u lack some crit dmg, but its a pretty fine bunker
if warrior looses 25-50% of his health upon using a stance, then k.
stealth is counterable with aoe, not so in wvw but in pvp, in wvw if u see thiefs escaping its ur win
what really is uncounterable is are stances, i mean, its ‘tap 1 button to be immune for 4(can even be friggin traited) seconds, or immune to condis for 8 seconds,’ well pls, where is counterplay to that? anything besides thief has kind of hard time dealing with these stances, mesmers? so ye they could use their stealth, but as one of them is their utility and stunbreak, it would be a huge sacrifice, torch, not everyone takes torch, and if he takes torch , it could always be on cooldown swap, elite possible,veil? i have yet so see someone take it as raomer or in s/tpvp
so about stances still: they can camp a point without taking any dmg for 9 seconds(talking about pvp) , stance + shield5 , thats hilariously insane.. u got no idea how hard it is to deal with them.
pve staff dmg, just camp fire, scepter all auto atks r so weak that u actually have to wait for other skills to recharge, ofc u could go lightning hammer build, but on bosses with big hitbox u want frostbow+ meteors
i confirm, been fixed
ofc it is viable but the burst is very very lower than on a usual shatter spec, first, u r gonna miss extra 2 k dmg from extra mirror blade bounce, 2nd u loose another 2 k from mind wrack cause no self shatter
there is way more but not gonna bother listing all , one extra would be shatter cd , hace a nice day!
an elite shatter skill on 30-60 sec cd, it works like f1-4 shatters and(u can mak up the ideas)
we need to improve shatter gameplays!, if not by traits then active play (or passive signet) !!
S/D has the most healing and best burst but low auto attack damage. D/D has high auto attack damage and a good amount of skills to keep people in melee.
staff has more healing no? blasting the waterfields w earth 2, arcan wave, (maybe arcan brilliance but idk if i would take that, flame axe 2)
pvp s/x is awesome
while d/d is also quite nice, i personally love s/x tho
wvw roaming d/d all the way
pve s/d , staff, d/f
“The second real strong-suit of this build is an area where classic D/D often falls short. Up-front damage and kill potential. " – OP
Not sure who you are playing with but you need to find a real DnD ele sometime.
By upfront damage I mean damage before you get to stack might. With 1450~ power you do ridiculously low damage. Ele needs time to ramp up in fights and that’s one of its weaknesses.
Kill potential is a problem due to most of your skills not being reliable enough
another is , thieves stealing ur mightstacks, dat facepalm when a thief kills u w stolen 20+ mightstacks
“The second real strong-suit of this build is an area where classic D/D often falls short. Up-front damage and kill potential. " – OP
Not sure who you are playing with but you need to find a real DnD ele sometime.
99% of all d/d eles i see in spvp hit totally like a wet noodle (nothing against wet noodles)
reason? yes they dont mightstack , they r probably those who r: ooo ele gets strong again, ima faceroll w it now! ’
anyway those who mightstack (so better eles) do hit way harder, therefor not that much of a problem
Try them yourself.
you’ve got less than 1/2 a second to pop 3-4 skills. it’s certainly not… easy
https://www.youtube.com/watch?v=1gAif9qE4WY
as said, i do them , and think its pretty easy to do..
(unless someone is a clicker)
had some thief going ’wtf ’ after several times killing him with earth4 / fire 3 / arcan wave
i mean, it just requires 3 buttons… ofc i used several other like phonix + lightning flash for instant dmg etc, but anyway, i never rly thought they r hard to manage, then he suddenly said i use macros and implied no s/d ele could manage such combos without macro
ur thoughts on this? is it rly that difficult?
edit: used build if someone wonders and thinks it wouldnt be enough to kill a thief, its pretty burst heavy, well u also die in 1 hit so … try not to get hit if u plan to use it~
and do not use this build if u arent experienced as s/d
http://gw2skills.net/editor/?fFAQJArYhMM6c2ywnBf0ABAW4AwA4IKeFsBuhliDA-TJBFwACOBAl2foaZAAPAAA
(edited by Wyrden.4713)
oh thats neat
ty
http://wiki.guildwars2.com/wiki/Meteorlogicus
so at bottom at the page: It has a base damage type of Lightning
its in notes
how much is this relevant to anything? does it do anything special at all..?
check osicats post, its stickied
The “problem” about MtD is the low amount of torment stacks and the duration you get from one shatter (F1 – F3). You get a maximum of 3 stacks for 4sec which is not enough condi pressure to say it’s worth investing points in this GM trait. Sure you inflict other conditions but it’s not worth.
You can build a solid support shatter build with staff/scepter+torch for team fights in pvp where you can put a lot of confusion stacks on one target and the torment is, like you said an additional condition to cleanse. But except for teamfights, and there are better options then a condi-shatter build, the trait is not optimal designed.
Pyro suggested in one thread to buff the trait to 3 or 4 stacks of torment per illusion which would add enough condition pressure on your target to make this trait worth investing points. But otherwise I’d recommend IP over MtD.
3 stacks of Torment for kitten translates to about 2000 – 2500 damage, that’s not bad at all. Combined with Shatter Confusion, Illusion Bleeding, and possibly Burning and Poison; the Mesmer can maintain reasonable uptime for all damaging conditions, plus Vulnerability.
For a condition Mesmer, taking MtD greatly improves your damage, at the cost of survivability (you can’t take PU, but PU is a crappy trait for tPvP anyhow). Saying IP is better than MtD is misleading: what you mean to say is you think PowerShatter is better than CondiShatter, which is debatable. I’d say they’re different: before MtD Power definitely > Condi in tPvP, but now I’m not so sure.
well 3 clones wich DO NEED TO HIT the target for merely 2-3 k dmg? in normal shatterspec u do that w 1 clone , if all 3 clones including urself hit enemy its… well.. way more dmg, lets guess over 10 k?
This would be a massive nerf for all mesmer playstyles. Shatter wouldn’t be able to pump out the illusions it needs in order to burst quick enough, Phantasm wouldn’t be able to generate their damage source, even clone death builds would lose their source of damage from clone spawning.
It sounds to me that you want to turn the mesmer into a ‘summoner’. You’re essentially just replacing our shatters and tossing our illusions up there. As the person above me said, everyone uses shatters in some way. Ignoring your shatters completely (as it seems you do OP) is ignoring a lot of your potential as a mesmer. Sure, some playstyles use shatter more than others, but it’s a source that shouldn’t be ignored just because you happen to play phantasm (which is also the sense I’m getting from OP).
but our phantasm and clones skill get replaced with other skills, maybe some aoe, less AL based, thats what everyone here wants no?
but it would change the whole mesmer mechanics, would need a lot of trait redo etc, it would be a pain for devs so it wont happen
about skills etc from mesmer
My thought:
- My clones die instantly to ele, engie, warrior, guardian, necro aoe/cleaving auto attack spam, or are one shotted by thief burst skill spam or AA.
So I guess its only rangers and other mesmers who cop it.
none of the necro auto atks r cleaving ..no?
do it, record it, post link to the uploaded vid here~
rl fight, gw2 fight, all is fine , just post smth entertaining:0
if possible, dont post the build (not instructions) in text format but w this:
http://en.gw2skills.net/editor/
its rly sometimes a pain (for me, idk for others) trying to read the build, especially if u dont know all the trait names(newer players), ofc they could just check on their own what trait it is, but mostly they wont due to beeing lazy
i was trying pack runes for some time, in my shatter build, the fury was great but, i just cant roam w anything besides speed/traveler runes anymore~
note: i am not trying to be offensive w the first part of my post, just stating my thoughts about text format builds
as well , i hate it when ppl got their build in a video but not in describtion/quicklink for build
~
tooltip of trait says 10 s, anyway , i kind of agree that its bs they made it with icd..
there is 10 sec ICD, its on top right corner of the trait describtion
ehmm, wvw roaming build
forgot sayin~
heya, i recently did few posts in ranger forums
anyway i just got my ranger to lvl 80, and i was asking if going full valkyrie in zerker weapons is fine..? and if someone can post a FULLY filled traits in a build editor, preferably this one:
http://en.gw2skills.net/editor
thx!
here
edit: oh he removed the videos, thats a shame
So the past few comments inspired me to try to create an “ultimate lockdown” build. I like the idea of Moa being the “Elite Lockdown Elite” and looking at it like that makes it really interesting. Rampaging Rangers, Transforming Necros/Eles, Tome’d Guardians… and that’s just when I’m not using it to unbalance an even fight.
Moa takes one person out of the match for 10s, that’s pretty much the epitome of lockdown to me.
As for Arcane Thievery, I’ve always foolishly tried to use it as a steal AND condition removal, and thus always ended up falling short when I need it. Mixing it with something like Mender’s Purity or Mantra of Resolve is likely a much better bet, so I decided to keep that option open for my lockdown-spiced boon support build.
But I wanted to try to come up with another lockdown build that’s probably the most heavily lockdown-focused I’ve done so far. It uses Confounding Suggestions, so while it doesn’t need to rely on interrupts, you do have to properly manage your chain-dazes. Signet of Domination is hilariously fun to use, especially if you moa someone afterwards, you can just feel them raging 4-seconds away from making an angry forum post about you. It’s a lot more glass than most of my builds, and somewhat odd. I’ve been getting my butt kicked almost as much as I’m kicking butt but to me that just says that I’ve still got more to learn about it’s intricacies.
give the gm trait in dueling a try, its pretty nice actually, i always open with an interrupt, then manage to get many hits cause of quickness, if i use it, but atm i go w the meta cause i am pretty much new to lockdown(well tried it before but i liked shatter gameplay back then more) ,i only tried the dueling gm quickness trait in hotjoin tho
i ddint try it in spvp cause i wasnt confident enough, didnt want to drag my team down
I’d suggest increasing the radius and applying applying like a .25 second daze to up to 5 targets and ripping a boon, with increased damage on interrupt. Balance the damage/recharge/cast time/mobility as needed. Animation could be a giant rotating whisperblade hovering for a moment above the target area, like comet, to telegraph the skill and also give the GS some of the SFX love it needs. Maybe make it cause a light field for condi removal possibilities and increased viability in pvp.
i would love the 0.25 s daze, and it would be more fitting for blast finisher, and i wouldnt love it forthe cast time to be changed
@Wyrden
I have no experience with lockdown mesmers so far. Only been nolifing shatter so far.
Altho I’d like to have a closer look to the lockdown mesmers, builds/hints/tips are welcome
http://gw2skills.net/editor/?fhAQNAW8clknpMt1oxRNcrNipxYaFlDJDohSacA-TZBFwACuAALeCAVLDA4gA4b/BA
thats pretty much the build i am using
i mostly try to combo chaos storm with iLeap to keep enemy on chaos storm, it does nice amount of dmg, mostly procs 2 times daze so enemys cant cast stuff on it
i play it in shatter style, so right after ur phantasm atks i shatter with mindwrack if rdy
aklthough it needs ur enemy to use skills to get the most dmg (halting strike deals an insane amount of dmg)
i dont always shatter tho, it depends if enemy is glassy or not , if he is bunker and low on hp, i shatter to get him down asap anyway
the sword 4 daze i use when i see the enemy casting smth long , the mantra daze is always saved up for healskills , or in warrior case, his hammer burst skill
i just recently started using lockdown in pvp tho, chaos archangel might be more of a help ~
ah and, bunker guards r easy to kill if got someone w u, u can lock them pretty much down on all their skills, make sure to interrupt their empower(or if they r alone, just spam all interrupts till he is dead:p) )
~
mesmer ~
weapons r jormags breath and anomaly if someone asks (getting asked often)
meh i am serious, but k~
Obvious troll thread would read again
Still baits out the conditions are OP players
10/10
although if no1 objects even if its a troll, it could cause anet to take a serious look at it and maybe even nerf direct dmg:o
so its good to have at least 2-3 players to say something on trolly threads
so since most accounts are given back to their former owners (hacked accounts) (i think they r given back, am i wrong?) wouldnt it be smarter to unblock all the players u blocked? it would take a while but it would totally be irritating if i would be one of the victims (no i am not, not yet at least) to see that i can play again, but everyone has me blocked so i cant have fun playing
ur thoughts?
well when conditions r affected by dmg mitigations , like protection , or using an invulnerability skill after a condi been applied (so it doesnt hurt while u have invulnerable while haing a condition) then sure.
4.425 spvp games played as mesmer:
1) We could have more ways to punish enemies for killing our illusions. Offensively and defensively. Access by traits.
Examples:
Offensively: Distribution of damage for each illusion killed by opponent. For WvW, this will help to distribute damage in a zerg x zerg situation, where the illusions die fast.
Defensively: Clear a condition for each phantasm killed by opponent.2) Weapons skills could give a little movement capability, like other classes have, for gap closer, or run away. If it is too laborious to create new skills, how about removing target restriction for illusionary leap? That way we could use this to run a little faster.
while i do like the more punishing, it would improve pu builds by a lot, and pu builds r rly strong.. dont get me wrong, i like the concept and the way u think
i was with prince ben yday in a spvp match, he is doing pretty well (he is the asura mesmer i think? i am ghhardiem, the lockdown mesmer who was all yelling ‘lockdown op’ on enemy corpses)
screw skamcow for the crap camera angle
Weakness […] sustainability if illusions are countered
Our kitten illusions are countered by our godkitten class mechanic, you know, those shatter skills on F1 to F4.
So by using our class mechanic, we are countering our illusions ourselves and lose sustainability.
Reading/listening to ANet Dev’s is just comedy. The strengths/weaknesses philosophy they pulled out of their back probably some days before the times of the manifesto (and we all know how that went) is just not working.
Tell me, what was the design philosophy for warriors? Reading the weaknesses of the profession is like:
“You are so strong that you do not need evades. Your weakness is that you can take those hits by just standing in the fire and dealing great amounts of damage and survive!” Wut?What we got with this oh so great philosophy is:
- Mesmers in PvE no longer using their class mechanic.
- Mesmers in PvP no longer using their class mechanic.
- Mesmers in WvW, wait, no mesmers in WvW.Could we replace F1 to F4 maybe for something that works with the professions design philosophy?
in pvp we use our class mechanics as in shatter/spike dmg
in wvw we r veilbots ye, but there is also smth called ‘roaming’ and mesmers r pretty good roamers.
dont double tap portal
the first time u tap it creates an inactive portal, then run around etc, and tap portal again, then it puts the second portal wich connects to the first one
u probably were dopuble tapping portal much
oh no, pls not more maths
I like when people bring up new ideas, but I’ll give my comments on these ones:
1. Yes the mesmer has many ways to spam clones. How about it would be limited only to phantasms? Those are quite useless in any battle that involves more than 10 players.
2. How many of the mesmer illusions can reach their target when there is 1 or 2 AoE fields between you and your target. The idea was to have better potential to have your shatters reach your target while still trying to maintain some balance. Also it might solve the pathing issues with shattering clones.
3. Well if warrior can have a 600 range 240 radius stun that has a blast finisher at 10 CD, why can’t mesmer have a skill that takes timing and skill to use with 31,5-kitten CD? If the kitten stun is too much limit it to 3 or something.
while i do think that warrior sure has it better, we r 2 totally different proffessions, each has their cons and pros, if u wanna play smth in wich everyone can only do same stuff then play another game
yes the warrior has nearly no cons, but dont mind it, mesmer etc isnt broken(u know what i mean, i dont talk about the bugs) but the warrior is broken, it can do so much stuff at same time etc, but anyway, they r 2 different proffessions w totally different mechanics so pls dont be : if they can do that , why not us? we want the same ! ’
my idea would be to replace one of the new gm traits to: ur illusions r invulnerable for 1-3 seconds when u shatter them
inspiration could fit, maybe dueling? cause it has something with distortion either, but i wouldnt want to see it disappearing cause it has potential in my eyes(the new dueling gm trait)
I like when people bring up new ideas, but I’ll give my comments on these ones:
1) This would be way too incredibly overpowered. Especially 3-5 seconds. Even 1 second is too OP, because this would allow a Shatter Mesmer to instantly 4 clone (including yourself) F3 Shatter for 20+ stacks of invulnerability, and then instantly with re-cloning needed, Mind Wrack, for quite literally, a 1 hit kill on basically anyone. I don’t see them making this change at all. We can already sort of achieve this with Mirror images/good enough timing, but it at least takes some skill to pull off at this point.
2) I’m not sure I understand the point of this. Isn’t this exactly how shatters work right now, except instead of your ball/line going towards the target, it’s the… illusion… the goes towards the target? What would be the difference? People would just learn to dodge/block the line or ball, instead of the illusion. No difference to the current mechanic.
3) Anything with AOE stun is instantly not going to happen. Because you just end up getting high end WvW guilds bringing a ton of mesmers to aoe perma stun the other teams zerg for an instant win. If you limited it to 5 targets like most other skills I could see it maybe happening, but aoe stun is still a huge target for people to whine about, and would probably just cause it to get nerfed to worse than it is now.
Sorry, appreciate sharing your thoughts but I don’t see these changes happening/fixing anything.
on 2. he means : make illusions do something obvious(example by me: glow insanely purple or smth) then blink to enemy / ride the lightning (smth similar like) to enemy then shatter on him
what if u wanna see the actual number of dmg u r making ^ :p
i think d/d ele is viable cause of celestial amulet , not the runes etc, but k, u can argue about that
but then we will be downscaled no? in most dungoeons
is there actually a dummy wich u can crit as well? like in pvp lobby, u can crit them and deal real dmg including ferocity, the dummys in pve r all ncrittable
The sword 3 skill works 100% of the time if you are above them on a hill.
This isn’t true. Any sort of slope can and will make the leap fail spectacularly.
Are you sure? I’ve been led to believe when I am higher on a slope than my opponent that it connects, such as in the borderlands areas where the non home teams spawn.
It certainly can work, but it’s absolutely not a guarantee. Any sort of slope will cause the clone to get confused.
when i am above the enemy slightly my i Leap clone mostly runs in exactly, but rly exactly other direction ( maybe it finds another path behind u to take so it goes in circle to reach the enemy , but u will never know cause iLeap is too short and once its done casting the clone will just walk back to ur target
i found that staff is insanely effective against s/d thieves, use 2 when they r about to hit u
if they r gonna do it from range then use shadowstep, u still can see them gliding a bit to side before they teleport, u gotta watch for those, chaos storm is great as well, but note, aegis doesnt protect u from the 2nd chain of their dual skill
i actually had a rly long fight against an experienced s/d thief in obsidian sanctum , i was in nearly full zerker gears, testing the new shatter trait in chaos line , 4/4/6/0/0
i lost anyway tho, we did 5 fights, he won 2 to 3…
give staff a try if u arent using it yet, ofc gs is awesome etc, but staff offers way more defence and possibilitys
