Showing Posts For Wyrden.4713:

New elite for eles

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

Another suggestion from ArmaggedonAsh:


I saw that person mentioned Quickness for an elite. To me that would just be very underwhelming as an elite. Maybe if it was like Signet of Rage of the Warrior and gives us Might and Fury at the same time it would be decent. Though it wouldn’t really help a condition based ele build.

Though something like:

Passive: 50% Chance on Critical to inflict a condition based on attunement.
Fire = Burning, Water = Chill, Air = Confusion, Earth = Torment, 5 second ICD

Active: Inflict an Aoe condition based on your attunement and grant yourself Quickness 5 second, Might 5 stacks for 30 seconds and Fury for 30 seconds

then it might be something worth using

Another idea i had:

A total redesign of Glyph of Elementals. Now instead of summoning an elemental based on your attunement. You actually turn into one yourself. We already have tonics that can turn players into ones. Sure they cant move but i am sure they could get something to work as they have the animations from elementals already.

I would see them as mixing skills from all weaponsets and they would be increased as once you are in this form you can attunement swap to gain buffs and such but your skills dont change. Something like:

FIRE =
Auto attack = Staff Auto. This would be buffed so its travel time is faster and deals a bit more damage. Maybe inflict 3 second Burning on all targets hit around the target

Skill 2 = A Dragons Tooth like skill. Cast time would be reduced. Damage would be increased and Burning would be doubled.

Skill 3 = Flame Blast. Damage would be increased quite a lot. The area below the target would become a Fire field for like 10 seconds as well

Skill 4 = Drakes Breath. This would have larger range and deal twice as much damage to already burning targets.

Skill 5 = Meteor Shower. Each time a target is his, they are inflicted with 5 seconds of Burning. Impacts increased. Cast time reduced and fall speed increased

WATER =
Auto attack = Staff Auto attack. Simple and easy. Heals allies as well.

Skill 2 = Cone of Cold. Inflicts Poison on targets and Regen on allies

Skill 3 = Healing Rain. Condition is removed on each application of regen (doesnt need trait) removes conditions from player and all allies in the field.

Skill 4 = Frost Aura. Applies Aura to all allies (no need for trait)

Skill 5 = Comet. This would be changed to ground target. Thus it could be combined with Healing Rain for an AoE as well. Daze increased to 3 seconds. Damage increased to Chilled targets

AIR =
Auto attack = Dagger. An obvious choice really. Will mainly be Melee based

Skill 2 = Lightening Strike = This would be AoE based and inflict 5 stacks of Confusion for 5 seconds.

Skill 3 = Shocking Aura. As with all elemental auras no need for trait for the aura to be shared.

Skill 4 = Ride The Lightening. Damage doubled. Inflicts 5 stacks of Confusion for 5 seconds on targets

Skill 5 = Gale. AoE knock down for 3 seconds of all targets in range of the player.

EARTH =
Auto Attack = Scepter. Instead of Bleeding. It inflicts 1 stack of Torment for 6 seconds every hit.

Skill 2 = Rock Barrier. Increases Toughness . Hurl now inflicts a random condition per each projectile as well as sending 1 condition to the target that the player has. Each projectile has be fired on its own with a 1second ICD until they are all used.

Skill 3 = Ring of Earth. Inflicts small damage and Cripple 5 seconds, Bleeding 12 seconds and Torment 6 seconds

Skill 4 = Magnetic Wave. Along with Cripple it now inflicts 5 stacks of Torment for 10 seconds on foes within range.

Skill 5 = “Churning Earth”. This would be similar to Churning earth but the player can move during the Channel. They are inflicted with Cripple during the channel.

i do think that would be insanely op and ppl would call for a nerf right away / would be nerfed to the ground again

just my ytb channel

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New elite for eles

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

its an al, and it can get killed easily in the crossfire, it has low dmg besides fire elemental, yes rock one wont die so easily, he wont do any dmg either, rock elemental is nice for taking the unreflectable arrows from the golem in harpy fractals, u can hide behind, but it rly has too low use, i prefer taking fgs, use skill 3 of it, then drop it to continue w my normal dmg in pvp/wvw(roam)

Have you ever tried Air Elemental? I mean like, really tried? It’s dps is almost as high as the fire elemental (it takes only 1-2 more attacks to down a target dummy) and if you position it properly, it can easily last the full 60 seconds. It also has a semi-spammable stun that works rather well in PvP. The earth elemental is a great tank and can make dungeon runs with suboptimal pugs a lot easier. It also does great distracting bosses so your team can focus on dps instead of dodging and healing. And the uses for ice elemental are obvious.

The main benefit of the elite though, is that you can pick the elemental you need, depending on the situation. That’s pretty useful.

yes , in dueling servers, i only summon air elemental infact there cause the 1 s stun in 10 s cd is nice, but the game is not based around 1v1, it would be nice if u had control over ur glphy elementals (beeing able to use one of the skills by tapping the elite again, that would actually be great) but the randomness atm is terrible

tell me in wich situations u would use glphy elemental over an elite that actually helps us in fight (if we would get one)

the only reason i use glphy of elementals is cause we dont have smth else that is proper for pvp/wvw

just my ytb channel

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Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

20 s is honestly rly low tho, if they plan on reverting it, they should make it 30 s or so

just my ytb channel

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New elite for eles

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

Well OP just described glyph of elemental power. Anyway a new elite would have to be a signet or arcane skill.
New Elites suggestion:
Arcane Retailation- 120cd Chance to proc arcane waves whenever you are hit. 1s internal cd 5s duration.
Arcane Overload -120cd 5s duration 1s internal cd. All spell have a chance to proc arcane blasts.

Signet of Arcana – reduce attunement cd by 1s. 60s cd On use all skills/attunement resets their cooldowns .
Signet of Elements – Gain a aura based on your attunement every 15s, 3sec duration aura. On use Daze, weaken, chill, and burn your target and nearby foes. 240radius 1200 range 60s cd.

now that i think about it, we need an elite based on auras! frost aura favoruite aura ftw!

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Fix Gust and Lightning surge please

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

I just use gust on people that’re stomping and I use 2 as I’m charging into a fight while charging the skill, the blind at the start of the fight always comes in handy.
Nothing broken about those two skills, they’re just somewhat situational

Also, a well-timed Blinding Surge on someone in an invuln transform (Mist Form Ele, Mini Engi…) or timed block will get you a high-damage hit and a blind as they come out.

how can you time lightning surge when it casts 1,5 seconds? you simply can´t because it´s bad design, random blinds shouldn´t be in the game either.

Mist Form and Elixir S both transform the user for 3 seconds, and can’t be cancelled. Start your Blinding Surge 1.5 seconds in, and your foe will have to spend a dodge or take that big hit and a blind. It’s not random if used like that – you know exactly when the skill will land (or when your foe will spend a valuable dodge/block/etc).

Situational means ‘useful in certain situations’. Use it while running up to an enemy (start cast while out of that 1200 range) and so have them blinded for the start of your battle. Charge it up when they’re otherwise busy – like casting it just as a Warrior is coming out of their Endure Pain, since you probably can’t use many other attacks on them while they’re stanced anyway. I’ve even used it numerous times to blind a foe and give my ally a safestomp – that 1.5s cast time is surprisingly good for catching enemies who wait until the last moment to use their #2.

We don’t have many blinds as Elementalists, and most of them are instant-cast, yes… but just because this one isn’t, doesn’t mean it’s not useful. It’s non-projectile, non-ground-targeted, AoE damage (something that Staff has very little of – the only other being Flame Burst, which is condi rather than direct damage) – the blind is a great bonus on top of that. The skill’s not great when in a busy fight, no, but it’s certainly not without its uses.

If the skill was changed to be an instant/quick-cast blind, it would have to deal very little damage (if any at all) and would almost certainly end up being identical to Scepter Air #3 (oh look, variety in the skills available to weaponsets!). An AoE instant blind at Staff’s 1200 range would probably also have a much longer cooldown (wooo, another long cooldown to keep track of) and if you’re really desperate for that you should just take Signet of Air with its passive buff and short-cooldown stunbreak.

i guess i am not the only one who loves staff air 2 :0

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New elite for eles

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

I think you’re not giving Glyph of Elementals the credit it deserves. It’s quite versatile and when used properly, can add quite a bit of dps or cc.

its an al, and it can get killed easily in the crossfire, it has low dmg besides fire elemental, yes rock one wont die so easily, he wont do any dmg either, rock elemental is nice for taking the unreflectable arrows from the golem in harpy fractals, u can hide behind, but it rly has too low use, i prefer taking fgs, use skill 3 of it, then drop it to continue w my normal dmg in pvp/wvw(roam)

just my ytb channel

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New elite for eles

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

just add something useful for eles on wvw, acctualy every profession have a skill, whitch can help in fight like supply crate or basilisk venom, ELE – NOPE

+1

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Eternity Pommel Needs Work

in Guild Wars 2 Discussion

Posted by: Wyrden.4713

Wyrden.4713

Sorry Guys/Gals

My Bad. It was the Graphics Settings on my card that made the difference. I’ll make a long story endless.

I was standing around and noticed that everyone looked identical. They all had this hideous gray colored armor on and with a hood to match. Honest to Goodness !
I thought I was in some episode of the Body Snatchers and that all of sudden if I went to sleep I would wake up and look just like everyone else. I asked someone about this and they said to check my graphics settings and ….low and behold….the answer to the Body Snatcher AND Sword Pommel conundrum. The Eternity Sword Pommel looks just fine.

My apologies.

see? told ya! now gimme one q.q

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swap mainhand & offhand weapons in combat

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

pls no, warriors can run from everything alrdy, u just need gs to be out of combat, then swap to ur mace + sword , change to sword + mace, then uncatchable, bad idea, rly terribad idea.

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No Foods In WvW

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

nice idea to make cook more meaningless!

anyway, i rly dont want food to be gone from wvw, its fun to have the 20% extra boon duration , ofc its unbalancing etc, but wvw never has been balanced

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Main Mes, or Ele?

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

it actually depends on how much fun u have, although mesmer can be most frustrating, staff 2, sword 3, blink can get u stuck in places

pathing of sword 3 doesnt work properly

there is a lot more ofc, but i highly recommend u trying out ele or necro, they r both fun and not as frustrating mostly

just my ytb channel

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Well.. I'm done.

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

woa, i am glad i stopped playing mesmer like a month ago, i just logged it once in a while to try out playing sw/t , gs shatter

its mostly just disappointment, i can never hit the enemy with the sword 3 either cause pathing or cause it gets killed on a guardian symbol

anyway hace a nice day!

just my ytb channel

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Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

http://wiki.guildwars2.com/wiki/Swoop

Why does nobody talk about this skill, kind of hypocritical that people only single out Rush when other classes clearly have the same type but even better mobility skills on lesser cooldown.

This is true but I’ve personally never considered Ranger as one with extremely good mobility and that is the only movement skill on GS for Ranger unlike Warrior which also has whirlwind.

Profession envy has no place in this game given how uterly different each profession is from each other. This little comparison makes very little sense in that regard.
You already have a thread for Warrior mobility complaints: https://forum-en.gw2archive.eu/forum/professions/balance/Warrior-s-Mobility-as-heavy-armor-class/page/2#post4198264

If you are fishing for RTL (or Ele) buffs, you picked the wrong argument.

RTL buffs have been asked for a long time since the nerf and nothing has yet changed about it. I’m not seeing where you are getting this concept of “profession envy” from. I play every class, have a 80 of each that all get there share of PvE and WvW with a bit of PvP. Ele is my ‘main’. It was my first character that I made within minutes of the servers going up and I try to do everything on it since I greatly enjoy it. It’s my character that carries so many special items that I only have 10 inventory slots. Besides that I’m greatly enjoying the other classes and I don’t expect all classes to be completely equal, its just that seeing Warriors stand out so much when other classes were nerfed for the reasons that currently make the Warrior better is quite odd. I guess I should have posted this in the Warrior mobility complaint thread but I didn’t see that at the time I posted and as I said the search function hasn’t worked in a long time, it always comes up blank.

Anyways I’m not expecting anything to happen. I just posted this to see what other people think about these two skills since both classes have been accused of having such high mobility and only one got a nerf.

ranger sword has insane mobility if they use their leap skill properly with the ‘about face’ button, same for staff 2 on mes, traited its a small leap every 5 sec(but the mesmer one is rly rly weak in terms of mobility)

just my ytb channel

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New elite for eles

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

Signet of Healing 1/2 (90)

Passive: 260 Healing Power
Active: Your water attunement is recharged.


Extinguish 2s (60)

Remove 5 conditions from your party. If burning is removed, heal for 1500.


Arcane Detonation (45)

Detonate your target with pure energy. For each target hit, your ferocity is increased by 50 for 10 seconds. (maximum of 5)

Damage: 242 (comperable damage to arcane brilliance)
Radius: 160


Armor of Mist (75)

Cantrip
You gain 500 vitality for 5 seconds. When this effect ends, if your HP is 0 you are downed.

Breaks Stun

the third… the radius is way too small and i guess its on selfaoe? like aoe is around u instead ground targetting, i like it but it needs a 600 radius if it is on selfaoe

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Elemenatlist RTL vs Warrior Rush - Equality

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

A warrior who uses rush has to give up a weapon swap for a greatsword.

*GS has no CC abilities except for a cripple, only damage and mobility (although oddly most of the damage comes from 100b which is stationary and channeled).
*GS burst skill is short range and terrible, which means he has one less weapon to synergize with cleansing ire. It also does not synergize well with the longbow, which is popular because of how combustive shot works to proc CI
*Rush distance is slowed by cripple and chill
*Rush is buggy if you use it against actual targets. It sometimes makes you run past the target and swing, missing. Sometimes it makes you run in place when you reach the target, wasting time and missing if they move.

Eles give up nothing for RTL. Dagger is already the most commonly used offhand. Not only that, RTL actually works properly all the time.

So nerf rush’s cooldown if you want. But you have to make it reliable and useful for more than running away, first.

ele has to take offhand dagger. and a lot of wars in wvw use gs

rush is as well affected by swiftness

but no, rush shouldnt be nerfed, rtl needs to be on a 30 s cd

just my ytb channel

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How Do We Report Guild Puzzle Trolling?

in Guild Wars 2 Discussion

Posted by: Wyrden.4713

Wyrden.4713

just get another overflow, guest to another server , or whatever, it works. unless one of the ppl in the guild taxi them to u

i think it should work no?

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For the love of God, stop nerfing mesmers.

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

So do you people have anything to say other than “ur bad lol” just because I disagree since I’ve played everything but sPvP without ever noticing you could do this?

u maybe just spammed sword 3 when u were using it or u didnt touch sword at all

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[Ele] Lightning Flash + WvW Building Siege

in Bugs: Game, Forum, Website

Posted by: Wyrden.4713

Wyrden.4713

u can type /sit or /dance , etc

it frees u

kind of an old trick, but first time it happened to u? it happens to me like 3-4 times a day

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New elite for eles

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

What I want is an elite that will put us in the Avatar state from avatar/legend of korra :o

Imagine, bypassing all the attunements and using all 4 for them at once while floating in the air to cause devastation!!!

I’m thinking kind of like lich form but better and much more AoE.

Lol, that would be epic.

Wyrden, I’m not a fan of scepter so I probably wouldn’t be using that elite haha

u can quickness ur chunnin earth!

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1 target limit on AoE attacks

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

do you understand how ridiculously OP that would make minion masters?
imho the aoe limit needs removing, if 20 people stand in a meteorshower and decide to stay there and /dance then 20 people should die for their silliness!

why is it ok that one person acting like a fool would have died,
but 20 fools are allowed get away with it!
“safety in numbers” should not apply to stupidity!

now imagine “1 target cap” aoe with a minion master and his 7 minions, each time you try to attack him you have an 87.5% chance of one of his minions soaking up the hit instead.

cleave skills already have this problem. for example a warrior using hundred blades can only hit 3 targets, that means each attack has a 62.5% chance of missing the necro and hitting his meatwall instead.

the guy u target gets priority on dmg , others r random. so a 100% chance to hit a miniomancer on aoes if u try. pls.

just my ytb channel

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Supcutie's Comprehensive PvP Shatter Guide!

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

about the heal signet, its not just bad, its terribad for shatters…

it doesnt reset clone , it resets just phtantasms, phantasms mostly have longer cast time, u can only get 1 additional phantasm each weapset, and 1 single shatter isnt worth for u to have way way way less healing.

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Eternity Pommel Needs Work

in Guild Wars 2 Discussion

Posted by: Wyrden.4713

Wyrden.4713

It may be sort of a nitpicky thing, but I’ve done way more than enough for Arena Net so that I may be able to demand certain aesthetics for my weapons. The Pommel on the Eternity has two versions, one day and one night. The night time version is ok, mediocre but acceptable. The daytime version looks like some kid who discovered the Microsoft Paint program for the first time and just added generic folds of rainbows. It has a crystalline Pommel interlaced with cheap rainbow folds of color. It looks atrocious.

There is no depth, no life, no imagination to the graphic. It literally leaves me feeling as though I own a cheap knock-off of of the entire Bifrost or Dreamer design. I would take a page from the Bifrost code and perhaps borrow a little of that Dreamer magic and add it to the most prestigious Great Sword in the game.

BTW, everything else about the Eternity is breath taking. :-)

i actually love everything about eternity besides me not having one

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[SOLVED] FREE RETALIATION

in Bugs: Game, Forum, Website

Posted by: Wyrden.4713

Wyrden.4713

check ur wvw rank points, u maybe got defence against guards skilled there and that causes retaliation procs.

and next time tell wich game mode if i am wrong

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Beginner ele (PvP)

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

fire / air sigil

air /energy

air/battle

energy/battle

for runes either rage or strength runes

zerker amulet

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[PvP]Is anything being done about thieves?

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

one word (eviscerate ) ^

One word “dodge”.

he said one shouldnt be able to kill someone w 1 skil

well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.

edit : and no i am not a thief player, i mainly play a glassy s/d ele and a shatter mes, but in all situations, if the thief fails i win, if i fail thief wins, pretty simple. thiefs r as glassy as a zerker ele.

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New elite for eles

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Posted by: Wyrden.4713

Wyrden.4713

no we need a quickness giving short elite with instant cast ! i want a reliable dragontooth hit on stability enemys ! … !

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Necromancer utility idea: Bone Wall

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.

Repeated for emphasis.

You would have to give it a ridiculous amount of health for it to be useful. And then it would be op in other situations. Its too hard to balance skills like this. Unless you just make them last for a set duration.

We’re not really sure how not giving it health would interact with the game engine, though. In effect, what you suggest is summoning terrain, which may be significantly more difficult to program.

That said, given actual unit collision does not exist in this game, the idea of the skill is tough to work out anyway from a programming sense. Line of Warding, Spectral Wall, and the ele staff wall don’t actually stop you from crossing them, they inflict a CC effect when you enter their area. Bone Wall wouldn’t really be doing that.

but bone bridge from marjory works!

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The list is getting bigger...

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

why is fresh air build a problem? it dies basically in 1 atk, its kill or get killed build

Well if the combo hits correctly a Fresh air build can take a non tank build full hp to dead is 2-3s. So not much you can do to counter if that is your first time see it happen. Stability helps to prevent the disable that allow for the full combo to hit. If you dodge at the start of the combo you can stop it too but you have to know whats coming. With lightning flash that is not always possible. https://www.youtube.com/watch?v=1gAif9qE4WY

ye but mostly 1 timed dodge totally ruins the s/d ele, i play s/d myself and its always a kill before u get killed’ situation

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The list is getting bigger...

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

why is fresh air build a problem? it dies basically in 1 atk, its kill or get killed build

just my ytb channel

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Necromancer utility idea: Bone Wall

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

i dont play a necro buti would start playing one for this

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[Thief] Stealth ---> Dodge stance

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

u ye no, i dont want permadodgin thieves getting stealth in combat just to fill their endurance by the minor trait

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s/d ele roaming! (vid)

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Posted by: Wyrden.4713

Wyrden.4713

Record/render it in widescreen.

As far as quality players, it is EotM, people don’t go there to fight people. It is a champ train.

my screen is like 12y/o and pretty small, i am not rly good w recorders but u mean it would be better to upload in 16:9 format?

and i like eotm, its a pretty cool map without all mobs wich enemys can rally of permanently, and i enjoy the view etc when running around !:0

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s/d ele roaming! (vid)

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

its pretty much the meta s/d build

i accept any kind of criticism

just crafted my meteorlogicus and was like: lets give it a try in wvw! (i usually play shattermes or d/d ele in wvw) but it was a quiet nice change and fun as well, probably gonna play s/d way more

roamed for about 20-30 min only and didnt record the first 2-3 fights, then i realised that maybe i could get some nice vid, and started recording after

anyway, enjoy!

edit: ik , enemys werent rly good at all…

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(edited by Wyrden.4713)

Discussion: iLeap [Rework]

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

Throwing an oversized kunai knife. Omg I so want that!

dito

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Conjured weapon "hopefully easy redesign"

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Posted by: Wyrden.4713

Wyrden.4713

i still think the best solution (which i’ve suggested a 100 times now) is for the conjure to replace only 1 element not 4, ie: FGS replaces the 5 skills of fire but you can freely change attunements and then come back to fire and the 5 FGS skills.

I don’t see conjures ever working in their current form, as losing 21 skills and the class’ core mechanic for the gain of only 5 skills is a really bad tradeoff.

and again, it expands ur utilitys/skills, u dont get locked out of ur attunements, u gain an additional attunement, just use skills necessary from the conjure, drop it, no1 told u to camp it, for example magnetic shield, use the invuln or the block or both, then just drop it, dont bother holding it and ’ it locks me ouuuutttt’ , just drop it.

the only thing that bothers me is the cast time, i would love it to be instant cast, picking up is fine as it is

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"condition rework solution?"

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Posted by: Wyrden.4713

Wyrden.4713

Well I started this thread to make the capped issue of conditions problem less of an issue.

Of course we could say in pvp there would be an issue if 5 people would start casting bleeds on 1 character and spiking him, but would it make sense in gameplay? and would the investment in time and loss of cap points actually benefit the group stacking “100 bleeds on 1 character” (doubt this amount would ever be reached though even if your character had a 100000 HP)

I understand there is a fear for massive condition stacks, but it is not interesting for a team to spike ppl with so many spells… the only way I would see 60+ bleeds happen is with several sword warriors (4 or 5) all casting flurry at once. And what would they benefit from their actions? they would all lose their adrenaline and cooldowns…
Stacking more then 15-20 bleeds in any gamesetting (be it PvE, WvW or PvP) vs a player is fatal, stacking 100 would be overkill, and overkill is not sensible gameplay. also even if a theroretical 100 bleed would be achieved in pvp all it takes is 1 condi cleanse to remove ALL damage potential?

The removing of caps is generally meant for PvE and WvW where the effect would only be noticable on HP bags like champions and legendary enemies (as they do have healthpools of 100000’s of points, when scaling)

When looking at conditions: Conditions atm have only 1 place where they are viable: pvp, and I only see posts of ppl wanting them negated , removed , lessened, or otherwise nerfed…, second place where conditions can be used is single player pve, so story line, and solo gaming. But players will need a second build for any group events, dungeons and other instances where more then 2 condition players group, because they are ignored -damage wise- if they do not. this seocnd part is the one I want to braek open. I have only played a tiny amount of pvp and the only games I won were while playing condi mancer, condi ranger and condi warrior. I learned most people ignore DOT as it seems not so powerful, and I learned good players are well aware of the dangers of DOT and know when to attack and when to retreat cleanse and heal up.

So I do not understand the deflection of this thread to pvp , as the theoretics are nice to think about but not a real sensible way of playing.

So pls divert your attention back to the topic:

removing of the stack cap for conditions – in general- and hence a :

“Condition rework solution.”

that many bleeds, then a necro goes epidemic!

just my ytb channel

FeintFate~

For the love of God, stop nerfing mesmers.

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

Yeah, I bet nerfing one skill was a super high priority for them when they were trying to push out a major content release and when they didn’t even so much as touch any of the other classes.

If you really hate the class so much just reroll, obviously you weren’t super committed to the class to begin with if being preventing from exploiting a super minor bug is enough to make you drop it.

there is a difference between hating the bugs of the class , and hating the class itself. (and its called proffession actually but nvm)

just my ytb channel

FeintFate~

Next skills should be elites.

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

proffessions in serious need of more usable / different elites :

elementalist, engineer, guardian?(not sure )

just my ytb channel

FeintFate~

Next skills should be elites.

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

war rampage is actually good, mortar sux ye

just my ytb channel

FeintFate~

[PvP]Is anything being done about thieves?

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

one word (eviscerate ) ^

just my ytb channel

FeintFate~

Next skills should be elites.

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

All I ask for the Elemetalist is a short cool-down elite that focuses on conditions because at the moment I have to use a racial elite with a cool-down of 180 seconds which I can only use once every 2-3 fights. I don’t even use FGS to fight; that’s my running away tool.

New condition elite pls!!!

go away, condi ele op enuf in wvw, we need quickness elite ! w short cd!

just my ytb channel

FeintFate~

Next skills should be elites.

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

pls a short cd elite wich gives some kind of quickness for ele, so we can hit dragons tooth reliably when fighting perma stability wars… if possible like 40- max 60 s cd, 2-3 sec quickness, instant cast,(hey make it an arcan elite! or cantrip! or glyph! , but doesnt mather, it should be instant cast thats all) i would love to have smth like that, it can be smth else as well but a constant usable, cause all elites we got r too situational, (fgs abusing in pve or running from wvw, glyphof elementals.. i only use it in duel arenas in eu where u cant use 120+ sec cd elites, tornado, only ppl in wvw use it to boost meteor dmg…)

so pls anet, make it happen!

just my ytb channel

FeintFate~

[PvP]Is anything being done about thieves?

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

how do u get 1 shotted as pvt warrior? r u not using healing signet? r u like totally jumping around when they r hitting u?

just my ytb channel

FeintFate~

[WvW] Frontline Mesmer

in Mesmer

Posted by: Wyrden.4713

Wyrden.4713

vid pls, cant imagine this working kittenter in front line zerg, ur 3 clone shatter tactic… u see, there is noway that would work in meele zerg, they will all die the moment u pop them out

just my ytb channel

FeintFate~

Staff Ele vs thief/ranger

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

If you’re fighting a longbow ranger, proper timing of Magnetic Aura (try to reflect a rapid fire) works very well. But I’ll bet you knew that already. :-)

u use meteor when dueling?._.

Why not? At worst it’s area control, at best people are stupid enough to actually enter the blast zone. If you center it around yourself, you can be the bait that gets people into the area. And once they’re inside fighting, you’ll outdamage them.

usee, during casting meteor u r too vulnerable, ppll just can do great hitting stuff and be sure to land if someone casts meteor, i as s/d ele always kill other eles when dueling if they start casting meteors

just flash away during chanel to avoid big spells

its kind of easier said then done, hard hitting skills r mostly like evisc, they dont take so long, and they move to the player

as s/d ele for example i could just precast phoenix, flash into enemy, for instant dmg

just my ytb channel

FeintFate~

"condition rework solution?"

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

but direct dmg can be mitigated by toughness and protection, condiions not, and u only require 1 stat to boost ur condi dmg, think about it, that would be totally unbalanced

Point-for-point, direct damage outscales conditions. That is to say, a power-centric player gaining 10 Power gains more damage than a condition-centric player gaining 10 Malice.

And in any case, how is that relevant? Conditions currently go way unused, a result of how weak they are compared to direct damage, how easy it is to cleanse them off and how early they cap. The OP proposes a fix to the last point.

Has nothing to do with the raw damage output. Maybe it needs to be rebalanced. Or maybe toughness is strong enough a stat without needing to add condition-mitigation to it. As far as that goes, buff the effect of Healing Power. As you don’t instantly die when condition’ed up, making healing power have a serious effect on healing would “mitigate” them. While not doing quite that against direct damage because you lack the opportunity.

as i said, its fine in pve, but dont implement thisinto wvw and pvp

and ful dire necros/engis / etc r terrifying in wvw, i play both conditions and direct dmg charackters, and i do think that buffing conditions further in pvp gameplay is a rly bad idea

just my ytb channel

FeintFate~

Bountiful Theft. applying Vigor

in Bugs: Game, Forum, Website

Posted by: Wyrden.4713

Wyrden.4713

careful, they might make that it doesnt apply anything

just my ytb channel

FeintFate~

Sigil of Energy in PvP arenas?

in Bugs: Game, Forum, Website

Posted by: Wyrden.4713

Wyrden.4713

u have warrior runes? if so u got 1 s faster recharge on swap, so energy sigil isnt rdy when u switch weapon

just my ytb channel

FeintFate~

Staff Ele vs thief/ranger

in Elementalist

Posted by: Wyrden.4713

Wyrden.4713

If you’re fighting a longbow ranger, proper timing of Magnetic Aura (try to reflect a rapid fire) works very well. But I’ll bet you knew that already. :-)

u use meteor when dueling?._.

Why not? At worst it’s area control, at best people are stupid enough to actually enter the blast zone. If you center it around yourself, you can be the bait that gets people into the area. And once they’re inside fighting, you’ll outdamage them.

usee, during casting meteor u r too vulnerable, ppll just can do great hitting stuff and be sure to land if someone casts meteor, i as s/d ele always kill other eles when dueling if they start casting meteors

just my ytb channel

FeintFate~

"condition rework solution?"

in Profession Balance

Posted by: Wyrden.4713

Wyrden.4713

but direct dmg can be mitigated by toughness and protection, condiions not, and u only require 1 stat to boost ur condi dmg, think about it, that would be totally unbalanced

just my ytb channel

FeintFate~