Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Well it is evening in EU, so it is a fair question
Do you even have “Black Friday” in EU?
I just came back from our local store in germany and they indeed had a black friday sale going on with 15% on all pots and pans, game consoles, smart phones and tablets, toys and some other stuff.
But nothing compared to scenes in the US.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Must say, i didn’t even knew they are not salvageable. However the only exotic
backpacks we had before were from temples in Orr, and i guess they also are
not salvageable.Another reason is maybe, that they work like a mini ascended item, since they also
have infusion slots.
Well, we have great lucky ram lanterns since the start of the year but those also arent salvageable or forgeable.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
What you gonna salvage off the chefs backpack?
Pasta Noodles?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The timegate was not “self imposed” when the game launched. The amterials simply weren’t there. Most people who had their first legenday after 1 month had massive help from friends or guild while still playing 16 hours per day.
I just want to point out that the first legendaries started showing up on the tp in December, 3-4 months after launch, not 1.
Twilight was one of the first being listed. And around 9000g, no less. Which is quite rediculous, given the gold/gem ratio at that point and the pace at which you could earn gold. Bifrost started at 5k gold.Good point, but I was refering to visible ingame. Not sure legs were sellable at launch, as far as I remember arenanet allowed for that in a patch later. Can’t say I agreed with the decision back then, but there was no way back after.
Edit: the gold-gem ratio Wanze is refering to was 35 silver to buy 100 gems at launch. 3 months in it will ahve been around 1g per 100 gems as far as memory serves.
I still remember that you had to pay 1g to unlock your elite skill at lvl 60 but i only earned 1g to pay for it a couple of days after i hit lvl 80.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Timegate doesn’t make anything rewarding. It’s an artificial system to keep something away from you so you log in every single day to get it.
Would you log in less, after you obtained your precursor?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The timegate was not “self imposed” when the game launched. The amterials simply weren’t there. Most people who had their first legenday after 1 month had massive help from friends or guild while still playing 16 hours per day.
I just want to point out that the first legendaries started showing up on the tp in December, 3-4 months after launch, not 1.
Twilight was one of the first being listed. And around 9000g, no less. Which is quite rediculous, given the gold/gem ratio at that point and the pace at which you could earn gold. Bifrost started at 5k gold.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Jesus it seems everyone’s just trying to make a smart us reply and is completely missing the point.
There is no skill waiting to press the “craft” button due to time gating, there’s literally no point besides making people wait for the sake of waiting.
The whole idea of time gating items has gone a bit far considering the amount needed.Did Anet mention that they implemented timegates in order to prove skill or did you just make that up to make a smart us reply?
Well when you’re making a legendary item you d assume skill was involved so yes I thought it was implied.
So should every step of the crafting process involve skill?
Should the npc you are getting the recipes from run around at super speed, so you have to cc him while talking to him?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Giving the origin of the name, a celestial inscription might be worth a shot
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Jesus it seems everyone’s just trying to make a smart us reply and is completely missing the point.
There is no skill waiting to press the “craft” button due to time gating, there’s literally no point besides making people wait for the sake of waiting.
The whole idea of time gating items has gone a bit far considering the amount needed.
Did Anet mention that they implemented timegates in order to prove skill or did you just make that up to make a smart us reply?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I agree, Anet, please remove these rediculously drawn circles.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
also, are they hardcoded to not drop loot?
Nothing drops loot if you dont kill it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I can’t really give advice but I can recomend a couple of threads to read, both by a forum poster named Wanze. He started a forum thread, but it appears he has switched over to a reddit thread.
Current: Reddit thread
Old thread he is no longer posting on: Forum threadHe has lots of interesting things to say about the economy and trading. They’re worth a read.
I suggest following the forum user Ohoni.
https://forum-en.gw2archive.eu/members/Ohoni-6057
He creates some really great reward concepts on a regular basis and if you support his suggestions, Anet might give you free stuff whenever you need it and everybody will get the same loot, whatever content he plays.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
People aren’t understanding the point I’m trying to make… I’m not entitled, I’m more than willing to work hard for the new legendary, but old legendaries didn’t have these ridiculous time-gates… (there should be no waiting game for making legendaries)
Uuuurgh nevermind. No one gets it. Forget it. Jeez. Won’t be returning to this thread because I feel like I’m banging my head against a brick wall trying to get the point across about time-gates.
Its seems crafting one of the old legendaries better fits your playstyle.
As there are 20 old legendaries, you could craft one every three days, while you wait on the timegate on the new one to pass.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I would like beards for my lady characters.
Preferably, long, grey, wizard-like beards.
Thanks.
I want to be a wizard.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If you don’t get my answer that’s your problem. Most stuff with HoT is aimed towards people giving up after a while and reaching for their wallet. Gated items, gated progression is what my post was about, all for one and one reason only.
All the gems in the world cant help you fail an event.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
gw2bltc.com should have all of them, unless if their collections are still bugged, i attached a screenshot from the colossus.
You can decide, wheter to use buy order or listing prices for the ingredients.
Also make sure to select how you would like to get the time-gated items (TGI), either on sell (S), buy order (B) or crafted on your own ©, as it makes a mayor difference in the cost calculation.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Did you know you can buy a boat cheap in the winter and sell it for a profit in the spring?
Guess someone should nerf that too. Now..where am i gonna keep all these boats?
In the jungle. No mooring fees.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I dont think this is an adventure game. I think the term that Anet likes to use is a living online world.
No, it’s an adventure game. For it to qualify as a “living online world” it would need to shift more into the realm of the “craftopia” games, where everything is crafted and crafter wares rule the economy (rather than just being burnable resources towards other projects), trade would be based on actually traveling with items between locations rather than a single virtual TP and instant travel, and player housing would need to go well beyond Guild Halls. No, this is definitely an adventure game, and if ANet wants to see it differently, then they have a lot of work to do.
The topic of their game description says the following:
Enter a living, breathing fantasy world.
John Smith mentioned several times that the trading post is an integral part of this world. Here is one quote:
“Here is my stance on this subject:
The TP is part of Tyria and is a part of the game. Spending your time learning to interact with it is a fine way to play the game if that’s what you enjoy. It has ups and downs (including no exp, karma, achievements).
The amount of money to be made on the TP is finite. There is no way it can’t be, the TP only ever sinks money, it never creates it. The TP offers convenience to trade outside of equilibrium pricing, and if a player decides to step in and take the time and effort to consume that trade and push the trade into equilibrium, that is great for the economy. It pushed prices towards equilibrium, provides a service to those who want convenience and sinks money all at the same time.
Trading takes skill, and lots of it, it cannot be argued otherwise and here is why. Because the profit is so limited, the profit has to be split between all the people effectively trading. The lower the skill cap, the more people trading effectively, the less profit individuals make until there’s no longer a real market. If one argues that there is money to be made, then you are arguing that skill is involved.”
https://forum-en.gw2archive.eu/forum/archive/bltc/Why-manipulate-that/page/2#post3175493
Anet states that they designed a living breathing world with a living economy but you simply say that its an adventure game and therefore shouldnt have a living economy and less focus on it.
Anet states that no rewards are created by the trading post but you simply apply a different definition of rewards to make an argument.
You are basically talking about things that dont exist but you claim that they exist and you dont like them, therefore Anet should change or remove them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
And I’m fine with that. You can’t please everyone. I think it’s fair to say that in an adventure game like this one, it’s better to keep the adventurers happy at the expense of the daytraders than to do the opposite. If we were playing “Blue Chips” or whatever, some sort of NYSE simulation game, and I came in trying to insist that “Swords, Swords, Swords” should be a more valuable stock than the game reflects, then feel free to shut me down on it, but if they can’t please everyone, not pleasing the day traders is obviously the way to go.
I dont think this is an adventure game. I think the term that Anet likes to use is a living online world. For a purely adventure game there would be a little too much focus on looks anyways.
Its heavily focussed on interaction between players and you seem to have a problem with the way players interact with each other on an economic level.
One thing my flipping history, that i posted earlier, demonstrates, is that people just make the wrong choices when selling their loot. It states a 45% return of interest after fees and taxes, which means that all the stuff i bought on buy order from other players could have been listed for 45% more (actually its over 50% because the fees and taxes paid by the sellers arent accounted for) and would have sold within 3 months.
Now, if everybody would be able to get 50% more for his loot, i dont think people would complain that they dont get enough.
Its down to wrong personal choices by the players and you expect Anet to step in.
It would be the same to ask Anet do remove the dodging mechanic because you are bad at it and nerf all incoming damage by 50% to compensate.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Anet didnt give me any reward for trading.
Not a single copper.
Prove me wrong.
And ANet didn’t give you a single copper for beating a dungeon either, the dungeon did. You like to engage in this semantic discussion that money gained off the TP is somehow different than money gained off of other elements of the game because it passes through the hands of other players first, but it is still money earned from the game.
You still have it because ANet put systems in place that allow you to have it, just like any other system in the game. Yes, there are macroeconomic distinctions on play as regards gold sinks and faucets, but these are entirely irrelevant distinctions at the player level. All that matters at the player level is what gets added to your account, and what gets removed from your account, and on the player level it doesn’t matter in the slightest whether that money comes from a dungeon or from another player who got it from a dungeon.
ANet gave you ALL the rewards you made through trading, every single copper, just as much as ever copper earned by someone running a dungeon.
So, let me get this straight.
If a player buys a listing from me, i basically got that gold from Anet.
If that player gets a gold reward at the end of the dungeon its from the dungeon and not from Anet.
Its funny how you expect Anet to cater to your microeconomic needs and disregard macroconomic consequences but once i give a microeconomic transaction example, you start bringing in macroeconomic arguements.
But this thread made me realize one thing.
Whatever makes YOU happy in game, makes me unhappy in game.
So I think Anet should make additional changes to the game that you dont like in order to enhance my game experience because they should value my personal point of view.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
Kinda rewarded you with no cap on your potential earnings like there is everywhere else. Wouldn’t that account for everything past what is possible elsewhere in the game?
example) everything else has a 20g/hour potential cap………so anything above 20g/hour made via trading is the reward
I was talking about rewards from Anet. Earnings from the tp arent capped from other content as well. You can list any tradeable good you get as a reward from Anet for any value you like, as long as you can take anets punishment of the listing fee.
Mine 3 mithril ore and list them for 1g each.
If they sell, you made 85s per second.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
As things stand, i claim that Anet charged me nearly 4000 gold in fees and taxes in the last three months just so i get to play my favorite content.
Yes, but they only charge it as a fraction of what you bring in. That’s not them “taking” from you. If there was a dungeon you could run that rewarded 10g for completion, but they charged you 1g to enter, that would be ANet giving you 9g, not them taking 1g from you.
Anet didnt give me any reward for trading.
Not a single copper.
Prove me wrong.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
that would require getting ley line sparks and bloodstone dust
Who doesn’t have bloodstone dust? Sparks are trivial once you can talk to the Nuhoch vendors (you also get 15 from story).
i would rather save my sparks for fulgurite.
And i get between 1-2s per dust profit from toxic nourishments.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I’m not going to argue exactly how much time you did or did not spend on which, but at least you can do is leave out the the obvious falsity.18 mastery points from 3 fractals and hot story alone is simply not possible.
Add 4 hours of cof bracier farm with full xp buffs.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Somehow I doubt that every time you played all you did was play the tp the entire time. If it’s anything like mine, it’s maybe about an hour a day focus on trading…then the rest of the time is playing content or talking to ppl.
I didnt play much content in the last 3 months.
I ran 3 fractals and completed the story of hot, since launch, thats it.
Most of the time is spent on the terrace or double tabbing, doing research on what to trade in.
Even at half the time investment, i dont think 20g per hour would be much out of line.
Its on Ohoni anyways to prove that rewards on the trading post are too high.
As things stand, i claim that Anet charged me nearly 4000 gold in fees and taxes in the last three months just so i get to play my favorite content.
But at least the player base rewarded me at a better rate for the service of convenience i provide for them.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I have around 45 Charged Quartz Crystals sitting in my bank, mostly crafted back when Quartz was way cheaper (I had stacks upon stacks of the stuff from the Bazaar of the Four Winds), and I gotta say, I kinda wish I’d just kept them as Quartz.
If you want to turn them into gold, either craft sheets of charged ambrite (which sell for 2g atm) or grow lamps, if you have the recipe. That should give a little more than 2g per charged but also takes 10 each.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I dont even think that the stuff for the guild halls is the biggest problem, as its usually people chipping in that dont need charged quartz for themselves and got a couple of drops from t&t bags.
The highest demand atm is from newer players, who craft their first celestial set.
I still have plenty of stacks of recipes for celestial insignias stocked and every couple of days i list a new stack, they sell quite well.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Thats a good point Wanze, but couldnt anet make the price similar/a bit more then the price of most costly runes/sigils, i.e. 10g per use?
It was never meant for runes and sigils but infusions.
As we got infusion extractors from the fractal mastery line now and wvw/asc gear also got salvageable, i expect them to phase out the extractor in the gem store pretty soon.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Yep, not surprised they’ve gone up.
As you said:
-Ley Infused Tools (for GH)
-Celestial Gossamer Insignias/Orichalcum Imbued Inscriptions (also required for GH)
-Generally for Celestial stuff, the meta has been shaken up a bit- it wouldn’t surprise me if a lot of folk are using Celestial gear in HoT maps for extra survivability, but also possibly for raidingI think it would be difficult to bring back Labyrinthine Cliffs, considering it was a (temporary?) zephyrite settlement, and the zephyrites didn’t fare too well in LS2.
Nikkle has a great point in that quartz price often crashes during Wintersday, so I guess there’s that.
Other than that, I think it’s very tricky to add quartz nodes into the game. Consider that as a material, it’s used in very few areas really and certainly shouldn’t be compared to other mine-able materials.
I would guess that A-net’s plan was to actually increase the value of quartz anyway- it’s certainly not just some coincidence that celestial inscriptions/insignias and ley infused tools are required in fairly large amounts for the GH.
You forgot sheets of of charged ambrite, which are needed for bountiful nourishments, which seem quite popular for raids.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I had 5 gold, saw how much soft wood was going for by accident while leveling my Rev, as I was selling some gold items on the TP that dropped. I made 135 gold from selling the stock pile of mats I had sitting in my bank. And that was just from the gold and leather. When I have time I’m gonna go through the metal and fine mats.
You should check your cooking mats as well.
With gemstones, you probably missed selling your orbs, which mostly sold at vendor for the past couple of years, 2 weeks ago at 20s.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I even wonder how Ohoni determines the unreasonably high rewards made on the tp compared to other game content without ever giving numbers.
He just assumes that they are there without giving any proof.
To give out some ball park figures:
In the last 90 days (thats how long the api tracks your trading history),
I made a flipping profit of 6875g.
That might seem alot at first sight and is about 76g per day.
But i also played 8648 hours over the last 1185 days, thats 7.3h per day.
So i made a little over 10g per hour flipping.
I dont see that unreasonable and subpar to best farming methods in the past and present.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
You started off pretty well, but then descended into a rant. I’ll reply to your final statement.
Every playstyle is throttled except for playing the tp for the sake of the economy. So if players do not find that particular playstyle fun, their rewards will be throttled. In essence shutting them off at a point for the sake of what? Easier economy balance? Less need for gold sinks? A certain dev’s prerogative? There are many ways to transfer the excess that tp fees of unregulated trade to other sink or diminished faucets.
Imagine if you will if raids become competitive and they rewarded every top time with a 2k gems for each player. This would be unrestricted so if a team beat their own time that day they could garner another 2k gems each and so on. Then they throttle all other methods of playstyle to avg about the same 10g an hour even playing the trading post.
What would your thoughts be about that? Speed raiding doesn’t add gold into the economy but is leaps and bounds beyond above, in terms of reward, compared to the rest of the game.
In general i dont disagree, Anet is responsible for throttling all rewards across game content.
But it isnt responsible for “rewards” from the trading post, as they arent rewards that are generated out of thin air, like the 2k gems for the best raiders, you mention.
Profits on the tp are given out by players because they choose to sell and buy at the prices they do. Thats why i dont see the point of some players asking Anet to “balance” tp profits in line with other content because its up to the players to do that.
I would have no problem, if the best raiders get 2k gems each daily for the best time, if that gem reward pool was paid for by all raid squads that participated.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So getting the account bound mats like spirit shards, laurels, karma, bloodstone dust, empyrial fragments, dragonite ore for the old stat combos as well as airship oil, auric dust, obsi shards and ley line sparks for the new ones is considered by you no problem at all, while listing your loot for twice or triple the value you usually do is considered impossible.
Right.
I think you simply lost perspective on some things.
That you seem to believe you’ve made a point here just shows that you really don’t understand how the game’s economy works for the average player.
The average player doesnt have the choice to list his loot at the same value as me?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So getting the account bound mats like spirit shards, laurels, karma, bloodstone dust, empyrial fragments, dragonite ore for the old stat combos as well as airship oil, auric dust, obsi shards and ley line sparks for the new ones is considered by you no problem at all, while listing your loot for twice or triple the value you usually do is considered impossible.
Right.
I think you simply lost perspective on some things.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Legendary precursor journey is extremely poorly thought out.
ANET’s thought process started with “how to keep people stuck/hooked onto something so that they log on everyday” instead of “how to give people an experience of making a weapon that will have legends associated with it”.
I made two of the first stage items that resulted in exotic items. But, to make them I used ascended mats and another slap on the face is that I had to use an exorbitent quantity of those mats to create something I will never use. How stupid is that? The dev who put together the process and the team that QA’d it are totally incompetent or just got into the job because of Peter principle.
First, Anyone who is shelling out 10, 15 or 25 ascended mats like spiritwood or damask or elonian leather to craft an item probably does not need an exotic grade of the product. Isn’t that common sense? Second, what’s the purpose of this product or the tier other than time-gating? ANET’s game design is now revolving around time gating (daily crafting, account bound craft materials) and keeping people online (map meta rewards tied to how long are you on).
It seems more like a Korean grinder than an American made intelligent product. To make things even more laughable is that Guild Wars 2 does not follow Korean MMO’s revenue generation model of pay by hour. What benefit does ANET gain from keeping people logged onto a map for 1 or 2 hours at a stretch? All these issues combined with ill-designed legendary crafting process really tells a sordid tale even when the new maps are really well designed from artistic perspective.
The final precursor for the new legendaries is ascended though.
And you can even choose your stats once.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
Dungeons werent removed, you can still play, if they are fun gameplay to you.
If all the content isnt fun to you anyways, then you shouldnt play it.
Well theres barely any groups for dungeons anymore and no1 wants to do them beacuse they nerfed the rewards for them
Are you playing for rewards or for fun?
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So, umm I played HoT for a while, had a good time with the masteries and stuff in the jungle…. then it stopped being fun as expected.
Then raids came out (which they nerfed dungeons for, to switch the focus to raids) turns out bosses are easy but timed bullet sponges and our guild isn’t hardcore enough to take first boss down….
Fractals are the same boring thing they used to be and barely give any rewards after dailies….
PvP was balanced and now its just chaos with stupidly op stuff like trap dragonhunters and chill reapers….
So now here I sit with nothing to do in the game wondering, why did they nerf the rewards for daily dungeons? do they hate casual players with jobs now? and how am I supposed to make gold now? run around in Orr with a pick axe like during release of the kitten game?…
So yeah, suggestions are welcome… (I don’t hate on the game, I just think it’s stupid design to remove game features to promote other, especially since all players aren’t full ascended and got 12 hours a day to play the game).
Dungeons werent removed, you can still play, if they are fun gameplay to you.
If all the content isnt fun to you anyways, then you shouldnt play it.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Just because i can maybe get 1 or 2 ascended armor pieces by buying some collection achievement doesnt mean i can achieve it at a higher rate than players who earn the account bound mats by playing the game.
At that pace, my gold is not in competition for the tradeable mats and therefore im not responsible for the high prices of those mats.
Honestly, my impact on the economy is on par with someone who puts in 4-8 hours of gameplay per day.
You are always saying that i am abusing and exploiting a system but all i do is listing my stuff at higher prices than the average player.
If they would list their loot at the same value as me, they would make the same profit, its that simple.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Please make affordable Extractors happen please. Build experimentation will be really turbo-charged if this is sold in-game rather than in the gem stores. In the alternative, price them properly so that it actually costs less than outright buying the upgrades themselves.
In the long run, its not possible to make them cost less gold than the upgrades.
If they offer them for 1g, it would mean at some point, every upgrade would cost less than 1g, even the ones that take more gold to buy the mats to craft.
Thats because there wouldnt be any sink for for upgrades anymore. If they are indefinately resuable by just paying 1g, upgrades would just pile up on the market unless there are so much that people would start selling them for less than 1g and the extractor would become useless again.
Might as well just sell any exotic upgrade for 1g at a vendor.
This might be an appealing thought to some players but usually they forget that it would also mean a devaluation of the mats that are used to make those upgrades through crafting, forging or the gear that has them slotted and is obtained through random drops.
There would be little incentive to salvage exotic gear as well, so that would also be devalued.
In the end, you might end up paying less gold for your upgrades but you will also get way less gold for your average loot, so it isnt really a viable solution in the long run.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
But i am playing gw2 happily and you dont see me complaining about all the stuff I CANT buy with gold only because i need account bound rewards for it.
I cant get ascended gear with gold only, i cant get the new legendary weapons, armor or the backpack either.
Why is it that i dont feel neglected by anet because other players can earn stuff with their playstyle that i cant while trading but you feel worse off just because i have alot of gold?
Seems like a personal problem rather than a problem with the game.
And how does your OP and the article relate to the fact that you dont seem to have a problem with someone having substantially more gold than you but only the way it was accumulated?
How do I affect the game any differently compared to someone who buys his wealth in game with real currency?
I actually seem to have less impact on the economy because i dont really spend my gold, while people who who buy gold with money usually do so to spend that gold for a special purpose.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
(edited by Wanze.8410)
Except that casuals have just as much need for those Ascended mats, and now have difficulty affording them. I just don’t think you have a grasp of what actual players of this game want or need from the game, You seem to view the average player as some sort of prole, just tolling away at their dirt farms so that they can scrape together enough materials that they can trade to rich players so that rich players can have nice things. That is not a healthy game community by any stretch. The healthy community is one in which everyone has nice things. Enough with this “trickle down economy” nonsense.
And as already mentioned, I as a gold rich player, didnt get any free hand outs from Anet. I never bought gold with gems, either, so all my wealth was earned in game.
But only by abusing a grossly unbalanced gold-earning engine that ANet provided to you. It’d be like if they added a “God” class to the game that was effectively a level 160 character, able to one-shot the Vale Guardian, and a player was humble-bragging that he’d totally earned everything he had because all he did was play that God-class and solo-farmed the raid for a few days. Yes, you “earned” what you have, but only because ANet gave you tools that allowed you to exploit your fellow players.
The gold i earn doesnt come from Anet but other players.
You cant blame ANet for that.
Just watch me. Ultimately, everything that occurs in the game is ANet’s responsibility, because they designed the tools that allow that to take place.
Anet didnt give me an OP tool to print gold and even if you might see it as that, they didnt give it just to me, they gave it to everyone that paid for the game.
Your OP class would definately be an exploit because it can be used to farm rewards at a very fast rate, that are created out of thin air. The TP cant do that.
Anything i earn there is given to me with mutual consent and by free choice of other players. I cant force anyone to sell to or buy from me.
No matter how i make my profits on the trading post, be it flipping, investing or playing the odds, my bigger profit margins basically boil down to the fact that I value the items i sell higher than other people and wait for them to sell. It might take a minute, hour, day or a couple of months more but thats all i do.
It all comes down to freedom of choice and i dont know why you want to destroy that freedom for everybody in the game just because you feel unfairly treated because i have more gold in my wallet than you.
I accepted long ago that we have fundamentally different views on the economy, I prefer the capitalistic way it is now and you seem to prefer a socialistic way, where everyone earns the same.
You say a healthy economy is where everyone has nice things.
Thats a noble thought but how do you address the fact that some people put in more effort (game time) than others?
I good portion of my wealth derives from the fact that i nearly clocked 10k hours. I also dont play alts, just one character and I dont care too much about style, so i dont really spend that much gold over time on gear, skins minis, dyes or other non-essential shenanigans than other players.
Even if I only would have earned 5g per hour, i would sit on 50k gold by now and would have considerably more wealth than someone who just started out with HoT.
It doesnt really matter, where my gold comes from, if the simple fact that i have more than you makes you feel uncomfortable or unfairly treated.
I your personal perception of others that are better off than you is so important to you, I am not sure if an mmo is the right game for you and I would say that a solo rpg is what you are looking for.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Wiki says
Nightfury
Choice of one of the following ascended shoulderpieces (note that all skin weights are unlocked upon usage):Did you check your wardrobe to see if the other skin weights are unlocked? If so, then you might just craft another shoulder piece, or use the one you have, and skin it over.
yes, but i was crafting my necro’s light ascended shoulder piece to be nightfury….i would need to craft another ascended shoulder and skin it as nightfury….then i would have an extra heavy class shoulder piece for no reason. its just unnecessary and extremely annoying, plus poor work on the dev’s part for not clarifying the options.
maybe rubberdougie is able to help you, he seems like a ressourceful chap
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
im glad i bought 500 fulgurite for about 110s each.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So thankful…..
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Is this a threat?
Its a thread, no doubt.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Ok, if you’re actually being serious, then I will answer your questions, last first, since I think the latter illuminate the former better.
“Who is best off in gw2?”
Lots of subjectivity here, but for the purposes of what I was saying in reference to the article (it’s a relatively quick read, btw), it refers to those economically best off, those that are able to buy the things that they want fairly casually, relative to those who would really have to scrimp and save to be able to afford these things.
“So whats the point? Anet should try to make the mayority of the player base happy?
Arent they trying to do that?"
I think they should, and I think that if they are trying to do that, and I hope they do, I believe they are doing it wrong, and that this study, at least, would indicate that. The belief is that if a few people are granted significant wealth above their peers, then it makes those people happy, and it makes everyone else strive to match them.
The study seems to indicate that while it may make the recipient happier, it only makes them slightly happier, while each other person becomes less happy by a more significant amount, so the net happiness of the population drops significantly. That would indicate that the solution is not to concentrate prosperity, to make “the good stuff” something quite rare that only a select few can enjoy, but rather to try and spread it as evenly as possible.
Yes, people should have to work towards tangible goals, but progress towards these goals should be through in-game direct effort, not through accumulation of gold via trade. And if you’re going to suggest that gold trading should be considered another legitimate way to play the game, then that’s fine, but in that case it would need to be thoroughly in balance with all other ingame activities, providing no more gold per hour of play than the various other options. It is currently nowhere close to balanced by that standard.
In general, I think Anet made some great changes to overall reward structures in order to spread rewards more equally across the player base. Gold cant be target farmed as easily as before and regular gameplay got more rewarding.
Also the high requirements for ascended mats for new legendaries are a good way in my opinion, to transfer some gold from rich players to casuals because common mats of all tiers now hold more value than before.
And as already mentioned, I as a gold rich player, didnt get any free hand outs from Anet. I never bought gold with gems, either, so all my wealth was earned in game.
Granted, alot of it came from trading but its part of the game.
But trading isnt a free hand out from arenanet. In fact, ANet doesnt give any rewards for trading, they actually penalize you with a 15% tax and fees.
The gold i earn doesnt come from Anet but other players.
You cant blame ANet for that.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
This happens if you kept using your laurels for t6 mat bags to make gold.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
i have to say, i am quite shocked bc of the prices right now. guess i got my reality check, when i was pondering the use of coni warriors – and i researched what was needed to lets say get an ascended viper set. NOW i dont see the lack of condi dps in raids as a coincidence! This will cost you around 1500g for the armor set alone…i just cant…
seems like i will stay zerker, i am glad i dont play condi classes which now are effed bc viper is a straight up better condi stat than anything before and i guess its kind of a gear treadmill. not gear itself but the new prefixes which get more and more stats and are nondebational just better.
While im at it, i find it disturbingly annoying that the new stats are gated behind more and more grind and mats than ealier versions. why cant it be like in the old days, where we buy the recipes at the vendor and be done with it. but now getting a optimal viper/sinister set? farm season 2 living story achievments for 2 weeks to get the trinkets, throw 2000g at the tp, farm meta event maps for the exotic AND asc insignia/insrcription for another 2 weeks. gone are the days where i could try out new builds on a fly with only mats and gold needed…
/rant
if you cant be bothered to farm the 75 fulgurite per piece, you can just craft another stat piece and change the stats with an exotic insignia.
I did that and used old asc weapon/armor boxes that i had left over to get my condi set for my warrior.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Just craft another stat set, and change the stats to keeper with an exotic insignia/inscription on the tp, you dont need the asc recipes.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.