Showing Posts For Wyrden.4713:

Staff Ele vs thief/ranger

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

You have to lock ranger/thief down.

For example… static -> knockback into it -> earth 2, earth 5 -> fire 2+3+5

Make use of your single target dmg like air 2, fireblast… make sure to re-apply weakness every time you are in earth attunement. Dodge pet attacks (most telegraph pretty obviously).

Put fire 2 on smoke circle/refuge against thieves. Make use of water 4 to keep ranger/thief in meteor.

Ah yes… and I usually prefer to have air elemental against thieves and lb ranger, water elemental against condi rangers.

u use meteor when dueling?._.

just my ytb channel

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[Point Breakdown] Ele's & Healing Power

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

i think its fine the way it is, and ppl should get hybrid gear for mai trin, today on mai trin i told party to get more tankier gears right away , and just one of the wars didnt have anything besides zerker, ofc the war got downed often, meanwhile the rest of us did pretty fine, try not going full zerker at mai trin:p, and healing smth that 1 hits ppl is impossible anyway

healing is fine the way it is

just my ytb channel

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"condition rework solution?"

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

In wvw if you get tagged by 25 bleeds and you cannot clean your die. Same in pve…

A class with high condition dmg ( & might) in wvw does about 2000-2400 base, 2800-3200 with might condition dmg worth of points for160- 200 dmg per bleed/tick, so for 25 you’d be looking at 4000- 5000 dmg / tick… And I’m not kidding here, without reduction by armor… only for bleeding, but you’ll probably be poisoned so you heal less, and a nice confusion spike is never far away (condi hammer warrior with perplexity? Anyone?) If you clean you will kill yourself , if you do not you’ll kill yourself…

So you die. With these normal numbers squishy classes have 2 seconds to react else they’re down. Then again if you stand in 1 spot for 2-3 seconds in a zerg battle you’ll be downed or dead anyways, if you made a “positional mistake” just by DPS

But in wvw a lot, if not most people run a lot of aoe condition removal.. On my shout healer warrior I have 3 shouts which clean 4 conditions, and I ’ve got a warhorn, to convert 2 further conditions, and lastly cleansing ire which will remove up to 3 conditions. It wil however afect people who do not bring condi cleanse and expect their condition duration mitigation to handle everything…,

But just 30 or even 50+ stacks of bleeds are not a problem. The consequence is still the same for players, only the time to react will be shortened, It might be the end of zerging as we know it… imagine a condi spike on a castle lord and then 5 or 10 enemy necro’s portalbombing and casting epidemic…

personally I wouldn’t mind seeing terror, burning and poison stack as well. It would open up this game. Creating something extreme… I wouldn’t mind leaving the max stacks at 25 for pvp , but to be honest: IMHO it’s unfair.

If you get put together with 4 condi characters you cannot join to kill someone, if you get all dps-ers you can.

Condi dmg formula’s : (for reference, based on lvl 80 characters)

Bleeding: (general stacking DOT)
0.05*Condition dmg + 42.5 per stack per second

Torment: (movement denial DOT)
0.0375*Condition dmg + 32 per stack per second (when standing still)
0.0750*Condition dmg + 64 per stack per second (when moving)

Confusion (skill denial DOT)
0.15 * Condition dmg + 130 per stack (per skill use)

Burning (general DOT non stacking, adds duration)
0.25*Condition dmg + 328 per second

Poison (halves healing, general DOT non stacking, adds duration)
0.10*Condition dmg + 84 per second

Terror (CC & DMG, unvolountary movement while stunned)
0.25*Condition dmg + 302 per second

but u could cleansee it before entirely dead, but that would lead to : condis op’

and necros bleed could get overwritten by non condi warrior, but if they fuse it, both would domore dmg etc, the thing u posted is awesome and a great idea dont get me wrong, but it should be restricted for pve only

just my ytb channel

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"condition rework solution?"

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

u forgot to add ‘only for pve’

this would be pretty strong and insane in wvw i guess

edit: and pvp

i mean, u can stack more than 25 bleed ..

just my ytb channel

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fractal difficulty

in Guild Wars 2 Discussion

Posted by: Wyrden.4713

Wyrden.4713

Just PUG’d fotm16 last night and ended up with mai trin. We got wiped once then beat her on 2nd try handily, was first time fighting her for 2 of the players. (3 warriors, 1guard, 1 ele setup)

What was the problem with this fight?

the higher the fractal lvl the more difficult it gets, most ppl do fractals 36, 49 and 50

of course now that its kind of scaled badly, u have to dodge evrything, fail dodging one thing and u r dead

edit: in full zerker gear for me, tbh i amgood at dodging so it doesnt bother me, and as an ele, everything was 1 shotting me anyway

just my ytb channel

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nomad stats and legendary. (not sure if bug)

in Bugs: Game, Forum, Website

Posted by: Wyrden.4713

Wyrden.4713

oh i c, thx!

/15charr

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nomad stats and legendary. (not sure if bug)

in Bugs: Game, Forum, Website

Posted by: Wyrden.4713

Wyrden.4713

so i am not sure if its a bug or no, but i just crafted my first legendary today (yey gratz me!) and anyway, i cant see the nomad stats on it, its not gonna get implemented or is it a bug?

Attachments:

just my ytb channel

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[Point Breakdown] Ele's & Healing Power

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

and u combine these skills+ blast them, etc, and its not all based on constant healing, just a swift burst heal, then back to whatever u r doing (cc /dmg/kite/etc)

just my ytb channel

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[Point Breakdown] Ele's & Healing Power

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

and its aoe, and u can get effect+ regen boon, i do think that ele healing is pretty cool

just my ytb channel

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[Point Breakdown] Ele's & Healing Power

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

u ddint take into account the passive minor water trait healing and regeneration. adding those healing is actually pretty strong

just my ytb channel

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fresh air nerfed ?

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

it always had an icd, it just didnt show in tooltip, i myself play fresh air in both pvp and wvw roaming, and nothing has yet changed

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Conjured weapon "hopefully easy redesign"

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

i like it, but i dont rly wanna loose the ability to spawn weapons for teammates

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Zephyr's Speed

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

ah so i was just running around in 10% speed, screw this >.>

anyway ty for clearing it up>.>

just my ytb channel

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Zephyr's Speed

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

i use it together with windborn daggers when roaming , gives me 20% speed in total, its 5 % away from what most ppl use besides swiftness

what like to see is the haste when attuning to air having a longer duration, like 3-5 sec, 1 s is nothing

just my ytb channel

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Greatsword + Staff / Sword Torch [Guide]

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

and use chaos armour on staff + chaos storm > phace retreat = chaos armour

thats ur friend

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Greatsword + Staff / Sword Torch [Guide]

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

if u r fighting p/d condi thiefs, try not to be on staff most of the time, u need to pressure them w gs, they will keep their distance and staff dmg s overtime low, when they get close dodge, they either use cloak and dagger or their tormenting skill, both r pretty annoying,

just my ytb channel

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Fire Atunement

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

as staff u actually camp fire(pve)

if u r talking about pvp/wvw then its smth else, but each attunement has its uses for each weaponset

just my ytb channel

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Divine Corruption

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

i like the idea its more necro thing than mesmer thing in my opinion tho, but idk, if its smth from gw1, i didnt play gw1

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My Mesmer Defence Build

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

it could be a zerging build ^

but even then.. meh

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Signet of Restoration Icon

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

Uhm, ArenaNet. Are you kidding me!?

This icon was so awesome as it looked incredible on my bar not surrounded by a black box. It added to making me a special snowflake and I am legit not wanting to use this heal anymore because of it. Please change it back. Thank you.

i agree with u, the black box totally ruins it, i am gonna use arcan birrilance in pvp now! it looks awesome !

just my ytb channel

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[PVE/PVP]I hate necro traits

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

well to be honest, some of the stuff u listed r actually good depending on situation, and ever proffession has tons of useless traits..

just my ytb channel

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[PVE/PVP]I hate necro traits

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

a lot of ppl use signet mastery

just my ytb channel

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100 power or 21% crit dmg

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

Effective Power = Power × [1 + Critical Chance × (Critical Multiplier – 1)] × Damage Multiplier

can u pls explain this again with a full example ? i am rly curious about it cause it will surely help me out picking out gears, if its too much dont let it bother u

It is basically the game’s damage formula without static variables like target armor and skill modifiers. It’s not an exact measurement, but if you compare values, you get a percentage difference between the dps of 2 stat combinations.

Example:
Say you have 1000 power, 20% critical chance, and 170% critical damage. Your effective power will then be:

1000 x [1+0,20 x (1,7-1)] = 1000 x [1,2 × 0,7] = 8400

Now you add say, 5% critical chance. The new effective power will be:

1000 x [1+0,25 x (1,7-1)] = 1000 x [1,25 × 0,7] = 8750

If you compare these values, you get your % dps increase:

8750/8400 × 100%=104,17%

This means that +5% critical chance will increase your dps by roughly 4,17%.

Note that the damage multiplier is used for traits that increase your damage by a certain percentage. If you have no traits, it’s equal to 100%. If you add a trait that adds +10% damage, it will be 110%, and so on. Since it doesn’t change if you keep the same traits, I’ve left it out of the formula for this example.

oo i c, ty!

just my ytb channel

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The Warrior Meta Paradox

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

^ 30 s would be fine but they had to nerf it to 40 s cd:(

btw one way to balance warrior escape ability would be to either make rush or savage leap(not both, would be too much) require a target

no rtl has a 40 s cd, that one shouldnt require target

just my ytb channel

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Swiftness/movement speed

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

max swiftness is stacked at 33%

u will always be slower if in combat

just my ytb channel

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WvW D/d roaming builds?

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

just my ytb channel

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Lava Font, casting as intended?

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

i tell ya, gw2 is gonna be the game with the most accurate tooltips ever, there have been nothing but tooltip fixes lately

just my ytb channel

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Current State of the Elementalist?

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

i mean, does anyone even use scepter 2?

I do in PvE sometimes. It’s a quick fire-and-forget ability, and in PvE stuff doesn’t move as much. I don’t remain in water to spam it, but casting it after a heal or something, while going back to another attunement, it’s okish.

u r better off water auto atking the enemy.. if they make water 2 a blast finisher ye, but as it is its pretty crap atm, long cast time, needs few sec to explode..

i am more of a pvp player and just use it on my friend when i down him when we duel for fun and be like: ooo u got hit by something like this!!!

just my ytb channel

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Maximum DPS ele weapon

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

hi, didnt want to open up a new thread but, in this build :

http://gw2skills.net/editor/?fFAQJAoNKgAwolECFAGNDEfBEDrA

should i get bolt to heart or 10% more dmg for air, pve build

wich would be the better and more optimal choice overall?

dont judge the build:p

Air Training. Your build is all over the place, though, and it’s hard to see how it will work – especially when you don’t include slot skills.

i would go for the persisting flames but i want the 3 in water for heals, then these options r left, 1 in arcan cause i am someone whos witches attunements often, there for i would have fury whenever i use hard hittting stuff besides air aa, all traits r damage modifiers, arcan brilliance, arcan wave r the important blast finishers

ye its weird, but i think the dmg loss is minimal, it suffers from perma fury for the team tho

just my ytb channel

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Maximum DPS ele weapon

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

hi, didnt want to open up a new thread but, in this build :

http://gw2skills.net/editor/?fFAQJAoNKgAwolECFAGNDEfBEDrA

should i get bolt to heart or 10% more dmg for air, pve build

wich would be the better and more optimal choice overall?

dont judge the build:p

just my ytb channel

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Discussion: iLeap [Rework]

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

Eh, skill facts such as target # counts, ranges, dmg modifications etc are added to tooltips but hardly ever reworded entirely like this would have been if it was intended by the developers. Sorry, but yes, I would judge what the skill’s intention was based on the tool-tip description – that’s why there’s a description there.

But all in all, really there’s nothing else to say … It got bug fixed, quit whining and adapt.

Not that I’m going to argue with you here Blitz but here’s were your infallible “white knight” argument and stance completely fall apart..

Taken from the Wiki’s update notes from July 1st. Important notes are bold.

Ranger

Updated skill facts to include the number of targets for various skills.
Updated pet skill facts to include the number of targets for various skills.
Entangle.png
Entangle: Updated the description to better match its functionality.
Signet of Renewal.png
Signet of Renewal: Added a radius skill fact.
Quicksand.png
Quicksand:
Corrected the order of condition skill facts to match similar skills.
Updated the effect for this skill when used under water to better match its area of effect.
Sun Spirit.png
Sun Spirit: Fixed the description of the spirit buff to remove the might on hit chance.
Winter’s Bite.png
Winter’s Bite: Fixed the description and icon of the pet buff to better match its skill functionality.

Drake:
Bite (drake).png
Bite: Updated the animation to be a bite attack instead of a tail whip when under water.
Coral Shot.png
Coral Shot: Added a pierces skill fact.

I’ll just leave this here.

And, if you were still confused..

TL;DR
Your argument is now invalid, carry on Fay.

Yes, you know what they edited out Swish?

Entangling Roots (Old): Entangle foes around you with vines. Entangled foes bleed and are immobilized until the vines are destroyed.
Entangling Roots (New): Entangle foes around you with vines. Entangles foes bleed and are immobilized until the vines are destroyed.

They added the duration fact to Entangling Roots (20 seconds) – that’s it.

Winter’s Bite (Old): Throw an axe to chill your foe. Your pet’s next attack inflicts weakness.
Winter’s Bite (New): Throw an axe to chill your foe. Your pet’s next attack inflicts weakness.

They added a skill fact to the weakness part that says (Unrestricted). They also adjusted the graphic for the skill – didn’t even change it completelythey just adjusted it.

So what exactly in the description did they change?

I think instead of just reading patch notes you should know the classes you’re talking about.

As I said, if they intended it to work like it did , they would change the tool-tip , not the skill and bug fix it.

he even pointed out the thing he meant by adding it like this ._.

just my ytb channel

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No balanced weapon range, why?

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

well mesmer gs has 1200 range and ranger gs has 150!

jokes aside, they r different proffessions w different stuff, why does everyone want everything to be same? i always feel like: warrior has this or mesmer has this why dont i have this either?’ go play a game in wich only 1 proffession exist if u want everything to be same pls

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The new stuff

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

i was surely full zerker, hard to tell if he was bunker since warrior eclipses any other class in terms of dmg and survivability.

^ corrected it for u and:

it must have been a rly bunkerish war then, cause even the bunkerishppl loose at least 40-50 % of their hp to a full shatter for me (i said at least, mostly more)

just my ytb channel

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100 power or 21% crit dmg

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

There is a formula to calculate the effect of various stats on your dps.

Effective Power = Power × [1 + Critical Chance × (Critical Multiplier – 1)] × Damage Multiplier

First take your current stats without the 100 power or 21% critical damage. Then calculate it again, but add 100 power. Divide the first result by the second, and you’ll see how much % extra dps you get. Do the same for critical damage, and compare. The highest % will give you the most extra dps.

can u pls explain this again with a full example ? i am rly curious about it cause it will surely help me out picking out gears, if its too much dont let it bother u

just my ytb channel

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The new stuff

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

Hmm these are all good ideas, however I have another pressing issue. I specced up for shatter using the typical build, and I had a warrior let me just hit him without him retaliating. I used the daze and mind wrack but the combo only took him to 75% hp from 100% I doubt I did anything wrong since that’s standard shatter rotation. Did shatter get nerfed as well at some point in that last few months?

maybe he was full bunker? and u not full zerker?

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Discussion: iLeap [Rework]

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

i am pretty sure it wont happen anything, anyway i am glad i switched to ele long ago, i only played mesmer once in a while, now i am not playing it at all, u guys need to try out s/d ele, its friggin awesome!

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Free Change

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

yeah already leveled a necro to 80. at least i can be viable in wvw and not be a veilbot with tons of ai bugs.

Necro isn’t that viable in wvw… It has no survivability, no mobility and you’ll need more peels than you do with a mesmer. Just saying :P

ahaha this again, was sooo hilarious

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Discussion: iLeap [Rework]

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

i am idea is: it uses savage leap (warrior sword 2) , we can swap with the clone as well, and the swap works like the portal, terrain doesnt affect the blink, means we could even use it in jumping puzzles to places wars usually go to!:o

just my ytb channel

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Runes of Strength?

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

the nerf was just minor and is still pretty much viable for elementalist

just my ytb channel

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The Warrior Meta Paradox

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

I haven’t run into said warrior in Spvp.

IS this a WvW build?
Do you have a build for it?
How does it deal with condi removal builds.
Does it have good damage compared to the zerker counterpart?
Does it deal with blinds well?
How does it deal with mesmers ( both PU and Phant)
How does it deal with turrent engineers and MM necro’s?

Is it as effective as the straight condi or straight damage variant?

Hybrid builds in my experience are always lacking something that other builds which specialize into something have.

https://forum-en.gw2archive.eu/forum/professions/warrior/Full-Celestial-Warrior/first#post4154781

comments, axe/sword /longbow is a rly terrifying spec, nice sustain and dmg at same time

I really want to fight this build on my mesmer at some point, it sounds really interesting. But the lack of berserker stance is a glaring issue I see.
I really want to see how it stacks up against a PU condi or phantasm build

it indeed is, i saw that build several times in spvp, and it always could take down 2 of my teamppl, well gonna be honest, my team was just staying in point trying not to get out while the warrior kept jumping in and out loading burst and kiting etc, ppl rly should use their brains more in spvp>.>

i mainly play ele and i cant beat longbow /axe /sword on my s/d unless i play rly rly defensive and kite a lot

just my ytb channel

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just why...

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

Mesmer
Fixed an issue in which the number of targets skill fact would not appear for various skills when certain traits were equipped.
Spinning Revenge: Fixed an issue that caused the clone created by this skill to use a version of Siren’s Call that did not apply boons to allies.
Mimic: Fixed a bug that caused the underwater channel for this skill to be shorter than the land channel.
Masterful Reflection: Added reflection skill facts to all signets when traited with Blurred Inscriptions.
Illusionary Leap: Fixed a bug that allowed players to swap places with their clone after it was destroyed.

so ye, that indeed a nerf to iLeap…

just my ytb channel

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The Warrior Meta Paradox

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

I haven’t run into said warrior in Spvp.

IS this a WvW build?
Do you have a build for it?
How does it deal with condi removal builds.
Does it have good damage compared to the zerker counterpart?
Does it deal with blinds well?
How does it deal with mesmers ( both PU and Phant)
How does it deal with turrent engineers and MM necro’s?

Is it as effective as the straight condi or straight damage variant?

Hybrid builds in my experience are always lacking something that other builds which specialize into something have.

https://forum-en.gw2archive.eu/forum/professions/warrior/Full-Celestial-Warrior/first#post4154781

comments, axe/sword /longbow is a rly terrifying spec, nice sustain and dmg at same time

just my ytb channel

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The Warrior Meta Paradox

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

And yet no one sees this ^, and still think we are GODS? we have so many weaknesses, you just need to find them like on every other class.

These aren’t weaknesses, really. More like, things that warrior isn’t great at. Other classes have all these things to deal with as well. But calling such things weaknesses is overstating them, IMO.

Well yes a no.

For example a warrior isn’t great at dealing with targets that kite well.
On my mesmer I can kite a warrior for days.
A warrior isn’t great at dealing with more than one type of damage source.
Turrent Engineer and MM necro will be a threat to most of the typical hotjoin/yolo que warrior’s ( which are also the ones complaining about said builds)
A Warrior can not deal with frequent blinds and stealth ( guardian, Thief, mesmer)
A warrior has a hard time with smart burst.
By smart I mean baiting out the stances and dodge rolls.

A warrior is easy to predict.
animations and all.

celestial bow /axe/sword warrior? its pretty much a condi + direct dmg hybrid

just my ytb channel

FeintFate~

Current State of the Elementalist?

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

what i would like to see for scepter is , reword of water 2, make it a water aura, u get heals if u get dmg or whatever, scepter is only weapset without aura so it would be fine:p

i mean, does anyone even use scepter 2?

just my ytb channel

FeintFate~

[Balance] Warrior stance vs stealth

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

Couldn’t agree more OP!
Also sometimes when I burst, thieves just dodge it, making my attack useless. So I suggest making thieves unable to dodge, evade or move whenever a warrior attacks.

100b should apply 1s immobilizes for the duration of the channel so the thief doesn’t move.

I’m dying of laughter right now thieves are supposed to be hard to hit and war is supposed to endure the fight we can’t break class roles. I’m not walking around saying " Look at my toughness let me tank through those few skills and play with you."
Make thieves unable to evade burst just for you is very personal you have other skills too and they can help landing that burst skill. Don’t rely on one skill only at least I have to time everything right or I die. It will not matter if 100B immobilizes just stealth of you or I use Shadow Strike.
This is not creativity it feels like we are in anger management don’t let anger blind you that’s thief’s ability.

i think u never heard of sarcasm^

just my ytb channel

FeintFate~

Signet/aura ele

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

wrong link i guess, check the link again

just my ytb channel

FeintFate~

started a thief

in Thief

Posted by: Wyrden.4713

Wyrden.4713

so i am mostly kind of an experienced player and play a lot of builds, the weapon set d/d is pretty interesting for me and i just wanted to ask if d/d can be used as roaming? its ok if its bad, not ok if its terribad, even if its bad i will surely find a way to make use of it, and if its good, can someone post a build so i get an idea of how it should look? ty!

just my ytb channel

FeintFate~

[Balance] Warrior stance vs stealth

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

Who uses stealth to wait out a stance? Why waste a cooldown?

I just back off until the stances wear off.

same here:p, just kiting the war like crazy as ele

rtling away, the moment his stance wears off , phoenix+ lightning flash , unblockable spike dmg:p

just my ytb channel

FeintFate~

Leveling a Mesmer

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

Option 1: Buy GS + Sword/Focus and go to eotm with an exp booster. Don’t open the bags until you’re 80 or just open them on your warrior
Option 2: Buy Staff + Sword/Focus and just level it slowly in PvE like you usually would.
Option 3:Level all jobs to 400 and then jump in eotm for 3h. This is costy though. Or you can just use the level 20 scroll and level a few jobs to 400.

staff only if u struggle with something, gs instead staff

just my ytb channel

FeintFate~

Leveling a Mesmer

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

use gs

i am serious, gs and sword is ur best bet for lvling, and it might disappoint u, but lvling a mesmer in normal ways is the most boring and difficult

especially with the new trait system

so try getting a gs, a sword, and the blink utility

just my ytb channel

FeintFate~