necromancer, I know it is improbable.

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Necromancer balance

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Basically, while I can understand that ANet does not want to make the necromancer too mobile a class (because it’s supposed to outlast its opponents through attrition blahblahblah), to that end, they haven’t given the necromancer the tools to sustain itself over a prolonged fight.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

Too much negative feedback on bugs

in Guild Wars 2 Discussion

Posted by: Usagi.4835

Usagi.4835

Is this guy a troll? People stay because they care and because they hope that it will change. I know this is a real stretch of a comparison but e.g. if someone you care about is messing their life up, do you give up on them and walk away?

People shouldn’t have to quit the game for there to be changes to the game that might benefit it in the long term. That’s just indicative of either the inability or unwillingness of the company and dev team to take into account player feedback and satisfaction. Or both.

I’m pretty sure there’s a difference between someone who is a compulsive gambler or alcoholic, which just about everyone agrees is really bad for you, and a reaction to bugs in a game.

For every person who suggests something that’s game breaking for them, the thing they’re suggesting is game breaking to someone else.

But regardless, people need to express what they feel. Sometimes I just wish they’d do it more civilly.

Yeah, that is why I said it was a real stretch of a comparison.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

Calling for self "Nerf" on Necro Marks

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

1 second delay on trigger would ruin the weapon. It does poor enough damage as it is and has been nerfed already.

Also, it has the worst auto attack in the game.

I can’t believe people complain about this weapon.

You appear to be concerned about the power of the weapon.
I am concerned about the ability and chance to react to the weapon’s attacks.

Of course if it had a 0.5 to a 1 second delay for the mark to activate, there would have to be a large buff to compensate. I just figured that would be common sense, and didn’t suggest it.

I will complain about even the weakest, trashiest, most unused weapon for so long as there is no way to properly react to said weapon’s attacks.

The attacks necromancer staff has are fast casting, indistinguishable, unblockable, aoes that add long lasting conditions, and one cc. Without any sort of delay or casting time longer than 3/4 second, this weapon will not give enough chance for counterplay. I don’t care how weak or strong it is, I care that it doesn’t give a good chance to counter or avoid it’s attacks.
Ever notice that most of the builds that are complained about use things that give “immune” to attacks or conditions, use stealth, or they use attacks that cannot be reasonably reacted to, or countered against? There is a real reason for that.

Please then also make engineer’s Magnet pull be a giant glowing tether so I can spot it instantly. The complaints about necro marks are few and far between. I last saw a thread that was similar to this at least 1-2 months ago. It’s by no means GAME BREAKING.

Maybe adjust color for each mark? Red for Mark of Blood, blue for Chillbains, yellow for Putrid, and purple for Mark of Horror?

Also… this is my own opinion but Marks should not be able to be dodged through. If you enter a mark it should hit you regardless of any blocks, shields, aegis, or divine freakin intervention. It should hit you. With that said, the size of the mark would be up for debate seeing you make marks unblockable and possibly would be balanced at their current size if not just a little smaller.

Agreed with color changes for each mark…

Heck no @ can’t dodge marks… no travel time ranged attacks + unblockable isn’t enough already?

The marks are only unblockable if you spec 20 points deep into Death Magic.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

(edited by Usagi.4835)

Too much negative feedback on bugs

in Guild Wars 2 Discussion

Posted by: Usagi.4835

Usagi.4835

Is this guy a troll? People stay because they care and because they hope that it will change. I know this is a real stretch of a comparison but e.g. if someone you care about is messing their life up, do you give up on them and walk away?

People shouldn’t have to quit the game for there to be changes to the game that might benefit it in the long term. That’s just indicative of either the inability or unwillingness of the company and dev team to take into account player feedback and satisfaction. Or both.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

official WvW server for...

in WvW

Posted by: Usagi.4835

Usagi.4835

JQ official server for Usain Bolt warriors and open-field siege. FA official server for sandbags and easy fights.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

EXTREMELY EXPERIENCED: Driver+ CORE LFG

in Looking for...

Posted by: Usagi.4835

Usagi.4835

Hah! I’m sure you’ll all get along swimmingly.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

EXTREMELY EXPERIENCED: Driver+ CORE LFG

in Looking for...

Posted by: Usagi.4835

Usagi.4835

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

[DN] Digital Nemesis - Tarnished Coast

in Looking for...

Posted by: Usagi.4835

Usagi.4835

Mmm, [DN] still so sexy.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

life blast x 6 = 17k in spvp???

in Profession Balance

Posted by: Usagi.4835

Usagi.4835

Lol my build is not supposed to die to necros.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

Proposed meteor shower circle

in Elementalist

Posted by: Usagi.4835

Usagi.4835

Actually, Null Field does have a red circle. And I don’t know why you think MS shouldn’t function the same as every other AoE skill in the game lol.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

[DN] Digital Nemesis - SoR- Recruiting

in Looking for...

Posted by: Usagi.4835

Usagi.4835

[DN] are so sexy.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

several tips for the next patch

in Necromancer

Posted by: Usagi.4835

Usagi.4835

Traits
Near to Death - Reduces recharge on Death Shroud (30%) and Breaks stun when leaving Death Shroud

Leave Spectral Walk alone please.

Whats wrong with “target cleans” when pressing Spectral Recall or 1 sec skill deley between Spectral Walk/Spectral Recall ?

The proposed 1sec delay between Spectral Walk and Spectral Recall. I don’t see much point in adding it in. It’ll only make using the skill inconvenient.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress

Time to switch gear? (WvW)

in Elementalist

Posted by: Usagi.4835

Usagi.4835

From my experience, yes, a thief can and probably will down you in two hits but at the same time, the numbers from meteornado make me cry out in ecstasy. It’s up to you whether it’s worth it.

Zerg fights in WvW are quite messy often enough that you can kite around outside of the big clumps in your little corner and not bring too much attention to yourself. Presumably you’re running cantrips so you’ll have some means to escape.

Commander Chocolate Teapot | Prettier than you | Forum damsel in distress