Showing Posts For Xillllix.3485:

Ele exploit to bring us to meta

in PvP

Posted by: Xillllix.3485

Xillllix.3485

That’s pretty much the history of the elementalist right there:
1- Realize you’re skills have huge lag and cooldown and do twice less damage than other classes
2- Equip a bunker amulet and traits because with anything else you get 1-shot by people pressing 1-1-1-1 or just pressing random keys spamming condis
2- Practice like an addict until you can master some crazy complicated combo with might blasting
3- Watch for a few months as people playing easier classes complain that you are OP
4- Get nerfed like hell (multiple times)
5- Stop playing for a few months the only viable build (because Anet made 75% of your skills and traits either useless or completely essential)
6- Make good suggestions to Anet to balance the class
7- Watch as they completely ignore you and buff one useless skill by 5%
8- Get buffed again (by accident)
9- Back to step 3 (repeat 5 times)
10- Try another class and realize that even if you’re having more success it’s just not what you wanted to play
11- leave the game for good

(edited by Xillllix.3485)

Fractals are a swampfest

in Fractals, Dungeons & Raids

Posted by: Xillllix.3485

Xillllix.3485

Let’s be realistic, this highlights the need for new fractals more than anything else.

Besides, Anet have actually been really generous to us in this update. They’re times faster, the loot is pretty good and you get to choose exactly which islands you want to play in order to get the rewards. No more rolling for swamp – you can just straight up go right there! In spite of the overwhelming positives a lot of people are just complaining. Which is understandable, but still. And even if the devs did implement any of the ideas suggested here another, louder batch of complaints would pop up (maybe from some of you lot as well).

Remember all of the anti-berserker meta complainers? Look what that got us. High level fractals with instabilities tailored to make that very play style bothersome and tedious, but still the most viable way to beat the encounters. Do you really trust these people to make further changes that would actually benefit us? Best to leave well enough alone I think.

Well all they’d need to do is revert some of the changes to dmg and delete those tedious instabilities.

The problem with that is that it would take a miracle for ANET to actually own up to having made bad decisions and to actually take the time/resources to undo their mistakes. They seem to almost never revisit and undo bad decisions.

I think it’s their marketing team managing their game, they are repackaging everything (like fractals change) instead of investing in development (making new fractals) and end up breaking things that work in the process.

It’s the reason why I left the game (since most of my friends also left for the same reason). They nerfed dungeon rewards to make people buy HoT. They added gliding everywhere to make people buy HoT and Skins. They are so money driven the original concept of Guild Wars has been completely diluted into a cash cow brand.

Elementalist/Tempest changes discussion.

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

But needing us to get hit for it to proc, when a thief or necro reaper can probably knock you out of the 75% threshold by themselves in one hit?

They wouldn’t have set the threshold to 75% if they actually played their game or did some testing. It’s like Icebow, they see some forum thread of people complaining so they just take it out of the game. Diamond Skin was the symptom of the condi damage buff, it became impossible to play without it. They should have nerfed condi instead so eles would have been able to use a different trait.

Let us see the amount of PPK

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Let us see the amount of PPK the servers have earned ingame.
I don’t see why you would implement something without showing us the effect it has on the total score. It takes the fun away from it if you ask me.

Scoreboard, sounds really complicated to program. Maybe in 2018 after the overhaul.

Kills & Deaths by Map

in WvW

Posted by: Xillllix.3485

Xillllix.3485

They had 1 full year since they last tested PPK and don’t even have kill stats as they bring the feature back. They didn’t even bother doing a scoreboard. that’s not to mention guild rankings (and all the stats associated, kill and captures).

They don’t even have a kittening background image for the new Borderlands maps.

What you are doing is great, but that kitten should be in the game, we shouldn’t need to alt-tab game just to see the points.

Everyone's complaing

in PvP

Posted by: Xillllix.3485

Xillllix.3485

I wonder how long it will take until people realize the game is just in a different state of complete brokenness and that they will have to rage-play this kitten for 3 more months… With thieves just pressing 1-1-1-1- in WvW and killing eles in 1.5 seconds while they’re daze/stunned, GJ Anet. Again buffing condi, power creep and mindless spamming and neglecting the issue of build variety.

PPK/PPT Ballance Change Suggestion

in WvW

Posted by: Xillllix.3485

Xillllix.3485

It took them years to implement PPT and they couldn’t even do it in a manner that helped the losing servers catch up to the winning server. I think you guys expect too much, now that this is out WvW will be on the shelf for another year as every tier dissolve into nothingness.

New broken AA dps

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Anet isn’t balancing skills for build variety. They are creating different states of unfairness to “change the meta”.

It’s their new thing for 2016, part of the whole auto-destruct process.

(edited by Xillllix.3485)

Balance patch is a failure

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Of course it is a failure. Ever since they gave up on balancing skills but instead tried to “change the meta every 3 months” they basically destroyed the idea of build variety and expect everyone to play the few viable builds left (because skills are so unbalanced now you’re lucky if there is just 1 good build available for your class).

That and when they removed the stats points from the 5 trait lines you used to be able to choose from. What a disaster that decision was. That was a massive step backward and the beginning of when everything started to fell apart.

How can you buff ele scepter for like 5 times in a row and still fail at making it anything else than boring-useless? A 60 radius buff for only one skill on the Warhorn, a weapon on which all the skills are also useless.

They need to press the reset button and go back to how the skills were on release, when the elementalist could equip a berserker amulet and have 3000 extra HP thanks to the water trait line.

GW2 used to be an amazing game, but now it’s just sad to see this unfold.

Elementalist/Tempest changes discussion.

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I’m so glad I got my PS4 now so I can just not care anymore about how much of a mess this game is turning into. I mean I would launch it again if Anet would press the reset button and make the ele and trait systems as it was on launch, but I just read the patch notes and now it’s back to GTA5 for me.

See you in 3-9 months when the WvW overhaul or SAB get’s released again.

January 26 Patch Notes - Thoughts?

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

They still didn’t address ele survivability with non-bunker builds and amulets without vitality and toughness, the useless ele elites, the useless ele glymph, the useless ele conjures, the useless ele signets, the useless ele scepter and the useless ele warhorn…

I won’t come back unless they really start working on real skill balancing instead of just shaking the meta around and pretending it’s helping the game in the long term.

Build variety in this game is dead ever since the new trait system came out. It was way more fun with 5 trait lines and stats points associated with those lines. I don’t understand why losing that freedom was supposed to help the game.

Anyway WvW is dead until they merge servers so there is just nothing to do.

Next Elder Dragon?

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Its worth pointing out there are probably 6 dragons in total.

And how is this likely?

Zhaitan, Jormag, Kralkatorrik, Primordus, Bubbles… I don’t think a 6th is entirely out of the question.

You’re wrong. There’s more one dragon Mordremoth. We already killed 2 dragons – Zhaitan and Mordremoth. And now there are 4 dragons – Bubble, Jormag, Primordus and Kralkatorrik.

3 year old post.

You replied to a 3 yo post.

That’s just amazing. And he was wrong apparently. For 3 years I believed…

Ok so it's patch day!

in PvP

Posted by: Xillllix.3485

Xillllix.3485

No pressure, but with Today’s patch it’s their last chance to save both WvW and PvP, and maybe get some players back. In 3 months everyone will have forgotten.

So bring in these new Stronghold maps and WvW server merger/reward system.

One liners for ANET

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Transfer-World versus Transfer-World
and pay us on the way.

Corpening on Guild chat today.

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Server performance should be amazing when there is nobody left.

WvW is over. RIP the dream.

in WvW

Posted by: Xillllix.3485

Xillllix.3485

I gave suggestions for over 3 years on this forum, maybe not all of them were great but all of them were ignored by Anet, even those in the CDI thread. I think they are seriously understaffed for their competitive modes, specially WvW.

WvW had the potential to be amazing but all that potential was wasted by a serious lack of vision.

Just one example of how they fail to see the potential of their own game mechanics: Combo Fields
Combo Fields are the root of cooperative gameplay in this game, they are THE only reason this MMO is better than others when it comes to large group fight.

What does Anet do: They release a first expansion after 3 years that has ZERO new combo fields. Yay?! It’s like they don’t play their own game.

It would have made a much bigger impact on WvW to have new combo fields than a huge new map where it takes 10 minutes just to get to a fight (already over when you get there).

Of course, new combo fields would have depended on communication between the people who designed the elite spec and the main devs. But some of the new spec were rushed so bad that the elite for tempest was designed between 2 beta weekends.

Only the Chronomancer got something new (Alacrity) and it’s not something other players can blast for a new effect.

That said, I’m out since last week after 6k hours invested. It was nice while it lasted, but for me a game is supposed to get better not worse.

Phantaram on how ele is gonna be dead weight

in PvP

Posted by: Xillllix.3485

Xillllix.3485

I feel the same way as Phantaram about the class no longer going to be playable as “I liked to do”, but actually Anet destroyed the unique build I liked to play with the new trait system a while ago, and since then the game has been less enjoyable.

Personally I’m not going to stay and watch the class/game fall apart. I wished players of his skill level would just do the same so perhaps Anet would wake the kitten up. Since they don’t care about a player like me leaving maybe they would about someone like Phantaram.

LOLz fer dayz 3 very high 5 high servers

in WvW

Posted by: Xillllix.3485

Xillllix.3485

When the only hope you had has been pushed a year away…

Most of my WvW friends have left the game already. It would take a massive effort from Anet for the community to rebuild itself, and I don’t see that effort, they don’t even have a screenshot to show for their supposedly “1-year-in-development-overhaul”. Right now WvW is in full exodus, cause people just don’t want to wait another year, and it’s a chain reaction, because the more people leave the more people lose friends and leave as well.

I got a ps4 and will catch up with all the good games I missed. GW2 was great when it lasted, I only regret buying gems so many times to transfer on playable WvW servers.

Visual nerfs [Merged]

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

This is like the SAB thread. Even if you get it to 110000 views and thousands of replies they don’t care because the decision was taken at the top. All will do is tell you they’re “looking into bringing it back one day in the future” and watch you wait for years.

rumor is nine months.

in WvW

Posted by: Xillllix.3485

Xillllix.3485

That will make it a WvW update 2 years in development. It’s probably going to have 4 new maps and perfect gameplay…

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Out of the ones being removed, you could argue for a shave on celestial, but the real problem is lack of stat customization and needing more than 3 or 4 stats to be well-rounded.

The original developers of Guild Wars 2 understood this, which is why you used to be able to get points from the trait lines. The new developers that took over ruined all the work of the original developers since they came up with the “new trait system” that completely destroyed build diversity, and are trying to fix their crappier system ever since.

Usually its 2 step forward 1 step back, but in the case of the new trait system it’s been 1 step forward and 10 steps back. Unless they completely change the trait system back again of offer amulets that let you spend points (like you used to be able to with traits) it will never get better.

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: Xillllix.3485

Xillllix.3485

If anyone thought a class like warrior was unplayable these past 2 months, wait until elementalists have to play without celestial amulet.

As an ele myself I’ve had to go through a whole year of being useless in pvp until they added celestial amulet.

The class needs major work and they aren’t investing time in it. Even the Scepter overhaul is just a lame change to a useless skill. Warhorn is beyond useless and they aren’t even improving 1 skill.

Actually I’m almost glad about this, just makes me more convinced about the fact this game is crumbling down instead of improving and that I was right to leave until the WvW overhaul is released.

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Sure let’s remove 2 of the most used amulet without any beta testing. Great idea.

I’m out. Peace. See you in some other game.

(edited by Xillllix.3485)

Elementalist Skill Balance Preview

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

That’s a long list of scepter improvements.

Like… ahh whatever… it feels so useless to give feedback at this point.

Major WvW overhaul incoming

in WvW

Posted by: Xillllix.3485

Xillllix.3485

There are so many WvW based guilds that are frozen or dying just because they won’t release any information.

Been there 3 times before HoT already. It’s just that the HoT hype dissipated and the free fall fo WvW has retaken it’s course. If only they had listened to the suggestions in the CDI WvW wouldn’t be in such a critical state. Really sad when you first think about the beautiful map design and then look at the disastrous implementation.

Defining this game/meta in one sentance

in PvP

Posted by: Xillllix.3485

Xillllix.3485

“Finally I decided I’ll be getting a ps4”

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Xillllix.3485

Xillllix.3485

3 things that made me and my friends think this game is becoming a frustrating experience:

1- Anet needs to nerf perma chill from reaper if they are nerfing Diamond Skin. Even with diamond skin as soon as my an ele HP goes below 90% it gets locked out of attunements and skill usage and just melt with 2k+ condi ticks. Not being able to fight makes the game not fun to play. I also play reaper beside ele, and I think chill affects ele in an unfair way because of the attunement chill. Even beyond he ele, the way permachill works is OP and should be looked at. So is global condi damage; it never needed to be buffed as much as it was.

2- Anet need to buff stability or nerf ccs, again when getting hit with dual gravity wells, dual shields stuns and/or guardian traps not being able to do anything for 10 seconds while your health goes from 100% to 0% makes the game a frustrating experience instead of an captivating one.

3- Anet needs to nerf skills that block for 3-4 seconds that are on low cooldowns like the Herald shield block, Endure pain or Engi shield block.

Wondered about GvG back in 2012

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

When Guild Wars 3 is released I’ll make sure to read what’s written on the box about the competitive modes.

Why do people keep bringing up the supposed GW3? While it makes sense that Anet would maintain its IP, a sequel or however you’d put it is most likely years away from even the early conceptual stages, much less development.

Also, Anet said very publicly that GvG, as it was known in GW1, wasn’t going to be in the game quite a while before beta, much less launch. Research things online, you’ll learn much more than whats on the back of a box.

I was just making the point that when I bought the game I expected GvG, I took it for granted that they wouldn’t remove something as game-defining as that. I came around full circle and I am leaving the game asking the same question I asked on this forum 3 years ago: Where is the GvG?

Wondered about GvG back in 2012

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I was a huge fan of the first Guild Wars. I bought this game on December 7th 2012.
During my studies one day back in 2002 my PC refused to boot, I lost all my data and I decided to never get another windows system, moved to Mac.

In 2012 the Mac version of Guild Wars 2 is announced, when I finally have the chance I get the game asap, and no I do not read behind the box, it is a digital download after all.

After 3 days I had leveled my elementalist to level 80 and was ready for the competitive mode. I look up on the top menu for the GvG menu. Where is the GvG menu? I ask myself.

I come to this forum, register and make my first thread: “Where is the GvG mode?”
I’m thinking I must be such a noob the button must be somewhere I didn’t think.

You probably understand my disappointment, I was in a GvG guild playing air elementalist in GW1, now it’s “WvW” I’m told. OK, I’ll give it a shot!

I had a blast, except for getting 1-shot by thieves all over the place the game was so much fun. I still missed GvG however and kept asking on this forum but Anet always avoided answering.

Then to make a long story short: GvG scene organize itself in WvW, WvW dies, GvG scene dies.

When Stronghold was announced it was presented as a GvG mode. It has been nothing but the entire opposite.

I’ve made my farewell video a few months ago, but still waited a little longer. It contains only GvG footage, the game mode Anet never supported, I doubt today it is of any interest to anyone. After all, it’s hard to make something meaningful of a game mode that is denied by the developers. But we tried, and I believe at one point in 2014 we succeed at making GvG something real, despite all odds. I remember being there, the day a developer/tester told us we couldn’t GvG at the Windmill because we queued up people. We were probably the people having the most fun on the entire map.

When Guild Wars 3 is released I’ll make sure to read what’s written on the box about the competitive modes.

This is my Farewell GvG video I made for my friends, with September and November 2015 footage, when I gave this game a second chance. https://vimeo.com/139760047
It’s nothing interesting to you perhaps, but it’s my best memories of the game.

Maybe I’ll see you after the overhaul.

(edited by Xillllix.3485)

Big WvW overhaul later this year...

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Well I felt this day was coming for a while, so I had prepared my farewell before the HoT launch.

Some random ele GvG footage from back in september and november. The best game mode Anet NEVER supported: https://vimeo.com/139760047

The video itself is nothing spectacular, I just wanted to have something to remember it all when I look back at this game.

See you in the next big MMO, and perhaps casually here still, still undecided about that.

Big WvW overhaul later this year...

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Curse you Anet, your state of the game update have pretty much made people in the guilds I run with download other games. They’re now branching into other games, and we all know that simply leads to less GW2 playtime, and less money spent in GW2…and eventually guilds breaking up because people are going to be playing everything other than GW2. We’re now losing commander coverage on a T1 server due to lack of fights & action, and players are dropping like flies in multiple guilds. Amazing how you could do all that with 1 post. People seriously expected better, people thought you were going to finally give us some good news with WvW. People thought big changes were coming soon, as in Q1 2016…not end of the year 2016. People stuck around for the good news, only to be disappointed yet again.

This is pretty sad, even if the overhaul is good there won’t be anyone left to play it.

Exactly 1 year ago someone claimed t1 was dead. if it was dead a year ago wouldn’t we all be gone by now??

T1 is still alive because almost everyone transferred there. For me anyway the game is dead ever since the GvG guilds left the game. The fights there are now are just so borrring.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I was so happy to read today that SAB is back on track!

Yayyyy!!!!

Troll :/

I’m sorry but my intent wasn’t to troll but to try to get Anet to wake up through the means of sarcasm. I mean I get it, they have thrown the towel for SAB, but the very least they could do is re-release the old content. Personally I don’t believe Anet when they say it’s coming back neither the reason they gave for removing it. Just like I don’t believe it takes more than a year to fix WvW population issues.

SAB was more fun than the new raid content. I don’t understand why you would remove something so original and game defining, where so much work has been invested on their part.

And people who bought Infinite Coins need a compensation.

Elementalist profession update! (UPDATED)

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I’m interested to see if 3 months after HoT’s release they can make Warhorn interesting. After all, we had to pay for it and at the moment it’s completely useless and hits like wet noodle.

Stability must be fixed

in WvW

Posted by: Xillllix.3485

Xillllix.3485

People just need to look at it honestly. How about instead of arguing against strips and perma stab, we also look at the effect it had on player participation which correlates to fun?

Before stab changes, wvw was packed, tons of fun, wasn’t frustrating.

After stab changes, 75% of the wvw population quit.

Even if you like the stab changes, Which for all the reasons stated here is simply just ugh IMO, can we not at least agree that it significantly damaged the game type? Other things damaged it too but the stab changes destroyed the wvw community. Saying that the wvw population needs to L2P is irrelevant. People. Do. Not. Like. The stab changes. Isn’t that enough?

I made a thread explaining why the stab changes favored larger groups as soon as they implemented this disastrous change.

Before the changes, if a large group has more ccs you could still rely on your stability to at least finish casting a few skills. It was something you could rely on and it gave a chance to smaller groups who played well to overcome larger groups. After the stability changes you can get even 8 stacks of stability removed during a single skill channeling. That is if you just don’t get cc-locked for 10 seconds while your skills are on infinite recharge.

It just makes the game less enjoyable, which is why we all miss the old days.

Stability must be fixed

in WvW

Posted by: Xillllix.3485

Xillllix.3485

The problem with the stability discourse, as well as many other discussions regarding WvW lately, is that it is obscured by the misconceptions of stupid people. People who are completely unable to either look at the very simple mechanics behind the change and tally up the numbers or look into the context of how the stability change is the driving fault behind the “population imbalance” and general discouragement of content-enablers (like commanders, roamers, scouts etc). I have no better description for people who refuses to argue the points at hand or harp on about incontextual or peripheral issues.

There never was a “permastab” norm before the change. That is the misconception of stupid people who never understood how rips worked and simply wanted their spammable go-to buttons to be the end-all solution to some elitist guild, all-melee, permastab strawman. The changes to stability, making it part of a tit-for-tat cooldown trade, is in direct correlation to superiority of control effects, given how the game has more control effects on shorter cooldowns. It is an imbalance. That is the simple math.

By the same premise, it is in direct correlation to larger groups outperforming smaller groups [with fewer cooldowns to burn] (making transfering to higher populated servers more appealing) and pickup zone-blobs outperforming well-composed diverse groups (that tend to provide said pickup groups with commanders or other forms of leaders and content-enablers). They do not have sufficient counters to cover all the control or the uptime to match the reapplication of control effects. They simply run out of cooldowns.

That used to work well, with more control than counters but higher applied covers that had to be ripped from their players to impose control upon them. The current balance makes pinballing the norm and that is what makes range-to-range combat the norm. We had rips to boons, boons to conditions and conditions to cleanses rather than the breakbar-spam nonsense promoted in PvE now to create a simplistic version of that mechanical context. Tangent: Even in PvE it would probably had been more fun with bosses that corrupted boons to cleanse and reapply or stole boons to rip, steal or corrupt back.

All of this has created a transfer circus where players transfer to win, overpopulating already highly populated servers, followers transfering to find leaders, draining lower populated servers to the point where players have to transfer to even find players to fight and to participate in the basic premise of game mode – to have open world fights – and a dependence of more players upon fewer players, where old established commanders are expected to guide more, less experienced players. That is a terrible environment to command in, causing burn-out, limited tactics at one’s disposal and a general disinterest in the game mode, from the decreasing amount of players that an increasing amount of players depend upon. That’s the context.

Stability is at the heart of everything, from the personal enjoyment of getting to control your own character to the melee-range balance, finding fun friends to follow and exciting frenemies to fight. A game (mode) where restricted movement is the norm is simply garbage and completely counter-intuitively wasteful to the fantastic movement- and combat engine this game promises underneath the WvW scrapheap. That’s why many of us are so passionate about it too, because the WvW mode has so much potential in GW2. It stands to be the open-world market leader. The same can not be said for good stories, raids or esports, with cross-genre competition where our MMO is but a small contender.

I just want to say thank you for this post. I hope ANET reads this and takes it into consideration if they truly want people to keep playing their game.

Well the Stability changes came around the time Devon left, so they probably didn’t have 1 person left at Anet understanding the negative impact of that stability change for WvW. They ended up with PvP devs deciding of all the changes for the game, and WvW suffered greatly from it. How many skills, boons and traits, fine-tuned for PvP are now completely useless in WvW?

Just take Ice Bow for example, it was perfectly balanced for WvW, but they completly destroyed the skill just for PvE. It’s clear that for the PvP devs WvW is PvE and not a competitive mode.

Not sure why people have any positive memories of Devon. He was pretty reviled for his total lack of WvW knowledge when he was in charge .

Well maybe it wasn’t Devon, but someone at Anet must have understood why stability needed to function that way when they designed it.

1 point per kill not enough should be 10

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Posted by: Xillllix.3485

Xillllix.3485

It would be interesting to see the code around this. My guess is that it has or will have an IF wrapped around it that limits PPK to players worth actual WvW experience. I can see Out Numbered servers not adding to the PPK as well.

Which is like all of T6 and down. And even some hours on T2 and down… I mean all servers short of T1 have some moments when no one is tagged up and those that come to the BL or EBG won’t roam, instead they go do something else

If they made PPK only count if you’re out-numbered… That be great, or count more for when you’re out numbered, That be stellar!… But if you’re on the team that outnumbers the enemy, then your team at that time should either get 1 point per kill or no points per kill.

This way you give people incentive to play when they are outnumbered. Otherwise, people will just leave WvW when they are outnumbered and not even try to roam just like some do now, but I expect it to get worse when PPK is implemented if they don’t add that sort of incentive in.

Why anybody would fight when PPK on if there is chance to lose? Some lamer rucksack guild come with their 30 revenants it’s better just flee before they have time to tag any of your players.

Some commanders already do this in both WvW and EotM. Run with nothing but Herald Hammer #2 trains, and if not that, some commanders see a group of enemies and think they can take them, will try… The instance they see they can’t they leave the zerg and the zerg falls apart.

I imagine when PPK happens, they’ll not focus on the stragglers fearing the hidden beast of a blob that will come from around the corner.

That they needed to do was scale PPT so that it impact score for the server that is losing, to give it a chance to catch up and keep the fight close between the 3 servers until the end of the week.
It’s a pretty simple mathematical calculation, if done properly, with a dynamic reward system from both a gold point of view and cosmetic (related to rank), the WvW experience would be engaging. Even the WvW population might resolve itself with more people attracted to WvW because it’s not just a meaningless experience anymore.

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I understand the issue now with the permanent bank contract.

It seems completely unfair for me that Anet sells an item that has extra functionality only for the super rich players. It was not well thought out at all.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I was so happy to read today that SAB is back on track!

Yayyyy!!!!

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Normalising health (and maybe toughness?) and then nerfing elementalist sustain, etc, would be a good way to fix ele OP survivability.

Well the problem with the ele is that full bunker it may be OP from a survival point of view but anything else it gets 1-shot to death. Anyway I’m not sure full bunker ele is really more OP than full bunker Chronomancer, Druid, Guard and War… All full bunker builds are annoying as hell.

Big WvW overhaul later this year...

in WvW

Posted by: Xillllix.3485

Xillllix.3485

We had some good times, and good fights

We really did, specially the first 18 months were amazing.

The old days as an ele of having 11k hp and being able to cast meteor in the middle of a zerg without getting bounced around like a soccer ball, then being able to mistform and heal, and swap to daggers and RTL every 12 seconds… Then everything went to kitten.

Stability must be fixed

in WvW

Posted by: Xillllix.3485

Xillllix.3485

The problem with the stability discourse, as well as many other discussions regarding WvW lately, is that it is obscured by the misconceptions of stupid people. People who are completely unable to either look at the very simple mechanics behind the change and tally up the numbers or look into the context of how the stability change is the driving fault behind the “population imbalance” and general discouragement of content-enablers (like commanders, roamers, scouts etc). I have no better description for people who refuses to argue the points at hand or harp on about incontextual or peripheral issues.

There never was a “permastab” norm before the change. That is the misconception of stupid people who never understood how rips worked and simply wanted their spammable go-to buttons to be the end-all solution to some elitist guild, all-melee, permastab strawman. The changes to stability, making it part of a tit-for-tat cooldown trade, is in direct correlation to superiority of control effects, given how the game has more control effects on shorter cooldowns. It is an imbalance. That is the simple math.

By the same premise, it is in direct correlation to larger groups outperforming smaller groups [with fewer cooldowns to burn] (making transfering to higher populated servers more appealing) and pickup zone-blobs outperforming well-composed diverse groups (that tend to provide said pickup groups with commanders or other forms of leaders and content-enablers). They do not have sufficient counters to cover all the control or the uptime to match the reapplication of control effects. They simply run out of cooldowns.

That used to work well, with more control than counters but higher applied covers that had to be ripped from their players to impose control upon them. The current balance makes pinballing the norm and that is what makes range-to-range combat the norm. We had rips to boons, boons to conditions and conditions to cleanses rather than the breakbar-spam nonsense promoted in PvE now to create a simplistic version of that mechanical context. Tangent: Even in PvE it would probably had been more fun with bosses that corrupted boons to cleanse and reapply or stole boons to rip, steal or corrupt back.

All of this has created a transfer circus where players transfer to win, overpopulating already highly populated servers, followers transfering to find leaders, draining lower populated servers to the point where players have to transfer to even find players to fight and to participate in the basic premise of game mode – to have open world fights – and a dependence of more players upon fewer players, where old established commanders are expected to guide more, less experienced players. That is a terrible environment to command in, causing burn-out, limited tactics at one’s disposal and a general disinterest in the game mode, from the decreasing amount of players that an increasing amount of players depend upon. That’s the context.

Stability is at the heart of everything, from the personal enjoyment of getting to control your own character to the melee-range balance, finding fun friends to follow and exciting frenemies to fight. A game (mode) where restricted movement is the norm is simply garbage and completely counter-intuitively wasteful to the fantastic movement- and combat engine this game promises underneath the WvW scrapheap. That’s why many of us are so passionate about it too, because the WvW mode has so much potential in GW2. It stands to be the open-world market leader. The same can not be said for good stories, raids or esports, with cross-genre competition where our MMO is but a small contender.

I just want to say thank you for this post. I hope ANET reads this and takes it into consideration if they truly want people to keep playing their game.

Well the Stability changes came around the time Devon left, so they probably didn’t have 1 person left at Anet understanding the negative impact of that stability change for WvW. They ended up with PvP devs deciding of all the changes for the game, and WvW suffered greatly from it. How many skills, boons and traits, fine-tuned for PvP are now completely useless in WvW?

Just take Ice Bow for example, it was perfectly balanced for WvW, but they completly destroyed the skill just for PvE. It’s clear that for the PvP devs WvW is PvE and not a competitive mode.

Big WvW overhaul later this year...

in WvW

Posted by: Xillllix.3485

Xillllix.3485

I spent a bit of time thinking about it today and took a decision. I’m gonna go “super casual” until the overhaul is released, maybe pvp sometimes.

It’s been a nice game for the 2 first years but for the last 6 months the game has been frustrating me almost as much in WvW than in PvP. over the years did a lot of complaining but also defended and congratulated Anet a lot for certain things they have done.

I got my money’s worth out of the initial game purchase but certainly not out of the money I spent on gems and HoT.

Meanwhile I’ll go buy a ps4.
I’ll be back to see how things evolve every now and then (hopefully not only to complain). Later!

Gliding in Central Tyria confirmed!

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

I’m all for gliding in Tyria but we would need a reason to go there in the first place:

Increase the rare material drop in all of Tyria from foes and attribute different % for each mats on all the maps. Then perhaps people would go to farm it.

In general I’m afraid it’s going to create hundreds of bugs which you will have to fix for the coming year instead of focusing on what this game really needs: more instanced content for PvE, PvP maps and WvW fix.

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Nerf everything. Do you understand what power creep is ANET ? DO YOU ?!!

Yeah and the power creep is the real reason why every squishy class had to go full bunker in the first place. If they nerf bunker they will be nerfing the symptom and not the cause, and everything will just get worse.

That’s…debatable. I don’t think bunker Tempest, for example, is fine.

Thieves almost purely play Marauder, not bunker (because, well, they can’t really).

Guardians are also thrust into burst and damage with Dragonhunter.

So, the only squishy forced into full bunker stats is the Tempest (actually uses Celestial) and that’s because they’ve been built to just sustain forever. There’s just way too much sustain and not enough good damage options, at least not against super bunkers like…Tempests and Chronomancers and by good damage options, I mean ones that encourage risky play with Marauder/Zerker stats instead of just out-sustaining everything with Celestial.

I know, and playing tempest myself I can say I hate it. All the beta weekends I was asking for damage traits instead of bunker traits. They just never listened.

Tempest has no variety, all the traits are defensive, and auramancer wasn’t a good idea since it overlaps water. We certainy didnt need more healing and 7% more protection either.

What the ele needed was a range weapon that does faster spike damage to 1 target, as a complementary to staff, instead of warhorn which does nothing interesting at all and some kitten to survive all the damage buffs other classes got with their elite professions.

I forgot Tempests even had Warhorn :^)

They might be able to rectify these issues with this next patch by improving Scepter and reducing the sustain across the board (as in, almost every class needs sustain nerfs except Warrior and arguably Thief), although I’m sure it’s unlikely to succeed in just one patch. Regardless, I wont be playing Elementalist again for a very long time.

I find it extremely worrying that they aren’t even mentioning warhorn changes, the new ele weapon that nobody is using.

WvW guild chat- "population balance"

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Posted by: Xillllix.3485

Xillllix.3485

When ESO merged servers they didn’t call it a “Major Overhaul” and it certainly didn’t take them 1 year to do so. They just did it and fixed populations for years to come.

Why would they call it that? ESO from the start didnt have servers in the classical sense (they literally called it “EU Megaserver” and “NA Megaserver” despite the fact that the EU Megaserver pretty much only was a DNS link to the NA Megaserver). The AvA campaigns they made clear from the start could vary in numbers depending on populations and rulesets.

I know what I mean is that they didn’t wait until all the servers were empty to remove servers, they did it depending on the population. Yes the system was already in place, I guess GW2 WvW just started on a bad code at the base.

Big WvW overhaul later this year...

in WvW

Posted by: Xillllix.3485

Xillllix.3485

So WvW, my favorite part of the game, won’t have an attempted fix until later this year (if that).

With that in mind, are there other games out there that have a good form of WvW? The only one with which I’m somewhat familiar is ESO.

Might want to keep your eye on CU and Crowfall.

Neither have release dates yet. So it is either suffer in wvw or REALLY suffer in ESO.

ESO also has a new year blog post and it’s not much better. They cancelled open world pvp and spellcrafting.

However they are removing veteran ranks to make their RvR more accessible, also “later this year”.

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Nerf everything. Do you understand what power creep is ANET ? DO YOU ?!!

Yeah and the power creep is the real reason why every squishy class had to go full bunker in the first place. If they nerf bunker they will be nerfing the symptom and not the cause, and everything will just get worse.

That’s…debatable. I don’t think bunker Tempest, for example, is fine.

Thieves almost purely play Marauder, not bunker (because, well, they can’t really).

Guardians are also thrust into burst and damage with Dragonhunter.

So, the only squishy forced into full bunker stats is the Tempest (actually uses Celestial) and that’s because they’ve been built to just sustain forever. There’s just way too much sustain and not enough good damage options, at least not against super bunkers like…Tempests and Chronomancers and by good damage options, I mean ones that encourage risky play with Marauder/Zerker stats instead of just out-sustaining everything with Celestial.

I know, and playing tempest myself I can say I hate it. All the beta weekends I was asking for damage traits instead of bunker traits. They just never listened.

Tempest has no variety, all the traits are defensive, and auramancer wasn’t a good idea since it overlaps water. We certainy didnt need more healing and 7% more protection either.

What the ele needed was a range weapon that does faster spike damage to 1 target, as a complementary to staff, instead of warhorn which does nothing interesting at all and some kitten to survive all the damage buffs other classes got with their elite professions.

Stability must be fixed

in WvW

Posted by: Xillllix.3485

Xillllix.3485

They added tons of more CC’s in the game with HoT as well, such as guardian longbow 5 for example. I don’t know if you’ve had to play against 10 to 15 Longbow Guardian’s in one zerg spamming 5 on every engagement but it’s completely broken it is impossible to move. Seems to me with these quarterly updates they could atleast make improvements on stability maybe 10 stacks instead of 5 for some abilities… Or is stab in PvP and PvE fine so it’s not an issue? Anyone else blue in the face asking Anet for stab changes yet?

The stab change made wvW worse for bout a year now but don’t worry they have a super huge overhaul coming. They’ve been working on it for a year so it’s gonna be completely epic with:
Airship battles
Non stop action (no more running 10 minutes to objective)
DeathMatch, King of the Hill maps
GvG area that impacts the server score
Map variety (EotM will be updated to have upgrades as well)
Graphical update of old maps
Overflow system that keeps all maps full but where you can queue to play with friends
Guild Ranking in GvG and server contribution with complete stats sorting (kills, capture, etc)
Rewards that are related to your rank
An interesting ranking system with cosmetic rewards
And MORE!

Nah it’s none of it is true, but since they won’t say anything we can only make stuff up about what a year of WvW can bring.

Balance Goals for the Winter 2016 Update

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Nerf everything. Do you understand what power creep is ANET ? DO YOU ?!!

Yeah and the power creep is the real reason why every squishy class had to go full bunker in the first place. If they nerf bunker they will be nerfing the symptom and not the cause, and everything will just get worse.

Big WvW overhaul later this year...

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Why there is 0 info on the update after a year of work? Makes no sense.
Post some info.

I would bet that they didn’t show anything because they is nothing to show. But they need to create hype right now because on 48 WvW map overall only half a dozen of those are filled at peak times, and the rest of the day it’s all empty.

Remember when they promised that the “Orbs are coming back” (and bunch of other stuff) and then a year later when people bumped the thread to remind them of their promises they made this huge deal about necro-bumping old threads and stopped replying on the forum for almost a year. Then they came out with the siege disaber…