Showing Posts For Xenesis.6389:

Is it me or people rarely play on BLs?

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Posted by: Xenesis.6389

Xenesis.6389

Back in ancient times, people actually cared about bls. There are people who actually took the time to upgrade and siege keeps, keep supplies running and camps upgraded. People would actually ran around and scouted for absolutely no rewards for hours.

I really think with the automatic upgrade and all, it really diminished the value of structures.

You answered your own question there. With the automatic upgrades and stuff like watchtower the need for scouts/upgraders has diminished a lot.

Activity has always been lower on borderlands even before the expansion, because you have 3 home borderlands and 1 central map with only so many players to go around on all 4 maps even in prime time, so everyone converges on one map until they are needed elsewhere.

Only real reason to be on an enemy borderland is to break their t3 keeps, or try and look for a fight, which guilds still do these days. But obviously people are not going to hang around their home borderland waiting for attacks, when you only need a couple to make scout calls, so they go to ebg which is quicker to find a fight if it’s not queued. They also put a heavy dent into havoc teams with the expansion, so much less of those bother taking stuff as before.

Since ebg is smaller, and faster to get from structure to structure it makes sense to have your numbers there to prevent steamrolling your side of the map, while on the bl’s because of the spacing of the map you have more time to respond to defense calls, and why waypoints are important to have and defend.

Maybe if they had gone with all borderlands or all ebg type of map designs things could be changed around, but at this point too much love for either type of map to take either away. Right now where the population levels are at, you could run 3 borderlands and be ok, but how many would you tee off taking away ebg? Having just 3 borderlands would have been good though since you force sides to basically have to attack one of two enemies at all times. Ebg is basically a place to hold your side and smc if you can for extra points.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW isn't fun - casual/solo perspective

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Posted by: Xenesis.6389

Xenesis.6389

You’re right, it is kind of a make your own adventure game mode. You have to figure out what’s fun for you in wvw and then find the appropriate times and players to experience it.

The roaming scene is pretty bad these days with more players just relying on thieves and mesmers to roam with. Unfortunately anet turned players down that path with the changes they made to classes with the expansion, while continuing to promote builds like the ghost thief.

Borderlands you will find is empty for the most part during non prime time hours, you have to find out what the hours are for your server or potential ones to move to. Most NA servers of course have decent NA numbers with every type of play style available from roamer to zerger. Not every server has pst, ocx, sea, eu players, but the higher tiers you go to the better chances you may find more action in those zones, though not guaranteed.

Solo roamers are limited to camps and taking out sentries/dolyaks, their main focus has always been harassing supply lines and players. If you want to take the bigger structures you will have to join in with other players available, maybe a public tag is up, or join an appropriate guild to your play style.

The reward tracks are the same from spvp, of course solo roaming would be the slowest way to earn contribution, and the fastest would be running with a group. Only takes one zerg fight to top off the meter and then you just have to keep active to keep it up. Imagine how it was for 4 years before they bothered to implement the tracks for wvw.

Wvw has always suffered with rewards, they don’t want players to come in and just ktrain to better rewards earned than even in pve areas, but it feels like they don’t even want to bother trying to implement appropriate rewards for it either. Anet has never paid much attention to wvw as they do to pve and even spvp. The only answer we can come up with is it’s not a profitable game mode as pve is, and they always need to focus on generating income from their main mode.

For the most part I think a lot of veteran players stuck to wvw because it’s the main game mode to them, and it’s fun in many different ways. But it’s suffered from lack of development, or hurtful side development like the expansion and what that introduced or changed with the game. There’s only so far that fun will get you.

Lastly, I and think most people started as solo roaming players and it can be pretty tough learning the wvw ropes as such. Once you interact with groups you can learn new things about wvw and that experience goes back to other parts of wvw game play.

I came to the game mainly to play in the epic large scale fights and wasn’t interested in other stuff, eventually I got into every part of the game from roaming to scouting, to defense sieging, to havoc, to guild zerg gvg, to map q blob vs blob, and really the most fun I’ve had in the game is running with my havoc guild causing mischief.

So my suggestion for you is maybe try and find a group to run with and see where that goes, maybe there’s some fun for you in those other areas.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Closing EOTM and second tournament

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Posted by: Xenesis.6389

Xenesis.6389

Wvw players, kinda weird.
They don’t want increased rewards to try and make the mode attractive to pve players.
They don’t want achievement hunters from tournaments in wvw.
They don’t want players coming in for dailies and potentially trying out wvw during that time.
They don’t want players using the crafting tables who potentially could rally to a defense.
They don’t want the guildless pugs following their zergs.
They don’t want pugs following them around unless they are on teamspeak, until they need more numbers to counter a blob.

But they would like to destroy eotm game mode to force all those type of players into wvw and borderland maps.

Mister?
Doctor…
Mister Doctor…
It’s Strange…
Maybe, who am I to judge.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Yaks Bend

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Posted by: Xenesis.6389

Xenesis.6389

Just because a server is locked but not winning doesn’t automatically mean they should be unlocked for that reason. There’s a lot of things a server could be doing that does not contribute to winning the week.

Maybe YB doesn’t have a lot of commanders running these days? or doing the right things to win skirmishes? But if they have 2000 active players and not winning, while the server with 1500 active players is winning, doesn’t mean you should open the 2000 player server if they’re over the active population threshold. Just means they need to look at winning their skirmishes, or maybe they don’t even care about that these days.

The only problem with this system is players afking in wvw zones and racking up the time spent, which I suppose why ranks gained also is a factor. But you hear servers like JQ that supposedly has a lot of afk players and you can see why they’ve been locked. Maybe the wvw afk boot timer should be lowered.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Ways to increase dev resources quickly

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

I’ll pass. This is how you’ll get even more people to quit.

Fix professions and gameplay in general, and I’ll return to my 30-60 bucks a month in gems for aesthetic items.

Otherwise, like many others, I’m just boycotting ANet until the essentials get fixed.

They just communicated, again, that they do not have the resources to fix and improve some “stuff”… We are not getting good “stuff”, like fixing professions and gameplay, until they have the money to do it.

They have a priority list of things to do, fixing professions and gameplay isn’t on top of the list, if balance patches are expected every 3-4 months then they’ll look at it every 3-4months. Living story is expected every 2 months, that has a higher priority right now. Many of their devs multi task different areas of the game which we have seen from moving devs from wvw to living story, legendary production to living story etc.

These suggested changes will require dev time to implement into the cash shop, but I doubt it would be so successful that they could hire 10 more devs in order to fill in some areas of development to spend more time on them.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Ghost thief needs to go.

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Posted by: Xenesis.6389

Xenesis.6389

This is making me laugh too hard. Literally played this yesterday at a server’s spawn and right outside their keep. So much fun, so much salt.

Hard to counter? It’s main counters are condi clear and you moving on….if you are in WvW and die to this build you are either AFK or really need to rethink your build. Thief jumps you, applies conditions then backs out to re-stealth…all you do is clear conditions and that’s 20-30 seconds of cooldowns for him.

I love how people complain thieves need less survivability or less access to stealth…hahahahahaha. It’s a thief, what do you expect? Stealth is their armor.

So you’ve cleaned that condi bomb with your condi cleanse build, what do you do next, considering thief jumps around you applying garbage conditions, while your condi cleanse build chokes on cooldowns

Well obviously you blast light fields!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

New WvW CC Sigils and Runes

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Posted by: Xenesis.6389

Xenesis.6389

I support the idea to add more condition procs into the game.

1s cooldown, faster than every other damaging proc sounds very reasonable. It would be great if they could create duo proc sigils, for instance one sigils that procs both chill and bleed, would be great on my reaper.

Hard cc’s every 10s when damage ones mostly proc 30s+, again sounds like it will be very useful. Hopefully they create one that procs immobilize every 10s that lasts for 11s, as it’s my favorite condition.

It will definitely help with build and weapon diversity because we currently do not have enough condition sigils and runes and condition weapons are limited, there’s more much power based sigils and runes.

Thanks for presenting this great idea hopefully Anet reads it and names one of the rune sets after you!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Yaks Bend

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Posted by: Xenesis.6389

Xenesis.6389

Yaks Bend building siege isn’t why they’re locked of course. If that were the case they’d be locking a lot more server other than them.

you guys are funny but im being serious

Pfft no one takes you seriously after you started roleplaying as ultron.
:D

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

If u have 2 links, shouldnt be in t1

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Posted by: Xenesis.6389

Xenesis.6389

Oh yeah I’m sure YB would be more than happy to take TC’s place as the third broken wheel in T1.

P.S I’m joking btw.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: Xenesis.6389

Xenesis.6389

And then the wvw team reports back to Mo about the work they did for those 2-4 weeks….
Devs: “We sat around in maguuma wvw reading their chat, I think we got the basics of what’s wrong with the game.”
Mo: “Who told you to work on wvw? you’re suppose to be on living story, now we have to push the next episode back a month.”
Pve players: “Omg wvw screwed us over again!”

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Questions to Devs

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Posted by: Xenesis.6389

Xenesis.6389

You should have posted on reddit.

But to your questions…

So Questions.

  • Q: Do you guys care about WvW? If not why?

/insert one of Mal’s long winded post
Now the tldr version – No.

  • Q: Will there be more WvW tournaments ? If not why? (PvP had 5 season and the 5th one was the best, but could be better. But WvW haven’t had any…. after like 3-4 years I think, correct me if I’m wrong)

No.

  • Q: What’s the state of the game in general and PvP/WvW/PvE?

1. The team is currently working on pve raids, living story, legendaries, and an expansion.
2. Spvp has seasons.
3. Wvw is pve, circle back to 1.

  • Q: Have the Anet balance team played WvW vs condi builds as a roamer? Like Burn ele, PERMA stealth trapper thief, burn guard…. and condi warrior. They should try it honestly specially vs perma stealth trapper thief.

Yes one of the developers plays a ghost thief (not really), and they felt it was too weak (not really), hence the buff to their two condition damaging skills (really?). Conditions working as intended, blast light fields.

  • Q: Why do PvP/PvE have easy access to Ascended armor/weapon/Amulet etc… and they both have Legendary Back items. And WvW have nothing of it why?

Wvw is pve, hance wvw already has easy access to those items, Mo said wvw players loves them some pve.

Hate to break it to you, but you wouldn’t get an honest reply for any of that from anet.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Guild Wars 3?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

They don’t even have enough staff to work on the current game and the next expansion, where are they going to get the staff to work on another game? Don’t expect gw3 unless the next expansion bombs in sales.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Thank You for this Current MU.

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Posted by: Xenesis.6389

Xenesis.6389

Links happen, ranks readjust, servers rise and fall, two months later, rinse repeat, circle of life.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Thank You for this Current MU.

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Posted by: Xenesis.6389

Xenesis.6389

Links just happened, ranks will have to adjust, not going to get the perfect match every week. People also need to get rid of the idea in their head that their server should be at a certain rank.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: Xenesis.6389

Xenesis.6389

What happened to that BG moron that wanted 5-4-3 instead of 2-1-1?

Getting farmed in eotm.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: Xenesis.6389

Xenesis.6389

No, I’m pretty spot on.

When the allaince roleld through tiers we had a group of 15-20 players in entire WVW for about 4 months after at prime time. That is not per map, but entire WVW. I was running with these groups and present for the entire thing.

When the HOT thing happened we were down to at least queuing a single map at reset (EBG) + 2 havoc squads elsewhere. I was also running with these groups / guilds and present for the entire thing.

So no, the HOT thing didnt come even remotely close, neither did any of the other stuff I mentioned. In fact, I again stand by my statement, that the entirety of all the other stuff combined, did not equal the player loss that these guys generated. And I stand by it yet again, as finally now, a couple of these players here and there are coming back, just finally, now, but only few.

You’re talking about 1 server, when the Hot wvw drought affected every single server in the game. 24 + 27 servers trumps 1 server, so sorry the alliance making people quit is a drop in a bucket in comparison, plus a lot of players moved they didn’t all quit.

Only good thing the alliance did do which many gloss over is they took YB out of t2, they forced fight guilds to move to t3 to create the fight paradise for a few months.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Five, Four, Three, Relink, Imbalance, Go!

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Some of you need to take a serious look at what’s happening NOW on multiple servers. And you also need to take a realistic look at history. YB is not a siege heavy server these days, and hasn’t been for quite awhile.

So stop derailing conversations that need to happen about the state of the current game with what seems to be YB induced PTSD from guilds and players who don’t even play any more.

Excuse me sir, but you are now derailing our important conversation about wvw history, and you haven’t offered anything to the main topic at hand either. Please tell us more about what’s happening NOW on multiple servers, and what opinions you have on the thread topic at hand.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Balance Patches

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Cause other more important things get in the way.
Balance? there’s no such word used around the anet offices.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Suggestion: EBG and EOTM map swapping

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Posted by: Xenesis.6389

Xenesis.6389

Then how about throw out some ideas that would help instead of knocking this person’s down?

I already have, you think this is the first time this discussion has come up?

I’m telling the op to bring up solutions, instead of booting a map and screw over wvw so they can get people on their favorite maps.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: Xenesis.6389

Xenesis.6389

You’re giving them too much credit.

You underestimate YB siege meta they made possible by getting YB out of it’s tier.

What do you mean made possible?
YB has been siege heavy long before that even happened, even when they were down in t4 their opponents were complaining about it.

PS. I kitten well know about their siege meta being on SoS when they came up to t2 months before the alliance moved there. Don’t make me get into the war horror stories with them, you wouldn’t believe the kitten I’ve seen, golems to the left, golems to the right, arrows carts down main street, oh god, oh god, I’ve got to find a corner to cry now.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Suggestion: EBG and EOTM map swapping

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Posted by: Xenesis.6389

Xenesis.6389

Lol ebg the number one fight map. You’ve got to be kidding. All there is in ebg is mindless blobs. That is not a real fight.

Obviously, do you think guild groups are on 24/7? There’s a lot of dead times before your main guilds log on for fights, they’ll go to ebg if they can or wherever the fight is. Every other time people go to the map that has a tag up and running, it’s that simple, roamers will roam but people who want to fight in a group and maybe their guild isn’t on, will look for a tag.

If you think ebg is a mindless blob map what the hell you think eotm is and will do in ebg’s place? lol. All that move will do is move the mindless uplevel blob from eotm into wvw.


If players are not flocking to dbl or abl in dead times, think about why and fix those problems, don’t curb kick the one map people actually do go to and expect it will fix those problems, you’ll probably kitten off people out of wvw instead.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Skirmish Rewards...When??

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Posted by: Xenesis.6389

Xenesis.6389

https://www.reddit.com/r/Guildwars2/comments/5svug8/the_head_of_the_snake_devs_here_ask_us_anything/ddiafv0/

Mckennna 16 days ago

The WvW team is currently working on Scoring Improvements Phase 2, which was determined in the last priority poll. This involves adding rewards to Skirmishes and improving the Skirmish UI. A goal for these scoring improvements is to give WvW players a reason to play and win WvW Skirmishes.

Population and bandwagoning issues are something the WvW team is constantly discussing and working on. Currently there are plans to help discourage bandwagoning coming with Phase 2, but we aren’t ready to announce details for everything in that system yet.

Isn’t that the same copypasta they’ve been using for the past 4 months?

Hey man, the wvw team is made up of McKenna and…. her chihuahua Scruffy.
There’s only so much they can do, these things take time and permission from Mo.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Five, Four, Three, Relink, Imbalance, Go!

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Posted by: Xenesis.6389

Xenesis.6389

nothing came even remotely close to getting rid of players in WVW and getting them to quit the game entirely and completely, then the so called alliance artificially rolling YB through the tiers.

Not even HOT exodus, not stab changes, not skill balance, nothing got more people to quit this game then that. In fact, all the other stuff combined together, is maybe equal to this one single thing that got players to quit, uninstall and never return.

You’re giving them too much credit.

That had a minor affect compared to what happened with HoT, which affected every single server in the game and effectively left wvw for dead for six months. The stab changes alone changed the entire combat scene which I’m sure made a lot of players quit leading up to HoT release.

The alliance only moved YB from t2 to t1 which was already on that course, they just sped up the timeline to get there. I’m not going to say people didn’t quit, but I’m sure players mostly moved, especially the fight guilds down a tier.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Suggestion: EBG and EOTM map swapping

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Posted by: Xenesis.6389

Xenesis.6389

Mag is the biggest offender of “ugh dbl screw that might as well go eotm”)

I think you’re mistaking them for blackgate.

BG at least goes to DBL to ktrain and ppt.

Meh that’s because TC is on dbl for the past couple weeks, and they like to beat up on the third wheel for points.
XP

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Five, Four, Three, Relink, Imbalance, Go!

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Is there a TL;DR version of this?

Yes there is… Read this today.

5,4,3 is a terrible scoring mechanic and it’s done nothing but create walls that shouldn’t be there. Tarnished Coast has been gaining Glicko rating because of 5,4,3 although TC has been losing players and guilds steadily because of Tier 1 and their inability to produce the coverage of that Tier.

Read this on mon after you wash the dishes.

The difference between 5,4,3 and 3,2,1 is the amount of points awarded that gets plugged into the glicko.Furthermore the scoring gives way to coverage imbalance. Thus, you can’t keep tinkering with the score because it’s directly effecting the health of our communities without fixing balance first.

Read this on tues after you watch the flash.

The rating every week will continue to float TC and because of this, TC will lose all its players because they are dealing with impossible odds.This relink, Arena Net gave both JQ and TC 2 guest links, which does nothing but increase the odds of them potentially rising to Tier 1 by giving them a few disorganized pug communities while allowing the servers to get bandwagon to from their guest servers.

Read this on wed after you watch the expanse.

In fact JQ and TCs links don’t provide them coverage to deal with Tier 1 and doesn’t change their scenario. Why is Tier 1 being avoided like the plague? Why does Tier 1 inevitably kill off server coverage and communities? It’s because a few relink cycles ago, even after countless warnings to Arena Net about the opening up of servers, they choose to open Blackgate.

Read this on thurs after the gym.

Opening Blackgate created a mass wave of transfers enabling BG to stack beyond the point of the threshold allowed and well beyond the point of any other server. To combat this, servers then tried to buy guilds or stack to the level of BG. There is only one server who was able to pull that off and that’s MAG.

Skip friday it’s reset night, read this on sat after your cartoons.

MAG pulled it off like no other. MAG didn’t just buy guilds, but they placed a mentality around themselves which even gained them individual players and a mass of pugs or militia forces from the servers around. Systematically creating something a bit worse than BG itself on a server that was once “high” status.

Read this on sun after church.

Now here we have two servers that can only compete with each other, while the third wheel suffers from massive demoralization and player attrition. In fact, even BG and MAGs guilds don’t like the atmosphere and some of them even feel as if they’re being forced to leave. Any T2 server that receives the “death roll” of Tier 1 is put on a count down timer before they themselves start to lose pieces of their community.

Read this on the second mon after your walk with pokemon go.

5, 4, 3 and the stigma of Tier 1 itself makes it so that even if that server losses badly or tanks they could still end up being stuck in Tier 1 for the foreseeable future. In Tier 2, no one wants Tier 1. Its something people avoid at large and because of this, there is no effort to create a rotation or balance or bail the third string out before it dies and losses all its coverage for fighting in a tier it shouldn’t be in.

Read this on tues before you watch the flash again.

Scoring at large doesn’t matter for winning. There is no competitive nature to see who is the victor. Winning in Guild Wars 2 is pointless. So why focus on the scoring when all it does it enable imbalance. Why consistently fiddle with the scoring and not be bothered with the balancing of servers when the only reason the servers care about scoring at large is because it decides the fate of their server and their tier.

Finally read this on the second wed before 12am.

To fix this WvW you need to start with the problems that have a cascading effect on other dynamics of the game first. Fixing and adjusting scoring, when there is little reason to care beyond that of your servers tier makes way for manipulation especially when the objective is not to rise in the Tiers but to avoid a said tier because of the imbalance presented in it.

You’re done, Mal will be expecting your response then.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Suggestion: EBG and EOTM map swapping

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Posted by: Xenesis.6389

Xenesis.6389

Mag is the biggest offender of “ugh dbl screw that might as well go eotm”)

I think you’re mistaking them for blackgate.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Suggestion: EBG and EOTM map swapping

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Posted by: Xenesis.6389

Xenesis.6389

Dude you’re on the number one fight server and don’t understand why alpine and ebg are the preferred maps? The simple design gives lots of space to get good clean fights, and yet there are many places where you can quickly run into a choke to gain an advantage in a fight.

Also you stated it yourself on every server you’re on everyone goes to ebg first, there’s a reason for that, when you don’t have numbers to cover multiple maps people will go to the map most likely to find some action, and that’s ebg. They don’t go there because they’re “lazy” they just don’t want to roam around a kitten map for 20 mins looking for something to do especially when no commanders are around.

Desert bl is full of gimmicks, the areas you fight are filled with crap to stumble on during a fight, the chokes and ledges everywhere, it was designed to break up zergs, well congratulations to them only small groups want to be on there for long. The map is big but it always gives the sense that’s it’s cramped and barely any place to have a good fight where you’re not also fighting the ground around you too.

You don’t need to get rid of ebg to force people into other maps as if they don’t know what the other maps are. You basically want to take away the number one fight map to insert the k-train map so that people will leave and go to the borderlands. But be careful in wanted to break something that works perfectly fine just so you can force players into the other maps you want them on.

Instead of thinking ebg is “ruining” players experience when it’s in fact queued every single night, think about what other issues are ruining players experience, like the other maps not being sufficient to players needs and forcing them to look to ebg for fun.

Not everyone shares your opinion of eotm and desert being beautiful fun maps, leave eotm where it is, people go there for a reason and you will also be potentially “ruining” their fun. Desert already grudgingly got into one of the three borderland maps. Let’s not even mention how much work it would take to get eotm ready for wvw, they’ll need to add all the structure upgrades, guild claims, tactivators, that’s time I prefer they spend on making wvw fun not upgrading an old map to replace a perfectly fine map.

If want players on the borderlands then offer fixes for them.

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Five, Four, Three, Relink, Imbalance, Go!

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Posted by: Xenesis.6389

Xenesis.6389

I blame blackgate, hope y’all are enjoying your 543.

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Suggestion: EBG and EOTM map swapping

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Posted by: Xenesis.6389

Xenesis.6389

No.

We’ve had this discussion already, anything else I say about this will probably get me banned, that’s how strong I feel about a change like that. If you want to see people leave wvw faster than 3 desert bl, go right ahead and replace ebg.

I guess Maguuma really is trying to destroy what’s left of wvw.

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Skirmish Rewards...When??

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Posted by: Xenesis.6389

Xenesis.6389

https://www.reddit.com/r/Guildwars2/comments/5svug8/the_head_of_the_snake_devs_here_ask_us_anything/ddiafv0/

Mckennna 16 days ago

The WvW team is currently working on Scoring Improvements Phase 2, which was determined in the last priority poll. This involves adding rewards to Skirmishes and improving the Skirmish UI. A goal for these scoring improvements is to give WvW players a reason to play and win WvW Skirmishes.

Population and bandwagoning issues are something the WvW team is constantly discussing and working on. Currently there are plans to help discourage bandwagoning coming with Phase 2, but we aren’t ready to announce details for everything in that system yet.

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most headspinning condi burst post update?

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Posted by: Xenesis.6389

Xenesis.6389

so retailation buff works vs condi too now?

Light field blast was changed from retaliation to a condition cleanse last patch.

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Your opinion about today´s update

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Things seemed to be working quite fine for ele’s not sure why they had to nerf overload 7% in pve? I mean what is the point? Did the legendary bosses complain to Anet?

Raid bosses are actually played by Anet employees.

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Is it possible to reset WvW Ability Points?

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Posted by: Xenesis.6389

Xenesis.6389

Provisions master – Auto loot.
Supply mastery – Recover supply.
Siege bunker – Survive a little longer under siege fire.
Build master – build siege faster under fire.

Repair mastery isn’t as important to me cause most times you’re repairing it’s when there’s no enemies around, so basically a time saver, but it’s cheap.

Most of the siege mastery you can leave for last unless you’re running with a group that requires one like most havoc it would be nice to have cata or ram mastery, if you’re playing defense some points into ac and treb 3 mastery helps. If you’re running with a zerg most of that is easily covered anyways.

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Back after a break... WTH happened?

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Posted by: Xenesis.6389

Xenesis.6389

even though there is no wvw season, all the tier 1 servers a few weeks ago had links.

Mag/Bg/ had links and TC and a few others did not.

Dude if you’re going to constantly cry about who’s open and links at least get your facts straight.

BG hasn’t had a link since like the first link ups more than 6 months ago. TC lost their link in oct but were still good enough to compete in t1 and t2, in fact clubbering t2 a couple times before starting to lose guilds over the past few months. Mag had their link in oct when they were still bouncing t1 and t2, they lost it 7 weeks ago in the last re-links.

TC was probably locked because of their roleplaying fairweathers, there was no conspiracy to dump your server into t1, 5% to roll t1 is not 0% just kitten unlucky. TC is open this week which was predicatable given the system takes some time to compare data on wvw population activity.

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Necro WvW Experience...

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Posted by: Xenesis.6389

Xenesis.6389

Not surprising considering just about every class got damage buffs.

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Legendary Guild names

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Posted by: Xenesis.6389

Xenesis.6389

How has Agg not been mentioned? lol…

Are you drunk? they were listed twice.

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A response to ~Karl's Epidemic Comment

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Posted by: Xenesis.6389

Xenesis.6389

August 28, 2012 Game release:
Epidemic has been added to the game.

Serious question, what is your point here? Are you implying that just because a skill has been in the game for a long time that it merits no review 4.5 years later? Many other skills and traits that have also been in this game since launch have subsequently seen a change due to later updates/meta changes. There’s no reason for Epidemic to be exempt from scrutiny.

Especially since conditions have become much more powerful and dished out at higher rates since the expansion changes, than the 3 years before it.

Personally I think epi is fine the way it is, the bloated boons/condition combat crap from the expansion needs to be looked into at the core, combat today is just not as fun as the old system.

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Skill Balance Incoming

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Posted by: Xenesis.6389

Xenesis.6389

The nerf to meteor shower for non player targets is huge because siege counts as non player targets. I hope this is an over sight on there end or there simply no way to counter siege unless you use siege (still waiting on my dam deployable mortar for a real counter tool.)

This is the END of dmg ele in wvw.

They did it because of raid bosses, so you can finally blame pve and their raids for that nerf.

This is only 1/3 of the game that effects 2/3 of the game play over all. They have got to make spvp changes effect wvw it would fix a lot that wrong in wvw.

Yeah /shrug I’m sure they had no consideration for wvw when they made the change.

Having wvw on spvp system could probably have it’s problems too as that is always based around 5v5 fights. Wvw needs it’s own separate system so that things like the meteor nerf doesn’t happen, or raising the condition cap above 25. I figured some changes today would have resulted from raids, I don’t expect balance to get any better for wvw, the pve side is all about raids now.

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Skill Balance Incoming

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Posted by: Xenesis.6389

Xenesis.6389

The nerf to meteor shower for non player targets is huge because siege counts as non player targets. I hope this is an over sight on there end or there simply no way to counter siege unless you use siege (still waiting on my dam deployable mortar for a real counter tool.)

This is the END of dmg ele in wvw.

They did it because of raid bosses, so you can finally blame pve and their raids for that nerf.

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A response to ~Karl's Epidemic Comment

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Posted by: Xenesis.6389

Xenesis.6389

62 bleed
25 vulnerability
39 poison
24 confusion
8 burning
2 torment
1 immobilize
1 blind
1 chill
1 cripple
1 fear
1 weakness

Now obviously the problem here is there wasn’t enough burn stacks, and now Anet has addressed that with some buffs to burning for Engineers. Also Necromancers need a buff to apply more torment because 2 stacks was really weak.

All joking aside.. this also shows how dumb it was to take the 25 stack cap off of players. Once again their solution to conditions is to place yet another bandaid solution instead of taking a good look at the boon vs conditions war, which needs to be toned down in the core and not applying bandaids to try and keep it in control.

But hey you know what, players have been asking for aoes changed from 5 to 10 targets to help punish large groups, and epi spam sorta does that, although it sucks when the bigger zerg is running with more epimancers.

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Skill Balance Incoming

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Posted by: Xenesis.6389

Xenesis.6389

Dunno why they would close that thread when they said they would be looking at it the next few days especially when players get a chance to play them out.

Figures they wouldn’t answer anything to ghost thieves.

I expect the next q&a or ama to return to reddit next time.

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Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Why did you you all decide to buff ghost thieves two main sources of damage?
They don’t even need to deal damage with their weapons, they only need these two skills for damage.

  • Needle Trap: The poison inflicted by this skill has been increased from 1 stack to 3 stacks.
  • Caltrops: The duration of bleeding inflicted by this skill has been increased from 3 seconds to 5 seconds.

https://forum-en.gw2archive.eu/forum/game/wuv/Ghost-Thief-Gameplay-Tier-1/first

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Outnumbered give no points

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Posted by: Xenesis.6389

Xenesis.6389

On the one hand good change, although fighting a team with outnumbered usually means… there’s very little of them on the map anyways.

On the other hand some people might get it into their heads of just avoid fights and they’re denying the other teams points, when it probably isn’t really going to be much points to make a difference in the match anyways.

P.S I don’t think they break it down and take into consideration of the outnumbered periods for links anyways, they most likely just look at total wvw popluation for a server.

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(edited by Xenesis.6389)

Tarnished coast open for transfers!!!

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Posted by: Xenesis.6389

Xenesis.6389

Windows 10, because 7 8 9.

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freindlys drop red circles

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Posted by: Xenesis.6389

Xenesis.6389

Friendly fire beta.

Blobs where is your deity now?

Make friendly fire happen for a day, I want to see what happens…..

Pfft no need to increase the aoe cap from 5 to 10, there’s the zerg busting solution right there!

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Thief and Mesmer in wvw

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Posted by: Xenesis.6389

Xenesis.6389

Yea I think so too. Maybe we should buy one of these to find out:

Yeah I think he probably was…

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Changes to Ascended Vending

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Posted by: Xenesis.6389

Xenesis.6389

The wvw red headed child continues to stare into the corner, a single tear runs down their cheek, while it’s siblings squabble over who can get ascended the fastest.

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Your opinion about today´s update

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Posted by: Xenesis.6389

Xenesis.6389

kitten it Orpheal you weren’t suppose to get triggered.

I agree with what you’ve been saying.

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Where are the devs?

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Posted by: Xenesis.6389

Xenesis.6389

The developer you are trying to reach is currently busy with Reddit, please hold while we transfer you to our next available representative.

/cue 70’s elevator music.

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freindlys drop red circles

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Posted by: Xenesis.6389

Xenesis.6389

Well that certainly deserves a..

Attachments:

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